Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 16:40:43 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (243) 1215 Value Destroyed (10015) 10015 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (5376) 5376 TOTAL SCORE: 25426 Bonus ------- High Alert Combat Kills 1721 Follower Combat Kills 85 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -30 Cogmind --------- Core Integrity 362/1600 Matter 280/300 Energy 56/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Core Analyzer Advanced Cloaking Device Advanced Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Layered Heavy Armor Plating Hacking Suite Experimental System Shield > --- WEAPON ----------- Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle > --- INVENTORY -------- Heavy Deuterium Engine Light Fission Core Medium Treads Improved Cooling System Superbattery Compact Matter Pod Advanced Signal Interpreter Seismic Detector Advanced Particle Charger Transmission Jammer Experimental Utility Shielding Graphene Brace Improved Shield Generator Improved Remote Shield Improved Component Analysis Suite High-powered Tractor Beam Proton Burst Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Coil Gun Improved Grenade Launcher Improved Datajack Improved Plasma Cutter [Rating: 126] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Dispersion Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 2 2 . . 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . . 1 . Propulsion 6 | . . . . . 1 . . . . 1 . 1 . . 1 . 2 Utility 9 | . . . . . 2 2 . . . 1 1 1 . . 1 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 157 | 6 6 6 1 5 14 24 1 . 3 21 3 19 1 4 13 12 18 Power 22 | 1 1 1 . 2 2 3 . . . 1 . 4 . 1 1 2 3 Engine 7 | 1 1 1 . 1 . 1 . . . 1 . 1 . . . . . Core 7 | . . . . 1 2 2 . . . . . 1 . 1 . . . Reactor 8 | . . . . . . . . . . . . 2 . . 1 2 3 Propulsion 40 | 2 . 1 . 1 4 6 . . 1 5 . 4 . 3 2 5 6 Treads 27 | 2 . 1 . 1 4 4 . . 1 4 . 4 . . 1 5 . Leg 5 | . . . . . . 1 . . . . . . . 3 1 . . Wheel 2 | . . . . . . 1 . . . 1 . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . 5 Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 57 | 1 3 . 1 . 4 11 1 . . 7 3 8 . . 9 3 6 Device 23 | . 1 . . . 1 6 1 . . 4 1 2 . . 5 1 1 Storage 5 | 1 1 . 1 . . 1 . . . . . . . . 1 . . Processor 14 | . . . . . 2 2 . . . . 1 1 . . 2 1 5 Hackware 4 | . . . . . . 1 . . . 1 1 . . . 1 . . Protection 11 | . 1 . . . 1 1 . . . 2 . 5 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | 2 2 4 . 2 4 4 . . 2 8 . 3 1 . 1 2 3 Energy Gun 8 | . 2 1 . . . 1 . . . 3 . . . . . 1 . Energy Cannon 7 | . . . . . . . . . 1 3 . 1 1 . . . 1 Ballistic Gun 10 | 2 . . . . 3 2 . . . 2 . 1 . . . . . Ballistic Cannon 4 | . . 2 . 1 . 1 . . . . . . . . . . . Launcher 4 | . . 1 . . 1 . . . 1 . . 1 . . . . . Special Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 11 | . . . . . . 2 . . . 7 . 1 . . . . 1 Corrupted Parts 5 | . . . . . 1 . . . . 1 . . . 3 . . . System Corruption 27 | . . . . . 3 . . . . 10 . . . 14 . . . Parts Lost 67 | . . . . . 1 3 . . 1 2 . 13 . 2 21 11 13 Power 9 | . . . . . . . . . . . . 2 . 1 2 1 3 Propulsion 23 | . . . . . 1 1 . . . . . 3 . 1 7 5 5 Utility 21 | . . . . . . 1 . . . 1 . 4 . . 11 2 2 Weapon 14 | . . . . . . 1 . . 1 1 . 4 . . 1 3 3 Highest Loss Streak 12 | . . . . . 1 2 . . 1 1 . 7 . 2 12 6 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 18 | 3 9 14 17 18 18 20 23 24 23 23 23 22 21 22 11 4 4 Power 1 | . . . 2 2 1 2 3 3 3 2 2 1 . . . 1 . Propulsion 2 | 1 1 2 2 2 1 4 4 4 3 2 2 . . . . . . Utility 8 | . 3 6 6 7 6 8 12 12 11 12 12 12 14 14 5 1 1 Weapon 5 | 1 4 6 6 6 8 5 4 5 4 5 7 5 5 5 4 . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 4 1 . 1 2 9 . . . 4 1 1 . . 11 1 . Power 7 | . . . . 1 1 3 . . . . . 1 . . . 1 . Propulsion 2 | . 2 . . . . . . . . . . . . . . . . Utility 18 | . 1 . . . 1 4 . . . 2 1 . . . 9 . . Weapon 8 | . 1 1 . . . 2 . . . 2 . . . . 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 100 100 100 92 87 92 72 92 85 87 85 76 81 62 30 23 Engine 5 | . 14 14 14 13 . 1 7 7 7 6 5 4 . . . . . Core 1 | . . . . . 9 5 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 4 5 5 1 4 1 Treads 18 | . 28 28 28 28 26 14 23 23 23 13 17 18 15 10 1 11 . Wheel 1 | . . . . . . 3 . . . 5 . . . . . . . Device 7 | . . . . . 2 11 7 7 7 12 16 10 20 21 10 2 . Storage 7 | . 14 14 14 14 9 7 7 7 7 6 5 5 5 5 3 . . Processor 8 | . . . . . 9 10 15 15 15 13 9 10 10 10 13 2 11 Hackware 1 | . . . . . . . . . . . 7 9 5 5 5 . . Protection 7 | . 12 14 14 14 9 6 7 7 7 5 5 5 5 5 3 1 . Energy Gun 5 | . 25 27 . . . . . . . . 17 13 . . . 1 . Ballistic Gun 9 | . 2 . . . 12 22 22 3 22 17 . . . . . . . Ballistic Cannon 4 | . . . 28 27 14 . . . . . . . . . . . . Peak Build Rating 126 | 6 12 13 15 18 34 55 49 48 50 91 98 126 93 96 104 100 88 Average Rating 49 | 5 10 12 14 15 26 46 48 37 48 61 96 114 90 89 75 75 40 On Entrance 41 | . 6 12 12 15 18 32 49 48 47 48 90 96 84 86 89 14 9 Avg Prop Armor Cover (%) 13 | . . . . . . 5 . . . 8 . . . 11 11 45 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 10 36 38 56 58 63 130 124 126 130 138 123 154 133 138 130 65 26 Greatest Support 180 | 40 40 40 40 40 63 63 63 63 63 131 131 172 125 125 65 180 50 Greatest Overweight (x) 4 | . . . 1 1 1 4 1 1 2 4 . 1 1 2 2 . 2 Average Overweight (x) 1 | . . . . 1 . 2 1 1 1 3 . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 20 | 6 11 15 19 20 20 23 25 25 25 25 25 25 25 25 16 5 5 Most Carried 25 | 7 15 15 18 20 20 25 25 25 25 25 25 25 24 25 25 5 5 Average Carried 19 | 4 9 14 17 19 19 22 24 24 24 24 24 23 21 23 12 4 4 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 7 15 15 18 20 20 25 25 25 24 24 25 21 24 25 5 5 . Scrap Suit Usage (%) 1 | . . . . . . 1 . . . . . . . . . . . Parts Cannibalized 3 | . . . . . . 3 . . . . . . . . . . . Class Distribution -------------------- 39% | Mutant 28% | Tank 9% | Hacker-Tank 6% | Gunner 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Hacker-Tank | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -3/Research Assassin | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Matter Collected 6098 | 256 62 100 . 197 616 2194 102 . 229 1187 60 557 71 95 107 150 115 Remotely 906 | . . . . . . 582 . . . 324 . . . . . . . Salvage Created 11041 | 25 384 66 . 258 957 2178 . . 159 1892 120 2988 120 214 143 914 623 Parts 496 | 4 27 10 . 8 49 106 . . 3 93 10 93 4 10 10 39 30 Haulers Intercepted 7 | . 2 . . . 2 2 . . . . . 1 . . . . . Recyclers Shooed 11 | . . . . . . 3 . . . 6 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 3 . . . 4 7 . . . Prevented 6 | . . . . . . . . . . . . . . 6 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 179 | . 5 6 . 10 19 34 . . 5 17 2 52 5 6 2 9 7 Melee 5 | . . . . . . . . . . . . . . . . 3 2 Guns 100 | . 4 3 . . 14 27 . . 3 8 2 39 . . . . . Cannons 33 | . . . . 10 4 . . . . 2 . 2 5 5 2 1 2 AOE 37 | . 1 3 . . 1 7 . . 2 7 . 11 . . . 2 3 Classes Destroyed 20 | 1 5 1 . 3 2 3 . . . 2 . 2 . . . 1 . Worker 13 | . 1 . . . 2 4 . . . 2 . 2 . . . 2 . Builder 14 | . 1 . . . 2 3 . . . 2 . 4 . . . 1 1 Tunneler 5 | 1 . . . . . 1 . . . 1 . . . . . 1 1 Hauler 7 | . 2 . . . 2 2 . . . . . 1 . . . . . Recycler 24 | . . . . 2 1 6 . . . 8 . 3 . . 1 1 2 Mechanic 2 | . . . . . . 1 . . . . . 1 . . . . . Operator 3 | . 1 . . . . 1 . . . . . 1 . . . . . Watcher 3 | . . . . . . . . . . . . 2 . . . 1 . Swarmer 30 | . . 6 . . 3 . . . . . . 8 4 5 . . 4 Cutter 1 | . . . . . . . . . . . . . . . . 1 . Saboteur 2 | . . . . . . . . . . 1 . 1 . . . . . Grunt 78 | . 5 . . 2 12 18 . . 4 3 . 27 . 1 . 5 1 Brawler 5 | . . . . . . 1 . . . 1 . 3 . . . . . Duelist 5 | . . . . 1 . 1 . . 1 1 . 1 . . . . . Sentry 13 | . . . . . 3 2 . . . 3 . 5 . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . Hunter 11 | . . . . . 1 6 . . . 2 . . . . . 2 . Programmer 23 | . . . . . . 6 . . . 4 2 6 1 . 1 1 2 Heavy 2 | . . . . . . . . . . . . 1 . . 1 . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . Best Kill Streak 10 | 1 2 3 . 5 9 7 . . 4 10 2 9 4 6 1 8 4 Combat Bots Only 7 | . 2 3 . 5 7 5 . . 4 6 2 7 4 6 1 5 4 Max Kills in Single Turn 4 | 1 1 2 . 2 2 4 . . 2 3 1 3 1 2 1 3 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . Exploded 3 | . 1 2 . . 1 3 . . 2 3 . 2 . . . 1 3 Melee 1 | . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1603 | . 16 16 . 16 56 247 . . 44 168 12 315 18 47 135 325 188 Missed 507 | . 5 5 . 7 16 70 . . 9 57 5 94 8 15 46 97 73 Hits 1096 | . 11 11 . 9 40 177 . . 35 111 7 221 10 32 89 228 115 Melee 32 | . . . . 1 . 5 . . 11 . . 10 . . . 5 . Projectile 1064 | . 11 11 . 8 40 172 . . 24 111 7 211 10 32 89 223 115 AOE 4 | . . . . . . . . . . . 2 2 . . . . . Critical Strikes 59 | . . . . . . 10 . . 2 7 1 22 . . 5 7 5 Actively Blocked 5 | . . . . . . . . . . . . . . . 5 . . Part Disruptions 5 | . . . . 1 . . . . . . 2 1 . . . 1 . Damage Taken 21536 | . 147 108 . 192 546 2001 . . 742 1227 165 5148 123 418 3055 5386 2278 Core 3963 | . 22 . . . 98 198 . . 41 118 5 375 . 78 1056 734 1238 Absorbed by Shields 1079 | . . . . . . 444 . . 96 263 33 161 33 49 . . . Reduced by Siege Mode 280 | . . . . . . . . . . . . 22 . . . 258 . Redirected to Shielding 180 | . . . . . . . . . . . . . . . 180 . . Ignored by Resistances 142 | . . . . . . . . . . . . . . . 142 . . Regen/Repaired (Parts) 733 | . . . . . . 114 . . . 430 . 189 . . . . . Core Remaining (%) 67 | 100 . . . 91 82 . . . 65 86 99 . . 60 18 49 22 Volleys Fired 534 | 3 18 12 . 24 53 111 . . 31 73 4 117 5 12 41 20 10 Largest 3 | 2 2 2 . 2 3 3 . . 3 3 3 3 2 1 2 1 1 Hottest 282 | 40 90 90 . 100 99 101 . . 84 234 282 282 220 100 220 100 120 Shots Fired 1195 | 6 32 21 . 40 154 300 . . 60 164 10 293 13 12 60 20 10 Gun 910 | 6 32 18 . . 111 285 . . 41 132 10 275 . . . . . Cannon 244 | . . . . 33 41 7 . . 15 27 . 6 13 12 60 20 10 Launcher 34 | . . 3 . . 2 8 . . 4 5 . 12 . . . . . Special 7 | . . . . 7 . . . . . . . . . . . . . Kinetic 670 | 6 2 . . 33 152 289 . . 41 131 . 16 . . . . . Thermal 408 | . . . . 7 . . . . 15 28 10 265 13 . 60 . 10 Explosive 34 | . . 3 . . 2 8 . . 4 5 . 12 . . . . . Electromagnetic 83 | . 30 18 . . . 3 . . . . . . . 12 . 20 . Robot Hit Streak 22 | 1 8 6 . 5 14 14 . . 13 22 5 22 7 4 10 15 3 Robot Miss Streak 4 | 2 2 3 . 3 4 4 . . 1 4 1 3 2 4 4 2 1 Penetration Max 2 | . . . . . 1 1 . . . 2 . 2 . . . . . Secondary Targets 20 | . . . . . . 5 . . 1 3 1 10 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 1 1 1 . . . . . Shots Hit Robots 712 | 2 21 10 . 19 77 164 . . 32 93 3 197 5 11 36 30 12 Core Hits 455 | 2 12 6 . 13 43 93 . . 16 61 2 147 5 11 6 29 9 Critical Kills 31 | . . . . . 2 3 . . . 4 . 22 . . . . . Critical Parts Destroyed 45 | . . . . . 3 5 . . 2 8 1 26 . . . . . Critical Strikes 80 | . 1 . . . 6 8 . . 2 12 1 49 . . . . 1 Destroy 77 | . . . . . 5 8 . . 2 12 1 49 . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 49 | . . . . . . . . . . . . . . . . 23 26 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 49 | . . . . . . . . . . . . . . . . 23 26 Sneak Attacks 8 | . . . . . . . . . . . . . . . . 4 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 29615 | 23 437 320 . 457 2149 5691 . . 1196 3392 217 10074 268 247 1597 2001 1546 Guns 14658 | 16 350 141 . . 1542 3914 . . 628 1936 171 5960 . . . . . Cannons 4034 | . . . . 432 331 25 . . . 84 . 164 268 247 1560 724 199 Explosions 9208 | . 64 175 . . 259 1710 . . 568 1357 . 3767 . . . 573 735 Melee 1279 | . . . . . . . . . . . . . . . . 667 612 Ramming 436 | 7 23 4 . 25 17 42 . . . 15 46 183 . . 37 37 . Kinetic 9188 | 16 . . . 432 1873 3872 . . 628 1906 . 461 . . . . . Thermal 10926 | . 64 . . . . 781 . . . 907 171 6403 268 . 1560 573 199 Explosive 6257 | . . 175 . . 259 929 . . 568 564 . 3027 . . . . 735 Electromagnetic 1529 | . 350 141 . . . 67 . . . . . . . 247 . 724 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1279 | . . . . . . . . . . . . . . . . 667 612 Highest Corruption 36 | . . . . . 3 6 6 6 6 13 1 22 22 36 . 10 1 Average Corruption 6 | . . . . . 3 3 6 6 6 2 1 6 22 29 . 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . 1 . . . . . . . . 10 2 . Effects 181 | . . . . . . 47 10 5 31 11 . 36 25 10 . 6 . Message Errors 47 | . . . . . . 15 2 . 8 2 . 9 7 3 . 1 . Matter Fused 38 | . . . . . . 11 3 2 3 2 . 6 4 3 . 4 . Heat Flow Errors 26 | . . . . . . 7 2 . 5 2 . 4 5 . . 1 . Energy Discharges 23 | . . . . . . 4 2 1 5 1 . 6 2 2 . . . Parts Rejected 3 | . . . . . . 1 . . . . . 2 . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . . 3 . . 4 1 . 3 4 1 . . . Data Loss (major) 6 | . . . . . . 3 . 1 2 . . . . . . . . Misfires 9 | . . . . . . 1 . . 3 1 . 1 3 . . . . Alerts 4 | . . . . . . . . 1 1 . . 2 . . . . . Weapon Failures 7 | . . . . . . 2 . . . 2 . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1104 | . 3 6 . . . 291 . . . 9 . 189 . . 5 172 429 Projectiles 5 | . . . . . . . . . . . . . . . 5 . . Explosions 554 | . 3 6 . . . 284 . . . 9 . 170 . . . 44 38 Melee 545 | . . . . . . 7 . . . . . 19 . . . 128 391 Knockbacks 11 | . . . . 6 4 1 . . . . . . . . . . . Impact 2 | . . . . 1 . 1 . . . . . . . . . . . Kinetic 8 | . . . . 4 4 . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 835 | . 8 18 . . . 168 . . . 122 . 338 . . 4 95 82 Shots 20 | . 1 1 . . . 4 . . . 3 . 8 . . . 2 1 Rammed 50 | 3 1 1 . 4 5 3 . . . 1 1 7 . . 3 21 . Targets Rammed 57 | 3 2 1 . 4 5 4 . . . 1 1 7 . . 5 24 . Kicked 2 | . . . . . . . . . . . . . . . 2 . . Crushed 5 | . 1 . . . . 1 . . . . . . . . . 3 . Highest Temperature 414 | . 282 314 . 179 233 299 260 . 285 242 117 414 150 . 243 406 76 Average Temperature 88 | . 105 184 . 56 75 71 125 . 89 73 48 106 40 . 92 187 31 Received Heat Transfer 2484 | . 75 . . 47 180 328 . . 168 175 12 1112 . . . 351 36 Effects 16 | . 3 1 . . 1 3 . . . . . 5 . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . Energy Bleed 4 | . 1 . . . 1 . . . . . . 1 . . . 1 . Interference 8 | . 2 . . . . 3 . . . . . 3 . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations 3 | . . . . . . . . . . . . 1 . . . 2 . Total Turns 69 | . . . . . . . . . . . . 23 . . . 46 . Longest Duration 34 | . . . . . . . . . . . . 23 . . . 34 . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . 2 . 1 . 3 . Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . 3 . Parts Fried 13 | . 2 . . . . 1 . . . . . 3 . 3 . 4 . Impact Corruptions 3 | . . . . . . 1 . . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . . . . 14 . . . . . Heat Transferred 9067 | . 50 . . . . 450 . . . 673 185 7011 . . . 550 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . . . . . . 1 . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Maximum Alert Level 4 | . . . . . 2 3 . . . 2 1 4 . . 2 2 1 Low Security (%) 60 | 100 100 100 . 100 77 30 . . . 71 75 25 . . 10 82 43 Level 1 17 | . . . . . 17 21 . . . 19 24 11 . . 74 17 56 Level 2 14 | . . . . . 4 41 . . . 8 . 14 . . 14 . . Level 3 4 | . . . . . . 6 . . . . . 20 . . . . . Level 4 3 | . . . . . . . . . . . . 28 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1566 | 5 60 83 . 70 415 782 . . . 480 230 1566 . . 459 401 315 Initial 459 | . . . . . 22 182 . . . . 230 77 . . 459 101 240 Average 225 | . 11 10 . 9 106 337 . . . 113 170 673 . . 292 106 214 Influence Increases 7291 | 5 194 173 . 171 680 1460 . . 110 729 88 2110 120 130 226 720 375 Destroy 0b10 Robot/C 3500 | . 100 120 . 120 380 680 . . 100 340 40 1040 100 120 40 180 140 Destroy 0b10 Robot/NC 355 | 5 25 . . 10 35 90 . . . 65 . 70 . . 5 30 20 Destroy Leader 740 | . 34 20 . 20 84 184 . . 10 90 10 196 20 10 10 32 20 Allied During Kill 6 | . . . . 6 . . . . . . . . . . . . . Trap Triggered on 0b10 40 | . . 20 . . . . . . . 10 . . . . . 10 . Successful Hack 152 | . . . . . . 82 . . . 30 28 12 . . . . . Disable Machine 540 | . 30 . . . 60 60 . . . 90 . 225 . . 30 15 30 Anti-Garrison Action 350 | . . . . . . 200 . . . . . 150 . . . . . Destroy Structure 708 | . 5 13 . . 31 74 . . . 74 10 372 . . 36 33 60 Partial Spotted 45 | . . . . . 15 . . . . . . . . . . 30 . Lose Combat Pursuer 855 | . . . . 15 75 90 . . . 30 . 45 . . 105 390 105 Influence Decreases 7044 | 5 194 119 54 112 336 1087 458 318 110 259 400 716 829 291 727 500 529 Entered New Map 2439 | . . . 54 . 37 221 288 318 . . 240 81 575 161 223 80 161 Time Decay 3769 | 5 194 119 . 92 289 686 170 . 104 239 160 505 254 110 294 310 238 Lost Part 666 | . . . . . 10 30 . . 6 20 . 130 . 20 210 110 130 Lost Ally 20 | . . . . 20 . . . . . . . . . . . . . Purge Threat 150 | . . . . . . 150 . . . . . . . . . . . Squads Dispatched 75 | . 2 . . . 9 12 . . . 13 2 18 . . 3 10 6 Investigation 14 | . 1 . . . 1 3 . . . 2 1 1 . . . 2 3 Extermination 18 | . . . . . . 5 . . . 2 1 4 . . 1 3 2 Reinforcement 26 | . 1 . . . 5 3 . . . 4 . 5 . . 2 5 1 Assault 11 | . . . . . 3 1 . . . 2 . 5 . . . . . Garrison 6 | . . . . . . . . . . 3 . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . 3 . . . 1 2 Construction Impeded 9 | . . . . . 3 1 . . . 2 . 1 . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Distress Signals 21 | . 1 . . . 6 2 . . . . . 5 . . 2 4 1 Communications Jammed 3 | . . . . . . . . . . . . 3 . . . . . Distress Signals 3 | . . . . . . . . . . . . 3 . . . . . Times Spotted 349 | . 9 4 . 14 33 53 . . 5 24 4 82 5 7 26 61 22 Peak Tracking Total 21 | . 3 3 . 3 6 6 . . 4 7 2 9 4 4 21 21 6 Tactical Retreats 26 | . . . . 2 2 4 . . . 2 . 2 . . 2 8 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 6 | . 1 . . . . 1 . . . . . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 4 | . . 2 . . . . . . . 1 . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 7 | . . 5 . . . . . . . 1 . . . . . 1 . Triggered 4 | . . 2 . . . . . . . 1 . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . 1 1 . . 1 2 2 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 37 | . 2 . . . 4 4 . . . 6 . 16 . . 2 1 2 Max in Single Turn 6 | . 1 . . . 1 2 . . . 4 . 6 . . 1 1 1 Garrison Access 4 | . . . . . . 2 . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 62 | . 3 . 2 . 3 19 . 3 . 8 2 6 . . 3 4 9 Terminals 27 | . 3 . . . 2 8 . . . 3 2 2 . . . 2 5 Fabricators 4 | . . . . . . 4 . . . . . . . . . . . Repair Stations 6 | . . . . . . 2 . . . 1 . 2 . . . 1 . Recycling Units 6 | . . . . . . 1 . . . . . 1 . . 2 . 2 Scanalyzers 10 | . . . . . 1 1 . . . 4 . 1 . . 1 1 1 Garrison Access 4 | . . . . . . 3 . . . . . . . . . . 1 Total Hacks 167 | . 8 . 2 . 9 42 . 27 . 26 8 16 . . 5 9 15 Successful 75 | . 3 . 2 . 4 21 . 27 . 7 2 8 . . . . 1 Failed 91 | . 5 . . . 5 21 . . . 19 6 7 . . 5 9 14 Catastrophic 24 | . . . . . 3 2 . . . 3 1 3 . . 2 3 7 Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . Manual 41 | . 8 . 1 . 3 16 . . . 5 . . . . . 4 4 Terminals 69 | . 8 . . . 3 20 . . . 12 8 4 . . . 5 9 Fabricators 6 | . . . . . . 6 . . . . . . . . . . . Repair Stations 19 | . . . . . . 5 . . . 4 . 8 . . . 2 . Recycling Units 10 | . . . . . . 3 . . . . . 1 . . 4 . 2 Scanalyzers 28 | . . . . . 6 4 . . . 10 . 3 . . 1 2 2 Garrison Access 6 | . . . . . . 4 . . . . . . . . . . 2 Terminal Hacks 42 | . 3 . 2 . . 5 . 27 . 2 2 1 . . . . . Record 7 | . . . 1 . . . . 6 . . . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . . . . . Zone Layout 5 | . . . . . . 2 . . . 1 1 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . 2 . . . 2 . 5 . . . . . Scan Component 5 | . . . . . . 1 . . . 1 . 3 . . . . . Repair 4 | . . . . . . 1 . . . 1 . 2 . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . . 1 . . . . 1 Retrieve Components 3 | . . . . . . 1 . . . . . 1 . . . . 1 Scanalyzer 8 | . . . . . 3 2 . . . 2 . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Study 7 | . . . . . 2 2 . . . 2 . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . . . . . 1 9 . . . 1 . . . . . . . Terminals 5 | . . . . . 1 3 . . . 1 . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . Botnet 2 | . . . . . . 1 . . . 1 . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . Search 1 | . . . . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . Liberate 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . . . Decoy 1 | . . . . . . 1 . . . . . . . . . . . Intercept 1 | . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 . . . 3 14 . . . 8 2 5 . . 3 4 8 Full Trace Events 11 | . . . . . 1 2 . . . 2 1 1 . . . 1 3 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 2 2 . . . 2 . 1 . . . . . Parts Repaired 4 | . . . . . . 1 . . . 1 . 2 . . . . . Time 166 | . . . . . . 22 . . . 44 . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . 8 . . . . . 1 . . . . 2 Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . . . 1 . 2 . . . . . Machine Destruction 3 | . . . . . . . . . . 1 . 2 . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Total Allies 3 | . . . . 3 . . . . . . . . . . . . . Largest Group 3 | . . . . 3 1 . . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 8 . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 8 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . 20 3 . . . . . . . . . . . . Total Damage 230 | . . . . 220 10 . . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 8241 | . 30 . . . 22 3551 356 172 1121 1324 195 229 549 231 94 365 2 Sensors 30 | . 30 . . . . . . . . . . . . . . . . Terrain 365 | . . . . . . . . . . . . . . . . 365 . Seismic 2059 | . . . . . . . 354 172 746 . . . 523 231 33 . . T.N.C. 6741 | . . . . . 22 3551 356 172 1121 1324 195 . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . 2 Jamming 1103 | . . . . . . . . . . . . 229 549 231 94 . . Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Turns Passed 16448 | 136 798 1213 657 1704 831 3551 356 172 1121 1324 321 1640 549 231 644 692 508 Spaces Moved 7720 | 68 412 720 276 644 269 1506 168 81 462 551 181 597 247 78 367 525 568 Core 598 | 2 . . . . . . . . . . . . . . 104 403 89 Treads 4960 | 66 412 720 276 644 269 685 168 81 462 2 181 597 247 28 . 122 . Legs 313 | . . . . . . . . . . . . . . 50 263 . . Wheels 1370 | . . . . . . 821 . . . 549 . . . . . . . Hover 473 | . . . . . . . . . . . . . . . . . 473 Flight 6 | . . . . . . . . . . . . . . . . . 6 Fastest Speed 32 | 50 160 160 160 240 160 145 206 206 206 135 160 160 163 163 50 50 32 Average Speed 167 | 156 160 160 236 240 201 184 206 206 217 145 160 167 212 242 113 77 59 Slowest Speed 285 | 160 160 160 240 240 240 250 206 206 246 160 160 229 229 285 260 170 150 Overloaded Moves 4 | . . . . . . . . . . . . . . . . . 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 2 Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 58 97 69 98 30 47 31 69 71 19 6 21 47 10 21 24 22 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 1 . . . 1 . . . . 1 . . . . Known Exits Taken 3 | . . . . . . 1 . . . . 1 . . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 7 | . . 1 . 2 . . 2 . . . . . 2 . . . . Spaces Dug 108 | . . 9 . . . 11 . . 6 8 3 37 . . 12 3 19 Terrain Destroyed 500 | . 5 18 . . 23 86 . . 26 77 5 198 7 . 21 10 24 Melee 18 | . . . . . . . . . . . . . . . . 3 15 Projectile 124 | . . . . . 4 8 . . 7 10 5 57 7 . 21 . 5 AOE 353 | . 5 18 . . 17 75 . . 19 67 . 141 . . . 7 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp Res Res Acc Total 10116 | 88 521 761 281 744 441 2047 178 87 527 940 203 1003 262 104 547 719 663 Wait 1221 | 2 61 4 . 60 78 304 4 . 23 241 8 216 1 2 75 101 41 Move 7702 | 67 411 719 275 643 268 1505 167 80 461 551 181 596 246 77 367 524 564 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 132 | 7 13 5 4 3 11 33 2 1 2 9 4 17 5 3 9 4 . Fast Attach 93 | 6 4 1 . 1 2 12 . 2 1 17 1 8 . 6 5 13 14 Attach 56 | . . . . . 5 8 . 1 2 5 1 14 2 1 10 2 5 Detach 30 | . 1 1 . . . 5 . . . 9 . 4 1 1 6 2 . Swap 99 | . 2 6 1 5 9 34 3 . 6 14 2 12 1 . 3 . 1 Drop 137 | . 9 7 1 4 10 31 2 3 1 20 2 12 1 2 27 5 . Fire 534 | 3 18 12 . 24 53 111 . . 31 73 4 117 5 12 41 20 10 Melee 49 | . . . . . . . . . . . . . . . . 23 26 Ram 4 | . . . . . . . . . . . . . . . 2 2 . Kick 2 | . . . . . . . . . . . . . . . 2 . . Crush 48 | 3 2 1 . 4 5 4 . . . . . 7 . . . 22 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 7 | . . 5 . . . . . . . 1 . . . . . 1 . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 9) 935 | -10/Materials | Entered Mines 972 | -10/Mines | Learned location of Recycling (-9) 1099 | -10/Mines | Found a hidden stash of uninstalled traps 1169 | -10/Mines | Discovered new exit (range 5) 1265 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1321 | -10/Mines | Discovered new exit (range 16) 1645 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1688 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1761 | -10/Mines | Found Prototype Device 1842 | -10/Mines | Learned 4 Materials zone layouts 1851 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2142 | -10/Mines | Discovered new exit (range 5) 2148 | -10/Mines | Entered Exiles 2204 | -10/Exiles | Met 8R-AWN 2242 | -10/Exiles | Met EX-HEX 2362 | -10/Exiles | Met EX-DEC 2403 | -10/Exiles | Learned location of Zion (-6) 2449 | -10/Exiles | Met EX-BIN 2482 | -10/Exiles | Aligned with FarCom system 2485 | -10/Exiles | Given EX-Vault access code 2547 | -10/Exiles | Opened EX-Vault 2561 | -10/Exiles | Found Superbattery 2610 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2783 | -10/Exiles | Discovered new exit (range 10) 2805 | -10/Exiles | Left Exiles lab with Superbattery 2805 | -10/Exiles | Entered Mines 3029 | -9/Mines | Discovered new exit (range 11) 3081 | -9/Mines | Learned Materials stockpile data 3225 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3230 | -9/Mines | Found Scrap Suit 3434 | -9/Mines | Assembled infested the area 3439 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4084 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4341 | -9/Mines | Learned location of Storage (-9) 4478 | -9/Mines | Discovered new exit (range 5) 4509 | -9/Mines | Entered Materials 4509 | -8/Materials | Accompanied by 1 ally 4509 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4782 | -8/Materials | Build established: Scavenger-Skirmisher 4829 | -8/Materials | Identified Exp. Sensor Array 5210 | -8/Materials | Destroyed 7 combat bots 5242 | -8/Materials | Discovered new exit (range 16) 5309 | -8/Materials | First assault squad dispatched 5312 | -8/Materials | Build established: Skirmisher 5340 | -8/Materials | Entered Factory 5340 | -7/Factory | Evolved 2 slots: Utility x2 5610 | -7/Factory | Identified exit to Lower Caves 6278 | -7/Factory | Build established: Tank 6989 | -7/Factory | Repaired Gauss Rifle 7304 | -7/Factory | Discovered new exit (range 9) 7502 | -7/Factory | Discovered new exit (range 15) 8540 | -7/Factory | First assault squad dispatched 8891 | -7/Factory | Entered Lower Caves 9197 | -7/Lower Caves | Build established: Gunner 9241 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9247 | -7/Lower Caves | Entered Data Miner 9247 | -7/Data Miner | Discovered new exit (range 6) 9290 | -7/Data Miner | Met Data Miner 9329 | -7/Data Miner | Learned location of Section 7 (-2) 9329 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9356 | -7/Data Miner | Received God Mode back door access code from Data Miner 9419 | -7/Data Miner | Entered Proximity Caves 9682 | -6/Proximity Caves | Spotted B-75 Beast 10305 | -6/Proximity Caves | Discovered new exit (range 13) 10477 | -6/Proximity Caves | Build established: Tank 10540 | -6/Proximity Caves | Entered Factory 10540 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10775 | -6/Factory | Repaired Hrd. Heavy Armor Plating 11733 | -6/Factory | Cargo convoy interrupted 11779 | -6/Factory | Discovered new exit (range 15) 11812 | -6/Factory | Found Prototype Hackware 11812 | -6/Factory | Identified Exp. System Shield 11819 | -6/Factory | Found PL-3XN's Ring of Power 11856 | -6/Factory | System corruption reached 10% 11864 | -6/Factory | Entered another Factory area 11864 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11922 | -5/Factory | Discovered new exit (range 4) 12061 | -5/Factory | Identified exit to Factory 12185 | -5/Factory | Entered another Factory area 12185 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12360 | -4/Factory | Build established: Hacker-Tank 12367 | -4/Factory | Repaired Imp. Grenade Launcher 12442 | -4/Factory | Repaired Imp. Heavy Treads 12605 | -4/Factory | Garrison activated, responded to threat 12938 | -4/Factory | Central database locked down 13064 | -4/Factory | Destroyed 7 combat bots 13185 | -4/Factory | First assault squad dispatched 13349 | -4/Factory | Incoming investigation squad redirected 13462 | -4/Factory | Incoming assault squad redirected 13550 | -4/Factory | System corruption reached 10% 13666 | -4/Factory | Incoming assault squad redirected 13715 | -4/Factory | Lost 7 parts (1p1n2u3w) 13808 | -4/Factory | Discovered new exit (range 11) 13825 | -4/Factory | Entered Upper Caves 14006 | -4/Upper Caves | Build established: Mutant 14036 | -4/Upper Caves | Learned location of Testing (-3) 14366 | -4/Upper Caves | Discovered new exit (range 3) 14374 | -4/Upper Caves | Entered another Upper Caves area 14480 | -4/Upper Caves | System corruption reached 30% 14586 | -4/Upper Caves | Discovered new exit (range 10) 14605 | -4/Upper Caves | Entered Research 14605 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14767 | -3/Research | Lost 9 parts (1p3n5u) 15225 | -3/Research | Core integrity fell below 50% 15245 | -3/Research | Discovered new exit (range 7) 15248 | -3/Research | Identified exit to Research 15249 | -3/Research | Entered another Research area 15249 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15280 | -2/Research | Lost 12 parts (1p4n6u1w) 15611 | -2/Research | Incoming investigation squad redirected 15659 | -2/Research | Build established: Assassin 15764 | -2/Research | Lost 6 parts (1p2u3w) 15936 | -2/Research | System corruption reached 10% 15936 | -2/Research | Discovered new exit (range 4) 15940 | -2/Research | Core integrity fell below 50% 15941 | -2/Research | Entered Access 15941 | -1/Access | Evolved 2 slots: Propulsion x2 15973 | -1/Access | Incoming investigation squad redirected 16026 | -1/Access | Build established: Mutant 16165 | -1/Access | Incoming investigation squad redirected 16424 | -1/Access | Spotted B-99 Colossus 16424 | -1/Access | Spotted B-99 Colossus 16438 | -1/Access | Core integrity fell below 50% 16448 | -1/Access | Discovered new exit (range 4) 16449 | *** | Escaped! Last Messages --------------- 16437_ B-99 Colossus activates siege mode. 16437_ Dismantling Sealed Heavy Doors with Imp. Plasma Cutter. 16437_ Imp. Plasma Cutter destroyed. 16437_ Penetrated by Slug. 16438_ Acquired 3 matter. 16438_ Slug penetrates Sealed Heavy Doors. 16441_ Adv. Targeting Computer destroyed. 16441_ Critical hit (Blast). 16441_ Penetrated by Slug. 16441_ Slug penetrates Sealed Heavy Doors. 16441_ Penetrated by Slug. 16441_ U-05 Engineer builds a Wall. 16444_ Penetrated by Slug. 16444_ Slug penetrates Main Access Shell. 16445_ Acquired 1 matter. 16448_ EXIT=FOUND 16448_ Slug penetrates Sealed Heavy Doors. 16448_ Penetrated by Slug. 16448_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ? ? #??????????????????????????????????????????? | | ???#??????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ? #???????????????????????????????????????? | | """""" #???????????????????????????????????????? | | """""" #???????????????????????????????????????? | | """""" #???????????????????????????????????????? | | """""" #???????????????????????????????????????? | | """""" #????????????????????????????w??????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #########??##########"??????????????????? | | "" "" # %"??" ???????????????????? | | """""[=[ #% BB """" % ???????????????????????? | | ######+#"#= BB %%% """""?????????????????????? | | % """" " "?????????????????????? | | % % "??" " "@ "?????????????????????? | | "??" " "" "?????????????????????? | | "??" " "?????????????????????? | | ######+### BB "??" """"""?????????????????????? | | ?????????# BB "??" ??????????????????????????? | | ?????????# "??" ??????????????????????????? | | ?????????#########??###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????s?????????????? | | ???????????????????????????????????sssp??????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????s????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Corruption Block 15 Armor Coverage 1200 Resistance: KI 30 Utility Shielding 90 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 35% | -7/Factory Hrd. Heavy Armor Plating | 28% | -6/Factory Imp. Grenade Launcher | 34% | -4/Factory Imp. Heavy Treads | 74% | -4/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Coil Gun | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Imp. Heavy Treads | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedHugeCleaver Manual? 0 Play Time 01:40:42 Cumulative 2058.2 hours Start 2025.12.25 @ 15:00:46 End 2025.12.25 @ 16:40:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1329 Rogue 1325 Adventurer 4 Explorer 0 Win Type 0 Total 281 Types 210/13/22/10/3/1/4/10/5/3 Lore% 98 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41c14611-16a7-441c-9fcc-2cff3f59f935