Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 20:41:04 Player: Olga Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (3192) 3192 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1036) 1036 TOTAL SCORE: 8993 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 94 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Signal Interpreter Weapon Cycler Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Flak Gun Rocket Launcher [Rating: 40] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . 2 . . . . Utility 4 | . . . . 2 . . 2 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 89 | . 6 1 14 3 27 6 9 3 9 4 . 7 Power 8 | . . . 2 1 3 1 1 . . . . . Engine 6 | . . . 1 1 3 1 . . . . . . Core 2 | . . . 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 26 | . 1 . 6 . 8 1 4 . 2 1 . 3 Treads 3 | . . . . . . . 1 . . 1 . 1 Leg 23 | . 1 . 6 . 8 1 3 . 2 . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | . 3 1 5 2 5 . 3 . 2 . . 2 Device 3 | . 1 . . . 1 . . . . . . 1 Storage 10 | . 1 1 5 . 2 . 1 . . . . . Processor 1 | . 1 . . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . . . Protection 8 | . . . . 2 2 . 1 . 2 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | . 2 . 1 . 11 4 1 3 5 3 . 2 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 20 | . 2 . 1 . 7 4 1 2 3 . . . Ballistic Cannon 3 | . . . . . . . . 1 . 2 . . Launcher 7 | . . . . . 4 . . . 2 . . 1 Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . . . . Parts Lost 46 | . . . 3 . 12 . 6 . 6 7 . 12 Power 6 | . . . 2 . 3 . . . . . . 1 Propulsion 18 | . . . . . 4 . 4 . 2 3 . 5 Utility 9 | . . . . . 2 . 1 . 2 1 . 3 Weapon 13 | . . . 1 . 3 . 1 . 2 3 . 3 Highest Loss Streak 7 | . . . 1 . 4 . 2 . 2 6 . 7 Average Slot Usage (%) 83 | . 90 100 94 100 97 100 89 86 84 63 60 46 Engine 4 | . 14 14 7 9 8 9 4 . . . . . Core 2 | . . . 2 . . . 2 6 6 6 6 4 Treads 2 | . . . . . . . . 6 6 3 6 4 Leg 25 | . 28 28 40 36 34 36 28 20 18 10 6 6 Device 3 | . 1 . . . 2 9 7 6 6 6 6 3 Storage 12 | . 14 14 11 9 17 9 12 13 13 8 6 4 Processor 7 | . 4 14 11 9 9 9 7 6 6 6 6 6 Hackware 2 | . . . . . . . 3 6 6 6 6 6 Protection 4 | . . . . 18 6 9 4 6 5 6 6 2 Ballistic Gun 12 | . 20 28 21 18 16 17 15 10 7 4 . . Launcher 1 | . . . . . 1 . . . 2 . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 10 17 41 41 31 34 38 38 43 43 36 28 35 Greatest Support 53 | 20 20 20 40 40 40 40 45 43 53 53 20 30 Greatest Overweight (x) 2 | . . 2 2 . 1 . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 12 | . 8 12 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 6 9 9 10 10 10 10 10 10 10 10 8 Most Carried 10 | . 8 8 10 9 10 10 10 10 10 6 5 8 Average Carried 7 | . 5 8 9 7 9 9 7 9 8 5 5 4 Final Capacity 12 | 6 8 12 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 8 8 10 7 10 10 10 10 6 5 5 4 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Matter Collected 2491 | 200 39 19 626 . 743 172 225 . 236 134 . 97 Remotely . | . . . . . . . . . . . . . Salvage Created 2453 | . 82 . 713 . 766 250 274 . 292 57 . 19 Parts 132 | . 7 . 36 . 44 18 13 . 11 3 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 6 3 . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 63 | . 1 . 16 . 24 6 6 . 6 3 . 1 Guns 54 | . 1 . 16 . 20 6 6 . 5 . . . Cannons 3 | . . . . . . . . . . 3 . . AOE 6 | . . . . . 4 . . . 1 . . 1 Classes Destroyed 7 | . 2 . 2 . 1 . . . 1 . . 1 Worker 1 | . . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 16 | . . . . . 11 2 2 . 1 . . . Grunt 32 | . 1 . 14 . 9 . 2 . 3 3 . . Sentry 13 | . . . 2 . 4 4 2 . 1 . . . Hunter 1 | . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | . 1 . 5 . 6 3 2 . 3 3 . 1 Combat Bots Only 6 | . 1 . 5 . 6 3 2 . 3 3 . 1 Max Kills in Single Turn 3 | . 1 . 1 . 3 1 1 . 1 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . . . . 3 . . . 1 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Damage Taken 7079 | . 130 . 806 . 1570 506 917 . 1014 756 . 1380 Core 1653 | . 27 . 222 . 353 64 135 . 198 54 . 600 Absorbed by Shields 40 | . . . . . 40 . . . . . . . Core Remaining (%) 67 | 100 . 89 44 . . 24 80 . . . . . Volleys Fired 263 | . 8 . 46 . 103 24 25 . 23 21 . 13 Largest 2 | . 2 . 2 . 2 2 2 . 2 2 . 2 Hottest 123 | . 60 . 46 . 56 43 46 . 63 63 . 123 Shots Fired 480 | . 16 . 92 . 191 48 50 . 45 24 . 14 Gun 430 | . 16 . 92 . 179 48 50 . 40 5 . . Cannon 23 | . . . . . . . . . . 19 . 4 Launcher 21 | . . . . . 12 . . . 5 . . 4 Special 6 | . . . . . . . . . . . . 6 Kinetic 442 | . 9 . 92 . 179 48 50 . 40 24 . . Thermal 10 | . . . . . . . . . . . . 10 Explosive 21 | . . . . . 12 . . . 5 . . 4 Electromagnetic 7 | . 7 . . . . . . . . . . . Robot Hit Streak 20 | . 12 . 20 . 20 10 9 . 7 7 . 9 Robot Miss Streak 10 | . 1 . 2 . 6 3 4 . 10 1 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 . 2 . 1 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . 1 . . . Shots Hit Robots 319 | . 15 . 69 . 108 35 31 . 34 18 . 9 Core Hits 149 | . 5 . 27 . 54 15 15 . 25 7 . 1 Critical Hits 5 | . . . 1 . 2 1 1 . . . . . Critical Kills 2 | . . . . . 2 . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . 1 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5867 | . 171 . 1033 . 1986 321 454 . 996 617 . 289 Guns 3969 | . 171 . 1033 . 1273 321 454 . 649 68 . . Cannons 589 | . . . . . . . . . . 549 . 40 Explosions 1268 | . . . . . 713 . . . 347 . . 208 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4420 | . 73 . 1033 . 1273 321 454 . 649 617 . . Thermal 81 | . . . . . . . . . . . . 81 Explosive 1268 | . . . . . 713 . . . 347 . . 208 Electromagnetic 98 | . 98 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . 1 1 1 1 Average Corruption 1 | . . . . . . . 1 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 11 | . . . . . . . . . 2 4 1 4 Message Errors 4 | . . . . . . . . . 1 . . 3 Energy Discharges 5 | . . . . . . . . . 1 4 . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 22 | . . . . . 16 . . . 4 . . 2 Projectiles . | . . . . . . . . . . . . . Explosions 22 | . . . . . 16 . . . 4 . . 2 Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . . . . . 70 . . 116 Shots 8 | . . . . . . . . . 4 . . 4 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 135 | . 112 . 6 . 24 10 16 . 61 135 . 58 Average Temperature 27 | . 56 . 2 . 7 5 6 . 17 66 . 25 Received Heat Transfer 1817 | . 72 . 399 . 459 117 147 . 246 365 . 12 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 345 | . . . . . . . . . . . . 345 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Peak Influence 1193 | . 82 31 311 143 1193 895 531 171 . . . . Initial 581 | . . 31 11 128 92 581 406 171 . . . . Average 472 | . 45 31 186 133 690 713 455 171 . . . . Maximum Alert Level 4 | . . . 1 . 4 3 2 . . . . . Low Security (%) 28 | . 100 100 52 100 6 . . 100 . . . . Level 1 18 | . . . 47 . 17 . 14 . . . . . Level 2 29 | . . . . . 32 45 85 . . . . . Level 3 20 | . . . . . 35 54 . . . . . . Level 4 3 | . . . . . 7 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . 5 . . 1 1 . . . . . Investigation 2 | . . . 1 . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . . 4 . . 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Distress Signals 3 | . . . 2 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 114 | . 4 . 24 4 32 12 10 3 9 5 . 11 Peak Tracking Total 7 | . 2 . 6 4 7 6 4 2 3 4 . 5 Tactical Retreats 18 | . 2 . 2 . 5 2 1 . 3 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . . . 1 . 4 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Machines Disabled 6 | . . . . . 6 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . 1 1 1 . . . . Garrison Relay 4 | . . . . . 4 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Machines Accessed 7 | . 1 . . 1 . 2 2 1 . . . . Terminals 3 | . 1 . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 1 1 . . . . Total Hacks 11 | . 1 . . 1 . 4 4 1 . . . . Successful 7 | . . . . 1 . 4 1 1 . . . . Failed 4 | . 1 . . . . . 3 . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 6 | . 1 . . . . 2 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 1 1 . . . . Terminal Hacks 2 | . . . . . . 2 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 1 1 . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . Seal Access 3 | . . . . . . 1 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 1 . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 15 . . . . . . . Machine Destruction 15 | . . . . . 15 . . . . . . . Robots Rewired 4 | . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 4 4 Highest-Rated Group 95 | . . . . . . . . . . 95 95 95 Highest-Rated Ally 25 | . . . . . . . . . . 25 25 25 Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 1 . 9 Total Damage 363 | . . . . . . . . . . 93 . 270 Kills 2 | . . . . . . . . . . 1 . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 . . 3 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Turns Passed 5768 | . 190 126 643 130 1530 306 468 108 765 597 88 817 Spaces Moved 3717 | 1 119 89 315 106 895 185 268 85 515 360 47 732 Core 375 | . . . . . . . . . . . . 375 Treads 349 | . . . . . . . 20 . . 82 47 200 Legs 2993 | 1 119 89 315 106 895 185 248 85 515 278 . 157 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 120 120 190 50 Average Speed 122 | 120 120 141 125 120 120 120 126 120 122 146 190 103 Slowest Speed 190 | 120 120 180 180 120 150 120 180 120 150 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 27 20 28 16 68 23 8 4 78 56 8 68 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 . . 1 Known Exits Taken 10 | . 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . . . . 3 2 . 3 Spaces Dug 8 | . . . . . 8 . . . . . . . Terrain Destroyed 125 | . . . . . 56 . . . 35 4 . 30 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 4 . 2 AOE 119 | . . . . . 56 . . . 35 . . 28 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Low Low Zio Pro Total 4530 | . 155 90 473 109 1166 239 359 91 616 412 46 774 Wait 334 | . 6 . 81 . 99 19 46 . 67 4 . 12 Move 3704 | . 118 88 314 105 893 184 267 84 514 359 46 732 Hop . | . . . . . . . . . . . . . Pick Up 61 | . 8 . 9 . 18 2 10 2 2 2 . 8 Fast Attach 10 | . 2 . 3 . 5 . . . . . . . Attach 40 | . 1 . 2 2 9 . 8 . 7 4 . 7 Detach 3 | . . . . . 1 . . . 1 1 . . Swap 39 | . 3 1 9 1 13 6 1 3 2 . . . Drop 41 | . 9 1 9 1 11 4 2 2 . . . 2 Fire 263 | . 8 . 46 . 103 24 25 . 23 21 . 13 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 12 | . . . . . 12 . . . . . . . Rewire 23 | . . . . . 2 . . . . 21 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 13) 180 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Entered Mines 220 | -10/Mines | Learned Materials emergency access door positions 242 | -10/Mines | Discovered new exit (range 7) 249 | -10/Mines | Identified exit to Materials 300 | -10/Mines | Build established: Mutant 317 | -10/Mines | Entered Materials 317 | -9/Materials | Evolved 2 slots: Propulsion x2 723 | -9/Materials | Build established: Scavenger-Mutant 888 | -9/Materials | Discovered new exit (range 11) 916 | -9/Materials | Core integrity fell below 50% 959 | -9/Materials | Identified exit to Materials 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Utility x2 1089 | -8/Materials | Identified exit to Garrison 1090 | -8/Materials | Entered Garrison 1126 | -8/Garrison | Triggered checkpoint 1184 | -8/Garrison | Garrison Relay disabled 1234 | -8/Garrison | Triggered checkpoint 1280 | -8/Garrison | Lost 4 parts (1p1n1u1w) 1298 | -8/Garrison | Triggered checkpoint 1378 | -8/Garrison | Triggered checkpoint 1451 | -8/Garrison | Garrison Relay disabled 1512 | -8/Garrison | Discovered new exit (range 8) 1520 | -8/Garrison | Identified exit to Materials 1562 | -8/Garrison | Triggered checkpoint 1665 | -8/Garrison | Lost 4 parts (1p2n1w) 1930 | -8/Garrison | Triggered checkpoint 1951 | -8/Garrison | Garrison Relay disabled 1986 | -8/Garrison | Discovered exit to Materials (range 15) 2028 | -8/Garrison | Core integrity fell below 50% 2323 | -8/Garrison | Triggered checkpoint 2407 | -8/Garrison | Triggered checkpoint 2454 | -8/Garrison | Garrison Relay disabled 2486 | -8/Garrison | Discovered exit to Materials (range 10) 2508 | -8/Garrison | Installed Relay Interface Framework 2620 | -8/Garrison | Entered Materials 2732 | -8/Materials | Identified exit to Garrison 2891 | -8/Materials | Discovered new exit (range 16) 2925 | -8/Materials | Identified exit to Factory 2926 | -8/Materials | Entered Factory 2926 | -7/Factory | Evolved 2 slots: Utility x2 3278 | -7/Factory | Discovered new exit (range 9) 3347 | -7/Factory | Identified exit to Factory 3394 | -7/Factory | Entered another Factory area 3394 | -6/Factory | Evolved 2 slots: Propulsion x2 3492 | -6/Factory | Discovered new exit (range 6) 3498 | -6/Factory | Identified exit to Lower Caves 3502 | -6/Factory | Entered Lower Caves 3519 | -6/Lower Caves | Encountered a Warlord checkpoint 3585 | -6/Lower Caves | Spotted B-75 Beast 3992 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4248 | -6/Lower Caves | Discovered new exit (range 15) 4266 | -6/Lower Caves | Identified exit to Lower Caves 4267 | -6/Lower Caves | Entered another Lower Caves area 4508 | -6/Lower Caves | Lost 6 parts (3n1u2w) 4670 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4832 | -6/Lower Caves | Discovered new exit (range 9) 4845 | -6/Lower Caves | Identified exit to Zion 4864 | -6/Lower Caves | Entered Zion 4864 | -6/Zion | Accompanied by 4 allies 4923 | -6/Zion | Discovered new exit (range 16) 4950 | -6/Zion | Identified exit to Proximity Caves 4952 | -6/Zion | Entered Proximity Caves 4952 | -5/Proximity Caves | Accompanied by 4 allies 5063 | -5/Proximity Caves | Learned Factory security intel 5084 | -5/Proximity Caves | Learned location of Armory (-3) 5374 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5374 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 5570 | -5/Proximity Caves | Core integrity fell below 50% 5575 | -5/Proximity Caves | Learned Factory stockpile data 5601 | -5/Proximity Caves | Lost 7 parts (1p4n2w) 5617 | -5/Proximity Caves | Core integrity fell below 20% 5700 | -5/Proximity Caves | Spotted B-75 Beast 5769 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05570_ Carbon-fiber Leg destroyed. 05571_ HZ7&>X/R#D>4SG=MXOVQQ%GKC|3VPBFF IQ/ 05572_ Slug penetrates Wall. 05573_ Penetrated by Slug. 05575_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 05579_ Slug penetrates Wall. 05599_ Penetrated by Slug. 05601_ Slug penetrates Wall. 05601_ EM Shield destroyed. 05613_ Penetrated by Slug. 05613_ Slug penetrates Wall. 05667_ Searching scrap... 05667_ Found Remote Datajack. 05667_ Found 29 Matter. 05676_ Searching scrap... 05676_ Found System Backup Module. 05676_ Found 19 Matter. 05727_ Drone sends a signal. 05728_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????? ##????????????????????????? | | ???????????????????## ##?????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?####???????????????????????????????????????????? | | ### ##??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | ####?????????????????????????????????????? | | ### #?????????????????????????????????????? | | #?#### #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????## #?????????????????????????????????????? | | ??????## #?????###?????????????????????????????? | | ???????## ####### ##??????????????????? ????????? | | ????????## ########????????? ????????? | | ????????# ##; #???????? $ ?????????? | | ????????######## #??????? ??????????? | | ????????????# ### #?????? ????????????? | | ????????????# #?# @ ##???? ?????????????? | | ????????????## # #?# #?? ???????????????? | | ?????????????##### #?# ## #???????????????? | | ?????????????????# #?# #????????????????? | | ???????????????### #?# #????????????????? | | ??????????????## # #?# ;####????????????????? | | ??????????????# # ### ##???????????????????? | | ?????????????## # ##BB ##??????????????????? | | ????????????## BB #??????????????????? | | ???????????## #??????????????????? | | #?????????## ##??????????????????? | | ########### ## ##???????????????????? | | #### ##????????????????????? | | ###??# #?????????????????????? | | ######### ##????# #????????????????????? | | ##???????## ##?????## ##????????????????????? | | ??????????#####???????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 25 Core Shielding 30 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed helloworld Manual? 1 Play Time 00:59:05 Cumulative 18.4 hours Start 2021.08.05 @ 19:42:36 End 2021.08.05 @ 20:41:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64b9bb9a-f172-4bab-80b2-279ded4c9191