Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 20:36:12 Player: Sixten Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (874) 874 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3744 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Heavy EM Shotgun Plasma Cannon Minigun Mining Claw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Flak Cannon > --- INVENTORY -------- Small Storage Unit Heavy EM Shotgun Plasma Cannon Minigun Mining Claw [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 44 | 7 4 1 . 18 12 2 Power 7 | 2 . . . 2 1 2 Engine 5 | 2 . . . 1 1 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 13 | 2 2 . . 6 3 . Treads 3 | 2 . . . . 1 . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . . 6 2 . Utility 14 | 1 1 . . 6 6 . Device 3 | . . . . 3 . . Storage 3 | 1 . . . 2 . . Processor 6 | . . . . . 6 . Hackware 1 | . . . . 1 . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 1 . 4 2 . Energy Gun 3 | . 1 . . 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 1 . 3 . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 28 | . 4 1 . 6 9 8 Power 5 | . 1 . . 1 1 2 Propulsion 11 | . 2 . . 2 5 2 Utility 7 | . . 1 . 2 2 2 Weapon 5 | . 1 . . 1 1 2 Highest Loss Streak 8 | . 4 1 . 3 8 5 To Critical Strikes 1 | . . . . 1 . . Average Backups 3 | . 2 3 4 5 4 5 Power . | . . . . . . . Propulsion . | . . . . 3 . . Utility 1 | . . 2 2 . . 1 Weapon 2 | . . 1 2 1 3 4 Tool/Special . | . . . . . . . Unused Backups 2 | . . . . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 91 88 85 90 65 59 Engine 7 | . 8 14 14 6 5 1 Treads 4 | . 8 . . . 4 5 Leg 11 | . 18 28 28 4 . . Flight 4 | . . . . 26 10 . Device 1 | . . . . 16 . . Storage 7 | . 14 14 14 9 1 . Processor 14 | . . . . . 26 42 Hackware 1 | . . . . 8 1 . Protection 3 | . 13 3 . . . . Energy Gun 8 | . 8 14 14 6 4 5 Ballistic Gun 9 | . 17 14 14 11 2 . Ballistic Cannon 1 | . . . . . 5 . Peak Build Rating 35 | 6 7 7 6 26 35 35 Average Rating 15 | 5 6 6 6 20 25 25 On Entrance 11 | . 6 7 6 6 22 35 Avg Prop Armor Cover (%) 3 | . . . . 5 3 3 Naked Turns . | . . . . . . . Heaviest Build 21 | 12 13 11 11 21 21 20 Greatest Support 40 | 40 40 20 20 26 28 28 Greatest Overweight (x) 3 | . 2 . . 3 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 8 5 Average Capacity 6 | 7 8 8 8 8 5 5 Most Carried 8 | 1 4 4 4 8 5 5 Average Carried 3 | . 2 3 4 5 4 5 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 5 | 1 3 4 4 5 5 5 Class Distribution -------------------- 90% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Matter Collected 1014 | 220 169 5 10 233 149 228 Remotely . | . . . . . . . Salvage Created 1084 | . 402 49 . 397 120 116 Parts 57 | . 18 1 . 26 8 4 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Combat Hostiles Destroyed 24 | . 7 3 . 10 3 1 Guns 22 | . 7 3 . 10 1 1 Cannons 2 | . . . . . 2 . Classes Destroyed 9 | . 4 1 . 2 2 . Worker 1 | . 1 . . . . . Hauler 2 | . 1 . . 1 . . Operator 2 | . 1 . . . 1 . Watcher 1 | . . . . 1 . . Swarmer 9 | . . 3 . 6 . . Grunt 9 | . 7 . . 2 . . Sentry 4 | . . . . 2 1 1 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Decomposer 3 | . . . . . . 3 Best Kill Streak 9 | . 3 2 . 9 1 1 Combat Bots Only 8 | . 2 2 . 8 1 1 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Hostile Shots Fired 429 | . 85 17 . 115 117 95 Missed 148 | . 25 6 . 40 40 37 Hits 281 | . 60 11 . 75 77 58 Projectile 281 | . 60 11 . 75 77 58 Critical Strikes 5 | . 1 . . 1 2 1 Damage Taken 3411 | . 812 91 . 821 874 813 Core 1144 | . 224 20 . 191 295 414 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . 44 6 . . . . Core Remaining (%) 55 | 100 . . 2 65 . . Volleys Fired 122 | . 57 8 . 25 24 8 Largest 2 | . 2 2 . 2 2 2 Hottest 92 | . 60 60 . 65 92 92 Shots Fired 201 | . 88 16 . 48 38 11 Gun 185 | . 88 16 . 48 25 8 Cannon 16 | . . . . . 13 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 159 | . 79 8 . 36 33 3 Thermal 29 | . 9 8 . 12 . . Explosive . | . . . . . . . Electromagnetic 13 | . . . . . 5 8 Robot Hit Streak 19 | . 12 3 . 7 13 19 Robot Miss Streak 5 | . 3 5 . 3 5 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . . 5 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 133 | . 61 8 . 30 23 11 Core Hits 74 | . 26 4 . 16 16 12 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 1 . . . . Destroy 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1786 | . 532 72 . 450 406 326 Guns 1399 | . 532 72 . 450 205 140 Cannons 304 | . . . . . 201 103 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 83 | . . . . . . 83 Kinetic 1358 | . 452 49 . 352 402 103 Thermal 201 | . 80 23 . 98 . . Explosive . | . . . . . . . Electromagnetic 144 | . . . . . 4 140 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 131 | . . . . . 94 37 Shots 1 | . . . . . 1 . Rammed 20 | . . . . . . 20 Targets Rammed 20 | . . . . . . 20 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 114 | . 70 40 . 114 27 56 Average Temperature 25 | . 17 20 . 44 12 38 Received Heat Transfer 924 | . 471 . . 189 108 156 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 450 | . 175 50 . 225 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 165 | . 50 60 . 165 63 . Initial 63 | . . 10 . . 63 . Average 18 | . 10 11 . 61 13 . Influence Increases 837 | . 251 100 . 289 162 35 Destroy 0b10 Robot/C 480 | . 140 60 . 200 60 20 Destroy 0b10 Robot/NC 30 | . 15 . . 10 5 . Destroy Leader 136 | . 42 10 . 54 30 . Successful Hack 19 | . 9 . . 10 . . Disable Machine 45 | . . . . 15 30 . Destroy Structure 22 | . . . . . 22 . Lose Combat Pursuer 105 | . 45 30 . . 15 15 Influence Decreases 837 | . 224 127 . 150 295 41 Entered New Map 96 | . . 17 . . 76 3 Time Decay 567 | . 184 100 . 90 155 38 Lost Part 174 | . 40 10 . 60 64 . Squads Dispatched 4 | . 2 . . 1 1 . Investigation 2 | . 1 . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Distress Signals 5 | . 3 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 15 5 . 15 5 3 Peak Tracking Total 9 | . 5 3 . 9 2 1 Tactical Retreats 5 | . 2 1 . . 1 1 Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Machines Disabled 3 | . . . . 1 2 . Max in Single Turn 2 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Machines Accessed 6 | . 2 . . 2 2 . Terminals 5 | . 2 . . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 19 | . 9 . . 7 3 . Successful 10 | . 5 . . 5 . . Failed 9 | . 4 . . 2 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 6 | . 3 . . 3 . . Terminals 18 | . 9 . . 7 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 . . 5 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . Alert Level 3 | . 1 . . 2 . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Investigation Status 1 | . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 5 | . 2 . . 2 1 . Full Trace Events 3 | . 2 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Active Infowar (turns) 1198 | . . . . . 400 798 Optics 1198 | . . . . . 400 798 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Turns Passed 3651 | 148 789 473 417 349 677 798 Spaces Moved 2966 | 91 507 375 348 404 561 680 Core 318 | 6 5 . . . . 307 Treads 807 | 85 99 . . . 250 373 Legs 1177 | . 403 375 348 51 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 664 | . . . . 353 311 . Fastest Speed 26 | 50 120 120 120 26 26 50 Average Speed 107 | 152 128 120 120 45 106 110 Slowest Speed 275 | 160 160 120 120 275 275 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 53 61 26 28 11 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . . 20 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 20 | . . . . . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Total 3247 | 97 572 383 347 527 604 717 Wait 62 | . . . . 62 . . Move 2960 | 90 506 374 347 403 560 680 Hop . | . . . . . . . Pick Up 10 | . 3 . . 6 1 . Fast Attach 28 | 6 5 . . 7 9 1 Attach 10 | . 1 . . 4 5 . Detach 5 | . . . . 2 3 . Swap 15 | 1 . 1 . 10 2 1 Drop 9 | . . . . 8 . 1 Fire 122 | . 57 8 . 25 24 8 Melee . | . . . . . . . Ram 20 | . . . . . . 20 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 6 | . . . . . . 6 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 9) 379 | -10/Materials | Core integrity fell below 50% 411 | -10/Materials | Core integrity fell below 20% 425 | -10/Materials | Lost 4 parts (1p2n1w) 497 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Discovered new exit (range 15) 938 | -10/Materials | Entered Mines 941 | -10/Mines | Discovered new exit (range 15) 1122 | -10/Mines | Learned location of Mines (-9) 1150 | -10/Mines | Identified exit to Materials 1394 | -10/Mines | Discovered new exit (range 10) 1411 | -10/Mines | Entered Subcaves 1412 | -10/Subcaves | Approached by a straggling Scientist 1694 | -10/Subcaves | Learned location of Zion (-6) 1694 | -10/Subcaves | Met a Zionite searching for "candidates" 1812 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1812 | -10/Subcaves | Discovered new exit (range 5) 1813 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1817 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1828 | -10/Subcaves | Entered Materials 1828 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1962 | -8/Materials | Identified exit to Storage 2081 | -8/Materials | Destroyed 8 combat bots 2089 | -8/Materials | Lost 3 parts (1n1u1w) 2134 | -8/Materials | Discovered new exit (range 5) 2177 | -8/Materials | Entered Factory 2177 | -7/Factory | Evolved 2 slots: Utility x2 2191 | -7/Factory | Lost 3 parts (1p1n1u) 2216 | -7/Factory | Discovered new exit (range 14) 2330 | -7/Factory | Lost 8 parts (1p5n1u1w) 2854 | -7/Factory | Entered Lower Caves 2936 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2981 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3029 | -7/Lower Caves | Spotted B-75 Beast 3443 | -7/Lower Caves | Core integrity fell below 50% 3506 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 3605 | -7/Lower Caves | Core integrity fell below 20% 3652 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03491_ 2N-NI0(k) breaks down the debris. 03518_ QX-1NF(k) breaks down the debris. 03524_ Slammed into QX-1NF(k). 03524_ QX-1NF(k) destroyed. 03586_ Attempting to rewire B-48 Gladiator. 03586_ B-48 Gladiator is broken beyond repair. 03587_ Slammed into B-48 Gladiator. 03590_ Attempting to rewire B-48 Gladiator. 03590_ B-48 Gladiator is broken beyond repair. 03591_ Attempting to rewire B-48 Gladiator. 03591_ B-48 Gladiator is broken beyond repair. 03592_ Attempting to rewire B-48 Gladiator. 03592_ B-48 Gladiator is broken beyond repair. 03593_ Slammed into B-48 Gladiator. 03603_ Slammed into 74-KKN(g). 03604_ Imp. Terrain Scan Processor broken. 03604_ Destabilizing: Short circuit. 03605_ Slammed into 74-KKN(g). 03605_ Destabilizing: Core damaged (-7). 03606_ Slammed into 74-KKN(g). Map ----- +----------------------------------------------------+ | ??????????????????????????# #??????????????# | | ?????????????????????????## #?#####???????## | | ?????????????????????????# ### ######?## | | ?????????????????????????## ## % #?# | | ??????????????????????????# " % % ### | | ??????????????????????????## ### %% % ## ## | | ???????????????????????????## ### %% %###% # | | ????????????????????????????# #?## ### # # | | ????????????????????????????# #??## %% %% ## | | ????????????????????????????# ##### % % %%##? | | ????????????????????????????# ####### %##?? | | ????????????????????????????####### #?????#%##??? | | ??????????????????????????????????# #?###?###?## | | ???????????? ?????????????????##### ### ##????# | | ???????????? ???????????????# ## #????# | | ???????????? ??????????????## ##???## | | ???????????# ??????????????# ####?## | | ???????????# #?????????????# ##?? | | ????????????# ###??????????# ##? | | ?????????????# #?????????#### #? | | ?????????? ### #???????###?## ## ##? | | ????????? ##????## #??# ##??#?? | | ??????????# ###### #??# % ##??### | | ???????????# BB ;# #?##% ##?# | | ????????????# BB % ### % #### | | ????????????# ;;; @ % ; ;# % ## #### | | ????????????# ;#;; ; #% ####% ### | | ????????????????????### ;;;% #### % ##?# %##% | | ??????????????????????# ;;##% % ### % | | ??????????????????????# ### ## | | ??????????????????????# ##?# % % ## % | | ??????????????????????####??# %% #### ## | | ?????????????????????????##### % #??# ### | | ????????????????????????## ## #??####?# | | ???????????????????????## ##???????# | | ???????????????????????# #####????????# | | ???????????????????????# ## #####????????????# | | ???????????????????????# ######????????????????# | | ???????????????????????##??????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Additional Mass Support 6 Weapon Shielding 33 Evasion (%) 72 Targeting Accuracy 32 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed ShadeModifiedPenetrator Manual? 0 Play Time 00:27:31 Cumulative 21.3 hours Start 2026.10.20 @ 20:10:00 End 2026.10.20 @ 20:36:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 470e8cde-fdbc-49b0-a5e4-be8bd78bec9a