Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 17:04:08 Player: Zach Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1728) 1728 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 4260 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 48/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Terrain Scan Processor Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Shock Rifle Heavy Assault Rifle Great Maul > --- INVENTORY (4) ---- Medium Storage Unit Core Shielding EM Shotgun Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Airjet > --- UTILITY ---------- Large Matter Pod Terrain Scan Processor Targeting Computer Insulated Plating > --- WEAPON ----------- Ion Cannon Assault Cannon Rocket Launcher > --- INVENTORY -------- Carbon-fiber Leg Heat Sink Medium Matter Pod [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Targeting Computer Device Advanced Sensor Array Storage Medium Matter Pod Processor Targeting Computer Hackware System Shield Protection Power Shielding Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 90 | 7 14 45 8 5 11 Power 10 | 1 3 5 1 . . Engine 10 | 1 3 5 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 3 . 9 2 2 2 Treads 9 | 2 . 5 . . 2 Leg 6 | 1 . 4 1 . . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 2 | . . . . 2 . Utility 28 | 1 4 12 3 2 6 Device 2 | . 1 1 . . . Storage 11 | 1 2 3 2 . 3 Processor 4 | . . 3 . . 1 Hackware 2 | . . 2 . . . Protection 9 | . 1 3 1 2 2 Artifact . | . . . . . . Weapon 34 | 2 7 19 2 1 3 Energy Gun 9 | . . 8 . . 1 Energy Cannon 7 | . 2 4 1 . . Ballistic Gun 9 | 2 2 3 . 1 1 Ballistic Cannon 2 | . . 1 1 . . Launcher 2 | . 1 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 24 | . . 10 4 10 . Power 3 | . . 1 . 2 . Propulsion 7 | . . 2 2 3 . Utility 6 | . . 4 1 1 . Weapon 8 | . . 3 1 4 . Highest Loss Streak 9 | . . 2 2 9 . Average Slot Usage (%) 81 | . 97 81 89 74 49 Engine 10 | . 14 9 13 15 . Treads 13 | . 28 12 13 . 5 Leg 4 | . . 6 . 7 . Device 3 | . 5 5 . . . Storage 7 | . 17 4 9 . 8 Processor 12 | . . 14 18 18 18 Hackware 1 | . . 2 . . . Protection 4 | . 3 3 6 7 9 Energy Gun 4 | . . 7 4 . 6 Energy Cannon 7 | . 13 6 9 7 . Ballistic Gun 4 | . 6 4 . . 2 Ballistic Cannon 2 | . . 2 4 7 . Launcher 1 | . 5 . 9 1 . Naked Turns . | . . . . . . Heaviest Build 46 | 11 19 35 36 33 46 Greatest Support 43 | 40 40 43 43 15 40 Greatest Overweight (x) 6 | 1 . 4 3 2 6 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 12 | 6 6 10 4 4 12 Average Capacity 5 | 5 5 4 4 4 7 Most Carried 6 | 4 6 6 4 3 5 Average Carried 2 | 1 3 2 2 1 . Final Capacity 6 | 6 4 4 4 4 4 Final Carried 3 | 1 3 2 1 . 3 Class Distribution -------------------- 90% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1511 | 186 528 561 95 81 60 Remotely . | . . . . . . Salvage Created 1848 | . 480 822 415 71 60 Parts 99 | . 29 42 22 3 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 46 | . 13 19 9 4 1 Melee 1 | . . 1 . . . Guns 6 | . . 5 . . 1 Cannons 30 | . 9 12 5 4 . AOE 9 | . 4 1 4 . . Classes Destroyed 9 | . 5 2 1 1 . Worker 3 | . 1 1 1 . . Builder 3 | . 2 . 1 . . Watcher 6 | . 3 3 . . . Swarmer 11 | . 6 2 . 3 . Grunt 23 | . 7 12 4 . . Brawler 2 | . . 1 1 . . Duelist 1 | . . . . 1 . Sentry 8 | . . 4 3 . 1 Hunter 1 | . . . 1 . . Best Kill Streak 10 | . 6 7 10 2 1 Combat Bots Only 8 | . 5 5 8 2 1 Max Kills in Single Turn 3 | . 2 1 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3995 | . 520 1716 555 851 353 Core 901 | . 77 263 135 350 76 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 69 34 . . . Volleys Fired 150 | . 40 69 17 13 11 Largest 3 | . 2 3 3 3 2 Hottest 149 | . 86 149 137 124 73 Shots Fired 268 | . 59 133 34 28 14 Gun 86 | . 7 61 . 4 14 Cannon 155 | . 40 70 21 24 . Launcher 27 | . 12 2 13 . . Special . | . . . . . . Kinetic 86 | . 7 55 4 17 3 Thermal 104 | . . 76 17 11 . Explosive 27 | . 12 2 13 . . Electromagnetic 51 | . 40 . . . 11 Robot Hit Streak 11 | . 5 10 11 5 7 Robot Miss Streak 5 | . 4 5 3 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 158 | . 31 82 22 14 9 Core Hits 89 | . 24 34 23 6 2 Critical Hits 1 | . 1 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4016 | . 1089 1498 998 329 102 Guns 696 | . 38 531 . 25 102 Cannons 2230 | . 700 886 340 304 . Explosions 1064 | . 351 55 658 . . Melee . | . . . . . . Ramming 26 | . . 26 . . . Kinetic 828 | . 38 549 47 194 . Thermal 1327 | . 31 868 293 135 . Explosive 1033 | . 320 55 658 . . Electromagnetic 802 | . 700 . . . 102 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 15 . . . Average Corruption 12 | . . 12 . . . Corruption Purged . | . . . . . . Effects 50 | . . 50 . . . Message Errors 12 | . . 12 . . . Matter Fused 5 | . . 5 . . . Heat Flow Errors 4 | . . 4 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 5 | . . 5 . . . Data Loss (major) 2 | . . 2 . . . Misfires 1 | . . 1 . . . Misdirections 6 | . . 6 . . . Targeting Errors 10 | . . 10 . . . Weapon Failures 4 | . . 4 . . . Overload Shots . | . . . . . . Overflow Damage 136 | . 49 31 47 9 . Projectiles 81 | . 38 31 3 9 . Explosions 55 | . 11 . 44 . . Melee . | . . . . . . Knockbacks 4 | . . 1 . 3 . Impact . | . . . . . . Kinetic 4 | . . 1 . 3 . Secondary . | . . . . . . Self-Inflicted Damage 186 | . 110 38 38 . . Shots 9 | . 5 1 3 . . Rammed 7 | . . 7 . . . Targets Rammed 9 | . . 9 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 453 | . 86 391 445 453 8 Average Temperature 125 | . 30 106 211 209 5 Received Heat Transfer 1176 | . 156 579 144 261 36 Effects 19 | . . 2 13 4 . Shutdowns 3 | . . . 2 1 . Energy Bleed 3 | . . 1 1 1 . Interference 2 | . . . 2 . . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . . 1 . . Damage (major) 8 | . . . 7 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . 3 . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 1 . . Heat Transferred 2423 | . 50 1670 481 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 475 | . 352 293 475 368 219 Initial 308 | . . 148 115 308 174 Average 147 | . 127 117 276 331 180 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 67 | 100 65 79 41 . 66 Level 1 30 | . 34 20 21 100 33 Level 2 1 | . . . 37 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 3 6 . 2 Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 7 | . 1 1 3 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 20 35 20 20 5 Peak Tracking Total 14 | . 4 4 5 14 5 Tactical Retreats 7 | . . 4 2 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 11 | . 6 4 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 12 | . 5 5 1 . 1 Terminals 9 | . 4 4 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 62 | . 27 29 4 . 2 Successful 40 | . 19 20 1 . . Failed 22 | . 8 9 3 . 2 Catastrophic 4 | . 1 1 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 20 23 . . 2 Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 4 . . Terminal Hacks 28 | . 13 15 . . . Record 7 | . 3 4 . . . Robot Analysis 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . . 1 . . . Alert Level 6 | . 2 4 . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 3 | . 2 1 . . . Security Status 1 | . 1 . . . . Surveillance Status 2 | . 2 . . . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 2 | . 2 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 5 1 . 1 Full Trace Events 12 | . 5 5 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 64 | . . 64 . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 134 | . 134 . . . . Retrieved Matter 171 | . 171 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3382 | 111 738 1680 175 250 428 Spaces Moved 1722 | 57 365 915 62 167 156 Core 374 | 15 . 225 . 34 100 Treads 1030 | 41 365 515 53 . 56 Legs 283 | 1 . 175 3 104 . Wheels . | . . . . . . Hover 6 | . . . 6 . . Flight 29 | . . . . 29 . Fastest Speed 37 | 50 160 100 150 37 50 Average Speed 155 | 131 160 147 172 112 238 Slowest Speed 350 | 160 160 250 260 180 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 50 47 10 35 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 142 | . 61 9 72 . . Melee . | . . . . . . Projectile 5 | . . 3 2 . . AOE 137 | . 61 6 70 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2200 | 93 470 1134 99 203 201 Wait 45 | 23 7 10 . . 5 Move 1715 | 56 364 914 61 164 156 Hop 1 | . . . . 1 . Pick Up 104 | 4 25 49 8 4 14 Fast Attach 5 | 4 1 . . . . Attach 65 | 3 8 32 7 5 10 Detach 4 | 1 1 2 . . . Swap 20 | . 5 13 1 . 1 Drop 67 | 2 19 36 5 1 4 Fire 150 | . 40 69 17 13 11 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . . 9 . . . Crush . | . . . . . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 5) 736 | -10/Materials | Discovered new exit (range 16) 850 | -10/Materials | Entered another Materials area 850 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1882 | -9/Materials | System corruption reached 10% 1906 | -9/Materials | Discovered new exit (range 16) 2127 | -9/Materials | Core integrity fell below 50% 2349 | -9/Materials | Repaired Imp. Treads 2451 | -9/Materials | Discovered new exit (range 10) 2530 | -9/Materials | Entered another Materials area 2530 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2673 | -8/Materials | Destroyed 8 combat bots 2675 | -8/Materials | Identified exit to Garrison 2705 | -8/Materials | Entered Garrison 2742 | -8/Garrison | Triggered checkpoint 2906 | -8/Garrison | Triggered checkpoint 2927 | -8/Garrison | Core integrity fell below 50% 2933 | -8/Garrison | Triggered checkpoint 2944 | -8/Garrison | Core integrity fell below 20% 2949 | -8/Garrison | Discovered new exit (range 10) 2955 | -8/Garrison | Entered Materials 2970 | -8/Materials | Lost 9 parts (2p3n1u3w) 3383 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Acquired Hvy. Assault Rifle. Acquired Lgt. Treads. Acquired Core Shielding. Acquired Weight Redist. System. Slug penetrates Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. Acquired Great Maul. Slug penetrates Wall. Acquired Hcp. Storage Unit. Slug penetrates Wall. Acquired Armor Integrity Analyzer. Slug penetrates Wall. Dropped Hcp. Storage Unit. Slug penetrates Wall. Acquired Unknown Energy Gun. R-06 Scavenger collects Weight Redist. System. Slug penetrates Wall. Penetrated by Slug. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????########????? | | ???????????????????????????########### #????? | | ???????????????????????????# # "" #????? | | ???????????????????????????# """ """ # T" ##???? | | ???????????????????????????# """ """ # "" #???? | | ???????????????????????????# """ """ # ##???? | | ???????????????????????????# # #????? | | ???????????????????????????# ##+#####????? | | ???????????????????????????# ## #????????? | | ???????????????????????????# ## #????????? | | ???????????????????????????#####+###### ########## | | ???????????????????????######## | | ???????????????????????# = # ################ | | ???????????????????????# # #??????????????? | | ???????????????????????# / + #??????????????? | | ???????????????????????# !/ # #??????????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# @ # #??????????????? | | ???????????????????????###/#### #??????????????? | | ???????????????????????? w ? #??????????????? | | ??????????????????????? h #??????????????? | | ?????????????????????? #??????????????? | | ???????????????????? " #??????????????? | | ??????????????????? "G" #??????????????? | | ?????????????????? """ """ " " ??????????????? | | ????????????????# """ """ w ????????????? | | ??????????????? /???"" """ ""???????????? | | ???????????????????? ? a ?"????????????? | | ???????????????????? ??? ?????????????? | | ????????????????????"" ???? ""? ???????????????? | | ?????????????????????"????? ""??????????????????? | | ??????????????????????????? "???????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 17 Energy Capacity 415 Matter Stores 400 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Power Shielding 33 Evasion (%) 51 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency System Compromised Challenges ------------ None Game ------ Seed MediumMiniTriangulator Manual? 0 Play Time 01:02:42 Cumulative 11.2 hours Start 2022.02.05 @ 16:01:49 End 2022.02.05 @ 17:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07711661-05ea-45f1-9897-4d81cdf556a7