Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 21:05:26

Player: Tmvn

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1342)     1342
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (641)                641
              TOTAL SCORE: 3893

 Bonus
-------
High Alert Combat Kills    41
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
             Aluminum Leg
             Flexi-carbon Leg
>            --- UTILITY (3) ------
      Medium Storage Unit
    Advanced Signal Interpreter
    Advanced Targeting Computer
>            --- WEAPON (2) -------
       Heavy Assault Rifle
>            --- INVENTORY (8) ----
       Light Ion Engine
    Improved Ion Engine
             Relay Coupler [Programmer] (60)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Signal Interpreter
    Advanced Targeting Computer
>            --- WEAPON -----------
       Heavy Assault Rifle
             Grenade Launcher
>            --- INVENTORY --------
       Light Ion Engine
    Improved Ion Engine
             Aluminum Leg
             Relay Coupler [Programmer]
[Rating: 19]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             55   | .   10  1   35  .   3   6   
  Power                    7    | .   4   .   3   .   .   .   
    Engine                 7    | .   4   .   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | .   2   .   17  .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    21   | .   2   .   17  .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | .   1   .   6   .   3   .   
    Device                 3    | .   .   .   3   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   3   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | .   3   1   9   .   .   4   
    Energy Gun             4    | .   1   .   2   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          10   | .   2   1   5   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 20   | .   3   .   11  .   .   6   
  Power                    2    | .   1   .   1   .   .   .   
  Propulsion               9    | .   .   .   6   .   .   3   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   7    | .   2   .   2   .   .   3   
  Highest Loss Streak      7    | .   1   .   7   .   .   4   
Average Slot Usage (%)     94   | .   83  80  92  100 100 87  
  Engine                   11   | .   13  14  10  11  11  11  
  Leg                      31   | .   28  28  31  33  33  25  
  Device                   2    | .   .   .   7   .   .   .   
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                13   | .   .   .   5   11  20  22  
  Hackware                 1    | .   .   .   1   11  1   .   
  Energy Gun               2    | .   12  .   4   .   .   .   
  Ballistic Gun            12   | .   14  23  13  11  11  11  
  Launcher                 6    | .   .   .   2   11  11  5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             25   | 11  16  16  25  24  24  24  
  Greatest Support         40   | 20  20  20  33  33  33  40  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   8   8   8   8   
  Average Capacity         7    | 6   6   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   5   6   7   
  Average Carried          5    | 6   4   7   6   5   5   3   
  Final Capacity           8    | 6   8   8   8   8   8   8   
  Final Carried            8    | 6   8   7   5   5   6   3   

 Class Distribution 
--------------------
 81% | Scavenger-Mutant
 18% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           1157 | 200  125  .    533  .    149  150  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1577 | .    418  .    1019 .    .    140  
  Parts                    91   | .    25   .    61   .    .    5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    4    4    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  37   | .   9   .   25  .   .   3   
  Guns                     25   | .   9   .   15  .   .   1   
  Cannons                  3    | .   .   .   3   .   .   .   
  AOE                      9    | .   .   .   7   .   .   2   
Classes Destroyed          9    | .   3   .   5   .   .   1   
  Recycler                 2    | .   2   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   
  Grunt                    22   | .   3   .   17  .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   4   .   5   .   .   2   
  Combat Bots Only         5    | .   3   .   5   .   .   2   
Max Kills in Single Turn   2    | .   1   .   2   .   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2900 | .    657  .    1485 .    .    758  
  Core                     556  | .    144  .    228  .    .    184  
  Absorbed by Shields      117  | .    .    .    117  .    .    .    
Core Remaining (%)         71   | 100  .    42   .    .    .    .    
Volleys Fired              120  | .    30   1    76   .    .    13   
  Largest                  2    | .    2    2    2    .    .    2    
  Hottest                  80   | .    60   40   80   .    .    79   
Shots Fired                232  | .    58   2    148  .    .    24   
  Gun                      196  | .    58   2    116  .    .    20   
  Cannon                   21   | .    .    .    21   .    .    .    
  Launcher                 15   | .    .    .    11   .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  143  | .    30   2    96   .    .    15   
  Thermal                  46   | .    .    .    41   .    .    5    
  Explosive                15   | .    .    .    11   .    .    4    
  Electromagnetic          28   | .    28   .    .    .    .    .    
  Robot Hit Streak         9    | .    7    1    9    .    .    6    
  Robot Miss Streak        5    | .    2    1    5    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    4    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           143  | .    32   1    94   .    .    16   
  Core Hits                76   | .    13   .    52   .    .    11   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2722 | .    347  12   2005 .    .    358  
  Guns                     1498 | .    347  12   979  .    .    160  
  Cannons                  296  | .    .    .    296  .    .    .    
  Explosions               928  | .    .    .    730  .    .    198  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1057 | .    125  12   819  .    .    101  
  Thermal                  515  | .    .    .    456  .    .    59   
  Explosive                928  | .    .    .    730  .    .    198  
  Electromagnetic          222  | .    222  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    53   .    .    4    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               57   | .    .    .    53   .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      168  | .    .    .    129  .    .    39   
  Shots                    6    | .    .    .    5    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        234  | .    58   .    234  .    .    105  
  Average Temperature      49   | .    23   .    57   .    .    45   
  Received Heat Transfer   694  | .    60   .    583  .    .    51   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    .    1    
  Heat Transferred         1184 | .    .    .    1036 .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             497  | .   255 95  497 135 .   .   
  Initial                  135  | .   .   95  37  135 .   .   
  Average                  207  | .   149 95  229 135 .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   .   
  Low Security (%)         46   | 100 65  100 37  100 .   .   
  Level 1                  49   | .   34  .   56  .   .   .   
  Level 2                  4    | .   .   .   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   4   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           7    | .   2   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              67   | .   18  .   41  .   .   8   
  Peak Tracking Total      7    | .   4   .   7   .   .   2   
  Tactical Retreats        3    | .   1   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          8    | .   2   .   5   .   1   .   
  Terminals                5    | .   1   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   4   .   6   .   4   .   
  Successful               12   | .   3   .   5   .   4   .   
  Failed                   2    | .   1   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   
  Terminals                5    | .   1   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   3   .   4   .   
  Part Schematic           4    | .   .   .   .   .   4   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          107  | .   107 .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   .   
  Highest-Rated Group      148  | .   .   .   .   .   148 .   
  Highest-Rated Ally       38   | .   .   .   .   .   38  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2908 | 6    274  34   957  9    1343 285  
Spaces Moved               2038 | 6    142  26   542  8    1114 200  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2038 | 6    142  26   542  8    1114 200  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  120  120  
  Average Speed            120  | 120  120  120  121  120  120  120  
  Slowest Speed            180  | 120  120  120  150  120  120  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 2    41   10   51   6    88   33   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          73   | .    .    .    46   .    .    27   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      73   | .    .    .    46   .    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2268 | 5    191  27   698  7    1119 221  
  Wait                     29   | .    3    .    26   .    .    .    
  Move                     2032 | 5    141  25   541  7    1113 200  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  4    | .    1    .    2    .    1    .    
  Fast Attach              18   | .    2    .    13   .    2    1    
  Attach                   13   | .    1    1    6    .    .    5    
  Detach                   6    | .    1    .    1    .    2    2    
  Swap                     24   | .    7    .    16   .    1    .    
  Drop                     22   | .    5    .    17   .    .    .    
  Fire                     120  | .    30   1    76   .    .    13   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
    7 | -11/Scrapyard      | Entered Materials
  134 | -10/Materials      | Core integrity fell below 50%
  200 | -10/Materials      | Discovered new exit (range 8)
  281 | -10/Materials      | Entered Mines
  306 | -10/Mines          | Discovered new exit (range 9)
  311 | -10/Mines          | Build established: Mutant
  315 | -10/Mines          | Entered Materials
  315 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  640 | -9/Materials       | Lost 7 parts (1p4n1u1w)
  741 | -9/Materials       | Build established: Scavenger-Mutant
  867 | -9/Materials       | Repaired Sensor Array
 1064 | -9/Materials       | Core integrity fell below 50%
 1162 | -9/Materials       | Discovered new exit (range 12)
 1175 | -9/Materials       | Identified exit to Mines
 1272 | -9/Materials       | Entered Mines
 1275 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1280 | -9/Mines           | Identified exit to Zion
 1281 | -9/Mines           | Entered Zion
 1657 | -7/Zion            | Learned 4 Factory zone layouts
 1774 | -7/Zion            | Imprinted
 1777 | -7/Zion            | Declared Zion's savior
 2004 | -7/Zion            | Found Relay Coupler [Programmer]
 2328 | -7/Zion            | Given A8's code to call for help
 2606 | -7/Zion            | Discovered new exit (range 15)
 2622 | -7/Zion            | Identified exit to Proximity Caves
 2624 | -7/Zion            | Entered Proximity Caves
 2682 | -6/Proximity Caves | Lost 4 parts (2n2w)
 2701 | -6/Proximity Caves | Spotted B-75 Beast
 2894 | -6/Proximity Caves | Core integrity fell below 20%
 2909 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Hvy. Assault Rifle fries itself beyond repair.
Acquired 56 matter.
Phase Shifter fries itself beyond repair.
Acquired derelict log, extracted data.
Data stored: Upper Caves entrances (x1).
G-50 Soldier destroyed.
Grenade Launcher destroyed.
G-50 Soldier destroyed.
Acquired 40 matter.
Acquired 11 matter.
Adv. Heat Sink fries itself beyond repair.
Acquired 30 matter.
Acquired 13 matter.
Aluminum Leg destroyed.
Searching scrap...
Found Lgt. Nuclear Core.
Found Lgt. Deuterium Engine.
Found 20 Matter.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????  ?????????????????????????????????? |
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| ?????????????????         ##?#         ??????????? |
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| ??????????                         #?????????????? |
| ??????????               @* s    #???????????????? |
| ??????????????#          %  s s  ###?????????????? |
| ??????????????#               s    #?????????????? |
| ??????????????###  ##        ##          ????????? |
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| ###??# ####?########??##    ##???????????????????? |
|   #??#    ###      ####      #???????????????????? |
| # ####     ##       =        #???????????????????? |
| # ##       ###      %        #???????????????????? |
|              #           #####???????????????????? |
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| ############               ??????????????????????? |
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|  ##############            ??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         8
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
 Hvy. Riot Gun | -7/Zion | Free
   Barrage Gun | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackTargetingSword
  Manual?         0
Play Time         00:27:16
  Cumulative      9.5 hours
  Start           2020.09.20 @ 20:39:15
  End             2020.09.20 @ 21:05:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       BRIGHTNESS(90)|SATURATION(66)
Filters           BRIGHTNESS(90)|SATURATION(66)
Steam             1


RUN: 2ffb1560-0d1c-492b-b0b2-81492903f09d