Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 18:13:23 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (2659) 2659 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7144 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 431/700 Matter 59/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Powered Hammer Power Maul Greatsword > --- INVENTORY (25) --- Heavy Ion Engine Advanced Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Improved Signal Interpreter Matter Filter Medium Armor Plating Hardened Medium Armor Plating Recalibrator EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle AWS/Autocannon Improved Grenade Launcher Improved Datajack Field Lobotomy Kit (5) Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- AWS/Autocannon Heavy Mace > --- INVENTORY -------- Heavy Ion Engine Light Treads Advanced Treads Compact Wheel High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Pulse Rifle High-powered Shotgun Gauss Rifle Light Cannon Rocket Launcher Improved Datajack Field Lobotomy Kit Plasma Cutter Katana [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 2 | . . . 1 . . . . 1 Weapon 2 | . . . . . . . 2 . Parts Attached 74 | . 12 6 8 2 3 2 19 22 Power 7 | . 1 2 1 . 2 . 1 . Engine 6 | . 1 1 1 . 2 . 1 . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | . 3 . 4 . . 1 5 9 Treads 21 | . 2 . 4 . . 1 5 9 Leg 1 | . 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | . 3 . 2 . . 1 3 6 Device 5 | . . . 1 . . . 1 3 Storage 3 | . 1 . 1 . . . 1 . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 6 | . 2 . . . . 1 1 2 Artifact . | . . . . . . . . . Weapon 30 | . 5 4 1 2 1 . 10 7 Energy Gun 7 | . 3 1 . 1 1 . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . . . . . . 2 2 Ballistic Cannon 6 | . 1 1 . 1 . . 3 . Launcher 5 | . 1 2 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . . . . 2 4 Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 22 | . 1 1 5 . . 2 . 13 Power 3 | . . 1 1 . . . . 1 Propulsion 10 | . 1 . 3 . . 1 . 5 Utility 5 | . . . . . . 1 . 4 Weapon 4 | . . . 1 . . . . 3 Highest Loss Streak 12 | . 1 1 2 . . 2 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 98 100 100 99 89 96 Engine 8 | . 14 6 4 11 11 11 9 7 Core 1 | . . 7 5 . . . . . Treads 27 | . 16 28 32 33 33 32 27 29 Leg 1 | . 11 . . . . . . . Device 7 | . . . 11 11 11 11 9 7 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 1 | . . . . . . . . 6 Protection 9 | . 13 14 11 11 11 10 9 5 Energy Gun 6 | . 20 12 10 11 11 11 1 . Ballistic Gun 5 | . . . . . . . 8 17 Ballistic Cannon 9 | . 7 13 10 11 11 11 9 6 Impact Weapon 3 | . . . . . . . 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 11 34 34 56 56 56 56 117 112 Greatest Support 89 | 20 40 40 60 60 60 60 69 89 Greatest Overweight (x) 2 | . 1 . 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | . 15 15 20 20 20 20 25 25 Average Capacity 19 | . 12 15 18 20 20 20 20 25 Most Carried 25 | . 15 15 20 20 20 20 25 25 Average Carried 18 | . 10 14 16 19 19 19 20 23 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 Final Carried 25 | 6 15 15 19 20 20 20 25 19 Class Distribution -------------------- 33% | Mutant 26% | Scavenger-Skirmisher 23% | Skirmisher 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1817 | 174 179 369 127 99 154 42 415 258 Remotely . | . . . . . . . . . Salvage Created 2800 | . 253 45 442 95 . 58 1187 720 Parts 211 | . 33 6 37 8 . 9 73 45 Haulers Intercepted 11 | . 2 . 2 . . . 6 1 Recyclers Shooed 6 | . 2 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 75 | . 9 12 9 6 . 4 20 15 Melee 5 | . . . . . . . . 5 Guns 27 | . 6 2 3 4 . 3 4 5 Cannons 31 | . 2 4 4 2 . 1 14 4 AOE 11 | . 1 6 2 . . . 2 . Classes Destroyed 13 | . 5 1 3 . . 1 2 1 Worker 9 | . . . 1 . . . 7 1 Builder 8 | . 2 . 1 . . . 4 1 Hauler 11 | . 2 . 2 . . . 6 1 Recycler 4 | . . . 1 . . . 3 . Operator 1 | . . . . . . . 1 . Watcher 9 | . 3 . 2 . . . 4 . Swarmer 25 | . 5 4 . 4 . 3 7 2 Grunt 27 | . 4 . 6 2 . . 8 7 Duelist 1 | . . . . . . . 1 . Sentry 10 | . . . 3 . . . 4 3 Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . . . 3 Assembled 8 | . . 8 . . . . . . Best Kill Streak 6 | . 4 4 5 4 . 4 6 5 Combat Bots Only 5 | . 4 4 2 4 . 4 4 5 Max Kills in Single Turn 3 | . 1 3 2 1 . 2 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 1 . . . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 536 | . 25 33 55 19 . 17 37 350 Missed 161 | . 8 8 16 4 . 2 7 116 Damage Taken 4755 | . 278 408 766 142 . 179 399 2583 Core 521 | . 26 38 149 7 . 8 24 269 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . 5 7 35 1 . 2 . . Core Remaining (%) 82 | 100 . 74 . . . 59 95 . Volleys Fired 139 | . 33 18 28 12 . 8 18 22 Largest 4 | . 2 2 2 2 . 2 4 4 Hottest 130 | . 130 100 100 100 . 100 122 123 Shots Fired 439 | . 63 34 53 24 . 16 161 88 Gun 202 | . 45 12 23 12 . 8 36 66 Cannon 224 | . 16 17 26 12 . 8 123 22 Launcher 13 | . 2 5 4 . . . 2 . Special . | . . . . . . . . . Kinetic 326 | . 16 17 26 12 . 8 159 88 Thermal 100 | . 45 12 23 12 . 8 . . Explosive 13 | . 2 5 4 . . . 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 10 8 9 6 . 6 17 10 Robot Miss Streak 10 | . 10 9 8 3 . 5 6 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Autonomous 106 | . . . . . . . 106 . Shots Hit Robots 325 | . 50 21 34 16 . 14 126 64 Core Hits 201 | . 44 25 37 19 . 12 39 25 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 5 | . . . . . . . 2 3 Critical Strikes 15 | . . 1 . 1 . 1 7 5 Destroy 1 | . . . . . . . . 1 Blast 7 | . . 1 . 1 . 1 3 1 Smash 6 | . . . . . . . 3 3 Sever 1 | . . . . . . . 1 . Melee Attacks 57 | . . . . . . . 27 30 Impact 40 | . . . . . . . 19 21 Slashing 17 | . . . . . . . 8 9 Piercing . | . . . . . . . . . Sneak Attacks 14 | . . . . . . . 13 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 Damage Inflicted 9820 | . 923 585 1391 206 . 195 4833 1687 Guns 2158 | . 436 89 274 135 . 104 368 752 Cannons 4086 | . 166 134 229 71 . 84 3092 310 Explosions 1829 | . 321 362 888 . . . 258 . Melee 1706 | . . . . . . . 1115 591 Ramming 41 | . . . . . . 7 . 34 Kinetic 5206 | . 166 134 229 71 . 84 3460 1062 Thermal 1426 | . 667 89 431 135 . 104 . . Explosive 1441 | . 90 362 731 . . . 258 . Electromagnetic . | . . . . . . . . . Impact 1205 | . . . . . . . 886 319 Slashing 501 | . . . . . . . 229 272 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 Effects 7 | . . . . . . . . 7 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1226 | . 140 . 60 . . . 906 120 Projectiles 457 | . . . . . . . 446 11 Explosions 213 | . 140 . 60 . . . 13 . Melee 556 | . . . . . . . 447 109 Knockbacks 13 | . . . 1 . . . 8 4 Impact 3 | . . . . . . . 3 . Kinetic 9 | . . . 1 . . . 4 4 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 423 | . 109 70 244 . . . . . Shots 12 | . 3 4 5 . . . . . Rammed 6 | . . . . . . 1 . 5 Targets Rammed 7 | . . . . . . 1 . 6 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 389 | . 389 126 6 18 . . 45 191 Average Temperature 80 | . 115 40 3 11 . . 14 73 Received Heat Transfer 1281 | . 60 . 195 36 . . 180 810 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 2 1 Impact Corruptions 11 | . . . . . . . 9 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1530 | . 690 105 435 170 . 130 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 429 | . 329 212 305 303 . 105 217 429 Initial 118 | . . 43 . 118 . . . 79 Average 102 | . 116 73 60 192 . 79 103 109 Maximum Alert Level 2 | . 1 1 1 1 . . 1 2 Low Security (%) 86 | . 91 80 87 63 . 100 90 81 Level 1 13 | . 8 19 12 36 . . 9 17 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 1 . . . 1 9 Investigation 3 | . . . . . . . 1 2 Extermination 3 | . . . . . . . . 3 Reinforcement 2 | . 1 . 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . 2 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 18 14 15 9 . 4 21 30 Peak Tracking Total 8 | . 4 4 8 4 . 3 4 5 Tactical Retreats 11 | . 2 1 . 1 . 1 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . 5 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 9 | . 1 . 5 . . . 1 2 Max in Single Turn 2 | . 1 . 2 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 6 1 5 1 2 . 6 5 Terminals 23 | . 6 1 5 1 . . 6 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 60 | . 14 2 13 1 2 . 19 9 Successful 18 | . 5 . 5 1 2 . 5 . Failed 42 | . 9 2 8 . . . 14 9 Catastrophic 10 | . 1 1 2 . . . 2 4 Database Lockouts . | . . . . . . . . . Manual 33 | . 4 2 5 . 1 . 16 5 Terminals 55 | . 14 2 13 1 . . 19 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 17 | . 5 . 5 1 2 . 4 . Record 1 | . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . . . Locate Traps 2 | . 1 . . . . . 1 . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . . . 1 1 . . . . Security Status 1 | . . . 1 . . . . . Transport Status 2 | . 1 . . . . . 1 . Hauler Manifests 3 | . 1 . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 5 1 3 . . . 5 5 Full Trace Events 3 | . . . . . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 2 . . 1 . Largest Group 2 | . . . . 2 2 . 1 . Highest-Rated Group 44 | . . . . 44 44 . 10 . Highest-Rated Ally 31 | . . . . 31 31 . 10 . Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 9052 | . 1083 1058 775 514 366 499 3367 1390 Spaces Moved 4128 | 1 628 523 392 296 223 293 1334 438 Core . | . . . . . . . . . Treads 3833 | . 334 523 392 296 223 293 1334 438 Legs 295 | 1 294 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 235 Average Speed 185 | 120 142 160 160 160 160 160 220 240 Slowest Speed 320 | 120 190 160 240 160 160 160 240 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 2 87 87 39 78 60 78 65 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 . . Spaces Dug 26 | . . 8 . . . . 10 8 Terrain Destroyed 215 | . 32 28 52 . . . 95 8 Melee 18 | . . . . . . . 10 8 Projectile 70 | . . . . . . . 70 . AOE 127 | . 32 28 52 . . . 15 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5153 | . 754 711 487 312 235 307 1682 665 Wait 645 | . 61 156 45 1 2 2 235 143 Move 4120 | . 627 522 391 295 222 292 1333 438 Hop . | . . . . . . . . . Pick Up 63 | . 12 4 12 2 3 2 23 5 Fast Attach 13 | . 5 1 1 . . . 1 5 Attach 24 | . 1 1 5 1 1 2 4 9 Detach 4 | . 1 1 . . . . 1 1 Swap 37 | . 6 4 2 1 2 . 14 8 Drop 51 | . 8 4 3 . 5 . 26 5 Fire 139 | . 33 18 28 12 . 8 18 22 Melee 50 | . . . . . . . 27 23 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . . . . 1 . 6 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 3) 328 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 14) 475 | -10/Materials | Discovered new exit (range 4) 816 | -10/Materials | Discovered new exit (range 13) 1084 | -10/Materials | Entered Mines 1133 | -10/Mines | Assembled infested the area 1138 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1543 | -10/Mines | Learned 2 Materials zone layouts 2010 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2014 | -10/Mines | Found Prototype Device 2029 | -10/Mines | Discovered new exit (range 9) 2039 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2058 | -10/Mines | Discovered new exit (range 11) 2142 | -10/Mines | Entered Materials 2142 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2611 | -9/Materials | Discovered new exit (range 16) 2874 | -9/Materials | Discovered new exit (range 12) 2917 | -9/Materials | Entered Mines 3186 | -9/Mines | Build established: Scavenger-Mutant 3193 | -9/Mines | Discovered new exit (range 13) 3210 | -9/Mines | Learned 4 Materials zone layouts 3423 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3425 | -9/Mines | Discovered new exit (range 5) 3431 | -9/Mines | Entered Exiles 3431 | -9/Exiles | Accompanied by 2 allies 3461 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3470 | -9/Exiles | Met 8R-AWN 3497 | -9/Exiles | Met EX-HEX 3542 | -9/Exiles | Met EX-BIN 3563 | -9/Exiles | Aligned with FarCom system 3564 | -9/Exiles | Given EX-Vault access code 3601 | -9/Exiles | Opened EX-Vault 3618 | -9/Exiles | Found AWS/Autocannon 3623 | -9/Exiles | Found Field Lobotomy Kit 3656 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3701 | -9/Exiles | Met EX-DEC 3709 | -9/Exiles | Learned location of Zion (-7) 3784 | -9/Exiles | Discovered new exit (range 10) 3797 | -9/Exiles | Stole two prototypes: AWS/Autocannon, Field Lobotomy Kit 3797 | -9/Exiles | Entered Mines 3858 | -8/Mines | Discovered new exit (range 10) 4147 | -8/Mines | Discovered new exit (range 8) 4296 | -8/Mines | Entered Materials 4296 | -8/Materials | Evolved 2 slots: Weapon x2 4596 | -8/Materials | Build established: Scavenger-Skirmisher 5377 | -8/Materials | Discovered new exit (range 16) 6975 | -8/Materials | Build established: Skirmisher 7663 | -8/Materials | Entered Factory 7663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7665 | -7/Factory | FarCom data flow suspended 7879 | -7/Factory | Discovered new exit (range 15) 8108 | -7/Factory | Identified exit to Factory 8701 | -7/Factory | Garrison activated, responded to threat 8965 | -7/Factory | Lost 12 parts (5n4u3w) 9023 | -7/Factory | Cargo convoy interrupted 9053 | -7/Factory | Self-destructed Last Messages --------------- 08934_ Adv. Treads destroyed. 08943_ Powered Hammer follow-up attack on S-27 Virus. 08946_ Destroyed Lgt. Nuclear Core. 08946_ S-27 Virus destroyed. 08947_ Acquired 23 matter. 08953_ Acquired Imp. Treads. 08958_ R-06 Scavenger collects Mic. Nuclear Core. 08962_ R-06 Scavenger collects Wheel. 08993_ Acquired Lgt. Treads. 09011_ P-60 Hacker destroyed. 09022_ Acquired 1 matter. 09023_ ALERT: Cargo convoy interrupted, initiating access lockdown. 09034_ Connecting with Garrison Access... 09040_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 09040_ ALERT: Garrison Access compromised, dispatching assault squad. 09040_ Garrison Access disabled. 09040_ Relay Coupler [Grunt] tumbles out of Garrison Access. 09050_ Critical hit (Burn: +37). 09051_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##########??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????? ???????????????????? | | ????????????? ??????########?????? | | #/##############?? ? ?????? ####### ??????? | | # ! # ?????? ? ??????? | | # // # ????? ?? ???????? | | # // # "?""""" """"""" !! ????????? | | # // + """"""" """""""[=*#????????? | | # # """"""" """"""" %#????????? | | # # g"""""""g""""""" % #????????? | | # # g t #########? | | # # g """"""" # #? | | # # """"" # / """ #? | | # / # """"""" # """ #? | | # # !! """""""[ !+% """ #? | | # # !! *= *%! !#= / #? | | ######### ! / # !@ %= !|! #########? | | ???????## # ### " " ##### ##????????? | | ???????######### #?# "!" #???# #?????????? | | ???????######### #?#"" ""#???# #?????????? | | ?? == #?#######???# #?????????? | | ?????????##########+#######???????##[% ##????????? | | ?????????????# """ % #???????#!!% #????????? | | ?????????????# "T" #########%=T #????????? | | ?????????????# " " + *=!*=[["" #????????? | | ?????????????# """" #########= = #????????? | | ?????????????# """" #???????#%[== #????????? | | ?????????????# """" #???????#######????????? | | ?????????????# """" #??????????????????????? | | ?????????????# ] """" #??????????????????????? | | ?????????????# """" #??????????????????????? | | ?????????????# ! #??????????????????????? | | ?????????????# ! #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerShadeClaws Manual? 0 Play Time 00:52:47 Cumulative 91.6 hours Start 2024.06.02 @ 17:21:46 End 2024.06.02 @ 18:13:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fae38311-5bc3-4fe6-8ad6-4849188e1fa2