Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 21:19:03

Player: AnotherZach

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (296)     1480
Value Destroyed (15968)    15968
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (7148)               7148
              TOTAL SCORE: 31216

 Bonus
-------
High Alert Combat Kills    2544
Follower Combat Kills      1235
Entered Garrisons          1200
Used RIF Installer         2500
Friendly Fire              -331

 Cogmind 
---------
Core Integrity             215/1150
Matter                     527/750
Energy                     310/310
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -4/Garrison

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Fission Core
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Heat Sink
  High-capacity Matter Pod
                Matter Compressor
                Relay Coupler [Duelist] (45)
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (5) ----
       Advanced Cryofiber Web
                Hacking Suite
       Improved System Shield
                Relay Coupler [Specialist] (33)

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
                System Shield
                Relay Coupler [NC]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
                Tesla Rifle
                Tesla Rifle
       Enhanced Quantum Rifle
           Mini Assault Cannon
                Remote Datajack
>               --- INVENTORY --------
          Heavy Antimatter Reactor
        Armored Wheel
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
          Large Battery
  High-capacity Matter Pod
                Matter Compressor
                Energy Filter
                Hacking Suite
       Improved System Shield
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Tesla Rifle
                Field Laser
       Enhanced Nova Cannon
                Great Axe
[Rating: 85]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Slots Evolved              12   | .   .   .   2   .   2   .   .   .   .   .   2   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   
  Utility                  4    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             392  | 7   6   5   2   9   12  19  6   41  2   10  46  28  82  15  60  10  32  
  Power                    44   | 1   .   1   .   1   1   1   1   4   .   2   5   5   6   3   8   2   3   
    Engine                 15   | 1   .   1   .   1   .   .   .   1   .   .   1   1   5   2   2   .   .   
    Core                   25   | .   .   .   .   .   1   1   1   3   .   2   4   4   1   1   5   .   2   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Propulsion               89   | 2   1   3   .   1   4   5   2   13  .   1   7   4   17  2   19  2   6   
    Treads                 41   | .   .   1   .   .   4   1   .   3   .   1   6   4   13  .   8   .   .   
    Leg                    23   | .   .   .   .   .   .   4   2   10  .   .   .   .   .   .   4   .   3   
    Wheel                  23   | 2   1   2   .   1   .   .   .   .   .   .   1   .   4   2   7   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  130  | 2   2   1   1   5   4   8   1   9   .   4   17  9   31  7   13  4   12  
    Device                 62   | 1   1   1   .   5   3   4   1   3   .   .   10  5   12  6   4   .   6   
    Storage                17   | 1   1   .   .   .   .   1   .   1   .   .   .   1   5   .   4   .   3   
    Processor              5    | .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   
    Hackware               28   | .   .   .   .   .   .   .   .   4   .   4   4   .   8   1   3   2   2   
    Protection             18   | .   .   .   .   .   1   2   .   .   .   .   3   3   5   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   129  | 2   3   .   1   2   3   5   2   15  2   3   17  10  28  3   20  2   11  
    Energy Gun             45   | .   1   .   1   1   2   2   .   8   .   .   2   6   8   3   6   2   3   
    Energy Cannon          14   | .   .   .   .   .   1   .   .   .   .   .   6   .   5   .   1   .   1   
    Ballistic Gun          23   | 2   2   .   .   1   .   2   1   3   1   1   3   2   1   .   .   .   4   
    Ballistic Cannon       15   | .   .   .   .   .   .   1   .   .   .   1   1   .   4   .   7   .   1   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   
    Special Weapon         15   | .   .   .   .   .   .   .   .   2   1   1   2   1   5   .   2   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   2   2   .   .   .   .   .   1   .   1   3   .   1   .   
Parts Lost                 88   | .   .   .   .   .   1   6   .   1   .   2   6   3   14  .   16  2   37  
  Power                    11   | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   3   .   4   
  Propulsion               28   | .   .   .   .   .   .   2   .   .   .   2   1   .   5   .   6   .   12  
  Utility                  21   | .   .   .   .   .   1   1   .   .   .   .   2   2   2   .   3   2   8   
  Weapon                   28   | .   .   .   .   .   .   2   .   1   .   .   2   1   5   .   4   .   13  
  Highest Loss Streak      14   | .   .   .   .   .   1   4   .   1   .   2   2   2   5   .   4   1   14  
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   
Average Slot Usage (%)     92   | .   100 99  100 100 99  95  100 98  100 92  86  87  93  99  98  98  59  
  Engine                   3    | .   14  14  11  11  7   .   .   2   .   .   .   .   5   7   2   3   .   
  Core                     4    | .   .   .   .   .   1   9   9   6   9   8   6   6   .   2   5   .   3   
  Treads                   13   | .   .   .   .   .   27  6   .   7   27  21  17  22  22  .   16  .   .   
  Leg                      4    | .   .   .   .   .   .   19  27  19  .   .   .   .   .   .   1   .   .   
  Wheel                    4    | .   28  27  22  22  .   .   .   .   .   .   .   .   .   23  4   31  6   
  Device                   9    | .   14  14  11  11  16  15  18  6   .   .   12  11  9   16  7   5   7   
  Storage                  9    | .   14  14  11  11  9   9   9   9   9   9   7   13  11  11  10  5   7   
  Processor                3    | .   .   .   11  11  9   2   9   15  9   3   .   .   .   3   3   .   .   
  Hackware                 6    | .   .   .   .   .   .   .   .   3   18  23  14  .   5   1   7   18  10  
  Protection               2    | .   .   .   .   .   .   5   .   .   .   .   2   10  3   .   2   1   .   
  Energy Gun               10   | .   .   .   11  19  17  10  9   16  9   5   1   10  16  15  9   14  2   
  Energy Cannon            2    | .   .   .   .   .   .   1   .   .   .   .   8   2   1   .   1   .   .   
  Ballistic Gun            4    | .   28  28  22  13  9   7   7   3   9   9   2   3   3   .   .   .   5   
  Ballistic Cannon         4    | .   .   .   .   .   .   7   9   .   .   4   2   .   5   11  13  5   4   
  Special Weapon           2    | .   .   .   .   .   .   .   .   3   2   7   3   .   2   .   1   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  30  30  33  36  45  51  41  54  54  56  70  82  92  89  108 103 100 
  Greatest Support         140  | 20  20  20  20  20  60  60  35  60  60  60  140 126 116 52  92  72  72  
  Greatest Overweight (x)  12   | .   1   1   1   1   .   1   1   1   .   1   3   .   4   1   7   1   12  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   1   .   .   .   .   .   .   1   .   1   4   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   13  15  15  15  15  15  15  17  20  20  20  20  20  20  20  20  10  
  Most Carried             20   | 6   15  15  14  15  15  15  15  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 2   11  14  13  14  13  14  14  16  19  19  19  19  18  19  19  19  7   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   15  15  14  15  15  15  15  20  20  20  20  20  19  19  20  19  4   

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 14% | Bothacker-Gunner
 12% | Scavenger-Tank
  8% | Scavenger-Skirmisher
  6% | Bothacker-Mutant
  5% | Botlord-Tank
  4% | Scavenger-Mutant
  4% | Botlord-Gunner
  4% | Bothacker-Skirmisher
  3% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -8/Materials
       Scavenger-Tank | -8/Garrison
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -8/Garrison
     Bothacker-Gunner | -8/Materials
     Bothacker-Gunner | -8/Garrison
     Bothacker-Gunner | -7/Factory
     Scavenger-Mutant | -7/Garrison
         Botlord-Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -5/Garrison
       Botlord-Gunner | -4/Factory
     Scavenger-Gunner | -4/Garrison

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Matter Collected           9156  | 188  226  124  14   221  206  367  241  745  .    488  675  534  1796 228  2281 302  520  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13911 | 92   232  124  60   223  710  997  360  1918 .    489  1722 1149 2699 252  1773 683  428  
  Parts                    628   | 7    16   9    5    31   42   40   13   110  .    13   98   44   108  15   49   15   13   
Haulers Intercepted        4     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           7     | .    .    1    .    .    .    .    .    .    .    .    2    .    3    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Combat Hostiles Destroyed  276  | .   3   2   .   8   12  19  8   37  .   10  26  21  42  7   68  6   7   
  Melee                    11   | .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   4   .   .   
  Guns                     132  | .   3   2   .   8   12  9   3   31  .   5   5   9   19  4   16  3   3   
  Cannons                  91   | .   .   .   .   .   .   7   5   5   .   5   16  5   8   3   31  2   4   
  AOE                      29   | .   .   .   .   .   .   2   .   .   .   .   .   .   11  .   16  .   .   
Classes Destroyed          19   | 2   2   2   2   2   2   .   .   3   .   .   1   .   2   .   1   .   .   
  Worker                   22   | .   3   .   .   .   3   .   .   .   .   .   9   .   6   .   .   1   .   
  Builder                  14   | .   .   1   .   2   .   .   .   .   .   .   4   .   7   .   .   .   .   
  Tunneler                 6    | 1   1   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycler                 11   | 1   .   .   1   .   .   .   .   .   .   .   3   .   5   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   .   .   1   .   2   .   .   .   .   .   2   .   1   .   .   .   .   
  Swarmer                  37   | .   .   .   .   5   4   .   .   9   .   .   4   .   9   4   .   .   2   
  Cutter                   4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Grunt                    91   | .   3   .   .   2   5   12  6   11  .   9   12  12  13  .   3   2   1   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   1   1   .   
  Duelist                  8    | .   .   .   .   1   1   2   .   .   .   .   .   .   3   .   .   1   .   
  Sentry                   30   | .   .   2   .   .   .   4   2   5   .   .   3   1   3   2   8   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   2   1   .   2   .   .   1   .   6   1   5   2   3   
  Programmer               21   | .   .   .   .   .   .   .   .   5   .   1   5   5   3   .   1   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Assembled                48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  .   .   
Best Kill Streak           21   | 2   3   2   3   3   10  5   7   7   .   3   12  5   10  4   21  4   2   
  Combat Bots Only         21   | .   2   2   .   3   6   5   7   7   .   3   9   5   5   4   21  3   2   
Max Kills in Single Turn   6    | 1   1   1   1   2   2   1   1   1   .   1   2   1   3   2   6   1   1   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   6   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1973  | .    21   8    7    24   51   91   36   163  5    64   291  193  408  14   236  34   327  
  Missed                   532   | .    4    1    3    6    11   18   12   47   2    11   89   59   111  5    48   13   92   
Damage Taken               19474 | .    234  82   30   146  402  988  277  1310 38   658  2191 1466 4181 128  2900 350  4093 
  Core                     2652  | .    55   11   8    29   .    116  42   222  .    88   238  136  317  17   438  16   919  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  40    | .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    
  Ignored by Resistances   5462  | .    69   23   11   50   120  272  81   379  11   192  647  435  1179 35   775  99   1084 
  Regen/Repaired (Parts)   296   | .    .    .    .    .    .    .    .    .    .    .    .    .    296  .    .    .    .    
Core Remaining (%)         62    | 100  .    73   .    90   .    .    .    .    .    14   .    46   62   .    54   .    .    
Volleys Fired              771   | 4    16   6    4    17   25   49   18   96   3    55   110  43   143  8    90   50   34   
  Largest                  5     | 2    2    2    3    3    3    3    3    3    1    3    3    3    5    5    5    4    5    
  Hottest                  400   | 40   40   46   111  128  147  158  141  186  5    123  204  186  400  336  348  243  361  
Shots Fired                1995  | 8    32   12   12   51   75   135  51   239  3    99   230  111  344  38   371  93   91   
  Gun                      1165  | 8    32   12   12   51   74   86   33   215  .    56   40   74   210  22   143  45   52   
  Cannon                   662   | .    .    .    .    .    1    49   18   15   .    27   179  36   61   16   211  15   34   
  Launcher                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    10   .    .    
  Special                  138   | .    .    .    .    .    .    .    .    9    3    16   11   1    53   .    7    33   5    
  Kinetic                  695   | 8    32   12   8    23   25   54   33   58   .    67   42   18   55   16   184  15   45   
  Thermal                  903   | .    .    .    4    17   25   39   18   172  .    16   177  75   164  14   141  11   30   
  Explosive                30    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    10   .    .    
  Electromagnetic          229   | .    .    .    .    11   25   42   .    .    .    .    .    17   52   8    29   34   11   
  Robot Hit Streak         60    | 4    10   16   4    34   36   40   29   60   2    25   27   17   34   12   56   15   21   
  Robot Miss Streak        8     | 1    4    1    2    8    2    1    1    2    1    2    2    2    5    3    7    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        19    | .    .    .    .    3    4    .    .    5    .    .    .    4    3    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    .    1    2    .    .    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           1398  | 5    21   9    9    39   57   77   41   173  2    71   181  98   250  23   210  67   65   
  Core Hits                751   | 2    10   6    7    34   41   36   16   79   .    26   79   41   158  20   161  16   19   
  Critical Kills           16    | .    .    .    .    .    .    1    5    5    .    .    3    1    .    .    1    .    .    
  Critical Parts Destroyed 17    | .    .    .    .    .    .    4    4    7    .    1    .    .    1    .    .    .    .    
  Critical Strikes         94    | .    .    .    .    1    2    8    10   25   .    4    3    10   12   .    15   1    3    
    Burn                   34    | .    .    .    .    .    2    3    1    13   .    2    .    2    8    .    3    .    .    
    Meltdown               5     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    1    .    .    
    Destroy                23    | .    .    .    .    .    .    5    9    7    .    1    .    .    1    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    7    1    .    
    Corrupt                2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Sever                  13    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    4    .    2    
Melee Attacks              119   | .    .    .    .    .    .    .    2    16   .    .    22   27   .    .    44   .    8    
  Impact                   18    | .    .    .    .    .    .    .    2    16   .    .    .    .    .    .    .    .    .    
  Slashing                 81    | .    .    .    .    .    .    .    .    .    .    .    2    27   .    .    44   .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20    | .    .    .    .    .    .    .    .    .    .    .    18   2    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           33894 | 64   344  160  151  584  1143 1536 807  3256 .    1072 3409 2881 7456 600  7766 1105 1560 
  Guns                     15512 | 64   283  160  151  584  1078 712  491  2666 .    601  494  987  3399 441  1843 860  698  
  Cannons                  10103 | .    .    .    .    .    25   676  316  165  .    471  2915 723  1083 159  2759 245  566  
  Explosions               4551  | .    61   .    .    .    40   148  .    .    .    .    .    42   2974 .    1286 .    .    
  Melee                    3728  | .    .    .    .    .    .    .    .    425  .    .    .    1129 .    .    1878 .    296  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8545  | 64   283  160  101  223  236  378  507  580  .    896  533  282  891  159  2312 245  695  
  Thermal                  14607 | .    61   .    50   204  402  610  300  2251 .    176  2876 1187 3179 358  2239 242  472  
  Explosive                3554  | .    .    .    .    .    .    .    .    .    .    .    .    .    2560 .    994  .    .    
  Electromagnetic          3460  | .    .    .    .    157  505  548  .    .    .    .    .    283  826  83   343  618  97   
  Impact                   425   | .    .    .    .    .    .    .    .    425  .    .    .    .    .    .    .    .    .    
  Slashing                 3303  | .    .    .    .    .    .    .    .    .    .    .    .    1129 .    .    1878 .    296  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    1    1    .    .    .    .    .    6    6    6    8    11   3    .    13   2    3    
  Average Corruption       4     | .    1    1    .    .    .    .    .    5    6    6    5    9    2    .    4    2    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  230   | .    2    .    .    .    .    .    .    46   4    19   38   43   27   .    33   1    17   
    Message Errors         55    | .    .    .    .    .    .    .    .    15   2    4    8    12   5    .    6    .    3    
    Matter Fused           52    | .    .    .    .    .    .    .    .    7    1    3    8    10   6    .    10   1    6    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    .    2    1    1    3    7    5    .    4    .    .    
    Energy Discharges      24    | .    .    .    .    .    .    .    .    6    .    4    4    3    3    .    3    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      37    | .    2    .    .    .    .    .    .    8    .    3    5    7    6    .    4    .    2    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    2    .    2    1    1    1    .    1    .    3    
    Misfires               13    | .    .    .    .    .    .    .    .    3    .    2    4    1    .    .    3    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    1    .    .    4    1    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            760   | .    .    .    .    .    5    4    3    300  .    .    18   64   111  .    255  .    .    
  Projectiles              137   | .    .    .    .    .    .    .    3    .    .    .    18   6    57   .    53   .    .    
  Explosions               133   | .    .    .    .    .    5    4    .    .    .    .    .    2    54   .    68   .    .    
  Melee                    490   | .    .    .    .    .    .    .    .    300  .    .    .    56   .    .    134  .    .    
Knockbacks                 35    | .    .    .    .    .    .    .    6    2    .    2    .    .    9    .    14   1    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    .    .    .    .    6    1    .    1    .    .    9    .    12   1    1    
  Secondary                4     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    
Self-Inflicted Damage      343   | .    60   .    .    .    36   160  .    .    .    .    .    72   15   .    .    .    .    
  Shots                    8     | .    1    .    .    .    1    3    .    .    .    .    .    1    2    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        865   | .    4    .    24   171  310  385  15   320  124  479  145  340  629  58   693  299  865  
  Average Temperature      111   | .    2    .    11   49   83   133  9    86   67   206  30   82   104  19   131  124  212  
  Received Heat Transfer   6676  | .    126  36   18   42   108  504  198  297  27   450  852  690  1651 18   464  42   1153 
  Effects                  49    | .    .    .    .    .    .    4    .    .    .    8    .    .    11   .    14   .    12   
    Shutdowns              13    | .    .    .    .    .    .    2    .    .    .    3    .    .    3    .    4    .    1    
    Energy Bleed           8     | .    .    .    .    .    .    1    .    .    .    1    .    .    2    .    1    .    3    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    2    
    Matter Decay           7     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    2    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    .    1    .    .    .    1    .    .    2    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              15    | .    .    .    .    .    1    3    .    3    .    .    .    1    2    .    2    3    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    .    .    .    .    .    .    5    1    4    .    1    .    .    
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    .    5    1    4    .    1    .    .    
  Parts Melted             54    | .    .    .    .    .    .    .    1    12   .    .    13   4    18   1    4    .    1    
  Heat Transferred         28260 | .    50   .    60   265  797  1116 629  4737 .    533  4808 2197 7288 700  4155 296  629  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    1    3    .    .    .    .    .    1    1    .    1    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Peak Influence             2258 | 10   191  124  102  249  229  1096 698  2258 948  899  433  1095 691  446  1655 908  557  
  Initial                  948  | .    5    62   40   33   19   130  460  397  948  539  408  115  497  170  58   752  492  
  Average                  622  | 4    87   79   59   138  85   748  565  1425 948  686  192  652  485  285  874  796  440  
Maximum Alert Level        5    | .    .    .    .    1    1    3    2    5    3    3    2    3    2    2    5    3    2    
  Low Security (%)         20   | 100  100  100  100  60   86   5    .    .    .    .    56   10   4    26   8    .    .    
  Level 1                  12   | .    .    .    .    39   13   11   .    3    .    .    27   8    13   52   1    .    5    
  Level 2                  35   | .    .    .    .    .    .    23   100  7    .    61   15   37   82   21   29   .    94   
  Level 3                  16   | .    .    .    .    .    .    60   .    7    100  38   .    44   .    .    27   100  .    
  Level 4                  8    | .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    25   .    .    
  Level 5                  7    | .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    6    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    1    .    1    .    2    .    4    .    1    .    9    .    19   4    .    4    .    
  Investigation            18   | .    1    .    .    .    1    .    1    .    .    .    4    .    6    4    .    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    
  Reinforcement            11   | .    .    .    1    .    .    .    1    .    1    .    3    .    5    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    1    .    2    .    .    .    .    .    1    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Alert ID Control Effect    11   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    5    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Distress Signals           11   | .   .   .   1   .   1   .   2   .   .   .   .   .   6   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              458  | .   8   2   8   9   15  19  11  49  2   23  66  21  88  6   85  26  20  
  Peak Tracking Total      14   | .   4   2   8   4   7   5   6   6   2   7   7   7   10  1   14  7   7   
  Tactical Retreats        17   | .   1   .   .   .   .   .   1   1   .   5   .   2   5   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Traps Triggered            24   | .   2   .   .   .   .   3   .   13  .   .   2   .   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Machines Disabled          50   | .   2   .   .   .   .   5   1   8   .   2   2   4   18  .   5   2   1   
  Max in Single Turn       8    | .   2   .   .   .   .   2   1   2   .   1   1   2   8   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Relay           20   | .   .   .   .   .   .   3   .   8   .   2   .   2   .   .   4   .   1   
  Phase Generator          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Machines Accessed          51   | .   5   .   .   1   3   3   2   3   1   1   9   3   11  5   1   3   .   
  Terminals                28   | .   4   .   .   .   2   3   1   3   .   1   1   3   6   3   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   .   2   .   .   1   .   1   .   
Total Hacks                135  | .   12  .   .   1   11  10  4   4   1   3   16  10  31  20  3   9   .   
  Successful               62   | .   7   .   .   1   6   3   3   2   1   1   7   1   13  8   1   8   .   
  Failed                   73   | .   5   .   .   .   5   7   1   2   .   2   9   9   18  12  2   1   .   
    Catastrophic           11   | .   .   .   .   .   1   4   .   .   .   .   1   1   3   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   10  .   .   .   8   6   2   2   .   1   8   2   20  12  .   3   .   
  Terminals                87   | .   10  .   .   .   10  10  3   4   .   3   3   10  17  14  3   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   .   .   .   .   .   4   .   4   4   .   .   .   
  Recycling Units          13   | .   2   .   .   .   .   .   .   .   .   .   5   .   4   .   .   2   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   5   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   1   .   2   .   .   2   .   2   .   
Terminal Hacks             21   | .   3   .   .   1   3   3   1   2   .   1   .   1   2   3   1   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           5    | .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   1   .   1   .   2   .   .   1   .   1   .   
  Unlock Access            6    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   3   .   .   .   2   .   1   .   .   .   3   .   6   3   .   3   .   
  Terminals                10   | .   2   .   .   .   2   .   1   .   .   .   .   .   3   2   .   .   .   
    Botnet                 10   | .   2   .   .   .   2   .   1   .   .   .   .   .   3   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   
    Reject                 5    | .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Extract                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   5   .   .   .   2   3   1   1   1   1   6   3   10  4   1   3   .   
  Full Trace Events        19   | .   1   .   .   .   1   3   1   1   .   1   2   3   3   2   1   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Used RIF Installer         5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              89   | .   .   .   .   .   .   .   .   5   2   12  15  .   32  .   .   18  5   
  Non-combat               29   | .   .   .   .   .   .   .   .   .   .   .   6   .   14  .   .   9   .   
  Combat                   60   | .   .   .   .   .   .   .   .   5   2   12  9   .   18  .   .   9   5   
Robot Hacks Applied        115  | .   .   .   .   .   .   .   .   5   2   12  25  .   44  .   .   22  5   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  no_distress              7    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   3   .   
  generate_echo            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  find_chute               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   
  deconstruct_machine      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  clear_repairs            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  spike_heat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  overload_power           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  disable_weapons          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            24   | .   .   .   .   .   .   .   .   .   .   1   7   .   8   .   .   5   3   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  formatsys_low            6    | .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  formatsys_high           29   | .   .   .   .   .   .   .   .   4   2   8   2   .   7   .   .   4   2   
Relay Couplers Released    85   | .   .   .   .   .   .   12  .   33  .   12  .   8   2   .   14  .   4   
  Machine Destruction      82   | .   .   .   .   .   .   12  .   33  .   9   .   8   2   .   14  .   4   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Attached                 27   | .   .   .   .   .   .   .   .   4   .   4   4   .   8   .   3   2   2   
  Merged Code Value        85   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   55  .   30  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Total Allies               72   | .    .    .    .    3    .    .    .    7    2    9    13   .    17   3    4    9    5    
  Largest Group            6    | .    .    .    .    3    .    .    .    4    2    3    6    .    4    3    4    5    3    
  Highest-Rated Group      201  | .    .    .    .    40   .    .    .    86   32   48   101  .    106  87   120  201  80   
  Highest-Rated Ally       90   | .    .    .    .    16   .    .    .    31   16   21   32   .    90   29   30   56   56   
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  AID                      3    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Ally Attacks               291  | .    .    .    .    5    .    .    .    30   .    50   53   .    59   .    30   39   25   
  Total Damage             6689 | .    .    .    .    54   .    .    .    533  .    553  1229 .    1567 .    628  1389 736  
  Kills                    49   | .    .    .    .    3    .    .    .    6    .    5    10   .    11   .    5    8    1    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    1    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar 
Robot Analysis Total       5    | .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Turns Passed               16965 | 70   298  185  62   597  582  1297 168  2377 71   650  2523 1243 3124 400  1973 463  882  
Spaces Moved               8134  | 49   246  156  49   531  209  578  45   1220 39   245  1126 588  1435 321  741  313  243  
  Core                     4     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   4531  | .    .    .    .    .    209  120  .    369  39   245  1058 588  1404 .    499  .    .    
  Legs                     1404  | .    .    .    .    .    .    458  45   851  .    .    .    .    .    .    37   .    13   
  Wheels                   2141  | 46   246  156  49   531  .    .    .    .    .    .    68   .    31   321  205  313  175  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Fastest Speed            35    | 50   80   95   95   95   160  160  190  110  160  160  145  160  100  100  105  105  35   
  Average Speed            159   | 78   91   95   95   95   160  186  190  152  160  194  169  160  175  100  185  105  285  
  Slowest Speed            995   | 80   95   95   95   95   160  240  190  240  160  240  320  160  245  105  480  105  995  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    60   40   12   89   18   74   10   89   5    36   36   72   35   9    81   12   23   
  Regions Visited          17
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    .    1    .    1    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 31    | .    .    .    .    .    .    .    1    .    .    .    .    2    17   .    11   .    .    
Terrain Destroyed          488   | .    21   .    .    .    6    89   4    3    .    .    .    72   180  5    99   6    3    
  Melee                    5     | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    .    .    
  Projectile               50    | .    .    .    .    .    .    3    3    3    .    .    .    .    7    5    20   6    3    
  AOE                      433   | .    21   .    .    .    6    86   .    .    .    .    .    70   173  .    77   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Total                      10563 | 72   288  184  55   589  405  699  86   1530 46   335  1543 760  1805 374  1047 391  354  
  Wait                     464   | .    2    2    .    14   128  7    5    35   .    10   164  13   56   6    12   6    4    
  Move                     8120  | 48   245  155  48   530  209  577  45   1219 38   244  1126 587  1434 320  740  312  243  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  385   | 13   14   8    1    10   17   21   5    45   2    10   44   32   59   14   58   7    25   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   252   | 7    3    4    2    6    8    17   4    26   1    6    24   19   44   6    38   7    30   
  Detach                   10    | .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    3    1    1    
  Swap                     140   | .    3    1    .    3    4    2    2    15   1    4    22   9    38   9    22   3    2    
  Drop                     244   | .    5    8    .    9    14   14   5    38   1    5    30   27   29   11   37   4    7    
  Fire                     771   | 4    16   6    4    17   25   49   18   96   3    55   110  43   143  8    90   50   34   
  Melee                    119   | .    .    .    .    .    .    .    2    16   .    .    22   27   .    .    44   .    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            53    | .    .    .    .    .    .    10   .    40   .    1    .    .    .    .    2    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-9/Materials
-9/Mines
-8/Materials (discovered 4 exits: Fac x2 / Sto / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 4 exits: *Fac x3 / *Mat)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 16)
    71 | -11/Scrapyard | Entered Materials
   180 | -10/Materials | Discovered new exit (range 16)
   235 | -10/Materials | Discovered new exit (range 12)
   281 | -10/Materials | Discovered new exit (range 12)
   311 | -10/Materials | Build established: Mutant
   369 | -10/Materials | Entered Mines
   381 | -10/Mines     | Learned location of Zion (-7)
   431 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   431 | -10/Mines     | Discovered new exit (range 5)
   488 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   499 | -10/Mines     | Discovered new exit (range 8)
   554 | -10/Mines     | Entered Materials
   554 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   555 | -9/Materials  | Identified exit to Mines
   616 | -9/Materials  | Entered Mines
   619 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   748 | -9/Mines      | Learned location of 1 exit from Materials
   809 | -9/Mines      | Learned 2 Materials zone layouts
   813 | -9/Mines      | Build established: Scavenger-Gunner
  1143 | -9/Mines      | Found the Drone Emporium
  1149 | -9/Mines      | Found Prototype Device
  1150 | -9/Mines      | Identified Sensor Drone Bay
  1173 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1175 | -9/Mines      | Found Prototype Device
  1177 | -9/Mines      | Identified Exp. Sensor Array
  1206 | -9/Mines      | Discovered new exit (range 9)
  1213 | -9/Mines      | Entered Materials
  1213 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1214 | -8/Materials  | Identified exit to Factory
  1263 | -8/Materials  | Identified exit to Storage
  1677 | -8/Materials  | Garrison activated, responded to threat
  1795 | -8/Materials  | Identified exit to Garrison
  1795 | -8/Materials  | Entered Garrison
  1827 | -8/Garrison   | Triggered checkpoint
  1869 | -8/Garrison   | Garrison Relay disabled
  2027 | -8/Garrison   | Triggered checkpoint
  2081 | -8/Garrison   | Lost 4 parts (2n1u1w)
  2139 | -8/Garrison   | Triggered checkpoint
  2149 | -8/Garrison   | Triggered checkpoint
  2267 | -8/Garrison   | Garrison Relay disabled
  2289 | -8/Garrison   | Triggered checkpoint
  2331 | -8/Garrison   | Phase Generator disabled
  2367 | -8/Garrison   | Discovered new exit (range 14)
  2660 | -8/Garrison   | Discovered new exit (range 9)
  2697 | -8/Garrison   | Triggered checkpoint
  2718 | -8/Garrison   | Garrison Relay disabled
  2771 | -8/Garrison   | Build established: Scavenger-Tank
  2804 | -8/Garrison   | Installed Relay Interface Framework
  3092 | -8/Garrison   | Entered Materials
  3129 | -8/Materials  | Garrison activated, responded to threat
  3234 | -8/Materials  | Destroyed 7 combat bots
  3260 | -8/Materials  | Identified exit to Garrison
  3260 | -8/Materials  | Entered Garrison
  3320 | -8/Garrison   | Triggered checkpoint
  3368 | -8/Garrison   | Triggered checkpoint
  3398 | -8/Garrison   | Triggered checkpoint
  3433 | -8/Garrison   | Destroyed 7 combat bots
  3462 | -8/Garrison   | Triggered checkpoint
  3468 | -8/Garrison   | Build established: Scavenger-Gunner
  3588 | -8/Garrison   | Triggered checkpoint
  3674 | -8/Garrison   | Garrison Relay disabled
  3674 | -8/Garrison   | Garrison Relay disabled
  3680 | -8/Garrison   | Garrison Relay disabled
  3680 | -8/Garrison   | Garrison Relay disabled
  3798 | -8/Garrison   | Garrison Relay disabled
  4006 | -8/Garrison   | Core integrity fell below 50%
  4071 | -8/Garrison   | Discovered exit to Factory (range 12)
  4120 | -8/Garrison   | Triggered checkpoint
  4183 | -8/Garrison   | Garrison Relay disabled
  4428 | -8/Garrison   | Garrison Relay disabled
  4475 | -8/Garrison   | Discovered exit to Factory (range 11)
  4552 | -8/Garrison   | Triggered checkpoint
  4890 | -8/Garrison   | Discovered exit to Factory (range 8)
  4922 | -8/Garrison   | Triggered checkpoint
  4968 | -8/Garrison   | Build established: Bothacker-Gunner
  5134 | -8/Garrison   | Discovered new exit (range 5)
  5179 | -8/Garrison   | Lost 3 allies
  5356 | -8/Garrison   | Triggered checkpoint
  5405 | -8/Garrison   | Garrison Relay disabled
  5406 | -8/Garrison   | Build established: Bothacker-Mutant
  5434 | -8/Garrison   | Expanded RIF knowledge: Hotswap
  5637 | -8/Garrison   | Entered Materials
  5644 | -8/Materials  | Identified exit to Garrison
  5708 | -8/Materials  | Entered Garrison
  5708 | -8/Garrison   | Accompanied by 2 allies
  5792 | -8/Garrison   | Triggered checkpoint
  5819 | -8/Garrison   | Garrison Relay disabled
  5968 | -8/Garrison   | Lost 5 allies
  5972 | -8/Garrison   | Triggered checkpoint
  5982 | -8/Garrison   | Build established: Bothacker-Gunner
  5988 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  6026 | -8/Garrison   | Lost 3 allies
  6049 | -8/Garrison   | Core integrity fell below 20%
  6254 | -8/Garrison   | Garrison Relay disabled
  6331 | -8/Garrison   | Discovered exit to Factory (range 12)
  6338 | -8/Garrison   | Triggered checkpoint
  6358 | -8/Garrison   | Entered Factory
  6358 | -7/Factory    | Accompanied by 1 ally
  6358 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6941 | -7/Factory    | Discovered new exit (range 13)
  7107 | -7/Factory    | P-60 Hacker assimilated allied Machinist 4a
  7280 | -7/Factory    | Build established: Bothacker-Mutant
  7600 | -7/Factory    | Lost 5 allies
  7633 | -7/Factory    | Cargo convoy interrupted
  7808 | -7/Factory    | Build established: Bothacker-Gunner
  8426 | -7/Factory    | Build established: Bothacker-Skirmisher
  8656 | -7/Factory    | Destroyed 9 combat bots
  8762 | -7/Factory    | Build established: Scavenger-Tank
  8881 | -7/Factory    | Identified exit to Garrison
  8881 | -7/Factory    | Entered Garrison
  9141 | -7/Garrison   | Triggered checkpoint
  9292 | -7/Garrison   | Discovered new exit (range 10)
  9339 | -7/Garrison   | Triggered checkpoint
  9346 | -7/Garrison   | Core integrity fell below 50%
  9377 | -7/Garrison   | Garrison Relay disabled
  9397 | -7/Garrison   | Learned Factory security intel
  9512 | -7/Garrison   | Build established: Scavenger-Mutant
  9578 | -7/Garrison   | Phase Generator disabled
  9631 | -7/Garrison   | System corruption reached 10%
  9820 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  9831 | -7/Garrison   | Discovered new exit (range 12)
  9873 | -7/Garrison   | Triggered checkpoint
  9911 | -7/Garrison   | Garrison Relay disabled
 10124 | -7/Garrison   | Entered Factory
 10124 | -6/Factory    | Evolved 2 slots: Weapon x2
 10208 | -6/Factory    | Discovered new exit (range 16)
 10297 | -6/Factory    | Build established: Botlord-Tank
 10761 | -6/Factory    | Discovered new exit (range 12)
 10870 | -6/Factory    | Garrison activated, responded to threat
 10986 | -6/Factory    | Spotted B-75 Beast
 10994 | -6/Factory    | Destroyed B-75 Beast
 11524 | -6/Factory    | First assault squad dispatched
 12021 | -6/Factory    | Build established: Scavenger-Gunner
 12101 | -6/Factory    | Repaired Hvy. Rocket Launcher
 12418 | -6/Factory    | Lost 3 allies
 12438 | -6/Factory    | Build established: Scavenger-Tank
 12452 | -6/Factory    | Lost 5 parts (2n2u1w)
 12565 | -6/Factory    | Lost 5 parts (1p1n3w)
 12959 | -6/Factory    | Build established: Scavenger-Skirmisher
 13248 | -6/Factory    | Identified exit to Factory
 13248 | -6/Factory    | Entered another Factory area
 13248 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 13615 | -5/Factory    | Identified exit to Garrison
 13648 | -5/Factory    | Entered Garrison
 13648 | -5/Garrison   | Accompanied by 3 allies
 13724 | -5/Garrison   | Triggered checkpoint
 13737 | -5/Garrison   | Garrison Relay disabled
 13809 | -5/Garrison   | Assembled breached garrison interior
 13842 | -5/Garrison   | Spotted B-75 Beast
 13908 | -5/Garrison   | Destroyed 21 combat bots
 13973 | -5/Garrison   | Build established: Scavenger-Gunner
 13977 | -5/Garrison   | Lost 3 parts (2n1w)
 13983 | -5/Garrison   | Destroyed 13 combat bots
 14035 | -5/Garrison   | Garrison Relay disabled
 14169 | -5/Garrison   | Destroyed 11 combat bots
 14177 | -5/Garrison   | Lost 3 parts (1n2u)
 14289 | -5/Garrison   | Discovered new exit (range 4)
 14552 | -5/Garrison   | Garrison Relay disabled
 14582 | -5/Garrison   | Heavy support dispatched to Factory
 14595 | -5/Garrison   | Discovered new exit (range 14)
 14628 | -5/Garrison   | Heavy support dispatched to Factory
 14879 | -5/Garrison   | Discovered new exit (range 13)
 14887 | -5/Garrison   | Lost 4 parts (2p1n1w)
 15001 | -5/Garrison   | System corruption reached 10%
 15026 | -5/Garrison   | Garrison Relay disabled
 15037 | -5/Garrison   | Lost 4 parts (1p1n1u1w)
 15118 | -5/Garrison   | Expanded RIF knowledge: Code Merge
 15137 | -5/Garrison   | Build established: Bothacker-Gunner
 15315 | -5/Garrison   | Heavy support dispatched to Factory
 15540 | -5/Garrison   | Build established: Botlord-Gunner
 15621 | -5/Garrison   | Entered Factory
 15621 | -4/Factory    | Accompanied by 2 allies
 15621 | -4/Factory    | Evolved 2 slots: Propulsion x2
 15851 | -4/Factory    | Garrison activated, responded to threat
 15917 | -4/Factory    | Lost 5 allies
 16057 | -4/Factory    | Identified exit to Garrison
 16084 | -4/Factory    | Entered Garrison
 16084 | -4/Garrison   | Accompanied by 1 ally
 16104 | -4/Garrison   | Garrison Relay disabled
 16114 | -4/Garrison   | Triggered checkpoint
 16198 | -4/Garrison   | Lost 3 parts (2u1w)
 16208 | -4/Garrison   | Triggered checkpoint
 16209 | -4/Garrison   | Spotted B-86 Titan
 16291 | -4/Garrison   | Lost 12 parts (2p6n2u2w)
 16415 | -4/Garrison   | Core integrity fell below 50%
 16455 | -4/Garrison   | Destroyed B-86 Titan
 16485 | -4/Garrison   | Lost 6 parts (2p2n1u1w)
 16844 | -4/Garrison   | Build established: Scavenger-Gunner
 16922 | -4/Garrison   | Triggered checkpoint
 16924 | -4/Garrison   | Triggered checkpoint
 16966 | -4/Garrison   | Core integrity fell below 20%
 16966 | -4/Garrison   | Self-destructed

 Last Messages 
---------------
16951_ Railgun destroyed.
16951_ Hpw. Shotgun destroyed.
16952_ Relay Coupler [Grunt] destroyed.
16954_ Penetrated by Slug.
16955_ Mni. Assault Cannon destroyed.
16955_ Slug penetrates G-67 Veteran.
16957_ System corrupted: Substantial component
  data lost.
16957_ Penetrated by Slug. <x2>
16958_ Slug penetrates Wall.
16958_ VTOL Module destroyed.
16958_ Flexi-carbon Leg destroyed.
16958_ Acquired Field Laser.
16958_ Coil Gun destroyed.
16961_ Penetrated by Slug.
16961_ Slug penetrates Wall.
16961_ Field Laser destroyed.
16964_ Slug penetrates Wall.
16965_ Myomer Leg destroyed.
16965_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????#   ## h  ;@%  ;;;##"############### |
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| ???????????????#  ?#    #?????##????#  #?????????? |
| ???????????????# ??######???????????#  #?????????? |
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| ????????????????????????????????????#!  !          |
| ????????????????????????????????????#              |
| ????????????????????????????????????############## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          41
Energy Capacity            765
Matter Stores              527
Matter Capacity            750
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Energy Filtering           30
Particle Charging          22
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        164
Authchip Count             2

 Item Schematics 
-----------------
                Imp. Ion Engine | -8/Materials | Hacked
                      Great Axe | -6/Factory   | Extracted
                 Powered Hammer | -6/Factory   | Extracted
 Imp. System Restoration Module | -6/Factory   | Extracted
         Imp. Utility Shielding | -6/Factory   | Extracted
                     Arm. Wheel | -4/Factory   | Scanalyzed
                 Adv. Heat Sink | -4/Factory   | Scanalyzed
          Hvy. Disruptor Cannon | -4/Factory   | Extracted
                     Com. Wheel | -4/Factory   | Extracted
              Fusion Compressor | -4/Factory   | Extracted
              Huge Storage Unit | -4/Factory   | Extracted
           Lrn. Terrain Scanner | -4/Factory   | Extracted

 Robot Schematics 
------------------
 Y-54 Guardian | -5/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              AutogunCatalystMatter
  Manual?         0
Play Time         03:09:51
  Cumulative      244.3 hours
  Start           2024.04.28 @ 13:46:50
  End             2024.04.28 @ 21:19:03
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          37
  Rogue           0
  Adventurer      37
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          65
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14eb666d-539d-4e75-8cf5-4d7a2cfcdc4f