Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 15:46:30 Player: BadFPS Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (143) 715 Value Destroyed (5107) 5107 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4006) 4006 TOTAL SCORE: 16208 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1497 Follower Combat Kills 509 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 24/300 Energy 98/100 System Corruption 0% Temperature Cool (24) Movement Core (50) Location -4/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Transmission Jammer Authchip [R/NC] Authchip [R/Combat] Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ F-cell Engine Light Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Proton Burst Cannon Antimatter Cannon Mini Smartbomb Launcher > --- INVENTORY -------- F-cell Engine Advanced VSS Leg Transmission Jammer Authchip [R/NC] Authchip [R/Combat] Trap Reconfigurator Enhanced Force Rifle Mini Assault Cannon Mini Assault Cannon [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Slots Evolved 12 | . . . . . 4 2 . . 2 . 2 . . 2 . Power 2 | . . . . . . 1 . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . Utility 6 | . . . . . 2 1 . . 1 . 1 . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 . . . . Parts Attached 246 | 7 2 9 5 3 44 50 29 57 2 34 4 . . . . Power 34 | 1 1 2 . 1 5 7 4 10 1 2 . . . . . Engine 14 | 1 1 2 . 1 3 . 1 3 . 2 . . . . . Core 19 | . . . . . 2 7 3 6 1 . . . . . . Reactor 1 | . . . . . . . . 1 . . . . . . . Propulsion 64 | 2 1 3 . 1 8 16 4 13 . 15 1 . . . . Treads 2 | . . . . . 1 . . . . . 1 . . . . Leg 50 | 2 1 2 . 1 7 15 4 11 . 7 . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . Hover 11 | . . . . . . 1 . 2 . 8 . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 83 | 2 . . 4 . 11 13 19 20 1 10 3 . . . . Device 59 | 1 . . 3 . 7 7 18 12 1 10 . . . . . Storage 3 | 1 . . . . 1 1 . . . . . . . . . Processor 5 | . . . 1 . . 2 . 2 . . . . . . . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 15 | . . . . . 3 3 1 5 . . 3 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 65 | 2 . 4 1 1 20 14 2 14 . 7 . . . . . Energy Gun 18 | . . 1 . . 8 1 . 3 . 5 . . . . . Energy Cannon 15 | . . . . . 6 6 . 2 . 1 . . . . . Ballistic Gun 10 | 2 . 2 1 1 2 . . 2 . . . . . . . Ballistic Cannon 14 | . . . . . . 7 2 5 . . . . . . . Launcher 3 | . . . . . . . . 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . 1 . . 4 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 3 . 3 4 . 9 . . . . . . . Parts Lost 35 | . . 3 . 1 1 3 3 10 . 5 9 . . . . Power 7 | . . 1 . 1 . . 1 3 . 1 . . . . . Propulsion 8 | . . 2 . . 1 . . 2 . 1 2 . . . . Utility 14 | . . . . . . 1 2 5 . 2 4 . . . . Weapon 6 | . . . . . . 2 . . . 1 3 . . . . Highest Loss Streak 4 | . . 3 . 1 1 1 2 3 . 3 4 . . . . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 89 | . 100 87 84 86 96 96 99 97 87 84 36 . . . . Engine 5 | . 14 13 14 4 8 . 1 2 6 8 . . . . . Core 5 | . . . . . . 12 13 8 6 3 . . . . . Leg 20 | . 28 17 14 24 23 22 23 22 20 12 9 . . . . Device 11 | . 14 14 5 . 9 8 19 15 7 17 9 . . . . Storage 9 | . 14 14 14 14 9 7 7 7 6 6 4 . . . . Processor 6 | . . . 7 14 9 15 5 5 13 6 . . . . . Protection 4 | . . . . . 8 5 4 7 6 2 6 . . . . Energy Gun 4 | . . 5 14 14 7 1 . 2 6 9 2 . . . . Energy Cannon 3 | . . . . . 5 17 2 . . 1 . . . . . Ballistic Gun 6 | . 28 19 14 14 1 . . 3 . . . . . . . Ballistic Cannon 6 | . . . . . . 3 20 16 13 5 . . . . . Slashing Weapon 1 | . . 1 . . 12 . . . . . . . . . . Peak Build Rating 84 | 7 7 9 16 13 40 52 61 67 73 84 50 2 2 2 2 Average Rating 34 | 5 7 7 10 11 32 42 53 58 67 64 28 2 2 2 2 On Entrance 23 | . 7 7 8 9 13 34 52 53 66 73 50 2 2 2 2 Naked Turns 366 | . . . . . . . . . . . 12 150 29 46 129 Heaviest Build 66 | 13 15 17 14 13 43 51 48 54 55 66 37 . . . . Greatest Support 74 | 20 20 20 10 20 50 60 60 60 56 74 45 3 3 3 3 Greatest Overweight (x) 21 | 2 1 4 1 1 1 3 . 1 . 21 8 . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 9 | 7 8 8 8 8 8 10 10 10 10 10 9 5 5 5 5 Most Carried 10 | . 7 8 8 8 10 10 10 10 10 10 9 5 5 5 5 Average Carried 7 | . 1 7 7 7 7 9 9 9 10 9 8 5 5 5 5 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | . 7 7 7 8 10 10 10 10 10 9 5 5 5 5 5 Class Distribution -------------------- 31% | Mutant 18% | Scavenger-Tank 17% | Skirmisher 8% | Gunner 7% | Scavenger-Mutant 6% | Scavenger-Assassin 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Skirmisher | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Matter Collected 5078 | 184 119 356 . 112 477 667 1305 1466 . 372 . . . . 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5871 | 122 119 242 . . 1659 968 863 1480 . 418 . . . . . Parts 260 | 12 8 14 . . 74 34 42 62 . 14 . . . . . Haulers Intercepted 5 | . . . . . 3 1 . 1 . . . . . . . Recyclers Shooed 6 | . 2 . . 1 1 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Combat Hostiles Destroyed 103 | . 2 9 . . 19 16 25 21 . 11 . . . . . Melee 7 | . . . . . 7 . . . . . . . . . . Guns 20 | . 2 9 . . 4 . . 4 . 1 . . . . . Cannons 68 | . . . . . 8 15 25 17 . 3 . . . . . AOE 5 | . . . . . . . . . . 5 . . . . . Classes Destroyed 16 | 2 2 3 . . 5 1 . 2 . 1 . . . . . Worker 7 | . . 1 . . 4 1 . 1 . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 5 | . . . . . 3 1 . 1 . . . . . . . Recycler 18 | 1 . . . . 6 4 . 7 . . . . . . . Mechanic 2 | . . . . . 1 . . 1 . . . . . . . Watcher 4 | . 1 . . . 1 1 . 1 . . . . . . . Swarmer 21 | . . 6 . . . 5 7 . . 3 . . . . . Grunt 29 | . 2 2 . . 9 2 8 3 . 3 . . . . . Brawler 3 | . . . . . 1 . 1 1 . . . . . . . Duelist 5 | . . . . . 2 2 1 . . . . . . . . Sentry 21 | . . 1 . . 6 . 7 7 . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . Hunter 11 | . . . . . 1 3 . 5 . 2 . . . . . Programmer 8 | . . . . . . 4 1 3 . . . . . . . Heavy 3 | . . . . . . . . 2 . 1 . . . . . Best Kill Streak 8 | 3 2 3 . . 8 3 6 6 . 5 . . . . . Combat Bots Only 6 | . 1 3 . . 6 3 6 4 . 5 . . . . . Max Kills in Single Turn 3 | 1 1 1 . . 2 2 2 3 . 2 . . . . . Gunslinging 1 | . . . . . . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Hostile Shots Fired 1082 | . 10 90 . 10 146 70 236 259 . 79 96 1 . . 85 Missed 402 | . 8 24 . 4 44 22 89 113 . 26 40 . . . 32 Damage Taken 10621 | . 23 582 . 67 1486 1069 1499 1813 . 1609 1266 54 . . 1153 Core 2929 | . . 94 . 33 203 61 115 180 . 778 258 54 . . 1153 Absorbed by Shields 245 | . . . . . . . 177 7 . . . . . . 61 Regen/Repaired (Parts) 70 | . . . . . . . . 70 . . . . . . . Core Remaining (%) 56 | 100 . . . 49 63 . . 49 . 8 . . 68 . . Volleys Fired 290 | 10 17 22 . 9 35 44 60 63 . 22 8 . . . . Largest 3 | 2 2 2 . 2 3 3 3 3 . 3 2 . . . . Hottest 221 | 40 40 40 . 76 183 180 144 177 . 221 126 . . . . Shots Fired 764 | 20 34 44 . 18 91 131 182 185 . 48 11 . . . . Gun 272 | 20 34 44 . 18 48 13 . 62 . 22 11 . . . . Cannon 487 | . . . . . 43 118 182 123 . 21 . . . . . Launcher 5 | . . . . . . . . . . 5 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 473 | 20 34 44 . 9 13 28 151 162 . 12 . . . . . Thermal 277 | . . . . 9 78 103 31 23 . 22 11 . . . . Explosive 5 | . . . . . . . . . . 5 . . . . . Electromagnetic 9 | . . . . . . . . . . 9 . . . . . Robot Hit Streak 25 | 3 3 7 . 7 10 13 14 25 . 6 8 . . . . Robot Miss Streak 7 | 2 5 3 . 2 7 4 5 4 . 7 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . . . Shots Hit Robots 488 | 10 15 28 . 13 80 85 104 115 . 29 9 . . . . Core Hits 238 | 5 8 12 . 1 45 32 44 60 . 28 3 . . . . Critical Kills 3 | . . 1 . . . 1 . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . . . . Critical Strikes 22 | . . 1 . 1 6 2 6 6 . . . . . . . Burn 3 | . . . . 1 2 . . . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . Destroy 4 | . . 1 . . . . . 3 . . . . . . . Blast 10 | . . . . . . 1 6 3 . . . . . . . Sever 4 | . . . . . 4 . . . . . . . . . . Melee Attacks 44 | . . 6 . . 38 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 44 | . . 6 . . 38 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . 7 . . . . . . . . . . Damage Inflicted 13635 | 131 173 392 . 173 2461 2140 2935 3279 . 1798 153 . . . . Guns 2892 | 131 173 368 . 173 524 201 . 882 . 289 151 . . . . Cannons 8187 | . . . . . 643 1929 2935 2148 . 532 . . . . . Explosions 1186 | . . . . . . . . 209 . 977 . . . . . Melee 1318 | . . 24 . . 1294 . . . . . . . . . . Ramming 52 | . . . . . . 10 . 40 . . 2 . . . . Kinetic 6676 | 131 173 368 . 101 91 444 2339 2714 . 315 . . . . . Thermal 4281 | . . . . 72 1076 1686 596 316 . 384 151 . . . . Explosive 1091 | . . . . . . . . 209 . 882 . . . . . Electromagnetic 217 | . . . . . . . . . . 217 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1318 | . . 24 . . 1294 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 4 4 6 . . . 15 15 . . Average Corruption 4 | . . . . . . 2 4 5 . . . 9 15 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 126 | . . . . . . 17 58 46 . . . 4 1 . . Message Errors 27 | . . . . . . 3 12 12 . . . . . . . Matter Fused 25 | . . . . . . 6 10 8 . . . . 1 . . Heat Flow Errors 21 | . . . . . . 3 10 5 . . . 3 . . . Energy Discharges 13 | . . . . . . 1 6 6 . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 4 | . . . . . . . 2 2 . . . . . . . Data Loss (minor) 16 | . . . . . . 2 10 4 . . . . . . . Data Loss (major) 3 | . . . . . . 1 1 1 . . . . . . . Misfires 5 | . . . . . . 1 3 1 . . . . . . . Alerts 4 | . . . . . . . 3 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . . 1 5 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 216 | . . . . . 76 44 58 7 . 31 . . . . . Projectiles 120 | . . . . . 11 44 58 7 . . . . . . . Explosions 31 | . . . . . . . . . . 31 . . . . . Melee 65 | . . . . . 65 . . . . . . . . . . Knockbacks 29 | . . . . . . 4 16 7 . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . 4 16 7 . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . . 53 . 14 . . . . . Shots 2 | . . . . . . . . 1 . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 . 2 . . 1 . . . . Kicked 4 | . . . . . . 1 . 2 . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 4383 | . . 2 . 47 431 389 328 297 . 4383 30 248 . . . Average Temperature 211 | . . 2 . 24 136 108 112 66 . 959 11 114 . . . Received Heat Transfer 2133 | . 12 87 . 36 639 36 238 322 . 243 306 . . . 214 Effects 92 | . . . . . 2 4 2 1 . 82 . 1 . . . Shutdowns 16 | . . . . . 1 2 1 . . 12 . . . . . Energy Bleed 15 | . . . . . . 2 1 1 . 10 . 1 . . . Interference 9 | . . . . . . . . . . 9 . . . . . Matter Decay 11 | . . . . . . . . . . 11 . . . . . Short Circuit 8 | . . . . . . . . . . 8 . . . . . Damage (minor) 4 | . . . . . 1 . . . . 3 . . . . . Damage (major) 24 | . . . . . . . . . . 24 . . . . . Damage (core) 5 | . . . . . . . . . . 5 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . 2 . . . . . Combat Hostiles 3 | . . . . . . 1 . . . 2 . . . . . Parts Melted 16 | . . . . . 2 9 . . . 5 . . . . . Heat Transferred 7397 | . . . . 259 2183 2685 814 481 . 642 333 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Peak Influence 1783 | 20 73 133 . . 441 213 1783 1650 1102 1043 567 128 86 42 59 Initial 1100 | . 13 28 . . . 168 149 935 1100 677 547 128 86 42 29 Average 447 | 5 35 33 . . 137 107 862 1241 1085 881 474 119 86 42 35 Maximum Alert Level 5 | . . . . . 2 1 5 5 4 3 2 . . . . Low Security (%) 53 | 100 100 100 . 100 72 94 7 . . . . 100 100 100 100 Level 1 10 | . . . . . 24 5 21 . . . 31 . . . . Level 2 7 | . . . . . 3 . 11 . . 26 68 . . . . Level 3 11 | . . . . . . . 24 24 11 73 . . . . . Level 4 14 | . . . . . . . 25 72 88 . . . . . . Level 5 2 | . . . . . . . 9 1 . . . . . . . High Security . | . . . . . . . . 1 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . Squads Dispatched 33 | . 1 . . . 2 7 . 16 2 2 2 . . . 1 Investigation 7 | . . . . . . 1 . 4 2 . . . . . . Extermination 6 | . . . . . . 3 . 2 . . 1 . . . . Reinforcement 11 | . 1 . . . 2 1 . 4 . 2 . . . . 1 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 8 | . . . . . . 2 . 6 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Distress Signals 5 | . 1 . . . 2 . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 196 | . 14 10 . 2 37 24 31 36 . 14 17 6 . . 5 Peak Tracking Total 10 | . 4 3 . 2 5 5 7 4 . 5 10 6 . . 4 Tactical Retreats 15 | . . . . . 4 1 1 . . 4 3 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Traps Triggered 16 | . . . . . . 2 6 3 . . 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 3 . . . . . Traps Reconfigurated 33 | . . . . . . 6 17 7 . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Machines Disabled 14 | . . 1 . . 1 3 3 6 . . . . . . . Max in Single Turn 2 | . . 1 . . 1 1 1 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Machines Accessed 27 | . 1 1 . . 3 5 3 8 3 . 1 . 1 1 . Terminals 17 | . 1 . . . 2 1 3 4 3 . 1 . 1 1 . Fabricators 2 | . . . . . . 1 . 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . Total Hacks 57 | . 1 1 . . 4 11 9 18 8 . 2 . 1 2 . Successful 26 | . . 1 . . 1 10 1 6 5 . 1 . . 1 . Failed 31 | . 1 . . . 3 1 8 12 3 . 1 . 1 1 . Catastrophic 6 | . . . . . 1 . 2 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . 1 . 1 . 3 2 3 4 3 . . . 1 . . Terminals 33 | . 1 . . . 3 1 9 6 8 . 2 . 1 2 . Fabricators 6 | . . . . . . 4 . 2 . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . . . . . . Recycling Units 6 | . . . . . . 2 . 4 . . . . . . . Scanalyzers 4 | . . . . . 1 3 . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 . . . . . . . Terminal Hacks 10 | . . 1 . . . 1 1 2 3 . 1 . . 1 . Record 1 | . . . . . . . . . 1 . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . . . Open DSF 6 | . . . . . . 1 . 2 1 . 1 . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . . Network Status 3 | . . . . . . 3 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . 1 . . . . . . . Report Inventory 2 | . . . . . . 1 . 1 . . . . . . . Scanalyzer 3 | . . . . . 1 2 . . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 2 . 1 2 . . . . . . Terminals 3 | . . . . . . . . 1 2 . . . . . . Botnet 3 | . . . . . . . . 1 2 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . . 2 3 2 6 3 . 1 . 1 . . Full Trace Events 8 | . . . . . 1 1 2 2 2 . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 31 | . . . . . . . . 31 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Total Allies 8 | . . . . 1 . . 6 . . . . 1 . . . Largest Group 4 | . . . . 1 . . 4 2 . . . 1 . . . Highest-Rated Group 175 | . . . . 31 . . 175 175 . . . 31 . . . Highest-Rated Ally 95 | . . . . 31 . . 95 95 . . . 31 . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . Ally Attacks 62 | . . . . . . . 29 23 . . . 10 . . . Total Damage 1501 | . . . . . . . 294 1037 . . . 170 . . . Kills 17 | . . . . . . . 7 10 . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Turns Passed 14675 | 119 779 1455 1395 796 1709 2315 2970 1549 88 564 582 150 29 46 129 Spaces Moved 7935 | 66 211 730 730 538 793 948 1706 925 75 253 359 231 51 91 228 Core 694 | 13 . 49 . . . 1 . . . 5 25 231 51 91 228 Treads 58 | . . . . . 10 . . . . . 48 . . . . Legs 7050 | 53 211 681 730 538 783 947 1706 925 75 115 286 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 133 | . . . . . . . . . . 133 . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 190 120 120 120 120 90 110 48 50 50 50 50 50 Average Speed 130 | 119 164 176 190 126 141 126 122 107 110 126 128 50 50 50 50 Slowest Speed 1100 | 150 190 250 190 190 225 270 130 190 110 1100 450 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . . . . . . Exploration Rate (%) 49 | 4 43 97 90 83 69 15 81 23 2 89 8 86 2 2 94 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 . . 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 . . . . 1 . . Scrap Searched 4 | . . 3 . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 62 | . . . . . 3 10 . 22 . 27 . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 30 | . . . . . 3 10 . 15 . 2 . . . . . AOE 32 | . . . . . . . . 7 . 25 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac DSF Fac Was Fac Fac DSF Total 11623 | 82 608 843 740 635 1276 1970 2466 1349 80 457 467 264 53 90 243 Wait 2696 | . 373 56 . 83 311 858 532 241 3 110 89 34 3 . 3 Move 7920 | 65 210 729 729 537 792 948 1703 924 74 252 359 230 50 90 228 Hop . | . . . . . . . . . . . . . . . . Pick Up 86 | . 6 9 1 2 21 23 10 12 . 2 . . . . . Fast Attach 99 | 7 . 4 1 2 9 11 4 31 2 24 4 . . . . Attach 74 | . . 2 3 . 15 18 18 13 . 5 . . . . . Detach 48 | . . . 3 . 9 6 12 10 . 8 . . . . . Swap 74 | . 2 3 1 1 20 22 7 13 . 5 . . . . . Drop 181 | . . 12 2 1 35 39 17 40 1 28 6 . . . . Fire 290 | 10 17 22 . 9 35 44 60 63 . 22 8 . . . . Melee 35 | . . 6 . . 29 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 4 | . . . . . . 1 . 2 . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . 25 . . . . . . . 11 Rewire 80 | . . . . . . . 78 . . 1 . . . . 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / [*Low]) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 7) 899 | -10/Materials | Entered Mines 1211 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1335 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1336 | -10/Mines | Discovered new exit (range 5) 1534 | -10/Mines | Lost 3 parts (1p2n) 1705 | -10/Mines | Learned location of 1 exit from Materials 1778 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1784 | -10/Mines | Found Prototype Device 1870 | -10/Mines | Discovered new exit (range 12) 1914 | -10/Mines | Discovered new exit (range 7) 1926 | -10/Mines | Found the Drone Emporium 2088 | -10/Mines | Build established: Scavenger-Mutant 2189 | -10/Mines | Learned location of Storage (-7) 2354 | -10/Mines | Entered Exiles 2387 | -10/Exiles | Discovered new exit (range 14) 2423 | -10/Exiles | Met 8R-AWN 2457 | -10/Exiles | Met EX-HEX 2514 | -10/Exiles | Met EX-BIN 2569 | -10/Exiles | Aligned with FarCom system 2571 | -10/Exiles | Given EX-Vault access code 2641 | -10/Exiles | Opened EX-Vault 2653 | -10/Exiles | Identified Exp. Sensor Array 2670 | -10/Exiles | Found Prototype Device 2670 | -10/Exiles | Identified Chronowheel 2670 | -10/Exiles | Activated Chronowheel 2670 | -10/Exiles | Spacetime reconverged on an earlier point 2675 | -10/Exiles | Found Prototype Device 2675 | -10/Exiles | Identified Trap Reconfigurator 2784 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2837 | -10/Exiles | Met EX-DEC 2938 | -10/Exiles | Discovered new exit (range 10) 2945 | -10/Exiles | Build established: Mutant 2956 | -10/Exiles | Identified exit to Mines 3109 | -10/Exiles | Visited The Gauntlet 3749 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 3749 | -10/Exiles | Entered Mines 3833 | -9/Mines | Met a Derelict bent on vengeance 3873 | -9/Mines | Core integrity fell below 50% 3997 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4080 | -9/Mines | Discovered new exit (range 13) 4109 | -9/Mines | Learned Materials security intel 4118 | -9/Mines | Received a Mining Laser from a helpful Derelict 4147 | -9/Mines | Identified exit to Materials 4545 | -9/Mines | Entered Materials 4545 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4546 | -8/Materials | Identified exit to Factory 4941 | -8/Materials | Build established: Skirmisher 5449 | -8/Materials | Discovered exit to Factory (range 15) 5458 | -8/Materials | Build established: Scavenger-Assassin 6236 | -8/Materials | Discovered exit to Factory (range 16) 6254 | -8/Materials | Entered Factory 6254 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6255 | -7/Factory | Identified exit to Storage 6524 | -7/Factory | Build established: Skirmisher 7839 | -7/Factory | Build established: Gunner 8436 | -7/Factory | Garrison activated, responded to threat 8569 | -7/Factory | Identified exit to Garrison 8569 | -7/Factory | Entered Garrison 8797 | -7/Garrison | Triggered checkpoint 9371 | -7/Garrison | Build established: Commander-Skirmisher 9465 | -7/Garrison | Lost 4 allies 9489 | -7/Garrison | Triggered checkpoint 9773 | -7/Garrison | Triggered checkpoint 9822 | -7/Garrison | Discovered new exit (range 10) 9915 | -7/Garrison | Triggered checkpoint 9921 | -7/Garrison | Build established: Scavenger-Tank 10037 | -7/Garrison | Discovered new exit (range 13) 10129 | -7/Garrison | Triggered checkpoint 10303 | -7/Garrison | Triggered checkpoint 10506 | -7/Garrison | Triggered checkpoint 10568 | -7/Garrison | Found embedded Infiltrators 10638 | -7/Garrison | Discovered new exit (range 13) 11331 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11432 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11539 | -7/Garrison | Entered Factory 11539 | -7/Factory | Accompanied by 2 allies 11595 | -7/Factory | Garrison activated, responded to threat 11780 | -7/Factory | Discovered new exit (range 14) 12402 | -7/Factory | Cargo convoy interrupted 12417 | -7/Factory | Lost 3 parts (2p1u) 12570 | -7/Factory | Lost 3 parts (1p2u) 12610 | -7/Factory | Found Prototype Device 12610 | -7/Factory | Identified Exp. ECM Suite 12613 | -7/Factory | Found Prototype Launcher 12613 | -7/Factory | Identified Mni. Smartbomb Launcher 12684 | -7/Factory | Discovered exit to Storage (range 14) 12726 | -7/Factory | Repaired Adv. VSS Leg 12988 | -7/Factory | Build established: Scavenger-Gunner 13058 | -7/Factory | Discovered new exit (range 14) 13070 | -7/Factory | Core integrity fell below 50% 13070 | -7/Factory | High security lockdown imminent 13088 | -7/Factory | Entered another Factory area 13088 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13176 | -6/Factory | Identified exit to DSF 13176 | -6/Factory | Entered DSF 13248 | -6/DSF | Additional patrols routed to DSF 13474 | -6/DSF | Sterilization system engaged 13492 | -6/DSF | Discovered new exit (range 15) 13494 | -6/DSF | Ambient heat levels rising (+10) 13509 | -6/DSF | Ambient heat levels rising (+10) 13524 | -6/DSF | Ambient heat levels rising (+10) 13532 | -6/DSF | Lost 3 parts (1p1n1w) 13539 | -6/DSF | Ambient heat levels rising (+10) 13554 | -6/DSF | Ambient heat levels rising (+10) 13569 | -6/DSF | Ambient heat levels rising (+10) 13584 | -6/DSF | Ambient heat levels rising (+10) 13599 | -6/DSF | Ambient heat levels rising (+10) 13614 | -6/DSF | Ambient heat levels rising (+10) 13629 | -6/DSF | Ambient heat levels rising (+10) 13644 | -6/DSF | Ambient heat levels rising (+10) 13659 | -6/DSF | Ambient heat levels rising (+10) 13674 | -6/DSF | Ambient heat levels rising (+10) 13689 | -6/DSF | Ambient heat levels rising (+10) 13704 | -6/DSF | Ambient heat levels rising (+10) 13719 | -6/DSF | Ambient heat levels rising (+10) 13724 | -6/DSF | Core integrity fell below 50% 13734 | -6/DSF | Ambient heat levels rising (+10) 13739 | -6/DSF | Core integrity fell below 20% 13740 | -6/DSF | Entered Factory 13740 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13837 | -5/Factory | Lost 4 parts (2u2w) 14040 | -5/Factory | First assault squad dispatched 14085 | -5/Factory | Build established: Mutant 14240 | -5/Factory | Lost 3 parts (1n2u) 14322 | -5/Factory | Sucked down chute 14322 | -5/Factory | Entered Waste 14323 | -5/Waste | Met a frightened Derelict 14337 | -5/Waste | EMP discharged 14345 | -5/Waste | Spotted C-40 Crusher 14373 | -5/Waste | Spotted C-40 Crusher 14373 | -5/Waste | Spotted C-40 Crusher 14375 | -5/Waste | Spotted C-40 Crusher 14406 | -5/Waste | Spotted C-40 Crusher 14424 | -5/Waste | Spotted C-40 Crusher 14437 | -5/Waste | EMP discharged 14437 | -5/Waste | System corruption reached 10% 14464 | -5/Waste | Discovered new exit (range 13) 14472 | -5/Waste | Entered Factory 14495 | -5/Factory | Discovered new exit (range 11) 14501 | -5/Factory | Entered another Factory area 14501 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14546 | -4/Factory | Identified exit to DSF 14547 | -4/Factory | Entered DSF 14566 | -4/DSF | Discovered new exit (range 15) 14570 | -4/DSF | Additional patrols routed to DSF 14646 | -4/DSF | Core integrity fell below 50% 14671 | -4/DSF | Core integrity fell below 20% 14676 | -4/DSF | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 14644_ Knocked back. 14645_ Acquired 8 matter. 14647_ Acquired 10 matter. 14649_ Knocked back. 14656_ X-77 Beamer springs to life. 14661_ Triggered Stasis Trap. 14661_ A bubble of rippling energy engulfs the area. 14661_ Field strength at 94. 14662_ Field strength at 88. 14663_ Field strength at 82. 14664_ Field strength at 62. 14665_ Field strength at 56. 14666_ Field strength at 50. 14667_ Field strength at 23. 14668_ Field strength at 17. 14669_ Field strength at 11. 14670_ Field strength at 5. 14670_ Stasis field depleted. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????## ########## #?????????????? | | ???????#= ==#??????# #?????????????? | | ???????#= ==#??????# #?????????????? | | ???????## ###??????### ###?????????????? | | ???????# #??????#** !!#?????????????? | | ???????# #??????#** !!#?????????????? | | ???????# #??????#** !!#?????????????? | | ??????### ############ ################# | | ?????## #" "!!!### ###===# ## # | | ????##" "# #!!!## ##===# ## # | | ????# " ^ !!# | | ????### % % !!# | | ??????# ^ H !!# | | ??????#// ## #!!!## ##!!!# #" !!# | | ??????#// ## #!!!### ###!!!# ## !!# | | ??????### ############ ############ ### | | ???????#! !!#???????!! ==???????# !#? | | ???????#! !!#??????#!! ==#??????# !#? | | ???????#! !!#??????#!! ==#??????# !#? | | ???????##c ###??????### ###??????### ##? | | ???????#! #??????# //#??????#!! #? | | ???????#!c #??????# //#??????#!! #? | | ???????## ###??##### //########## ##? | | ????????# #?#??#!!!### ### #!!### ### | | ??????#"" ## #!!!### ### #!!## ""# | | ??????"""% @ x x """ | | ??????#""< p ""# | | ??????#"""""##!!#!!!# !!! #!!!#!!##"""""# | | ???????"""""###?##### !!! #########"""""# | | ???????###"#????????#########???????##"#### | | ??????????"??????????????????????????#"#??? | | ??????????????????????????????????????""??? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 33 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Oops Streaker System Compromised Challenges ------------ None Game ------ Seed ArcPropulsionBank Manual? 0 Play Time 02:49:10 Cumulative 10.3 hours Start 2024.08.29 @ 12:53:35 End 2024.08.29 @ 15:46:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb0fee56-6be8-4f07-a788-758b7a7753f0