Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.28 @ 06:05:04 Player: KIPPY Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2456) 2456 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4641 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 213/300 Energy 153/160 System Corruption 1% Temperature Warm (143) Movement Walking (189) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Backup Power I Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Titanium Leg VSS Leg > --- UTILITY (3) ------ Large Storage Unit Core Shielding Hardlight Generator > --- WEAPON (3) ------- High-powered Shotgun Gauss Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Light Treads Improved Heat Sink Large Storage Unit Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating Hardlight Generator Field Laser EM Pulse Cannon Heavy Particle Cannon Ion Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Beam Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 59 | 7 7 7 24 14 Power 9 | 2 . 1 4 2 Engine 7 | 2 . 1 3 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 15 | 2 . 4 4 5 Treads 9 | . . 3 4 2 Leg 6 | 2 . 1 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 1 7 3 Device 4 | . 1 1 1 1 Storage 5 | 1 2 . 1 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 20 | 2 4 1 9 4 Energy Gun 6 | 1 2 . 3 . Energy Cannon 2 | . . . 1 1 Ballistic Gun 6 | 1 . 1 3 1 Ballistic Cannon 4 | . . . 2 2 Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 2 2 6 Power 3 | . . . 1 2 Propulsion 6 | . . 1 1 4 Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Backups 12 | 4 7 11 14 13 Power . | . 1 . 1 . Propulsion 2 | 3 3 4 3 . Utility 5 | . . 3 4 7 Weapon 4 | . 2 4 5 4 Tool/Special . | . . . . . Unused Backups 14 | . 2 1 5 6 Power 1 | . . . 1 . Propulsion 5 | . 2 1 2 . Utility 7 | . . . 2 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 93 92 97 95 Engine 11 | . 14 22 14 6 Core 5 | . . . 2 9 Treads 11 | . . 7 26 10 Leg 14 | . 28 20 . 14 Device 5 | . 1 8 1 7 Storage 11 | . 19 13 9 9 Processor 2 | . . . 8 1 Protection 6 | . . . 8 9 Energy Gun 6 | . 9 13 9 3 Energy Cannon 1 | . . . 2 1 Ballistic Gun 10 | . 3 5 8 14 Ballistic Cannon 4 | . . . 5 7 Special Weapon 2 | . 15 . . . Peak Build Rating 35 | 6 7 11 35 32 Average Rating 22 | 3 6 9 26 28 On Entrance 10 | . 6 7 11 29 Avg Prop Armor Cover (%) 5 | . 16 8 . 5 Naked Turns . | . . . . . Heaviest Build 58 | 14 32 34 58 47 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 4 | 1 4 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 Most Carried 15 | 8 9 15 15 15 Average Carried 12 | 4 7 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 9 15 15 14 Class Distribution -------------------- 36% | Tank 29% | Mutant 28% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2005 | 219 137 139 723 787 Remotely . | . . . . . Salvage Created 2547 | . 200 382 812 1153 Parts 131 | . 7 32 41 51 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 57 | . 4 8 18 27 Guns 37 | . 3 8 8 18 Cannons 18 | . . . 10 8 AOE 1 | . 1 . . . Classes Destroyed 9 | . 1 4 2 2 Worker 4 | . . . 2 2 Builder 1 | . . 1 . . Recycler 2 | . . . 1 1 Watcher 6 | . . 2 2 2 Swarmer 11 | . . 3 4 4 Grunt 32 | . 4 1 10 17 Duelist 1 | . . . . 1 Sentry 12 | . . 4 4 4 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 2 6 7 8 Combat Bots Only 7 | . 2 4 4 7 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 360 | . 22 44 95 199 Missed 89 | . 9 9 23 48 Hits 271 | . 13 35 72 151 Melee 4 | . . . . 4 Projectile 267 | . 13 35 72 147 Critical Strikes 13 | . . 2 3 8 Part Disruptions 1 | . . . . 1 Damage Taken 3273 | . 134 327 989 1823 Core 655 | . 12 90 232 321 Absorbed by Shields 92 | . . . . 92 Redirected to Shielding 32 | . . . . 32 Ignored by Resistances 927 | . 43 96 244 544 Regen/Repaired (Parts) 156 | . . 33 . 123 Core Remaining (%) 90 | 100 95 77 . . Volleys Fired 170 | . 14 33 41 82 Largest 3 | . 2 2 3 3 Hottest 200 | . 200 63 155 144 Shots Fired 373 | . 29 51 95 198 Gun 272 | . 27 51 49 145 Cannon 99 | . . . 46 53 Launcher . | . . . . . Special 2 | . 2 . . . Kinetic 197 | . 2 18 57 120 Thermal 135 | . 13 15 29 78 Explosive . | . . . . . Electromagnetic 41 | . 14 18 9 . Robot Hit Streak 16 | . 16 13 11 14 Robot Miss Streak 5 | . 2 2 3 5 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 1 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 256 | . 22 33 66 135 Core Hits 119 | . 7 16 36 60 Critical Kills 3 | . 1 . . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 12 | . 1 . 1 10 Burn 2 | . . . . 2 Meltdown 1 | . . . . 1 Destroy 3 | . 1 . . 2 Blast 6 | . . . 1 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5104 | . 318 443 1516 2827 Guns 3299 | . 257 443 533 2066 Cannons 1682 | . . . 924 758 Explosions 61 | . 61 . . . Melee . | . . . . . Ramming 62 | . . . 59 3 Kinetic 2980 | . 11 167 947 1855 Thermal 1648 | . 167 101 411 969 Explosive . | . . . . . Electromagnetic 414 | . 140 175 99 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . 1 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . 4 . . 16 Message Errors 5 | . . . . 5 Matter Fused 3 | . . . . 3 Heat Flow Errors 4 | . 1 . . 3 Energy Discharges 3 | . 1 . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . 1 . . 1 Misfires 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 28 | . . . 10 18 Projectiles 28 | . . . 10 18 Explosions . | . . . . . Melee . | . . . . . Knockbacks 11 | . . . 6 5 Impact . | . . . . . Kinetic 10 | . . . 5 5 Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 6 | . . . 5 1 Targets Rammed 8 | . . . 6 2 Kicked 1 | . . . . 1 Crushed 1 | . . . 1 . Highest Temperature 657 | . 255 19 657 648 Average Temperature 172 | . 102 5 179 183 Received Heat Transfer 1855 | . 99 126 594 1036 Effects 60 | . . . 23 37 Shutdowns 18 | . . . 3 15 Energy Bleed 4 | . . . 1 3 Interference 15 | . . . 6 9 Matter Decay 6 | . . . 3 3 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . 1 2 Damage (major) 10 | . . . 7 3 Damage (core) 3 | . . . 2 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . 1 . 5 Heat Transferred 3448 | . 300 225 740 2183 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . 1 1 Low Security (%) 93 | 100 100 100 97 87 Level 1 6 | . . . 2 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 288 | . 73 133 201 288 Initial 36 | . . 16 25 36 Average 81 | . 12 50 106 103 Influence Increases 1820 | . 151 240 491 938 Destroy 0b10 Robot/C 1160 | . 80 160 360 560 Destroy 0b10 Robot/NC 65 | . . 15 25 25 Destroy Leader 282 | . 20 54 84 124 Allied During Kill 1 | . . . . 1 Successful Hack 13 | . . 10 . 3 Disable Machine 72 | . 18 . 9 45 Destroy Structure 32 | . 3 1 13 15 Lose Combat Pursuer 195 | . 30 . . 165 Influence Decreases 1725 | . 103 218 460 944 Entered New Map 142 | . . 32 45 65 Time Decay 1443 | . 103 166 395 779 Lost Part 100 | . . 20 20 60 Lost Ally 40 | . . . . 40 Squads Dispatched 8 | . . . 3 5 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 9 11 22 46 Peak Tracking Total 8 | . 3 6 5 8 Tactical Retreats 5 | . 1 . . 4 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . . . . 2 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 8 | . 2 . 1 5 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 9 | . 1 2 2 4 Terminals 4 | . . 1 . 3 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 3 4 5 9 Successful 17 | . 3 3 3 8 Failed 4 | . . 1 2 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . . 2 . 7 Terminals 9 | . . 2 . 7 Fabricators . | . . . . . Repair Stations 7 | . . 2 3 2 Recycling Units 3 | . 3 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Disarm Traps 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 2 1 2 Scan Component 3 | . . 1 1 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 1 . 4 Terminals 5 | . . 1 . 4 Assimilate 2 | . . 1 . 1 Botnet 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 1 2 4 Full Trace Events 3 | . 1 . 1 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired 2 | . . 1 . 1 Time 57 | . . 13 . 44 Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 12 | . . . . 12 Total Damage 169 | . . . . 169 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 565 | . . . 425 140 Optics 565 | . . . 425 140 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3897 | 70 650 414 800 1963 Spaces Moved 1660 | 47 346 174 326 767 Core 24 | 22 2 . . . Treads 681 | . . 44 326 311 Legs 955 | 25 344 130 . 456 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 181 | 108 153 173 170 204 Slowest Speed 360 | 120 250 190 250 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 38 18 23 71 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . 2 . 11 18 Melee . | . . . . . Projectile 29 | . . . 11 18 AOE 2 | . 2 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2219 | 65 429 236 491 998 Wait 192 | . 52 . 29 111 Move 1656 | 46 345 173 325 767 Hop . | . . . . . Pick Up 79 | 12 8 16 31 12 Fast Attach . | . . . . . Attach 25 | 6 1 5 5 8 Detach 2 | . . . 1 1 Swap 50 | 1 7 4 27 11 Drop 37 | . 2 5 26 4 Fire 170 | . 14 33 41 82 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush 7 | . . . 6 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 828 | -9/Materials | Repaired EM Pulse Gun 1057 | -9/Materials | Discovered new exit (range 16) 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1456 | -8/Materials | Discovered new exit (range 18) 1935 | -8/Materials | Entered Storage 1973 | -8/Storage | Core integrity fell below 50% 2016 | -8/Storage | Build established: Scavenger-Tank 2290 | -8/Storage | Core integrity fell below 20% 2661 | -8/Storage | Repaired Gauss Rifle 2741 | -8/Storage | Met a pair of Derelict thieves 2917 | -8/Storage | Destroyed 7 combat bots 3368 | -8/Storage | Build established: Tank 3898 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Component data lost. System corrupted: Heat flow error (+223). K-01 Serf cleans the Storage Shell. U-05 Engineer builds a Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S006. U-05 Engineer builds a Wall. Kicked O-16 Technician out of the way. G-47 Trooper destroyed. Slug penetrates G-47 Trooper. G-47 Trooper suffers critical hit (Destroy). Destroyed Aluminum Leg. Terminal disabled. Slug penetrates Y-45 Defender. Y-45 Defender destroyed. Slug penetrates G-47 Trooper. G-47 Trooper Particle Gun blasted off. G-47 Trooper knocked back. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. 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Ion Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only It's Just You Item+ Part-time Mechanic Please Form A Line Quantum Hacking Spot Them First Storm Trooper There's More Where That Came From True Hacker Well Done Challenges ------------ None Game ------ Seed DisposableMappingShovel Manual? 0 Play Time 01:01:40 Cumulative 4.2 hours Start 2025.11.28 @ 04:56:22 End 2025.11.28 @ 06:05:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd4a85bf-863e-48be-b57d-d9d0b52a0ce2