Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.22 @ 17:51:12 Player: 277 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (280) 1400 Value Destroyed (11831) 11831 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3207) 3207 TOTAL SCORE: 25018 Bonus ------- High Alert Combat Kills 829 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Friendly Fire -222 Cogmind --------- Core Integrity 0/1450 Matter 83/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zero-point Reactor Advanced Heat Sink Advanced Recalibrator Ragnarok Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Thermal Shield Antimissile System System Shield Relay Coupler [NC] > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Improved Heavy Treads Shock Absorption System Advanced Component Analysis Suite Advanced Recalibrator Gamma Rifle Quantum Rifle Quantum Rifle Gamma Bomb Array Micro-nuke Launcher Micro-nuke Launcher Advanced Remote Datajack Force Lance [Rating: 158] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Q-thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Antimatter Cannon Launcher Missile Launcher Slashing Weapon Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Slots Evolved 16 | . . 2 . . . 2 . . 2 . . 2 . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . . 1 . . . . . . . 1 Utility 11 | . . 2 . . . 1 . . 2 . . . . . . 2 1 . 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 237 | 7 9 20 9 . . 23 2 11 . 14 2 17 22 7 1 22 2 20 16 33 Power 24 | 1 1 2 . . . . . 1 . 1 . 3 2 1 1 3 . 3 1 4 Engine 13 | 1 1 2 . . . . . 1 . . . 3 1 . 1 2 . . 1 . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . Reactor 10 | . . . . . . . . . . 1 . . 1 1 . . . 3 . 4 Propulsion 52 | 2 4 5 1 . . 7 . 3 . 2 1 3 6 1 . 5 . 5 . 7 Treads 34 | . . 5 1 . . 7 . 3 . 2 1 3 . . . 3 . 5 . 4 Leg 13 | 2 4 . . . . . . . . . . . 6 1 . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . 3 Utility 71 | 2 2 5 1 . . 9 1 3 . 5 1 5 3 2 . 9 1 4 9 9 Device 28 | 1 . 3 1 . . 1 1 . . 1 . 2 2 1 . 4 1 2 4 4 Storage 8 | 1 1 1 . . . 1 . . . . . . . . . . . 1 2 1 Processor 9 | . . . . . . 2 . . . . . . . . . 2 . 1 2 2 Hackware 5 | . . . . . . 1 . 1 . 1 . 1 . . . . . . . 1 Protection 21 | . 1 1 . . . 4 . 2 . 3 1 2 1 1 . 3 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 2 8 7 . . 7 1 4 . 6 . 6 11 3 . 5 1 8 6 13 Energy Gun 29 | . . 3 . . . 3 . . . 3 . 2 2 1 . . . 2 5 8 Energy Cannon 26 | . 1 4 3 . . 2 1 3 . 1 . 3 4 . . 3 . 1 . . Ballistic Gun 5 | 2 1 . . . . 2 . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . 1 . . 2 . 3 . . Launcher 18 | . . 1 4 . . . . 1 . . . 1 3 1 . . 1 2 . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 3 | . . . . . . . . . . 2 . . . 1 . . . . . . Unidentified Prototypes 14 | . . 3 1 . . 1 . 1 . . . 1 1 1 . . . 1 . 4 Parts Lost 82 | . . . . . . 1 . 3 . . . 13 9 . 6 7 . 12 5 26 Power 14 | . . . . . . . . 1 . . . 2 1 . 2 2 . 2 1 3 Propulsion 21 | . . . . . . . . 1 . . . 4 3 . 2 2 . 3 . 6 Utility 33 | . . . . . . 1 . 1 . . . 5 2 . 2 3 . 5 4 10 Weapon 14 | . . . . . . . . . . . . 2 3 . . . . 2 . 7 Highest Loss Streak 23 | . . . . . . 1 . 1 . . . 8 8 . 6 4 . 5 3 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 99 97 88 88 88 100 99 84 94 92 88 78 99 83 75 96 75 73 69 Engine 7 | . 14 11 11 11 11 9 9 9 7 5 . 7 11 6 4 6 5 . 1 1 Reactor 1 | . . . . . . . . . . 1 7 3 . 5 3 . . 5 6 4 Treads 15 | . . 20 22 22 22 25 27 26 23 21 15 19 3 . . 1 15 10 9 6 Leg 4 | . 28 1 . . . . . . . . . . 13 26 20 7 . . . . Device 11 | . 1 21 21 22 22 2 8 9 7 10 7 5 4 14 16 11 12 15 14 16 Storage 8 | . 14 11 11 11 11 9 9 9 7 7 7 6 6 6 6 5 5 4 4 5 Processor 5 | . . . . . . 8 9 9 7 7 7 6 1 . . 8 10 6 13 11 Hackware 7 | . . . . . . 8 9 9 7 8 15 13 20 18 13 11 10 8 4 5 Protection 6 | . 12 11 8 . . 8 9 8 7 13 15 10 1 5 3 2 10 3 1 1 Energy Gun 4 | . . 8 . . . 3 . . . 6 15 10 . 1 6 1 . 2 9 9 Energy Cannon 8 | . 2 13 19 11 11 4 17 18 15 2 . 2 8 6 6 7 10 3 . . Ballistic Gun 2 | . 25 . . . . 10 . . . . . . . . . . . . . . Launcher 1 | . . . 2 11 11 . . . . . . . 3 2 . . 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 14 23 33 43 43 43 56 56 56 43 54 57 65 56 54 53 65 78 73 148 110 Greatest Support 150 | 20 20 40 43 43 43 69 69 69 66 90 90 110 60 60 60 69 69 140 140 150 Greatest Overweight (x) 9 | . 1 2 . . . . . 1 . . . 1 9 . 1 3 1 3 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 15 Average Capacity 10 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 18 12 Most Carried 15 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 15 Average Carried 9 | . 6 9 9 10 10 9 9 9 9 9 9 8 9 9 9 9 9 8 4 11 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 15 5 Final Carried 10 | . 10 10 10 10 10 10 10 10 10 10 10 8 10 10 10 10 10 5 5 5 Class Distribution -------------------- 44% | Scavenger-Mutant 39% | Mutant 6% | Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/DSF Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Matter Collected 4268 | 257 354 334 146 35 82 491 161 152 . 120 40 154 425 114 23 266 . 442 348 324 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12002 | 161 560 773 328 . 110 1122 530 1728 . . 275 1528 956 114 161 906 . 779 644 1327 Parts 557 | 16 37 52 35 . 8 58 33 93 . . 9 59 24 2 1 30 . 20 30 50 Haulers Intercepted 9 | . . 4 . . . . . 3 . . 1 1 . . . . . . . . Recyclers Shooed 7 | . 1 . . . . 1 . . . . . 1 . . . 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Combat Hostiles Destroyed 198 | . 9 10 10 . 4 18 14 34 . . 2 20 20 2 3 9 . 17 6 20 Melee 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Guns 67 | . 9 7 . . . 11 . . . . 2 14 . 1 1 . . 3 3 16 Cannons 78 | . . 3 4 . . 7 13 26 . . . 2 8 1 1 9 . 4 . . AOE 41 | . . . 6 . 4 . . 7 . . . 2 9 . . . . 9 . 4 Classes Destroyed 17 | 2 4 3 1 . 1 1 . 3 . . . 1 . . . . . . . 1 Worker 26 | . 3 1 3 . . 5 . 2 . . . 4 . . . . . . 3 5 Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 Tunneler 11 | 4 . 1 2 . 1 1 . 1 . . . . . . . . . . 1 . Hauler 9 | . . 4 . . . . . 3 . . 1 1 . . . . . . . . Recycler 12 | 1 2 1 . . 1 1 . . . . 1 2 . . . 2 . . 1 . Operator 7 | . . . 3 . . . . 2 . . . 1 . . . 1 . . . . Watcher 16 | . 3 3 . . . 1 . 4 . . . 2 . . . 2 . . 1 . Swarmer 30 | . 3 3 5 . 3 . 4 5 . . . 4 . . . . . . . 3 Grunt 81 | . 6 2 4 . . 13 5 13 . . . 10 16 1 2 4 . 4 . 1 Brawler 8 | . . 1 1 . . 1 2 2 . . . 1 . . . . . . . . Duelist 7 | . . . . . . 2 1 . . . . . 2 1 1 . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . Sentry 26 | . . 4 . . . 2 1 8 . . 2 2 1 . . 3 . . 1 2 Specialist 9 | . . . . . . . . 2 . . . . . . . . . 5 . 2 Hunter 20 | . . . . . 1 . 1 2 . . . 2 . . . . . 6 2 6 Programmer 13 | . . . . . . . . . . . . 1 1 . . 2 . . 3 6 Heavy 3 | . . . . . . . . 1 . . . . . . . . . 2 . . Best Kill Streak 9 | 4 4 3 4 . 3 7 4 7 . . 1 8 9 1 2 4 . 9 4 9 Combat Bots Only 9 | . 4 3 3 . 3 4 4 7 . . 1 6 9 1 2 4 . 9 2 6 Max Kills in Single Turn 4 | 1 1 1 3 . 2 3 1 4 . . 1 2 2 1 1 1 . 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . 2 . . 4 . . . 1 2 . . . . 2 . 3 Melee 1 | . . . . . . . . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Damage Taken 20635 | . 303 298 203 . 51 1041 303 1229 . . 417 2795 1467 252 460 1346 . 3024 1624 5822 Core 3180 | . 51 42 51 . . 104 33 133 . . 32 259 225 76 19 197 . 336 162 1460 Absorbed by Shields 699 | . . . . . . . . . . . . . . . . 96 . . 108 495 Regen/Repaired (Parts) 722 | . . 27 . . . 236 . 330 . . . 56 . 73 . . . . . . Core Remaining (%) 74 | 100 79 . . . 76 . . 50 . . 95 . . . 31 80 . 70 87 . Volleys Fired 751 | 10 45 49 17 . 14 89 52 96 . . 13 77 71 7 15 54 . 48 30 64 Largest 3 | 2 2 2 2 . 1 2 2 2 . . 2 2 2 2 2 2 . 3 3 3 Hottest 282 | 40 80 136 136 . 68 136 130 130 . . 162 180 180 154 154 180 . 231 282 234 Shots Fired 1484 | 20 90 97 28 . 14 161 104 189 . . 26 148 108 14 30 78 . 129 84 164 Gun 699 | 20 83 57 . . . 111 . . . . 26 113 5 7 15 1 . 36 68 157 Cannon 720 | . 7 39 21 . 6 50 104 186 . . . 32 84 7 15 77 . 76 16 . Launcher 65 | . . 1 7 . 8 . . 3 . . . 3 19 . . . . 17 . 7 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 274 | 20 83 3 . . . 95 . . . . . . 5 . . 12 . 40 16 . Thermal 1122 | . 7 85 21 . 6 59 104 186 . . 26 145 84 14 30 66 . 72 68 149 Explosive 65 | . . 1 7 . 8 . . 3 . . . 3 19 . . . . 17 . 7 Electromagnetic 23 | . . 8 . . . 7 . . . . . . . . . . . . . 8 Robot Hit Streak 38 | 3 15 10 10 . 4 20 11 38 . . 14 18 14 8 11 14 . 31 11 32 Robot Miss Streak 5 | 3 2 5 2 . 2 4 5 3 . . 2 3 5 1 3 3 . 3 3 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 8 | . 1 1 . . . . . . . . . 1 . . . . . . 1 4 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 . . . . . . 1 1 Shots Hit Robots 1001 | 12 62 61 15 . 5 120 30 141 . 1 19 105 58 11 22 57 . 93 62 127 Core Hits 461 | 9 28 23 19 . 5 48 18 58 . . 6 49 42 4 6 22 . 51 20 53 Critical Kills 9 | . 1 . . . . 1 1 1 . . . . 3 . . 1 . 1 . . Critical Parts Destroyed 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . . Critical Strikes 32 | . 2 4 . . . 2 1 1 . . 2 7 5 . 1 2 . 4 . 1 Burn 14 | . . 4 . . . . . . . . 2 7 . . 1 . . . . . Meltdown 6 | . . . . . . . 1 1 . . . . 2 . . 1 . 1 . . Destroy 6 | . 2 . . . . 2 . . . . . . 2 . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . 1 . 3 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 11 | . . . . . . . . . . 1 . . 5 . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . 5 . . . . . 5 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34672 | 114 725 1141 929 . 553 2476 928 4864 . . 445 3168 3003 327 617 2109 . 5566 1849 5858 Guns 12110 | 114 615 662 . . . 1456 . . . . 445 2115 85 109 277 . . 643 1513 4076 Cannons 13712 | . 110 479 280 . 82 804 928 4064 . . . 709 1334 218 340 2109 . 2034 221 . Explosions 8576 | . . . 649 . 471 216 . 800 . . . 344 1440 . . . . 2889 . 1767 Melee 258 | . . . . . . . . . . . . . 143 . . . . . 115 . Ramming 16 | . . . . . . . . . . . . . 1 . . . . . . 15 Kinetic 3682 | 114 615 35 . . . 1282 . . . . . . 85 . . 262 . 1068 221 . Thermal 21941 | . 110 1034 280 . 138 944 928 4064 . . 445 2824 1334 327 617 1847 . 1609 1513 3927 Explosive 8451 | . . . 649 . 415 147 . 800 . . . 344 1440 . . . . 2889 . 1767 Electromagnetic 324 | . . 72 . . . 103 . . . . . . . . . . . . . 149 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 258 | . . . . . . . . . . . . . 143 . . . . . 115 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 2 . . . . . . . . . . . 2 2 2 1 . . 5 7 Average Corruption 2 | . 1 . . . . . . . . . . . 1 2 2 1 . . 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . 3 Effects 53 | . 5 . . . . . . . . . . . 10 7 3 2 . . 5 21 Message Errors 14 | . 3 . . . . . . . . . . . 2 . 2 . . . 2 5 Matter Fused 15 | . . . . . . . . . . . . . 2 5 . . . . 1 7 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 1 . . . 1 3 Energy Discharges 7 | . 1 . . . . . . . . . . . 2 1 . . . . 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . Alerts 3 | . 1 . . . . . . . . . . . 1 1 . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 611 | . . 10 69 . 72 75 7 68 . . . 32 26 . 18 37 . 73 16 108 Projectiles 241 | . . 10 11 . . . 7 68 . . . 32 4 . 18 37 . 38 16 . Explosions 370 | . . . 58 . 72 75 . . . . . . 22 . . . . 35 . 108 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . 1 . . 1 . 6 1 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic 9 | . . . . . . . . . . . . . 1 . . 1 . 6 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 284 | . . . 63 . . 51 . . . . . . 63 . . . . . . 107 Shots 6 | . . . 2 . . 1 . . . . . . 2 . . . . . . 1 Rammed 3 | . . . . . . . . 1 . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . 1 . . . . 1 . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 117 63 126 . . 290 46 105 . . 144 270 288 51 298 371 . 156 432 196 Average Temperature 68 | . 21 21 39 . . 88 21 33 . . 56 56 90 30 218 93 . 47 134 26 Received Heat Transfer 3698 | . 186 81 18 . . 657 90 549 . . 126 462 411 . 216 398 . 213 27 264 Effects 6 | . . . . . . 1 . . . . . 1 . . . 1 . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Energy Bleed 3 | . . . . . . 1 . . . . . 1 . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . 1 2 . . . 2 3 . 1 1 . 1 2 . Combat Hostiles 10 | . . . . . . . 1 1 . . . 2 2 . 1 . . 1 2 . Parts Melted 76 | . . 3 . . . 1 . 20 . . 7 5 3 1 2 5 . 3 6 20 Heat Transferred 30985 | . 222 2405 481 . 198 1641 1221 5328 . . 851 4842 1956 407 925 1924 . 2035 1961 4588 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Peak Influence 1014 | 25 294 215 284 . 181 304 644 1014 485 169 236 338 744 446 204 196 83 499 414 651 Initial 461 | . 16 16 11 . . 70 89 313 461 169 118 23 153 390 172 96 83 58 280 152 Average 234 | 7 137 69 70 . 68 181 389 536 473 169 150 140 514 395 179 101 83 229 279 219 Maximum Alert Level 3 | . 1 1 1 . . 1 2 3 2 . 1 1 3 2 1 . . 2 2 2 Low Security (%) 57 | 100 81 91 95 . 100 54 28 . . 100 62 75 8 . 96 100 100 64 . 56 Level 1 23 | . 18 8 4 . . 45 26 21 . . 37 24 22 85 3 . . 7 97 24 Level 2 17 | . . . . . . . 45 61 100 . . . 62 14 . . . 28 2 18 Level 3 2 | . . . . . . . . 17 . . . . 6 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 32 | . . 1 . . . . . 5 . . 2 5 . 1 . 1 . 4 2 11 Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . Extermination 8 | . . . . . . . . . . . 1 1 . . . 1 . . 1 4 Reinforcement 17 | . . 1 . . . . . 4 . . . 3 . . . . . 4 1 4 Assault 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Garrison 4 | . . . . . . . . . . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Distress Signals 9 | . . 2 . . . 3 . 1 . . . 1 . . . . . . . 2 Communications Jammed 13 | . . . . . . . . . . . . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . 13 Times Spotted 299 | . 18 21 11 . 4 23 15 53 . 1 3 29 22 2 3 12 . 17 8 57 Peak Tracking Total 16 | . 4 3 3 . 3 3 4 8 . 1 2 5 6 2 3 4 . 6 3 16 Tactical Retreats 21 | . 1 . . . . 1 1 8 . . . . 1 . . . . . . 9 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Traps Triggered 15 | . 2 . . . . . . . 1 . . . 10 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . . . . . . 5 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Machines Disabled 25 | . . 2 3 . 5 1 6 2 . . . . 4 . . 2 . . . . Max in Single Turn 1 | . . 1 1 . 1 1 1 1 . . . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 6 | . . . . . . . 3 . . . . . 3 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Machines Accessed 78 | . 9 12 1 . . 13 . 13 4 . 6 5 . 4 . 8 1 . 1 1 Terminals 50 | . 8 8 . . . 9 . 10 . . 4 2 . 1 . 5 1 . 1 1 Fabricators 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Repair Stations 8 | . . 1 . . . 1 . 2 2 . . 1 . 1 . . . . . . Recycling Units 10 | . 1 2 . . . 1 . 1 2 . 1 1 . 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 1 . 1 . 1 . . . . Total Hacks 251 | . 32 49 1 . . 42 . 60 9 . 18 14 . 7 . 16 1 . 1 1 Successful 152 | . 17 33 1 . . 26 . 36 4 . 8 8 . 5 . 12 1 . 1 . Failed 97 | . 15 15 . . . 15 . 24 5 . 10 6 . 2 . 4 . . . 1 Catastrophic 7 | . . . . . . . . 2 . . 2 1 . . . 1 . . . 1 Database Lockouts 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Manual 145 | . 27 28 . . . 18 . 31 3 . 14 11 . 3 . 10 . . . . Terminals 193 | . 31 42 . . . 32 . 47 . . 16 8 . 1 . 13 1 . 1 1 Fabricators 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Repair Stations 29 | . . 3 . . . 4 . 12 6 . . 2 . 2 . . . . . . Recycling Units 15 | . 1 2 . . . 1 . 1 3 . 1 3 . 3 . . . . . . Scanalyzers 6 | . . 2 . . . 4 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 1 . 1 . 1 . . . . Terminal Hacks 69 | . 8 18 1 . . 10 . 20 . . 3 2 . 1 . 4 1 . 1 . Robot Analysis 10 | . 5 1 . . . 1 . 3 . . . . . . . . . . . . Prototype ID Bank 9 | . . 2 . . . 3 . 2 . . 1 . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . . . . . . . 1 . 1 1 . 1 . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . 2 . . . . . 1 . . . . . . . . . . . . Terminal Index 6 | . 1 1 . . . . . 1 . . 1 1 . . . 1 . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . . . 1 . 1 . . . . . . . . . . . . Locate Traps 5 | . . . . . . 2 . 2 . . 1 . . . . . . . . . Dispatch Records 6 | . . 2 . . . . . 3 . . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . . . . . 1 . . . . . . . . . . . . Zone Layout 11 | . 2 3 . . . 1 . 4 . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 17 | . . 2 . . . 4 . 6 1 . . 2 . 2 . . . . . . Scan Component 9 | . . 1 . . . 2 . 3 1 . . 1 . 1 . . . . . . Repair 8 | . . 1 . . . 2 . 3 . . . 1 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 5 | . . 1 . . . 4 . . . . . . . . . . . . . . Insert Component 3 | . . 1 . . . 2 . . . . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . 1 . 1 . 1 . . . . Unlock Access 3 | . . . . . . 1 . . . . . 1 . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 53 | . 9 12 . . . 7 . 10 2 . 4 3 . 1 . 5 . . . . Terminals 42 | . 8 9 . . . 6 . 8 . . 4 2 . . . 5 . . . . Track 13 | . 1 2 . . . 3 . 4 . . 1 1 . . . 1 . . . . Assimilate 3 | . 2 1 . . . . . . . . . . . . . . . . . . Botnet 17 | . 4 3 . . . 2 . 2 . . 2 1 . . . 3 . . . . Detonate 1 | . . 1 . . . . . . . . . . . . . . . . . . Disrupt 2 | . . 1 . . . . . 1 . . . . . . . . . . . . Operators 6 | . 1 1 . . . 1 . 1 . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . 1 1 . . . . . . . . . . . Mechanics 3 | . . 1 . . . . . 1 1 . . . . . . . . . . . Recycling Units 8 | . 1 2 . . . 1 . 1 1 . . 1 . 1 . . . . . . Mask 8 | . 1 2 . . . 1 . 1 1 . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 59 | . 8 12 . . . 12 . 12 3 . 5 2 . . . 4 . . . 1 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . 139 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . 1 . . . 2 . 3 . . . 1 . 1 . . . . . . Time 302 | . . 38 . . . 58 . 92 . . . 44 . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Used RIF Installer 3 | . . . . . . . 1 . . . . . 1 . 1 . . . . . Hotswap 1 | . . . . . . . . . . . . . . . 1 . . . . . Signal Jammer 1 | . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . . ignore_targets 1 | . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 23 | . . . . . . . 12 . . . . . 11 . . . . . . . Machine Destruction 23 | . . . . . . . 12 . . . . . 11 . . . . . . . Attached 1 | . . . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Total Allies 3 | . 2 1 . . . . . . . . . . . . . . . . . . Largest Group 3 | . 2 3 3 . . . . . . . . . . . . . . . . . Highest-Rated Group 30 | . 20 30 30 . . . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 10 10 . . . . . . . . . . . . . . . . . Total Orders 23 | . . 17 4 . . . . . . . . . . . . 2 . . . . STAY 11 | . . 9 2 . . . . . . . . . . . . . . . . . FOLLOW 10 | . . 8 2 . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Robot Analysis Total 10 | . 5 1 . . . 1 . 3 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Turns Passed 14538 | 79 868 1565 750 252 596 1118 963 1364 211 315 542 959 999 409 206 1106 87 408 646 1095 Spaces Moved 7254 | 33 408 770 420 158 350 475 478 538 129 173 284 370 400 263 102 497 46 141 318 901 Core 50 | 4 . . . . . . . . . . . . 4 . . . . . . 42 Treads 5059 | . . 745 420 158 350 475 478 538 129 173 284 370 33 . . 32 46 134 318 376 Legs 1526 | 29 408 25 . . . . . . . . . . 363 263 102 336 . . . . Wheels 136 | . . . . . . . . . . . . . . . . 129 . 7 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 483 | . . . . . . . . . . . . . . . . . . . . 483 Fastest Speed 31 | 50 120 160 160 160 160 160 160 160 163 163 165 163 120 120 120 115 160 145 145 31 Average Speed 152 | 111 163 161 160 160 160 160 160 160 163 163 165 167 183 120 146 183 186 157 156 86 Slowest Speed 500 | 120 190 260 160 160 160 160 160 240 163 165 165 240 500 120 190 330 240 240 225 270 Overloaded Moves 7 | . . . . . . . . . . . . . . . . . . . . 7 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . . . . . . . . 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 77 58 86 53 85 44 61 79 5 90 12 14 55 10 33 18 1 90 11 37 Regions Visited 20 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . 1 . . . 1 . 1 . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . 1 . . . . 1 . . 1 . Scrap Searched 5 | . . . 4 . 1 . . . . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . 4 . . . . . . . 4 . . . . Terrain Destroyed 606 | . . 13 65 . 104 16 . 62 . . . 31 79 . 2 15 . 100 7 112 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 86 | . . . . . . . . 34 . . . 8 2 . 2 15 . 11 7 7 AOE 520 | . . 13 65 . 104 16 . 28 . . . 23 77 . . . . 89 . 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Gar Fac Gar Fac Fac DSF Res Res Total 9277 | 53 527 1001 468 157 371 711 572 845 131 204 332 556 538 340 129 610 48 229 389 1066 Wait 787 | 4 50 122 13 . 8 97 36 190 . 1 31 85 3 53 11 24 . 4 11 44 Move 7203 | 32 407 769 419 157 349 475 477 537 129 172 283 370 399 263 101 496 45 140 317 866 Hop 17 | . . . . . . . . . . . . . . . . . . . . 17 Pick Up 100 | . 9 17 4 . . 10 3 4 1 5 1 7 6 2 1 6 1 5 2 16 Fast Attach 106 | 7 1 4 1 . . 6 . 5 . 7 . 4 10 3 . 16 1 11 13 17 Attach 39 | . . 2 1 . . 4 . 2 . . . 9 4 . 1 3 1 2 1 9 Detach 3 | . . . . . . 1 . . . . . . . . . . . . . 2 Swap 93 | . 8 14 7 . . 13 2 5 . 7 2 4 8 4 . 3 . 7 2 7 Drop 127 | . 7 24 6 . . 16 2 5 1 11 2 . 1 3 . 8 . 11 8 22 Fire 751 | 10 45 49 17 . 14 89 52 96 . . 13 77 71 7 15 54 . 48 30 64 Melee 11 | . . . . . . . . . . 1 . . 5 . . . . . 5 . Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . 1 . . . . . . . Crush 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Escape Stasis 30 | . . . . . . . . . . . . . 30 . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . Trap 5 | . . . . . . . . . . . . . . 5 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -5/Factory -4/Factory (discovered 2 exits: [*Upp] / DSF) -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 16) 916 | -10/Materials | Discovered new exit (range 15) 948 | -10/Materials | Entered another Materials area 948 | -9/Materials | Accompanied by 2 allies 948 | -9/Materials | Evolved 2 slots: Utility x2 1221 | -9/Materials | Build established: Scavenger-Mutant 1313 | -9/Materials | Repaired Imp. Heat Sink 1752 | -9/Materials | Discovered new exit (range 18) 1752 | -9/Materials | Central database locked down 1950 | -9/Materials | Discovered new exit (range 14) 2157 | -9/Materials | Discovered new exit (range 13) 2513 | -9/Materials | Entered Mines 2513 | -9/Mines | Accompanied by 3 allies 2514 | -9/Mines | Met a Derelict bent on vengeance 2678 | -9/Mines | Found the Drone Emporium 2684 | -9/Mines | Learned Materials interactive machine intel 2701 | -9/Mines | Found Prototype Device 2871 | -9/Mines | Discovered new exit (range 6) 2913 | -9/Mines | Learned 2 Materials zone layouts 3120 | -9/Mines | Identified Decoy Drone Bay 3180 | -9/Mines | Discovered new exit (range 7) 3257 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3257 | -9/Mines | Discovered new exit (range 5) 3263 | -9/Mines | Entered Exiles 3284 | -9/Exiles | Discovered new exit (range 15) 3303 | -9/Exiles | Met 8R-AWN 3327 | -9/Exiles | Met EX-HEX 3400 | -9/Exiles | Build established: Mutant 3431 | -9/Exiles | Met EX-DEC 3495 | -9/Exiles | Discovered new exit (range 14) 3515 | -9/Exiles | Entered Mines 3890 | -8/Mines | Discovered new exit (range 9) 3954 | -8/Mines | Discovered new exit (range 16) 4111 | -8/Mines | Entered Materials 4111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4112 | -8/Materials | Identified exit to Factory 4113 | -8/Materials | Loaded intel: 19 interactive machine locations 4327 | -8/Materials | Repaired Lgt. Treads 4360 | -8/Materials | Repaired Imp. Treads 4616 | -8/Materials | Build established: Scavenger-Mutant 4800 | -8/Materials | Central database locked down 5129 | -8/Materials | Build established: Mutant 5229 | -8/Materials | Identified exit to Garrison 5229 | -8/Materials | Entered Garrison 5237 | -8/Garrison | Installed Relay Interface Framework 5323 | -8/Garrison | Triggered checkpoint 5372 | -8/Garrison | Garrison Relay disabled 5499 | -8/Garrison | Triggered checkpoint 5522 | -8/Garrison | Garrison Relay disabled 5584 | -8/Garrison | Discovered new exit (range 10) 5638 | -8/Garrison | Triggered checkpoint 5802 | -8/Garrison | Triggered checkpoint 5855 | -8/Garrison | Garrison Relay disabled 6004 | -8/Garrison | Discovered new exit (range 9) 6192 | -8/Garrison | Entered Materials 6568 | -8/Materials | Repaired Imp. Treads 6613 | -8/Materials | Repaired Med. Reactive Plating 6775 | -8/Materials | Repaired Imp. Treads 7355 | -8/Materials | Destroyed 7 combat bots 7392 | -8/Materials | First assault squad dispatched 7438 | -8/Materials | Destroyed 7 combat bots 7519 | -8/Materials | Discovered exit to Factory (range 15) 7556 | -8/Materials | Entered Factory 7556 | -7/Factory | Evolved 2 slots: Utility x2 7767 | -7/Factory | Sucked down chute 7767 | -7/Factory | Entered Waste 7767 | -7/Waste | The area was eerily silent 7999 | -7/Waste | Found Imp. Powered Armor 8010 | -7/Waste | A Compactor rumbled back to life 8010 | -7/Waste | Spotted C-40 Crusher 8054 | -7/Waste | Discovered new exit (range 10) 8082 | -7/Waste | Entered Factory 8300 | -7/Factory | Build established: Scavenger-Mutant 8588 | -7/Factory | Discovered new exit (range 12) 8624 | -7/Factory | Entered another Factory area 8624 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9318 | -6/Factory | Lost 8 parts (1p2n3u2w) 9491 | -6/Factory | Repaired Imp. Cooling System 9507 | -6/Factory | Garrison activated, responded to threat 9583 | -6/Factory | Identified exit to Garrison 9583 | -6/Factory | Entered Garrison 9607 | -6/Garrison | Lost 4 parts (1p2n1u) 9639 | -6/Garrison | Triggered checkpoint 9695 | -6/Garrison | Garrison Relay disabled 9867 | -6/Garrison | Build established: Hacker-Mutant 9889 | -6/Garrison | Triggered checkpoint 9893 | -6/Garrison | Triggered checkpoint 9934 | -6/Garrison | Destroyed 9 combat bots 10020 | -6/Garrison | Discovered new exit (range 11) 10070 | -6/Garrison | Triggered checkpoint 10106 | -6/Garrison | Garrison Relay disabled 10244 | -6/Garrison | Lost 8 parts (1p3n1u3w) 10365 | -6/Garrison | Discovered new exit (range 11) 10397 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 10474 | -6/Garrison | Triggered checkpoint 10474 | -6/Garrison | Core integrity fell below 50% 10522 | -6/Garrison | Garrison Relay disabled 10567 | -6/Garrison | Build established: Scavenger-Mutant 10582 | -6/Garrison | Entered Factory 10834 | -6/Factory | Repaired Prc. Grenade Launcher 10932 | -6/Factory | First assault squad dispatched 10991 | -6/Factory | Identified exit to Garrison 10991 | -6/Factory | Entered Garrison 10997 | -6/Garrison | Expanded RIF knowledge: Hotswap 11143 | -6/Garrison | Lost 6 parts (2p2n2u) 11176 | -6/Garrison | Discovered new exit (range 12) 11197 | -6/Garrison | Entered Factory 11197 | -5/Factory | Evolved 2 slots: Utility x2 11829 | -5/Factory | Lost 4 parts (1p1n2u) 12042 | -5/Factory | Discovered new exit (range 15) 12303 | -5/Factory | Entered another Factory area 12303 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12337 | -4/Factory | Discovered new exit (range 9) 12341 | -4/Factory | Identified exit to DSF 12390 | -4/Factory | Entered DSF 12446 | -4/DSF | Additional patrols routed to DSF 12488 | -4/DSF | Lost 3 parts (1p1n1u) 12671 | -4/DSF | Sterilization system engaged 12691 | -4/DSF | Ambient heat levels rising (+10) 12706 | -4/DSF | Ambient heat levels rising (+10) 12716 | -4/DSF | Destroyed 9 combat bots 12718 | -4/DSF | Lost 5 parts (1n2u2w) 12721 | -4/DSF | Ambient heat levels rising (+10) 12736 | -4/DSF | Ambient heat levels rising (+10) 12751 | -4/DSF | Ambient heat levels rising (+10) 12766 | -4/DSF | Ambient heat levels rising (+10) 12773 | -4/DSF | Discovered new exit (range 16) 12781 | -4/DSF | Ambient heat levels rising (+10) 12796 | -4/DSF | Ambient heat levels rising (+10) 12798 | -4/DSF | Entered Research 12798 | -3/Research | Evolved 2 slots: Utility x2 13062 | -3/Research | Build established: Gunner 13210 | -3/Research | Lost 3 parts (1p2u) 13333 | -3/Research | Found Antimissile System 13405 | -3/Research | Discovered new exit (range 8) 13444 | -3/Research | Entered another Research area 13444 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13557 | -2/Research | Found Gamma Bomb Array 13962 | -2/Research | Found Prototype Launcher 13963 | -2/Research | Identified Ragnarok Missile Launcher 13966 | -2/Research | Found Ragnarok Missile Launcher 14115 | -2/Research | Garrison activated, responded to threat 14325 | -2/Research | Core integrity fell below 50% 14361 | -2/Research | Lost 23 parts (3p4n9u7w) 14472 | -2/Research | Search patrols dispatched 14494 | -2/Research | Found Prototype Reactor 14494 | -2/Research | Identified Zero-point Reactor 14505 | -2/Research | Core integrity fell below 20% 14530 | -2/Research | Spotted B-90 Cyclops 14539 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14494_ Identified Zero-point Reactor. 14495_ N&VQN8I5R1ANAFF 14501_ P-80 Master resets P-80 Master, system corruption cleaned. 14505_ Adv. Corruption Screen intercepted 1% system corruption. 14509_ Drone sends a signal. 14511_ P-80 Master resets P-80 Master, system corruption cleaned. 14519_ Slug penetrates Wall. 14519_ Slug penetrates R-10 Processor. 14520_ Penetrated by Slug. 14520_ Cld. Field Propulsion Drive destroyed. 14522_ W-44 Eye sends out distress signal. 14522_ Slug penetrates Wall. 14523_ INK3>DGE4AM9XHO>LV<8>V 14530_ Slug penetrates Wall. 14530_ Cld. Field Propulsion Drive destroyed. 14535_ Terminal disabled. 14535_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14538_ O-16 Technician destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #?????????????# | | ?????????????????????????????# #?????????????+ | | ?????????????????????? ???#* #?????????????# | | ?????????????????? ???# #?????????????# | | ??????????????? ???# #?????????????# | | ????????????? ???# #?????????????# | | ???????????? === ???# #?????????????# | | ???????????! == ???# #?????????????? | | ?????????? !| == ???# #?????????????? | | ?????????? = ???##+####?????????????? | | ?????????? ????# #????????????????? | | ?????????? ????# #????????????????? | | ???????????? #???# #????????????????? | | ?????????????? #???# #????????????????? | | ??????????????? R #???# #????????????????? | | ?????????????????# #??## #????????????????? | | ?????????????????# ####;s#????????????????? | | ?????????????????# "" ###??????????????? | | ?????????????????# "T s BB#??????????????? | | ?????????????????# n p BB#??????????????? | | ?????????????????# ss ###??????????????? | | ???????????#+##+## ! ####????????????? | | ???????????# %= !! +????????????? | | ???????????# !] ####????????????? | | ???????????# #???????????????? | | ???? = @ k #???????????????? | | ???? +????????????? | | ???? #+########????????????? | | ????? ## ########## #?????????????????????? | | ?????######???#??????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 43 Energy Capacity 940 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Corruption Block 20 Armor Coverage 775 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideCarbideThrower Manual? 0 Play Time 03:08:15 Cumulative 290.7 hours Start 2022.11.22 @ 14:34:15 End 2022.11.22 @ 17:51:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61751410-5998-44da-be16-f8344beb0ec8