Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.10 @ 19:22:03 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (3363) 3363 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 7588 Bonus ------- Follower Combat Kills 108 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 550/600 Energy 505/505 System Corruption 0% Temperature Cool (48) Movement Walking (260) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Particle Reactor > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Medium Matter Pod High-capacity Matter Pod Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser Gauss Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg VSS Leg Improved Heat Sink Sensor Array Terrain Scanner GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Deuterium Engine Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Matter Pod Sensor Array Terrain Scanner Kinecellerator Small Laser Small Laser Assault Rifle Heavy Assault Rifle GAL Module [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . 1 . 2 . . . Weapon 1 | . . 1 . . . . . Parts Attached 72 | 7 6 9 8 9 2 3 28 Power 16 | 1 1 2 2 2 . 2 6 Engine 14 | 1 1 2 2 2 . 1 5 Core . | . . . . . . . . Reactor 2 | . . . . . . 1 1 Propulsion 24 | 2 1 2 5 2 2 . 10 Treads . | . . . . . . . . Leg 24 | 2 1 2 5 2 2 . 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 2 3 . 3 . 1 4 Device 6 | 1 . . . 2 . . 3 Storage 6 | 1 1 2 . 1 . . 1 Processor 3 | . 1 1 . . . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 2 2 1 2 . . 8 Energy Gun 4 | 1 . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 2 2 1 2 . . 5 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 27 | . . . . 3 1 . 23 Power 5 | . . . . . . . 5 Propulsion 8 | . . . . 1 1 . 6 Utility 3 | . . . . . . . 3 Weapon 11 | . . . . 2 . . 9 Highest Loss Streak 22 | . . . . 1 1 . 22 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 97 99 100 90 Engine 14 | . 25 20 15 14 14 13 6 Reactor 1 | . . . . . . . 6 Leg 25 | . 25 20 32 25 27 28 25 Device 5 | . 6 . . 7 7 7 7 Storage 13 | . 12 10 8 14 14 14 16 Processor 14 | . 5 20 16 14 14 14 10 Ballistic Gun 21 | . 18 30 24 21 21 21 12 Naked Turns . | . . . . . . . . Heaviest Build 121 | 19 37 101 105 114 114 120 121 Greatest Support 73 | 20 20 23 46 56 53 50 73 Greatest Overweight (x) 33 | . 1 7 2 2 2 2 33 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 Average Capacity 23 | 9 14 20 25 25 25 25 25 Most Carried 24 | 3 12 19 19 20 19 22 24 Average Carried 16 | 1 6 14 18 18 19 20 17 Final Capacity 25 | 10 15 25 25 25 25 25 25 Final Carried 22 | 2 12 19 19 20 19 22 10 Class Distribution -------------------- 83% | Hacker-Gunner 9% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Matter Collected 2983 | 199 187 1060 233 683 83 43 495 Remotely . | . . . . . . . . Salvage Created 5000 | . 248 1985 503 1414 172 . 678 Parts 279 | . 16 109 28 93 8 . 25 Haulers Intercepted 7 | . 1 4 2 . . . . Recyclers Shooed 4 | . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 77 | . 4 24 7 27 4 . 11 Guns 77 | . 4 24 7 27 4 . 11 Classes Destroyed 15 | . 4 6 1 4 . . . Worker 10 | . 1 6 . 3 . . . Builder 5 | . . 2 . 3 . . . Tunneler 1 | . . . . 1 . . . Hauler 7 | . 1 4 2 . . . . Recycler 9 | . . 7 2 . . . . Mechanic 1 | . . . . 1 . . . Operator 3 | . . 2 . 1 . . . Watcher 5 | . 1 3 . 1 . . . Swarmer 20 | . . 3 4 10 2 . 1 Grunt 34 | . 4 13 1 9 1 . 6 Brawler 1 | . . 1 . . . . . Duelist 3 | . . . 1 1 1 . . Sentry 13 | . . 7 1 4 . . 1 Hunter 3 | . . . . 1 . . 2 Programmer 3 | . . . . 2 . . 1 Best Kill Streak 7 | . 2 7 5 6 2 . 2 Combat Bots Only 5 | . 2 3 4 5 2 . 2 Max Kills in Single Turn 2 | . 2 2 1 2 1 . 1 Gunslinging 1 | . 1 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Damage Taken 4233 | . 50 298 105 1020 60 . 2700 Core 746 | . 22 12 9 169 7 . 527 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 90 | . . . 90 . . . . Core Remaining (%) 96 | 100 91 97 98 . . . . Volleys Fired 244 | . 13 72 17 67 6 . 69 Largest 3 | . 2 3 3 3 3 . 3 Hottest 97 | . 46 69 69 69 69 . 97 Shots Fired 665 | . 26 216 51 201 20 . 151 Gun 665 | . 26 216 51 201 20 . 151 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 628 | . 26 216 51 201 20 . 114 Thermal 37 | . . . . . . . 37 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 54 | . 9 39 16 54 23 . 33 Robot Miss Streak 4 | . 1 3 2 4 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 21 | . 1 6 1 7 2 . 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 525 | . 21 162 32 156 13 . 141 Core Hits 215 | . 11 70 15 75 6 . 38 Critical Kills 4 | . . 1 . 2 . . 1 Critical Parts Destroyed 4 | . . 2 . 2 . . . Critical Strikes 9 | . . 3 . 4 . . 2 Burn 1 | . . . . . . . 1 Destroy 8 | . . 3 . 4 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8081 | . 316 2548 471 2422 179 . 2145 Guns 8081 | . 316 2548 471 2422 179 . 2145 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 7604 | . 316 2548 471 2422 179 . 1668 Thermal 477 | . . . . . . . 477 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . Average Corruption 1 | . . . . 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 3 15 . . Message Errors 3 | . . . . . 3 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 3 | . . . . 1 2 . . Energy Discharges 3 | . . . . 1 2 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . . 1 2 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 224 | . 42 132 68 224 180 . 36 Average Temperature 29 | . 21 29 24 111 108 . 12 Received Heat Transfer 2175 | . 48 216 54 318 9 . 1530 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1081 | . . . . . . . 1081 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Peak Influence 386 | . 89 372 134 386 . . . Initial 35 | . . 26 . 35 . . . Average 112 | . 24 143 48 144 . . . Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 77 | 100 100 63 100 73 . . . Level 1 22 | . . 36 . 26 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . 4 . 13 . . 1 Investigation 7 | . . 3 . 3 . . 1 Extermination 2 | . . . . 2 . . . Reinforcement 3 | . . 1 . 2 . . . Assault . | . . . . . . . . Garrison 6 | . . . . 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Distress Signals 4 | . 2 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 8 33 7 33 4 . 18 Peak Tracking Total 7 | . 3 4 2 4 2 . 7 Tactical Retreats 4 | . . 1 . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . 1 . . 3 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . 3 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Accessed 15 | . 2 4 3 3 2 . 1 Terminals 11 | . 2 4 1 3 . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 5 16 12 10 2 . 4 Successful 39 | . 4 15 10 4 2 . 4 Failed 10 | . 1 1 2 6 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals 38 | . 5 16 3 10 . . 4 Fabricators . | . . . . . . . . Repair Stations 9 | . . . 9 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 3 15 2 4 2 . 4 Record 15 | . . 7 . 3 1 . 4 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . . Alert Level 1 | . . 1 . . . . . Dispatch Records 2 | . 1 . . 1 . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . 1 . . . . . Transport Status 2 | . . 2 . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 8 . . . . Scan Component 5 | . . . 5 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Track 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 4 3 3 . . 1 Full Trace Events 10 | . . 4 2 3 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 80 | . . . 80 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . 156 156 Highest-Rated Ally 40 | . . . . . . 40 40 Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . . . 35 Total Damage 490 | . . . . . . . 490 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Turns Passed 9304 | 73 650 1696 701 1858 1233 1594 1499 Spaces Moved 3121 | 52 219 477 214 621 461 606 471 Core 12 | 10 . . . . . . 2 Treads . | . . . . . . . . Legs 3109 | 42 219 477 214 621 461 606 469 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 260 260 262 262 187 Average Speed 259 | 106 190 294 260 261 262 262 264 Slowest Speed 1700 | 120 190 610 260 262 262 262 1700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 39 50 28 19 71 80 64 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . 1 . . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total 3800 | 66 426 607 318 704 473 612 594 Wait 350 | 5 181 46 80 4 5 3 26 Move 3114 | 51 218 476 213 620 460 605 471 Hop . | . . . . . . . . Pick Up 15 | 3 6 3 . 2 . 1 . Fast Attach 16 | 6 2 . 3 . 1 . 4 Attach 29 | 1 1 2 2 4 1 . 18 Detach 2 | . 2 . . . . . . Swap 27 | . 3 7 3 5 . 3 6 Drop 3 | . . 1 . 2 . . . Fire 244 | . 13 72 17 67 6 . 69 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 25 | -11/Junkyard | Identified exit to Materials 25 | -11/Junkyard | Discovered exit to Materials (range 16) 74 | -11/Junkyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Power x1 311 | -10/Materials | Build established: Hacker-Mutant 580 | -10/Materials | Identified exit to Mines 580 | -10/Materials | Discovered exit to Mines (range 8) 611 | -10/Materials | Discovered exit to Mines (range 8) 698 | -10/Materials | Identified exit to Materials 698 | -10/Materials | Discovered exit to Materials (range 11) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1012 | -9/Materials | Build established: Hacker-Gunner 2341 | -9/Materials | Identified exit to Materials 2341 | -9/Materials | Discovered exit to Materials (range 15) 2420 | -9/Materials | Entered another Materials area 2420 | -8/Materials | Evolved 2 slots: Propulsion x2 2585 | -8/Materials | Repaired Imp. Aluminum Leg 2619 | -8/Materials | Repaired Imp. Ion Engine 2646 | -8/Materials | Repaired Hvy. Assault Rifle 3087 | -8/Materials | Identified exit to Factory 3087 | -8/Materials | Discovered exit to Factory (range 14) 3121 | -8/Materials | Entered Factory 3121 | -7/Factory | Evolved 2 slots: Utility x2 3546 | -7/Factory | Garrison activated, responded to threat 3966 | -7/Factory | Garrison activated, responded to threat 4666 | -7/Factory | Cargo convoy interrupted 4964 | -7/Factory | Identified exit to Lower Caves 4964 | -7/Factory | Discovered exit to Lower Caves (range 7) 4979 | -7/Factory | Entered Lower Caves 6186 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6191 | -7/Lower Caves | Identified exit to Lower Caves 6191 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 6212 | -7/Lower Caves | Entered Zion 6312 | -6/Zion | Found GAL Module 6389 | -6/Zion | System corruption cleaned by Quarantine Array 6476 | -6/Zion | Learned Factory scanalyzer intel 6583 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6908 | -6/Zion | Imprinted 6911 | -6/Zion | Declared Zion's savior 7162 | -6/Zion | Learned Factory security intel 7785 | -6/Zion | Identified exit to Proximity Caves 7785 | -6/Zion | Discovered exit to Proximity Caves (range 8) 7806 | -6/Zion | Entered Proximity Caves 7806 | -5/Proximity Caves | Accompanied by 4 allies 8118 | -5/Proximity Caves | Learned Factory stockpile data 8197 | -5/Proximity Caves | Spotted B-75 Beast 8223 | -5/Proximity Caves | Allies destroyed B-75 Beast 8601 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8656 | -5/Proximity Caves | Core integrity fell below 50% 8730 | -5/Proximity Caves | Core integrity fell below 20% 8790 | -5/Proximity Caves | Lost 22 parts (5p6n3u8w) 9094 | -5/Proximity Caves | Build established: Scavenger-Mutant 9305 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08822_ Acquired 45 matter. 08855_ Connecting with Outpost Terminal... >>Query(Status Report 419A) RECEIVED DETACHMENT. >>Query(Status Report 192H) RETRIEVED SUPPLY CACHE. >>Query(Status Report 598R) COMPLETED REPAIRS. >>Query(Status Report 117P) PATROL 3H FAILED TO REPORT. REQUESTING REINFORCEMENTS. 08855_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. 09248_ Acquired Gauss Rifle. 09249_ Acquired 10 matter. 09274_ G-50 Soldier suffers critical hit (Destroy). 09274_ G-50 Soldier destroyed. 09280_ Slug penetrates G-50 Soldier. 09301_ Critical hit (Burn: +37). 09304_ G-50 Soldier suffers critical hit (Burn). 09305_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?# #????????# ##?## # T"# | | ?# ###?????## #???# # ""# | | ## ##?????# ????# # # | | # ##????# ????# # # | | ##???# ????# #" "# | | #???## ?????## #]] "# | | #????##?????## #]]"*%= "# # | | #???????????# ## ####+""#"## ### | | ## ##???????????#""" "" * = #??# | | ????## #????????????#### ## ! ####? | | ###### ##??????########## ######" %% ### ## | | ######### #??# ## # # | | #########??###?#"# ## | | #### ########## #??????????????# ## ### | | ???# #????????# #??????????????##### ### | | ##### #????????#!=#????####??????????## ## # | | #?### #???????##%=##???# ##??????????##### | | ##?## ######### %[###?# #?????????????## | | ### gg ### #????????????## # | | % ## #????????????# ## | | ###%% % ## ## #???????????## ##? | | ??### ### #???????????# ##?? | | ????####?## !%* ##???????????# #??# | | ??????????# ### !% ###??????????# ##??# | | ??????????##### ! ##??######## ##??# | | ?????????????# @ #### #### | | ?????????????# * ## | | ?????????????# %= ##### | | ?????????????#### [###???## | | ????????????????# ##??????# | | ????????????????# ######???????## | | ???????????????## ##?????????????#####! | | ???????????????# ##?????????????????##%= | | ????????????##?# ##????????????????##%!! | | ???????????## ### ## ?????????##=|=! | | ??????????## ### #??????### | | | ??????????# #?# #?????## | | ??????????# ####! #????## | | ???????????# ###%=### ?????# | | ????????????# = #?### ?????# !]= | | ????????????## #######???? ??????## " !%] | | ?????????????# #?????????? ???????##### !=[ | | ?????????????# #???????????## ???????????# !! | | ?????????????# ####??????????# ??????########" | | ?????????????# #???????????? ?? ##### | | ?????????????### #?###?????????? | | ???????????????# ### ##????????? | | ???????????????# #??????????# | | ????????# ?????# ##???####??# ##"% | | ??????# "# ##?## ##?# ##### ?## % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 505 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 14 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualTiamatDoomcannon Manual? 0 Play Time 00:45:28 Cumulative 1371.1 hours Start 2023.04.10 @ 18:29:06 End 2023.04.10 @ 19:22:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 850 Rogue 62 Adventurer 0 Explorer 788 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 995bec8f-85c2-4371-b413-cc7ae5abf743