Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 17:53:50 // Winter2022/Polymind

Player: HeartGrenade

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (27)      135
Value Destroyed (1000)     1000
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (6533)               6533
              TOTAL SCORE: 12408

 Bonus
-------
Polymind Skill             5313
Pacifist                   270
Follower Combat Kills      350
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     0/0
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (0) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON -----------
               AWS/EX-DEC
>              --- INVENTORY --------
               Deploy-a-Sentry
[Rating: 99]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Flight Unit
Utility                    EX Chip 1
  Device                   Advanced Heat Sink
  Storage                  Small Matter Pod
  Processor                Advanced Launcher Guidance Computer
  Hackware                 EX Chip 1
  Protection               Improved Medium Armor Plating
Weapon                     AWS/EX-DEC
  Energy Gun               AWS/EX-DEC
  Ballistic Gun            KE Penetrator
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 14   | .   1   .   .   .   1   .   4   .   .   .   .   8   
  Power                    3    | .   1   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Utility                  5    | .   .   .   .   .   1   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      6    | .   1   .   .   .   1   .   3   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   57  100 68  96  92  92  93  100 100 100 87  60  
  Engine                   11   | .   12  25  3   3   3   4   12  25  25  25  21  4   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Wheel                    19   | .   17  .   .   .   .   .   23  50  50  50  43  4   
  Hover                    2    | .   .   .   1   3   3   2   1   .   .   .   .   5   
  Device                   3    | .   8   .   .   .   .   1   8   .   .   .   .   13  
  Storage                  8    | .   8   .   .   .   .   .   7   25  25  25  21  .   
  Processor                7    | .   .   .   9   15  15  14  6   .   .   .   .   9   
  Hackware                 26   | .   .   .   44  69  65  59  27  .   .   .   .   .   
  Energy Gun               1    | .   .   .   1   3   3   2   .   .   .   .   .   4   
Naked Turns                222  | .   34  .   33  .   .   1   3   .   .   .   27  124 
Heaviest Build             33   | .   9   4   21  21  21  21  21  4   4   4   4   33  
  Greatest Support         64   | 3   32  8   21  21  21  30  21  20  20  20  20  64  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   4   .   1   1   1   1   1   1   1   1   1   6   
  Average Capacity         .    | .   1   .   .   1   1   .   .   1   1   1   .   .   
  Most Carried             3    | .   3   .   1   1   1   1   1   .   .   .   .   3   
  Average Carried          .    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Final Capacity           1    | .   .   .   1   1   1   1   1   1   1   1   .   .   
  Final Carried            1    | .   .   .   1   1   1   1   .   .   .   .   .   .   

 Class Distribution 
--------------------
 40% | Tinkerer
 34% | Worker
  5% | Cogmind
  5% | Sentry
  4% | Tunneler
  3% | Watcher

 Dominant Class 
----------------
  Cogmind | -10/Materials
  Swarmer | -10/Mines
 Tinkerer | -10/Exiles
 Tinkerer | -9/Mines
 Tinkerer | -8/Materials
 Tinkerer | -7/Factory
 Tinkerer | -6/Factory
   Worker | -6/Lower Caves
   Worker | -6/Lower Caves
   Worker | -6/Zion
   Worker | -5/Proximity Caves
   Sentry | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Matter Collected           103  | .   .   .   .   .   .   .   50  .   .   .   .   53  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1293 | .   .   .   .   .   232 360 145 .   .   .   .   556 
  Parts                    55   | .   .   .   .   .   13  14  9   .   .   .   .   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  23   | .   .   .   .   .   7   7   4   .   .   .   .   5   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     19   | .   .   .   .   .   7   5   2   .   .   .   .   5   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          7    | .   .   .   .   .   3   1   1   .   .   .   .   2   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   4   3   1   .   .   .   .   .   
  Grunt                    11   | .   .   .   .   .   3   2   3   .   .   .   .   3   
  Sentry                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           4    | .   .   .   .   .   3   3   4   .   .   .   .   2   
  Combat Bots Only         3    | .   .   .   .   .   3   3   3   .   .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               3536 | .    250  .    .    .    161  237  469  .    .    .    415  2004 
  Core                     1884 | .    143  .    .    .    15   89   226  .    .    .    394  1017 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  11   | .    .    .    .    .    .    11   .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    42   97   87   .    .    .    .    27   .    
Volleys Fired              30   | .    .    .    .    .    .    .    5    .    .    .    .    25   
  Largest                  2    | .    .    .    .    .    .    .    1    .    .    .    .    2    
  Hottest                  114  | .    .    .    .    .    .    .    100  .    .    .    .    114  
Shots Fired                80   | .    .    .    .    .    15   11   17   .    .    .    .    37   
  Gun                      75   | .    .    .    .    .    15   11   12   .    .    .    .    37   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Thermal                  30   | .    .    .    .    .    .    .    5    .    .    .    .    25   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          38   | .    .    .    .    .    15   11   12   .    .    .    .    .    
  Robot Hit Streak         16   | .    .    .    .    .    12   15   16   .    .    .    .    7    
  Robot Miss Streak        3    | .    .    .    .    .    1    1    2    .    .    .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               38   | .    .    .    .    .    15   11   12   .    .    .    .    .    
Shots Hit Robots           74   | .    .    .    .    .    15   21   14   .    .    .    .    24   
  Core Hits                51   | .    .    .    .    .    11   14   10   .    .    .    .    16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    1    4    .    .    .    .    .    .    
    Corrupt                4    | .    .    .    .    .    1    3    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              12   | .    .    .    .    .    .    12   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    12   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2300 | .    .    .    .    .    485  663  382  .    .    .    .    770  
  Guns                     1841 | .    .    .    .    .    485  276  310  .    .    .    .    770  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    387  | .    .    .    .    .    .    387  .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  306  | .    .    .    .    .    .    .    .    .    .    .    .    306  
  Thermal                  536  | .    .    .    .    .    .    .    72   .    .    .    .    464  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1071 | .    .    .    .    .    485  276  310  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 387  | .    .    .    .    .    .    387  .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    .    .    32   .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    32   | .    .    .    .    .    .    32   .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        386  | .    4    .    .    .    8    3    230  .    .    .    11   386  
  Average Temperature      101  | .    2    .    .    .    3    3    85   .    .    .    5    127  
  Received Heat Transfer   1222 | .    33   .    .    .    36   90   195  .    .    .    114  754  
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    3    4    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         853  | .    .    .    .    .    .    .    150  .    .    .    .    703  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             343  | .   50  19  .   30  318 154 296 .   .   .   .   343 
  Initial                  144  | .   .   19  .   .   11  144 12  .   .   .   .   .   
  Average                  102  | .   24  19  .   12  168 58  149 .   .   .   .   130 
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   .   .   .   .   1   
  Low Security (%)         86   | 100 100 100 .   100 68  100 74  .   .   .   .   79  
  Level 1                  13   | .   .   .   .   .   31  .   25  .   .   .   .   20  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   .   .   2   10  5   .   .   .   .   5   
  Investigation            13   | .   1   .   .   .   1   5   4   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   1   2   1   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           6    | .   3   .   .   .   1   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   18  .   1   2   12  11  20  .   .   .   11  23  
  Peak Tracking Total      11   | .   8   .   .   2   5   5   7   .   .   .   11  8   
  Tactical Retreats        15   | .   .   .   .   1   4   .   8   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            9    | .   1   .   .   .   1   .   1   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   7   4   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          25   | .   1   .   1   .   1   8   5   .   .   .   1   8   
  Terminals                14   | .   1   .   .   .   .   4   3   .   .   .   1   5   
  Fabricators              8    | .   .   .   .   .   .   4   2   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   2   .   1   .   1   37  12  .   .   .   1   18  
  Successful               39   | .   1   .   1   .   1   26  5   .   .   .   1   4   
  Failed                   33   | .   1   .   .   .   .   11  7   .   .   .   .   14  
    Catastrophic           5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   2   .   .   .   1   24  8   .   .   .   .   11  
  Terminals                54   | .   2   .   .   .   .   30  8   .   .   .   1   13  
  Fabricators              15   | .   .   .   .   .   .   7   4   .   .   .   .   4   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   .   .   1   .   .   17  1   .   .   .   1   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   7   4   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           7    | .   .   .   .   .   .   4   2   .   .   .   .   1   
  Build                    5    | .   .   .   .   .   .   3   2   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   1   2   .   .   .   .   .   .   
  Terminals                3    | .   1   .   .   .   .   2   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   .   6   5   .   .   .   .   7   
  Full Trace Events        9    | .   .   .   .   .   .   4   3   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   2   .   .   .   3   .   .   
  Robots Built             14   | .   .   .   .   .   .   8   6   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   298  | .   .   .   .   .   .   187 111 .   .   .   .   .   
  Total Robot Build Rating 58   | .   .   .   .   .   .   34  24  .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   2   .   .   .   .   .   1   .   .   .   .   4   
  Non-combat               5    | .   1   .   .   .   .   .   1   .   .   .   .   3   
  Combat                   2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        9    | .   2   .   .   .   .   .   1   .   .   .   .   6   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_shortcuts           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               19   | .    .    .    .    .    .    12   6    .    .    .    .    1    
  Largest Group            3    | .    .    .    .    .    .    3    3    .    .    .    .    1    
  Highest-Rated Group      93   | .    .    .    .    .    .    93   90   .    .    .    .    49   
  Highest-Rated Ally       49   | .    .    .    .    .    .    41   30   .    .    .    .    49   
Total Orders               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               92   | .    .    .    .    .    .    48   33   .    .    .    .    11   
  Total Damage             3059 | .    .    .    .    .    .    1247 1146 .    .    .    .    666  
  Kills                    18   | .    .    .    .    .    .    9    5    .    .    .    .    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       10   | .   2   .   .   .   .   2   2   .   .   .   .   4   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Turns Passed               3969 | 9   76  19  138 103 221 979 666 201 257 497 236 567 
Spaces Moved               4453 | 18  120 50  217 107 254 856 708 251 321 621 291 639 
  Core                     530  | 18  64  .   66  .   .   2   6   .   .   .   56  318 
  Treads                   87   | .   .   .   .   .   .   .   .   .   .   .   .   87  
  Legs                     39   | .   .   .   .   .   .   39  .   .   .   .   .   .   
  Wheels                   1952 | .   28  .   .   .   .   .   423 251 321 621 235 73  
  Hover                    1730 | .   .   .   114 107 254 815 279 .   .   .   .   161 
  Flight                   115  | .   28  50  37  .   .   .   .   .   .   .   .   .   
  Fastest Speed            37   | 50  37  37  37  80  80  50  50  80  80  80  50  50  
  Average Speed            76   | 50  58  37  63  80  80  81  79  80  80  80  74  70  
  Slowest Speed            160  | 50  100 37  80  80  80  120 80  80  80  80  80  160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 3   33  13  64  37  35  20  18  55  57  77  44  22  
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     3    | .   .   .   1   .   .   .   .   .   .   2   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   1   1   .   .   .   1   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   .   .   1   1   1   .   .   
Scrap Searched             5    | .   .   .   .   1   .   .   .   1   1   1   1   .   
Spaces Dug                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      4941 | 17   125  49   216  124  271  1120 793  250  320  620  310  726  
  Wait                     437  | .    3    .    .    18   18   253  81   .    .    .    20   44   
  Move                     4439 | 17   119  49   216  106  253  855  705  250  320  620  290  639  
  Hop                      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Pick Up                  3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     30   | .    .    .    .    .    .    .    5    .    .    .    .    25   
  Melee                    12   | .    .    .    .    .    .    12   .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11   | .    .    .    .    .    .    .    .    .    .    .    .    11   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / [Low])
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2)

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   10 | -11/Scrapyard      | Entered Materials
   61 | -10/Materials      | Discovered new exit (range 14)
   72 | -10/Materials      | Core integrity fell below 50%
   85 | -10/Materials      | Discovered new exit (range 6)
   86 | -10/Materials      | Entered Mines
  103 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  103 | -10/Mines          | Discovered new exit (range 5)
  105 | -10/Mines          | Entered Exiles
  115 | -10/Exiles         | Met 8R-AWN
  125 | -10/Exiles         | Met EX-HEX
  144 | -10/Exiles         | Met EX-DEC
  152 | -10/Exiles         | Took control of EX-DEC (ally)
  172 | -10/Exiles         | Met EX-BIN
  183 | -10/Exiles         | Aligned with FarCom system
  184 | -10/Exiles         | Given EX-Vault access code
  210 | -10/Exiles         | Learned location of Zion (-6)
  234 | -10/Exiles         | Discovered new exit (range 12)
  243 | -10/Exiles         | Left Exiles lab with Deploy-a-Sentry
  243 | -10/Exiles         | Entered Mines
  342 | -9/Mines           | Learned Materials terminal intel
  343 | -9/Mines           | Discovered new exit (range 4)
  346 | -9/Mines           | Entered Materials
  347 | -8/Materials       | Loaded intel: 12 terminal locations
  545 | -8/Materials       | Discovered new exit (range 15)
  567 | -8/Materials       | Entered Factory
  580 | -7/Factory         | Identified exit to Factory
  668 | -7/Factory         | Fabricated H-66 Slayer?
  918 | -7/Factory         | Discovered new exit (range 13)
 1038 | -7/Factory         | Fabricated L-41 Fighter (x3)
 1231 | -7/Factory         | Took control of EX-DEC (ally)
 1442 | -7/Factory         | Fabricated L-41 Fighter?
 1546 | -7/Factory         | Entered another Factory area
 1546 | -6/Factory         | Accompanied by 1 ally
 1620 | -6/Factory         | Fabricated L-41 Fighter (x3)
 1732 | -6/Factory         | Lost 3 parts (2u1w)
 1747 | -6/Factory         | DAS Turret deployed
 1748 | -6/Factory         | Fabricated L-41 Fighter?
 2074 | -6/Factory         | Identified exit to Lower Caves
 2212 | -6/Factory         | Entered Lower Caves
 2401 | -6/Lower Caves     | Spotted B-75 Beast
 2404 | -6/Lower Caves     | Discovered new exit (range 13)
 2413 | -6/Lower Caves     | Entered another Lower Caves area
 2511 | -6/Lower Caves     | Spotted B-75 Beast
 2660 | -6/Lower Caves     | Discovered new exit (range 11)
 2670 | -6/Lower Caves     | Entered Zion
 2725 | -6/Zion            | Discovered new exit (range 8)
 2947 | -6/Zion            | Rebuked by Imprinter
 2968 | -6/Zion            | Given A8's code to call for help
 3167 | -6/Zion            | Entered Proximity Caves
 3182 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 3198 | -5/Proximity Caves | Identified exit to Factory
 3369 | -5/Proximity Caves | Entered a huge 0b10 base via the front door
 3372 | -5/Proximity Caves | Spotted B-75 Beast
 3388 | -5/Proximity Caves | Core integrity fell below 50%
 3403 | -5/Proximity Caves | Entered Factory
 3404 | -5/Factory         | Identified exit to Upper Caves
 3404 | -5/Factory         | Identified exit to Extension
 3405 | -5/Factory         | Loaded intel: 167 non-interactive machine locations
 3903 | -5/Factory         | Core integrity fell below 50%
 3938 | -5/Factory         | Lost 6 parts (1p4n1u)
 3939 | -5/Factory         | Core integrity fell below 20%
 3941 | -5/Factory         | Discovered new exit (range 14)
 3970 | -5/Factory         | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
03893_ Critical hit (Burn: +50).
03894_ Com. Wheel destroyed. <x2>
03899_ Hpw. Tractor Beam destroyed.
03903_ Com. Wheel destroyed.
03905_ Imp. Ion Engine destroyed.
03907_ Com. Wheel destroyed.
03907_ Released control of R-10 Processor.
03911_ Critical hit (Burn: +37).
03921_ Slug penetrates Wall.
03922_ Connecting with Terminal...
03922_ ALERT: Suspicious activity at Terminal F010. Dispatching
  Investigation squad.
03926_ Penetrated by Slug.
03929_ T-07 Excavator destroyed.
03932_ Penetrated by Slug.
03939_ ALERT: Cargo convoy en route, clear transfer corridor.
03941_ EXIT=FOUND
03942_ Critical hit (Burn: +37).
03946_ Connecting with Terminal...
03947_ Terminal disabled.

 Map 
-----
+----------------------------------------------------+
| ?????#         #????# T??????????????????????????? |
| ?????#         ##???#  ??????????????????????????? |
| ?????#         "#???# #??????????????????????????? |
| ?????#     %!  ##???# #??????????????????????????? |
| ?????#         #????# #??????????????????????????? |
| ?????###     ########+#####??????????????????????? |
| ???????#     #            #??????????????????????? |
| ??######     # !          #??????????????????????? |
| ??     #     #    """ """ #??????????????????????? |
| #      #     #    """ """ #??????????????????????? |
| #  """ #     #    """ """ #??????????????????????? |
| #  """ #     #   g   g    #??????????????????????? |
| #! """ #     # !  """g    #??????????????????????? |
| #      #     #    """     #??????????????????????? |
| #  """ +     #  [g"""    "#??????????????????????? |
| #  """ #     #       g    #??????????????????????? |
| #* """ #     #       = [ "#??????????????????????? |
| #      #     #            #??????????????????????? |
| #  """ #     ###;#+#########?????????????????????? |
| #  """ #     Y             #?????????????????????? |
| #! """ #                   #?????????????????????? |
| #      "                   #?????????????????????? |
| ########                   #?????????????????????? |
| ???????#                   #?????????????????????? |
| ???????###########+###     #?????????????????????? |
| ?????????????????????#   @ #?????????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#    <  #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#########???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          24
Energy Capacity            265
Matter Stores              100
Matter Capacity            100
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Resistance: EX             50
Resistance: EM             90
Resistance: I              25
Resistance: S              25
Resistance: P              25
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                62
Melee Accuracy             6
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
         Field Propulsion Drive | -6/Zion | Archive
      0b10 Decoder Chip [Scout] | -6/Zion | Archive
             Matter Neutralizer | -6/Zion | Archive
            Imp. Core Shielding | -6/Zion | Archive
             Adv. Plasma Cannon | -6/Zion | Archive
             Imp. Medium Treads | -6/Zion | Archive
 Adv. System Restoration Module | -6/Zion | Archive
   Lgt. Angular Momentum Engine | -6/Zion | Archive
             Lrn. Proton Cannon | -6/Zion | Archive
        Adv. Signal Interpreter | -6/Zion | Archive
                Hardcell Cannon | -6/Zion | Archive
           Imp. Remote Datajack | -6/Zion | Archive
                    Force Field | -6/Zion | Archive
                       Arm. Leg | -6/Zion | Archive
                    Tesla Rifle | -6/Zion | Archive

 Robot Schematics 
------------------
        H-66 Slayer | -7/Factory | Hacked
       L-41 Fighter | -7/Factory | Hacked
 O-24 Administrator | -6/Zion    | Archive
      A-15 Conveyor | -6/Zion    | Archive
     R-06 Scavenger | -6/Zion    | Archive

 Fabricated
------------
  H-66 Slayer | x2 | -7/Factory 
 L-41 Fighter | x3 | -7/Factory 
 L-41 Fighter | x3 | -7/Factory 
 L-41 Fighter | x3 | -6/Factory 
 L-41 Fighter | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Hosts                      11   | .   2   .   1   .   .   2   2   .   .   .   .   4   
  Combat Hostiles          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Allies                   3    | .   .   .   1   .   .   2   .   .   .   .   .   .   
Unique Host Classes        9    | .   2   .   1   .   .   1   2   .   .   .   .   3   
Average Host Suspicion     60   | .   99  9   .   25  95  91  85  18  31  .   17  80  
  Unsuspicious Activity    172  | .   .   .   16  .   .   23  50  .   .   .   .   83  
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        334  | .   .   .   4   .   25  111 194 .   .   .   .   .   
  Used                     209  | .   11  .   33  .   .   48  10  .   .   .   .   107 
  Decayed                  143  | .   .   .   .   .   .   36  107 .   .   .   .   .   
  Highest Spend            74   | .   6   .   33  .   .   33  5   .   .   .   .   74  
Top 5 Hosts by Kills:
  EX-DEC (-10/Exiles: 12)
  Y-64 Sentinel (-5/Factory: 5)
  EX-DEC (-7/Factory: 3)
  Fighter 4b (-7/Factory: 2)
  T-07 Excavator (-6/Factory: 1)

 Game 
------
Seed              SmartbombControlDissipator
  Manual?         0
Play Time         00:41:07
  Cumulative      278.9 hours
  Start           2022.12.29 @ 17:13:10
  End             2022.12.29 @ 17:53:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           3/2/2/1/1/0/0/0/0
Lore%             85
Gallery%          82
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfc6206d-c792-432c-ba40-4602409e7ce3