Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.04 @ 00:19:51 Player: uwuna Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (64) 320 Value Destroyed (2501) 2501 Prototype IDs (22) 440 Alien Tech Used (3) 600 Bonus (14166) 14166 TOTAL SCORE: 25527 Bonus ------- High Alert Combat Kills 42 Entered DSFs 500 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 1124 Cogmind --------- Core Integrity 1506/1600 Matter 300/300 Energy 436/440 System Corruption 1% Temperature Cool (10) Movement Flying (27) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (9) --- Cooled Cesium-ion Thruster Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Experimental ECM Suite Advanced Phase Shifter Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (4) ------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced Datajack > --- INVENTORY (5) ---- Q-thruster SGEMP Prototype Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Targeting Computer Experimental ECM Suite Advanced Phase Shifter Improved Focal Shield Point Defense System Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced Datajack > --- INVENTORY -------- Q-thruster SGEMP Prototype Sigix Containment Pod [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Medium Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Slots Evolved 19 | . 1 2 2 2 2 . . 2 . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 7 | . 1 1 . . . . . 1 . . 2 . 1 . 1 Utility 9 | . . . 2 1 2 . . 1 . 1 . . 1 . 1 Weapon 2 | . . 1 . 1 . . . . . . . . . . . Parts Attached 120 | 7 4 4 10 7 4 3 28 . 3 9 6 8 10 5 12 Power 12 | 1 . 1 1 1 . 1 3 . . . 1 2 1 . . Engine 3 | 1 . . . 1 . . 1 . . . . . . . . Core 6 | . . 1 1 . . 1 2 . . . 1 . . . . Reactor 3 | . . . . . . . . . . . . 2 1 . . Propulsion 31 | 2 1 1 4 2 . 1 11 . 1 3 1 . 1 2 1 Treads 8 | . . . 4 2 . 1 1 . . . . . . . . Leg 9 | 2 1 1 . . . . 5 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . 5 . 1 3 1 . 1 2 1 Utility 41 | 2 1 . 2 1 3 . 8 . 2 2 2 3 5 3 7 Device 24 | . . . 1 1 1 . 3 . . 1 2 3 5 3 4 Storage 5 | 1 1 . 1 . . . 2 . . . . . . . . Processor 4 | 1 . . . . 1 . . . . 1 . . . . 1 Hackware 5 | . . . . . . . 1 . 2 . . . . . 2 Protection 3 | . . . . . 1 . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 2 2 3 3 1 1 6 . . 4 2 3 3 . 4 Energy Gun 16 | 1 . . 2 2 . 1 3 . . 1 . . 3 . 3 Energy Cannon 7 | . . . 1 1 1 . 2 . . . 2 . . . . Ballistic Gun 7 | 1 1 2 . . . . 1 . . 2 . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . . . . . 2 . . . . . . 3 . Parts Lost 17 | . . . 1 . . 6 2 . 1 . 1 4 . . 2 Power 4 | . . . 1 . . 1 1 . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 7 | . . . . . . 3 . . 1 . . 2 . . 1 Weapon 5 | . . . . . . 2 . . . . 1 1 . . 1 Highest Loss Streak 6 | . . . 1 . . 6 2 . 1 . 1 2 . . 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 97 100 100 66 73 72 81 79 83 77 80 81 80 Engine 2 | . 12 . . 6 6 3 1 . . . . . . . . Core 2 | . . 10 7 . . . 4 5 5 5 9 3 . . . Reactor 1 | . . . . . . . . . . . . 5 8 8 7 Treads 8 | . . . 8 28 25 13 . . . . . . . . . Leg 9 | . 32 40 22 . . . 13 . . . . . . . . Flight 7 | . . . . . . . 10 22 25 19 18 18 20 19 19 Device 10 | . . . 8 14 12 7 5 11 11 5 8 9 15 18 20 Storage 8 | . 12 10 16 14 12 7 5 5 5 5 4 . . . . Processor 9 | . 12 10 8 7 12 12 12 11 11 13 13 13 11 8 5 Hackware 4 | . . . . . . . . 5 12 15 13 13 12 12 13 Energy Gun 10 | . 2 . 15 20 11 6 9 5 3 . 4 . 7 12 10 Energy Cannon 4 | . . . 7 7 12 11 5 5 5 5 7 1 . . . Ballistic Gun 3 | . 16 20 . . . . 3 . . 7 . . . . . Ballistic Cannon 1 | . 5 10 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 74 | 19 30 33 41 49 74 74 34 23 23 33 45 44 56 57 63 Greatest Support 90 | 20 30 40 80 80 80 90 67 24 42 36 49 52 57 60 67 Greatest Overweight (x) 1 | 1 . . 1 . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 8 13 15 15 15 15 11 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 14 15 15 15 15 15 5 2 4 5 4 5 5 5 5 Average Carried 8 | 3 7 13 12 14 13 11 3 2 2 4 2 4 4 4 4 Final Capacity 15 | 10 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 14 15 13 15 15 5 2 2 2 5 3 5 5 4 5 Class Distribution -------------------- 31% | Hacker-Sprinter 28% | Scavenger-Gunner 23% | Hacker-Gunner 11% | Hacker-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Hacker-Gunner | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Matter Collected 2067 | 260 179 390 100 60 40 . 326 . 6 101 98 201 27 93 186 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2825 | . 254 326 566 555 127 . 357 . . . . . 70 67 503 Parts 149 | . 17 20 34 24 4 . 16 . . . . . 5 3 26 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 55 | . 6 8 13 8 2 . 7 . . . . . 1 . 10 Guns 38 | . 5 6 8 2 1 . 5 . . . . . 1 . 10 Cannons 12 | . 1 2 4 3 . . 2 . . . . . . . . Classes Destroyed 12 | . 4 3 . 3 . . . . . . . . . 1 1 Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 2 | . . 1 1 . . . . . . . . . . . . Recycler 2 | . 1 . . 1 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . . Swarmer 19 | . 2 2 6 . . . 2 . . . . . . . 7 Grunt 19 | . 4 4 3 . 2 . 4 . . . . . . . 2 Brawler 2 | . . 1 . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 . Sentry 10 | . . 1 4 5 . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . Programmer 3 | . . . . 1 . . . . . . . . 1 . 1 Best Kill Streak 6 | . 3 2 4 2 2 . 2 . . . . . 1 1 6 Combat Bots Only 5 | . 2 2 3 3 2 . 2 . . . . . 1 . 5 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 . . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Hostile Shots Fired 741 | . 18 16 45 148 7 5 61 . 13 44 79 122 6 62 115 Missed 394 | . 6 9 17 57 2 . 26 . 8 28 49 82 4 38 68 Damage Taken 3175 | . 71 49 179 354 61 174 385 . 133 158 293 555 33 233 497 Core 516 | . 11 . 17 24 14 74 72 . . 41 47 105 . 17 94 Absorbed by Shields 69 | . . . . . . . 42 . . . . . . . 27 Redirected to Shielding 19 | . . . . . . . 19 . . . . . . . . Ignored by Resistances 2367 | . 50 30 115 259 36 98 260 . 78 100 176 330 19 315 501 Regen/Repaired (Parts) 159 | . . . . . . . . . . . . . . 159 . Core Remaining (%) 94 | 100 95 100 96 96 . . 81 . 100 96 . 88 . 89 94 Volleys Fired 151 | . 18 19 28 27 4 1 14 . 2 1 4 4 2 10 17 Largest 4 | . 2 3 3 4 4 2 4 . 2 1 3 1 2 3 3 Hottest 260 | . 70 78 180 260 248 124 239 . 144 5 257 46 125 190 224 Shots Fired 403 | . 36 57 71 80 14 2 45 . 3 1 8 4 4 30 48 Gun 295 | . 31 38 44 54 8 1 34 . 1 . 2 . 4 30 48 Cannon 101 | . 5 19 27 26 6 1 11 . 2 . 4 . . . . Launcher 2 | . . . . . . . . . . . . 2 . . . Special 5 | . . . . . . . . . . 1 2 2 . . . Kinetic 97 | . 30 57 . . . . 10 . . . . . . . . Thermal 267 | . 6 . 71 80 14 2 24 . 1 . 2 . 2 20 45 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 34 | . . . . . . . 11 . 2 . 4 2 2 10 3 Robot Hit Streak 56 | . 8 25 32 37 13 15 56 . 7 1 5 4 8 16 36 Robot Miss Streak 2 | . 2 2 1 1 1 . 2 . 1 . 1 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 300 | . 26 39 52 71 13 2 35 . 2 1 6 2 4 8 39 Core Hits 122 | . 14 15 22 21 6 1 21 . . . . 1 2 3 16 Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 1 1 3 1 . 3 . . . 1 . . . . Burn 6 | . . . 1 3 . . 2 . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . Blast 2 | . 1 1 . . . . . . . . . . . . . Corrupt 2 | . . . . . . . 1 . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6289 | . 312 540 942 1420 245 37 795 . 72 . 175 108 83 206 1354 Guns 4511 | . 263 358 616 951 123 16 606 . 19 . 26 . 83 206 1244 Cannons 1560 | . 49 182 326 469 122 21 189 . 53 . 149 . . . . Explosions 218 | . . . . . . . . . . . . 108 . . 110 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 890 | . 250 540 . . . . 100 . . . . . . . . Thermal 4662 | . 62 . 942 1420 245 37 506 . 19 . 26 . 73 126 1206 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 737 | . . . . . . . 189 . 53 . 149 108 10 80 148 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 . . . . 9 9 . . . . . 1 3 1 Average Corruption 5 | . 1 . . . . 7 9 . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . 20 . Effects 32 | . . . . . . 5 20 . . . . . . 7 . Message Errors 11 | . . . . . . 2 6 . . . . . . 3 . Matter Fused 8 | . . . . . . . 6 . . . . . . 2 . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . . Energy Discharges 4 | . . . . . . 1 3 . . . . . . . . Parts Rejected 2 | . . . . . . 1 1 . . . . . . . . Data Loss (minor) 4 | . . . . . . . 3 . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 13 | . . . 2 11 . . . . . . . . . . . Projectiles 13 | . . . 2 11 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . . . . . 18 . . 18 Shots 2 | . . . . . . . . . . . . 1 . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 591 | . 36 66 415 345 177 219 591 . 45 . 364 39 94 . 186 Average Temperature 106 | . 13 26 132 132 80 115 179 . 30 . 136 20 54 . 47 Received Heat Transfer 793 | . 33 72 72 114 36 . 171 . . 39 64 36 9 72 75 Effects 10 | . . . . 1 . . 5 . . . 4 . . . . Shutdowns 3 | . . . . 1 . . 1 . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 3 | . . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 3 1 . . . . . . . . . . Combat Hostiles 5 | . . . 1 3 1 . . . . . . . . . . Parts Melted 31 | . 1 . 7 13 5 . 2 . . . . . 1 . 2 Heat Transferred 8874 | . 185 . 1998 3116 481 74 1281 . 37 . 37 . 74 185 1406 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Peak Influence 492 | . 219 339 480 243 66 45 263 34 48 71 158 340 297 203 492 Initial 143 | . . 20 102 21 16 15 24 34 18 14 23 68 143 125 11 Average 138 | . 108 182 281 72 54 16 101 34 22 41 60 182 237 97 263 Maximum Alert Level 2 | . 1 1 2 1 . . 1 . . . . 1 1 1 2 Low Security (%) 75 | 100 90 65 32 96 100 100 90 100 100 100 100 57 35 92 30 Level 1 18 | . 9 34 34 3 . . 9 . . . . 42 64 7 48 Level 2 5 | . . . 32 . . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . 3 . . 2 . 1 1 . 2 3 2 1 Investigation 3 | . . . . 1 . . . . . . . . 2 . . Extermination 2 | . . . . 2 . . . . . . . . . . . Reinforcement 11 | . . 1 . . . . 2 . 1 1 . 2 1 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Distress Signals 17 | . . 1 4 . . . 1 . . . . 8 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 264 | . 10 17 20 17 3 6 22 . 7 12 11 33 7 35 64 Peak Tracking Total 14 | . 4 5 5 3 2 6 7 . 5 11 8 14 2 10 9 Tactical Retreats 33 | . . 1 1 . . . 2 . 1 . 2 7 1 6 12 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Traps Triggered 8 | . 1 . . . 1 . 2 . . . 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 4 . . . . . Reprogrammed 13 | . . . . . . . . . . . . . . 13 . Reused 2 | . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Machines Disabled 9 | . . . . . . . 2 . . . . 2 . 3 2 Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Machines Accessed 50 | . 5 2 2 3 . . 3 1 . 4 2 7 2 13 6 Terminals 39 | . 4 1 1 3 . . 3 1 . 3 1 6 2 10 4 Fabricators 2 | . . . . . . . . . . 1 . . . . 1 Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . 1 . . 1 1 Total Hacks 136 | . 10 5 2 11 . . 8 1 . 24 4 22 4 32 13 Successful 72 | . 6 3 2 5 . . 2 1 . 10 2 11 1 22 7 Failed 64 | . 4 2 . 6 . . 6 . . 14 2 11 3 10 6 Catastrophic 13 | . 2 1 . 1 . . 2 . . . 1 2 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 43 | . 5 3 1 8 . . 5 . . 1 2 4 3 8 3 Terminals 110 | . 8 3 1 11 . . 8 1 . 22 3 17 4 22 10 Fabricators 4 | . . . . . . . . . . 2 . . . . 2 Repair Stations 8 | . . . . . . . . . . . . . . 8 . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . Scanalyzers 7 | . . 2 . . . . . . . . . 5 . . . Garrison Access 4 | . . . . . . . . . . . 1 . . 2 1 Terminal Hacks 53 | . 4 1 1 5 . . 2 1 . 8 1 7 1 17 5 Record 17 | . . . . 1 . . . . . 3 1 4 . 5 3 Part Schematic 4 | . . . . 1 . . . . . 1 . 1 . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . . . . 1 . . . 1 . Open Door 4 | . . . . . . . . . . . . 1 1 1 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . Level Access Points 6 | . 1 . . 1 . . 1 . . 1 . . . 1 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 5 | . 1 . 1 . . . . . . 1 . . . 2 . Disarm Traps 1 | . . . . . . . . . . 1 . . . . . Reprogram Traps 3 | . . . . . . . . . . . . . . 3 . Recall Reinforcements 2 | . . . . 1 . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . . 2 . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . . . . . . . . . 4 . . . Insert Component 6 | . . 2 . . . . . . . . . 4 . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . 1 1 Seal Access 3 | . . . . . . . . . . . 1 . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 33 | . 3 2 1 3 . . 3 1 . 3 1 5 1 6 4 Full Trace Events 2 | . . . . 1 . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 . . . . . 1 . 1 . 3 . Parts Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . 39 . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . 2 . Time 53 | . . . . . . . . . . . . . . 53 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Total Allies 1 | . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . 1 . . . Highest-Rated Group 149 | . . . . . . . . . . . . 149 . . . Highest-Rated Ally 149 | . . . . . . . . . . . . 149 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . 14 . . . Total Damage 333 | . . . . . . . . . . . . 333 . . . Kills 2 | . . . . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Turns Passed 4897 | 65 399 391 559 1045 226 175 496 12 28 156 117 228 178 306 516 Spaces Moved 6594 | 46 266 264 273 576 129 189 764 47 70 322 318 663 535 707 1425 Core 141 | 15 . . . . . 126 . . . . . . . . . Treads 881 | . . . 102 576 129 63 11 . . . . . . . . Legs 905 | 31 266 264 171 . . . 173 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4667 | . . . . . . . 580 47 70 322 318 663 535 707 1425 Fastest Speed 5 | 50 120 120 120 160 160 50 26 26 5 22 29 26 27 23 23 Average Speed 59 | 104 120 120 162 160 160 89 48 26 21 27 29 28 27 26 26 Slowest Speed 240 | 190 120 120 190 160 160 240 160 26 26 32 29 29 27 27 27 Overloaded Moves 92 | . . . . . . . . . 5 . . 21 . 36 30 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . . . . 13 . 1 14 6 7 2 12 30 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 31 | 3 53 22 29 16 3 79 20 1 61 9 13 84 12 55 36 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Tes Res Qua Acc Total 7222 | 63 311 299 338 643 139 195 854 46 78 381 330 691 564 792 1498 Wait 157 | . 7 . 3 18 . . 5 . . 32 5 3 . 56 28 Move 6427 | 45 265 263 272 575 129 188 743 46 67 296 306 648 530 685 1369 Hop 66 | . . . . . . . 7 . 1 11 5 6 2 9 25 Pick Up 181 | 11 14 8 13 10 2 2 32 . 4 18 4 13 12 12 26 Fast Attach . | . . . . . . . . . . . . . . . . Attach 91 | 7 1 2 4 2 2 2 25 . 3 8 5 6 7 7 10 Detach . | . . . . . . . . . . . . . . . . Swap 32 | . 3 2 6 5 2 1 3 . . 1 1 2 3 1 2 Drop 110 | . 3 5 12 6 . 1 22 . 1 14 . 8 8 9 21 Fire 151 | . 18 19 28 27 4 1 14 . 2 1 4 4 2 10 17 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . 3 . . . . 1 . 3 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Propulsion x1 265 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered exit to Mines (range 11) 312 | -10/Materials | Build established: Hacker-Mutant 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 717 | -9/Materials | Identified exit to Materials 717 | -9/Materials | Discovered exit to Materials (range 11) 770 | -9/Materials | Build established: Hacker-Gunner 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Utility x2 982 | -8/Materials | Identified exit to Storage 982 | -8/Materials | Discovered exit to Storage (range 9) 1355 | -8/Materials | Identified exit to Factory 1355 | -8/Materials | Discovered exit to Factory (range 10) 1415 | -8/Materials | Entered Factory 1415 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1555 | -7/Factory | Identified exit to Factory 1670 | -7/Factory | Build established: Scavenger-Gunner 2065 | -7/Factory | Identified exit to Lower Caves 2065 | -7/Factory | Discovered exit to Lower Caves (range 13) 2460 | -7/Factory | Entered another Factory area 2460 | -6/Factory | Evolved 2 slots: Utility x2 2686 | -6/Factory | Sucked down chute 2686 | -6/Factory | Entered Waste 2701 | -6/Waste | EMP discharged 2727 | -6/Waste | Spotted C-40 Crusher 2753 | -6/Waste | Spotted C-40 Crusher 2779 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2790 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2792 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2793 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2795 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2801 | -6/Waste | EMP discharged 2816 | -6/Waste | Spotted C-40 Crusher 2826 | -6/Waste | Lost 6 parts (1p3u2w) 2827 | -6/Waste | Spotted C-40 Crusher 2829 | -6/Waste | Spotted C-40 Crusher 2831 | -6/Waste | Spotted C-40 Crusher 2850 | -6/Waste | Identified exit to Factory 2850 | -6/Waste | Discovered exit to Factory (range 16) 2861 | -6/Waste | Entered Factory 3280 | -6/Factory | Identified exit to Factory 3357 | -6/Factory | Entered another Factory area 3357 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3369 | -5/Factory | Identified exit to DSF 3369 | -5/Factory | Entered DSF 3387 | -5/DSF | Additional patrols routed to DSF 3393 | -5/DSF | Identified exit to Factory 3393 | -5/DSF | Discovered exit to Factory (range 16) 3397 | -5/DSF | Entered Factory 3397 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3429 | -4/Factory | Identified exit to Research 3477 | -4/Factory | Build established: Hacker-Sprinter 3501 | -4/Factory | Fabricated Phase Gun (x2) 3553 | -4/Factory | Entered Research 3553 | -3/Research | Evolved 2 slots: Propulsion x2 3603 | -3/Research | Spotted B-86 Titan 3665 | -3/Research | Identified exit to Testing 3665 | -3/Research | Discovered exit to Testing (range 11) 3670 | -3/Research | Entered Testing 3671 | -3/Testing | Spotted PG-WE7HY8A2J2 3682 | -3/Testing | Spotted PG-UFD0H6GDTG 3684 | -3/Testing | Rewired PG-UFD0H6GDTG 3715 | -3/Testing | Found Exp. ECM Suite 3756 | -3/Testing | Found Prototype Device 3762 | -3/Testing | Spotted Striker 3762 | -3/Testing | Spotted Striker 3769 | -3/Testing | Spotted Alpha 7 3773 | -3/Testing | Stole the SGEMP Prototype 3795 | -3/Testing | Identified Exp. Thermal Shield 3893 | -3/Testing | Identified exit to Research 3893 | -3/Testing | Discovered exit to Research (range 10) 3898 | -3/Testing | Entered Research 3898 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3928 | -2/Research | Identified exit to Quarantine 3928 | -2/Research | Discovered exit to Quarantine (range 9) 4076 | -2/Research | Entered Quarantine 4091 | -2/Quarantine | Found Alien Artifact 4092 | -2/Quarantine | Identified Subatomic Replicator 4092 | -2/Quarantine | Used Subatomic Replicator to replicate Focal Shield 4121 | -2/Quarantine | Repaired Field Propulsion Array 4138 | -2/Quarantine | Identified exit to Access 4187 | -2/Quarantine | Met incapacitated Sigix Warrior 4187 | -2/Quarantine | Lockdown squad dispatched 4198 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 4198 | -2/Quarantine | Unlocked Sigix quarantine chamber 4227 | -2/Quarantine | Found Alien Artifact 4228 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 4228 | -2/Quarantine | Warped through subspace 4228 | -2/Quarantine | Spotted Lightning 4228 | -2/Quarantine | Spotted Lightning 4259 | -2/Quarantine | Scanned by Researcher 4274 | -2/Quarantine | Found Alien Artifact 4275 | -2/Quarantine | Identified Dimensional Node Initializer 4275 | -2/Quarantine | Initialized slip node 4315 | -2/Quarantine | Repaired Exp. ECM Suite 4382 | -2/Quarantine | Entered Access 4382 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4684 | -1/Access | Spotted B-99 Colossus 4757 | -1/Access | Identified exit to Surface 4898 | *** | Destroyed 0b10! Last Messages --------------- 04781_ Acquired Hacking Suite. 04783_ Acquired Q-thruster. 04813_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04822_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 04827_ Acquired 29 matter. 04828_ Acquired 24 matter. 04851_ U-05 Engineer destroyed. 04854_ R-10 Processor collects Sml. Battery. 04858_ K-01 Serf collects debris. 04860_ R-10 Processor collects Xenon Bombardment Thruster. 04866_ K-01 Serf collects debris. 04896_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04896_ The Access Shell folds into the floor. [Achievement: 20k Club] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | + """ #????????????????????????????????? | | # " #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | #### #????????????????????????????????? | | ???# #????????????????????????????????? | | ???##############????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | #######????????????# #??????????????????? | | #????????????# "" #??????????????????? | | #????????????# "@ #??????????????????? | | #### #????????????# #??????????????????? | | ???# ##########???# #??????????????????? | | ???# # #???# #??????????????????? | | ???# # #??## ##?????????????????? | | #### # "" =#??# #?????????????????? | | # """ #??##"" ##?????????????????? | | / R" !#???#"" #??????????????????? | | # """ #???#"" #??????????????????? | | ^ + "" #???#T #??????????????????? | | !! # #???#"" #??????????????????? | | ! # #???#"" #??????????????????? | | ##############"" #####??????????????? | | #?????????? | | #?????????? | | ####+#########+####################+#+##?????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????? " ????????????????????????????????? | | #???????????""" ????????????????????????????????? | | +?????????? G #???????????????????????????????? | | ??????????? """ #???????????????????????????????? | | #######??? " #???????????????????????????????? | | #??? #???????????????????????????????? | | ! #?? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 49 Energy Capacity 490 Matter Stores 342 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 90 Evasion (%) 76 Targeting Accuracy 11 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 28 Item Schematics ----------------- Adv. Treads | -7/Factory | Hacked Phase Gun | -4/Factory | Hacked Lgt. Regenerative Plating | -3/Testing | Hacked Exp. Signal Interpreter | -2/Quarantine | Archive Centrium Heavy Armor Plating | -2/Quarantine | Archive Quantum Reactor | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -4/Factory Alien Tech Used ----------------- Subatomic Replicator High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- 20k Club A New Friend Alien Tech Can't Catch Me Cya! Dangerous Findings Denied? Dodgeball, But With Guns False Reunion Knowing Is Half The Battle Payload Armed Rockin' Loadout Speed Demon Subspace Traveler Supersonic Whoosh! Challenges ------------ None Game ------ Seed CorruptionSubdwellerDevice Manual? 0 Play Time 01:56:56 Cumulative 8.9 hours Start 2024.04.03 @ 22:22:39 End 2024.04.04 @ 00:19:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type 3 Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b77980f-252e-4f46-941e-013f7f7826f2