Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.15 @ 21:00:17

Player: Vyn

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (76)      380
Value Destroyed (3172)     3172
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (717)                717
              TOTAL SCORE: 8989

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      567

 Cogmind 
---------
Core Integrity             695/1000
Matter                     173/300
Energy                     42/300
System Corruption          8%
Temperature                Warm (111)
Movement                   Treading (240) Ox1
Location                   -5/Extension

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
       Improved Treads
       Improved Medium Treads
        Armored Leg
       Enhanced Armored Leg
>               --- UTILITY (8) ------
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
        Compact Battery
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Hardlight Generator
>               --- WEAPON (3) -------
                Wave Gun
          Heavy Phase Cannon
>               --- INVENTORY (20) ---
                Matter Compressor (250)
                Sensor Array
       Advanced Terrain Scanner
       Improved Weapon Cycler
                Cloaking Device
                Authchip [Device]
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cryofiber Web
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
                Cloaking Device
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Force Rifle
         Cooled Particle Cannon
          Heavy Phase Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Improved Medium Treads
       Improved Medium Treads
        Armored Leg
       Enhanced Armored Leg
                Wheel
        Compact Wheel
       Improved Heat Sink
                Coolant Injector
        Compact Battery
                Matter Compressor
       Improved Sensor Array
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Improved Hardlight Generator
                Authchip [Device]
                Plasma Rifle
                Force Rifle
          Heavy Phase Cannon
     Long-range Missile Launcher
[Rating: 84]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Layered Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Slots Evolved              10   | .   .   .   2   2   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   1   .   .   
  Utility                  6    | .   .   .   1   2   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             247  | 6   14  .   19  28  8   8   3   63  32  66  
  Power                    14   | 1   2   .   1   2   .   .   1   3   2   2   
    Engine                 5    | 1   2   .   1   .   .   .   .   1   .   .   
    Core                   9    | .   .   .   .   2   .   .   1   2   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   .   3   2   3   1   1   13  5   7   
    Treads                 17   | .   1   .   2   1   2   1   .   5   1   4   
    Leg                    8    | .   .   .   .   .   .   .   1   4   1   2   
    Wheel                  13   | 2   .   .   1   1   1   .   .   4   3   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  139  | 1   4   .   9   12  3   5   .   36  21  48  
    Device                 105  | .   2   .   5   7   3   4   .   29  16  39  
    Storage                5    | 1   2   .   .   .   .   .   .   1   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   3   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   .   .   4   5   .   1   .   3   4   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   7   .   6   12  2   2   1   11  4   9   
    Energy Gun             25   | 2   4   .   2   3   1   1   .   6   1   5   
    Energy Cannon          13   | .   .   .   1   2   1   .   .   4   3   2   
    Ballistic Gun          5    | .   .   .   1   4   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   3   .   2   .   .   1   1   1   .   .   
    Slashing Weapon        3    | .   .   .   .   3   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   5   .   .   .   2   3   .   
Parts Lost                 35   | .   2   .   2   3   1   1   2   8   .   16  
  Power                    6    | .   2   .   .   .   .   .   1   1   .   2   
  Propulsion               11   | .   .   .   1   1   .   1   1   3   .   4   
  Utility                  11   | .   .   .   .   2   1   .   .   3   .   5   
  Weapon                   7    | .   .   .   1   .   .   .   .   1   .   5   
  Highest Loss Streak      13   | .   2   .   1   2   1   1   2   6   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   88  100 98  96  97  100 99  99  97  93  
  Engine                   2    | .   10  14  11  2   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   6   7   7   6   5   5   5   
  Treads                   14   | .   10  14  22  11  23  23  19  14  15  10  
  Leg                      1    | .   .   .   .   .   .   .   3   6   .   .   
  Wheel                    11   | .   17  14  11  14  7   7   7   11  10  10  
  Device                   17   | .   6   14  14  18  22  23  23  22  17  15  
  Storage                  7    | .   14  14  11  9   7   7   7   6   5   5   
  Processor                7    | .   .   .   .   .   .   .   .   7   17  16  
  Protection               5    | .   .   .   7   15  7   7   7   2   4   6   
  Energy Gun               7    | .   16  .   3   2   9   14  10  8   5   5   
  Energy Cannon            7    | .   .   .   3   1   5   7   7   10  10  10  
  Impact Weapon            2    | .   11  28  8   2   .   .   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 14  32  32  47  54  51  47  47  85  88  88  
  Greatest Support         60   | 32  32  16  40  40  16  16  16  32  44  60  
  Greatest Overweight (x)  3    | .   1   1   2   2   3   2   2   2   3   2   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   2   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  
  Average Capacity         16   | 7   9   15  15  15  15  15  15  17  20  20  
  Most Carried             20   | 8   10  13  15  15  15  15  15  20  20  20  
  Average Carried          15   | 3   8   11  14  14  13  14  14  17  19  19  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  
  Final Carried            20   | 6   9   13  15  13  15  14  14  20  20  7   

 Class Distribution 
--------------------
 52% | Mutant
 13% | Skirmisher
 12% | Scavenger-Skirmisher
  7% | Scavenger-Mutant
  5% | Commander-Skirmisher
  3% | Commander-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -6/Factory
               Mutant | -5/Factory
           Skirmisher | -5/Extension

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Ext  
Matter Collected           3489 | 189  291  11   164  138  420  184  24   564  583  921  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4658 | .    392  .    123  138  251  145  67   618  642  2282 
  Parts                    180  | .    20   .    8    9    12   9    1    36   22   63   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    1    .    .    .    1    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    9    1    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Combat Hostiles Destroyed  60   | .   9   .   2   2   3   3   .   14  7   20  
  Melee                    5    | .   3   .   1   1   .   .   .   .   .   .   
  Guns                     28   | .   5   .   1   .   .   2   .   6   2   12  
  Cannons                  22   | .   .   .   .   1   2   1   .   7   5   6   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          11   | .   2   .   1   1   3   .   .   2   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   1   .   .   .   1   6   
  Operator                 2    | .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  4    | .   1   .   1   .   .   .   .   1   .   1   
  Swarmer                  6    | .   .   .   .   .   .   .   .   6   .   .   
  Grunt                    34   | .   9   .   .   .   .   3   .   3   4   15  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   2   2   2   .   .   2   1   3   
  Programmer               5    | .   .   .   .   .   1   .   .   2   2   .   
Best Kill Streak           6    | .   3   .   1   1   2   3   .   6   6   5   
  Combat Bots Only         6    | .   3   .   1   1   2   3   .   6   5   5   
Max Kills in Single Turn   1    | .   1   .   1   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   1   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Ext  
Damage Taken               7597  | .    562  .    230  348  376  50   468  1495 556  3512 
  Core                     888   | .    183  .    39   15   18   .    55   273  59   246  
  Absorbed by Shields      216   | .    .    .    .    .    .    .    .    .    .    216  
Core Remaining (%)         78    | 100  .    26   90   97   .    .    89   67   .    .    
Volleys Fired              253   | .    19   .    11   12   8    7    1    63   39   93   
  Largest                  3     | .    2    .    2    2    3    3    3    3    3    3    
  Hottest                  260   | .    105  .    83   85   205  205  205  210  260  251  
Shots Fired                526   | .    38   .    22   21   20   21   3    117  75   209  
  Gun                      287   | .    38   .    18   12   13   14   2    53   28   109  
  Cannon                   215   | .    .    .    4    9    7    7    1    64   47   76   
  Launcher                 24    | .    .    .    .    .    .    .    .    .    .    24   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    11   10   .    .    .    .    .    .    
  Thermal                  451   | .    8    .    11   11   20   21   3    117  75   185  
  Explosive                24    | .    .    .    .    .    .    .    .    .    .    24   
  Electromagnetic          30    | .    30   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    7    .    15   11   21   28   3    16   17   18   
  Robot Miss Streak        5     | .    2    .    4    2    .    5    .    3    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           348   | .    40   .    18   16   19   12   1    60   46   136  
  Core Hits                141   | .    14   .    4    5    8    6    1    26   20   57   
  Critical Kills           2     | .    1    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         11    | .    3    .    1    .    1    .    .    3    .    3    
    Burn                   5     | .    .    .    1    .    1    .    .    3    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    3    
    Corrupt                2     | .    2    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              31    | .    15   .    4    5    3    1    1    2    .    .    
  Impact                   23    | .    15   .    4    .    .    1    1    2    .    .    
  Slashing                 8     | .    .    .    .    5    3    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    1    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        1     | .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    1    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8991  | .    991  .    287  278  473  261  20   1439 1306 3936 
  Guns                     4541  | .    379  .    218  136  239  136  20   763  513  2137 
  Cannons                  3316  | .    .    .    34   105  156  125  .    676  793  1427 
  Explosions               497   | .    125  .    .    .    .    .    .    .    .    372  
  Melee                    637   | .    487  .    35   37   78   .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  225   | .    .    .    129  96   .    .    .    .    .    .    
  Thermal                  7451  | .    198  .    123  145  395  261  20   1439 1306 3564 
  Explosive                372   | .    .    .    .    .    .    .    .    .    .    372  
  Electromagnetic          306   | .    306  .    .    .    .    .    .    .    .    .    
  Impact                   522   | .    487  .    35   .    .    .    .    .    .    .    
  Slashing                 115   | .    .    .    .    37   78   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    1    1    .    .    .    .    .    2    4    8    
  Average Corruption       2     | .    1    1    .    .    .    .    .    1    3    3    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    3    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    3    2    .    .    .    .    .    .    14   44   
    Message Errors         11    | .    .    .    .    .    .    .    .    .    2    9    
    Matter Fused           15    | .    1    2    .    .    .    .    .    .    4    8    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    2    7    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    1    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      9     | .    2    .    .    .    .    .    .    .    1    6    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    2    5    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    1    1    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            62    | .    52   .    .    .    .    .    .    .    5    5    
  Projectiles              5     | .    .    .    .    .    .    .    .    .    5    .    
  Explosions               16    | .    11   .    .    .    .    .    .    .    .    5    
  Melee                    41    | .    41   .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    3    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      166   | .    119  .    .    .    .    .    .    .    .    47   
  Shots                    3     | .    2    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435   | .    206  .    209  435  154  36   51   155  394  318  
  Average Temperature      87    | .    106  .    80   140  80   15   34   46   99   96   
  Received Heat Transfer   2551  | .    252  .    93   144  126  27   48   375  99   1387 
  Effects                  8     | .    2    .    .    2    .    .    .    .    4    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    
    Interference           5     | .    2    .    .    .    .    .    .    .    3    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    5    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    4    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    .    .    1    .    1    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    1    .    1    
  Parts Melted             41    | .    .    .    2    1    6    1    .    7    7    17   
  Heat Transferred         11874 | .    323  .    407  296  740  444  37   2583 1702 5342 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Peak Influence             662  | .   202 2   75  88  154 .   .   169 233 662 
  Initial                  58   | .   .   2   .   .   7   .   .   9   1   58  
  Average                  88   | .   30  2   27  28  31  .   .   25  71  236 
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   1   2   
  Low Security (%)         86   | 100 97  100 100 100 100 .   .   100 78  60  
  Level 1                  6    | .   2   .   .   .   .   .   .   .   21  12  
  Level 2                  7    | .   .   .   .   .   .   .   .   .   .   26  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   1   2   1   .   .   7   3   4   
  Investigation            3    | .   .   .   .   .   1   .   .   1   1   .   
  Extermination            5    | .   .   .   .   .   .   .   .   3   2   .   
  Reinforcement            5    | .   1   .   1   2   .   .   .   .   .   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Distress Signals           5    | .   .   .   .   2   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   13  .   6   12  7   5   1   18  12  59  
  Peak Tracking Total      10   | .   5   .   3   4   3   3   1   5   7   10  
  Tactical Retreats        12   | .   .   .   .   1   1   2   1   .   1   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Traps Triggered            9    | .   1   .   .   .   1   .   .   3   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Machines Disabled          4    | .   2   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Machines Accessed          22   | .   4   .   2   2   .   .   1   5   6   2   
  Terminals                16   | .   4   .   1   2   .   .   .   3   4   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                46   | .   9   .   8   4   .   .   1   8   12  4   
  Successful               19   | .   4   .   4   1   .   .   1   3   6   .   
  Failed                   27   | .   5   .   4   3   .   .   .   5   6   4   
    Catastrophic           4    | .   .   .   1   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   7   .   .   4   .   .   .   2   2   .   
  Terminals                32   | .   9   .   3   4   .   .   .   5   7   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              7    | .   .   .   5   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   .   1   .   .   1   .   3   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   2   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   2   2   .   .   .   4   5   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   25  .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   17  
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Ext  
Total Allies               17   | .    .    .    .    .    .    .    .    .    .    17   
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    8    
  Highest-Rated Group      229  | .    .    .    .    .    .    .    .    .    .    229  
  Highest-Rated Ally       39   | .    .    .    .    .    .    .    .    .    .    39   
Total Orders               72   | .    .    .    .    .    .    .    .    .    .    72   
  STAY                     38   | .    .    .    .    .    .    .    .    .    .    38   
  FOLLOW                   34   | .    .    .    .    .    .    .    .    .    .    34   
Ally Attacks               105  | .    .    .    .    .    .    .    .    .    .    105  
  Total Damage             2389 | .    .    .    .    .    .    .    .    .    .    2389 
  Kills                    19   | .    .    .    .    .    .    .    .    .    .    19   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Ext  
Turns Passed               10998 | 54   1436 112  476  993  537  554  744  2233 1279 2580 
Spaces Moved               6183  | 39   780  60   256  459  318  382  507  1216 714  1452 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    
  Treads                   25    | .    .    .    1    24   .    .    .    .    .    .    
  Legs                     45    | .    .    .    .    .    .    .    .    45   .    .    
  Wheels                   6112  | 38   780  60   255  435  318  382  507  1171 714  1452 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  115  115  115  130  130  130  105  115  115  
  Average Speed            122   | 98   110  115  126  124  140  130  130  128  124  115  
  Slowest Speed            260   | 100  115  115  240  240  145  130  130  260  145  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 4    70   13   21   38   8    57   42   31   16   62   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             5     | .    .    1    .    .    .    1    3    .    .    .    
Spaces Dug                 395   | .    .    .    2    4    1    1    1    35   13   338  
Terrain Destroyed          524   | .    41   .    2    4    1    1    1    37   17   420  
  Melee                    11    | .    .    .    2    4    1    1    1    2    .    .    
  Projectile               77    | .    .    .    .    .    .    .    .    35   17   25   
  AOE                      436   | .    41   .    .    .    .    .    .    .    .    395  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Ext  
Total                      9048 | 52   1289 103  379  854  390  419  588  1775 1032 2167 
  Wait                     1954 | .    442  40   71   312  34   21   73   369  228  364  
  Move                     6173 | 38   779  59   255  458  317  381  506  1215 713  1452 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 8    11   4    9    19   11   1    3    33   7    8    
  Fast Attach              37   | 4    4    .    4    3    1    .    .    14   6    1    
  Attach                   49   | 2    2    .    3    7    2    2    2    10   3    16   
  Detach                   6    | .    2    .    1    1    .    .    .    1    1    .    
  Swap                     162  | .    8    .    13   18   5    6    1    39   23   49   
  Drop                     95   | .    9    .    9    19   9    .    1    29   12   7    
  Fire                     253  | .    19   .    11   12   8    7    1    63   39   93   
  Melee                    28   | .    13   .    3    5    3    1    1    2    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    .    .    14   
  Rewire                   163  | .    .    .    .    .    .    .    .    .    .    163  
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension

 History 
---------
  Turn | Location       | Event
    26 | -11/Scrapyard  | Discovered new exit (range 13)
    55 | -11/Scrapyard  | Entered Materials
   312 | -10/Materials  | Build established: Mutant
   664 | -10/Materials  | Core integrity fell below 50%
   816 | -10/Materials  | Discovered new exit (range 5)
  1350 | -10/Materials  | Discovered new exit (range 16)
  1467 | -10/Materials  | Discovered new exit (range 9)
  1491 | -10/Materials  | Entered Mines
  1598 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1599 | -10/Mines      | Discovered new exit (range 3)
  1603 | -10/Mines      | Entered Materials
  1603 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2030 | -9/Materials   | Discovered new exit (range 2)
  2079 | -9/Materials   | Entered another Materials area
  2079 | -8/Materials   | Evolved 2 slots: Utility x2
  3050 | -8/Materials   | Discovered new exit (range 13)
  3072 | -8/Materials   | Entered Factory
  3072 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  3348 | -7/Factory     | Discovered new exit (range 16)
  3609 | -7/Factory     | Entered Lower Caves
  3744 | -7/Lower Caves | Build established: Scavenger-Skirmisher
  4093 | -7/Lower Caves | Discovered new exit (range 13)
  4163 | -7/Lower Caves | Entered another Lower Caves area
  4200 | -7/Lower Caves | Discovered new exit (range 8)
  4377 | -7/Lower Caves | Spotted B-75 Beast
  4815 | -7/Lower Caves | Build established: Scavenger-Mutant
  4907 | -7/Lower Caves | Entered Factory
  4907 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5133 | -6/Factory     | Garrison activated, responded to threat
  5187 | -6/Factory     | Lost 6 parts (3n2u1w)
  5977 | -6/Factory     | Build established: Mutant
  5977 | -6/Factory     | Discovered new exit (range 16)
  6692 | -6/Factory     | Discovered new exit (range 20)
  6745 | -6/Factory     | Identified exit to Factory
  7140 | -6/Factory     | Entered another Factory area
  7140 | -5/Factory     | Evolved 2 slots: Utility x2
  7602 | -5/Factory     | Build established: Skirmisher
  7944 | -5/Factory     | Discovered new exit (range 12)
  7989 | -5/Factory     | Fabricated Sensor Array?
  7990 | -5/Factory     | Discovered new exit (range 18)
  8093 | -5/Factory     | Identified exit to Extension
  8275 | -5/Factory     | Identified exit to Factory
  8419 | -5/Factory     | Entered Extension
  8436 | -5/Extension   | Disrupted transfer network
  8452 | -5/Extension   | Build established: Mutant
  8668 | -5/Extension   | Spotted B-75 Beast
 10519 | -5/Extension   | First assault squad dispatched
 10694 | -5/Extension   | Lost 3 parts (1u2w)
 10999 | -5/Extension   | Self-destructed

 Last Messages 
---------------
10983_ M-28 Smith repairs Carbon-fiber Leg.
10984_ Penetrated by Slug. <x2>
10989_ Melted Flexi-carbon Leg.
10990_ Slug penetrates Wall.
10991_ G-67 Veteran heat damages Plasma Rifle.
10992_ Melted Flexi-carbon Leg.
10992_ G-67 Veteran overheating.
10992_ Force Rifle destroyed.
10993_ G-67 Veteran overheating.
10994_ System corrupted: Matter fused (-8).
10994_ G-67 Veteran heat damages Adv. Heat Sink.
10994_ G-67 Veteran overheating.
10995_ Field Laser melted.
10995_ Lgt. Antimatter Reactor melted.
10995_ G-67 Veteran destroyed.
10996_ Critical hit (Burn: +28).
10996_ Penetrated by Slug.
10996_ M-28 Smith repairs Carbon-fiber Leg.
10998_ Penetrated by Slug.
10998_ Neutrino Core destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #########################?####?##?#?############## |
| ########     ###################?######?#?######?# |
| ########    #      ######?############?##########? |
| #####         # # #  #####??#??########?##     ### |
| #####    #       #    ####################         |
|        # ##  ##  # #   ####?#  |]  ! *%            |
|            # #  #  #    #####  |]   "#####      !  |
| # #      # #    #      ## ###  ]    ###?##     ### |
| #        #  #        # Y#"# #       ############## |
| #                  # ##=g@###       #########?#### |
|      !             #  ##gm###=%"    ##?########### |
|  #                  # #%g!!%*["     +   *  ##??### |
|  # *=%    #    #   ## #[Y=[/%=      #      ####### |
|  #  [     ##          #             #[     ####### |
| %## ==!   ##  ###  ## #    w        "     [##?#### |
| [%=!%=! * #############    ###"######  =   ####### |
| =*%%%[[[ ##############    ######?###      ###??## |
| %%==[!%%%##############    #####?##############?#? |
| #####"##"############## ######?###?######?#######? |
| #####%!  /=############ ###?######?######?##?###?# |
| #####%  %% ############ ###???##?#?#?###?###?##### |
| ##### %% * + ########## ###########?############## |
| #####[  %* # ########## #######?#??###?###?####### |
| #####  *  *# ########## # ##?######???#?#?###??#?# |
| #####      # ########## # " #?###?#?##?##?######## |
| ############ ##########  ?"?####?###??#????#?##??# |
| ######## ### ########## #T###????#?###?????#??#?#? |
| ############ ########## ####??###?????#????#??#?#? |
| ##### ###### ######?###?#####?##???#??????#?#????? |
| ############ ##########????####???##?#??#?##?????? |
| ############ ########## ##???#??????????#????????? |
| ##########?# ### #? #?# ##??#?#???##????#????????? |
| ##########"" " ?  ?  ?" "?????#???##??##?????????? |
| #########? "    ?     " ? ##?#???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          65
Energy Generation          19
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Cloak Strength             2
Base Temperature (-)       150
Armor Coverage             675
Resistance: KI             20
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Kinecelleration            30
Authchip Count             1

 Item Schematics 
-----------------
       Sensor Array | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed
 Targeting Computer | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallSeismicModule
  Manual?         0
Play Time         04:26:28
  Cumulative      61.9 hours
  Start           2023.02.14 @ 16:40:45
  End             2023.02.15 @ 21:00:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          33
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9de9fe18-5cc5-4280-9f0b-218cb7d2f1b1