Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.04 @ 21:33:31 Player: Mike Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (2272) 2272 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1341) 1341 TOTAL SCORE: 6928 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 602 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Propulsion Shielding Relay Coupler [Swarmer] (26) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Scrap Engine Large Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Ion Engine Light Treads Propulsion Shielding Medium Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Swarmer] Improved Datajack Katana [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Flight Unit VTOL Module Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Slots Evolved 6 | . . 2 . . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 2 . . . 2 Weapon . | . . . . . . . Parts Attached 62 | 7 6 22 5 3 3 16 Power 10 | 1 1 4 1 1 . 2 Engine 10 | 1 1 4 1 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 7 . . 3 5 Treads 12 | 2 . 7 . . 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . . . . 5 Utility 20 | 2 2 6 3 1 . 6 Device 5 | 1 1 . 1 . . 2 Storage 3 | 1 1 1 . . . . Processor 2 | . . . 1 . . 1 Hackware 2 | . . . . . . 2 Protection 8 | . . 5 1 1 . 1 Artifact . | . . . . . . . Weapon 15 | 2 3 5 1 1 . 3 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 2 3 2 . . . . Ballistic Cannon 4 | . . 3 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 20 | . 1 3 2 . 2 12 Power 3 | . . 1 . . . 2 Propulsion 5 | . . . . . 1 4 Utility 6 | . 1 . 2 . . 3 Weapon 6 | . . 2 . . 1 3 Highest Loss Streak 7 | . 1 1 1 . 1 7 To Critical Strikes . | . . . . . . . Average Backups 10 | . 4 10 13 14 14 1 Power 1 | . 1 2 2 1 1 . Propulsion 1 | . . . 2 3 3 . Utility 4 | . 1 4 4 5 6 1 Weapon 1 | . . 2 3 3 1 . Tool/Special . | . . . . . . . Unused Backups 16 | . . 5 3 3 3 2 Power 2 | . . 1 1 . . . Propulsion 5 | . . 1 1 3 . . Utility 4 | . . . 1 . 1 2 Weapon 4 | . . 2 . . 2 . Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 92 | . 97 97 99 100 92 52 Engine 10 | . 14 10 11 11 11 4 Treads 20 | . 27 21 22 22 22 . Device 10 | . 12 11 7 11 11 4 Storage 10 | . 14 11 11 11 11 . Processor 5 | . . . 4 11 11 7 Hackware 1 | . . . . . . 13 Protection 12 | . . 20 20 11 11 5 Ballistic Gun 7 | . 27 6 9 . . . Ballistic Cannon 12 | . . 15 12 21 15 . Peak Build Rating 36 | 7 10 18 20 21 21 36 Average Rating 15 | 5 7 15 19 19 18 14 On Entrance 13 | . 7 10 18 20 20 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 12 20 42 45 43 43 39 Greatest Support 46 | 40 40 46 46 46 46 43 Greatest Overweight (x) 4 | . . 1 . . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 12 | 6 8 12 15 15 15 5 Most Carried 15 | 1 10 14 15 15 15 15 Average Carried 10 | . 4 10 13 14 14 1 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 1 10 13 14 15 15 2 Class Distribution -------------------- 68% | Mutant 21% | Commander-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Garrison Commander-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Matter Collected 2311 | 284 403 924 201 294 95 110 Remotely 1179 | . 185 924 70 . . . Salvage Created 2920 | 87 706 1106 452 377 . 192 Parts 188 | 5 36 81 34 26 . 6 Haulers Intercepted 7 | . 2 3 2 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 78 | . 14 30 12 17 . 5 Guns 31 | . 14 11 6 . . . Cannons 47 | . . 19 6 17 . 5 Classes Destroyed 14 | 2 5 4 . 3 . . Worker 4 | . 1 2 1 . . . Builder 2 | . . 2 . . . . Tunneler 1 | 1 . . . . . . Hauler 7 | . 2 3 2 . . . Recycler 4 | 1 1 2 . . . . Operator 2 | . . 2 . . . . Watcher 8 | . 3 3 1 . . 1 Swarmer 38 | . 6 14 7 7 . 4 Saboteur 1 | . . . . 1 . . Grunt 23 | . 8 8 3 4 . . Brawler 1 | . . 1 . . . . Duelist 2 | . . . . 2 . . Sentry 13 | . . 7 2 3 . 1 Programmer 1 | . . . . 1 . . Best Kill Streak 6 | 2 4 6 5 4 . 4 Combat Bots Only 5 | . 3 4 5 4 . 4 Max Kills in Single Turn 2 | 1 2 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Hostile Shots Fired 597 | . 73 182 60 72 6 204 Missed 200 | . 22 55 13 24 3 83 Hits 397 | . 51 127 47 48 3 121 Melee 2 | . . . . 2 . . Projectile 395 | . 51 127 47 46 3 121 Critical Strikes 11 | . 1 4 . 3 . 3 Actively Blocked 2 | . . 1 . . . 1 Damage Taken 3486 | . 446 979 347 426 44 1244 Core 918 | . 45 112 27 24 9 701 Absorbed by Shields 5 | . . . . . 5 . Redirected to Shielding 126 | . . 75 13 . . 38 Ignored by Resistances 1066 | . 138 309 113 131 13 362 Regen/Repaired (Parts) 240 | . 240 . . . . . Core Remaining (%) 79 | 100 82 . . . 57 . Volleys Fired 240 | 5 65 94 22 33 4 17 Largest 2 | 2 2 2 2 2 2 1 Hottest 66 | 40 46 66 66 66 66 60 Shots Fired 455 | 10 130 180 44 66 8 17 Gun 221 | 10 130 61 20 . . . Cannon 234 | . . 119 24 66 8 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 438 | 10 130 180 44 66 8 . Thermal 17 | . . . . . . 17 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | 8 17 25 8 10 4 16 Robot Miss Streak 5 | . 2 5 1 5 1 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 323 | 8 101 124 30 39 5 16 Core Hits 135 | 4 39 48 17 19 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 5 | . 2 1 . 2 . . Destroy 2 | . 2 . . . . . Blast 3 | . . 1 . 2 . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5605 | 87 1149 2366 542 941 117 403 Guns 2293 | 87 1149 751 306 . . . Cannons 3291 | . . 1615 236 941 113 386 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 21 | . . . . . 4 17 Kinetic 5198 | 87 1149 2366 542 941 113 . Thermal 386 | . . . . . . 386 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 3 . . 1 1 4 Average Corruption 1 | . 1 . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . 15 . . 9 11 . Message Errors 11 | . 4 . . 4 3 . Matter Fused 9 | . 5 . . 1 3 . Heat Flow Errors 6 | . 2 . . 1 3 . Energy Discharges 3 | . 1 . . 1 1 . Data Loss (minor) 4 | . 1 . . 2 1 . Alerts 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 72 | . . 37 1 18 . 16 Projectiles 72 | . . 37 1 18 . 16 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 30 | . . 13 3 10 3 1 Impact 1 | . . . . . . 1 Kinetic 25 | . . 12 2 9 2 . Secondary 4 | . . 1 1 1 1 . Self-Inflicted Damage 8 | . . . . . . 8 Shots . | . . . . . . . Rammed 5 | . . . . . 2 3 Targets Rammed 5 | . . . . . 2 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 271 | . 271 126 63 166 239 176 Average Temperature 33 | . 46 21 20 32 67 76 Received Heat Transfer 906 | . 273 315 36 90 6 186 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 629 | . . . . . . 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Maximum Alert Level 3 | . . . . 3 1 . Low Security (%) 81 | 100 100 100 100 13 84 100 Level 1 11 | . . . . 46 15 . Level 2 7 | . . . . 38 . . Level 3 . | . . . . 2 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 769 | 5 146 93 172 769 315 130 Initial 295 | . . 19 . 63 295 . Average 105 | 1 27 17 87 399 69 26 Influence Increases 3254 | 10 410 909 413 866 245 401 Destroy 0b10 Robot/C 2000 | . 280 600 280 560 180 100 Destroy 0b10 Robot/NC 150 | 10 35 70 20 . 10 5 Destroy Leader 320 | . 70 152 56 20 . 22 Allied During Kill 94 | . . . 36 35 23 . Successful Hack 24 | . 24 . . . . . Disable Machine 9 | . . 9 . . . . Anti-Garrison Action 200 | . . . . 200 . . Destroy Structure 67 | . 1 18 6 6 32 4 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 375 | . . 60 15 30 . 270 Influence Decreases 3189 | 10 354 965 300 210 1014 336 Entered New Map 561 | . . 37 . 50 474 . Time Decay 2262 | 10 344 908 260 . 450 290 Lost Part 115 | . 10 20 20 . 20 45 Lost Ally 251 | . . . 20 160 70 1 Squads Dispatched 6 | . 2 1 . . . 3 Investigation 3 | . 2 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Distress Signals 5 | . 1 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 27 44 19 27 11 24 Peak Tracking Total 7 | . 3 5 6 7 3 5 Tactical Retreats 14 | . . 3 1 1 . 9 Traps | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Traps Triggered 9 | . 5 1 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Machines Disabled 3 | . . 1 . . 2 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Machines Accessed 29 | . 8 7 4 4 3 3 Terminals 17 | . 5 5 2 4 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 6 | . 2 1 1 . 1 1 Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . 1 . . . Total Hacks 79 | . 31 19 6 7 9 7 Successful 49 | . 18 13 2 1 9 6 Failed 30 | . 13 6 4 6 . 1 Catastrophic 9 | . 4 2 1 2 . . Database Lockouts . | . . . . . . . Manual 18 | . 11 6 1 . . . Terminals 36 | . 17 7 3 7 . 2 Fabricators . | . . . . . . . Repair Stations 7 | . 7 . . . . . Recycling Units 11 | . 7 1 1 . 1 1 Scanalyzers 15 | . . 11 . . . 4 Garrison Access 2 | . . . 2 . . . Terminal Hacks 18 | . 6 1 1 1 8 1 Record 6 | . . . . . 6 . Prototype ID Bank 2 | . 1 1 . . . . Open Door 2 | . . . 1 1 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Locate Traps 2 | . 2 . . . . . Registered Components 1 | . 1 . . . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 6 . . . . . Scan Component 3 | . 3 . . . . . Repair 3 | . 3 . . . . . Recycling Unit Hacks 5 | . 2 1 . . 1 1 Report Inventory 3 | . . 1 . . 1 1 Retrieve Components 2 | . 2 . . . . . Scanalyzer 15 | . . 11 . . . 4 Insert Component 8 | . . 5 . . . 3 Analyze 7 | . . 6 . . . 1 Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 4 | . 4 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Reject 2 | . 2 . . . . . Mask 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 5 1 3 1 2 Full Trace Events 3 | . 1 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 5 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 78 | . 78 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 13 . . . . . Parts Scanalyzed 6 | . . 5 . . . 1 Part Schematics Acquired 6 | . . 5 . . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Attached 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 18 | . . . . . 18 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Total Allies 30 | . . . 10 2 18 . Largest Group 15 | . . . 10 9 15 5 Highest-Rated Group 236 | . . . 88 80 236 112 Highest-Rated Ally 39 | . . . 16 39 39 39 Total Orders 1 | . . . . . . 1 ROAM 1 | . . . . . . 1 Ally Attacks 117 | . . . 6 67 42 2 Total Damage 1684 | . . . 65 504 1055 60 Kills 30 | . . . 2 12 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Active Infowar (turns) 5099 | 48 671 . 236 1842 1633 669 Sensors 3775 | . . . 236 1842 1633 64 Seismic 1324 | 48 671 . . . . 605 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Turns Passed 9793 | 97 1588 2942 634 1842 1633 1057 Spaces Moved 5832 | 49 823 1561 313 1069 860 1157 Core 294 | 5 . . . . . 289 Treads 4671 | 44 823 1561 313 1069 860 1 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 867 | . . . . . . 867 Fastest Speed 29 | 50 160 160 160 160 160 29 Average Speed 146 | 148 160 162 160 160 169 82 Slowest Speed 275 | 160 160 240 160 160 240 275 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . . 3 Potential Cave-ins 9 | . . . . . 9 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 5 86 95 51 77 99 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 12 | . . 6 2 . . 4 Melee 4 | . . . . . . 4 Projectile 8 | . . 6 2 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Total 6636 | 61 974 1793 403 1137 1028 1240 Wait 301 | . 66 72 51 20 61 31 Move 5819 | 48 822 1560 312 1067 859 1151 Hop 3 | . . . . . . 3 Pick Up 42 | 1 8 15 6 7 3 2 Fast Attach 23 | 7 4 6 1 . 1 4 Attach 25 | . . 8 2 1 1 13 Detach 5 | . . 3 . . . 2 Swap 24 | . 5 13 2 3 1 . Drop 51 | . 4 22 5 6 4 10 Fire 240 | 5 65 94 22 33 4 17 Melee 4 | . . . . . . 4 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire 94 | . . . 2 . 92 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 7 exits: [*Mat x3] / [*Min x2] / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Identified exit to Mines 743 | -10/Materials | Identified exit to Materials 1284 | -10/Materials | Repaired Assault Rifle 1317 | -10/Materials | Repaired Lgt. Treads 1351 | -10/Materials | Repaired Lgt. Treads 1686 | -10/Materials | Entered another Materials area 1686 | -9/Materials | Evolved 2 slots: Utility x2 2353 | -9/Materials | Discovered new exit (range 14) 2608 | -9/Materials | Discovered new exit (range 12) 2787 | -9/Materials | Discovered new exit (range 10) 2794 | -9/Materials | Discovered new exit (range 12) 3569 | -9/Materials | Discovered new exit (range 12) 3768 | -9/Materials | Discovered new exit (range 15) 4377 | -9/Materials | Discovered new exit (range 11) 4628 | -9/Materials | Entered Storage 4896 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5196 | -9/Storage | Build established: Commander-Mutant 5260 | -9/Storage | Identified exit to Garrison 5262 | -9/Storage | Entered Garrison 5262 | -9/Garrison | Accompanied by 9 allies 5369 | -9/Garrison | Lost 3 allies 5506 | -9/Garrison | Triggered checkpoint 5698 | -9/Garrison | Triggered checkpoint 5751 | -9/Garrison | Lost 4 allies 5895 | -9/Garrison | Triggered checkpoint 5981 | -9/Garrison | Build established: Mutant 6085 | -9/Garrison | Discovered new exit (range 12) 6132 | -9/Garrison | Triggered checkpoint 6334 | -9/Garrison | Triggered checkpoint 6429 | -9/Garrison | Discovered new exit (range 14) 6607 | -9/Garrison | Installed Relay Interface Framework 6700 | -9/Garrison | Discovered new exit (range 3) 6728 | -9/Garrison | Triggered checkpoint 6742 | -9/Garrison | Rescued a captive Derelict 6772 | -9/Garrison | Rescued a captive Derelict 6954 | -9/Garrison | Triggered checkpoint 7085 | -9/Garrison | Identified exit to Recycling 7104 | -9/Garrison | Entered Recycling 7104 | -9/Recycling | Accompanied by 1 ally 7105 | -9/Recycling | Met a Zionite searching for Scraptown 7310 | -9/Recycling | Scanned before Scraplab entrance 7334 | -9/Recycling | Entered Scraplab 7359 | -9/Recycling | Angered Scraplab inhabitants 7362 | -9/Recycling | Found Prototype Device 7400 | -9/Recycling | Lost 4 allies 7935 | -9/Recycling | Build established: Commander-Mutant 8043 | -9/Recycling | Discovered new exit (range 9) 8122 | -9/Recycling | Identified exit to Factory 8737 | -9/Recycling | Entered Factory 8737 | -7/Factory | Accompanied by 5 allies 8737 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8746 | -7/Factory | Identified Scrap Engine 8802 | -7/Factory | Lost 6 allies 8883 | -7/Factory | Lost 7 parts (1p3n1u2w) 9121 | -7/Factory | Build established: Hacker-Mutant 9533 | -7/Factory | Lost 3 parts (1p1u1w) 9672 | -7/Factory | Core integrity fell below 50% 9762 | -7/Factory | Core integrity fell below 20% 9794 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Platform. 09683_ K-01 Serf collects debris. 09684_ U-05 Engineer works on Construction Platform. 09688_ Hacking Suite destroyed. 09689_ U-05 Engineer works on Construction Platform. 09689_ K-01 Serf collects debris. 09715_ Slammed into P-60 Hacker. 09717_ P-60 Hacker knocked back. 09717_ Destabilizing: Core damaged (-14). 09723_ Door malfunctions. 09751_ Acquired Imp. Terrain Scan Processor. 09784_ Acquired Great Maul. 09792_ Triggered Blade Trap. 09792_ Massive razor-sharp blades shoot up from within the floor. 09792_ Great Maul severed. 09792_ Imp. Terrain Scan Processor severed. 09792_ Relay Coupler [NC] severed. Map ----- +----------------------------------------------------+ | ???##########????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# """ #????????????????????????????????????? | | ???# """ #????????????????????????????????????? | | ???# """ #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #??????????????? #?????????????????? | | ???######+###??????????????? #?????????????????? | | ??????# #??????????????? ######????????????? | | ??????# T ################ ###??????????? | | ??????# "" #?????????? | | ??????# ######## #?????????? | | ??????# #??????# ##????????? | | ######### ########?# #????????? | | #??# # #?# #????????? | | #??# # #?# ##???????? | | #??# # #?# ???????? | | #??# # ###+##+##### ??????? | | +######## ##+###### # ???????? | | % # # # #????????? | | % # # # ?????????????? | | # # + #??????????????????? | | / ###########+##?????????????????? | | ############# #??# /p #?????????????????? | | #???????????# #??# #?????????????????? | | #???????????# #??# / @ #?????????????????? | | #???????????######??# // #?????????????????? | | #???????????????????###########?????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##############??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ^ ?????????????????????????????????? | | ^ ?????????????????????????????????? | | ?????????????????????????????????? | | ^ ?????????????????????????????????? | | ?????????????????????????????????? | | ##############??????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????????????????????????######## | | #????????????????????????????????????????# | | #????????????????????????????????????????# | | #????????????????????????????????????????# | | ##########??????#+##+#???????????????????# | | #??????# #???????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 19% | -10/Materials Lgt. Treads | 39% | -10/Materials Lgt. Treads | 47% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! That Tickles Use The Force You May Approach The Wall Challenges ------------ None Game ------ Seed BehemothBombardmentArray Manual? 0 Play Time 01:26:03 Cumulative 20.8 hours Start 2026.01.02 @ 12:12:50 End 2026.01.04 @ 21:33:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 6 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 67% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 29cc950e-ee9d-40af-a714-eda2b8c4877c