Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 20:55:29 Player: Shadow Pussy wanter Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2831) 2831 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 8484 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 116 Cogmind --------- Core Integrity 0/1150 Matter 154/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Makeshift Cloaking Device Hardened Light Armor Plating Improved Light Armor Plating Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Medium Treads Armored Leg Improved Heat Sink Large Matter Pod Machine Analyzer Recoil Stabilizer Improved Kinecellerator Hardened Light Armor Plating Improved Light Armor Plating Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Enhanced Gauss Cannon Mini Grenade Launcher [Rating: 83] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 6 | . . 2 . . . 2 . . 2 . Utility 4 | . . . 1 1 2 . . . . . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 87 | 7 3 4 15 12 5 22 17 . 2 . Power 5 | 1 . . 2 1 . 1 . . . . Engine 3 | 1 . . 2 . . . . . . . Core 2 | . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 2 2 5 . 6 3 . 1 . Treads 11 | 1 . 1 1 3 . 3 2 . . . Leg 7 | . . 1 1 1 . 3 1 . . . Wheel 3 | 1 1 . . 1 . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 26 | 1 1 2 3 4 3 7 4 . 1 . Device 12 | . 1 1 1 2 1 3 2 . 1 . Storage 3 | 1 . 1 . . . . 1 . . . Processor 3 | . . . . 1 . 2 . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . 2 1 2 2 1 . . . Artifact . | . . . . . . . . . . . Weapon 34 | 3 1 . 8 2 2 8 10 . . . Energy Gun 9 | 2 . . 5 . 1 1 . . . . Energy Cannon 8 | . . . 2 . . 3 3 . . . Ballistic Gun 10 | 1 1 . 1 2 1 2 2 . . . Ballistic Cannon 5 | . . . . . . 1 4 . . . Launcher 2 | . . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 40 | . 2 1 6 5 . 3 21 . 2 . Power 3 | . . . 1 1 . . 1 . . . Propulsion 14 | . 1 . 2 3 . . 7 . 1 . Utility 12 | . . 1 1 . . 3 6 . 1 . Weapon 11 | . 1 . 2 1 . . 7 . . . Highest Loss Streak 15 | . 2 1 2 3 . 2 15 . 2 . To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 88 | . 95 98 96 99 98 93 74 . 1 . Engine 3 | . 14 11 8 3 . . . . . . Core 3 | . . . . 3 6 5 4 . . . Treads 12 | . 14 22 9 19 20 11 7 . . . Leg 11 | . . 10 15 3 6 17 12 . . . Wheel 3 | . 11 11 9 5 . . . . . . Device 12 | . 12 10 9 15 19 15 6 . . . Storage 6 | . 14 11 9 7 6 5 6 . . . Processor 3 | . . . . . 6 5 8 . . . Protection 4 | . . . 8 7 5 5 2 . . . Energy Gun 7 | . 24 11 9 10 6 4 2 . . . Energy Cannon 3 | . . . 3 7 6 3 3 . . . Ballistic Gun 10 | . 3 11 13 11 13 11 6 . . . Naked Turns 339 | . . . . . . . 41 94 189 15 Heaviest Build 58 | 14 15 30 41 49 50 56 58 . 3 . Greatest Support 98 | 16 20 40 22 62 62 98 97 3 7 3 Greatest Overweight (x) 3 | . . . 3 3 . . 2 . . . Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 6 8 13 15 15 15 15 14 5 5 5 Most Carried 15 | 6 8 14 15 15 15 15 15 5 5 5 Average Carried 12 | 3 7 8 14 13 14 14 11 5 5 5 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 6 6 14 15 13 15 15 5 5 5 5 Class Distribution -------------------- 35% | Mutant 17% | Skirmisher 15% | Scavenger-Tank 13% | Tank 11% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Matter Collected 2057 | 254 54 136 451 193 60 518 391 . . . Remotely . | . . . . . . . . . . . Salvage Created 2622 | . 80 382 776 261 60 644 419 . . . Parts 140 | . 2 25 42 22 5 32 12 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 11 4 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 67 | . 2 10 16 8 1 17 13 . . . Guns 46 | . 2 9 14 5 1 10 5 . . . Cannons 12 | . . . 2 3 . 3 4 . . . AOE 9 | . . 1 . . . 4 4 . . . Classes Destroyed 12 | . 1 4 2 1 . 2 2 . . . Worker 2 | . . . . . . 2 . . . . Builder 4 | . . . 1 . . 3 . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 2 | . . 1 1 . . . . . . . Watcher 5 | . . 2 3 . . . . . . . Swarmer 30 | . . 6 6 5 . 8 5 . . . Grunt 15 | . 2 3 5 . . 2 3 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 3 | . . . . . . . 3 . . . Sentry 9 | . . 1 4 1 1 1 1 . . . Hunter 3 | . . . 1 . . 2 . . . . Programmer 6 | . . . . 2 . 4 . . . . Best Kill Streak 6 | . 1 4 6 3 1 5 4 . . . Combat Bots Only 5 | . 1 4 4 3 1 5 4 . . . Max Kills in Single Turn 2 | . 1 2 2 2 1 2 2 . . . Gunslinging 1 | . . . . . . . 1 . . . Exploded 2 | . . 1 . . . 2 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Damage Taken 8192 | . 258 355 943 740 44 1164 3344 75 1062 207 Core 2239 | . 41 68 130 49 . 35 678 75 956 207 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 162 | . . . 24 138 . . . . . . Core Remaining (%) 79 | 100 83 83 76 93 100 . . 21 . . Volleys Fired 200 | . 17 35 40 13 1 61 33 . . . Largest 4 | . 2 2 3 4 4 4 4 . . . Hottest 267 | . 90 70 188 211 176 226 267 . . . Shots Fired 509 | . 29 70 120 49 4 149 88 . . . Gun 385 | . 29 70 112 36 3 100 35 . . . Cannon 106 | . . . 8 13 1 42 42 . . . Launcher 18 | . . . . . . 7 11 . . . Special . | . . . . . . . . . . . Kinetic 263 | . 6 35 69 19 2 78 54 . . . Thermal 228 | . 23 35 51 30 2 64 23 . . . Explosive 18 | . . . . . . 7 11 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 6 10 20 26 10 15 5 . . . Robot Miss Streak 9 | . 2 3 2 5 1 6 9 . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . . 2 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . Shots Hit Robots 333 | . 19 48 85 30 4 97 50 . . . Core Hits 198 | . 5 18 40 18 4 78 35 . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . Critical Strikes 16 | . 1 4 4 . . 3 4 . . . Burn 9 | . 1 4 4 . . . . . . . Destroy 3 | . . . . . . 2 1 . . . Blast 4 | . . . . . . 1 3 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7067 | . 229 680 1167 557 70 2515 1840 . 9 . Guns 4205 | . 229 594 1044 339 48 1528 423 . . . Cannons 1736 | . . . 116 218 22 512 868 . . . Explosions 1095 | . . 86 . . . 460 549 . . . Melee . | . . . . . . . . . . . Ramming 31 | . . . 7 . . 15 . . 9 . Kinetic 2939 | . 13 273 477 149 33 1052 942 . . . Thermal 3002 | . 216 321 683 408 37 988 349 . . . Explosive 1095 | . . 86 . . . 460 549 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . 4 . . 2 13 13 . . Average Corruption 3 | . . . 3 . . 1 6 13 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked 4 | . . . . 4 . . . . . . Effects 50 | . . . 16 . . 14 16 4 . . Message Errors 11 | . . . 3 . . 4 4 . . . Matter Fused 8 | . . . 2 . . 1 1 4 . . Heat Flow Errors 7 | . . . 3 . . 2 2 . . . Energy Discharges 7 | . . . 3 . . . 4 . . . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 3 | . . . 2 . . 1 . . . . Data Loss (major) 4 | . . . . . . 2 2 . . . Misfires 5 | . . . 2 . . 3 . . . . Weapon Failures 4 | . . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 44 | . . . . . . 28 16 . . . Projectiles 9 | . . . . . . 5 4 . . . Explosions 35 | . . . . . . 23 12 . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . 4 5 . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 9 | . . . . . . 4 5 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 342 | . . 77 . . . 116 145 . 4 . Shots 7 | . . 1 . . . 3 3 . . . Rammed 4 | . . . . . . 2 . . 2 . Targets Rammed 6 | . . . 2 . . 2 . . 2 . Kicked 2 | . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 911 | . 349 72 169 373 57 413 911 . 3 . Average Temperature 157 | . 221 36 34 143 33 106 316 . 3 . Received Heat Transfer 1618 | . 174 72 315 48 . 36 684 . 277 12 Effects 43 | . 6 . . 2 . 2 33 . . . Shutdowns 5 | . 1 . . . . . 4 . . . Energy Bleed 8 | . 1 . . 1 . 2 4 . . . Interference 8 | . 4 . . . . . 4 . . . Matter Decay 4 | . . . . 1 . . 3 . . . Short Circuit 5 | . . . . . . . 5 . . . Damage (minor) 4 | . . . . . . . 4 . . . Damage (major) 7 | . . . . . . . 7 . . . Damage (core) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . 4 4 . . 2 . . . . Heat Transferred 7103 | . 656 1258 1813 777 74 1875 650 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Peak Influence 628 | . 45 386 293 207 92 628 . . 368 179 Initial 179 | . . 18 78 80 15 44 . . 100 179 Average 157 | . 23 238 173 89 51 189 . . 218 179 Maximum Alert Level 2 | . . 1 1 1 . 2 . . 1 . Low Security (%) 69 | 100 100 37 58 99 100 63 . . 40 100 Level 1 21 | . . 62 41 . . 15 . . 59 . Level 2 8 | . . . . . . 21 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 3 . 5 . . 1 . Investigation 2 | . . . . 1 . 1 . . . . Extermination 4 | . . . . 2 . 2 . . . . Reinforcement 5 | . 1 . 1 . . 2 . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Distress Signals 5 | . . 1 2 . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 5 13 26 14 1 26 17 5 24 2 Peak Tracking Total 9 | . 3 5 4 5 1 5 7 5 9 6 Tactical Retreats 13 | . . 1 . 2 . 2 1 2 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Traps Triggered 5 | . . . 2 1 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Disabled 13 | . . 3 . . . 10 . . . . Max in Single Turn 4 | . . 3 . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Accessed 22 | . . 3 3 6 2 6 . . 2 . Terminals 18 | . . 3 2 4 1 6 . . 2 . Fabricators 2 | . . . . 1 1 . . . . . Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . . 7 8 14 6 22 . . 6 . Successful 38 | . . 3 5 10 5 12 . . 3 . Failed 25 | . . 4 3 4 1 10 . . 3 . Catastrophic 5 | . . 1 1 . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 48 | . . 7 5 6 4 20 . . 6 . Terminals 55 | . . 7 5 10 5 22 . . 6 . Fabricators 3 | . . . . 2 1 . . . . . Repair Stations 5 | . . . 3 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . . 1 1 4 3 8 . . 2 . Prototype ID Bank 1 | . . . . . 1 . . . . . Level Access Points 2 | . . 1 1 . . . . . . . Branch Access Points 2 | . . . . . . 1 . . 1 . Emergency Access Points 2 | . . . . 1 . 1 . . . . Terminal Index 3 | . . . . . 1 1 . . 1 . Alert Level 3 | . . . . 1 1 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 2 | . . . . 1 . 1 . . . . Security Status 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . . 2 2 3 2 4 . . 1 . Terminals 13 | . . 2 2 3 1 4 . . 1 . Assimilate 1 | . . . . . . 1 . . . . Botnet 12 | . . 2 2 3 1 3 . . 1 . Fabricators 1 | . . . . . 1 . . . . . Fabnet 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . . 3 3 6 2 6 . . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 32 | . . . 13 19 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 3 3 1 1 Autooverrided 1 | . . . . . . . . 1 . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total Allies 4 | . . . . . . . 2 2 . . Largest Group 2 | . . . . . . . 2 2 . . Highest-Rated Group 118 | . . . . . . . 78 118 . . Highest-Rated Ally 106 | . . . . . . . 49 106 . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . 11 11 . . Total Damage 374 | . . . . . . . 177 197 . . Kills 3 | . . . . . . . 2 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Turns Passed 5842 | 60 198 432 897 830 352 2137 590 94 237 15 Spaces Moved 3565 | 44 129 210 426 418 206 1089 340 187 487 29 Core 662 | 1 . . . . . . 69 187 376 29 Treads 1686 | . 3 170 91 88 206 1082 46 . . . Legs 245 | . . . 13 . . 7 225 . . . Wheels 861 | 43 126 40 322 330 . . . . . . Hover . | . . . . . . . . . . . Flight 111 | . . . . . . . . . 111 . Fastest Speed 40 | 50 100 100 115 130 155 120 50 50 40 50 Average Speed 128 | 98 101 148 153 141 155 161 130 50 47 50 Slowest Speed 330 | 100 160 160 330 232 155 165 320 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 27 27 45 13 3 27 51 25 14 3 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 7 | . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug 50 | . . . . . . 50 . . . . Terrain Destroyed 259 | . . 12 . . . 168 79 . . . Melee . | . . . . . . . . . . . Projectile 47 | . . . . . . 27 20 . . . AOE 212 | . . 12 . . . 141 59 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total 4414 | 56 166 259 590 625 237 1362 414 186 490 29 Wait 456 | . 16 2 77 171 20 163 7 . . . Move 3555 | 43 128 209 425 417 205 1088 339 186 486 29 Hop . | . . . . . . . . . . . Pick Up 60 | 6 2 9 18 8 3 11 3 . . . Fast Attach 16 | 6 1 1 . 1 1 1 3 . 2 . Attach 36 | . 2 2 8 8 1 5 10 . . . Detach 1 | . . . . . . . 1 . . . Swap 35 | 1 . 1 7 3 3 16 4 . . . Drop 38 | . . . 13 4 3 15 3 . . . Fire 200 | . 17 35 40 13 1 61 33 . . . Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . 2 . Kick 2 | . . . 2 . . . . . . . Crush 2 | . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 11 | . . . . . . . 11 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 8) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 592 | -9/Materials | Identified exit to Materials 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1175 | -8/Materials | Build established: Tank 1210 | -8/Materials | Repaired Lgt. Armor Plating 1555 | -8/Materials | Identified exit to Factory 1588 | -8/Materials | Entered Factory 1588 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1824 | -7/Factory | Build established: Scavenger-Tank 1830 | -7/Factory | Repaired Adv. Treads 1991 | -7/Factory | Lost 3 parts (1p1n1w) 2329 | -7/Factory | Discovered new exit (range 16) 2401 | -7/Factory | Cargo convoy interrupted 2415 | -7/Factory | Identified exit to Factory 2418 | -7/Factory | Entered another Factory area 2418 | -6/Factory | Evolved 2 slots: Utility x2 2671 | -6/Factory | Discovered new exit (range 8) 2681 | -6/Factory | Identified exit to Factory 2701 | -6/Factory | Build established: Scavenger-Skirmisher 2770 | -6/Factory | Entered another Factory area 2770 | -5/Factory | Evolved 2 slots: Propulsion x2 3157 | -5/Factory | Identified exit to Upper Caves 3157 | -5/Factory | Identified exit to Extension 3816 | -5/Factory | Discovered new exit (range 14) 3836 | -5/Factory | Identified exit to Factory 3936 | -5/Factory | Build established: Skirmisher 4773 | -5/Factory | Discovered exit to Factory (range 11) 4907 | -5/Factory | Entered Upper Caves 5160 | -5/Upper Caves | Encountered a Warlord checkpoint 5225 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5254 | -5/Upper Caves | System corruption reached 10% 5299 | -5/Upper Caves | Core integrity fell below 50% 5329 | -5/Upper Caves | Lost 15 parts (4n6u5w) 5438 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5456 | -5/Upper Caves | Released all parts (7) 5465 | -5/Upper Caves | Discovered new exit (range 13) 5480 | -5/Upper Caves | Lost 4 parts (1p2n1w) 5497 | -5/Upper Caves | Entered another Upper Caves area 5497 | -5/Upper Caves | Accompanied by 2 allies 5560 | -5/Upper Caves | Encountered a Warlord checkpoint 5568 | -5/Upper Caves | Learned Factory non-interactive machine intel 5582 | -5/Upper Caves | 12-ASH showed up to help 5584 | -5/Upper Caves | 12-ASH revealed a hidden path 5591 | -5/Upper Caves | Entered Factory 5591 | -4/Factory | Evolved 2 slots: Propulsion x2 5592 | -4/Factory | Loaded intel: 219 non-interactive machine locations 5641 | -4/Factory | Build established: Mutant 5651 | -4/Factory | Identified exit to Upper Caves 5651 | -4/Factory | Identified exit to Armory 5816 | -4/Factory | Core integrity fell below 50% 5825 | -4/Factory | Core integrity fell below 20% 5828 | -4/Factory | Entered Armory 5843 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Found 3 branch access points: (165,14) Upper Caves (98,48) Upper Caves (97,104) Armory Map updated. 05793_ Slammed into K-01 Serf. 05793_ K-01 Serf knocked back. 05794_ Slammed into K-01 Serf. 05817_ U-05 Engineer builds a Wall. 05818_ Penetrated by Slug. 05818_ Slug penetrates Wall. 05822_ Penetrated by Slug. 05822_ Slug penetrates Wall. 05824_ Penetrated by Slug. 05824_ Slug penetrates Machine. 05824_ Machine disabled. 05825_ K-01 Serf collects debris. 05828_ W-44 Eye sends out distress signal. LOCATION=ARMORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????####? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ?????????????###+######## #? | | ????????? #? | | ????????? #? | | ????????????### ######### #? | | ????????????????????????# #? | | ??????????????#+######### #? | | ??????????????# # #? | | ???????????????? # #? | | ?????????????????????" + #? | | ?????????????????????" # #? | | ?????????????????????" # #? | | ?????????????????????" # #? | | ?????????????????????" # #? | | ????????????????????? #% #? | | ?????????????????######## #? | | ?????????????????# !! ?#@ #? | | ?????????????????# !! # #? | | ?????????????????# # #? | | ?????????????????# + %#? | | ?????????????????# # #? | | ?????????????????# ! !# #? | | ?????????????????######?# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????? #? | | ????????????????????????? #? | | ????????????????????????? #? | | ????????????????????????? #? | | ????????????????????????? ?? | | ????????????????????????? ?? | | ????????????????????????? ?? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????????????????H?? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 74 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedFieldPerforator Manual? 0 Play Time 00:54:48 Cumulative 66.1 hours Start 2022.04.10 @ 17:37:08 End 2022.04.10 @ 20:55:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0eac45e-2762-485e-8997-6922df3c5146