Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 21:05:26 Player: Tmvn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1342) 1342 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 3893 Bonus ------- High Alert Combat Kills 41 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Relay Coupler [Programmer] (60) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Relay Coupler [Programmer] [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 55 | . 10 1 35 . 3 6 Power 7 | . 4 . 3 . . . Engine 7 | . 4 . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | . 2 . 17 . . 2 Treads . | . . . . . . . Leg 21 | . 2 . 17 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . 1 . 6 . 3 . Device 3 | . . . 3 . . . Storage 1 | . 1 . . . . . Processor 4 | . . . 1 . 3 . Hackware 1 | . . . 1 . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 17 | . 3 1 9 . . 4 Energy Gun 4 | . 1 . 2 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 10 | . 2 1 5 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . 3 . 11 . . 6 Power 2 | . 1 . 1 . . . Propulsion 9 | . . . 6 . . 3 Utility 2 | . . . 2 . . . Weapon 7 | . 2 . 2 . . 3 Highest Loss Streak 7 | . 1 . 7 . . 4 Average Slot Usage (%) 94 | . 83 80 92 100 100 87 Engine 11 | . 13 14 10 11 11 11 Leg 31 | . 28 28 31 33 33 25 Device 2 | . . . 7 . . . Storage 11 | . 14 14 11 11 11 11 Processor 13 | . . . 5 11 20 22 Hackware 1 | . . . 1 11 1 . Energy Gun 2 | . 12 . 4 . . . Ballistic Gun 12 | . 14 23 13 11 11 11 Launcher 6 | . . . 2 11 11 5 Naked Turns . | . . . . . . . Heaviest Build 25 | 11 16 16 25 24 24 24 Greatest Support 40 | 20 20 20 33 33 33 40 Greatest Overweight (x) 2 | . . . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 Average Capacity 7 | 6 6 8 8 8 8 8 Most Carried 8 | 6 8 8 8 5 6 7 Average Carried 5 | 6 4 7 6 5 5 3 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 6 8 7 5 5 6 3 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1157 | 200 125 . 533 . 149 150 Remotely . | . . . . . . . Salvage Created 1577 | . 418 . 1019 . . 140 Parts 91 | . 25 . 61 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 4 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 9 . 25 . . 3 Guns 25 | . 9 . 15 . . 1 Cannons 3 | . . . 3 . . . AOE 9 | . . . 7 . . 2 Classes Destroyed 9 | . 3 . 5 . . 1 Recycler 2 | . 2 . . . . . Operator 2 | . . . 2 . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 6 . . . . . Grunt 22 | . 3 . 17 . . 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 6 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 4 . 5 . . 2 Combat Bots Only 5 | . 3 . 5 . . 2 Max Kills in Single Turn 2 | . 1 . 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2900 | . 657 . 1485 . . 758 Core 556 | . 144 . 228 . . 184 Absorbed by Shields 117 | . . . 117 . . . Core Remaining (%) 71 | 100 . 42 . . . . Volleys Fired 120 | . 30 1 76 . . 13 Largest 2 | . 2 2 2 . . 2 Hottest 80 | . 60 40 80 . . 79 Shots Fired 232 | . 58 2 148 . . 24 Gun 196 | . 58 2 116 . . 20 Cannon 21 | . . . 21 . . . Launcher 15 | . . . 11 . . 4 Special . | . . . . . . . Kinetic 143 | . 30 2 96 . . 15 Thermal 46 | . . . 41 . . 5 Explosive 15 | . . . 11 . . 4 Electromagnetic 28 | . 28 . . . . . Robot Hit Streak 9 | . 7 1 9 . . 6 Robot Miss Streak 5 | . 2 1 5 . . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 4 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 143 | . 32 1 94 . . 16 Core Hits 76 | . 13 . 52 . . 11 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2722 | . 347 12 2005 . . 358 Guns 1498 | . 347 12 979 . . 160 Cannons 296 | . . . 296 . . . Explosions 928 | . . . 730 . . 198 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1057 | . 125 12 819 . . 101 Thermal 515 | . . . 456 . . 59 Explosive 928 | . . . 730 . . 198 Electromagnetic 222 | . 222 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 57 | . . . 53 . . 4 Projectiles . | . . . . . . . Explosions 57 | . . . 53 . . 4 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . . 129 . . 39 Shots 6 | . . . 5 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 234 | . 58 . 234 . . 105 Average Temperature 49 | . 23 . 57 . . 45 Received Heat Transfer 694 | . 60 . 583 . . 51 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 1184 | . . . 1036 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 497 | . 255 95 497 135 . . Initial 135 | . . 95 37 135 . . Average 207 | . 149 95 229 135 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 46 | 100 65 100 37 100 . . Level 1 49 | . 34 . 56 . . . Level 2 4 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 7 | . 2 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 18 . 41 . . 8 Peak Tracking Total 7 | . 4 . 7 . . 2 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 . 5 . 1 . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 4 . 6 . 4 . Successful 12 | . 3 . 5 . 4 . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 3 . 4 . Part Schematic 4 | . . . . . 4 . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 107 | . 107 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 148 | . . . . . 148 . Highest-Rated Ally 38 | . . . . . 38 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2908 | 6 274 34 957 9 1343 285 Spaces Moved 2038 | 6 142 26 542 8 1114 200 Core . | . . . . . . . Treads . | . . . . . . . Legs 2038 | 6 142 26 542 8 1114 200 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 120 | 120 120 120 121 120 120 120 Slowest Speed 180 | 120 120 120 150 120 120 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 2 41 10 51 6 88 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 4 | . . . . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . . . 46 . . 27 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . . . 46 . . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2268 | 5 191 27 698 7 1119 221 Wait 29 | . 3 . 26 . . . Move 2032 | 5 141 25 541 7 1113 200 Hop . | . . . . . . . Pick Up 4 | . 1 . 2 . 1 . Fast Attach 18 | . 2 . 13 . 2 1 Attach 13 | . 1 1 6 . . 5 Detach 6 | . 1 . 1 . 2 2 Swap 24 | . 7 . 16 . 1 . Drop 22 | . 5 . 17 . . . Fire 120 | . 30 1 76 . . 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Core integrity fell below 50% 200 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Entered Mines 306 | -10/Mines | Discovered new exit (range 9) 311 | -10/Mines | Build established: Mutant 315 | -10/Mines | Entered Materials 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 640 | -9/Materials | Lost 7 parts (1p4n1u1w) 741 | -9/Materials | Build established: Scavenger-Mutant 867 | -9/Materials | Repaired Sensor Array 1064 | -9/Materials | Core integrity fell below 50% 1162 | -9/Materials | Discovered new exit (range 12) 1175 | -9/Materials | Identified exit to Mines 1272 | -9/Materials | Entered Mines 1275 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1280 | -9/Mines | Identified exit to Zion 1281 | -9/Mines | Entered Zion 1657 | -7/Zion | Learned 4 Factory zone layouts 1774 | -7/Zion | Imprinted 1777 | -7/Zion | Declared Zion's savior 2004 | -7/Zion | Found Relay Coupler [Programmer] 2328 | -7/Zion | Given A8's code to call for help 2606 | -7/Zion | Discovered new exit (range 15) 2622 | -7/Zion | Identified exit to Proximity Caves 2624 | -7/Zion | Entered Proximity Caves 2682 | -6/Proximity Caves | Lost 4 parts (2n2w) 2701 | -6/Proximity Caves | Spotted B-75 Beast 2894 | -6/Proximity Caves | Core integrity fell below 20% 2909 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hvy. Assault Rifle fries itself beyond repair. Acquired 56 matter. Phase Shifter fries itself beyond repair. Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). G-50 Soldier destroyed. Grenade Launcher destroyed. G-50 Soldier destroyed. Acquired 40 matter. Acquired 11 matter. Adv. Heat Sink fries itself beyond repair. Acquired 30 matter. Acquired 13 matter. Aluminum Leg destroyed. Searching scrap... Found Lgt. Nuclear Core. Found Lgt. Deuterium Engine. Found 20 Matter. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????? #????????????? | | ???????????????# ?#####????????## # ???????????? | | ???????????????# ## #??????# # ??????????? | | ???????????????# ##???# ??????????? | | ????????????????? ##?# ??????????? | | ???????????? ? ???# ## ??????????? | | ??????????? ??# #????????????? | | ?????????? ## #????????????? | | ?????????? #?????????????? | | ?????????? @* s #???????????????? | | ??????????????# % s s ###?????????????? | | ??????????????# s #?????????????? | | ??????????????### ## ## ????????? | | ????????????????#???## #??? ?????????? | | ?????????????????????#### ##????? ?????????? | | ????####???????????????## ##????????##??????????? | | ????# #???????????????# ##????????????????????? | | ###??# ####?########??## ##???????????????????? | | #??# ### #### #???????????????????? | | # #### ## = #???????????????????? | | # ## ### % #???????????????????? | | # #####???????????????????? | | ##???????????????????????? | | ## ##????????????????????????? | | #### ##????????????????????????? | | #??### ## #????????????????????????? | | #????# ## #???????????????????????? | | #????# ## #???????????????????????? | | #????###### ##???????????????????????? | | #?????????## #????????????????????????? | | ############ ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ############## ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackTargetingSword Manual? 0 Play Time 00:27:16 Cumulative 9.5 hours Start 2020.09.20 @ 20:39:15 End 2020.09.20 @ 21:05:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters BRIGHTNESS(90)|SATURATION(66) Filters BRIGHTNESS(90)|SATURATION(66) Steam 1 RUN: 2ffb1560-0d1c-492b-b0b2-81492903f09d