Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 10:54:25 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1427) 1427 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3923 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 139/550 Matter 278/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (152) Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (10) --- Improved Heat Sink Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Microactuators Microactuators Actuator Array Maneuvering Thrusters High-powered Shotgun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Microactuators Microactuators Actuator Array Maneuvering Thrusters High-powered Shotgun [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 54 | 6 . 11 . . 36 1 Power 8 | 1 . 1 . . 6 . Engine 6 | 1 . . . . 5 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 . 4 . . 18 . Treads 12 | . . . . . 12 . Leg 12 | 2 . 4 . . 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 . 2 . . 7 1 Device 5 | . . 1 . . 3 1 Storage 2 | 1 . 1 . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 11 | 2 . 4 . . 5 . Energy Gun 7 | 2 . 4 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . . 3 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 14 | . . 2 . . 8 4 Power 2 | . . . . . 2 . Propulsion 4 | . . . . . 2 2 Utility 3 | . . . . . 1 2 Weapon 5 | . . 2 . . 3 . Highest Loss Streak 3 | . . 2 . . 3 2 Average Slot Usage (%) 92 | . 85 92 100 100 89 96 Engine 4 | . 14 . . . 6 9 Core 6 | . . 13 14 14 2 . Treads 17 | . . . . . 26 34 Leg 15 | . 28 28 28 28 8 . Device 10 | . . 13 14 14 10 8 Storage 11 | . 14 14 14 14 9 9 Processor 3 | . . . . . 4 9 Protection 5 | . . . . . 8 7 Energy Gun 11 | . 28 21 28 28 4 . Ballistic Gun 3 | . . . . . 2 18 Impact Weapon 3 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 34 | 10 10 28 28 28 34 34 Greatest Support 82 | 20 20 20 20 20 82 82 Greatest Overweight (x) 1 | 1 . 1 1 1 1 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 Most Carried 10 | . 4 10 7 8 10 10 Average Carried 7 | . 3 5 7 7 8 9 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | . 4 7 7 8 10 10 Class Distribution -------------------- 57% | Mutant 32% | Scavenger-Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 966 | 236 24 110 . . 313 283 Remotely . | . . . . . . . Salvage Created 1547 | . 30 217 . . 819 481 Parts 82 | . 5 14 . . 41 22 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 44 | . . 7 . . 22 15 Melee 10 | . . 1 . . 9 . Guns 31 | . . 6 . . 10 15 Classes Destroyed 6 | . 1 2 . . 2 1 Hauler 1 | . . . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 17 | . . 3 . . 10 4 Grunt 12 | . . 4 . . 3 5 Brawler 1 | . . . . . . 1 Sentry 14 | . . . . . 9 5 Best Kill Streak 6 | . 1 3 . . 3 6 Combat Bots Only 6 | . . 3 . . 4 6 Max Kills in Single Turn 1 | . 1 1 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 3438 | . 51 486 . . 2036 865 Core 551 | . . 140 . . 285 126 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . . . 44 . . Volleys Fired 102 | . 1 25 . . 41 35 Largest 2 | . 2 2 . . 2 2 Hottest 130 | . 80 130 . . 130 50 Shots Fired 149 | . 2 31 . . 46 70 Gun 149 | . 2 31 . . 46 70 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 73 | . . . . . 3 70 Thermal 70 | . 1 26 . . 43 . Explosive . | . . . . . . . Electromagnetic 6 | . 1 5 . . . . Robot Hit Streak 15 | . 1 13 . . 15 8 Robot Miss Streak 4 | . . 2 . . 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 196 | . 1 22 . . 116 57 Core Hits 73 | . 1 16 . . 28 28 Critical Hits 2 | . . . . . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 111 | . . . . . 111 . Impact 111 | . . . . . 111 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4016 | . 24 339 . . 2609 1044 Guns 1873 | . 24 322 . . 488 1039 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 2121 | . . . . . 2121 . Ramming 22 | . . 17 . . . 5 Kinetic 1057 | . . . . . 18 1039 Thermal 764 | . . 294 . . 470 . Explosive . | . . . . . . . Electromagnetic 52 | . 24 28 . . . . Impact 2121 | . . . . . 2121 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 179 | . . . . . 179 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 179 | . . . . . 179 . Knockbacks 5 | . . . . . 5 . Impact 5 | . . . . . 5 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 80 | . . 3 . . . 77 Shots 1 | . . . . . . 1 Rammed 7 | . . 6 . . . 1 Targets Rammed 11 | . . 10 . . . 1 Kicked 4 | . . 4 . . . . Crushed . | . . . . . . . Highest Temperature 150 | . 18 150 . . 39 . Average Temperature 50 | . 12 66 . . 10 . Received Heat Transfer 1140 | . 27 231 . . 657 225 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions 11 | . . . . . 11 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 . . 2 . Heat Transferred 1815 | . . 705 . . 1110 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 395 | . 27 135 . 74 331 395 Initial 89 | . . 10 . . 28 89 Average 120 | . 7 47 . 50 149 232 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 71 | 100 100 100 . 100 55 45 Level 1 28 | . . . . . 44 54 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . . 1 3 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 3 | . . . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 3 10 . . 40 19 Peak Tracking Total 7 | . 2 3 . . 6 7 Tactical Retreats 5 | . . 3 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 8 | . 1 . . . 3 4 Terminals 4 | . 1 . . . 1 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 26 | . 2 . . . 13 11 Successful 16 | . 1 . . . 12 3 Failed 10 | . 1 . . . 1 8 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 4 | . . . . . . 4 Terminals 8 | . 2 . . . 2 4 Fabricators . | . . . . . . . Repair Stations 14 | . . . . . 11 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 3 | . 1 . . . 1 1 Record 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Recall Investigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . . . . 11 1 Scan Component 7 | . . . . . 6 1 Repair 5 | . . . . . 5 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . . . 1 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . . . 5 . Time 184 | . . . . . 184 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 8 . . Total Damage 151 | . . . . 151 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 3985 | 57 114 1103 215 149 1815 532 Spaces Moved 2065 | 43 90 684 144 81 811 212 Core 6 | 6 . . . . . . Treads 792 | . . . . . 580 212 Legs 1267 | 37 90 684 144 81 231 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 152 Average Speed 143 | 112 120 139 150 150 146 155 Slowest Speed 180 | 120 120 150 150 150 180 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 20 99 33 20 66 30 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . . . . 11 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . . . . . . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 2847 | 48 94 797 143 109 1313 343 Wait 461 | . . 58 . 28 283 92 Move 2059 | 42 89 683 143 80 810 212 Hop . | . . . . . . . Pick Up 22 | . 4 4 . 1 12 1 Fast Attach 25 | 6 . 4 . . 15 . Attach 10 | . . . . . 9 1 Detach 2 | . . . . . 2 . Swap 19 | . . 7 . . 12 . Drop 25 | . . 6 . . 18 1 Fire 102 | . 1 25 . . 41 35 Melee 111 | . . . . . 111 . Ram . | . . . . . . . Kick 10 | . . 10 . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 6) 172 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 416 | -10/Mines | Discovered new exit (range 7) 427 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 432 | -10/Mines | Found Prototype Device 524 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 575 | -10/Mines | Learned Materials terminal intel 642 | -10/Mines | Discovered new exit (range 13) 700 | -10/Mines | Core integrity fell below 50% 1009 | -10/Mines | Build established: Scavenger-Mutant 1265 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1266 | -10/Mines | Discovered new exit (range 5) 1275 | -10/Mines | Entered Exiles 1276 | -10/Exiles | Identified exit to Mines 1313 | -10/Exiles | Met 8R-AWN 1338 | -10/Exiles | Met EX-HEX 1382 | -10/Exiles | Met EX-BIN 1490 | -10/Exiles | Entered Mines 1493 | -9/Mines | Received a Mining Laser from a helpful Derelict 1626 | -9/Mines | Discovered new exit (range 10) 1639 | -9/Mines | Entered Materials 1639 | -8/Materials | Accompanied by 1 ally 1639 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1640 | -8/Materials | Loaded intel: 12 terminal locations 1726 | -8/Materials | Discovered new exit (range 3) 1863 | -8/Materials | Discovered new exit (range 11) 2375 | -8/Materials | Build established: Derelict-Mutant 2531 | -8/Materials | Lost 3 parts (1p1u1w) 2795 | -8/Materials | Core integrity fell below 50% 2805 | -8/Materials | Build established: Mutant 2881 | -8/Materials | Repaired Microactuators 2920 | -8/Materials | Repaired Deuterium Engine 3147 | -8/Materials | Repaired Imp. Heat Sink 3174 | -8/Materials | Repaired Lgt. Treads 3214 | -8/Materials | Repaired Adv. Treads 3360 | -8/Materials | Discovered new exit (range 13) 3451 | -8/Materials | Identified exit to Storage 3454 | -8/Materials | Entered Storage 3491 | -8/Storage | Identified Exp. Sensor Array 3662 | -8/Storage | Garrison activated, responded to threat 3986 | -8/Storage | Self-destructed Last Messages --------------- 03883_ G-47 Trooper destroyed. 03899_ Lgt. Treads destroyed. 03901_ G-47 Trooper destroyed. 03913_ R-06 Scavenger collects Imp. Heat Sink. 03919_ B-36 Bruiser destroyed. 03921_ Imp. Weapon Shielding destroyed. 03922_ G-47 Trooper destroyed. 03925_ Acquired 37 matter. 03926_ K-01 Serf collects debris. 03926_ R-06 Scavenger collects Aluminum Leg. 03927_ Acquired 28 matter. 03930_ R-06 Scavenger collects Lgt. Nuclear Core. 03931_ K-01 Serf collects debris. 03940_ Slammed into K-01 Serf. 03941_ Acquired 41 matter. 03963_ W-25 Informer sends out distress signal. 03966_ Lgt. Treads destroyed. 03978_ Exp. Sensor Array destroyed. 03978_ Acquired 32 matter. 03982_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????# #?#####????? | | ???????????????????????# #????? | | ???????????????????????# % #????? | | ???????????????????????# #????? | | ???????????????????????# ?????? | | ????????#####??????????# """ """ #????? | | ????????#"""#??????????# """ """ ?????? | | ?????####"T"####???????# """ ""???????? | | ?????# #######?? ?????????? | | ?????# """ """ # #####/#########+#? | | ?????# """ """%# | | ?????# """ """ +% T | | ?????# @# | | ?????# # ###############+## | | ?????# ## ##????????????????? | | ?????# ## #?????????????????? | | ?????############ #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ??????????????### #?????????????????? | | ??????????????#"" #?????????????????? | | ?????????######"Y #?????????????????? | | ?????????#"""##"" #?????????????????? | | ?????????#"R"#### #?????????????????? | | ???????###" "#### #?????????????????? | | ???????# # #?????????????????? | | ???????# """ # #?????????????????? | | ????#### ! """ # #???###???????????? | | ????#""" """ + #?? """#??????????? | | ????#"G # #??""R"#??????????? | | ????#""" """ # ###"" "###????????? | | ????#### """ # # #????????? | | ???????# """ # # """ #????????? | | ???????# # # """ !!#????????? | | ??????########### #*""" ! #????????? | | ??????# + / #????????? | | ??????# """ # %#= #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystThermalStabilizer Manual? 0 Play Time 00:25:37 Cumulative 63.4 hours Start 2021.03.13 @ 20:14:17 End 2021.03.14 @ 10:54:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 14 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b434162c-f7a7-4272-ba93-de29544d1053