Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 14:37:21

Player: june

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (944)      944
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (402)                402
              TOTAL SCORE: 3986

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     154/300
Energy                     14/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Propulsion Shielding
    System Restoration Module
    Shock Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Particle Charger
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Treads
           Propulsion Shielding
           Insulated Plating
           Particle Gun
     Light Assault Rifle
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Insulated Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             46   | 7   19  5   .   2   13  
  Power                    7    | 1   1   2   .   .   3   
    Engine                 6    | 1   1   1   .   .   3   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   8   .   .   .   4   
    Treads                 12   | 2   6   .   .   .   4   
    Leg                    2    | .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   2   1   .   1   2   
    Device                 3    | 1   .   .   .   1   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   8   2   .   1   4   
    Energy Gun             11   | 2   8   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          3    | .   .   1   .   .   2   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   1   .   .   .   11  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  3    | .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 100 82  88  
  Engine                   5    | .   13  1   .   .   8   
  Core                     8    | .   .   12  14  14  8   
  Treads                   27   | .   23  28  28  28  32  
  Device                   4    | .   8   .   .   .   11  
  Storage                  12   | .   14  14  14  14  9   
  Processor                1    | .   5   1   .   .   .   
  Protection               7    | .   .   12  14  14  5   
  Energy Gun               9    | .   27  2   .   .   5   
  Ballistic Gun            6    | .   .   12  14  .   .   
  Ballistic Cannon         6    | .   .   12  14  .   .   
Naked Turns                4    | .   .   .   .   .   4   
Heaviest Build             40   | 15  22  22  22  36  40  
  Greatest Support         92   | 40  43  43  43  43  92  
  Greatest Overweight (x)  6    | .   6   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  9   
  Most Carried             10   | 8   10  10  10  10  9   
  Average Carried          8    | 5   8   9   9   9   4   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            10   | 7   10  10  10  9   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           560  | 270 126 154 .   8   2   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            878  | 101 136 116 .   .   525 
  Parts                    69   | 9   13  14  .   .   33  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  23   | .   3   7   .   .   13  
  Guns                     6    | .   3   3   .   .   .   
  Cannons                  8    | .   .   4   .   .   4   
  AOE                      9    | .   .   .   .   .   9   
Classes Destroyed          8    | 2   4   .   .   .   2   
  Worker                   6    | .   1   .   .   .   5   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   
  Swarmer                  10   | .   1   6   .   .   3   
  Grunt                    12   | .   2   1   .   .   9   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           10   | 3   3   3   .   .   10  
  Combat Bots Only         5    | .   3   3   .   .   5   
Max Kills in Single Turn   3    | 1   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        173  | .    19   30   .    .    124  
  Missed                   58   | .    5    9    .    .    44   
Damage Taken               1718 | .    163  161  .    .    1394 
  Core                     353  | .    25   30   .    .    298  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   12   | .    .    .    .    .    12   
Core Remaining (%)         89   | 100  .    .    .    78   .    
Volleys Fired              53   | 3    11   14   .    .    25   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  130  | 80   130  130  .    .    101  
Shots Fired                91   | 6    22   28   .    .    35   
  Gun                      61   | 6    22   19   .    .    14   
  Cannon                   21   | .    .    9    .    .    12   
  Launcher                 9    | .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  21   | .    .    18   .    .    3    
  Thermal                  55   | .    22   10   .    .    23   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          15   | 6    .    .    .    .    9    
  Robot Hit Streak         5    | 4    5    3    .    .    5    
  Robot Miss Streak        3    | 1    2    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           46   | 4    11   15   .    .    16   
  Core Hits                42   | 3    8    6    .    .    25   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    
    Blast                  2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2889 | 68   188  230  .    .    2403 
  Guns                     468  | 68   188  103  .    .    109  
  Cannons                  660  | .    .    127  .    .    533  
  Explosions               1757 | .    .    .    .    .    1757 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    4    
  Kinetic                  171  | .    .    153  .    .    18   
  Thermal                  1942 | .    188  77   .    .    1677 
  Explosive                251  | .    .    .    .    .    251  
  Electromagnetic          521  | 68   .    .    .    .    453  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            227  | .    .    .    .    .    227  
  Projectiles              121  | .    .    .    .    .    121  
  Explosions               106  | .    .    .    .    .    106  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    .    120  
  Shots                    7    | .    .    .    .    .    7    
  Rammed                   2    | .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        314  | 18   314  251  .    .    246  
  Average Temperature      86   | 12   119  68   .    .    78   
  Received Heat Transfer   618  | .    114  .    .    .    504  
  Effects                  1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         2581 | .    444  185  .    .    1952 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             517  | 15  91  165 .   .   517 
  Initial                  35   | .   9   35  .   .   .   
  Average                  124  | 4   45  101 .   .   291 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         82   | 100 100 100 .   100 34  
  Level 1                  5    | .   .   .   .   .   21  
  Level 2                  11   | .   .   .   .   .   44  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   7   
  Investigation            3    | .   .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   9   8   .   .   31  
  Peak Tracking Total      14   | .   4   2   .   .   14  
  Tactical Retreats        4    | .   2   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            4    | .   3   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          7    | .   .   .   .   .   7   
  Max in Single Turn       2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   5   1   2   .   1   
  Terminals                5    | .   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   11  1   24  .   4   
  Successful               33   | .   5   1   24  .   3   
  Failed                   7    | .   6   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                13   | .   9   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             31   | .   3   1   24  .   3   
  Record                   25   | .   .   .   23  .   2   
  Open Door                1    | .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   5   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          195  | .   195 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      80   | .   .   80  80  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   
  Total Damage             106  | .   .   106 .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2756 | 95  756 673 625 53  554 
Spaces Moved               1549 | 53  405 389 390 30  282 
  Core                     34   | 16  11  .   .   .   7   
  Treads                   1460 | 37  339 389 390 30  275 
  Legs                     55   | .   55  .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 160 50  
  Average Speed            158  | 126 158 160 160 160 157 
  Slowest Speed            350  | 160 350 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   54  74  63  9   29  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          125  | .   .   .   .   .   125 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   7   
  AOE                      118  | .   .   .   .   .   118 
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1740 | 74  494 413 392 35  332 
  Wait                     33   | .   33  .   .   .   .   
  Move                     1544 | 52  404 388 389 29  282 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | 12  17  3   1   1   5   
  Fast Attach              7    | 2   5   .   .   .   .   
  Attach                   22   | 5   5   .   .   1   11  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     17   | .   9   5   .   1   2   
  Drop                     23   | .   10  3   2   2   6   
  Fire                     53   | 3   11  14  .   .   25  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   1   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 10)
  153 | -10/Materials | Discovered new exit (range 11)
  326 | -10/Materials | Build established: Mutant
  622 | -10/Materials | Discovered new exit (range 11)
  644 | -10/Materials | Identified exit to Materials
  851 | -10/Materials | Identified exit to Mines
  852 | -10/Materials | Entered Mines
  900 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1085 | -10/Mines     | Discovered exit to Materials (range 5)
 1235 | -10/Mines     | Learned location of Zion (-7)
 1453 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1477 | -10/Mines     | Learned Materials terminal intel
 1515 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1515 | -10/Mines     | Discovered new exit (range 5)
 1525 | -10/Mines     | Entered Exiles
 1525 | -10/Exiles    | Accompanied by 3 allies
 1555 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1570 | -10/Exiles    | Met 8R-AWN
 1609 | -10/Exiles    | Met EX-HEX
 1661 | -10/Exiles    | Met EX-BIN
 1687 | -10/Exiles    | Met EX-DEC
 1796 | -10/Exiles    | Discovered new exit (range 11)
 1925 | -10/Exiles    | Aligned with FarCom system
 1927 | -10/Exiles    | Given EX-Vault access code
 1964 | -10/Exiles    | Opened EX-Vault
 1981 | -10/Exiles    | Found YOLO Cannon
 2033 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2150 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 2150 | -10/Exiles    | Entered Mines
 2152 | -9/Mines      | Met a Derelict bent on vengeance
 2161 | -9/Mines      | Discovered new exit (range 7)
 2203 | -9/Mines      | Entered Materials
 2203 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 2204 | -8/Materials  | Loaded intel: 12 terminal locations
 2417 | -8/Materials  | Core integrity fell below 50%
 2447 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2754 | -8/Materials  | Core integrity fell below 20%
 2757 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
R-06 Scavenger collects Corrupted Heat Sink.
Imp. Treads destroyed.
Critical hit (Burn: +37).
Insulated Plating destroyed.
M-28 Smith repairs G-47 Trooper.
Slug penetrates Wall.
Lgt. Ion Engine destroyed.
Dropped Lgt. Assault Rifle.
Dropped Particle Gun.
Dropped Med. Storage Unit.
Dropped Heat Sink.
M-28 Smith repairs Imp. Ion Engine.
Dropped Imp. Treads.
W-25 Informer sends out distress signal.
Dropped Imp. Treads.
Imp. Treads destroyed.
U-05 Engineer lays Concrete. <x2>
G-47 Trooper misfires.
U-05 Engineer lays Concrete.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????? ?????????#       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                50
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              MiniIonSource
  Manual?         0
Play Time         00:33:58
  Cumulative      3.9 hours
  Start           2024.04.02 @ 14:03:27
  End             2024.04.02 @ 14:37:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bbbabc9-0f37-41e5-be08-0beca134d04a