Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 17:16:00 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (734) 734 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 5399 Bonus ------- Follower Combat Kills 245 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 730/850 Matter 221/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fission Core Particle Cannon Heavy Battle Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Spiked Medium Treads Spiked Medium Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Targeting Computer Experimental Utility Shielding > --- WEAPON ----------- Improved EM Shotgun Gatling Laser Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Fission Core Light Treads High-capacity Battery Mobile Refinery Mk. CCLXVII Improved EM Shotgun Particle Cannon Heavy Battle Rifle EMP Blaster Rocket Launcher Proton Bomb Trap [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Experimental Utility Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . Utility 3 | . . . . . . . 3 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 40 | 6 . 3 15 . 3 . 12 1 Power 6 | 1 . . 2 . 1 . 2 . Engine 3 | 1 . . 2 . . . . . Core 1 | . . . . . 1 . . . Reactor 2 | . . . . . . . 2 . Propulsion 9 | 2 . . 1 . 2 . 4 . Treads 7 | 2 . . 1 . 2 . 2 . Leg 2 | . . . . . . . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 . 2 2 . . . 5 . Device 2 | . . . . . . . 2 . Storage 4 | 1 . 1 2 . . . . . Processor 2 | . . 1 . . . . 1 . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 15 | 2 . 1 10 . . . 1 1 Energy Gun 5 | 1 . . 3 . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . . 3 . . . . . Ballistic Cannon 2 | . . . 2 . . . . . Launcher 4 | . . 1 2 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . . . 3 . Parts Lost 6 | . . . . . . . . 6 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 2 | . . . . . . . . 2 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 6 | . . . . . . . . 6 Average Slot Usage (%) 97 | . 85 95 97 100 99 100 93 79 Engine 8 | . 14 14 10 11 4 . . . Core 2 | . . . . . 6 11 4 . Treads 30 | . 28 28 30 33 33 33 21 20 Storage 11 | . 14 14 11 11 11 11 6 5 Processor 10 | . . 10 11 11 11 11 12 13 Energy Gun 11 | . 14 14 10 11 11 11 12 8 Ballistic Gun 17 | . 14 12 12 22 22 22 13 7 Ballistic Cannon 2 | . . . 8 . . . . . Naked Turns 3 | . . . . . . . . 3 Heaviest Build 59 | 11 11 17 49 49 51 51 59 59 Greatest Support 104 | 40 40 40 60 60 76 76 104 104 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 8 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 9 12 12 12 12 11 Most Carried 12 | 4 5 6 12 12 12 12 11 10 Average Carried 9 | 2 4 5 9 11 11 12 8 9 Final Capacity 12 | 6 6 8 12 12 12 12 12 4 Final Carried 12 | 4 5 6 12 12 12 12 10 4 Class Distribution -------------------- 50% | Gunner 29% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Matter Collected 951 | 212 32 65 317 82 57 36 150 . Remotely . | . . . . . . . . . Salvage Created 1112 | . 47 6 732 62 . 65 133 67 Parts 83 | . 6 6 59 2 . 1 6 3 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 2 3 . . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 19 | . 1 . 17 . . 1 . . Guns 6 | . 1 . 4 . . 1 . . Cannons 2 | . . . 2 . . . . . AOE 11 | . . . 11 . . . . . Classes Destroyed 11 | . 2 1 6 . . . 1 1 Worker 7 | . . 4 2 . . . 1 . Builder 3 | . . . 2 1 . . . . Tunneler 1 | . . . . . . . 1 . Hauler 3 | . . . 2 . . . 1 . Recycler 3 | . . . 2 1 . . . . Operator 2 | . 1 . 1 . . . . . Watcher 4 | . . . 4 . . . . . Swarmer 6 | . . . 6 . . . . . Grunt 12 | . 1 . 10 . . 1 . . Sentry 1 | . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 Best Kill Streak 10 | . 2 3 10 1 . 1 3 . Combat Bots Only 6 | . 1 . 6 . . 1 . . Max Kills in Single Turn 3 | . 1 1 3 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Damage Taken 959 | . 33 33 507 . . 94 31 261 Core 238 | . 11 33 35 . . 39 19 101 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 82 . . . 81 . . Volleys Fired 66 | . 4 1 40 . . 6 5 10 Largest 4 | . 2 1 3 . . 3 4 4 Hottest 181 | . 60 33 102 . . 91 171 181 Shots Fired 171 | . 8 1 100 . . 17 20 25 Gun 138 | . 8 . 72 . . 17 20 21 Cannon 22 | . . . 22 . . . . . Launcher 11 | . . 1 6 . . . . 4 Special . | . . . . . . . . . Kinetic 105 | . 4 . 69 . . 12 10 10 Thermal 9 | . . . . . . . 5 4 Explosive 11 | . . 1 6 . . . . 4 Electromagnetic 46 | . 4 . 25 . . 5 5 7 Robot Hit Streak 19 | . 1 . 19 . . 12 15 19 Robot Miss Streak 5 | . 2 . 3 . . 5 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 113 | . 4 . 54 . . 13 17 25 Core Hits 71 | . 3 2 40 . . 7 11 8 Critical Hits 2 | . . . 1 . . . 1 . Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3405 | . 47 56 1856 23 . 386 324 713 Guns 1308 | . 40 . 477 . . 232 321 238 Cannons 368 | . . . 368 . . . . . Explosions 1669 | . . 47 993 . . 154 . 475 Melee . | . . . . . . . . . Ramming 60 | . 7 9 18 23 . . 3 . Kinetic 1143 | . 12 . 728 . . 137 131 135 Thermal 447 | . . . 101 . . 154 95 97 Explosive 1353 | . . 47 831 . . . . 475 Electromagnetic 402 | . 28 . 178 . . 95 95 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Effects 6 | . . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . . 50 . . 2 . . Projectiles 1 | . . . 1 . . . . . Explosions 51 | . . . 49 . . 2 . . Melee . | . . . . . . . . . Knockbacks 4 | . . . 3 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic 2 | . . . 2 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 64 | . . 33 . . . . . 31 Shots 2 | . . 1 . . . . . 1 Rammed 8 | . 1 1 2 4 . . . . Targets Rammed 14 | . 1 4 2 6 . . 1 . Kicked . | . . . . . . . . . Crushed 6 | . . 3 . 2 . . 1 . Highest Temperature 180 | . 12 . 180 . . 98 168 129 Average Temperature 44 | . 9 . 37 . . 57 58 70 Received Heat Transfer 212 | . 18 . 147 . . 18 29 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 650 | . . . 50 . . 150 225 225 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Peak Influence 314 | . 43 36 314 134 . . 180 87 Initial 122 | . . 16 . 122 . . 107 63 Average 84 | . 20 27 120 82 . . 150 55 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 92 | 100 100 100 82 100 . . 100 100 Level 1 7 | . . . 17 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . 2 . . . 1 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . 2 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 45 | . 3 . 30 . . 5 2 5 Peak Tracking Total 5 | . 1 . 5 . . 5 1 5 Tactical Retreats 2 | . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . 3 . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Machines Disabled 3 | . . . 3 . . . . . Max in Single Turn 2 | . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Machines Accessed 10 | . 4 . 6 . . . . . Terminals 9 | . 4 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 13 . 12 . . . . . Successful 11 | . 5 . 6 . . . . . Failed 14 | . 8 . 6 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 9 . 7 . . . . . Terminals 24 | . 13 . 11 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 . 3 . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . . 2 . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . . Terminals 5 | . 3 . 2 . . . . . Track 4 | . 2 . 2 . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 9 | . 4 . 5 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Total Allies 7 | . . . . 3 4 . . . Largest Group 4 | . . . . 3 4 4 3 3 Highest-Rated Group 153 | . . . . 72 153 153 115 115 Highest-Rated Ally 40 | . . . . 31 40 40 39 39 Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . . 19 3 17 Total Damage 752 | . . . . . . 545 54 153 Kills 6 | . . . . . . 4 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . 3 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Turns Passed 4624 | 73 342 416 1172 614 1513 237 169 88 Spaces Moved 2573 | 41 175 251 567 369 916 133 80 41 Core 13 | 4 . . . . . . . 9 Treads 2560 | 37 175 251 567 369 916 133 80 32 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 Average Speed 159 | 149 160 160 160 160 160 160 160 135 Slowest Speed 160 | 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 33 53 61 75 87 28 4 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . 1 . 1 3 . . . Spaces Dug 11 | . . 11 . . . . . . Terrain Destroyed 112 | . . 11 66 . . 11 . 24 Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 110 | . . 11 64 . . 11 . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Total 2950 | 50 229 262 749 390 966 144 108 52 Wait 214 | . 49 2 105 11 37 6 4 . Move 2566 | 40 174 250 566 368 915 132 80 41 Hop . | . . . . . . . . . Pick Up 20 | 4 1 1 9 1 4 . . . Fast Attach 23 | 6 . 1 8 . 3 . 5 . Attach 5 | . . . . . . . 5 . Detach 5 | . . . 1 . . . 4 . Swap 12 | . . 2 7 . . . 2 1 Drop 22 | . . 1 11 1 7 . 2 . Fire 66 | . 4 1 40 . . 6 5 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 14 | . 1 4 2 6 . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . 3 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 33 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Discovered new exit (range 6) 416 | -10/Materials | Entered Mines 428 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 510 | -10/Mines | Discovered new exit (range 8) 527 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 715 | -10/Mines | Assembled infested the area 720 | -10/Mines | Assisted by a Guerilla fighting off Assembled 832 | -10/Mines | Entered Materials 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1153 | -9/Materials | Build established: Gunner 1159 | -9/Materials | Discovered new exit (range 16) 1547 | -9/Materials | Discovered new exit (range 4) 1640 | -9/Materials | Identified exit to Mines 1640 | -9/Materials | Identified exit to Storage 2004 | -9/Materials | Entered Mines 2017 | -9/Mines | Learned Materials garrison access intel 2026 | -9/Mines | Learned Materials terminal intel 2085 | -9/Mines | Received a Mining Laser from a helpful Derelict 2155 | -9/Mines | Discovered new exit (range 5) 2244 | -9/Mines | Found a hidden stash of uninstalled traps 2345 | -9/Mines | Discovered new exit (range 11) 2504 | -9/Mines | Learned location of Storage (-9) 2600 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2618 | -9/Mines | Entered Zion 2618 | -7/Zion | Accompanied by 2 allies 2668 | -7/Zion | Led the pair of lost Derelicts to a safe place 2811 | -7/Zion | Learned Factory emergency access door positions 2915 | -7/Zion | Given A8's code to call for help 2944 | -7/Zion | Learned location of Data Miner (-6) 3518 | -7/Zion | Build established: Scavenger-Gunner 3751 | -7/Zion | Imprinted 3753 | -7/Zion | Declared Zion's savior 4010 | -7/Zion | Discovered new exit (range 14) 4035 | -7/Zion | Found Prototype Device 4131 | -7/Zion | Entered Proximity Caves 4131 | -6/Proximity Caves | Accompanied by 4 allies 4326 | -6/Proximity Caves | Learned Factory terminal intel 4354 | -6/Proximity Caves | Discovered new exit (range 5) 4368 | -6/Proximity Caves | Entered Factory 4368 | -6/Factory | Accompanied by 3 allies 4368 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4370 | -6/Factory | Loaded intel: 22 terminal locations 4372 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4537 | -6/Factory | Sucked down chute 4537 | -6/Factory | Entered Waste 4552 | -6/Waste | EMP discharged 4565 | -6/Waste | 3 allies followed down the chute 4569 | -6/Waste | Spotted C-40 Crusher 4580 | -6/Waste | Spotted C-40 Crusher 4584 | -6/Waste | Spotted C-40 Crusher 4584 | -6/Waste | Spotted C-40 Crusher 4584 | -6/Waste | Spotted C-40 Crusher 4589 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4607 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4609 | -6/Waste | Spotted C-40 Crusher 4618 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4619 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4622 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4625 | -6/Waste | Self-destructed Last Messages --------------- 04614_ R0-2DZ(M) suffers critical hit. 04614_ R0-2DZ(M) destroyed. 04615_ System corrupted: Exp. Utility Shielding rejected. 04617_ 69 Matter crushed. 04618_ Hcp. Storage Unit crushed. 04618_ Spk. Medium Treads crushed. 04619_ Particle Charger crushed. 04619_ Imp. Assault Rifle crushed. 04619_ Imp. Heat Sink crushed. 04619_ Spk. Medium Treads crushed. 04619_ Med. Treads crushed. 04619_ Cold Fusion Reactor crushed. 04619_ Adv. Heat Sink crushed. 04621_ Mobile Refinery Mk. CCLXVII crushed. 04621_ Hcp. Battery crushed. 04621_ Imp. EM Shotgun crushed. 04622_ Cold Fusion Reactor crushed. 04622_ Adv. Heat Sink crushed. 04622_ Targeting Computer crushed. 04622_ Visual Processing Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????#???????? | | ????????????????????????# ??????????? #???????? | | ??????????????????????### ##????????? #######?? | | ??????????????????????# ????????? ??? | | ??????????????????????# ????????? ??? | | ??????????????????????? ???????? ????? | | ???????????????????????? ???????? ?????? | | ????????????????????????# #??????? #??????? | | ????????????????????????# #??????? ##??????? | | ????????????????????????# #?????? #??????? | | ????????????????????????# #??#### CC #??????? | | ??????????????????????### #### CC ### # | | ??????????????????????# !&= CC | | ??????????????????????# |CC CC | | ??????????????????????# *CC CC | | ??????????????????????# = | | ??????????????????????### #### # ### | | ??????????############??#@ #??##### #??????# | | ??????????# #??# #???????? #???????? | | ??????????# #??# #????????? #???????? | | ??????????# #### #?????????? #???????? | | ??????????# #??????????? ???????? | | ??????????# #???????????? ??????? | | ??????????# ! #???????????? ?????? | | ??????????# #????????????? ????? | | ??????????# #### #??????????????##???? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Utility Shielding 90 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterTerrabombMatrix Manual? 0 Play Time 00:31:44 Cumulative 270.4 hours Start 2021.06.14 @ 11:02:47 End 2021.06.14 @ 17:16:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 356 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/VGA+Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b801f486-531c-4d53-a885-23cb726060a5