Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 02:22:59 Player: Terrible T Rex Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (45) 225 Value Destroyed (1859) 1859 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8444 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 29/300 Energy 59/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Cloaking Device EM Disruption Field > --- WEAPON (5) ------- Compact HERF Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads > --- UTILITY ---------- Advanced ECM Suite Advanced ECM Suite Improved Shock Absorption System Advanced Force Field Point Defense Array > --- WEAPON ----------- Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Compact HERF Cannon [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Superbattery Device Seismic Detector Storage Superbattery Processor Armor Integrity Analyzer Hackware System Shield Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 4 | . . . . . 2 . . 1 . 1 Utility 5 | . . . . . 1 2 . 1 1 . Weapon 3 | . . . . . . . 2 . 1 . Parts Attached 96 | 4 6 . 1 1 12 25 8 1 10 28 Power 13 | 1 1 . . 1 2 3 1 . 1 3 Engine 6 | 1 1 . . 1 2 . . . 1 . Core 5 | . . . . . . 3 1 . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 20 | 2 2 . . . 4 7 1 . 3 1 Treads 1 | . . . . . . . . . . 1 Leg 6 | 2 2 . . . 2 . . . . . Wheel 13 | . . . . . 2 7 1 . 3 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | . 2 . 1 . 2 8 2 1 5 11 Device 18 | . 1 . . . . 2 1 . 4 10 Storage 1 | . . . 1 . . . . . . . Processor 4 | . . . . . . 2 1 . 1 . Hackware 1 | . . . . . . . . . . 1 Protection 8 | . 1 . . . 2 4 . 1 . . Artifact . | . . . . . . . . . . . Weapon 31 | 1 1 . . . 4 7 4 . 1 13 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon 6 | . . . . . 1 1 . . . 4 Ballistic Gun 4 | 1 1 . . . 1 1 . . . . Ballistic Cannon 8 | . . . . . . . . . . 8 Launcher 2 | . . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 2 1 . 1 . Slashing Weapon 5 | . . . . . . 2 3 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 2 Parts Lost 37 | . 1 . . . 9 10 4 1 10 2 Power 9 | . 1 . . . 2 2 1 1 2 . Propulsion 14 | . . . . . 4 4 2 . 4 . Utility 9 | . . . . . 1 3 1 . 2 2 Weapon 5 | . . . . . 2 1 . . 2 . Highest Loss Streak 6 | . 1 . . . 4 4 2 1 6 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 83 100 100 100 79 72 89 80 75 28 Engine 6 | . 13 14 14 14 15 2 . . 2 . Core 3 | . . . . . . 4 12 9 4 2 Leg 10 | . 28 28 28 28 12 . . . . . Wheel 8 | . . . . . 9 18 17 11 9 . Device 12 | . 10 14 14 14 9 9 6 11 21 12 Storage 5 | . . . 9 14 9 7 6 5 4 . Processor 1 | . . . . . . 1 8 11 6 . Protection 6 | . 7 14 4 . 6 11 9 5 1 . Energy Cannon 1 | . . . . . 5 2 . . . 2 Ballistic Gun 9 | . 23 28 28 28 8 . . . . . Impact Weapon 3 | . . . . . 3 7 4 . 4 . Slashing Weapon 4 | . . . . . . 1 21 23 19 . Naked Turns 104 | . . . . . . . . . 12 92 Heaviest Build 77 | 4 9 9 10 12 27 43 40 30 40 77 Greatest Support 64 | 20 20 20 20 20 40 64 60 44 60 35 Greatest Overweight (x) 6 | . . . . . 6 2 . . 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 3 4 5 5 5 2 2 5 Average Carried 2 | . . 2 2 3 2 3 2 1 . 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 2 2 3 4 4 4 2 2 . . Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Mutant 19% | Gladiator 6% | Infiltrator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Infiltrator-Gladiator | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 1188 | 188 106 25 . 37 164 207 69 . 127 265 Remotely . | . . . . . . . . . . . Salvage Created 2009 | . 110 . . 27 538 373 244 . 465 252 Parts 98 | . 16 . . . 32 15 10 . 12 13 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 42 | . 6 . . 2 14 6 5 . 5 4 Melee 8 | . . . . . . 3 3 . 2 . Guns 14 | . 6 . . 2 6 . . . . . Cannons 6 | . . . . . 2 1 . . . 3 AOE 3 | . . . . . 3 . . . . . Classes Destroyed 9 | . 2 . . 1 3 1 . . 2 . Worker 3 | . . . . . 1 1 1 . . . Recycler 1 | . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . 1 . Swarmer 11 | . 5 . . . 6 . . . . . Grunt 13 | . 1 . . . 4 3 3 . 1 1 Sentry 5 | . . . . . 3 2 . . . . Hunter 3 | . . . . . 1 . . . 2 . Programmer 8 | . . . . . . 1 2 . 2 3 Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 5 | . 3 . . 1 5 3 3 . 2 2 Combat Bots Only 5 | . 3 . . 1 5 3 3 . 3 2 Max Kills in Single Turn 2 | . 2 . . 1 2 1 1 . 1 1 Gunslinging 1 | . 1 . . . 1 . . . . . Exploded 2 | . . . . . 2 . . . . . Melee 1 | . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 598 | . 46 . . 8 126 110 52 3 110 143 Missed 198 | . 20 . . 1 38 30 17 . 41 51 Damage Taken 6422 | . 223 . . 88 1118 929 706 65 1328 1965 Core 2343 | . 46 . . 25 166 122 166 . 513 1305 Absorbed by Shields 220 | . . . . . . . . . . 220 Redirected to Shielding 38 | . . . . . . 2 36 . . . Ignored by Resistances 48 | . . . . . . 36 . . . 12 Core Remaining (%) 79 | 100 . . . 71 69 82 80 100 55 . Volleys Fired 112 | . 30 . . 7 33 15 . . . 27 Largest 4 | . 2 . . 2 2 1 . . . 4 Hottest 264 | . 40 . . 40 86 69 . . . 264 Shots Fired 168 | . 41 . . 14 60 15 . . . 38 Gun 99 | . 41 . . 14 44 . . . . . Cannon 65 | . . . . . 12 15 . . . 38 Launcher 4 | . . . . . 4 . . . . . Special . | . . . . . . . . . . . Kinetic 130 | . 41 . . 14 44 . . . . 31 Thermal 7 | . . . . . . . . . . 7 Explosive . | . . . . . . . . . . . Electromagnetic 31 | . . . . . 16 15 . . . . Robot Hit Streak 13 | . 3 . . 3 13 5 . . . 3 Robot Miss Streak 5 | . 5 . . 3 5 2 . . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 161 | . 21 . . 7 42 31 14 . 27 19 Core Hits 68 | . 12 . . 5 29 7 4 . 4 7 Critical Kills 5 | . . . . . . 1 . . . 4 Critical Parts Destroyed 15 | . . . . . 2 2 3 . 2 6 Critical Strikes 23 | . . . . . 2 4 3 . 4 10 Meltdown 1 | . . . . . . . . . . 1 Destroy 10 | . . . . . 1 . . . . 9 Smash 9 | . . . . . 1 3 3 . 2 . Sever 3 | . . . . . . 1 . . 2 . Melee Attacks 179 | . . . . . 13 72 40 . 54 . Impact 111 | . . . . . 13 57 12 . 29 . Slashing 68 | . . . . . . 15 28 . 25 . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 1 . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . 3 2 . 13 . Damage Inflicted 4810 | . 199 . . 54 1214 917 664 . 1227 535 Guns 538 | . 179 . . 54 305 . . . . . Cannons 828 | . . . . . 172 121 . . . 535 Explosions 688 | . . . . . 621 67 . . . . Melee 2736 | . . . . . 116 729 664 . 1227 . Ramming 20 | . 20 . . . . . . . . . Kinetic 856 | . 179 . . 54 305 . . . . 318 Thermal 493 | . . . . . 209 67 . . . 217 Explosive . | . . . . . . . . . . . Electromagnetic 705 | . . . . . 584 121 . . . . Impact 1971 | . . . . . 116 481 505 . 869 . Slashing 765 | . . . . . . 248 159 . 358 . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 4 6 . 8 18 Average Corruption 3 | . . . . . . 2 3 . 3 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . . 15 5 . 1 9 Message Errors 4 | . . . . . . 1 1 . 1 1 Matter Fused 5 | . . . . . . 2 1 . . 2 Heat Flow Errors 6 | . . . . . . 4 2 . . . Energy Discharges 3 | . . . . . . 2 . . . 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 3 . . . 1 Data Loss (major) 3 | . . . . . . 3 . . . . Misfires 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 724 | . . . . . 50 178 220 . 273 3 Projectiles 23 | . . . . . . . . . 20 3 Explosions . | . . . . . . . . . . . Melee 701 | . . . . . 50 178 220 . 253 . Knockbacks 16 | . . . . . . 2 2 . 7 5 Impact 10 | . . . . . . 2 2 . 6 . Kinetic 5 | . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 100 | . . . . . 100 . . . . . Shots 4 | . . . . . 4 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . Kicked 4 | . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 622 | . 12 . . 22 93 256 222 . . 622 Average Temperature 97 | . 5 . . 5 30 113 91 . . 172 Received Heat Transfer 1018 | . 24 . . 60 315 303 198 27 51 40 Effects 6 | . . . . . . . . . . 6 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . Parts Fried 16 | . . . . . 4 4 3 . 5 . Impact Corruptions 25 | . . . . . 2 8 6 . 9 . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 485 | . . . . . 250 50 . . . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 324 | . 192 74 . 15 324 132 150 5 85 150 Initial 97 | . . 74 . . 5 97 . . 2 28 Average 62 | . 130 74 . 6 189 45 50 . 19 52 Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 94 | 100 100 100 . 100 49 100 100 100 100 100 Level 1 5 | . . . . . 50 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 4 3 2 . 3 1 Investigation 2 | . 1 . . . 1 . . . . . Extermination 6 | . . . . . . 2 1 . 2 1 Reinforcement 3 | . . . . . . 1 1 . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 4 | . 1 . . 1 . 1 . . . 1 Communications Jammed 2 | . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . 2 . Times Spotted 99 | . 10 . . 4 27 13 6 1 22 16 Peak Tracking Total 13 | . 5 . . 3 9 4 3 1 13 8 Tactical Retreats 7 | . . . . 1 . 2 . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . . . . . 2 2 . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . . . 3 . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 12 | . 1 . 5 . 1 3 1 1 . . Terminals 5 | . 1 . . . 1 2 1 . . . Fabricators 2 | . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 66 | . 2 . 50 . 2 7 4 1 . . Successful 58 | . 1 . 50 . . 3 3 1 . . Failed 8 | . 1 . . . 2 4 1 . . . Catastrophic 4 | . . . . . 2 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 2 . 2 . 2 2 2 . 1 . Terminals 13 | . 2 . . . 2 5 4 . . . Fabricators 3 | . . . . . . 2 . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 56 | . 1 . 50 . . 2 3 . . . Record 49 | . . . 49 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . Network Status 2 | . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 2 1 . . . Full Trace Events 2 | . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 5082 | 42 323 274 691 332 458 1273 408 32 611 638 Spaces Moved 3728 | 30 192 221 574 260 288 902 329 31 511 390 Core 214 | 2 . . . . 2 . . . 25 185 Treads 205 | . . . . . . . . . . 205 Legs 1373 | 28 192 221 574 260 98 . . . . . Wheels 1936 | . . . . . 188 902 329 31 486 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 95 96 97 100 50 50 Average Speed 112 | 115 120 120 120 120 107 106 99 100 100 134 Slowest Speed 350 | 120 120 120 120 120 350 120 100 100 130 305 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 36 59 94 47 32 31 11 1 17 14 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 70 | . . . . . 8 42 13 . 7 . Terrain Destroyed 80 | . . . . . 15 44 13 . 7 1 Melee 70 | . . . . . 8 42 13 . 7 . Projectile 1 | . . . . . . . . . . 1 AOE 9 | . . . . . 7 2 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 4270 | 37 250 230 575 268 361 1103 369 32 569 476 Wait 90 | . 13 10 . . . 66 . . 1 . Move 3718 | 29 191 220 573 259 287 901 328 30 510 390 Hop . | . . . . . . . . . . . Pick Up 79 | 4 6 . 1 1 12 21 4 1 9 20 Fast Attach 9 | . . . . . . 3 . . . 6 Attach 70 | 4 4 . . . 9 15 6 1 9 22 Detach 5 | . . . . . . . . . . 5 Swap 17 | . 2 . 1 1 3 7 2 . 1 . Drop 22 | . . . . . 4 7 1 . 4 6 Fire 112 | . 30 . . 7 33 15 . . . 27 Melee 138 | . . . . . 13 68 28 . 29 . Ram . | . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Identified exit to Mines 366 | -10/Materials | Entered Mines 398 | -10/Mines | Learned Materials stockpile data 495 | -10/Mines | Discovered new exit (range 11) 579 | -10/Mines | Build established: Scavenger-Mutant 636 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 636 | -10/Mines | Discovered new exit (range 5) 640 | -10/Mines | Entered Exiles 658 | -10/Exiles | Discovered new exit (range 14) 694 | -10/Exiles | Met 8R-AWN 718 | -10/Exiles | Met EX-HEX 760 | -10/Exiles | Met EX-BIN 800 | -10/Exiles | Aligned with FarCom system 801 | -10/Exiles | Given EX-Vault access code 855 | -10/Exiles | Opened EX-Vault 864 | -10/Exiles | Found Superbattery 889 | -10/Exiles | Warned to stay clear of 0b10 Research branches 924 | -10/Exiles | Met EX-DEC 931 | -10/Exiles | Learned location of Zion (-7) 986 | -10/Exiles | Discovered new exit (range 11) 1075 | -10/Exiles | Visited The Gauntlet 1331 | -10/Exiles | Left Exiles lab with Superbattery 1331 | -10/Exiles | Entered Mines 1383 | -9/Mines | Met a Derelict bent on vengeance 1511 | -9/Mines | Assembled infested the area 1635 | -9/Mines | Discovered new exit (range 8) 1663 | -9/Mines | Entered Materials 1663 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1725 | -8/Materials | Garrison activated, responded to threat 1880 | -8/Materials | Lost 4 parts (1p3n) 2097 | -8/Materials | Discovered new exit (range 12) 2113 | -8/Materials | Build established: Mutant 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Utility x2 3135 | -7/Factory | Lost 3 parts (1n2u) 3291 | -7/Factory | Lost 4 parts (1p3n) 3361 | -7/Factory | Discovered new exit (range 6) 3394 | -7/Factory | Entered another Factory area 3394 | -6/Factory | Evolved 2 slots: Weapon x2 3416 | -6/Factory | Build established: Gladiator 3602 | -6/Factory | Identified exit to Factory 3802 | -6/Factory | Entered another Factory area 3802 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3823 | -5/Factory | Discovered new exit (range 9) 3834 | -5/Factory | Entered another Factory area 3834 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4300 | -4/Factory | Build established: Infiltrator-Gladiator 4364 | -4/Factory | Lost 6 parts (2p2n1u1w) 4433 | -4/Factory | Released all parts (10) 4438 | -4/Factory | Discovered new exit (range 15) 4445 | -4/Factory | Entered Research 4445 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4462 | -3/Research | Lost 3 parts (1n1u1w) 4726 | -3/Research | Build established: Mutant 4968 | -3/Research | Released all parts (13) 4998 | -3/Research | Spotted B-86 Titan 5037 | -3/Research | System corruption reached 10% 5038 | -3/Research | Released all parts (2) 5040 | -3/Research | Core integrity fell below 50% 5060 | -3/Research | Core integrity fell below 20% 5083 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05002_ Slug penetrates Wall. 05002_ Slug penetrates Door. 05003_ Acquired 6 matter. 05004_ B-86 Titan activates siege mode. 05005_ Penetrated by Slug. 05011_ System corrupted: Component data lost. 05015_ Acquired Prototype Energy Cannon. 05027_ Acquired System Shield. 05028_ Identified Imp. Matter Neutralizer. 05036_ System corrupted: Matter fused (-8). [Achievement: System Compromised] 05038_ Released System Shield. 05038_ Released Imp. Matter Neutralizer. 05049_ Slug penetrates Wall. 05051_ :KD0