Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.08 @ 12:45:20 Player: Henry Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2605) 2605 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6290 Bonus ------- None Cogmind --------- Core Integrity 649/850 Matter 18/300 Energy 90/100 System Corruption 0% Temperature Cool (9) Movement Walking (160) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Titanium Leg Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Flak Gun Flak Gun > --- INVENTORY (16) --- Micro Nuclear Core Heat Sink Large Storage Unit Heavy Armor Plating Reflective Plating Lightning Gun Gatling Laser Coil Gun Flak Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Arc Projector Flak Gun Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Titanium Leg Large Storage Unit Advanced Terrain Scanner Reflective Plating Heavy Laser Improved Assault Rifle Flak Gun Flak Gun Flak Cannon Gauss Cannon Shock Bomb Launcher Grenade Launcher Katana [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 . . . 1 Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 121 | 7 6 12 59 6 23 8 Power 12 | 1 2 1 6 1 1 . Engine 6 | 1 . 1 3 1 . . Core 6 | . 2 . 3 . 1 . Reactor . | . . . . . . . Propulsion 38 | 2 1 5 25 . 3 2 Treads . | . . . . . . . Leg 38 | 2 1 5 25 . 3 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 3 12 2 4 . Device 9 | . 1 . 3 1 4 . Storage 6 | 1 1 . 3 1 . . Processor 5 | . . 1 4 . . . Hackware . | . . . . . . . Protection 4 | . . 2 2 . . . Artifact . | . . . . . . . Weapon 47 | 3 1 3 16 3 15 6 Energy Gun 11 | 1 . . 2 1 5 2 Energy Cannon 9 | . . . 7 1 . 1 Ballistic Gun 15 | 2 1 2 4 1 2 3 Ballistic Cannon 4 | . . . 1 . 3 . Launcher 5 | . . 1 2 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 36 | . 1 1 19 1 5 9 Power 4 | . . 1 2 . . 1 Propulsion 15 | . . . 8 . 3 4 Utility 6 | . . . 4 . 1 1 Weapon 11 | . 1 . 5 1 1 3 Highest Loss Streak 7 | . 1 1 7 1 5 5 Average Slot Usage (%) 96 | . 94 98 96 99 99 79 Engine 4 | . 1 6 5 9 2 . Core 4 | . 12 3 2 . 4 6 Leg 32 | . 28 44 35 36 29 23 Device 7 | . 8 8 1 3 14 10 Storage 15 | . 14 11 16 18 15 13 Processor 8 | . . . 12 14 7 6 Protection 1 | . . 1 5 . . . Energy Gun 2 | . 4 . . 1 4 3 Energy Cannon 3 | . . . 7 8 . 1 Ballistic Gun 9 | . 23 21 8 5 5 8 Ballistic Cannon 2 | . . . 1 2 7 3 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 25 34 62 52 56 57 Greatest Support 72 | 20 20 40 72 72 72 66 Greatest Overweight (x) 4 | 4 1 . 2 . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 12 10 16 16 16 16 Average Capacity 14 | 5 9 10 14 16 16 16 Most Carried 16 | 2 10 10 16 16 16 16 Average Carried 13 | 1 7 9 13 15 14 15 Final Capacity 16 | 6 10 10 16 16 16 16 Final Carried 16 | 2 10 9 15 16 16 14 Class Distribution -------------------- 47% | Mutant 35% | Scavenger-Mutant 6% | Skirmisher 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 2234 | 270 158 233 1014 187 322 50 Remotely . | . . . . . . . Salvage Created 3422 | 107 381 235 1909 293 447 50 Parts 178 | 4 19 17 93 15 27 3 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 8 | . . . 3 2 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 62 | . 6 8 34 6 7 1 Guns 35 | . 4 5 22 1 3 . Cannons 15 | . . . 7 5 2 1 AOE 12 | . 2 3 5 . 2 . Classes Destroyed 13 | 2 2 3 4 . 2 . Worker 3 | . . . 1 . 2 . Builder 2 | . . . . . 2 . Tunneler 1 | 1 . . . . . . Hauler 3 | . . . 3 . . . Recycler 8 | 1 1 . 4 . 2 . Watcher 6 | . 1 1 2 . 2 . Swarmer 17 | . . 4 9 . 4 . Grunt 26 | . 6 2 15 2 1 . Brawler 1 | . . 1 . . . . Duelist 1 | . . . 1 . . . Sentry 13 | . . 1 7 3 1 1 Hunter 3 | . . . 2 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 13 | 2 2 4 13 2 8 1 Combat Bots Only 5 | . 2 4 5 2 4 1 Max Kills in Single Turn 4 | 1 2 3 4 1 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 3 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 5974 | . 360 262 2689 666 805 1192 Core 872 | . 66 38 389 116 62 201 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 73 90 . 8 91 . Volleys Fired 268 | 9 28 28 129 28 41 5 Largest 3 | 1 2 2 2 2 3 3 Hottest 179 | 40 60 53 136 113 141 179 Shots Fired 520 | 9 56 56 251 53 82 13 Gun 389 | 9 56 55 195 19 47 8 Cannon 120 | . . . 53 34 28 5 Launcher 11 | . . 1 3 . 7 . Special . | . . . . . . . Kinetic 346 | . 45 55 171 22 45 8 Thermal 106 | . . . 75 15 14 2 Explosive 11 | . . 1 3 . 7 . Electromagnetic 57 | 9 11 . 2 16 16 3 Robot Hit Streak 18 | 3 9 6 18 14 5 4 Robot Miss Streak 8 | 2 3 4 4 4 8 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 335 | 6 32 30 181 36 40 10 Core Hits 186 | 3 18 15 84 17 43 6 Critical Hits 5 | . 1 1 2 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . 1 1 1 1 . . Melee Attacks 12 | . . . . . 12 . Impact . | . . . . . . . Slashing 12 | . . . . . 12 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6805 | 69 501 492 3294 887 1348 214 Guns 3980 | 69 375 324 2261 229 571 151 Cannons 1552 | . . . 734 471 284 63 Explosions 1253 | . 126 168 299 167 493 . Melee . | . . . . . . . Ramming 20 | . . . . 20 . . Kinetic 3395 | . 298 324 1878 259 480 156 Thermal 1667 | . . . 1045 309 275 38 Explosive 1027 | . . 168 299 67 493 . Electromagnetic 696 | 69 203 . 72 232 100 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 1 5 . Average Corruption 2 | . . . . 1 4 . Corruption Purged . | . . . . . . . Effects 14 | . . . . 4 10 . Message Errors 5 | . . . . 2 3 . Matter Fused 2 | . . . . . 2 . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Targeting Errors 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 74 | . . . 14 20 40 . Projectiles 46 | . . . 14 . 32 . Explosions 28 | . . . . 20 8 . Melee . | . . . . . . . Knockbacks 4 | . . . . 1 2 1 Impact . | . . . . . . . Kinetic 4 | . . . . 1 2 1 Secondary . | . . . . . . . Self-Inflicted Damage 119 | . . . 15 104 . . Shots 3 | . . . 1 2 . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 297 | . 42 . 297 243 116 63 Average Temperature 77 | . 11 . 90 89 40 33 Received Heat Transfer 1800 | . 201 93 1098 153 75 180 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | 1 . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 3 . 2 . Heat Transferred 3173 | . . . 2035 620 444 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 342 | 10 178 135 342 255 232 35 Average Influence 108 | 4 89 63 161 119 81 8 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 85 | 100 100 100 69 95 86 100 Level 1 14 | . . . 30 4 13 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 1 6 1 3 . Investigation 3 | . 1 . 2 . . . Extermination 2 | . . . . . 2 . Reinforcement 5 | . 1 1 1 1 1 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 12 11 46 9 15 7 Peak Tracking Total 7 | . 3 4 6 3 6 7 Tactical Retreats 7 | . . 1 6 . . . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . 2 . 4 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 10 | . 1 . 3 4 2 . Max in Single Turn 2 | . 1 . 2 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 14 | . . 1 2 8 3 . Terminals 12 | . . 1 2 7 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 32 | . . 3 6 17 6 . Successful 15 | . . 2 4 9 . . Failed 17 | . . 1 2 8 6 . Catastrophic 5 | . . . 2 2 1 . Database Lockouts . | . . . . . . . Manual 25 | . . 3 6 12 4 . Terminals 28 | . . 3 6 15 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . 2 . . Terminal Hacks 7 | . . 1 2 4 . . Open Door 2 | . . . . 2 . . Level Access Points 1 | . . . . 1 . . Unreport Threat 4 | . . 1 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . 1 2 5 . . Terminals 8 | . . 1 2 5 . . Botnet 8 | . . 1 2 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 1 2 5 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 4885 | 114 631 295 1726 589 1279 251 Spaces Moved 2832 | 67 357 156 887 395 802 168 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 2821 | 56 357 156 887 395 802 168 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 Average Speed 128 | 118 146 120 133 120 120 129 Slowest Speed 250 | 250 150 120 180 120 180 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 6 44 19 56 63 26 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . . 12 . Terrain Destroyed 78 | . 3 9 18 20 28 . Melee 12 | . . . . . 12 . Projectile 3 | . . . . . 3 . AOE 63 | . 3 9 18 20 13 . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 3571 | 89 412 213 1178 462 1028 189 Wait 209 | 6 10 5 47 19 119 3 Move 2826 | 66 356 155 886 394 801 168 Hop . | . . . . . . . Pick Up 62 | 1 8 4 25 6 16 2 Fast Attach 38 | 6 4 3 19 1 3 2 Attach 35 | . 1 4 19 2 7 2 Detach 10 | . 2 2 5 1 . . Swap 48 | 1 1 5 21 3 13 4 Drop 61 | . 2 7 27 6 16 3 Fire 268 | 9 28 28 129 28 41 5 Melee 12 | . . . . . 12 . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Discovered new exit (range 16) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Propulsion x2 1020 | -9/Materials | Discovered new exit (range 6) 1030 | -9/Materials | Identified exit to Materials 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x2 1063 | -8/Materials | Build established: Scavenger-Mutant 1125 | -8/Materials | Discovered new exit (range 13) 1320 | -8/Materials | Lost 5 parts (2n2u1w) 1759 | -8/Materials | Garrison activated, responded to threat 1858 | -8/Materials | Lost 7 parts (1p4n2w) 1956 | -8/Materials | Core integrity fell below 50% 2059 | -8/Materials | Lost 4 parts (1p1n1u1w) 2767 | -8/Materials | Identified exit to Storage 2767 | -8/Materials | Entered Storage 2806 | -8/Storage | Build established: Mutant 2884 | -8/Storage | Core integrity fell below 20% 3254 | -8/Storage | Identified exit to Factory 3356 | -8/Storage | Entered Factory 3356 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4347 | -7/Factory | Lost 5 parts (3n1u1w) 4354 | -7/Factory | Discovered new exit (range 16) 4372 | -7/Factory | Identified exit to Factory 4635 | -7/Factory | Entered another Factory area 4635 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4829 | -6/Factory | Lost 4 parts (1n1u2w) 4886 | -6/Factory | Self-destructed Last Messages --------------- 04795_ Slug penetrates Wall. 04798_ Matter Filter destroyed. 04798_ Aluminum Leg destroyed. 04805_ Slug penetrates Wall. 04819_ Penetrated by Slug. 04834_ Slug penetrates Wall. 04841_ Imp. EM Pulse Cannon destroyed. 04856_ Slug penetrates Pressure Siphon. 04856_ Pressure Siphon disabled. 04856_ Penetrated by Slug. 04857_ Imp. Carbon-fiber Leg destroyed. 04874_ Acquired Titanium Leg. 04879_ Slug penetrates Wall. 04879_ Penetrated by Slug. 04879_ Titanium Leg destroyed. 04881_ Mic. Nuclear Core destroyed. 04882_ Carbon-fiber Leg destroyed. 04882_ Penetrated by Slug. 04885_ Pressure Siphon disabled. 04885_ Penetrated by Slug. 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""" """ """ """ | | ????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 60 Armor Coverage 450 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordGravityField Manual? 0 Play Time 00:54:20 Cumulative 413.7 hours Start 2020.08.08 @ 11:41:48 End 2020.08.08 @ 12:45:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 45 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0f7b82c-bf86-44c7-bd91-eaa05573bb89