Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 18:15:42 Player: Moose Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (539) 539 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1734 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 186/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Huge Storage Unit Structural Scanner Sensor Array Experimental Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Huge Storage Unit Structural Scanner Sensor Array Assault Rifle Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 7 8 3 . Power 4 | 1 3 . . Engine 3 | 1 2 . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads . | . . . . Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 4 . . Device 2 | . 2 . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 3 1 1 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 1 5 . Power 2 | . 1 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 5 | . 1 5 . To Critical Strikes . | . . . . Average Backups 6 | 2 6 6 . Power . | . 1 . . Propulsion 1 | 1 1 1 . Utility 1 | . 1 3 . Weapon 2 | . 2 1 . Tool/Special . | . . . . Unused Backups 8 | . 7 . 1 Power 1 | . 1 . . Propulsion 2 | . 2 . . Utility 2 | . 1 . 1 Weapon 3 | . 3 . . Tool/Special . | . . . . Average Slot Usage (%) 93 | . 92 96 . Engine 11 | . 13 4 . Core 2 | . . 9 . Leg 27 | . 28 25 . Device 2 | . 3 . . Storage 14 | . 14 14 . Processor 5 | . 3 14 . Ballistic Gun 15 | . 14 18 . Launcher 12 | . 13 8 . Peak Build Rating 9 | 6 9 9 . Average Rating 6 | 4 6 8 . On Entrance 5 | . 6 9 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 15 | 12 15 15 . Greatest Support 20 | 20 20 20 . Greatest Overweight (x) 1 | 1 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 8 . Average Capacity 7 | 7 8 8 . Most Carried 8 | 5 8 8 . Average Carried 6 | 3 6 6 . Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 556 | 246 310 . . Remotely . | . . . . Salvage Created 475 | . 475 . . Parts 33 | . 33 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 15 | . 15 . . Guns 2 | . 2 . . AOE 13 | . 13 . . Classes Destroyed 5 | . 5 . . Builder 2 | . 2 . . Recycler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 12 | . 12 . . Best Kill Streak 10 | . 10 . . Combat Bots Only 7 | . 7 . . Max Kills in Single Turn 3 | . 3 . . Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 39 | . 28 11 . Missed 10 | . 10 . . Hits 29 | . 18 11 . Projectile 29 | . 18 11 . AOE 11 | . . 11 . Damage Taken 818 | . 317 501 . Core 183 | . 84 99 . Absorbed by Shields . | . . . . Core Remaining (%) 63 | 100 . 26 . Volleys Fired 32 | . 28 4 . Largest 2 | . 2 2 . Hottest 50 | . 50 50 . Shots Fired 53 | . 48 5 . Gun 32 | . 28 4 . Cannon . | . . . . Launcher 21 | . 20 1 . Special . | . . . . Kinetic 32 | . 28 4 . Thermal . | . . . . Explosive 21 | . 20 1 . Electromagnetic . | . . . . Robot Hit Streak 10 | . 6 10 . Robot Miss Streak 2 | . 2 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 31 | . 27 4 . Core Hits 33 | . 33 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1258 | 6 1173 79 . Guns 210 | . 181 29 . Cannons . | . . . . Explosions 1031 | . 985 46 . Melee . | . . . . Ramming 17 | 6 7 4 . Kinetic 210 | . 181 29 . Thermal . | . . . . Explosive 1031 | . 985 46 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . 4 . Projectiles . | . . . . Explosions 4 | . . 4 . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 112 | . 94 18 . Shots 5 | . 4 1 . Rammed . | . . . . Targets Rammed 4 | 1 2 1 . Kicked 4 | 1 2 1 . Crushed . | . . . . Highest Temperature 7 | . 7 . . Average Temperature 3 | . 3 . . Received Heat Transfer 117 | . 117 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . 1 . . Low Security (%) 54 | 100 36 100 . Level 1 45 | . 63 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 330 | . 330 122 . Initial 122 | . . 122 . Average 142 | . 180 67 . Influence Increases 535 | . 527 8 . Destroy 0b10 Robot/C 300 | . 300 . . Destroy 0b10 Robot/NC 20 | . 20 . . Destroy Leader 82 | . 82 . . Successful Hack 7 | . 7 . . Disable Machine 45 | . 45 . . Destroy Structure 81 | . 73 8 . Influence Decreases 535 | . 213 322 . Entered New Map 192 | . . 192 . Time Decay 283 | . 203 80 . Lost Part 60 | . 10 50 . Squads Dispatched 4 | . 4 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 24 2 . Peak Tracking Total 5 | . 5 2 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 3 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 8 . . Successful 3 | . 3 . . Failed 5 | . 5 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Dispatch Records 1 | . 1 . . Patrol Status 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 173 | . 173 . . Sensors 23 | . 23 . . Structural 150 | . 150 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 875 | 75 627 173 . Spaces Moved 606 | 50 430 126 . Core 15 | 15 . . . Treads . | . . . . Legs 591 | 35 430 126 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 . Average Speed 120 | 113 120 125 . Slowest Speed 190 | 190 120 190 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 63 35 1 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 98 | . 90 8 . Melee . | . . . . Projectile . | . . . . AOE 98 | . 90 8 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 697 | 67 494 136 . Wait . | . . . . Move 603 | 49 429 125 . Hop . | . . . . Pick Up 27 | 10 16 1 . Fast Attach . | . . . . Attach 13 | 6 2 5 . Detach . | . . . . Swap 8 | 1 7 . . Drop 10 | . 10 . . Fire 32 | . 28 4 . Melee . | . . . . Ram . | . . . . Kick 4 | 1 2 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Destroyed 7 combat bots 339 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 8) 403 | -10/Materials | Discovered new exit (range 11) 484 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Identified exit to Materials 634 | -10/Materials | Discovered exit to Materials (range 10) 702 | -10/Materials | Identified exit to Mines 703 | -10/Materials | Entered Mines 772 | -10/Mines | Assembled infested the area 808 | -10/Mines | Core integrity fell below 50% 844 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 846 | -10/Mines | Lost 5 parts (1p2n2w) 846 | -10/Mines | Found Prototype Device 857 | -10/Mines | Discovered exit to Materials (range 15) 876 | -10/Mines | Entered Materials 876 | -9/Materials | Evolved 2 slots: Propulsion x2 876 | -9/Materials | Self-destructed Last Messages --------------- Aluminum Leg destroyed. D-53 Grenadier destroyed. The unstable cave ceiling collapses. A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. EXIT=FOUND: MATERIALS Kicked R-06 Scavenger. Acquired derelict log, extracted data. World map updated: -10/Materials. PARAMETERS=PROPULSION+2 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????###?????##??????????????????? | | ?????????????## ###t####??????????????? | | ?????????? #??????????????? | | ???????????? ! T @ #??????????????? | | ?????????? #??????????????? | | ?????????????## ########??????????????? | | ??????????????###?????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 297 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialWarpRailgun Manual? 0 Play Time 00:16:41 Cumulative 7.4 hours Start 2025.12.26 @ 14:44:44 End 2025.12.26 @ 18:15:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4c33e86-ab79-4e09-a67d-3f57bf5602d0