Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 16:22:46 Player: CloudSeaKing Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (155) 775 Value Destroyed (4584) 4584 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (9602) 9602 TOTAL SCORE: 18501 Bonus ------- High Alert Combat Kills 680 Follower Combat Kills 232 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3000 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -110 Cogmind --------- Core Integrity 739/1000 Matter 48/700 Energy 1000/1000 System Corruption 0% Temperature Hot (242) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Core Analyzer X0-1V1's Piety Tracker > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Angular Momentum Engine Light Fission Core Improved Titanium Leg Flexi-carbon Leg Matter Compressor (0) Deep Structural Scanner Spectral Analyzer Advanced Sensor Array Weapon Mount Weapon Cycler Hardened Heavy Armor Plating Plasma Cannon Improved Heavy Machine Gun Heavy Rocket Launcher Scatter Rocket Array CPS Tube (2) Katana Botcube Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Weapon Cycler Layered Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Scatter Rocket Array > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink Matter Compressor Deep Structural Scanner Spectral Analyzer Advanced Sensor Array Weapon Mount Hardened Heavy Armor Plating Plasma Cannon Gauss Rifle Improved Heavy Machine Gun Heavy Rocket Launcher CPS Tube Katana Botcube [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 119 | 7 11 17 44 3 7 30 Power 17 | 1 2 3 8 . 1 2 Engine 17 | 1 2 3 8 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 36 | 2 2 6 17 1 1 7 Treads 29 | 2 2 5 17 1 1 1 Leg 6 | . . . . . . 6 Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 4 2 4 1 4 10 Device 11 | 1 2 . 1 . 3 4 Storage 4 | 1 2 . . . 1 . Processor 4 | . . . 1 . . 3 Hackware 1 | . . . . 1 . . Protection 7 | . . 2 2 . . 3 Artifact . | . . . . . . . Weapon 39 | 2 3 6 15 1 1 11 Energy Gun 3 | . . . 2 1 . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 27 | 2 2 4 10 . 1 8 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 1 . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . 1 1 5 . . 2 Parts Lost 31 | . 1 7 11 . . 12 Power 6 | . . 1 3 . . 2 Propulsion 11 | . . 3 5 . . 3 Utility 6 | . 1 2 1 . . 2 Weapon 8 | . . 1 2 . . 5 Highest Loss Streak 12 | . 1 3 6 . . 12 To Critical Strikes . | . . . . . . . Average Backups 22 | 4 18 24 24 24 22 18 Power 1 | . 3 2 1 1 1 2 Propulsion 6 | 2 8 9 6 7 5 2 Utility 6 | . 3 6 6 8 7 7 Weapon 7 | . 2 5 9 8 7 5 Tool/Special . | . . . . . . . Unused Backups 54 | . 6 5 12 . 8 23 Power 5 | . 1 1 . . . 3 Propulsion 18 | . 5 2 3 . 3 5 Utility 17 | . . 2 2 . 4 9 Weapon 13 | . . . 7 . 1 5 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 99 99 99 100 92 99 Engine 15 | . 14 10 13 20 18 11 Treads 27 | . 28 31 30 30 28 3 Leg 1 | . . . . . . 21 Device 9 | . 13 18 9 1 6 16 Storage 9 | . 14 10 9 10 9 6 Processor 4 | . . . 1 10 4 8 Hackware 2 | . . . . 9 4 . Protection 2 | . . 2 7 . . 5 Energy Gun 2 | . . . . 7 4 . Ballistic Gun 18 | . 27 23 20 10 14 23 Peak Build Rating 83 | 7 24 32 44 27 37 83 Average Rating 30 | 5 9 30 34 26 25 67 On Entrance 21 | . 7 24 32 26 27 37 Avg Prop Armor Cover (%) 15 | . . 18 15 . . . Naked Turns 69 | . . . . . 69 . Heaviest Build 116 | 12 90 98 110 105 105 116 Greatest Support 92 | 40 46 69 92 60 60 83 Greatest Overweight (x) 13 | . 2 7 8 1 13 3 Average Overweight (x) 1 | . . 1 2 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 24 20 Most Carried 25 | 8 25 25 25 25 25 23 Average Carried 22 | 4 18 24 24 25 23 19 Final Capacity 25 | 8 25 25 25 25 25 20 Final Carried 25 | 8 25 23 25 25 24 19 Class Distribution -------------------- 53% | Mutant 27% | Scavenger-Mutant 6% | Gunner 6% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 4446 | 286 363 785 2047 93 120 752 Remotely . | . . . . . . . Salvage Created 5251 | 125 767 867 2214 336 . 942 Parts 294 | 7 42 57 124 15 . 49 Haulers Intercepted 11 | . 2 3 6 . . . Recyclers Shooed 6 | . 3 . 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 104 | . 14 16 51 4 . 19 Guns 66 | . 14 14 23 4 . 11 Cannons 4 | . . . 4 . . . AOE 34 | . . 2 24 . . 8 Classes Destroyed 16 | 2 5 4 3 . . 2 Worker 10 | . . 1 2 . . 7 Builder 5 | . . 3 . . . 2 Tunneler 2 | 2 . . . . . . Hauler 11 | . 2 3 6 . . . Recycler 10 | 1 2 1 3 2 . 1 Mechanic 5 | . . . 4 . . 1 Operator 4 | . 2 1 1 . . . Watcher 3 | . 1 1 1 . . . Swarmer 19 | . 3 4 4 . . 8 Grunt 57 | . 11 8 32 2 . 4 Brawler 3 | . . . 1 . . 2 Duelist 3 | . . 1 1 . . 1 Protector 1 | . . . 1 . . . Sentry 18 | . . 3 12 2 . 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Thug 1 | . . . 1 . . . Best Kill Streak 14 | 2 4 6 14 3 . 10 Combat Bots Only 10 | . 3 4 10 3 . 7 Max Kills in Single Turn 6 | 1 2 3 4 1 . 6 Gunslinging 1 | . 1 . 1 . . 1 Exploded 3 | . . 2 3 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 832 | . 70 159 355 78 3 167 Missed 242 | . 17 48 112 22 . 43 Hits 590 | . 53 111 243 56 3 124 Melee 9 | . . 5 2 . . 2 Projectile 581 | . 53 106 241 56 3 122 AOE 1 | . . . 1 . . . Critical Strikes 14 | . 1 4 5 . . 4 Part Disruptions 1 | . . . 1 . . . Damage Taken 7825 | . 621 1427 2957 533 44 2243 Core 1039 | . 151 146 379 90 12 261 Absorbed by Shields 45 | . . . . . . 45 Regen/Repaired (Parts) 261 | . 45 . 216 . . . Core Remaining (%) 53 | 100 39 . . . 21 . Volleys Fired 325 | 4 63 79 125 21 . 33 Largest 4 | 2 2 3 4 2 . 4 Hottest 140 | 40 40 63 136 103 . 140 Shots Fired 746 | 8 125 180 266 44 . 123 Gun 693 | 8 125 178 228 35 . 119 Cannon 22 | . . . 13 9 . . Launcher 31 | . . 2 25 . . 4 Special . | . . . . . . . Kinetic 680 | 8 125 178 228 22 . 119 Thermal 35 | . . . 13 22 . . Explosive 31 | . . 2 25 . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 2 28 16 25 9 . 8 Robot Miss Streak 6 | 1 3 4 4 3 . 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 16 | . 2 3 5 1 . 5 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 519 | 4 89 124 196 33 . 73 Core Hits 271 | 4 37 37 122 14 . 57 Critical Kills 4 | . 1 . 1 . . 2 Critical Parts Destroyed 3 | . 1 . . . . 2 Critical Strikes 7 | . 2 . 1 . . 4 Destroy 7 | . 2 . 1 . . 4 Melee Attacks 23 | . 3 3 12 . . 5 Impact 18 | . 3 3 12 . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks 5 | . . 1 . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13909 | 46 1076 1926 6392 695 8 3766 Guns 7290 | 46 1011 1663 2544 502 . 1524 Cannons 431 | . . . 267 164 . . Explosions 5652 | . . 145 3504 . . 2003 Melee 325 | . . 86 . . . 239 Ramming 211 | . 65 32 77 29 8 . Kinetic 7016 | 46 1011 1663 2544 228 . 1524 Thermal 1760 | . . . 267 438 . 1055 Explosive 4597 | . . 145 3504 . . 948 Electromagnetic . | . . . . . . . Impact 86 | . . 86 . . . . Slashing 239 | . . . . . . 239 Piercing . | . . . . . . . Highest Corruption 17 | . . . 17 10 . . Average Corruption 10 | . . . 17 10 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . 1 10 . . Message Errors 7 | . . . 1 6 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 277 | . . 71 30 2 . 174 Projectiles . | . . . . . . . Explosions 229 | . . 25 30 . . 174 Melee 48 | . . 46 . 2 . . Knockbacks 2 | . 1 1 . . . . Impact 2 | . 1 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 53 | . . . 53 . . . Shots 2 | . . . 2 . . . Rammed 26 | . 8 5 8 4 1 . Targets Rammed 30 | . 9 7 9 4 1 . Kicked . | . . . . . . . Crushed 4 | . 1 2 1 . . . Highest Temperature 434 | . 36 284 191 319 . 434 Average Temperature 77 | . 10 37 59 120 . 140 Received Heat Transfer 2865 | . 342 555 1104 150 12 702 Effects 8 | . . . . 2 . 6 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Matter Decay 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions 4 | . . 3 . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 2 2 . . Heat Transferred 2052 | . . . 481 921 . 650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 4 | . . . 4 2 . 2 Low Security (%) 66 | 100 100 100 23 48 . 86 Level 1 9 | . . . 2 46 . 4 Level 2 15 | . . . 44 4 . 8 Level 3 4 | . . . 16 . . . Level 4 3 | . . . 12 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1144 | 10 149 150 1144 437 . 689 Initial 437 | . . 45 . 437 . . Average 241 | 1 33 53 572 221 . 106 Influence Increases 4542 | 15 402 642 2152 321 . 1010 Destroy 0b10 Robot/C 2180 | . 280 380 1060 80 . 380 Destroy 0b10 Robot/NC 260 | 15 35 55 90 10 . 55 Destroy Leader 458 | . 66 98 224 10 . 60 Allied During Kill 47 | . . 5 15 . . 27 Successful Hack 50 | . 6 6 16 8 . 14 Select Force Hacks 210 | . . . . 210 . . Disable Machine 345 | . 15 15 90 . . 225 Anti-Garrison Action 300 | . . . 150 . . 150 Destroy Structure 300 | . . 23 175 3 . 99 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 105 | . . 60 45 . . . Miscellaneous 272 | . . . 272 . . . Influence Decreases 3971 | 15 293 751 1030 1250 193 439 Entered New Map 942 | . . 64 . 685 193 . Time Decay 2271 | 15 293 499 600 565 . 299 Lost Part 280 | . . 50 110 . . 120 Lost Ally 40 | . . . 20 . . 20 Purge Threat 438 | . . 138 300 . . . Squads Dispatched 21 | . 3 1 10 1 . 6 Investigation 4 | . 1 . 1 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 2 1 1 . . . Assault 10 | . . . 7 . . 3 Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 7 | . 1 3 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 23 41 81 5 4 27 Peak Tracking Total 11 | . 5 6 11 3 4 8 Tactical Retreats 5 | . . 2 3 . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 7 | . 1 . 5 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 25 | . 1 1 7 . . 16 Max in Single Turn 9 | . 1 1 1 . . 9 Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 49 | . 7 4 12 13 6 7 Terminals 26 | . 4 4 8 6 . 4 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . 2 . . . Recycling Units 11 | . 2 . 1 7 . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 140 | . 15 10 28 21 53 13 Successful 101 | . 7 4 16 17 53 4 Failed 38 | . 8 6 12 3 . 9 Catastrophic 4 | . 1 . 2 . . 1 Database Lockouts 1 | . . . . 1 . . Manual 52 | . 11 7 11 18 . 5 Terminals 62 | . 10 10 19 14 . 9 Fabricators 1 | . . . . . . 1 Repair Stations 6 | . 2 . 4 . . . Recycling Units 13 | . 3 . 2 7 . 1 Scanalyzers . | . . . . . . . Garrison Access 5 | . . . 3 . . 2 Terminal Hacks 69 | . 2 3 6 4 53 1 Record 48 | . . . . . 48 . Robot Analysis 8 | . 1 . . 2 5 . Prototype ID Bank 2 | . . . . 2 . . Open Door 3 | . . . 3 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . Unreport Threat 3 | . . 1 2 . . . Hauler Manifests 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 6 | . 2 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 3 | . 1 . 2 . . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 22 | . 2 1 4 13 . 2 Terminals 15 | . 2 1 4 6 . 2 Botnet 15 | . 2 1 4 6 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . 7 . . Tunnel 7 | . . . . 7 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 29 | . 5 2 10 6 . 6 Full Trace Events 3 | . . . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 103 | . 26 . 77 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 9 . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . 2 . . 1 Machine Destruction 3 | . . . 2 . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 4 | . . 1 2 . 1 . Largest Group 2 | . . 1 2 . 1 1 Highest-Rated Group 90 | . . 90 62 . 48 45 Highest-Rated Ally 90 | . . 90 31 . 48 45 Initial UFD Resources 24 | . . . . . . 24 Total Orders . | . . . . . . . Ally Attacks 27 | . . 9 9 . 1 8 Total Damage 785 | . . 361 170 . 31 223 Kills 8 | . . 4 3 . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 193 | . 13 . 45 . 95 40 Good Acts 35 | . . 6 19 4 . 6 Bad Acts 25 | . . 5 16 4 . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 4370 | 52 1505 1323 . . 529 961 Sensors 1490 | . . . . . 529 961 Seismic 2880 | 52 1505 1323 . . . . Robot Analysis Total 8 | . 1 . . 2 5 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 15558 | 117 1528 1809 2762 1691 6247 1404 Spaces Moved 5930 | 58 561 621 863 669 2551 607 Core 165 | 4 . . . . 161 . Treads 5094 | 54 561 604 746 669 2390 70 Legs 537 | . . . . . . 537 Wheels 134 | . . 17 117 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 195 210 240 50 190 Average Speed 230 | 152 215 238 246 240 234 196 Slowest Speed 700 | 160 320 240 560 240 700 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 4 74 53 98 98 94 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 11 | . . . . 7 4 . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched 7 | . . . . . 7 . Spaces Dug 4 | . 1 . 3 . . . Terrain Destroyed 358 | . 1 15 216 . . 126 Melee 4 | . 1 . 3 . . . Projectile 6 | . . . . . . 6 AOE 348 | . . 15 213 . . 120 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 7122 | 76 753 780 1246 705 2816 746 Wait 346 | . 67 16 65 8 188 2 Move 5925 | 57 560 620 862 668 2551 607 Hop . | . . . . . . . Pick Up 150 | 8 25 18 39 . 42 18 Fast Attach 48 | 7 . 4 25 . 5 7 Attach 46 | . 2 11 15 . 8 10 Detach 4 | . . . 1 . 1 2 Swap 94 | . 12 9 38 3 2 30 Drop 129 | . 12 13 55 1 18 30 Fire 325 | 4 63 79 125 21 . 33 Melee 23 | . 3 3 12 . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 29 | . 9 7 9 4 . . Escape Stasis 2 | . . . . . . 2 Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x3 / Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 15) 1059 | -10/Materials | Repaired Assault Rifle 1196 | -10/Materials | Identified exit to Mines 1358 | -10/Materials | Core integrity fell below 50% 1534 | -10/Materials | Discovered new exit (range 10) 1613 | -10/Materials | Discovered new exit (range 5) 1620 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1646 | -10/Materials | Entered another Materials area 1646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -9/Materials | Weapon slot count temporarily expanded by X0-1V1 (+1) 2212 | -9/Materials | X0-1V1 activates XOMVISION 2289 | -9/Materials | Build established: Gunner 2428 | -9/Materials | Sight range permanently improved by X0-1V1 (+1%; -150 max core) 2634 | -9/Materials | Sensors blinded by X0-1V1 2768 | -9/Materials | Identified exit to Mines 2768 | -9/Materials | Identified exit to Storage 2852 | -9/Materials | Discovered new exit (range 16) 2988 | -9/Materials | X0-1V1 sent allied H-61 Shepherd (x1) 3004 | -9/Materials | Build established: Mutant 3012 | -9/Materials | Lost 3 parts (2n1u) 3402 | -9/Materials | X0-1V1 announced a LAN party 3429 | -9/Materials | X0-1V1 foreshadows a heat wave 3455 | -9/Materials | Entered Storage 3459 | -9/Storage | X0-1V1 activates XOMVISION 3542 | -9/Storage | Repaired Imp. Assault Rifle 3717 | -9/Storage | Repaired Assault Rifle 3741 | -9/Storage | Garrison activated, responded to threat 3781 | -9/Storage | Core integrity fell below 50% 3902 | -9/Storage | Propulsion slot count permanently improved by X0-1V1 (+1) 4202 | -9/Storage | Weapon slot count temporarily expanded by X0-1V1 (+2) 4211 | -9/Storage | Core integrity fell below 20% 4238 | -9/Storage | Destroyed 10 combat bots 4255 | -9/Storage | First assault squad dispatched 4311 | -9/Storage | Core integrity permanently improved by X0-1V1 (+300) 4474 | -9/Storage | Build established: Tank 4769 | -9/Storage | X0-1V1 activates XOMVISION 4904 | -9/Storage | Met a pair of Derelict thieves 5153 | -9/Storage | X0-1V1 mutated your Propulsion slot to Power slot 5368 | -9/Storage | Build established: Mutant 5478 | -9/Storage | Used back door to open Recycling access 5478 | -9/Storage | Discovered new exit (range 4) 5601 | -9/Storage | X0-1V1 activates XOMVISION 5603 | -9/Storage | Core integrity restored by X0-1V1 (+148) 5616 | -9/Storage | Identified exit to Materials 5616 | -9/Storage | X0-1V1 revealed exit location to -8/Materials 5640 | -9/Storage | System corruption reached 10% 5656 | -9/Storage | X0-1V1 added 0b10 threat records associated with you (major) 5659 | -9/Storage | X0-1V1 vaporized surrounding terrain (radius 23) 5663 | -9/Storage | X0-1V1 sent you into danger 5688 | -9/Storage | X0-1V1 upgraded hostiles (x2) 5747 | -9/Storage | Lost 6 parts (3n1u2w) 5908 | -9/Storage | Destroyed 7 combat bots 6217 | -9/Storage | Entered Recycling 6239 | -9/Recycling | Identified exit to Scraptown 6239 | -9/Recycling | X0-1V1 revealed exit location to -9/Scraptown 6543 | -9/Recycling | Scanned before Scraplab entrance 6656 | -9/Recycling | X0-1V1 upgraded hostiles (x1) 6969 | -9/Recycling | Build established: Scavenger-Mutant 7164 | -9/Recycling | Discovered new exit (range 12) 7498 | -9/Recycling | X0-1V1 activates XOMVISION 7887 | -9/Recycling | Entered Scraplab 7908 | -9/Recycling | Entered Scraptown 8511 | -9/Scraptown | Discovered new exit (range 5) 8727 | -9/Scraptown | Visited Spacefarers 8830 | -9/Scraptown | Visited Assassins FH 9300 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9303 | -9/Scraptown | Visited CPS Storage 9336 | -9/Scraptown | Visited Fellowship of the Rings 9423 | -9/Scraptown | Visited Cave Peace 9497 | -9/Scraptown | Visited Red Mages 9579 | -9/Scraptown | Visited TADAMA 9634 | -9/Scraptown | Visited UFD Registry 9634 | -9/Scraptown | Registered with UFD as "Flashshaft" 9718 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9740 | -9/Scraptown | Found DCF Scrap (29 items) 9804 | -9/Scraptown | Visited Botcube Research 9862 | -9/Scraptown | Visited Derelict Rescue Squad 9900 | -9/Scraptown | Visited Cartography Club 9960 | -9/Scraptown | Visited Analyses Database 10011 | -9/Scraptown | Visited Infowarlord's Domain 10280 | -9/Scraptown | Visited Scrapoid Research Area 10384 | -9/Scraptown | Visited Science Testing Area 10840 | -9/Scraptown | Found Spectral Analyzer 10936 | -9/Scraptown | Released all parts (10) 10971 | -9/Scraptown | Learned location of Cetus (-5) 10971 | -9/Scraptown | Learned location of Quarantine (-2) 10971 | -9/Scraptown | Learned 16 Materials zone layouts 10971 | -9/Scraptown | Learned 24 Factory zone layouts 10971 | -9/Scraptown | Learned 8 Access zone layouts 10971 | -9/Scraptown | Learned 8 Upper Caves zone layouts 10971 | -9/Scraptown | Learned 20 Upper Caves zone layouts 10971 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 10971 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 10971 | -9/Scraptown | Learned location of 2 exits from Upper Caves 10971 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 11004 | -9/Scraptown | Found Deep Structural Scanner 11253 | -9/Scraptown | Build established: Mutant 11379 | -9/Scraptown | Found Botcube 12604 | -9/Scraptown | Botcube activated 12624 | -9/Scraptown | Botcube completed mutation into legged form, armed with 1 gun, 1 cannon. 13748 | -9/Scraptown | Met Optimus 13748 | -9/Scraptown | Accepted into 0bPrime 13970 | -9/Scraptown | Discovered new exit (range 5) 14148 | -9/Scraptown | Civil war broke out across Scraptown 14155 | -9/Scraptown | Entered Factory 14155 | -6/Factory | Accompanied by 1 ally 14155 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 14156 | -6/Factory | Identified exit to Factory 14156 | -6/Factory | Identified exit to Lower Caves 14470 | -6/Factory | Build established: Skirmisher 14565 | -6/Factory | Identified exit to DSF 14940 | -6/Factory | Found Prototype Launcher 14940 | -6/Factory | Identified Scatter Rocket Array 15248 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 15353 | -6/Factory | Build established: Gunner 15403 | -6/Factory | Found Botcube 15551 | -6/Factory | Destroyed 7 combat bots 15555 | -6/Factory | First assault squad dispatched 15559 | -6/Factory | Self-destructed Last Messages --------------- 15553_ Carbon-fiber Leg destroyed. 15553_ U-05 Engineer lays Concrete. 15553_ Coil Gun destroyed. 15554_ Power failure, Angular Momentum Engine shutdown. 15554_ U-05 Engineer lays Concrete. 15555_ ALERT: Unidentified disturbance in Zone 8X, assault force dispatched. 15555_ Lyr. Medium Armor Plating destroyed. 15555_ U-05 Engineer lays Concrete. 15556_ R-10 Processor collects Lgt. Treads. 15556_ U-05 Engineer lays Concrete. 15557_ Coil Gun destroyed. 15557_ U-05 Engineer lays Concrete. 15557_ Angular Momentum Engine destroyed. 15557_ Critical hit (Burn: +37). 15558_ X0-1V1 is amused. 15558_ U-05 Engineer lays Concrete. 15558_ M-28 Smith repairs G-50 Soldier. 15558_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # #????????????????????????????????"" " " | | # #????????????????????????????????? " | | # #?????????????????????????????????##" " | | ?# #??###########????????????????????# " " | | ?# #??# #???????????????????## " | | ?# #??# = * #???????????????????# "# | | ?# #??# *! #????????##############! | | ## #### ! #????????# ##[= | | + #????????# "" " | | # # #????????# "" ## | | # # #????????# T" ##!= | | # # #????????# "" ## ! | | # #########+#?##?????# "" ## | | # #???????# #?? #????# """" # | | # #?????### #### ###?# """" # | | # ????? ;; ;;;;## """" # | | # ??? ; """" # | | #+## ?? ; """" + | | ???####### u ; """" # | | ?????????? ; # | | ?????????? ########### " | | ????????? ## " | | ????????? # | | ???????? | | ???????? " | | ???????? u % @ g """ | | ???????? R %% R R g g | | ???????? ;; # # % m | | #### #? # # ! #### | | #??# # ## ####+#####???+ | | #??# ##### ### #g ##??? ???????? | | """" #??# #???###??## #????? ??????? | | """" ###+##??# #?????????## #????? ?????? | | """" # ####+###????????# #?????? ?????? | | # # ???????? =% #????? ""????? | | """" + # """ ???????? % #??????"?????? | | """" # # """ ???????? #????????????? | | """" # # """ ???????? % #????????????? | | # # ???????? #????????????? | | ###+## """ ???????? #????????????? | | """ ### ## """ ???????? ???????????????? | | """ ## """ ???????? ?????????????????? | | " ## ?????????????????????????????? | | "F" #########?????????????????????????????? | | """ # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ######### # #?????????????????????????????? | | #?????# ####+###?????????????????????????????? | | #?????# ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 1560 Matter Stores 697 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 55% | -10/Materials Imp. Assault Rifle | 12% | -9/Storage Assault Rifle | 6% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Network Effect Challenges ------------ None Game ------ Seed DecoderZhirovWheel Manual? 0 Play Time 01:17:21 Cumulative 62.3 hours Start 2026.07.05 @ 15:05:46 End 2026.07.05 @ 16:22:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c85df16c-b8f8-48f3-9906-cd581d88ff6c