Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 11:35:30

Player: Luigi Panache

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (66)      330
Value Destroyed (1855)     1855
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (73)                 73
              TOTAL SCORE: 3438

 Bonus
-------
High Alert Combat Kills    73

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     112/125
System Corruption          0%
Temperature                Cool (32)
Movement                   Treading (180) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Improved Medium Laser
  Advanced Beam Cannon
>          --- INVENTORY (16) ---
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
   Compact Wheel
    Medium Storage Unit
  Hardened Light Armor Plating
     Heavy Particle Cannon
     Heavy Assault Rifle
           Autogun
           Shotgun
           Shotgun
      Mini Grenade Launcher
      Mini Grenade Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
     Large Storage Unit
     Heavy Particle Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Shotgun
      Mini Grenade Launcher
           Hammer
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             52   | 8   7   28  9   
  Power                    7    | 1   1   4   1   
    Engine                 4    | 1   .   2   1   
    Core                   3    | .   1   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   2   6   4   
    Treads                 9    | .   2   4   3   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  12   | 2   3   5   2   
    Device                 3    | 1   1   1   .   
    Storage                5    | .   2   1   2   
    Processor              2    | 1   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 3   1   13  2   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          3    | .   .   2   1   
    Ballistic Gun          12   | 2   1   9   .   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   
Parts Lost                 13   | .   .   12  1   
  Power                    3    | .   .   2   1   
  Propulsion               4    | .   .   4   .   
  Utility                  2    | .   .   2   .   
  Weapon                   4    | .   .   4   .   
  Highest Loss Streak      6    | .   .   6   1   
Average Slot Usage (%)     89   | .   99  77  99  
  Engine                   3    | .   2   2   5   
  Core                     7    | .   11  6   5   
  Treads                   20   | .   22  19  21  
  Wheel                    2    | .   5   .   .   
  Device                   8    | .   14  7   .   
  Storage                  15   | .   13  14  21  
  Processor                2    | .   .   1   11  
  Protection               3    | .   .   2   11  
  Energy Gun               1    | .   .   .   9   
  Energy Cannon            4    | .   .   3   12  
  Ballistic Gun            16   | .   27  14  .   
  Ballistic Cannon         1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 10  26  46  49  
  Greatest Support         40   | 26  40  40  40  
  Greatest Overweight (x)  8    | 2   .   8   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 16   | 4   10  14  16  
  Average Capacity         10   | 4   8   11  15  
  Most Carried             16   | 4   10  14  16  
  Average Carried          9    | 3   7   9   14  
  Final Capacity           16   | 4   10  14  16  
  Final Carried            16   | 4   10  14  16  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1579 | 240  326  923  90   
  Remotely                 .    | .    .    .    .    
Salvage Created            2544 | 40   329  1548 627  
  Parts                    167  | 6    35   91   35   
Haulers Intercepted        3    | .    .    1    2    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  50   | .   12  31  7   
  Guns                     43   | .   12  28  3   
  Cannons                  7    | .   .   3   4   
Classes Destroyed          12   | 1   3   8   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   3    | .   .   1   2   
  Recycler                 4    | .   .   1   3   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   1   3   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    26   | .   6   17  3   
  Brawler                  1    | .   .   1   .   
  Duelist                  2    | .   .   2   .   
  Sentry                   12   | .   .   8   4   
Best Kill Streak           4    | 2   3   4   3   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2645 | .    527  1782 336  
  Core                     564  | .    161  311  92   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         67   | 100  35   .    .    
Volleys Fired              184  | 3    36   116  29   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 40   40   150  150  
Shots Fired                352  | 5    72   217  58   
  Gun                      296  | 5    72   194  25   
  Cannon                   56   | .    .    23   33   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  288  | 5    72   211  .    
  Thermal                  64   | .    .    6    58   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 1    17   16   14   
  Robot Miss Streak        5    | 2    3    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    2    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           241  | 2    49   152  38   
  Core Hits                99   | 2    21   62   14   
  Critical Hits            4    | .    .    1    3    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3819 | 38   563  2354 864  
  Guns                     3039 | 38   563  2045 393  
  Cannons                  780  | .    .    309  471  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2830 | 38   563  2229 .    
  Thermal                  989  | .    .    125  864  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        345  | .    16   174  345  
  Average Temperature      83   | .    3    44   104  
  Received Heat Transfer   975  | .    219  663  93   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1850 | .    .    185  1665 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             526  | 10  264 526 371 
  Initial                  204  | .   6   18  204 
  Average                  215  | 3   123 269 266 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         46   | 100 90  28  10  
  Level 1                  42   | .   9   47  89  
  Level 2                  11   | .   .   23  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   2   6   2   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   2   4   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           8    | .   2   5   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              90   | .   27  50  13  
  Peak Tracking Total      7    | .   4   7   3   
  Tactical Retreats        8    | .   4   4   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            6    | .   2   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          11   | .   3   4   4   
  Terminals                6    | .   2   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   1   1   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   9   12  8   
  Successful               13   | .   4   4   5   
  Failed                   16   | .   5   8   3   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   7   4   1   
  Terminals                16   | .   7   7   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   2   3   2   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   1   1   
  Open Door                1    | .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   
  Scan Component           2    | .   1   .   1   
  Repair                   2    | .   1   .   1   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
    Botnet                 3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   3   4   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   .   1   
  Time                     52   | .   26  .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   .   .   2   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               3085 | 93   958  1438 596  
Spaces Moved               1452 | 66   559  590  237  
  Core                     34   | 26   .    8    .    
  Treads                   1165 | .    388  545  232  
  Legs                     .    | .    .    .    .    
  Wheels                   248  | 40   171  37   .    
  Hover                    .    | .    .    .    .    
  Flight                   5    | .    .    .    5    
  Fastest Speed            50   | 50   90   100  180  
  Average Speed            155  | 90   138  166  187  
  Slowest Speed            545  | 150  160  450  545  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 5    70   61   46   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    .    1    1    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    1    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1925 | 94  672 826 333 
  Wait                     169  | .   54  74  41  
  Move                     1449 | 65  558 589 237 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 12  10  8   10  
  Fast Attach              30   | 5   3   18  4   
  Attach                   11   | 3   1   6   1   
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   3   4   4   
  Drop                     31   | 6   7   11  7   
  Fire                     184  | 3   36  116 29  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 10)
  516 | -10/Materials | Core integrity fell below 50%
  616 | -10/Materials | Repaired Assault Rifle
 1052 | -10/Materials | Entered another Materials area
 1052 | -9/Materials  | Evolved 2 slots: Utility x2
 1282 | -9/Materials  | Discovered new exit (range 15)
 1525 | -9/Materials  | Lost 6 parts (3n1u2w)
 1542 | -9/Materials  | Discovered new exit (range 12)
 1574 | -9/Materials  | Core integrity fell below 50%
 1687 | -9/Materials  | Discovered new exit (range 16)
 2088 | -9/Materials  | Discovered new exit (range 15)
 2179 | -9/Materials  | Build established: Scavenger-Mutant
 2490 | -9/Materials  | Entered Storage
 2562 | -9/Storage    | Build established: Mutant
 2562 | -9/Storage    | Core integrity fell below 20%
 2637 | -9/Storage    | Repaired Lrg. Storage Unit
 3086 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02826_ K-01 Serf collects debris.
02842_ Connecting with Terminal...
02857_ K-01 Serf collects debris. <x4>
02863_ Dropped Aluminum Leg.
02863_ Acquired Mni. Grenade Launcher.
02864_ K-01 Serf collects debris. <x3>
02913_ A-02 Transporter destroyed.
02928_ K-01 Serf collects debris.
02950_ G-47 Trooper destroyed.
02953_ G-34 Mercenary destroyed.
02989_ Y-45 Defender suffers critical hit.
02989_ Y-45 Defender destroyed.
03013_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03016_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S015.
03019_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S014.
03082_ Connecting with Terminal...
>>Open
Sealed Heavy Doors opened.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????#########?     |
| ?????????????#######????????????????#     ![##     |
| ?????????????#  /   #???????????????#     [  #     |
| ?????????????# !!   #?????####??????# "T"   ??     |
| ?????????????#      #?????#T"#??#####     ????     |
| ?????????????#      ####### "####   ###+#?????     |
| ?????????????#    = +                [%!#?????     |
| ?????????????#      #                *=!#?????     |
| ?????#####???#####+## ############      #?????     |
| ?????# """??####?#    ###????????#      #?????     |
| ?????# "R" ?#T"#?# o  #T###??????#      #?????     |
| ?????# " " ## "###    Y  @#??????#     !#?????     |
| ?????#     +          #####??????#   =[%#?????     |
| ?????# //  #    ##+##+#???########   *=!#?????     |
| ?????# // !#    #       ???      ######%#?????     |
| ?????# /  ?#    # """""  #? """  #????#[#?????     |
| ?????#####?#    # """"" ##??"""  ?????# #?????     |
| ???????????#    # """"" #???"""  ?????# #?????     |
| ???????????#    #       #????   ??????# #?????     |
| ???????????##############????   ??????# #?????     |
| ?????????????????# !    ######+######## #?????     |
| ?????????????????#      +      =!!!%!!! #?????     |
| ?????????????????#= ]   ###     !!#######?????     |
| ?????????????????#     %#?#     !*#???????????     |
| ?????????????????#      #?#       #???????????     |
| ?????????????????#  !  %#?#       #???????????     |
| ?????????????????####+###?#       #???????????     |
| ????????????????????# #???#         ??????????     |
| ???????????????###### #???#    ##+###?????????     |
| ???????????????#    # #???#    #??????????????     |
| ???????????????#    # #???#    #??????????????     |
| ???????????????#] [ # #???#    #??????????????     |
| ???????????????#    # #####    #??????????????     |
| ???????????????#    +          +??????????????     |
| ???????????????#!   #[########+#??????????????     |
| ???????????????#    #%#??????#????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalPrecisionCore
  Manual?         0
Play Time         00:27:54
  Cumulative      50.5 hours
  Start           2020.10.16 @ 09:50:21
  End             2020.10.16 @ 11:35:30
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           4
  Adventurer      11
  Explorer        25
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          50
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1729a0e0-9c4b-46a5-a7df-37c3121f37e2