Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.27 @ 14:38:18

Player: ILikeMonsters1890

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (157)     785
Value Destroyed (6955)     6955
Prototype IDs (25)         500
Alien Tech Used (2)        400
Bonus (4255)               4255
              TOTAL SCORE: 19995

 Bonus
-------
High Alert Combat Kills    2142
Follower Combat Kills      35
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      788
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/1300
Matter                     49/300
Energy                     95/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
           Scrap Engine
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Target Analyzer
>          --- WEAPON (4) -------
           Hellfire Missile Launcher
>          --- INVENTORY (10) ---
    Medium Storage Unit
     Large Storage Unit
  Advanced ECM Suite
  Advanced Dynamic Insulation System
           Hellfire Missile Launcher
           Hellfire Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Quantum-Antimatter Reactor
>          --- PROPULSION -------
           Hovering Antigrav Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Transmission Jammer
  Improved Reaction Control System
  Improved Phase Shifter
           Cloaking Device
           Powered Armor
>          --- WEAPON -----------
           Laser Quantum Construct/G
>          --- INVENTORY --------
  Improved Heat Sink
    Medium Storage Unit
    Medium Storage Unit
  Advanced ECM Suite
           Transdimensional Reconstructor
           Gamma Rifle
           Grenade Launcher
[Rating: 118]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Powered Armor
Weapon                     Constructs
  Energy Gun               Small Laser
  Ballistic Gun            Constructs
  Launcher                 Grenade Launcher
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   2   .   2   .   .   4   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   .   1   .   .   1   2   .   .   .   .   2   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             123  | 4   4   3   .   18  1   5   5   8   1   1   3   1   7   2   1   5   5   49  
  Power                    3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Engine                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               15   | 3   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  9    | 3   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 1   3   1   .   3   .   5   4   8   .   .   3   1   7   2   1   4   5   25  
    Device                 47   | 1   1   .   .   2   .   2   3   5   .   .   1   1   5   1   .   4   4   17  
    Storage                5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Processor              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   1   .   1   .   3   1   2   .   .   2   .   2   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   1   .   .   10  .   .   1   .   1   1   .   .   .   .   .   1   .   17  
    Energy Gun             5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   3   .   .   1   .   1   1   .   .   .   .   .   .   .   15  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   2   .   3   
Parts Lost                 57   | .   .   .   .   2   .   2   2   2   .   .   .   .   3   .   .   .   5   41  
  Power                    5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               16   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Utility                  28   | .   .   .   .   .   .   1   1   2   .   .   .   .   3   .   .   .   5   16  
  Weapon                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      14   | .   .   .   .   2   .   2   1   2   .   .   .   .   2   .   .   .   2   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     59   | .   100 100 100 99  100 59  46  50  53  52  48  51  55  57  57  57  56  52  
  Engine                   2    | .   14  11  11  9   3   1   4   5   5   5   2   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   5   7   1   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   2   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   3   
  Wheel                    6    | .   28  33  33  35  36  15  6   4   .   .   .   .   .   .   4   3   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   2   5   1   .   .   1   4   2   
  Device                   21   | .   14  11  11  17  18  15  13  19  23  23  22  28  30  31  29  26  24  20  
  Storage                  5    | .   14  11  11  9   9   9   6   5   5   5   5   5   5   5   5   5   5   4   
  Processor                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   9   
  Protection               4    | .   .   11  11  9   9   2   6   3   5   5   1   .   4   5   6   10  11  1   
  Energy Gun               2    | .   26  11  11  8   9   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   1   5   5   1   .   3   .   5   2   1   
  Ballistic Gun            1    | .   1   11  11  9   9   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   6   5   3   .   .   3   4   1   4   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 11  26  22  22  26  28  28  32  34  37  40  49  33  51  42  51  69  79  75  
  Greatest Support         102  | 26  20  30  30  40  40  40  34  60  60  60  60  44  85  42  87  87  85  102 
  Greatest Overweight (x)  10   | .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  
  Average Capacity         10   | 8   11  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  13  
  Most Carried             11   | 8   11  9   9   10  10  10  10  10  10  7   10  10  10  10  10  10  10  10  
  Average Carried          8    | 4   9   8   9   9   9   6   8   9   7   6   8   9   9   9   9   9   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 7   10  9   9   10  10  10  10  9   7   7   10  10  10  10  9   10  6   6   
Scrap Engine Consumption   172  | .   .   .   .   .   .   46  9   4   7   4   5   3   17  5   7   12  7   46  
  Constructs Created       8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   
  Constructs Modified      69   | .   .   .   .   .   .   14  4   4   4   .   3   2   8   3   3   2   6   16  

 Class Distribution 
--------------------
 48% | Construct
 21% | Infiltrator-Construct
 20% | Scavenger-Mutant
  7% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -9/Materials
      Scavenger-Mutant | -9/Mines
      Scavenger-Mutant | -8/Materials
      Scavenger-Mutant | -8/Storage
             Construct | -8/Recycling
             Construct | -6/Factory
             Construct | -5/Factory
             Construct | -5/Upper Caves
             Construct | -5/Upper Caves
             Construct | -5/Zhirov
             Construct | -4/Proximity Caves
             Construct | -4/Factory
 Infiltrator-Construct | -4/Upper Caves
 Infiltrator-Construct | -4/Upper Caves
 Infiltrator-Construct | -4/Warlord
             Construct | -3/Proximity Caves
      Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           3246 | 240  .    43   54   284  37   66   66   .    159  54   92   44   88   20   10   50   69   1870 
  Remotely                 821  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    821  
Salvage Created            8396 | 162  .    93   .    271  .    588  105  90   410  213  334  30   374  159  237  366  479  4485 
  Parts                    404  | 13   .    5    .    24   .    32   9    4    4    14   4    2    27   3    3    9    21   230  
Haulers Intercepted        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
Recyclers Shooed           9    | 2    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    .    10   9    2    2    .    2    .    .    14   .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    2    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  111  | .   .   2   .   6   .   3   1   1   3   7   .   1   3   .   1   5   8   70  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     14   | .   .   2   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   8   
  Cannons                  45   | .   .   .   .   .   .   .   1   1   2   3   .   1   3   .   1   3   8   22  
  AOE                      47   | .   .   .   .   5   .   .   .   .   1   4   .   .   .   .   .   .   .   37  
Classes Destroyed          17   | 3   .   1   .   3   .   .   1   .   .   1   .   .   3   .   .   1   .   4   
  Worker                   15   | 1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   11  
  Builder                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   
  Tunneler                 9    | 4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hauler                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Recycler                 9    | 1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   4   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Swarmer                  20   | .   .   .   .   3   .   .   .   .   .   5   .   1   .   .   .   .   4   7   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    43   | .   .   2   .   1   .   .   .   .   3   .   .   .   .   .   .   4   .   33  
  Brawler                  5    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   1   2   
  Hunter                   14   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   9   
  Programmer               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   14  
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
Best Kill Streak           12   | 5   .   1   .   4   .   2   1   1   2   4   .   1   3   .   1   3   3   12  
  Combat Bots Only         9    | .   .   1   .   3   .   2   1   1   2   4   .   1   2   .   1   3   3   9   
Max Kills in Single Turn   5    | 1   .   1   .   2   .   1   1   1   1   2   .   1   2   .   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -8    -8    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Jun   Mat   Mat   Min   Mat   Sto   Rec   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   
Damage Taken               13539 | .     .     76    .     309   .     316   662   373   98    575   .     246   400   .     134   241   1383  8726  
  Core                     1740  | .     .     11    .     52    .     59    17    20    .     87    .     23    .     .     .     .     179   1292  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   2830  | .     .     .     .     .     .     142   .     401   143   .     258   49    256   133   .     126   74    1248  
Core Remaining (%)         92    | 100   100   .     97    .     .     79    98    .     .     .     .     87    .     .     .     .     84    .     
Volleys Fired              494   | 21    3     9     .     25    2     52    9     12    14    15    18    3     26    5     10    24    46    200   
  Largest                  2     | 2     2     2     .     2     2     1     1     1     1     1     1     1     1     1     1     1     1     2     
  Hottest                  212   | 80    80    60    .     79    79    122   122   122   212   212   212   212   212   212   212   96    178   208   
Shots Fired                593   | 42    6     18    .     41    4     52    9     12    14    15    18    3     26    5     10    24    45    249   
  Gun                      229   | 42    6     18    .     32    4     51    .     .     .     .     .     .     .     .     .     .     .     76    
  Cannon                   290   | .     .     .     .     .     .     1     7     12    11    11    18    3     26    5     10    24    45    117   
  Launcher                 74    | .     .     .     .     9     .     .     2     .     3     4     .     .     .     .     .     .     .     56    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  257   | .     .     9     .     16    2     9     7     12    .     .     .     3     26    5     1     .     45    122   
  Thermal                  163   | 42    6     9     .     16    2     3     .     .     11    11    18    .     .     .     5     .     .     40    
  Explosive                74    | .     .     .     .     9     .     .     2     .     3     4     .     .     .     .     .     .     .     56    
  Electromagnetic          99    | .     .     .     .     .     .     40    .     .     .     .     .     .     .     .     4     24    .     31    
  Robot Hit Streak         21    | 6     2     6     .     8     4     12    5     10    11    5     6     6     3     10    3     4     8     21    
  Robot Miss Streak        5     | 2     4     2     .     2     2     2     3     2     2     2     1     4     3     1     3     1     2     5     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           372   | 26    2     12    .     27    2     40    8     12    13    13    8     2     11    5     4     8     26    153   
  Core Hits                308   | 7     .     5     .     18    1     18    11    6     10    11    7     2     11    2     3     3     11    182   
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Parts Destroyed 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Critical Strikes         8     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Burn                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           23266 | 299   22    139   .     705   29    554   385   356   595   587   379   67    486   219   261   833   1804  15546 
  Guns                     2981  | 299   22    139   .     341   29    554   .     .     .     .     .     .     .     .     .     .     .     1597  
  Cannons                  9210  | .     .     .     .     .     .     .     182   356   387   313   379   67    459   219   261   833   1804  3950  
  Explosions               10986 | .     .     .     .     364   .     .     203   .     208   274   .     .     .     .     .     .     .     9937  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  89    | .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     62    
  Kinetic                  6868  | .     .     62    .     167   12    71    182   356   .     .     .     67    459   219   .     .     1804  3469  
  Thermal                  3283  | 299   22    77    .     174   17    17    .     .     387   313   379   .     .     .     261   .     .     1337  
  Explosive                10833 | .     .     .     .     364   .     .     203   .     208   274   .     .     .     .     .     .     .     9784  
  Electromagnetic          2193  | .     .     .     .     .     .     466   .     .     .     .     .     .     .     .     .     833   .     894   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         10    | .     .     .     .     .     .     .     .     7     7     7     7     7     .     .     .     .     8     10    
  Average Corruption       7     | .     .     .     .     .     .     .     .     6     7     7     7     7     .     .     .     .     6     8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  149   | .     .     .     .     .     .     .     .     3     22    19    11    6     .     .     .     .     16    72    
    Message Errors         34    | .     .     .     .     .     .     .     .     1     5     2     4     .     .     .     .     .     6     16    
    Matter Fused           33    | .     .     .     .     .     .     .     .     1     6     7     1     3     .     .     .     .     4     11    
    Heat Flow Errors       13    | .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     1     8     
    Energy Discharges      23    | .     .     .     .     .     .     .     .     .     4     3     1     1     .     .     .     .     .     14    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Data Loss (minor)      21    | .     .     .     .     .     .     .     .     .     3     4     3     .     .     .     .     .     3     8     
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     1     .     1     1     2     .     .     .     .     1     4     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 6     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     3     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1454  | .     .     .     .     68    .     .     .     .     53    18    .     .     8     23    25    71    228   960   
  Projectiles              710   | .     .     .     .     .     .     .     .     .     53    6     .     .     8     23    25    71    228   296   
  Explosions               744   | .     .     .     .     68    .     .     .     .     .     12    .     .     .     .     .     .     .     664   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 28    | .     .     .     .     .     .     .     .     7     .     .     .     .     8     .     .     .     6     7     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     
  Kinetic                  25    | .     .     .     .     .     .     .     .     7     .     .     .     .     6     .     .     .     6     6     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      576   | .     .     .     .     26    .     .     41    .     .     .     .     .     .     .     .     .     .     509   
  Shots                    12    | .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     8     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Targets Rammed             13    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     9     
  Kicked                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     7     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        320   | 162   36    24    .     120   15    128   270   255   267   318   248   195   240   152   108   .     320   190   
  Average Temperature      80    | 55    17    15    .     44    8     54    100   134   109   119   100   97    72    74    48    .     137   64    
  Received Heat Transfer   1732  | .     .     42    .     117   .     117   147   144   45    9     .     94    27    .     .     12    36    942   
  Effects                  3     | .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     
  Parts Fried              12    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     4     .     6     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Heat Transferred         3029  | 675   50    175   .     383   111   37    .     .     535   444   397   .     .     .     222   .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Peak Influence             1945 | 30   62   135  52   266  83   41   290  225  .    .    .    .    115  .    .    .    .    1945 
  Initial                  142  | .    19   26   52   20   24   31   52   142  .    .    .    .    50   .    .    .    .    20   
  Average                  313  | 14   41   63   52   120  52   16   124  164  .    .    .    .    53   .    .    .    .    715  
Maximum Alert Level        5    | .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    5    
  Low Security (%)         66   | 100  100  100  100  76   100  100  86   84   .    .    .    .    100  .    .    .    .    22   
  Level 1                  4    | .    .    .    .    23   .    .    13   15   .    .    .    .    .    .    .    .    .    1    
  Level 2                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    1    2    .    3    .    .    3    1    .    .    .    .    1    .    .    .    .    17   
  Investigation            2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    4    
  Reinforcement            15   | .    1    2    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    8    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Distress Signals           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
Communications Jammed      99   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   17  .   80  
  Distress Signals         99   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   17  .   80  
Times Spotted              216  | .   3   4   .   11  2   3   15  7   3   8   .   7   8   .   5   26  10  104 
  Peak Tracking Total      13   | .   3   1   .   4   1   2   10  4   2   4   .   5   7   .   4   13  2   8   
  Tactical Retreats        13   | .   .   .   .   .   .   .   1   2   .   .   .   2   1   .   .   .   .   7   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   1   9   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Disabled          12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   8   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Accessed          44   | .   2   3   .   2   2   9   9   5   .   .   4   .   4   .   .   .   .   4   
  Terminals                26   | .   1   2   .   2   2   5   4   4   .   .   .   .   3   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   1   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                121  | .   11  9   .   5   8   27  15  12  .   .   17  .   10  .   .   .   .   7   
  Successful               57   | .   7   6   .   2   3   9   6   3   .   .   17  .   3   .   .   .   .   1   
  Failed                   64   | .   4   3   .   3   5   18  9   9   .   .   .   .   7   .   .   .   .   6   
    Catastrophic           19   | .   .   2   .   .   2   8   1   3   .   .   .   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   5   4   .   3   6   15  3   3   .   .   .   .   1   .   .   .   .   3   
  Terminals                70   | .   3   8   .   5   8   12  9   11  .   .   .   .   8   .   .   .   .   6   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          26   | .   8   1   .   .   .   15  2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             38   | .   1   5   .   2   3   3   2   3   .   .   17  .   2   .   .   .   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   1   .   .   1   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   1   .   1   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   1   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         8    | .   4   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   2   .   2   3   8   6   5   .   .   .   .   3   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   3   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Total Allies               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   45  45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             185  | .   .   .   .   185 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Robot Analysis Total       7    | .   .   1   .   .   1   1   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Mat  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               10700 | 124  276  79   78   623  74   1508 361  252  772  618  338  229  656  297  328  614  954  2519 
Spaces Moved               7535  | 52   271  50   85   393  82   765  413  339  537  409  207  296  572  355  349  522  558  1280 
  Core                     65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Treads                   1066  | .    .    .    .    .    .    .    .    5    537  409  115  .    .    .    .    .    .    .    
  Legs                     1106  | .    .    .    .    .    .    .    .    .    .    .    .    .    411  241  .    .    .    454  
  Wheels                   3130  | 52   271  50   85   393  82   765  413  300  .    .    .    .    .    .    340  370  .    9    
  Hover                    2011  | .    .    .    .    .    .    .    .    .    .    .    92   296  161  .    .    152  558  752  
  Flight                   157   | .    .    .    .    .    .    .    .    34   .    .    .    .    .    114  9    .    .    .    
  Fastest Speed            45    | 80   80   80   80   80   80   57   57   45   122  122  97   64   64   64   60   60   127  60   
  Average Speed            90    | 83   83   80   80   80   80   58   57   56   122  122  99   71   68   65   60   60   127  134  
  Slowest Speed            550   | 90   95   80   80   80   80   80   57   122  122  122  122  97   89   69   69   60   127  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       39    | 3    46   11   31   26   15   95   16   12   49   45   62   66   15   66   52   50   58   30   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    1    .    .    1    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    .    1    1    .    1    1    .    1    1    1    1    .    1    .    1    1    .    
Scrap Searched             11    | .    .    .    2    .    .    .    .    .    .    .    .    4    .    3    2    .    .    .    
Spaces Dug                 68    | .    .    .    .    23   .    .    .    .    .    .    8    .    12   .    5    8    8    4    
Terrain Destroyed          459   | .    .    .    .    40   .    .    10   .    7    35   8    .    13   2    9    8    19   308  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               129   | .    .    .    .    .    .    .    .    .    .    5    8    .    13   2    9    8    19   65   
  AOE                      329   | .    .    .    .    40   .    .    10   .    7    30   .    .    .    .    .    .    .    242  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Mat  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total                      10857 | 91   315  70   94   666  87   1789 530  386  642  513  321  312  810  414  456  798  757  1806 
  Wait                     2491  | .    22   8    10   196  .    918  89   19   84   88   85   10   187  48   94   241  148  244  
  Move                     7517  | 51   270  49   84   392  81   764  412  338  536  408  206  295  572  354  348  521  556  1280 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98    | 8    9    1    .    17   1    20   9    5    2    .    4    2    9    2    1    2    .    6    
  Fast Attach              40    | 1    .    .    .    3    .    1    .    1    .    .    2    .    3    .    .    4    1    24   
  Attach                   47    | .    .    2    .    4    .    2    3    3    1    1    2    1    4    .    .    .    3    21   
  Detach                   16    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    14   
  Swap                     38    | 3    4    1    .    11   1    2    2    4    .    .    .    .    .    2    1    1    1    5    
  Drop                     103   | 7    7    .    .    18   2    30   6    4    4    .    4    1    6    3    2    5    1    3    
  Fire                     494   | 21   3    9    .    25   2    52   9    12   14   15   18   3    26   5    10   24   46   200  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
    19 | -11/Junkyard       | Discovered new exit (range 1)
   125 | -11/Junkyard       | Entered Materials
   221 | -10/Materials      | Discovered new exit (range 16)
   302 | -10/Materials      | Build established: Mutant
   384 | -10/Materials      | Discovered new exit (range 15)
   401 | -10/Materials      | Entered another Materials area
   401 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   408 | -9/Materials       | Identified exit to Mines
   480 | -9/Materials       | Entered Mines
   518 | -9/Mines           | Assembled infested the area
   523 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   541 | -9/Mines           | Discovered new exit (range 10)
   558 | -9/Mines           | Entered Materials
   558 | -8/Materials       | Accompanied by 2 allies
   558 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   563 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
   754 | -8/Materials       | Build established: Scavenger-Mutant
   773 | -8/Materials       | Discovered new exit (range 7)
  1181 | -8/Materials       | Entered Storage
  1191 | -8/Storage         | Learned location of Armory (-3)
  1221 | -8/Storage         | Identified exit to Recycling
  1252 | -8/Storage         | Used back door to open Recycling access
  1255 | -8/Storage         | Entered Recycling
  1256 | -8/Recycling       | Found Scrap Engine
  1822 | -8/Recycling       | Build established: Construct
  2654 | -8/Recycling       | Discovered new exit (range 8)
  2763 | -8/Recycling       | Entered Factory
  2763 | -6/Factory         | Evolved 4 slots: Power x1, Utility x1, Weapon x2
  3073 | -6/Factory         | Spotted B-75 Beast
  3101 | -6/Factory         | Discovered new exit (range 15)
  3124 | -6/Factory         | Entered another Factory area
  3124 | -5/Factory         | Evolved 2 slots: Utility x2
  3175 | -5/Factory         | Identified exit to Upper Caves
  3175 | -5/Factory         | Identified exit to Extension
  3376 | -5/Factory         | Entered Upper Caves
  3382 | -5/Upper Caves     | Spotted B-75 Beast
  4127 | -5/Upper Caves     | Discovered new exit (range 4)
  4148 | -5/Upper Caves     | Entered another Upper Caves area
  4718 | -5/Upper Caves     | Learned Factory trap positions
  4749 | -5/Upper Caves     | Discovered new exit (range 10)
  4765 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  4766 | -5/Upper Caves     | Entered Zhirov
  4766 | -5/Zhirov          | Discovered new exit (range 4)
  4788 | -5/Zhirov          | Met Zhirov
  4817 | -5/Zhirov          | Learned location of Quarantine (-3)
  4817 | -5/Zhirov          | Learned location of Testing (-2)
  4817 | -5/Zhirov          | Learned location of Command (-1)
  4826 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  4842 | -5/Zhirov          | Found Alien Artifact
  4854 | -5/Zhirov          | Found Alien Artifact
  4854 | -5/Zhirov          | Identified Integrated Dissipator
  4854 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  5099 | -5/Zhirov          | Cloak Generator disabled
  5099 | -5/Zhirov          | Attacked by Zhirov
  5104 | -5/Zhirov          | Entered Proximity Caves
  5214 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5324 | -4/Proximity Caves | Discovered new exit (range 9)
  5333 | -4/Proximity Caves | Entered Factory
  5333 | -4/Factory         | Evolved 2 slots: Utility x2
  5334 | -4/Factory         | Loaded intel: 72 trap records
  5514 | -4/Factory         | Identified exit to DSF
  5529 | -4/Factory         | Found Powered Armor
  5531 | -4/Factory         | Found Powered Armor
  5533 | -4/Factory         | Found Powered Armor
  5741 | -4/Factory         | Identified exit to Upper Caves
  5989 | -4/Factory         | Entered Upper Caves
  6057 | -4/Upper Caves     | Learned Research stockpile data
  6127 | -4/Upper Caves     | Learned Research stockpile data
  6277 | -4/Upper Caves     | Discovered new exit (range 15)
  6286 | -4/Upper Caves     | Entered another Upper Caves area
  6287 | -4/Upper Caves     | Identified exit to Warlord
  6290 | -4/Upper Caves     | Build established: Infiltrator-Construct
  6369 | -4/Upper Caves     | Discovered new exit (range 15)
  6614 | -4/Upper Caves     | Entered Warlord
  6646 | -4/Warlord         | Discovered new exit (range 9)
  6771 | -4/Warlord         | Met Warlord
  6794 | -4/Warlord         | Warlord's base attacked by MAIN.C
  6794 | -4/Warlord         | Found Prototype Device
  6794 | -4/Warlord         | Identified Exp. Focal Shield
  7143 | -4/Warlord         | Spotted Striker
  7144 | -4/Warlord         | Warlord forces counterattacked
  7154 | -4/Warlord         | Spotted Executioner
  7165 | -4/Warlord         | Destroyed Executioner
  7186 | -4/Warlord         | Spotted Executioner
  7218 | -4/Warlord         | Spotted Striker
  7219 | -4/Warlord         | Spotted Striker
  7228 | -4/Warlord         | Entered Proximity Caves
  7545 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7875 | -3/Proximity Caves | Crushed by falling debris
  7994 | -3/Proximity Caves | Build established: Construct
  8176 | -3/Proximity Caves | Discovered new exit (range 5)
  8182 | -3/Proximity Caves | Entered Research
  8182 | -3/Research        | Evolved 2 slots: Utility x2
  8494 | -3/Research        | Build established: Infiltrator-Construct
  8818 | -3/Research        | Destroyed 9 combat bots
  9052 | -3/Research        | Lost 3 parts (3u)
  9445 | -3/Research        | Core integrity fell below 50%
  9480 | -3/Research        | Lost 14 parts (2p5n4u3w)
  9550 | -3/Research        | Found Prototype Launcher
  9550 | -3/Research        | Identified Hellfire Missile Launcher
  9553 | -3/Research        | Found Hellfire Missile Launcher
  9555 | -3/Research        | Found Hellfire Missile Launcher
  9610 | -3/Research        | Build established: Scavenger-Mutant
  9838 | -3/Research        | System corruption reached 10%
  9932 | -3/Research        | First assault squad dispatched
  9935 | -3/Research        | Lost 3 parts (1n2w)
 10167 | -3/Research        | Lost 4 parts (1n3u)
 10513 | -3/Research        | Destroyed 7 combat bots
 10522 | -3/Research        | Lost 4 parts (2n2u)
 10523 | -3/Research        | Found Hellfire Missile Launcher
 10524 | -3/Research        | Found Hellfire Missile Launcher
 10549 | -3/Research        | Identified Transdimensional Reconstructor
 10549 | -3/Research        | Warped through subspace
 10550 | -3/Research        | Core integrity fell below 20%
 10580 | -3/Research        | Lost 3 parts (2n1u)
 10701 | -3/Research        | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
10693_ U-05 Engineer lays Concrete.
10694_ The unstable cave ceiling collapses.
10694_ U-05 Engineer lays Concrete.
10694_ G-73 Enforcer destroyed.
10694_ R-10 Processor destroyed.
10695_ U-05 Engineer lays Concrete.
10695_ Penetrated by Slug.
10695_ Slug penetrates T-07 Excavator.
10695_ Penetrated by Slug.
10695_ Slug penetrates T-07 Excavator.
10696_ U-05 Engineer lays Concrete.
10697_ The unstable cave ceiling collapses.
10697_ U-05 Engineer lays Concrete.
10698_ Penetrated by Slug.
10698_ Hellfire Missile Launcher destroyed.
10698_ Slug penetrates Wall.
10698_ Penetrated by Slug.
10698_ Slug penetrates T-07 Excavator.
10698_ U-05 Engineer builds a Wall.
10701_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#        #?????#    #?       # |
| ????????????????????#        #?????#    #        # |
| ????????????????????#        #?????#    #        # |
| ????????????????????#        #?????#    +          |
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| ???????????#        #         ##???#    #??        |
| ???????????#        #          #???#    #????      |
| ?????????###   """  #####+#### #####    #??????    |
| ?????????? /   """  ##                  #????????# |
| ?  ????????#   """  #                   #??????"%  |
| ?  ????????#   """  #           =       #???    "  |
| ?  ????????#   """   #          |       #?         |
| ?  ????????+                  ###########          |
| #######????#                           ##      ?   |
| #      ????#######+#    hh             ##     ??   |
| #      #???##                          ##    !??   |
| #    ""#??##                           ##    *??   |
| #    ""#??#            %         !!!   #####????## |
| #    ""#####          !=         !!    #?????????# |
| #     S#           #             !!    #?????????# |
| #    ""#                               #?????????? |
| #    ""#                         !     #?????????? |
| #    ""#                               #?????????? |
| #      +                               #?????????? |
| #      #                               #?????????? |
|      [ #      w         |@*#############?????????? |
| #=     #    ######  # %  ! #############?????????? |
|        #    #   !      ] t             #?????????? |
| #+### ##    #                          #?????????? |
| #           #  "S         ;            #?????????? |
|             #  """     =  #    !  !    #?????????? |
| #           #   ""   #!   #            #?????????? |
|             #        #    ##############?????????? |
| #  # ########        #    #???     ??????????????? |
|     ##??????#     [  #    #??     ???????????????? |
| #####???????#     [  #    #? """""???????????????? |
| #???????????###### ###    #  """"""??????????????? |
| #????????????????##??#    #  """"""??????????????? |
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| ????????????????????????#%#?           #?????????? |
| ????????????????????????# #?           #?????????? |
| ????????????????????????# #??          #?????????? |
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| ????????????????????????# #???##########?????????? |
| ????????????????????????# #????????????????####### |
| ????????????????????????# #????????????????#       |
| ????????????????????????# #????????????????#       |
| ?????????????????????####+#########????????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Coolant Potential          50
Energy Generation          44
Energy Capacity            692
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Cloak Strength             2
EM Shielding               4
Armor Coverage             1200
Phase Shifting             10
Evasion (%)                68
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           3

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainWaveNeutralizer
  Manual?         0
Play Time         02:22:30
  Cumulative      188.8 hours
  Start           2023.06.26 @ 22:54:11
  End             2023.06.27 @ 14:38:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           162
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/0/2/1/0/0/0/0/0
Lore%             79
Gallery%          67
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2386cf4f-ca32-4abb-a507-d005d7125b21