Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 20:14:51 Player: CrossedViper Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (301) 1505 Value Destroyed (14454) 14454 Prototype IDs (49) 980 Alien Tech Used (6) 1200 Bonus (15388) 15388 TOTAL SCORE: 43027 Bonus ------- High Alert Combat Kills 1014 Follower Combat Kills 97 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 440 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -463 Cogmind --------- Core Integrity 1431/1600 Matter 205/300 Energy 579/600 System Corruption 4% Temperature Cool (11) Movement Treading (161) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Power Amplifier Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Improved Utility Shielding Layered Heavy Armor Plating Heavy Insulated Plating > --- WEAPON (3) ------- Multirail Multirail Multirail > --- INVENTORY (20) --- Armored Heavy Treads Experimental Power Amplifier Experimental Coolant Injector Advanced Kinecellerator Quantum Capacitor Experimental Shock Absorption System Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Enhanced Gamma Bomb Array Ragnarok Missile Launcher Ragnarok Missile Launcher Molecular Deconstructor CR-A16's Behemoth Slayer Sigix Containment Pod Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Improved Utility Shielding Layered Heavy Armor Plating Heavy Insulated Plating > --- WEAPON ----------- Multirail Multirail Multirail > --- INVENTORY -------- Armored Heavy Treads Experimental Power Amplifier Experimental Coolant Injector Advanced Kinecellerator Quantum Capacitor Experimental Shock Absorption System Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Enhanced Gamma Bomb Array Ragnarok Missile Launcher Ragnarok Missile Launcher Molecular Deconstructor CR-A16's Behemoth Slayer Sigix Containment Pod [Rating: 199] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Precision Assault Rifle Energy Gun Gamma Rifle Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Launcher Advanced EMP Blaster Special Weapon Molecular Deconstructor Impact Weapon Core Stripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . Utility 11 | . . 2 . 2 . . 1 . . . . 1 . . . . 2 . . . . 2 . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 354 | 6 2 7 4 10 32 4 12 6 3 14 2 28 1 2 12 10 25 8 . 11 11 39 40 26 39 Power 26 | 1 . 1 . 1 2 . 1 . . . . 2 . . 1 2 1 . . . . 3 4 5 2 Engine 7 | 1 . 1 . 1 2 . 1 . . . . . . . . 1 . . . . . . . . . Core 6 | . . . . . . . . . . . . 2 . . . 1 1 . . . . 1 1 . . Reactor 13 | . . . . . . . . . . . . . . . 1 . . . . . . 2 3 5 2 Propulsion 50 | 2 . 2 . 2 3 1 5 . . 3 . 3 . . . 1 4 2 . . 1 5 3 7 6 Treads 40 | 2 . 1 . 2 3 1 5 . . 3 . 3 . . . 1 4 2 . . 1 3 3 1 5 Leg 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Wheel 3 | . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 138 | 1 2 2 1 5 11 1 2 4 3 9 2 13 1 2 5 4 10 3 . 7 3 17 15 4 11 Device 62 | . . . . 1 4 1 . 3 1 3 2 5 1 . 2 2 2 2 . 3 2 10 12 . 6 Storage 11 | 1 2 1 . . . . . . 1 . . 2 . . . . 3 . . . . . . . 1 Processor 11 | . . . . . . . . . . 5 . 2 . . . . . . . 1 . 1 . 2 . Hackware 6 | . . . . . 1 . . 1 . . . 2 . . . . 1 . . . . 1 . . . Protection 46 | . . 1 1 4 6 . 2 . 1 1 . 2 . 2 3 2 4 1 . 3 1 5 1 2 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 140 | 2 . 2 3 2 16 2 4 2 . 2 . 10 . . 6 3 10 3 . 4 7 14 18 10 20 Energy Gun 19 | 1 . . . . 1 . . . . . . . . . . . 1 . . . . 3 8 3 2 Energy Cannon 32 | . . 1 2 . 6 . . . . . . 6 . . . . 1 1 . 1 1 5 6 2 . Ballistic Gun 50 | 1 . 1 1 2 5 2 3 . . 2 . 4 . . 4 1 5 1 . 2 3 2 . 1 10 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . . . 4 . 1 2 . . . . . . . 1 3 1 . . 2 1 . 3 2 Special Weapon 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 1 Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . . . . . . . 1 1 . . . . 1 2 3 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . . . 2 . 1 . . 5 . 3 . . 6 . 2 . . 2 . 7 7 6 5 Parts Lost 59 | . . . 2 8 8 . 2 . . . 1 2 . . . . 5 . . 2 . 7 6 11 5 Power 9 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 1 2 2 Propulsion 9 | . . . . 1 1 . 1 . . . 1 . . . . . 1 . . 1 . . 1 2 . Utility 21 | . . . 1 4 5 . . . . . . 1 . . . . 1 . . . . 2 3 2 2 Weapon 20 | . . . 1 2 2 . . . . . . . . . . . 3 . . 1 . 4 1 5 1 Highest Loss Streak 6 | . . . 1 4 3 . 2 . . . 1 2 . . . . 2 . . 2 . 3 2 6 2 Average Slot Usage (%) 87 | . 94 86 87 84 89 97 91 93 90 87 90 87 91 94 84 88 90 93 94 83 88 83 77 69 82 Engine 3 | . 14 11 11 9 8 7 5 6 6 6 6 3 . . . . 2 . . . . . . . . Core 2 | . . . . . . . . . . . . 5 11 11 7 4 2 5 5 5 5 3 . . . Reactor 2 | . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 3 5 6 7 Treads 16 | . 28 16 11 13 18 23 25 26 26 25 23 17 17 17 17 11 12 14 15 14 10 8 8 5 6 Device 6 | . . . . 4 9 15 13 12 6 5 6 7 5 . . 2 6 4 5 4 7 9 13 12 8 Storage 11 | . 22 21 22 18 18 15 13 13 10 6 6 6 11 11 11 11 10 10 10 10 10 9 9 8 8 Processor 14 | . . . . . . . . . . 5 20 17 23 23 23 23 21 21 21 23 26 23 21 17 22 Hackware 4 | . . . . . 6 7 6 6 13 9 . 5 2 . . . 4 5 5 2 . 3 4 4 3 Protection 6 | . . 9 11 18 11 7 6 6 5 6 6 1 . 11 10 8 8 10 10 10 7 4 . 1 4 Energy Gun 1 | . 14 1 . . . . . . . . . . . . . . . . . . . 2 2 3 2 Energy Cannon 2 | . . 9 10 1 7 7 5 . . . . 10 . . . . 1 4 5 1 4 2 2 . . Ballistic Gun 9 | . 14 10 11 14 8 12 13 17 6 9 20 6 17 17 4 13 11 9 10 2 8 3 . . 6 Launcher 1 | . . . . . 1 . . 2 13 9 . . . . . 1 . . . . 1 . . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 175 | 11 55 78 78 78 81 71 88 93 123 126 113 162 74 89 100 106 133 139 133 133 133 142 136 143 175 Greatest Support 195 | 40 40 40 12 40 40 60 80 80 80 82 82 123 123 123 123 140 140 126 123 123 145 145 135 170 195 Greatest Overweight (x) 8 | 2 1 6 6 6 2 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 8 1 2 2 Average Overweight (x) . | . . 3 6 1 1 1 . 1 1 1 1 . . . . . . 1 1 . . . . . . Largest Inventory Capacity 38 | 6 18 18 18 18 18 18 18 18 38 24 24 38 18 18 18 18 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 4 14 17 18 18 18 18 18 18 20 24 24 22 18 18 18 18 19 20 20 20 20 20 20 20 20 Most Carried 24 | 4 8 18 18 15 18 18 18 16 23 24 24 24 18 18 18 18 18 15 14 20 20 20 20 20 20 Average Carried 17 | 2 5 16 16 10 13 17 15 15 19 23 24 21 17 17 17 18 15 13 13 18 19 18 19 17 18 Final Capacity 24 | 6 18 18 18 18 18 18 18 18 24 24 24 18 18 18 18 18 20 20 20 20 20 20 20 20 20 Final Carried 24 | 3 8 18 15 9 18 17 15 16 23 24 24 18 18 18 18 18 15 13 14 19 20 17 20 16 19 Class Distribution -------------------- 25% | Scavenger-Mutant 14% | Mutant 13% | Scavenger-Gunner 12% | Hauler-Mutant 10% | Hauler-Gunner 6% | Scavenger-Tank 5% | Hauler-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hauler-Gunner | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Gunner | -3/Proximity Caves Hauler-Mutant | -3/Research Alien-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 7017 | 191 122 126 136 179 553 47 340 138 65 159 492 420 72 193 90 240 600 194 19 75 280 519 560 362 845 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18241 | . 372 220 236 191 1738 168 423 413 34 128 751 1120 2 286 431 546 1673 433 . 108 541 3217 1815 1587 1808 Parts 845 | . 27 18 22 8 95 5 16 19 2 7 29 37 . 12 3 19 74 10 . 6 26 134 101 77 98 Haulers Intercepted 16 | . 1 1 . . 6 . . . . . . 2 . . . . 2 . . . . 2 . 1 1 Recyclers Shooed 18 | . . . . 3 3 . 2 . . . . 2 . . . . 2 . . . . 2 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . . 5 1 . 29 . . 10 2 7 . . . 58 5 . . . . Prevented 40 | . . . . . . . . 11 . . . . . . . 7 . 5 . 3 14 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 253 | . 14 3 12 4 24 2 5 8 1 2 16 12 . 5 . 9 20 4 . 3 8 33 22 26 20 Melee 22 | . . . . . . . . . . . . . . . . . . . . . . 14 8 . . Guns 94 | . 14 . 2 4 8 1 3 1 . 2 16 3 . 5 . 1 6 1 . 2 1 7 1 4 12 Cannons 53 | . . 3 10 . 12 1 2 . . . . 8 . . . . 2 . . . . 2 8 5 . AOE 42 | . . . . . 4 . . 4 . . . . . . . 4 8 1 . 1 4 . . 11 5 Classes Destroyed 20 | . 4 4 1 . 4 . 1 . 1 1 . . . 1 . 1 . . . . . . . 2 . Worker 4 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 . Builder 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 Hauler 16 | . 1 1 . . 6 . . . . . . 2 . . . . 2 . . . . 2 . 1 1 Recycler 13 | . . . . . 2 . 1 . . . . 1 . . . . 3 . . . . 2 2 . 2 Operator 5 | . . 1 . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . Watcher 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . Swarmer 68 | . 9 . 10 1 . . . 3 . . 8 . . 5 . 4 8 . . . 2 . 1 13 4 Grunt 89 | . 5 1 2 2 9 . 2 4 . . 7 8 . . . 3 4 4 . . 3 15 9 5 6 Brawler 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . 1 . 1 11 1 1 . . . 1 3 . . . . 2 . . . . 4 . 2 1 Hunter 15 | . . . . . 1 1 . 1 . . . . . . . . 2 . . . . 4 4 2 . Programmer 35 | . . . . . . . 1 . . . . 1 . . . 1 4 . . 3 1 10 8 . 6 Behemoth 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Best Kill Streak 8 | . 4 2 5 4 5 1 3 7 1 1 6 5 . 5 . 4 8 4 . 3 4 7 7 8 4 Combat Bots Only 8 | . 3 1 4 4 5 1 3 7 1 1 6 3 . 5 . 4 7 4 . 3 4 7 6 8 4 Max Kills in Single Turn 4 | . 2 1 1 1 2 1 1 2 1 1 2 1 1 2 . 2 3 1 . 1 1 1 1 4 3 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 Exploded 4 | . . . . . 1 . . 2 . . . . . . . 2 3 1 . 1 1 . . 4 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 24621 | . 263 97 969 1929 1416 585 658 275 79 82 571 1094 . 300 . 1016 1366 217 . 533 630 3507 3484 2570 2980 Core 1982 | . 61 . 65 234 139 56 42 17 . . 31 93 . 26 . 73 50 . . . 41 228 206 451 169 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 423 | . . . . . . . . . . . . . . . . 52 . . . . . 224 50 . 97 Core Remaining (%) 77 | 100 75 . 83 . 32 92 . . . . 89 . . . . 80 . . . . 92 . 55 61 89 Volleys Fired 609 | . 33 20 32 19 81 11 23 10 4 12 26 44 1 8 . 8 44 9 . 8 12 76 41 38 49 Largest 3 | . 2 2 2 2 2 3 3 3 2 3 3 3 3 3 . 3 3 3 . 3 3 3 3 3 3 Hottest 286 | . 60 80 80 80 98 124 124 84 72 84 84 286 84 84 . 84 154 133 . 133 166 196 269 231 135 Shots Fired 1244 | . 66 40 62 37 155 29 64 19 5 32 77 112 5 25 . 12 97 14 . 17 16 138 73 61 88 Gun 828 | . 66 20 32 33 85 19 46 11 . 32 77 47 5 25 . 6 71 5 . 14 4 94 29 33 74 Cannon 326 | . . 20 30 4 65 10 18 . . . . 65 . . . . 11 5 . 2 2 34 44 16 . Launcher 69 | . . . . . 5 . . 8 5 . . . . . . 6 15 4 . . 10 1 . 12 3 Special 21 | . . . . . . . . . . . . . . . . . . . . 1 . 9 . . 11 Kinetic 687 | . 33 20 32 33 81 19 46 11 . 32 77 47 5 25 . 6 71 5 . 14 4 40 . 13 73 Thermal 296 | . 33 20 30 4 69 10 18 . . . . 65 . . . . 11 . . . 2 3 12 18 1 Explosive 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Electromagnetic 236 | . . . . . 4 . . 8 5 . . . . . . 6 15 9 . 2 10 86 61 30 . Robot Hit Streak 71 | . 17 5 7 12 16 19 19 9 . 13 13 21 . 20 . 7 23 6 . 16 28 71 30 34 30 Robot Miss Streak 7 | . 4 3 3 3 2 4 2 3 2 3 7 3 . 1 . 2 3 1 . . . 5 2 3 2 Penetration Max 1 | . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 Secondary Targets 16 | . 1 . . 2 . . . . . . 4 1 . 3 . . 1 . . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . 1 1 . 1 . . 1 . . 1 . . . . 1 Shots Hit Robots 983 | . 41 23 34 28 113 17 50 14 . 23 48 88 . 19 8 17 75 10 . 14 13 150 78 51 69 Core Hits 588 | . 23 7 16 9 55 6 16 15 3 11 32 43 . 11 6 16 83 9 . 4 12 61 39 62 49 Critical Hits 121 | . . . . . 6 2 5 . . 3 9 15 . 2 . 4 7 . . 4 . 39 8 7 10 Critical Kills 47 | . . . . . 4 1 . . . 1 4 5 . 1 . . 2 . . 1 . 15 5 3 5 Critical Parts Destroyed 68 | . . . . . 2 1 4 . . 1 5 10 . 1 . 2 4 . . 3 . 23 3 4 5 Melee Attacks 125 | . . . . . . . . . . . . . . . 8 11 . . . . 2 58 37 . 9 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 124 | . . . . . . . . . . . . . . . 8 11 . . . . 2 58 37 . 8 Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . 5 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32166 | . 426 488 777 425 2729 350 1133 745 136 426 1037 2351 15 366 786 954 2967 678 . 518 838 5129 2727 2934 3231 Guns 13085 | . 402 126 162 357 893 171 776 150 . 426 1029 774 . 366 . 67 1127 18 . 304 103 2232 692 740 2170 Cannons 7581 | . . 355 571 48 1132 163 357 . . . . 1538 . . . . 341 134 . 14 89 1044 1157 638 . Explosions 7574 | . . . 33 . 704 . . 595 136 . . 39 . . . 660 1425 526 . 200 646 . . 1556 1054 Melee 3737 | . . . . . . . . . . . . . . . 786 227 . . . . . 1846 878 . . Ramming 189 | . 24 7 11 20 . 16 . . . . 8 . 15 . . . 74 . . . . 7 . . 7 Kinetic 10416 | . 132 126 162 357 873 171 776 150 . 426 1029 774 . 366 . 67 1127 18 . 304 103 1041 . 272 2142 Thermal 7338 | . 270 355 604 48 1360 163 357 74 . . . 1577 . . . 142 737 90 . 200 143 38 361 791 28 Explosive 1054 | . . . . . . . . . . . . . . . . . . . . . . . . . 1054 Electromagnetic 9432 | . . . . . 496 . . 521 136 . . . . . . 518 1029 570 . 14 592 2197 1488 1871 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3737 | . . . . . . . . . . . . . . . 786 227 . . . . . 1846 878 . . Highest Corruption 17 | . . . . . . . 2 2 3 3 . 5 5 5 5 6 7 7 7 7 5 13 17 1 4 Average Corruption 6 | . . . . . . . 1 2 2 3 . 4 5 5 5 5 5 7 7 4 4 7 12 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 278 | . . . . . . . 2 6 11 2 . 9 14 23 8 20 14 18 6 3 13 56 67 1 5 Message Errors 56 | . . . . . . . . 4 4 . . . 5 5 2 8 3 2 2 2 1 8 9 1 . Matter Fused 49 | . . . . . . . . . 2 1 . . 3 4 . 6 5 5 3 . 1 7 9 . 3 Heat Flow Errors 24 | . . . . . . . . . 1 . . 1 1 2 . . . 3 . 1 4 4 5 . 2 Energy Discharges 37 | . . . . . . . . . 3 1 . 2 1 3 1 4 . 2 1 . 3 11 5 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 27 | . . . . . . . 1 . 1 . . 1 2 5 2 1 1 2 . . 1 2 8 . . Data Loss (major) 13 | . . . . . . . . . . . . 1 . 1 1 . 2 1 . . . 3 4 . . Misfires 7 | . . . . . . . . . . . . . 2 1 . . . 1 . . . 2 1 . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . 3 6 . . Targeting Errors 46 | . . . . . . . 1 1 . . . 4 . 2 2 1 3 2 . . 3 13 14 . . Weapon Failures 5 | . . . . . . . . 1 . . . . . . . . . . . . . 2 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 698 | . . 28 23 . . . . 9 . . . . 5 . 147 . 138 7 . 38 . 226 5 43 29 Projectiles 135 | . . 28 23 . . . . . . . . . . . . . 23 7 . . . 49 5 . . Explosions 224 | . . . . . . . . 9 . . . . . . . . 105 . . 38 . . . 43 29 Melee 339 | . . . . . . . . . . . . . 5 . 147 . 10 . . . . 177 . . . Knockbacks 4 | . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . Impact 4 | . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . 26 . 55 . . . 74 . . . . . . 19 117 . . 73 68 . . 11 . Shots 16 | . . . 1 . 1 . . . 3 . . . . . . 1 3 . . 1 5 . . 1 . Rammed 23 | . 4 1 1 1 . 4 . . . . 1 . 2 . . . 6 . . . . 1 . . 2 Targets Rammed 25 | . 4 1 1 1 . 4 . . . . 1 . 3 . . . 7 . . . . 1 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Highest Temperature 366 | . 64 214 270 205 262 1 4 24 177 12 45 366 83 260 . . 42 252 . 128 192 199 220 253 174 Average Temperature 78 | . 22 64 110 127 78 1 4 13 90 6 15 143 30 78 . . 19 98 . 39 71 76 92 120 83 Received Heat Transfer 3678 | . 42 42 66 900 477 159 180 54 . . 111 288 . . . 111 69 66 . . 72 315 375 198 153 Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 2 Total Turns 229 | . . . . . . . . . . . . . . . . 28 . . . . . 122 31 3 45 Longest Duration 95 | . . . . . . . . . . . . . . . . 28 . . . . . 95 31 3 27 Robots Corrupted 40 | . . . . . . . . 3 1 . . . . . . 3 4 3 . . 2 11 6 7 . Combat Hostiles 36 | . . . . . . . . 3 1 . . . . . . 3 4 2 . . 2 10 5 6 . Parts Fried 75 | . . . . . . . . 4 2 . . . . . . 2 10 5 . . 4 18 16 14 . Impact Corruptions 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 20 | . . . 1 . 4 1 . . . . . 10 . . . . 1 . . . . 3 . . . Heat Transferred 10042 | . 575 555 951 74 2211 296 629 100 . . . 2153 . . . 150 1000 50 . 50 124 37 258 792 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . 1 . . 1 . . . . . . . 2 3 1 . 1 1 1 . 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 790 | . 291 249 323 135 398 196 242 . . . . 590 . . . . 411 . . . . 603 375 648 790 Initial 388 | . . 65 28 47 44 71 95 . . . . 163 . . . . 40 . . . . 9 311 181 388 Average 245 | . 106 94 178 103 189 142 112 . . . . 308 . . . . 224 . . . . 296 228 369 568 Maximum Alert Level 3 | . 1 1 1 . 1 . 1 . . . . 2 . . . . 2 . . . . 2 1 2 3 Low Security (%) 47 | 100 90 96 55 100 50 100 90 . . . . 34 . . . . 40 . . . . 34 33 18 . Level 1 33 | . 9 3 44 . 49 . 9 . . . . 32 . . . . 53 . . . . 30 66 42 3 Level 2 17 | . . . . . . . . . . . . 32 . . . . 5 . . . . 35 . 39 80 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 . . 4 3 3 2 . . . . 5 . . . . 3 . . . . 6 5 . 7 Investigation 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . . Extermination 9 | . . . . . . 1 1 . . . . . . . . . 1 . . . . 3 2 . 1 Reinforcement 18 | . 2 . . 3 1 1 1 . . . . 3 . . . . 2 . . . . 2 3 . . Assault 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison 9 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 11 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . 3 3 1 Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Times Spotted 367 | . 23 11 14 20 36 9 5 8 1 8 24 17 . 5 . 12 32 6 . 3 8 41 38 28 18 Peak Tracking Total 11 | . 4 3 3 11 9 6 3 7 1 2 7 3 . 5 . 5 5 4 . 2 4 7 7 10 4 Tactical Retreats 31 | . 3 2 . 2 2 . . . . 6 5 2 . . . 3 1 1 . . 1 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 9 | . . . . 1 4 . . . . . . 2 . . . . 1 . . . . . 1 . . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 30 | . . 1 2 . 2 1 1 1 . 1 . 7 1 . . . 4 . . . . 3 4 2 . Max in Single Turn 5 | . . 1 2 . 1 1 1 1 . 1 . 5 1 . . . 1 . . . . 2 1 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 42 | . 4 4 . 2 6 1 2 1 . . . 1 . 1 5 . 3 . . 2 . 3 5 1 1 Terminals 29 | . 3 3 . 2 5 1 2 1 . . . 1 . 1 . . 1 . . . . 3 4 1 1 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Hacks 123 | . 13 18 . 4 20 3 4 6 . . . 4 . 1 27 . 4 . . 2 . 6 8 1 2 Successful 90 | . 7 14 . 1 18 . 2 6 . . . 1 . 1 27 . 3 . . 2 . 1 6 . 1 Failed 33 | . 6 4 . 3 2 3 2 . . . . 3 . . . . 1 . . . . 5 2 1 1 Catastrophic 5 | . 1 . . 2 . . 1 . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 8 4 . 4 7 3 2 . . . . 3 1 . . . . . . . . . 4 1 2 Terminals 79 | . 12 10 . 4 18 3 4 6 . . . 4 . 1 . . 1 . . . . 6 7 1 2 Fabricators 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 8 . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 69 | . 6 4 . 1 14 . 1 6 . . . 1 . 1 27 . 1 . . 2 . 1 4 . . Record 24 | . . 1 . . . . . 6 . . . . . 1 15 . . . . . . . 1 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 5 | . . . . . 2 . . . . . . . . . . . . . . 2 . . 1 . . Branch Access Points 4 | . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Alert Level 4 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 7 | . 2 . . . 4 . . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 1 . . 3 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 8 . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 5 | . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 2 . . 3 . 1 . . . . . . . . . . . . . . . 1 . 1 Terminals 8 | . . 2 . . 3 . 1 . . . . . . . . . . . . . . . 1 . 1 Botnet 5 | . . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . 1 Operators 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 26 | . 2 3 . 2 4 1 2 . . . . 1 . . . . 3 . . . . 3 3 1 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 4 . . . . . . . . . . . . 4 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Matter 102 | . . . . . . . . . . . . . . . . . 102 . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . . 51 . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 1 . . . . . . 4 . . . . . . . . . . . . 3 Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Programmers 7 | . . . . . . . . . . . . 4 . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . Total Damage 206 | . . . . . 206 . . . . . . . . . . . . . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 12 | . . . 2 . . . . 1 1 2 1 . . 2 . 1 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 18704 | 71 567 602 524 261 1142 341 499 527 807 1772 794 661 692 835 365 698 1007 547 347 687 552 1485 1431 633 857 Spaces Moved 8894 | 45 263 298 279 102 435 157 231 269 437 886 256 258 316 502 194 387 465 278 187 380 303 595 614 293 464 Core 24 | 24 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8037 | 21 263 126 . 86 435 157 231 269 437 886 256 258 316 502 194 387 465 278 187 380 303 568 614 243 175 Legs 339 | . . . . . . . . . . . . . . . . . . . . . . . . 50 289 Wheels 494 | . . 172 279 16 . . . . . . . . . . . . . . . . . 27 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 150 150 185 183 160 180 180 176 178 160 160 160 160 160 160 180 186 160 160 140 157 106 106 Average Speed 168 | 129 171 164 150 183 187 183 167 180 180 177 178 171 160 160 160 160 173 185 186 166 161 167 170 160 126 Slowest Speed 230 | 160 180 185 150 230 205 183 180 180 180 180 178 183 160 160 160 180 180 186 186 190 190 210 200 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Exploration Rate (%) 43 | 4 53 22 63 13 72 6 6 48 67 79 50 10 58 76 63 72 21 63 40 75 51 27 61 9 19 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 10 | . 1 . 1 . . . . . . 3 1 . . 1 3 . . . . . . . . . . Known Exits Taken 18 | . . 1 . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . . Scrap Searched 19 | . . . 3 . . . . . 5 3 . . . 1 . 4 . 1 1 . 1 . . . . Spaces Dug 42 | . . . . . 7 . . . . . . . . . . . 2 . . . 15 4 . 12 2 Terrain Destroyed 241 | . . 1 8 . 17 . 3 3 . . 3 52 . . . 9 59 9 . 7 15 8 2 24 21 Melee 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 Projectile 38 | . . 1 3 . 3 . 3 . . . 3 10 . . . . 3 2 . 1 . 3 2 1 3 AOE 198 | . . . 5 . 14 . . 3 . . . 42 . . . 9 56 7 . 6 14 3 . 23 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 11328 | 58 317 374 322 138 612 187 297 292 453 1066 535 395 499 516 237 432 578 296 187 419 347 864 887 389 631 Wait 883 | . 10 14 5 . 13 3 12 7 . 129 251 9 175 . . 9 19 . . 9 7 67 95 24 25 Move 8868 | 44 262 297 278 101 434 156 230 268 436 885 255 257 315 501 193 386 464 277 186 379 302 594 613 292 463 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 190 | 8 5 23 1 4 30 4 8 1 6 11 . 21 1 3 8 2 5 . 1 4 5 7 17 1 14 Fast Attach 134 | 1 2 4 . 1 7 1 5 . 2 7 . 8 . . 7 3 8 2 . 4 3 12 21 20 16 Attach 133 | 5 . 3 2 8 14 1 6 . . 5 . 16 . 1 5 . 6 2 . 4 3 15 19 5 13 Detach 37 | . . . . . 1 . . . 2 . . 2 . . . . 1 . . 4 2 7 15 . 3 Swap 93 | . . . 2 1 11 2 1 6 1 2 2 4 1 1 1 7 11 4 . 3 5 12 4 2 10 Drop 223 | . 1 12 1 3 17 5 12 . 2 15 . 30 3 2 15 6 13 2 . 4 6 15 25 7 27 Fire 609 | . 33 20 32 19 81 11 23 10 4 12 26 44 1 8 . 8 44 9 . 8 12 76 41 38 49 Melee 125 | . . . . . . . . . . . . . . . 8 11 . . . . 2 58 37 . 9 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . 4 1 . 1 . 4 . . . . 1 . 3 . . . 7 . . . . 1 . . 2 Escape Stasis 8 | . . . . . 4 . . . . . . 4 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 587 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Utility x2 883 | -9/Materials | Identified exit to Mines 1241 | -9/Materials | Entered Mines 1386 | -9/Mines | Learned location of Zion (-6) 1641 | -9/Mines | Discovered new exit (range 15) 1704 | -9/Mines | Assembled infested the area 1765 | -9/Mines | Entered Materials 1765 | -8/Materials | Evolved 2 slots: Utility x2 1765 | -8/Materials | Discovered new exit (range 8) 1854 | -8/Materials | Lost 4 parts (1n2u1w) 1939 | -8/Materials | Identified exit to Storage 2026 | -8/Materials | Entered Storage 2027 | -8/Storage | Identified exit to Recycling 2365 | -8/Storage | Build established: Scavenger-Mutant 2495 | -8/Storage | Met a pair of Derelict thieves 2758 | -8/Storage | Core integrity fell below 50% 2815 | -8/Storage | Lost 3 parts (2u1w) 2881 | -8/Storage | Discovered new exit (range 8) 3168 | -8/Storage | Entered Factory 3168 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3475 | -7/Factory | Discovered new exit (range 13) 3480 | -7/Factory | Garrison activated, responded to threat 3509 | -7/Factory | Entered another Factory area 3509 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3554 | -6/Factory | Build established: Scavenger-Tank 3677 | -6/Factory | Discovered new exit (range 11) 3910 | -6/Factory | Identified exit to Lower Caves 4008 | -6/Factory | Entered Lower Caves 4141 | -6/Lower Caves | Identified exit to Lower Caves 4443 | -6/Lower Caves | Attracted the attention of an 0b10 base 4487 | -6/Lower Caves | Destroyed 7 combat bots 4497 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4497 | -6/Lower Caves | Learned Research trap positions 4535 | -6/Lower Caves | Entered another Lower Caves area 4762 | -6/Lower Caves | Build established: Scavenger-Mutant 4938 | -6/Lower Caves | Learned Factory emergency access door positions 5270 | -6/Lower Caves | Discovered new exit (range 8) 5342 | -6/Lower Caves | Entered Zion 5407 | -6/Zion | Found CR-A16's Pointy Stick 5505 | -6/Zion | Discovered new exit (range 16) 5631 | -6/Zion | System corruption cleaned by Quarantine Array 5820 | -6/Zion | Learned location of Extension (-5) 5832 | -6/Zion | Found Prototype Device 5851 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6172 | -6/Zion | Learned Factory non-interactive machine intel 6645 | -6/Zion | Found Prototype Processor 6645 | -6/Zion | Identified Spectral Analyzer 6648 | -6/Zion | Found Prototype Processor 6648 | -6/Zion | Identified Exp. Signal Interpreter 6652 | -6/Zion | Found Prototype Processor 6652 | -6/Zion | Identified Exp. Core Analyzer 6657 | -6/Zion | Found Prototype Processor 6657 | -6/Zion | Identified Exp. Target Analyzer 6678 | -6/Zion | Found Prototype Hackware 6832 | -6/Zion | Attacked by Zionites 7053 | -6/Zion | Destroyed Imprinter 7058 | -6/Zion | Extracted access codes from Imprinter's data core 7114 | -6/Zion | Entered Proximity Caves 7115 | -5/Proximity Caves | Identified exit to Factory 7226 | -5/Proximity Caves | Learned location of Armory (-3) 7230 | -5/Proximity Caves | Build established: Scavenger-Gunner 7443 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7705 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7875 | -5/Proximity Caves | Build established: Hauler-Gunner 7908 | -5/Proximity Caves | Entered Factory 7908 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7910 | -5/Factory | Loaded intel: 218 non-interactive machine locations 8140 | -5/Factory | Identified Exp. System Shield 8194 | -5/Factory | Discovered new exit (range 4) 8322 | -5/Factory | Garrison activated, responded to threat 8401 | -5/Factory | Discovered new exit (range 17) 8505 | -5/Factory | Identified exit to Upper Caves 8556 | -5/Factory | Garrison activated, responded to threat 8569 | -5/Factory | Entered Upper Caves 8926 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8955 | -5/Upper Caves | Found Prototype Special Weapon 9010 | -5/Upper Caves | Build established: Skirmisher 9034 | -5/Upper Caves | Discovered new exit (range 9) 9046 | -5/Upper Caves | Identified exit to Upper Caves 9261 | -5/Upper Caves | Entered another Upper Caves area 9569 | -5/Upper Caves | Build established: Scavenger-Gunner 9859 | -5/Upper Caves | Learned Factory stockpile data 9970 | -5/Upper Caves | Discovered new exit (range 10) 9971 | -5/Upper Caves | Encountered a Warlord checkpoint 9983 | -5/Upper Caves | Identified exit to Zhirov 10096 | -5/Upper Caves | Entered Zhirov 10096 | -5/Zhirov | Discovered new exit (range 3) 10127 | -5/Zhirov | Met Zhirov 10162 | -5/Zhirov | Learned location of Testing (-2) 10162 | -5/Zhirov | Learned location of Command (-1) 10186 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10211 | -5/Zhirov | Found Alien Artifact 10211 | -5/Zhirov | Identified Integrated Dissipator 10211 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10260 | -5/Zhirov | Identified Molecular Deconstructor 10350 | -5/Zhirov | Found Alien Artifact 10460 | -5/Zhirov | Identified exit to Proximity Caves 10461 | -5/Zhirov | Entered Proximity Caves 10542 | -4/Proximity Caves | Build established: Mutant 10779 | -4/Proximity Caves | Learned Research terminal intel 10987 | -4/Proximity Caves | Spotted B-86 Titan 11022 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11025 | -4/Proximity Caves | Destroyed B-86 Titan 11095 | -4/Proximity Caves | Discovered new exit (range 22) 11158 | -4/Proximity Caves | Identified exit to Factory 11159 | -4/Proximity Caves | Entered Factory 11159 | -4/Factory | Evolved 2 slots: Utility x2 11243 | -4/Factory | Identified exit to Upper Caves 11366 | -4/Factory | Destroyed 7 combat bots 11459 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 11815 | -4/Factory | Build established: Hauler-Gunner 12136 | -4/Factory | Spotted B-86 Titan 12166 | -4/Factory | Entered Upper Caves 12167 | -4/Upper Caves | Encountered a Warlord checkpoint 12574 | -4/Upper Caves | Identified exit to Upper Caves 12665 | -4/Upper Caves | Build established: Hauler-Skirmisher 12713 | -4/Upper Caves | Entered another Upper Caves area 12714 | -4/Upper Caves | Encountered a Warlord checkpoint 12935 | -4/Upper Caves | Learned 4 Research zone layouts 13044 | -4/Upper Caves | Discovered new exit (range 7) 13059 | -4/Upper Caves | Identified exit to Warlord 13060 | -4/Upper Caves | Entered Warlord 13115 | -4/Warlord | System corruption cleaned by Quarantine Array 13302 | -4/Warlord | Met Warlord 13327 | -4/Warlord | Warlord's base attacked by MAIN.C 13338 | -4/Warlord | Found Prototype Reactor 13343 | -4/Warlord | Found Prototype Processor 13343 | -4/Warlord | Identified Exp. Targeting Computer 13646 | -4/Warlord | Opened side exit 13677 | -4/Warlord | Warlord forces counterattacked 13734 | -4/Warlord | Discovered new exit (range 9) 13745 | -4/Warlord | Identified exit to Proximity Caves 13747 | -4/Warlord | Entered Proximity Caves 13821 | -3/Proximity Caves | Spotted B-86 Titan 13827 | -3/Proximity Caves | Destroyed B-86 Titan 13832 | -3/Proximity Caves | Found Hvy. Reflective Plating 14264 | -3/Proximity Caves | Discovered new exit (range 19) 14297 | -3/Proximity Caves | Identified exit to Research 14299 | -3/Proximity Caves | Entered Research 14299 | -3/Research | Evolved 2 slots: Utility x2 14301 | -3/Research | Loaded intel: 91 trap records 14302 | -3/Research | Loaded intel: 16 terminal locations 14408 | -3/Research | Build established: Hauler-Mutant 14708 | -3/Research | Build established: Hauler-Gunner 14730 | -3/Research | Found Prototype Device 14730 | -3/Research | Identified Adv. Kinecellerator 14816 | -3/Research | Destroyed 7 combat bots 14824 | -3/Research | Discovered new exit (range 9) 14838 | -3/Research | Identified exit to Research 15073 | -3/Research | Spotted B-86 Titan 15357 | -3/Research | Lost 3 parts (1p2w) 15367 | -3/Research | System corruption reached 10% 15469 | -3/Research | Build established: Hauler-Mutant 15712 | -3/Research | Identified Vortex Chain Reactor 15779 | -3/Research | Discovered new exit (range 4) 15783 | -3/Research | Identified exit to Quarantine 15784 | -3/Research | Entered Quarantine 15908 | -3/Quarantine | Found Alien Artifact 15911 | -3/Quarantine | Found Alien Artifact 15914 | -3/Quarantine | Found Alien Artifact 15924 | -3/Quarantine | Found Alien Artifact 15930 | -3/Quarantine | Found Alien Artifact 15933 | -3/Quarantine | Found Alien Artifact 15937 | -3/Quarantine | Identified Transdimensional Reconstructor (x4) 15937 | -3/Quarantine | Warped through subspace 15938 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 15938 | -3/Quarantine | Initialized slip node 15974 | -3/Quarantine | Found Alien Artifact 16106 | -3/Quarantine | Found Alien Artifact 16106 | -3/Quarantine | Identified Matter Drive 16139 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 16301 | -3/Quarantine | Found Alien Artifact 16301 | -3/Quarantine | Identified Core Reset Matrix 16301 | -3/Quarantine | Used Core Reset Matrix 16305 | -3/Quarantine | Detected hypermatrix surge 16305 | -3/Quarantine | Sensed 7 artifacts in vicinity 16378 | -3/Quarantine | Met incapacitated Sigix Warrior 16378 | -3/Quarantine | Lockdown squad dispatched 16383 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 16388 | -3/Quarantine | Unlocked Sigix quarantine chamber 16456 | -3/Quarantine | Spotted Lightning 16472 | -3/Quarantine | Spotted Lightning 16472 | -3/Quarantine | Spotted Lightning 16474 | -3/Quarantine | Warped through subspace to slip node 16647 | -3/Quarantine | Discovered exit to Research (range 19) 16765 | -3/Quarantine | Found Core Stripper 17215 | -3/Quarantine | Entered Research 17215 | -2/Research | Warlord forces began assault on 0b10 17215 | -2/Research | Evolved 2 slots: Propulsion x2 17325 | -2/Research | Research machine network offline 17536 | -2/Research | Destroyed 8 combat bots 17634 | -2/Research | Warped through subspace 17656 | -2/Research | Borebot progress halted 17748 | -2/Research | Lost 6 parts (1p1n2u2w) 17748 | -2/Research | Found Prototype Launcher 17748 | -2/Research | Identified Enh. Gamma Bomb Array 17772 | -2/Research | Spotted Executioner 17776 | -2/Research | Spotted Executioner 17781 | -2/Research | Destroyed Executioner 17782 | -2/Research | Destroyed Executioner 17801 | -2/Research | Discovered new exit (range 11) 17806 | -2/Research | Destroyed 7 combat bots 17815 | -2/Research | Found Prototype Processor 17815 | -2/Research | Identified Exp. Core Analyzer 17816 | -2/Research | Destroyed Striker 17844 | -2/Research | Identified exit to Access 17848 | -2/Research | Entered Access 17848 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17978 | -1/Access | Found Prototype Device 17979 | -1/Access | Identified Exp. Shock Absorption System 18045 | -1/Access | Found Prototype Launcher 18045 | -1/Access | Identified Ragnarok Missile Launcher 18050 | -1/Access | Found Ragnarok Missile Launcher 18055 | -1/Access | Found Ragnarok Missile Launcher 18070 | -1/Access | Garrison activated, responded to threat 18167 | -1/Access | Spotted B-99 Colossus 18209 | -1/Access | Destroyed B-99 Colossus 18248 | -1/Access | Found Prototype Ballistic Gun 18248 | -1/Access | Identified Multirail 18283 | -1/Access | Found Unknown Device 18283 | -1/Access | Identified Quantum Capacitor 18289 | -1/Access | Found Quantum Capacitor 18406 | -1/Access | Spotted B-99 Colossus 18414 | -1/Access | Spotted B-99 Colossus 18508 | -1/Access | Destroyed B-99 Colossus 18520 | -1/Access | Destroyed B-99 Colossus 18526 | -1/Access | Found Multirail 18538 | -1/Access | Found Unknown Protection 18538 | -1/Access | Identified Hvy. Insulated Plating 18570 | -1/Access | Found Multirail 18695 | -1/Access | Discovered new exit (range 6) 18705 | *** | Destroyed 0B10! Last Messages --------------- 18679_ Sealed Heavy Doors disintegrates. 18680_ Concrete destabilizing. 18680_ Entropy package melds with Main Access Shell. 18681_ Concrete disintegrates. 18682_ Sealed Heavy Doors disintegrates. 18683_ Entropy package melds with Main Access Shell. 18692_ Concrete disintegrates. 18692_ Concrete destabilizing. 18695_ Main Access Shell disintegrates. 18695_ EXIT=FOUND 18696_ Concrete disintegrates. 18696_ Concrete destabilizing. 18699_ Concrete disintegrates. 18699_ Concrete destabilizing. 18700_ System corrupted: Heat flow error (+281). 18702_ Concrete disintegrates. 18702_ Dropped Molecular Deconstructor. 18704_ Concrete destabilizing. 18704_ Acquired Molecular Deconstructor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ??????????????????????# #"#######"#???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# =!#!!! #???????????? | | ??????????????????????# !%=#= =* #???????????? | | ??????????????????????+[%=[/ !*% #???????????? | | ??????????????????????# !=%#!=!!! #???????????? | | ??????????????????????# #[%!!! #???????????? | | ???????????????????#### ####=######???????????? | | ???????????????????# ##?????????????????? | | ???????????????????# #??????????????????? | | ???????????????????#!! ! #??????????????????? | | ???????????????????#] ! = #??????????????????? | | ???????????????????# %!! [! !]#??????????????????? | | ???????????????????# !! = !] #??????????????????? | | ??????????????????##=[[ ! #??????????????????? | | ?????????????????### """"""""#??????????????????? | | ?????????????????# ""??????????????????????????? | | ?????????????????###"""""""??????????????????????? | | ??????????????????# " " " ""#??????????????????? | | ??????????????????## #??????????????????? | | ???????????????????# """""" #??????????????????? | | ???????????????????# " #??????????????????? | | ???????????????????# "" "?????????????????????? | | ???????????????????# " "@ "?????????????????????? | | ???????????????????# " "?????????????????????? | | ???????????????????# """"""?????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????""""""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 100 Energy Generation 93 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 120 Armor Coverage 2400 Resistance: KI 20 Resistance: TH 25 Resistance: EX 75 Resistance: EM 30 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Particle Charging 30 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Matter Drive Core Reset Matrix Core Stripper Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed WaveBackupInverter Manual? 0 Play Time 01:59:40 Cumulative 434.6 hours Start 2021.06.06 @ 17:50:06 End 2021.06.06 @ 20:14:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 324 Adventurer 0 Explorer 7 Win Type 3 Total 20 Types 8/2/9/1/0/0/0/0/0 Lore% 81 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 147b1efd-ac74-4f32-b21a-07df0e0b43c9