Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 09:42:13

Player: Demise

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (168)     840
Value Destroyed (4809)     4809
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (1150)               1150
              TOTAL SCORE: 9939

 Bonus
-------
High Alert Combat Kills    1066
Follower Combat Kills      301
Friendly Fire              -217

 Cogmind 
---------
Core Integrity             0/700
Matter                     38/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Heat Sink
           Huge Storage Unit
  Improved Signal Interpreter
  Improved Utility Shielding
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
     Heavy Mace
>          --- INVENTORY (25) ---
           Cooling System
  Improved Cooling System
           Weight Redist. System
           Structural Scanner
           Machine Analyzer
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Improved Salvage Targeting Computer
           Reactive Plating
           Hacking Suite
           System Shield
           System Shield
  Improved System Shield
           Authchip [Propulsion]
           Authchip [Storage]
  Improved Field Recycling Unit (0)
           Gauss Rifle
           Magnetic Acceleration Cannon
     Heavy Rocket Launcher
  Improved Datajack
           Power Maul

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Signal Interpreter
  Improved Utility Shielding
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
    Cooled Ion Engine
   Armored Huge Wheel
  Advanced Heat Sink
           Cooling System
  Improved Cooling System
           Weight Redist. System
           Machine Analyzer
  Improved Sensor Array
  Improved Terrain Scanner
           Core Shielding
  Improved Utility Shielding
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
  Improved System Shield
           Authchip [Propulsion]
           Authchip [Storage]
           Gatling Laser
  Improved EM Pulse Cannon
  Enhanced Autogun
  Improved Datajack
     Heavy Mace
           Katana
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             243  | 9   19  9   6   9   74  117 
  Power                    13   | 1   1   .   .   1   6   4   
    Engine                 5    | 1   .   .   .   .   2   2   
    Core                   8    | .   1   .   .   1   4   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   6   .   1   .   11  6   
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    2    | .   .   .   .   .   .   2   
    Wheel                  22   | 2   6   .   1   .   9   4   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  121  | 4   10  6   3   1   33  64  
    Device                 50   | 3   3   3   .   1   12  28  
    Storage                5    | 1   1   .   1   .   2   .   
    Processor              7    | .   2   .   1   .   3   1   
    Hackware               6    | .   .   .   .   .   .   6   
    Protection             53   | .   4   3   1   .   16  29  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   83   | 2   2   3   2   7   24  43  
    Energy Gun             1    | .   1   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   2   4   
    Ballistic Gun          46   | 2   1   2   1   4   18  18  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               12   | .   .   1   .   3   3   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   5   
    Slashing Weapon        12   | .   .   .   .   .   1   11  
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   2   
Parts Lost                 40   | .   5   .   .   .   9   26  
  Power                    3    | .   1   .   .   .   .   2   
  Propulsion               8    | .   2   .   .   .   2   4   
  Utility                  17   | .   1   .   .   .   5   11  
  Weapon                   12   | .   1   .   .   .   2   9   
  Highest Loss Streak      5    | .   3   .   .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  99  100 100 95  92  
  Engine                   3    | .   5   .   .   .   3   3   
  Core                     5    | .   6   14  14  14  5   2   
  Wheel                    16   | .   27  28  28  28  15  8   
  Device                   8    | .   7   12  11  13  11  7   
  Storage                  9    | .   14  14  14  14  9   7   
  Processor                5    | .   .   .   1   .   8   7   
  Hackware                 11   | .   .   .   .   .   .   25  
  Protection               11   | .   3   1   .   .   24  10  
  Energy Gun               1    | .   7   1   .   .   .   .   
  Ballistic Gun            14   | .   20  25  15  25  16  8   
  Slashing Weapon          1    | .   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             112  | 12  31  31  28  30  108 112 
  Greatest Support         32   | 26  26  20  20  20  26  32  
  Greatest Overweight (x)  34   | .   1   1   1   1   12  34  
  Average Overweight (x)   1    | .   .   1   1   1   2   3   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  
  Average Capacity         19   | 7   9   15  15  15  19  25  
  Most Carried             25   | 8   15  15  15  15  25  25  
  Average Carried          18   | 5   9   14  14  15  18  23  
  Final Capacity           25   | 8   15  15  15  15  25  25  
  Final Carried            25   | 8   15  15  15  15  25  23  

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 33% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           5634 | 370  537  84   65   145  1937 2496 
  Remotely                 113  | 113  .    .    .    .    .    .    
Salvage Created            6220 | 212  1202 102  .    25   2091 2588 
  Parts                    368  | 19   82   10   .    6    129  122  
Haulers Intercepted        10   | .    2    .    .    .    4    4    
Recyclers Shooed           6    | .    4    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  108  | .   14  6   .   4   37  47  
  Melee                    5    | .   .   .   .   .   .   5   
  Guns                     72   | .   14  4   .   .   25  29  
  Cannons                  5    | .   .   .   .   .   2   3   
  AOE                      26   | .   .   2   .   4   10  10  
Classes Destroyed          17   | 3   6   .   .   .   4   4   
  Worker                   11   | 2   2   .   .   .   4   3   
  Builder                  7    | .   2   .   .   .   2   3   
  Tunneler                 10   | 5   3   1   .   .   .   1   
  Hauler                   10   | .   2   .   .   .   4   4   
  Recycler                 7    | 1   4   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 7    | .   4   .   .   .   3   .   
  Watcher                  8    | .   3   .   .   .   3   2   
  Swarmer                  23   | .   3   6   .   4   3   7   
  Grunt                    56   | .   11  .   .   .   24  21  
  Brawler                  6    | .   .   .   .   .   2   4   
  Duelist                  2    | .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   6   2   
  Hunter                   7    | .   .   .   .   .   2   5   
  Programmer               6    | .   .   .   .   .   .   6   
  Zionite                  1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | 4   5   3   .   4   5   9   
  Combat Bots Only         7    | .   5   3   .   4   5   7   
Max Kills in Single Turn   3    | 1   1   2   .   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   2   2   3   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               7036  | .    694  117  .    36   1751 4438 
  Core                     1168  | .    202  26   .    .    223  717  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  345   | .    .    5    .    .    66   274  
  Regen/Repaired (Parts)   338   | .    78   .    .    .    253  7    
Core Remaining (%)         55    | 100  .    .    .    8    59   .    
Volleys Fired              522   | 20   128  12   .    9    150  203  
  Largest                  2     | 2    2    2    .    2    2    2    
  Hottest                  94    | 40   70   80   .    50   88   94   
Shots Fired                970   | 40   255  23   .    12   273  367  
  Gun                      915   | 40   255  21   .    5    258  336  
  Cannon                   23    | .    .    .    .    .    5    18   
  Launcher                 32    | .    .    2    .    7    10   13   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  867   | 40   209  19   .    5    258  336  
  Thermal                  48    | .    46   2    .    .    .    .    
  Explosive                32    | .    .    2    .    7    10   13   
  Electromagnetic          23    | .    .    .    .    .    5    18   
  Robot Hit Streak         16    | 8    16   5    .    3    12   15   
  Robot Miss Streak        6     | 2    6    2    .    2    6    4    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    
Shots Hit Robots           623   | 25   130  13   4    3    163  285  
  Core Hits                316   | 12   58   11   .    4    96   135  
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    1    4    
  Critical Strikes         11    | .    3    .    .    .    2    6    
    Burn                   3     | .    3    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    
    Corrupt                1     | .    .    .    .    .    1    .    
    Smash                  4     | .    .    .    .    .    .    4    
    Sever                  2     | .    .    .    .    .    .    2    
Melee Attacks              108   | .    .    .    4    .    2    102  
  Impact                   44    | .    .    .    .    .    .    44   
  Slashing                 60    | .    .    .    .    .    2    58   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    4    .    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    3    
Damage Inflicted           12723 | 268  1427 204  .    164  3414 7246 
  Guns                     8563  | 268  1427 113  .    24   2591 4140 
  Cannons                  511   | .    .    .    .    .    131  380  
  Explosions               2098  | .    .    91   .    140  692  1175 
  Melee                    1551  | .    .    .    .    .    .    1551 
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  8224  | 268  1114 87   .    24   2591 4140 
  Thermal                  339   | .    313  26   .    .    .    .    
  Explosive                2098  | .    .    91   .    140  692  1175 
  Electromagnetic          511   | .    .    .    .    .    131  380  
  Impact                   886   | .    .    .    .    .    .    886  
  Slashing                 665   | .    .    .    .    .    .    665  
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    3    14   
  Average Corruption       4     | .    .    .    .    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  140   | .    .    .    .    .    48   92   
    Message Errors         35    | .    .    .    .    .    14   21   
    Matter Fused           34    | .    .    .    .    .    13   21   
    Heat Flow Errors       18    | .    .    .    .    .    5    13   
    Energy Discharges      17    | .    .    .    .    .    5    12   
    Data Loss (minor)      16    | .    .    .    .    .    5    11   
    Data Loss (major)      9     | .    .    .    .    .    2    7    
    Misfires               2     | .    .    .    .    .    2    .    
    Alerts                 2     | .    .    .    .    .    1    1    
    Weapon Failures        7     | .    .    .    .    .    1    6    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            403   | .    .    .    .    24   12   367  
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               36    | .    .    .    .    24   12   .    
  Melee                    367   | .    .    .    .    .    .    367  
Knockbacks                 3     | .    .    .    .    .    .    3    
  Impact                   2     | .    .    .    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    
Self-Inflicted Damage      15    | .    .    .    .    .    .    15   
  Shots                    1     | .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        291   | .    175  34   .    14   291  280  
  Average Temperature      62    | .    46   8    .    5    72   68   
  Received Heat Transfer   2274  | .    315  .    .    .    882  1077 
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    2    1    
  Impact Corruptions       7     | .    .    .    .    .    .    7    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    
  Heat Transferred         1221  | .    1147 74   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1273 | 40   248  205  .    193  853  1273 
  Initial                  366  | .    26   21   .    .    14   366  
  Average                  436  | 18   100  86   .    98   571  612  
Maximum Alert Level        4    | .    1    1    .    .    3    4    
  Low Security (%)         30   | 100  95   74   .    100  4    .    
  Level 1                  17   | .    4    25   .    .    17   24   
  Level 2                  29   | .    .    .    .    .    56   36   
  Level 3                  18   | .    .    .    .    .    22   30   
  Level 4                  3    | .    .    .    .    .    .    8    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          38   | .    4    .    .    .    10   24   
  Investigation            12   | .    2    .    .    .    7    3    
  Extermination            7    | .    .    .    .    .    .    7    
  Reinforcement            9    | .    2    .    .    .    2    5    
  Assault                  7    | .    .    .    .    .    1    6    
  Garrison                 3    | .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   2   .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              186  | .   36  6   .   8   59  77  
  Peak Tracking Total      6    | .   4   3   .   4   6   6   
  Tactical Retreats        8    | .   .   1   .   .   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          11   | .   .   .   .   .   6   5   
  Max in Single Turn       2    | .   .   .   .   .   1   2   
  Garrison Access          2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          45   | .   9   .   1   .   13  22  
  Terminals                24   | .   6   .   .   .   7   11  
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          5    | .   1   .   .   .   2   2   
  Recycling Units          6    | .   2   .   .   .   1   3   
  Scanalyzers              3    | .   .   .   .   .   2   1   
  Garrison Access          4    | .   .   .   .   .   1   3   
Total Hacks                157  | .   27  .   1   .   53  76  
  Successful               99   | .   19  .   1   .   39  40  
  Failed                   56   | .   8   .   .   .   13  35  
    Catastrophic           8    | .   1   .   .   .   3   4   
  Database Lockouts        2    | .   .   .   .   .   1   1   
  Manual                   95   | .   20  .   .   .   28  47  
  Terminals                93   | .   21  .   .   .   29  43  
  Fabricators              7    | .   .   .   .   .   .   7   
  Repair Stations          14   | .   3   .   .   .   6   5   
  Recycling Units          20   | .   3   .   .   .   3   14  
  Scanalyzers              15   | .   .   .   .   .   13  2   
  Garrison Access          7    | .   .   .   .   .   2   5   
Terminal Hacks             25   | .   7   .   1   .   6   11  
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   .   .   2   1   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   
  Branch Access Points     3    | .   1   .   .   .   1   1   
  Machine Index            1    | .   .   .   .   .   .   1   
  Terminal Index           3    | .   1   .   .   .   1   1   
  Locate Traps             2    | .   .   .   .   .   .   2   
  Recall Extermination     1    | .   .   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   2   
Repair Station Hacks       8    | .   2   .   .   .   4   2   
  Scan Component           4    | .   1   .   .   .   2   1   
  Repair                   4    | .   1   .   .   .   2   1   
Recycling Unit Hacks       5    | .   1   .   .   .   1   3   
  Retrieve Components      5    | .   1   .   .   .   1   3   
Scanalyzer                 15   | .   .   .   .   .   13  2   
  Insert Component         7    | .   .   .   .   .   6   1   
  Analyze                  8    | .   .   .   .   .   7   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   2   
Unauthorized Hacks         41   | .   9   .   .   .   15  17  
  Terminals                30   | .   7   .   .   .   12  11  
    Assimilate             5    | .   2   .   .   .   1   2   
    Botnet                 20   | .   4   .   .   .   7   9   
    Detonate               1    | .   .   .   .   .   1   .   
    Disrupt                2    | .   .   .   .   .   2   .   
    Operators              2    | .   1   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   3   
    Recyclers              1    | .   .   .   .   .   .   1   
    Mask                   2    | .   .   .   .   .   .   2   
    Tunnel                 3    | .   2   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   2   
    Reprogram              2    | .   .   .   .   .   1   1   
    Watchers               2    | .   .   .   .   .   1   1   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         33   | .   7   .   .   .   8   18  
  Full Trace Events        8    | .   2   .   .   .   4   2   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         1    | .   .   .   .   .   .   1   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   6   
    Authchips              1    | .   .   .   .   .   .   1   
    Time                   215  | .   .   .   .   .   .   215 
  Total Robot Build Rating 15   | .   .   .   .   .   .   15  
Part Schematics Acquired   9    | .   .   .   .   .   6   3   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   2   1   
  Time                     171  | .   26  .   .   .   120 25  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     17   | .   .   .   .   .   9   8   
Parts Scanalyzed           7    | .   .   .   .   .   6   1   
  Part Schematics Acquired 7    | .   .   .   .   .   6   1   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               18   | .   1   4   .   2   2   9   
  Largest Group            5    | .   1   4   4   5   3   4   
  Highest-Rated Group      83   | .   10  71  71  83  59  60  
  Highest-Rated Ally       31   | .   10  31  31  31  31  26  
Total Orders               2    | .   2   .   .   .   .   .   
  STAY                     1    | .   1   .   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   .   
Ally Attacks               94   | .   .   .   .   18  50  26  
  Total Damage             1120 | .   .   .   .   204 627 289 
  Kills                    14   | .   .   .   .   4   6   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       6    | .   3   .   .   .   2   1   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               10527 | 186  1929 643  363  501  2425 4480 
Spaces Moved               6784  | 121  1546 603  359  480  1494 2181 
  Core                     7     | 3    .    .    .    .    2    2    
  Treads                   .     | .    .    .    .    .    .    .    
  Legs                     21    | .    .    .    .    .    .    21   
  Wheels                   6756  | 118  1546 603  359  480  1492 2158 
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   95   95   125  
  Average Speed            117   | 88   88   95   95   95   119  152  
  Slowest Speed            1750  | 90   95   95   95   95   650  1750 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 4    97   95   62   91   86   54   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5     | .    2    .    1    1    1    .    
  Known Exits Taken        3     | .    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    1    .    .    
Scrap Searched             4     | .    .    1    .    3    .    .    
Spaces Dug                 59    | .    .    .    .    .    2    57   
Terrain Destroyed          319   | .    .    8    .    51   75   185  
  Melee                    59    | .    .    .    .    .    2    57   
  Projectile               1     | .    .    .    .    .    .    1    
  AOE                      259   | .    .    8    .    51   73   127  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      8445 | 168  1893 650  379  512  1943 2900 
  Wait                     558  | .    150  24   2    12   149  221  
  Move                     6778 | 120  1545 602  358  479  1493 2181 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  105  | 12   28   1    4    .    30   30   
  Fast Attach              47   | 8    5    1    .    .    17   16   
  Attach                   44   | .    6    .    1    .    11   26   
  Detach                   26   | 1    2    .    1    .    9    13   
  Swap                     154  | 1    8    8    5    9    46   77   
  Drop                     92   | 6    21   2    4    3    36   20   
  Fire                     522  | 20   128  12   .    9    150  203  
  Melee                    103  | .    .    .    4    .    2    97   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Sto)
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 15)
   187 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   484 | -10/Materials | Discovered new exit (range 8)
   493 | -10/Materials | Discovered new exit (range 16)
   587 | -10/Materials | Identified exit to Mines
   592 | -10/Materials | Discovered new exit (range 15)
   793 | -10/Materials | Discovered new exit (range 16)
  1122 | -10/Materials | Core integrity fell below 50%
  1150 | -10/Materials | Core integrity fell below 20%
  1184 | -10/Materials | Lost 3 parts (2n1w)
  1478 | -10/Materials | Identified exit to Materials
  1775 | -10/Materials | Build established: Scavenger-Mutant
  1804 | -10/Materials | Repaired Lgt. Assault Rifle
  2116 | -10/Materials | Entered Mines
  2188 | -10/Mines     | Learned 2 Materials zone layouts
  2383 | -10/Mines     | Discovered exit to Materials (range 7)
  2512 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2512 | -10/Mines     | Discovered new exit (range 5)
  2532 | -10/Mines     | Discovered exit to Materials (range 8)
  2541 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2609 | -10/Mines     | Learned Materials garrison access intel
  2629 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  2759 | -10/Mines     | Entered Exiles
  2759 | -10/Exiles    | Accompanied by 4 allies
  2785 | -10/Exiles    | Met 8R-AWN
  2801 | -10/Exiles    | Met EX-HEX
  2860 | -10/Exiles    | Met EX-DEC
  2888 | -10/Exiles    | Learned location of Zion (-6)
  2903 | -10/Exiles    | Met EX-BIN
  3073 | -10/Exiles    | Discovered new exit (range 14)
  3085 | -10/Exiles    | Identified exit to Mines
  3122 | -10/Exiles    | Entered Mines
  3122 | -9/Mines      | Accompanied by 3 allies
  3291 | -9/Mines      | Discovered new exit (range 5)
  3460 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  3541 | -9/Mines      | Discovered new exit (range 9)
  3623 | -9/Mines      | Entered Materials
  3623 | -8/Materials  | Accompanied by 3 allies
  3623 | -8/Materials  | Evolved 4 slots: Utility x4
  3625 | -8/Materials  | Loaded intel: 1 garrison access location
  3628 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  3870 | -8/Materials  | Discovered new exit (range 14)
  3899 | -8/Materials  | Identified exit to Factory
  4060 | -8/Materials  | Identified exit to Storage
  4328 | -8/Materials  | Central database locked down
  4588 | -8/Materials  | Discovered exit to Factory (range 16)
  4658 | -8/Materials  | Build established: Mutant
  4775 | -8/Materials  | Repaired Enh. Autogun
  4836 | -8/Materials  | Repaired Enh. Autogun
  5137 | -8/Materials  | Build established: Scavenger-Mutant
  5421 | -8/Materials  | Lost 3 parts (1u2w)
  5713 | -8/Materials  | Build established: Mutant
  5982 | -8/Materials  | Discovered exit to Factory (range 3)
  6023 | -8/Materials  | First assault squad dispatched
  6048 | -8/Materials  | Entered Factory
  6048 | -7/Factory    | Evolved 2 slots: Utility x2
  6273 | -7/Factory    | Fabricated B-48 Gladiator?
  6356 | -7/Factory    | Build established: Hacker-Mutant
  6370 | -7/Factory    | Garrison activated, responded to threat
  6378 | -7/Factory    | Discovered new exit (range 15)
  6560 | -7/Factory    | Fabricated G-34 Mercenary?
  6773 | -7/Factory    | Repaired Imp. System Shield
  6866 | -7/Factory    | Lost 3 parts (1n2w)
  7136 | -7/Factory    | Cargo convoy interrupted
  7579 | -7/Factory    | Identified exit to Lower Caves
  8448 | -7/Factory    | First assault squad dispatched
  8609 | -7/Factory    | Lost 3 parts (2u1w)
  8718 | -7/Factory    | Lost 4 parts (1p2u1w)
  8738 | -7/Factory    | Destroyed 7 combat bots
  9169 | -7/Factory    | Identified exit to Factory
  9369 | -7/Factory    | Core integrity fell below 50%
  9469 | -7/Factory    | Lost 5 parts (2u3w)
  9749 | -7/Factory    | Central database locked down
 10158 | -7/Factory    | Core integrity fell below 20%
 10475 | -7/Factory    | System corruption reached 10%
 10528 | -7/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
10489_ P-60 Hacker suffers critical hit (Smash).
10489_ Destroyed Target Analyzer.
10489_ P-60 Hacker system corrupted by crushing effect.
10492_ Hvy. Mace follow-up attack on P-60 Hacker.
10495_ 9=QEG&OOUMZ&R4:WGL3GDT6DFDETEBPAPDMP
10496_ Destroyed Unknown Hover Unit.
10496_ P-60 Hacker system corrupted by crushing effect.
10502_ Destroyed Mic. Nuclear Core.
10502_ P-60 Hacker system corrupted by crushing effect.
10502_ Hvy. Mace follow-up attack on P-60 Hacker.
10504_ P-60 Hacker IFF system glitched.
10508_ P-70 Sage resets P-60 Hacker, system corruption cleaned.
10509_ Arm. Huge Wheel destroyed.
10511_ P-60 Hacker destroyed.
10512_ System corrupted: Component data lost.
10512_ Construction Platform disabled.
10518_ Mic. Nuclear Core destroyed.
10521_ Flak Gun destroyed.
10523_ Acquired 22 matter.
10528_ Core Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
| ######+#######???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #       !!   #???????????????????????????????????? |
| /       !    #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| ##############???????????????????????????????????? |
| ??#####"########?????????????????????????????????? |
| ??#            #?????????????????????????????????? |
| ??#""          #?????????????????????????????????? |
| ??#""  |  !    #?????????????????????????????????? |
| ??#G  = *!!    #?????????????????????????????????? |
| ??#""  !   !   #??#####??????????????????????????? |
| ??#""    ""|   ###    ##?????????????????????????? |
| ??+      ""            #?????????????????????????? |
| ??#      ""     #  ### ##??????????????]  "??????? |
| ??#      ""    !%       #??????????????     ?????? |
| ??#      ""  [     # #  ##????????????      ?????? |
| ??#                #%#   #????????????#     ?????? |
| ??#          *%#####/##  #????????????#     ?????? |
| ??#####+###    #      #  ###+###??????#    ??????? |
| ??????# #??#   #      # #       ??#???#    ??????? |
| ??????? #???#  #   !  ### """"""" #???#    ??????? |
| ??????? #????# #      # # """"""" #???#   #??????? |
| ??????????????##      #?# """"""" #???#   #??????? |
| ???????????????#      ###@ """""" #???#   #??????? |
| ???????????????#      / +!        #???#   ######## |
| ???????????????#      ###p !    = #???#   #        |
| ???????????????#      #?#         #???#   # """    |
| ???????????????#      #######+#########   # """    |
| ???????????????#      ##!                 # """    |
| ???????????????#      + =                 +        |
| ???????????????#      ##                  # """    |
| ???????????????####+####   ##+############# """    |
| ?????????????????     ?#   #            #?# """    |
| ?????????????????          #   """ """  #?#        |
| ????????????????           #   """ """  #?######## |
| ???????????????##          #   """ """  #??????### |
| ????????????????#     ######            #??????#   |
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| ??????????????????# #?????????#        #???????# # |
| ?????????????????## ##????##### """    #???????# # |
| ?????????###+#####   ######   # "T     #???????# # |
| ?????????#       +      "T"   + """    ######### # |
| ?????????#       # ! #        #        +     ! = # |
| ????????##       #####   """  # ! !    ########### |
| ????????##########???#   """  # !!!    #?????????# |
| ???####+#"###????????#   """  # !!     #?????????? |
| ???#        #????????#        #        ##????????? |
| ???# "" """ #???????     """  #################### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                44
Recoil Reduction           1
Matter Filtering           30
Offensive Hacking          20
Defensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
          Hacking Suite | -8/Materials | Scanalyzed
          System Shield | -8/Materials | Scanalyzed
           Enh. Autogun | -8/Materials | Scanalyzed
            Adv. Treads | -8/Materials | Scanalyzed
 Imp. Utility Shielding | -8/Materials | Scanalyzed
         Cooling System | -8/Materials | Scanalyzed
     Imp. System Shield | -7/Factory   | Scanalyzed
          Energy Filter | -7/Factory   | Hacked
          Neutrino Core | -7/Factory   | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked

 Fabricated
------------
 B-48 Gladiator | x3 | -7/Factory | Preloaded
 G-34 Mercenary | x3 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeSubatomicNeutralizer
  Manual?         0
Play Time         01:53:21
  Cumulative      565.0 hours
  Start           2022.06.05 @ 07:45:23
  End             2022.06.05 @ 09:42:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          455
  Rogue           455
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1de7240-210e-40ea-a739-87e486416d43