Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 18:22:24 Player: Chase Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1179) 1179 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4839 Bonus ------- None Cogmind --------- Core Integrity 93/850 Matter 105/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Coolant Injector Improved Targeting Computer Hacking Suite Shock Rifle Arc Projector Gauss Cannon Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Armored Leg Gravmag System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Targeting Computer Transmission Jammer > --- WEAPON ----------- Gatling Laser Force Rifle > --- INVENTORY -------- Coolant Injector Improved Targeting Computer Hacking Suite Shock Rifle Arc Projector Gauss Cannon Missile Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Autogun Energy Gun Arc Projector Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . 1 Utility 4 | . . . 1 . . 2 1 Weapon . | . . . . . . . . Parts Attached 65 | 6 10 3 10 6 6 9 15 Power 15 | 1 2 2 1 1 3 . 5 Engine 11 | 1 2 1 . 1 3 . 3 Core 4 | . . 1 1 . . . 2 Reactor . | . . . . . . . . Propulsion 17 | 2 3 . 5 1 1 2 3 Treads 6 | 2 3 . 1 . . . . Leg 5 | . . . 1 . . 2 2 Wheel . | . . . . . . . . Hover 6 | . . . 3 1 1 . 1 Flight . | . . . . . . . . Utility 9 | 1 2 . . . 1 3 2 Device 3 | . . . . . . 2 1 Storage 2 | 1 1 . . . . . . Processor 4 | . 1 . . . 1 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 3 1 4 4 1 4 5 Energy Gun 10 | 1 1 1 1 . . 2 4 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 2 . 1 3 . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 6 | . . . 2 1 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 20 | . . . 1 1 . 1 17 Power 4 | . . . . . . . 4 Propulsion 8 | . . . . 1 . 1 6 Utility 3 | . . . . . . . 3 Weapon 5 | . . . 1 . . . 4 Highest Loss Streak 10 | . . . 1 1 . 1 10 Average Slot Usage (%) 92 | . 88 100 86 86 95 97 89 Engine 8 | . 13 2 . 2 16 15 9 Core 4 | . . 12 10 8 . . 2 Treads 9 | . 26 28 13 . . . . Leg 7 | . . . 6 . . . 17 Hover 12 | . . . 12 31 34 28 9 Device 6 | . . . . . . 14 11 Storage 9 | . 14 14 11 11 9 7 6 Processor 15 | . 6 14 11 11 17 15 19 Energy Gun 7 | . 14 14 11 . . 4 4 Ballistic Gun 6 | . 12 14 5 16 11 5 . Launcher 2 | . . . 5 5 6 . 4 Naked Turns . | . . . . . . . . Heaviest Build 41 | 13 18 19 20 20 29 37 41 Greatest Support 66 | 40 40 40 40 24 32 35 66 Greatest Overweight (x) 4 | 1 4 . 2 1 . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 Most Carried 8 | 4 7 8 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 7 8 8 8 Class Distribution -------------------- 76% | Mutant 23% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1176 | 260 . 226 129 70 50 172 269 Remotely . | . . . . . . . . Salvage Created 1615 | . . 366 356 97 194 288 314 Parts 105 | . . 19 22 12 15 22 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 31 | . . 7 7 8 4 1 4 Melee 1 | . . . . . . . 1 Guns 21 | . . 7 4 7 2 . 1 Cannons 1 | . . . . . . 1 . AOE 8 | . . . 3 1 2 . 2 Classes Destroyed 9 | . . 3 5 . . . 1 Worker 7 | . . . 1 . . 3 3 Builder 6 | . . . 4 . . 2 . Recycler 6 | . . 2 1 . . 2 1 Watcher 2 | . . . 1 . . . 1 Swarmer 11 | . . 3 . 8 . . . Grunt 11 | . . 4 5 . . . 2 Duelist 1 | . . . 1 . . . . Sentry 6 | . . . 1 . 4 1 . Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | . . 3 7 4 2 2 3 Combat Bots Only 5 | . . 3 5 4 2 1 1 Max Kills in Single Turn 5 | . . 2 5 2 1 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 2 1 1 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 3129 | . . 160 253 147 61 237 2271 Core 925 | . . 22 52 13 27 54 757 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 91 . 83 95 92 . Volleys Fired 97 | . 2 22 16 8 6 18 25 Largest 2 | . 2 2 2 2 2 2 2 Hottest 160 | . 73 88 78 46 56 103 160 Shots Fired 161 | . 4 44 26 15 12 21 39 Gun 121 | . 4 44 12 15 6 16 24 Cannon 3 | . . . . . . 3 . Launcher 37 | . . . 14 . 6 2 15 Special . | . . . . . . . . Kinetic 49 | . 2 22 1 15 6 3 . Thermal 60 | . 2 22 . . . 12 24 Explosive 37 | . . . 14 . 6 2 15 Electromagnetic 15 | . . . 11 . . 4 . Robot Hit Streak 12 | . 1 12 6 2 4 7 6 Robot Miss Streak 5 | . 1 3 3 2 1 5 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . 3 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 107 | . 2 31 17 8 8 16 25 Core Hits 100 | . . 15 25 8 7 12 33 Critical Hits 4 | . . . . 1 . 1 2 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3550 | . 33 551 1042 249 161 309 1205 Guns 1463 | . 33 551 101 132 86 216 344 Cannons 55 | . . . . . . 55 . Explosions 1993 | . . . 941 117 75 26 834 Melee . | . . . . . . . . Ramming 39 | . . . . . . 12 27 Kinetic 607 | . 33 284 17 132 86 55 . Thermal 893 | . . 267 . 117 . 165 344 Explosive 1876 | . . . 941 . 75 26 834 Electromagnetic 135 | . . . 84 . . 51 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Effects 12 | . . . . . . . 12 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 104 | . . . 21 30 . . 53 Projectiles . | . . . . . . . . Explosions 104 | . . . 21 30 . . 53 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 290 | . . . 8 25 31 6 220 Shots 7 | . . . 1 1 1 . 4 Rammed 5 | . . . . . . 2 3 Targets Rammed 12 | . . . . . . 2 10 Kicked 7 | . . . . . . . 7 Crushed . | . . . . . . . . Highest Temperature 373 | . 64 184 108 20 45 136 373 Average Temperature 74 | . 33 78 40 9 21 53 127 Received Heat Transfer 666 | . . 69 93 6 9 42 447 Effects 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 1873 | . . 740 . 150 . 375 608 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 447 | . 19 217 203 329 447 283 179 Initial 203 | . . 7 6 24 128 203 98 Average 98 | . 1 103 82 177 235 187 66 Maximum Alert Level 2 | . . 1 1 1 2 1 . Low Security (%) 79 | 100 100 64 97 68 54 36 100 Level 1 19 | . . 35 2 31 24 63 . Level 2 . | . . . . . 20 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 . 1 . 4 . 7 Investigation . | . . . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 7 | . 1 . 1 . 1 . 4 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 1 | . . . . . . 1 . Communications Jammed 9 | . . . . . . 8 1 Distress Signals 9 | . . . . . . 8 1 Times Spotted 67 | . 2 9 12 11 8 6 19 Peak Tracking Total 7 | . 2 3 6 7 3 2 7 Tactical Retreats 14 | . . 2 . 3 2 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . 3 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 6 | . . . . 3 . . 3 Max in Single Turn 2 | . . . . 2 . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 6 | . 2 . 2 . 2 . . Terminals 5 | . 2 . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 2 . 3 . 2 . . Successful 7 | . 2 . 3 . 2 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . 2 . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 1 . 2 . . Record 3 | . 1 . 1 . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 1 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 4000 | 85 389 704 424 161 144 701 1392 Spaces Moved 3430 | 54 225 381 290 233 225 1097 925 Core 67 | 19 2 . . . . . 46 Treads 785 | 35 223 381 146 . . . . Legs 892 | . . . . . . 13 879 Wheels . | . . . . . . . . Hover 1686 | . . . 144 233 225 1084 . Flight . | . . . . . . . . Fastest Speed 48 | 50 160 160 52 52 48 48 120 Average Speed 98 | 135 160 160 107 55 48 57 126 Slowest Speed 250 | 160 250 160 200 116 52 155 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 36 83 30 55 29 13 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 305 | . . . 128 12 55 26 84 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 305 | . . . 128 12 55 26 84 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3867 | 64 248 436 375 251 249 1147 1097 Wait 190 | . . 25 50 4 . . 111 Move 3423 | 53 224 380 289 232 224 1096 925 Hop . | . . . . . . . . Pick Up 39 | 5 6 2 2 . 7 11 6 Fast Attach 31 | 5 9 2 6 1 1 1 6 Attach 17 | 1 1 . 1 2 2 5 5 Detach 7 | . 2 . 2 1 . 2 . Swap 17 | . . 1 3 3 3 3 4 Drop 34 | . 4 4 6 . 6 9 5 Fire 97 | . 2 22 16 8 6 18 25 Melee . | . . . . . . . . Ram 3 | . . . . . . 2 1 Kick 9 | . . . . . . . 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Materials 462 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Entered Mines 600 | -10/Mines | Learned Materials garrison access intel 613 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 616 | -10/Mines | Found Prototype Device 648 | -10/Mines | Discovered exit to Materials (range 3) 852 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1025 | -10/Mines | Learned location of 1 exit from Materials 1137 | -10/Mines | Discovered exit to Materials (range 15) 1179 | -10/Mines | Entered Materials 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -9/Materials | Identified exit to Materials 1505 | -9/Materials | Discovered new exit (range 13) 1559 | -9/Materials | Repaired Lgt. Nuclear Core 1596 | -9/Materials | Identified exit to Mines 1603 | -9/Materials | Entered Mines 1737 | -9/Mines | Discovered exit to Materials (range 12) 1764 | -9/Mines | Entered Materials 1764 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1764 | -8/Materials | Discovered new exit (range 7) 1765 | -8/Materials | Loaded intel: 1 garrison access location 1768 | -8/Materials | Identified exit to Storage 1866 | -8/Materials | Discovered exit to Storage (range 15) 1886 | -8/Materials | Discovered new exit (range 16) 1906 | -8/Materials | Identified exit to Factory 1908 | -8/Materials | Entered Factory 1908 | -7/Factory | Evolved 2 slots: Utility x2 2061 | -7/Factory | Discovered new exit (range 12) 2061 | -7/Factory | Discovered new exit (range 5) 2574 | -7/Factory | Identified exit to Factory 2609 | -7/Factory | Entered another Factory area 2609 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2927 | -6/Factory | Build established: Skirmisher 3600 | -6/Factory | Lost 3 parts (2n1w) 3939 | -6/Factory | Core integrity fell below 50% 3958 | -6/Factory | Lost 10 parts (2p4n2u2w) 3988 | -6/Factory | Core integrity fell below 20% 4001 | -6/Factory | System corruption reached 10% 4001 | -6/Factory | Self-destructed Last Messages --------------- 03899_ U-05 Engineer lays Concrete. 03899_ Imp. Deuterium Engine destroyed. 03900_ U-05 Engineer builds a Door. 03902_ U-05 Engineer builds a Wall. 03903_ U-05 Engineer destroyed. 03907_ U-05 Engineer lays Concrete. 03908_ The unstable cave ceiling collapses. 03910_ Imp. Sensor Array destroyed. 03912_ Titanium Leg destroyed. 03918_ The unstable cave ceiling collapses. 03927_ Carbon-fiber Leg destroyed. 03939_ P-60 Hacker resets A-15 Conveyor, system corruption cleaned. 03946_ System corrupted: Heat flow error (+105). 03958_ Acquired Lgt. Fission Core. 03965_ Lgt. Fission Core destroyed. 03969_ System corrupted: Substantial component data lost. 03977_ Targeting Computer destroyed. 03993_ Slammed into T-07 Excavator. 03994_ System corrupted: Component data lost. [Achievement: System Compromised] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????############### | | ??????????????????????????????????## ## | | ??????????????????????????????????# """"" # | | ???????????????????????????????????# ""T"" ] # | | ???????????????????????????????????# # | | ???????????????????????????????????# """" # | | ?????????????????##########????????# ! 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""" #???????????# | | ?????????# """ """ #???????????# | | ?????????# #???????????# # | | ?????????# """ """ #???????????# # | | ?????????# """ """ #???????????# #""" | | ?????????# """ """ #?????????? + #"R | | ?????????# #????????"" # ^ #""" | | ?????????# #???????"""?#^ #?? | | ?????????# #??????? ??# #????##### | | ?????????# ]#?????? ???# #????????? | | ?????????#######+#/################ #????????? | | ??????# #????????? | | ??????# ^ +????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed DisruptorMappingScanner Manual? 0 Play Time 01:03:34 Cumulative 9.2 hours Start 2021.12.03 @ 20:31:13 End 2021.12.04 @ 18:22:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1698d51e-4a47-4d26-98f9-007a2605dbbf