Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 15:46:30

Player: BadFPS

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (143)     715
Value Destroyed (5107)     5107
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (4006)               4006
              TOTAL SCORE: 16208

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1497
Follower Combat Kills      509
Entered Garrisons          200
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     24/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -4/DSF

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
           Transmission Jammer
           Authchip [R/NC]
           Authchip [R/Combat]
      Mini Smartbomb Launcher

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
     Light Fission Core
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Cooling System
    Medium Storage Unit
  Advanced Weight Redist. System
           Target Analyzer
   Layered Medium Armor Plating
>          --- WEAPON -----------
           Proton Burst Cannon
           Antimatter Cannon
      Mini Smartbomb Launcher
>          --- INVENTORY --------
           F-cell Engine
  Advanced VSS Leg
           Transmission Jammer
           Authchip [R/NC]
           Authchip [R/Combat]
           Trap Reconfigurator
  Enhanced Force Rifle
      Mini Assault Cannon
      Mini Assault Cannon
[Rating: 84]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [R/Combat]
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   1   .   .   1   .   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             246  | 7   2   9   5   3   44  50  29  57  2   34  4   .   .   .   .   
  Power                    34   | 1   1   2   .   1   5   7   4   10  1   2   .   .   .   .   .   
    Engine                 14   | 1   1   2   .   1   3   .   1   3   .   2   .   .   .   .   .   
    Core                   19   | .   .   .   .   .   2   7   3   6   1   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               64   | 2   1   3   .   1   8   16  4   13  .   15  1   .   .   .   .   
    Treads                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Leg                    50   | 2   1   2   .   1   7   15  4   11  .   7   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   1   .   2   .   8   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  83   | 2   .   .   4   .   11  13  19  20  1   10  3   .   .   .   .   
    Device                 59   | 1   .   .   3   .   7   7   18  12  1   10  .   .   .   .   .   
    Storage                3    | 1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   2   .   2   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   .   .   3   3   1   5   .   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   .   4   1   1   20  14  2   14  .   7   .   .   .   .   .   
    Energy Gun             18   | .   .   1   .   .   8   1   .   3   .   5   .   .   .   .   .   
    Energy Cannon          15   | .   .   .   .   .   6   6   .   2   .   1   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   2   1   1   2   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   7   2   5   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   3   .   3   4   .   9   .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   3   .   1   1   3   3   10  .   5   9   .   .   .   .   
  Power                    7    | .   .   1   .   1   .   .   1   3   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   2   .   .   1   .   .   2   .   1   2   .   .   .   .   
  Utility                  14   | .   .   .   .   .   .   1   2   5   .   2   4   .   .   .   .   
  Weapon                   6    | .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   .   
  Highest Loss Streak      4    | .   .   3   .   1   1   1   2   3   .   3   4   .   .   .   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 87  84  86  96  96  99  97  87  84  36  .   .   .   .   
  Engine                   5    | .   14  13  14  4   8   .   1   2   6   8   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   12  13  8   6   3   .   .   .   .   .   
  Leg                      20   | .   28  17  14  24  23  22  23  22  20  12  9   .   .   .   .   
  Device                   11   | .   14  14  5   .   9   8   19  15  7   17  9   .   .   .   .   
  Storage                  9    | .   14  14  14  14  9   7   7   7   6   6   4   .   .   .   .   
  Processor                6    | .   .   .   7   14  9   15  5   5   13  6   .   .   .   .   .   
  Protection               4    | .   .   .   .   .   8   5   4   7   6   2   6   .   .   .   .   
  Energy Gun               4    | .   .   5   14  14  7   1   .   2   6   9   2   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   5   17  2   .   .   1   .   .   .   .   .   
  Ballistic Gun            6    | .   28  19  14  14  1   .   .   3   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   3   20  16  13  5   .   .   .   .   .   
  Slashing Weapon          1    | .   .   1   .   .   12  .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          84   | 7   7   9   16  13  40  52  61  67  73  84  50  2   2   2   2   
  Average Rating           34   | 5   7   7   10  11  32  42  53  58  67  64  28  2   2   2   2   
  On Entrance              23   | .   7   7   8   9   13  34  52  53  66  73  50  2   2   2   2   
Naked Turns                366  | .   .   .   .   .   .   .   .   .   .   .   12  150 29  46  129 
Heaviest Build             66   | 13  15  17  14  13  43  51  48  54  55  66  37  .   .   .   .   
  Greatest Support         74   | 20  20  20  10  20  50  60  60  60  56  74  45  3   3   3   3   
  Greatest Overweight (x)  21   | 2   1   4   1   1   1   3   .   1   .   21  8   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         9    | 7   8   8   8   8   8   10  10  10  10  10  9   5   5   5   5   
  Most Carried             10   | .   7   8   8   8   10  10  10  10  10  10  9   5   5   5   5   
  Average Carried          7    | .   1   7   7   7   7   9   9   9   10  9   8   5   5   5   5   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | .   7   7   7   8   10  10  10  10  10  9   5   5   5   5   5   

 Class Distribution 
--------------------
 31% | Mutant
 18% | Scavenger-Tank
 17% | Skirmisher
  8% | Gunner
  7% | Scavenger-Mutant
  6% | Scavenger-Assassin
  4% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Scavenger-Assassin | -8/Materials
         Skirmisher | -7/Factory
     Scavenger-Tank | -7/Garrison
     Scavenger-Tank | -7/Factory
   Scavenger-Gunner | -6/Factory
         Skirmisher | -6/DSF
             Mutant | -5/Factory
             Mutant | -5/Waste
             Mutant | -5/Factory
             Mutant | -4/Factory
             Mutant | -4/DSF

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Fac  DSF  
Matter Collected           5078 | 184  119  356  .    112  477  667  1305 1466 .    372  .    .    .    .    20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5871 | 122  119  242  .    .    1659 968  863  1480 .    418  .    .    .    .    .    
  Parts                    260  | 12   8    14   .    .    74   34   42   62   .    14   .    .    .    .    .    
Haulers Intercepted        5    | .    .    .    .    .    3    1    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    .    1    1    1    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Combat Hostiles Destroyed  103  | .   2   9   .   .   19  16  25  21  .   11  .   .   .   .   .   
  Melee                    7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Guns                     20   | .   2   9   .   .   4   .   .   4   .   1   .   .   .   .   .   
  Cannons                  68   | .   .   .   .   .   8   15  25  17  .   3   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Classes Destroyed          16   | 2   2   3   .   .   5   1   .   2   .   1   .   .   .   .   .   
  Worker                   7    | .   .   1   .   .   4   1   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   
  Recycler                 18   | 1   .   .   .   .   6   4   .   7   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   6   .   .   .   5   7   .   .   3   .   .   .   .   .   
  Grunt                    29   | .   2   2   .   .   9   2   8   3   .   3   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   1   .   .   6   .   7   7   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   1   3   .   5   .   2   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   4   1   3   .   .   .   .   .   .   .   
  Heavy                    3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
Best Kill Streak           8    | 3   2   3   .   .   8   3   6   6   .   5   .   .   .   .   .   
  Combat Bots Only         6    | .   1   3   .   .   6   3   6   4   .   5   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   1   .   .   2   2   2   3   .   2   .   .   .   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Fac  DSF  
Hostile Shots Fired        1082  | .    10   90   .    10   146  70   236  259  .    79   96   1    .    .    85   
  Missed                   402   | .    8    24   .    4    44   22   89   113  .    26   40   .    .    .    32   
Damage Taken               10621 | .    23   582  .    67   1486 1069 1499 1813 .    1609 1266 54   .    .    1153 
  Core                     2929  | .    .    94   .    33   203  61   115  180  .    778  258  54   .    .    1153 
  Absorbed by Shields      245   | .    .    .    .    .    .    .    177  7    .    .    .    .    .    .    61   
  Regen/Repaired (Parts)   70    | .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    .    .    49   63   .    .    49   .    8    .    .    68   .    .    
Volleys Fired              290   | 10   17   22   .    9    35   44   60   63   .    22   8    .    .    .    .    
  Largest                  3     | 2    2    2    .    2    3    3    3    3    .    3    2    .    .    .    .    
  Hottest                  221   | 40   40   40   .    76   183  180  144  177  .    221  126  .    .    .    .    
Shots Fired                764   | 20   34   44   .    18   91   131  182  185  .    48   11   .    .    .    .    
  Gun                      272   | 20   34   44   .    18   48   13   .    62   .    22   11   .    .    .    .    
  Cannon                   487   | .    .    .    .    .    43   118  182  123  .    21   .    .    .    .    .    
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  473   | 20   34   44   .    9    13   28   151  162  .    12   .    .    .    .    .    
  Thermal                  277   | .    .    .    .    9    78   103  31   23   .    22   11   .    .    .    .    
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Robot Hit Streak         25    | 3    3    7    .    7    10   13   14   25   .    6    8    .    .    .    .    
  Robot Miss Streak        7     | 2    5    3    .    2    7    4    5    4    .    7    2    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           488   | 10   15   28   .    13   80   85   104  115  .    29   9    .    .    .    .    
  Core Hits                238   | 5    8    12   .    1    45   32   44   60   .    28   3    .    .    .    .    
  Critical Kills           3     | .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    1    .    1    6    2    6    6    .    .    .    .    .    .    .    
    Burn                   3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Blast                  10    | .    .    .    .    .    .    1    6    3    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              44    | .    .    6    .    .    38   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 44    | .    .    6    .    .    38   .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13635 | 131  173  392  .    173  2461 2140 2935 3279 .    1798 153  .    .    .    .    
  Guns                     2892  | 131  173  368  .    173  524  201  .    882  .    289  151  .    .    .    .    
  Cannons                  8187  | .    .    .    .    .    643  1929 2935 2148 .    532  .    .    .    .    .    
  Explosions               1186  | .    .    .    .    .    .    .    .    209  .    977  .    .    .    .    .    
  Melee                    1318  | .    .    24   .    .    1294 .    .    .    .    .    .    .    .    .    .    
  Ramming                  52    | .    .    .    .    .    .    10   .    40   .    .    2    .    .    .    .    
  Kinetic                  6676  | 131  173  368  .    101  91   444  2339 2714 .    315  .    .    .    .    .    
  Thermal                  4281  | .    .    .    .    72   1076 1686 596  316  .    384  151  .    .    .    .    
  Explosive                1091  | .    .    .    .    .    .    .    .    209  .    882  .    .    .    .    .    
  Electromagnetic          217   | .    .    .    .    .    .    .    .    .    .    217  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1318  | .    .    24   .    .    1294 .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    4    4    6    .    .    .    15   15   .    .    
  Average Corruption       4     | .    .    .    .    .    .    2    4    5    .    .    .    9    15   .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  126   | .    .    .    .    .    .    17   58   46   .    .    .    4    1    .    .    
    Message Errors         27    | .    .    .    .    .    .    3    12   12   .    .    .    .    .    .    .    
    Matter Fused           25    | .    .    .    .    .    .    6    10   8    .    .    .    .    1    .    .    
    Heat Flow Errors       21    | .    .    .    .    .    .    3    10   5    .    .    .    3    .    .    .    
    Energy Discharges      13    | .    .    .    .    .    .    1    6    6    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    2    10   4    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    1    3    1    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216   | .    .    .    .    .    76   44   58   7    .    31   .    .    .    .    .    
  Projectiles              120   | .    .    .    .    .    11   44   58   7    .    .    .    .    .    .    .    
  Explosions               31    | .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    
  Melee                    65    | .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    .    .    .    .    .    4    16   7    .    2    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    .    .    4    16   7    .    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67    | .    .    .    .    .    .    .    .    53   .    14   .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    
  Kicked                   4     | .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        4383  | .    .    2    .    47   431  389  328  297  .    4383 30   248  .    .    .    
  Average Temperature      211   | .    .    2    .    24   136  108  112  66   .    959  11   114  .    .    .    
  Received Heat Transfer   2133  | .    12   87   .    36   639  36   238  322  .    243  306  .    .    .    214  
  Effects                  92    | .    .    .    .    .    2    4    2    1    .    82   .    1    .    .    .    
    Shutdowns              16    | .    .    .    .    .    1    2    1    .    .    12   .    .    .    .    .    
    Energy Bleed           15    | .    .    .    .    .    .    2    1    1    .    10   .    1    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
    Matter Decay           11    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    
    Short Circuit          8     | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
    Damage (major)         24    | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
  Parts Melted             16    | .    .    .    .    .    2    9    .    .    .    5    .    .    .    .    .    
  Heat Transferred         7397  | .    .    .    .    259  2183 2685 814  481  .    642  333  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Fac  DSF  
Peak Influence             1783 | 20   73   133  .    .    441  213  1783 1650 1102 1043 567  128  86   42   59   
  Initial                  1100 | .    13   28   .    .    .    168  149  935  1100 677  547  128  86   42   29   
  Average                  447  | 5    35   33   .    .    137  107  862  1241 1085 881  474  119  86   42   35   
Maximum Alert Level        5    | .    .    .    .    .    2    1    5    5    4    3    2    .    .    .    .    
  Low Security (%)         53   | 100  100  100  .    100  72   94   7    .    .    .    .    100  100  100  100  
  Level 1                  10   | .    .    .    .    .    24   5    21   .    .    .    31   .    .    .    .    
  Level 2                  7    | .    .    .    .    .    3    .    11   .    .    26   68   .    .    .    .    
  Level 3                  11   | .    .    .    .    .    .    .    24   24   11   73   .    .    .    .    .    
  Level 4                  14   | .    .    .    .    .    .    .    25   72   88   .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    9    1    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Squads Dispatched          33   | .    1    .    .    .    2    7    .    16   2    2    2    .    .    .    1    
  Investigation            7    | .    .    .    .    .    .    1    .    4    2    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    3    .    2    .    .    1    .    .    .    .    
  Reinforcement            11   | .    1    .    .    .    2    1    .    4    .    2    .    .    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 8    | .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Distress Signals           5    | .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   14  10  .   2   37  24  31  36  .   14  17  6   .   .   5   
  Peak Tracking Total      10   | .   4   3   .   2   5   5   7   4   .   5   10  6   .   .   4   
  Tactical Retreats        15   | .   .   .   .   .   4   1   1   .   .   4   3   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Traps Triggered            16   | .   .   .   .   .   .   2   6   3   .   .   1   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Traps Reconfigurated       33   | .   .   .   .   .   .   6   17  7   .   3   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Machines Disabled          14   | .   .   1   .   .   1   3   3   6   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   .   .   1   1   1   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Machines Accessed          27   | .   1   1   .   .   3   5   3   8   3   .   1   .   1   1   .   
  Terminals                17   | .   1   .   .   .   2   1   3   4   3   .   1   .   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                57   | .   1   1   .   .   4   11  9   18  8   .   2   .   1   2   .   
  Successful               26   | .   .   1   .   .   1   10  1   6   5   .   1   .   .   1   .   
  Failed                   31   | .   1   .   .   .   3   1   8   12  3   .   1   .   1   1   .   
    Catastrophic           6    | .   .   .   .   .   1   .   2   2   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   .   1   .   3   2   3   4   3   .   .   .   1   .   .   
  Terminals                33   | .   1   .   .   .   3   1   9   6   8   .   2   .   1   2   .   
  Fabricators              6    | .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   1   .   .   .   1   1   2   3   .   1   .   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 6    | .   .   .   .   .   .   1   .   2   1   .   1   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   2   3   2   6   3   .   1   .   1   .   .   
  Full Trace Events        8    | .   .   .   .   .   1   1   2   2   2   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     31   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Fac  DSF  
Total Allies               8    | .    .    .    .    1    .    .    6    .    .    .    .    1    .    .    .    
  Largest Group            4    | .    .    .    .    1    .    .    4    2    .    .    .    1    .    .    .    
  Highest-Rated Group      175  | .    .    .    .    31   .    .    175  175  .    .    .    31   .    .    .    
  Highest-Rated Ally       95   | .    .    .    .    31   .    .    95   95   .    .    .    31   .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               62   | .    .    .    .    .    .    .    29   23   .    .    .    10   .    .    .    
  Total Damage             1501 | .    .    .    .    .    .    .    294  1037 .    .    .    170  .    .    .    
  Kills                    17   | .    .    .    .    .    .    .    7    10   .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Fac  DSF  
Turns Passed               14675 | 119  779  1455 1395 796  1709 2315 2970 1549 88   564  582  150  29   46   129  
Spaces Moved               7935  | 66   211  730  730  538  793  948  1706 925  75   253  359  231  51   91   228  
  Core                     694   | 13   .    49   .    .    .    1    .    .    .    5    25   231  51   91   228  
  Treads                   58    | .    .    .    .    .    10   .    .    .    .    .    48   .    .    .    .    
  Legs                     7050  | 53   211  681  730  538  783  947  1706 925  75   115  286  .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    133   | .    .    .    .    .    .    .    .    .    .    133  .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   120  120  190  120  120  120  120  90   110  48   50   50   50   50   50   
  Average Speed            130   | 119  164  176  190  126  141  126  122  107  110  126  128  50   50   50   50   
  Slowest Speed            1100  | 150  190  250  190  190  225  270  130  190  110  1100 450  50   50   50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    43   97   90   83   69   15   81   23   2    89   8    86   2    2    94   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    1    1    1    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    .    .    1    .    .    .    .    1    .    .    
Scrap Searched             4     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          62    | .    .    .    .    .    3    10   .    22   .    27   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30    | .    .    .    .    .    3    10   .    15   .    2    .    .    .    .    .    
  AOE                      32    | .    .    .    .    .    .    .    .    7    .    25   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Fac  DSF  
Total                      11623 | 82   608  843  740  635  1276 1970 2466 1349 80   457  467  264  53   90   243  
  Wait                     2696  | .    373  56   .    83   311  858  532  241  3    110  89   34   3    .    3    
  Move                     7920  | 65   210  729  729  537  792  948  1703 924  74   252  359  230  50   90   228  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86    | .    6    9    1    2    21   23   10   12   .    2    .    .    .    .    .    
  Fast Attach              99    | 7    .    4    1    2    9    11   4    31   2    24   4    .    .    .    .    
  Attach                   74    | .    .    2    3    .    15   18   18   13   .    5    .    .    .    .    .    
  Detach                   48    | .    .    .    3    .    9    6    12   10   .    8    .    .    .    .    .    
  Swap                     74    | .    2    3    1    1    20   22   7    13   .    5    .    .    .    .    .    
  Drop                     181   | .    .    12   2    1    35   39   17   40   1    28   6    .    .    .    .    
  Fire                     290   | 10   17   22   .    9    35   44   60   63   .    22   8    .    .    .    .    
  Melee                    35    | .    .    6    .    .    29   .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    11   
  Rewire                   80    | .    .    .    .    .    .    .    78   .    .    1    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Sto / [*Low])
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/DSF (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 16)
   120 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   678 | -10/Materials | Discovered new exit (range 7)
   899 | -10/Materials | Entered Mines
  1211 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1335 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1336 | -10/Mines     | Discovered new exit (range 5)
  1534 | -10/Mines     | Lost 3 parts (1p2n)
  1705 | -10/Mines     | Learned location of 1 exit from Materials
  1778 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1784 | -10/Mines     | Found Prototype Device
  1870 | -10/Mines     | Discovered new exit (range 12)
  1914 | -10/Mines     | Discovered new exit (range 7)
  1926 | -10/Mines     | Found the Drone Emporium
  2088 | -10/Mines     | Build established: Scavenger-Mutant
  2189 | -10/Mines     | Learned location of Storage (-7)
  2354 | -10/Mines     | Entered Exiles
  2387 | -10/Exiles    | Discovered new exit (range 14)
  2423 | -10/Exiles    | Met 8R-AWN
  2457 | -10/Exiles    | Met EX-HEX
  2514 | -10/Exiles    | Met EX-BIN
  2569 | -10/Exiles    | Aligned with FarCom system
  2571 | -10/Exiles    | Given EX-Vault access code
  2641 | -10/Exiles    | Opened EX-Vault
  2653 | -10/Exiles    | Identified Exp. Sensor Array
  2670 | -10/Exiles    | Found Prototype Device
  2670 | -10/Exiles    | Identified Chronowheel
  2670 | -10/Exiles    | Activated Chronowheel
  2670 | -10/Exiles    | Spacetime reconverged on an earlier point
  2675 | -10/Exiles    | Found Prototype Device
  2675 | -10/Exiles    | Identified Trap Reconfigurator
  2784 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2837 | -10/Exiles    | Met EX-DEC
  2938 | -10/Exiles    | Discovered new exit (range 10)
  2945 | -10/Exiles    | Build established: Mutant
  2956 | -10/Exiles    | Identified exit to Mines
  3109 | -10/Exiles    | Visited The Gauntlet
  3749 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
  3749 | -10/Exiles    | Entered Mines
  3833 | -9/Mines      | Met a Derelict bent on vengeance
  3873 | -9/Mines      | Core integrity fell below 50%
  3997 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4080 | -9/Mines      | Discovered new exit (range 13)
  4109 | -9/Mines      | Learned Materials security intel
  4118 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  4147 | -9/Mines      | Identified exit to Materials
  4545 | -9/Mines      | Entered Materials
  4545 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4546 | -8/Materials  | Identified exit to Factory
  4941 | -8/Materials  | Build established: Skirmisher
  5449 | -8/Materials  | Discovered exit to Factory (range 15)
  5458 | -8/Materials  | Build established: Scavenger-Assassin
  6236 | -8/Materials  | Discovered exit to Factory (range 16)
  6254 | -8/Materials  | Entered Factory
  6254 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  6255 | -7/Factory    | Identified exit to Storage
  6524 | -7/Factory    | Build established: Skirmisher
  7839 | -7/Factory    | Build established: Gunner
  8436 | -7/Factory    | Garrison activated, responded to threat
  8569 | -7/Factory    | Identified exit to Garrison
  8569 | -7/Factory    | Entered Garrison
  8797 | -7/Garrison   | Triggered checkpoint
  9371 | -7/Garrison   | Build established: Commander-Skirmisher
  9465 | -7/Garrison   | Lost 4 allies
  9489 | -7/Garrison   | Triggered checkpoint
  9773 | -7/Garrison   | Triggered checkpoint
  9822 | -7/Garrison   | Discovered new exit (range 10)
  9915 | -7/Garrison   | Triggered checkpoint
  9921 | -7/Garrison   | Build established: Scavenger-Tank
 10037 | -7/Garrison   | Discovered new exit (range 13)
 10129 | -7/Garrison   | Triggered checkpoint
 10303 | -7/Garrison   | Triggered checkpoint
 10506 | -7/Garrison   | Triggered checkpoint
 10568 | -7/Garrison   | Found embedded Infiltrators
 10638 | -7/Garrison   | Discovered new exit (range 13)
 11331 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11432 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11539 | -7/Garrison   | Entered Factory
 11539 | -7/Factory    | Accompanied by 2 allies
 11595 | -7/Factory    | Garrison activated, responded to threat
 11780 | -7/Factory    | Discovered new exit (range 14)
 12402 | -7/Factory    | Cargo convoy interrupted
 12417 | -7/Factory    | Lost 3 parts (2p1u)
 12570 | -7/Factory    | Lost 3 parts (1p2u)
 12610 | -7/Factory    | Found Prototype Device
 12610 | -7/Factory    | Identified Exp. ECM Suite
 12613 | -7/Factory    | Found Prototype Launcher
 12613 | -7/Factory    | Identified Mni. Smartbomb Launcher
 12684 | -7/Factory    | Discovered exit to Storage (range 14)
 12726 | -7/Factory    | Repaired Adv. VSS Leg
 12988 | -7/Factory    | Build established: Scavenger-Gunner
 13058 | -7/Factory    | Discovered new exit (range 14)
 13070 | -7/Factory    | Core integrity fell below 50%
 13070 | -7/Factory    | High security lockdown imminent
 13088 | -7/Factory    | Entered another Factory area
 13088 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 13176 | -6/Factory    | Identified exit to DSF
 13176 | -6/Factory    | Entered DSF
 13248 | -6/DSF        | Additional patrols routed to DSF
 13474 | -6/DSF        | Sterilization system engaged
 13492 | -6/DSF        | Discovered new exit (range 15)
 13494 | -6/DSF        | Ambient heat levels rising (+10)
 13509 | -6/DSF        | Ambient heat levels rising (+10)
 13524 | -6/DSF        | Ambient heat levels rising (+10)
 13532 | -6/DSF        | Lost 3 parts (1p1n1w)
 13539 | -6/DSF        | Ambient heat levels rising (+10)
 13554 | -6/DSF        | Ambient heat levels rising (+10)
 13569 | -6/DSF        | Ambient heat levels rising (+10)
 13584 | -6/DSF        | Ambient heat levels rising (+10)
 13599 | -6/DSF        | Ambient heat levels rising (+10)
 13614 | -6/DSF        | Ambient heat levels rising (+10)
 13629 | -6/DSF        | Ambient heat levels rising (+10)
 13644 | -6/DSF        | Ambient heat levels rising (+10)
 13659 | -6/DSF        | Ambient heat levels rising (+10)
 13674 | -6/DSF        | Ambient heat levels rising (+10)
 13689 | -6/DSF        | Ambient heat levels rising (+10)
 13704 | -6/DSF        | Ambient heat levels rising (+10)
 13719 | -6/DSF        | Ambient heat levels rising (+10)
 13724 | -6/DSF        | Core integrity fell below 50%
 13734 | -6/DSF        | Ambient heat levels rising (+10)
 13739 | -6/DSF        | Core integrity fell below 20%
 13740 | -6/DSF        | Entered Factory
 13740 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 13837 | -5/Factory    | Lost 4 parts (2u2w)
 14040 | -5/Factory    | First assault squad dispatched
 14085 | -5/Factory    | Build established: Mutant
 14240 | -5/Factory    | Lost 3 parts (1n2u)
 14322 | -5/Factory    | Sucked down chute
 14322 | -5/Factory    | Entered Waste
 14323 | -5/Waste      | Met a frightened Derelict
 14337 | -5/Waste      | EMP discharged
 14345 | -5/Waste      | Spotted C-40 Crusher
 14373 | -5/Waste      | Spotted C-40 Crusher
 14373 | -5/Waste      | Spotted C-40 Crusher
 14375 | -5/Waste      | Spotted C-40 Crusher
 14406 | -5/Waste      | Spotted C-40 Crusher
 14424 | -5/Waste      | Spotted C-40 Crusher
 14437 | -5/Waste      | EMP discharged
 14437 | -5/Waste      | System corruption reached 10%
 14464 | -5/Waste      | Discovered new exit (range 13)
 14472 | -5/Waste      | Entered Factory
 14495 | -5/Factory    | Discovered new exit (range 11)
 14501 | -5/Factory    | Entered another Factory area
 14501 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 14546 | -4/Factory    | Identified exit to DSF
 14547 | -4/Factory    | Entered DSF
 14566 | -4/DSF        | Discovered new exit (range 15)
 14570 | -4/DSF        | Additional patrols routed to DSF
 14646 | -4/DSF        | Core integrity fell below 50%
 14671 | -4/DSF        | Core integrity fell below 20%
 14676 | -4/DSF        | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
14644_ Knocked back.
14645_ Acquired 8 matter.
14647_ Acquired 10 matter.
14649_ Knocked back.
14656_ X-77 Beamer springs to life.
14661_ Triggered Stasis Trap.
14661_ A bubble of rippling energy engulfs the
  area.
14661_ Field strength at 94.
14662_ Field strength at 88.
14663_ Field strength at 82.
14664_ Field strength at 62.
14665_ Field strength at 56.
14666_ Field strength at 50.
14667_ Field strength at 23.
14668_ Field strength at 17.
14669_ Field strength at 11.
14670_ Field strength at 5.
14670_ Stasis field depleted.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|        ???????##  ##########       #?????????????? |
|        ???????#=  ==#??????#       #?????????????? |
|        ???????#=  ==#??????#       #?????????????? |
|        ???????##  ###??????###   ###?????????????? |
|        ???????#     #??????#**   !!#?????????????? |
|        ???????#     #??????#**   !!#?????????????? |
|        ???????#     #??????#**   !!#?????????????? |
|        ??????###  ############   ################# |
|        ?????##    #"   "!!!###   ###===#   ##    # |
|        ????##"    "#   #!!!##     ##===#   ##    # |
|        ????# " ^                               !!# |
|        ????### %                        %      !!# |
|        ??????# ^               H               !!# |
|        ??????#//  ##   #!!!##     ##!!!#   #"  !!# |
|        ??????#//  ##   #!!!###   ###!!!#   ##  !!# |
|        ??????###  ############   ############  ### |
|        ???????#!  !!#???????!!   ==???????#    !#? |
|        ???????#!  !!#??????#!!   ==#??????#    !#? |
|        ???????#!  !!#??????#!!   ==#??????#    !#? |
|        ???????##c ###??????###   ###??????###  ##? |
|        ???????#!    #??????#     //#??????#!!   #? |
|        ???????#!c   #??????#     //#??????#!!   #? |
|        ???????##  ###??#####     //##########  ##? |
|        ????????#  #?#??#!!!###   ###   #!!###  ### |
|        ??????#""   ##  #!!!###   ###   #!!##   ""# |
|        ??????"""%        @       x      x      """ |
|        ??????#""<                       p      ""# |
|        ??????#"""""##!!#!!!#  !!!  #!!!#!!##"""""# |
|        ???????"""""###?#####  !!!  #########"""""# |
|        ???????###"#????????#########???????##"#### |
|        ??????????"??????????????????????????#"#??? |
|        ??????????????????????????????????????""??? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           149
Energy Generation          33
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             675
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Oops
Streaker
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ArcPropulsionBank
  Manual?         0
Play Time         02:49:10
  Cumulative      10.3 hours
  Start           2024.08.29 @ 12:53:35
  End             2024.08.29 @ 15:46:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb0fee56-6be8-4f07-a788-758b7a7753f0