Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.17 @ 01:53:12

Player: cptwinky

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (22)       4400
Robots Destroyed (290)     1450
Value Destroyed (10468)    10468
Prototype IDs (51)         1020
Alien Tech Used (2)        400
Bonus (1547)               1547
              TOTAL SCORE: 22285

 Bonus
-------
High Alert Combat Kills    171
Follower Combat Kills      1001
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Met Zhirov                 300
Friendly Fire              -2025

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (9) ------
              (None)
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
          Particle Accelerator
  Zionite Weapon Casing
  Zionite Weapon Casing
          Hacking Drone Bay (1/1)
          Transdimensional Reconstructor

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
>               --- PROPULSION -------
        Zionite Composite Leg I
       Enhanced Flexi-carbon Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
   Experimental Sensor Array
       Advanced Signal Interpreter
   Experimental Utility Shielding
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
>               --- INVENTORY --------
        Zionite Light DM Reactor
       Advanced Myomer Leg
       Advanced Power Amplifier
                Surveybot 24 Chip
                0b10 Decoder Chip [Scout]
                Particle Accelerator
        Zionite Weapon Casing
        Zionite Weapon Casing
       Improved Force Field
       Improved System Restoration Module
                Hacking Drone Bay
                GOLEM Unit
                GOLEM Unit
                Transdimensional Reconstructor
       Improved EM Pulse Cannon
          Heavy Shock Bomb Launcher
                Dirty Bomb Trap
[Rating: 169]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Reactor                  Assembled Flux Generator
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             350  | 6   13  2   26  44  31  40  15  11  1   1   31  27  18  5   22  5   7   3   1   6   6   29  
  Power                    21   | 1   2   .   3   5   1   3   .   .   .   .   1   2   .   .   2   .   .   .   .   .   .   1   
    Engine                 18   | 1   2   .   3   5   1   3   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Propulsion               57   | 2   2   .   5   12  8   11  .   .   .   .   2   1   1   .   5   .   2   .   .   2   .   4   
    Treads                 39   | 2   2   .   5   12  8   8   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   2   .   4   
    Wheel                  6    | .   .   .   .   .   .   3   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  137  | 1   3   1   2   11  11  9   8   3   .   1   11  13  10  3   11  4   5   3   1   4   4   18  
    Device                 86   | .   .   .   1   8   6   5   4   2   .   1   4   11  7   3   6   2   4   2   1   2   1   16  
    Storage                6    | 1   1   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             40   | .   2   1   1   2   3   3   4   1   .   .   5   2   3   .   4   2   1   1   .   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   135  | 2   6   1   16  16  11  17  7   8   1   .   17  11  7   2   4   1   .   .   .   .   2   6   
    Energy Gun             9    | 1   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          61   | .   .   1   6   10  8   7   4   3   .   .   8   5   4   .   3   .   .   .   .   .   .   2   
    Ballistic Gun          8    | 1   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   1   .   3   .   .   6   3   2   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   .   .   1   1   2   .   1   .   2   3   .   1   1   1   .   .   .   .   2   2   
    Special Weapon         9    | .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   11   | .   2   .   .   3   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   1   2   .   2   .   1   .   .   1   1   .   1   7   .   .   .   .   5   .   .   
Parts Lost                 45   | .   1   1   3   6   2   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   3   25  
  Power                    4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               10   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   
  Utility                  15   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   9   
  Weapon                   16   | .   1   1   1   3   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      18   | .   1   1   1   3   2   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   18  
Average Slot Usage (%)     87   | .   97  100 99  98  99  95  83  79  78  78  77  78  78  75  81  93  88  88  88  82  83  81  
  Engine                   6    | .   14  14  10  11  9   7   7   7   7   7   6   6   6   6   3   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   5   5   5   5   5   4   
  Treads                   11   | .   28  28  33  32  27  22  .   .   .   .   2   6   5   .   3   .   .   .   .   .   .   .   
  Leg                      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  31  27  27  27  26  27  27  
  Wheel                    5    | .   .   .   .   .   .   3   15  14  14  14  12  12  12  18  8   .   .   .   .   .   .   .   
  Device                   12   | .   .   .   11  13  21  8   14  13  7   14  8   17  17  18  15  8   11  11  11  5   5   18  
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   8   12  11  11  11  11  11  9   
  Processor                4    | .   .   .   .   .   .   4   7   7   7   7   6   6   6   6   6   6   5   5   5   5   5   4   
  Hackware                 2    | .   .   .   .   .   9   7   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   11  14  11  6   5   8   .   .   7   .   8   4   4   .   3   9   11  11  11  10  10  3   
  Energy Gun               3    | .   14  3   .   .   .   10  15  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            10   | .   .   10  12  20  17  11  6   2   .   .   3   8   2   .   11  17  16  16  16  15  15  12  
  Ballistic Gun            1    | .   12  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   9   15  14  10  8   14  16  5   .   .   .   .   .   .   .   
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Heaviest Build             147  | 10  30  32  37  63  69  79  75  75  75  75  110 107 109 83  104 104 136 141 140 142 147 142 
  Greatest Support         172  | 40  40  40  60  60  69  89  56  56  56  56  56  56  66  66  136 136 136 136 136 142 142 172 
  Greatest Overweight (x)  32   | .   .   .   .   1   1   2   1   1   1   1   5   1   1   1   32  .   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   14  15  15  18  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  19  
  Most Carried             20   | 2   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Average Carried          18   | .   12  14  14  17  19  19  19  19  20  19  19  19  19  19  16  19  19  19  20  19  19  16  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  18  5   

 Class Distribution 
--------------------
 38% | Mutant
 19% | Golem
 17% | Scavenger-Mutant
  7% | Trapper-Mutant
  6% | Trapper-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -8/Materials
     Scavenger-Tank | -7/Factory
 Trapper-Skirmisher | -7/Lower Caves
     Trapper-Mutant | -7/Lower Caves
     Trapper-Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves
             Mutant | -6/Zion
             Mutant | -6/Deep Caves
              Golem | -5/Proximity Caves
    Commander-Golem | -5/Factory
              Golem | -5/Upper Caves
              Golem | -5/Upper Caves
              Golem | -5/Zhirov
              Golem | -4/Proximity Caves
              Golem | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           7456  | 210  388  66   262  405  340  413  131  155  .    74   585  1398 827  .    1593 75   60   30   20   .    175  249  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14522 | .    420  261  943  1709 2179 1105 193  153  .    .    632  380  458  .    2178 219  473  278  111  .    1557 1273 
  Parts                    647   | .    31   14   68   99   101  53   2    3    .    .    39   19   11   .    27   7    24   10   1    .    71   67   
Haulers Intercepted        20    | .    2    .    3    6    6    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           6     | .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      119   | .    .    .    .    .    .    .    4    3    .    .    .    7    8    .    .    32   .    15   1    .    49   .    
  Prevented                39    | .    .    .    .    .    .    .    1    .    .    .    .    11   1    .    .    .    .    9    .    .    17   .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  242  | .   11  6   23  31  33  18  6   3   .   .   13  6   7   .   27  3   5   4   .   .   25  21  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     22   | .   11  4   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  147  | .   .   2   23  30  30  8   .   1   .   .   8   2   5   .   1   3   5   4   .   .   14  11  
  AOE                      47   | .   .   .   .   .   3   5   4   2   .   .   2   3   2   .   10  .   .   .   .   .   7   9   
Classes Destroyed          25   | .   5   1   1   6   1   2   2   .   .   .   .   2   .   .   3   .   .   .   .   .   2   .   
  Worker                   8    | .   .   .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Builder                  7    | .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   2   .   3   6   6   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              7    | .   .   .   .   .   .   .   1   1   .   .   .   2   2   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   1   .   3   2   5   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Swarmer                  54   | .   6   2   11  6   3   4   4   .   .   .   .   3   .   .   .   1   .   .   .   .   6   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    78   | .   5   4   7   12  16  3   2   3   .   .   5   1   4   .   .   .   3   4   .   .   4   5   
  Brawler                  8    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   
  Duelist                  7    | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Protector                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   31   | .   .   .   5   8   10  3   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   1   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   12   | .   .   .   .   .   3   1   .   .   .   .   2   .   2   .   .   .   1   .   .   .   3   .   
  Programmer               16   | .   .   .   .   .   .   5   .   .   .   .   3   .   1   .   .   .   .   .   .   .   2   5   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Golem                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   3   7   9   5   10  4   3   .   .   4   2   2   .   6   1   4   4   .   .   11  8   
  Combat Bots Only         11   | .   3   3   7   5   4   5   4   3   .   .   4   2   2   .   6   1   3   4   .   .   11  6   
Max Kills in Single Turn   10   | .   2   1   1   1   3   10  3   2   .   .   2   2   1   .   1   1   2   1   .   .   3   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   3   5   3   2   .   .   1   2   1   .   1   .   .   .   .   .   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               14580 | .    454  227  641  1360 1081 1093 158  118  .    .    789  262  752  .    576  98   334  152  .    .    1359 5126 
  Core                     1903  | .    66   9    77   69   88   21   26   32   .    .    65   22   88   .    83   25   20   .    .    .    61   1151 
  Absorbed by Shields      729   | .    .    .    .    .    .    .    .    .    .    .    .    58   235  .    182  .    .    .    .    .    .    254  
Core Remaining (%)         80    | 100  .    70   .    63   84   .    .    .    .    88   .    .    .    .    .    66   .    .    .    .    91   .    
Volleys Fired              945   | .    56   16   93   101  121  49   18   11   .    10   57   35   67   2    134  15   17   11   4    .    61   67   
  Largest                  3     | .    2    2    2    2    2    3    3    3    .    1    3    2    3    1    3    2    3    3    2    .    3    3    
  Hottest                  240   | .    60   80   136  136  143  240  240  228  .    48   165  138  186  48   138  50   75   75   50   .    75   88   
Shots Fired                1546  | .    110  32   108  181  240  135  30   15   .    10   88   49   87   2    148  24   34   22   8    .    109  114  
  Gun                      218   | .    110  26   12   1    .    40   13   4    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Cannon                   1262  | .    .    6    90   179  239  94   15   10   .    10   85   46   81   2    124  23   34   22   8    .    99   95   
  Launcher                 59    | .    .    .    .    .    1    1    2    1    .    .    3    3    6    .    24   1    .    .    .    .    10   7    
  Special                  7     | .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  219   | .    56   16   12   1    .    .    .    3    .    10   51   4    54   2    10   .    .    .    .    .    .    .    
  Thermal                  1057  | .    54   16   96   180  239  134  18   5    .    .    5    7    16   .    9    23   34   22   8    .    99   92   
  Explosive                42    | .    .    .    .    .    1    1    2    1    .    .    3    3    6    .    24   1    .    .    .    .    .    .    
  Electromagnetic          228   | .    .    .    .    .    .    .    10   6    .    .    29   35   11   .    105  .    .    .    .    .    10   22   
  Robot Hit Streak         24    | .    23   8    17   18   22   24   12   10   .    .    15   9    11   .    19   5    9    9    2    .    9    14   
  Robot Miss Streak        6     | .    3    2    3    4    6    4    2    1    .    .    3    2    5    .    4    2    1    2    1    .    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1046  | .    80   25   77   130  168  110  26   10   .    .    51   31   43   .    99   11   24   16   4    .    64   77   
  Core Hits                557   | .    27   14   33   44   73   58   13   10   .    .    26   16   28   .    105  4    12   7    2    .    39   46   
  Critical Hits            64    | .    1    .    6    24   23   7    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  Critical Kills           26    | .    .    .    2    11   8    3    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 34    | .    1    .    3    12   13   4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              27    | .    1    .    .    1    .    4    .    5    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Impact                   22    | .    .    .    .    .    .    1    .    5    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    1    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32852 | .    734  369  1466 2816 3861 3026 870  398  .    .    2044 944  1482 .    4039 426  1160 735  144  .    3804 4534 
  Guns                     1993  | .    712  201  69   8    .    595  207  74   .    .    .    .    .    .    .    .    .    .    .    .    .    127  
  Cannons                  23858 | .    .    90   1396 2774 3702 1340 265  119  .    .    1437 706  1073 .    2338 426  1060 735  144  .    2816 3437 
  Explosions               6653  | .    .    .    .    .    122  1091 398  205  .    .    606  238  409  .    1700 .    .    .    .    .    988  896  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  348   | .    22   78   1    34   37   .    .    .    .    .    1    .    .    .    1    .    100  .    .    .    .    74   
  Kinetic                  2049  | .    351  110  69   8    .    .    .    .    .    .    736  .    595  .    180  .    .    .    .    .    .    .    
  Thermal                  20801 | .    361  181  1396 2774 3702 2875 230  96   .    .    .    .    231  .    49   426  1060 735  144  .    2865 3676 
  Explosive                3829  | .    .    .    .    .    122  151  398  205  .    .    606  238  409  .    1700 .    .    .    .    .    .    .    
  Electromagnetic          5825  | .    .    .    .    .    .    .    242  97   .    .    701  706  247  .    2109 .    .    .    .    .    939  784  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    .    2    .    .    .    .    3    3    .    .    .    .    .    .    .    .    2    25   
  Average Corruption       2     | .    .    .    .    .    .    1    .    .    .    .    2    2    .    .    .    .    .    .    .    .    1    7    
  Corruption Purged        8     | .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    
  Effects                  76    | .    .    .    .    .    .    15   .    .    .    .    7    30   .    .    .    .    .    .    .    .    6    18   
    Message Errors         20    | .    .    .    .    .    .    5    .    .    .    .    1    9    .    .    .    .    .    .    .    .    2    3    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    1    12   .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       8     | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
    Energy Discharges      12    | .    .    .    .    .    .    3    .    .    .    .    2    4    .    .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    5    .    .    .    .    2    3    .    .    .    .    .    .    .    .    1    2    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1209  | .    .    .    22   30   97   143  44   31   .    .    41   52   76   .    74   52   26   97   34   .    92   298  
  Projectiles              815   | .    .    .    22   30   88   11   7    11   .    .    33   52   72   .    1    52   15   97   34   .    92   198  
  Explosions               371   | .    .    .    .    .    .    132  37   20   .    .    8    .    4    .    73   .    .    .    .    .    .    97   
  Melee                    23    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    3    
Knockbacks                 22    | .    .    .    .    1    1    .    .    .    .    .    10   .    9    .    .    .    .    .    .    .    .    1    
  Impact                   3     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  18    | .    .    .    .    .    .    .    .    .    .    .    9    .    9    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      407   | .    .    .    .    .    .    .    .    22   .    .    5    25   .    .    108  .    .    .    .    .    22   225  
  Shots                    15    | .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    5    .    .    .    .    .    3    4    
  Rammed                   41    | .    4    15   1    7    2    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    9    
Targets Rammed             61    | .    4    15   1    8    3    .    .    .    .    .    2    .    .    .    1    .    5    .    .    .    .    22   
  Kicked                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    13   
  Crushed                  2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428   | .    106  190  49   327  306  428  132  69   .    .    156  125  133  .    24   8    .    14   .    .    29   281  
  Average Temperature      72    | .    36   85   12   73   72   120  66   31   .    .    59   29   61   .    13   6    .    8    .    .    18   109  
  Received Heat Transfer   2476  | .    138  123  165  276  378  267  81   54   .    .    111  27   24   .    141  .    72   69   .    .    138  412  
  Effects                  3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           30    | .    .    .    .    .    .    .    2    1    .    .    3    3    1    .    16   .    .    .    .    .    4    .    
  Combat Hostiles          24    | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    16   .    .    .    .    .    4    .    
  Parts Fried              20    | .    .    .    .    .    .    .    4    2    .    .    4    .    .    .    .    .    .    .    .    .    6    4    
  Impact Corruptions       3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             45    | .    .    .    4    10   11   11   1    1    .    .    .    .    .    .    .    .    .    .    .    .    4    3    
  Heat Transferred         24555 | .    800  385  2627 4711 6179 4045 487  187  .    .    .    .    150  .    25   225  600  400  75   .    1600 2059 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Peak Influence             483  | .   279 115 306 422 441 453 .   .   .   .   424 .   .   .   .   .   300 .   .   .   .   483 
  Initial                  200  | .   .   .   .   73  143 200 .   .   .   .   .   .   .   .   .   .   98  .   .   .   .   79  
  Average                  165  | .   68  21  145 213 209 250 .   .   .   .   111 .   .   .   .   .   126 .   .   .   .   159 
Maximum Alert Level        2    | .   1   .   1   2   2   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   
  Low Security (%)         63   | 100 89  100 71  49  44  38  .   .   .   .   76  .   .   .   .   .   88  .   .   .   .   76  
  Level 1                  31   | .   10  .   28  49  43  54  .   .   .   .   22  .   .   .   .   .   11  .   .   .   .   2   
  Level 2                  4    | .   .   .   .   .   11  6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   2   .   1   6   5   7   .   .   .   .   4   .   .   .   .   .   1   .   .   .   1   6   
  Investigation            10   | .   1   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Extermination            11   | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   3   
  Reinforcement            9    | .   1   .   .   4   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Distress Signals           17   | .   1   1   1   2   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              385  | .   23  6   36  46  61  29  8   3   .   .   17  7   8   .   38  15  12  7   .   .   28  41  
  Peak Tracking Total      11   | .   4   3   7   7   6   5   4   3   .   .   5   3   2   .   6   5   6   5   .   .   9   11  
  Tactical Retreats        31   | .   .   .   3   2   8   1   1   .   .   .   2   1   .   .   6   .   2   .   .   .   1   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Traps Triggered            11   | .   .   .   1   1   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         265  | .   106 .   .   60  17  77  .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             26   | .   10  .   .   6   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   20   | .   .   .   .   2   4   2   1   .   .   .   .   1   3   .   5   .   .   1   .   .   .   1   
Traps Extracted            9    | .   .   .   .   5   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                27   | .   .   .   .   2   3   .   4   .   .   1   .   2   4   .   7   .   .   3   .   .   .   1   
  Triggered                16   | .   .   .   .   2   4   2   1   1   .   .   .   .   3   .   .   .   .   1   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Machines Disabled          30   | .   .   .   3   2   .   8   .   .   .   .   1   .   .   1   3   3   2   .   .   .   2   5   
  Max in Single Turn       7    | .   .   .   1   1   .   7   .   .   .   .   1   .   .   1   1   1   1   .   .   .   1   5   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Machines Accessed          84   | .   10  .   11  13  11  12  .   .   4   .   7   1   1   .   .   1   3   .   2   4   .   4   
  Terminals                40   | .   7   .   7   9   5   5   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   2   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          10   | .   1   .   1   2   2   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          9    | .   2   .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              5    | .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                284  | .   41  .   46  39  35  36  .   .   29  .   18  1   1   .   .   2   9   .   2   17  .   8   
  Successful               193  | .   23  .   27  23  26  21  .   .   29  .   11  1   1   .   .   .   7   .   2   17  .   5   
  Failed                   91   | .   18  .   19  16  9   15  .   .   .   .   7   .   .   .   .   2   2   .   .   .   .   3   
    Catastrophic           8    | .   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   23  .   31  10  11  18  .   .   .   .   11  .   .   1   .   .   .   .   .   .   .   3   
  Terminals                134  | .   31  .   35  21  15  14  .   .   .   .   12  .   .   .   .   .   .   .   1   .   .   5   
  Fabricators              8    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Repair Stations          45   | .   4   .   5   14  7   7   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Recycling Units          23   | .   6   .   4   2   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              16   | .   .   .   2   .   8   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             96   | .   11  .   11  7   6   6   .   .   29  .   3   1   1   .   .   .   .   .   2   17  .   2   
  Record                   17   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   5   .   .   
  Part Schematic           15   | .   1   .   .   .   1   .   .   .   8   .   1   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          9    | .   .   .   .   .   .   2   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        8    | .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                8    | .   .   .   .   5   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       33   | .   4   .   3   9   6   5   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Scan Component           19   | .   2   .   2   5   3   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Repair                   14   | .   2   .   1   4   3   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   2   .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   2   .   8   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   1   .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   1   .   4   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         33   | .   6   .   9   5   4   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   
  Terminals                24   | .   4   .   7   4   2   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   
    Track                  4    | .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   1   .   2   2   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Disrupt                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   6    | .   1   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   8   .   10  12  10  11  .   .   .   .   6   .   .   .   .   1   1   .   1   .   .   3   
  Full Trace Events        4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   2   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   1   .   1   .   5   1   .   .   8   .   2   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 852  | .   .   .   .   .   .   384 .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   278 
    Time                   302  | .   .   .   .   .   .   68  .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   139 
  Total Part Build Rating  27   | .   .   .   .   .   .   8   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   9   
Parts Repaired             14   | .   2   .   1   4   3   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     560  | .   52  .   13  154 115 70  .   .   .   .   .   .   .   .   .   .   156 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     52   | .   13  .   10  9   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   1   .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   1   .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               25   | .    .    .    1    2    .    5    .    .    .    1    .    .    .    2    1    11   .    .    .    .    2    .    
  Largest Group            12   | .    .    .    1    2    .    5    3    1    .    1    1    .    .    2    2    12   12   .    .    .    1    .    
  Highest-Rated Group      358  | .    .    .    10   62   .    80   48   16   .    95   95   .    .    190  190  358  358  .    .    .    48   .    
  Highest-Rated Ally       99   | .    .    .    10   31   .    16   16   16   .    95   95   .    .    95   99   99   96   .    .    .    48   .    
Total Orders               10   | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  STAY                     4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
Ally Attacks               198  | .    .    .    .    9    .    15   19   4    .    .    4    .    .    .    46   31   64   .    .    .    6    .    
  Total Damage             4739 | .    .    .    .    125  .    174  275  46   .    .    114  .    .    .    821  1639 1368 .    .    .    177  .    
  Kills                    43   | .    .    .    .    2    .    4    3    .    .    .    1    .    .    .    8    14   11   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       10   | .   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    17   | .   .   2   .   .   .   .   2   1   .   1   .   1   2   1   .   2   .   1   2   .   2   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               37413 | 73   1750 1128 1397 2965 3112 2582 3453 679  92   1021 1346 3412 2202 1006 3538 1068 1015 1176 1186 1022 1074 1116 
Spaces Moved               19510 | 45   659  657  661  872  1244 1326 1620 473  79   734  735  2495 1641 869  1876 600  504  644  543  212  507  514  
  Core                     44    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    16   
  Treads                   4692  | 37   659  657  661  872  1244 507  .    .    .    .    4    .    .    .    51   .    .    .    .    .    .    .    
  Legs                     3940  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    432  600  504  644  543  212  507  498  
  Wheels                   10834 | .    .    .    .    .    .    819  1620 473  79   734  731  2495 1641 869  1373 .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  115  115  115  115  115  115  115  108  108  108  128  128  128  216  130  130  50   
  Average Speed            138   | 140  160  160  160  189  160  141  115  115  115  115  118  115  113  108  147  128  137  168  216  199  170  130  
  Slowest Speed            1650  | 160  160  160  160  260  260  260  115  115  115  115  670  115  115  108  1650 128  220  216  216  216  212  280  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 3    98   99   49   91   97   32   92   53   68   69   18   98   97   86   78   42   15   61   77   60   52   16   
  Regions Visited          22
    Branch Regions         15
  Pre-discovered Areas     12    | .    1    1    .    .    .    .    .    .    1    1    .    .    1    1    .    1    .    .    1    3    1    .    
  Known Exits Taken        17    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    2    .    .    .    .    4    2    .    3    .    4    2    .    .    1    .    2    4    .    2    .    
Spaces Dug                 264   | .    .    .    6    1    7    1    18   5    .    6    13   8    37   4    138  5    1    .    .    .    9    5    
Terrain Destroyed          748   | .    .    .    6    1    14   25   30   19   .    6    59   64   99   4    270  9    9    6    2    .    40   85   
  Melee                    8     | .    .    .    .    .    .    1    .    3    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Projectile               163   | .    .    .    6    1    7    .    .    2    .    6    16   8    29   .    10   5    9    6    2    .    35   21   
  AOE                      577   | .    .    .    .    .    7    24   30   14   .    .    43   56   70   .    260  4    .    .    .    .    5    64   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      28239 | 52   1252 697  878  1997 2119 1914 3180 581  79   901  1102 2983 1886 909  2507 874  790  715  549  817  616  841  
  Wait                     6533  | .    388  3    81   863  655  372  1502 76   .    152  254  404  132  14   383  171  250  39   .    576  22   196  
  Move                     19488 | 44   658  656  660  871  1243 1325 1619 472  78   733  734  2494 1640 868  1875 599  503  643  542  211  506  514  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  176   | 2    19   3    8    22   20   17   12   2    .    2    3    4    11   2    28   1    3    8    1    6    .    2    
  Fast Attach              70    | 6    2    .    3    5    4    9    .    2    .    .    9    7    3    .    9    .    1    1    .    5    1    3    
  Attach                   54    | .    2    1    6    9    5    3    2    .    .    .    1    1    1    .    3    .    3    .    .    1    2    14   
  Detach                   44    | .    1    .    .    .    1    1    .    .    .    .    1    3    1    .    13   1    3    .    .    7    4    8    
  Swap                     228   | .    9    1    17   30   22   28   13   10   1    1    21   19   14   5    10   5    3    2    1    1    3    12   
  Drop                     214   | .    6    2    9    25   25   29   10   3    .    2    7    14   13   2    44   1    2    8    1    10   .    1    
  Fire                     945   | .    56   16   93   101  121  49   18   11   .    10   57   35   67   2    134  15   17   11   4    .    61   67   
  Melee                    27    | .    1    .    .    1    .    4    .    5    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Ram                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kick                     18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    13   
  Crush                    34    | .    4    15   1    8    3    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   98    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    17   .    
  Trap                     292   | .    106  .    .    62   20   77   4    .    .    1    5    2    4    .    7    .    .    3    .    .    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / Upp x2)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 14)
    74 | -11/Scrapyard      | Entered Materials
   162 | -10/Materials      | Discovered new exit (range 10)
   303 | -10/Materials      | Build established: Mutant
   399 | -10/Materials      | Discovered new exit (range 12)
   681 | -10/Materials      | Discovered new exit (range 15)
  1161 | -10/Materials      | Discovered new exit (range 14)
  1290 | -10/Materials      | Repaired Lgt. Treads
  1316 | -10/Materials      | Repaired Lgt. Treads?
  1605 | -10/Materials      | Discovered new exit (range 7)
  1824 | -10/Materials      | Entered Mines
  1829 | -10/Mines          | Met a Derelict bent on vengeance
  1836 | -10/Mines          | Learned location of Recycling (-9)
  2018 | -10/Mines          | Learned Materials terminal intel
  2198 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2202 | -10/Mines          | Found Prototype Device
  2313 | -10/Mines          | Discovered new exit (range 12)
  2341 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2342 | -10/Mines          | Discovered new exit (range 5)
  2584 | -10/Mines          | Discovered new exit (range 4)
  2952 | -10/Mines          | Entered Materials
  2952 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2953 | -9/Materials       | Loaded intel: 11 terminal locations
  3309 | -9/Materials       | Destroyed 7 combat bots
  3333 | -9/Materials       | Build established: Scavenger-Mutant
  3387 | -9/Materials       | Discovered new exit (range 12)
  3405 | -9/Materials       | Identified exit to Mines
  3405 | -9/Materials       | Identified exit to Storage
  4005 | -9/Materials       | Repaired Lgt. Treads
  4252 | -9/Materials       | Identified Exp. Sensor Array
  4349 | -9/Materials       | Entered Storage
  4349 | -9/Storage         | Accompanied by 1 ally
  4583 | -9/Storage         | Repaired Lgt. Treads
  5103 | -9/Storage         | Repaired Adv. Beam Cannon
  5130 | -9/Storage         | Repaired Hcp. Storage Unit
  5182 | -9/Storage         | Repaired Adv. Beam Cannon
  5276 | -9/Storage         | Discovered new exit (range 5)
  5776 | -9/Storage         | Build established: Trapper-Mutant
  6266 | -9/Storage         | Met a pair of Derelict thieves
  6295 | -9/Storage         | Build established: Scavenger-Mutant
  6450 | -9/Storage         | Lost 3 parts (1n2w)
  7314 | -9/Storage         | Entered Materials
  7314 | -8/Materials       | Evolved 2 slots: Utility x2
  8415 | -8/Materials       | Repaired Adv. Beam Cannon
  8464 | -8/Materials       | Discovered new exit (range 10)
  9426 | -8/Materials       | Discovered new exit (range 16)
  9929 | -8/Materials       | Repaired Lgt. Treads
  9969 | -8/Materials       | Repaired Adv. Weight Redist. System
  9975 | -8/Materials       | Discovered new exit (range 16)
 10426 | -8/Materials       | Entered Factory
 10426 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 10633 | -7/Factory         | Discovered new exit (range 16)
 10727 | -7/Factory         | Build established: Scavenger-Tank
 10908 | -7/Factory         | Discovered new exit (range 16)
 11226 | -7/Factory         | Repaired Trap Extractor
 11279 | -7/Factory         | Repaired Reactive Plating
 12188 | -7/Factory         | Fabricated Exp. Sensor Array (x1)
 12211 | -7/Factory         | Discovered new exit (range 12)
 12232 | -7/Factory         | Identified exit to Factory
 12394 | -7/Factory         | Identified exit to Lower Caves
 12718 | -7/Factory         | Build established: Trapper-Tank
 13008 | -7/Factory         | Entered Lower Caves
 13008 | -7/Lower Caves     | Accompanied by 3 allies
 13278 | -7/Lower Caves     | Build established: Trapper-Skirmisher
 13343 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13396 | -7/Lower Caves     | Learned Factory garrison access intel
 13907 | -7/Lower Caves     | Build established: Trapper-Mutant
 15122 | -7/Lower Caves     | Build established: Trapper-Skirmisher
 16231 | -7/Lower Caves     | Learned Factory stockpile data
 16368 | -7/Lower Caves     | Discovered new exit (range 9)
 16460 | -7/Lower Caves     | Identified exit to Lower Caves
 16461 | -7/Lower Caves     | Entered another Lower Caves area
 16461 | -7/Lower Caves     | Accompanied by 3 allies
 16461 | -7/Lower Caves     | Spotted B-75 Beast
 16492 | -7/Lower Caves     | Learned Factory terminal intel
 16690 | -7/Lower Caves     | Found Alien Artifact
 16690 | -7/Lower Caves     | Identified Core Expander
 16690 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
 16886 | -7/Lower Caves     | Build established: Trapper-Mutant
 16991 | -7/Lower Caves     | Discovered new exit (range 10)
 17073 | -7/Lower Caves     | Identified exit to Data Miner
 17140 | -7/Lower Caves     | Entered Data Miner
 17140 | -7/Data Miner      | Discovered new exit (range 6)
 17162 | -7/Data Miner      | Met Data Miner
 17187 | -7/Data Miner      | Learned location of Section 7 (-3)
 17187 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 17204 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 17231 | -7/Data Miner      | Identified exit to Proximity Caves
 17232 | -7/Data Miner      | Entered Proximity Caves
 17575 | -6/Proximity Caves | Build established: Mutant
 18085 | -6/Proximity Caves | Escorted by Enhanced Grunt
 18241 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 18253 | -6/Proximity Caves | Entered Factory
 18253 | -6/Factory         | Accompanied by 1 ally
 18253 | -6/Factory         | Evolved 2 slots: Utility x2
 18255 | -6/Factory         | Loaded intel: 22 terminal locations
 18256 | -6/Factory         | Loaded intel: 4 garrison access locations
 18706 | -6/Factory         | Discovered new exit (range 15)
 18782 | -6/Factory         | Identified exit to Lower Caves
 18782 | -6/Factory         | Identified exit to Extension
 19294 | -6/Factory         | Fabricated Adv. Signal Interpreter?
 19599 | -6/Factory         | Entered Lower Caves
 19837 | -6/Lower Caves     | Spotted B-75 Beast
 19852 | -6/Lower Caves     | Destroyed B-75 Beast
 20578 | -6/Lower Caves     | Build established: Skirmisher
 20893 | -6/Lower Caves     | Build established: Mutant
 20929 | -6/Lower Caves     | Discovered new exit (range 14)
 20938 | -6/Lower Caves     | Learned Factory emergency access door positions
 20946 | -6/Lower Caves     | Identified exit to Lower Caves
 21856 | -6/Lower Caves     | Found Prototype Device
 21856 | -6/Lower Caves     | Identified Heart of Steel
 22643 | -6/Lower Caves     | Ambushed by wild Derelicts
 23011 | -6/Lower Caves     | Entered another Lower Caves area
 23041 | -6/Lower Caves     | Discovered new exit (range 6)
 23441 | -6/Lower Caves     | Learned Factory trap positions
 23596 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23990 | -6/Lower Caves     | Discovered new exit (range 15)
 24006 | -6/Lower Caves     | Identified exit to Zion
 24696 | -6/Lower Caves     | Spotted B-75 Beast
 25213 | -6/Lower Caves     | Entered Zion
 25329 | -6/Zion            | Discovered new exit (range 15)
 25468 | -6/Zion            | Learned 4 Factory zone layouts
 25477 | -6/Zion            | Learned Factory scanalyzer intel
 25642 | -6/Zion            | Given A8's code to call for help
 25814 | -6/Zion            | Given the Hacking Drone Bay
 26077 | -6/Zion            | Discovered new exit (range 5)
 26130 | -6/Zion            | Found Prototype Device
 26148 | -6/Zion            | Identified Hacking Drone Bay
 26197 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 26206 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 26214 | -6/Zion            | Identified exit to Deep Caves
 26215 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 26219 | -6/Zion            | Entered Deep Caves
 26219 | -6/Deep Caves      | Accompanied by 2 allies
 26443 | -6/Deep Caves      | Attacked by Z-Imprinter
 26466 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 26565 | -6/Deep Caves      | Found Prototype Protection
 26565 | -6/Deep Caves      | Identified Zio. Weapon Casing
 26629 | -6/Deep Caves      | Z-Facility disabled
 26739 | -6/Deep Caves      | Found Prototype Protection
 26739 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 26744 | -6/Deep Caves      | Found Zio. Weapon Casing
 27107 | -6/Deep Caves      | Spotted as-59642
 27451 | -6/Deep Caves      | Exposed GOLEM chamber
 27454 | -6/Deep Caves      | Found Unknown Device
 27488 | -6/Deep Caves      | Found Unknown Device
 27520 | -6/Deep Caves      | Found Unknown Device
 27770 | -6/Deep Caves      | Found Unknown Device
 27774 | -6/Deep Caves      | Found Unknown Device
 27800 | -6/Deep Caves      | Found Unknown Device
 28157 | -6/Deep Caves      | Found Unknown Device
 28358 | -6/Deep Caves      | Heart of Steel transformed into Warbot
 28358 | -6/Deep Caves      | Identified GOLEM Unit (x3)
 28686 | -6/Deep Caves      | Build established: Golem
 29435 | -6/Deep Caves      | Discovered new exit (range 7)
 29483 | -6/Deep Caves      | Build established: Skirmisher
 29600 | -6/Deep Caves      | Found Surveybot 24 Chip
 29751 | -6/Deep Caves      | Identified exit to Proximity Caves
 29757 | -6/Deep Caves      | Entered Proximity Caves
 29757 | -5/Proximity Caves | Accompanied by 1 ally (Warbot)
 30065 | -5/Proximity Caves | Build established: Golem
 30067 | -5/Proximity Caves | Learned Factory garrison access intel
 30157 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 30319 | -5/Proximity Caves | Discovered new exit (range 8)
 30800 | -5/Proximity Caves | Identified exit to Factory
 30825 | -5/Proximity Caves | Entered Factory
 30825 | -5/Factory         | Accompanied by 12 allies (Warbot)
 30825 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 30827 | -5/Factory         | Loaded intel: 79 trap records
 30829 | -5/Factory         | Loaded intel: 4 scanalyzer locations
 30830 | -5/Factory         | Loaded intel: 4 garrison access locations
 30965 | -5/Factory         | Build established: Commander-Golem
 31431 | -5/Factory         | Discovered new exit (range 9)
 31635 | -5/Factory         | Identified exit to Upper Caves
 31682 | -5/Factory         | Repaired Broken Enh. Flexi-carbon Leg
 31737 | -5/Factory         | Build established: Golem
 31743 | -5/Factory         | Repaired Imp. EM Pulse Cannon
 31840 | -5/Factory         | Entered Upper Caves
 32365 | -5/Upper Caves     | Learned location of 2 exits from Factory
 32904 | -5/Upper Caves     | Discovered new exit (range 4)
 32915 | -5/Upper Caves     | Identified exit to Upper Caves
 33016 | -5/Upper Caves     | Entered another Upper Caves area
 33082 | -5/Upper Caves     | Encountered a Warlord checkpoint
 33152 | -5/Upper Caves     | Discovered new exit (range 3)
 33154 | -5/Upper Caves     | Identified exit to Factory
 33921 | -5/Upper Caves     | Learned 8 Factory zone layouts
 33930 | -5/Upper Caves     | Learned location of Armory (-3)
 34168 | -5/Upper Caves     | Discovered new exit (range 11)
 34198 | -5/Upper Caves     | Identified exit to Zhirov
 34202 | -5/Upper Caves     | Entered Zhirov
 34202 | -5/Zhirov          | Discovered new exit (range 3)
 34245 | -5/Zhirov          | Met Zhirov
 34290 | -5/Zhirov          | Learned location of Quarantine (-3)
 34290 | -5/Zhirov          | Learned location of Testing (-2)
 34290 | -5/Zhirov          | Learned location of Command (-1)
 34303 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 34340 | -5/Zhirov          | Found Alien Artifact
 34340 | -5/Zhirov          | Identified Integrated Reactor
 34340 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 34458 | -5/Zhirov          | Found Alien Artifact
 35222 | -5/Zhirov          | Identified exit to Proximity Caves
 35224 | -5/Zhirov          | Entered Proximity Caves
 35231 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 35417 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 35578 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 35612 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 35638 | -4/Proximity Caves | Destroyed 11 combat bots
 36118 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 36298 | -4/Proximity Caves | Entered Factory
 36298 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 36299 | -4/Factory         | Identified exit to Research
 36326 | -4/Factory         | Incoming investigation squad redirected
 36874 | -4/Factory         | Identified exit to Upper Caves
 36964 | -4/Factory         | Spotted B-86 Titan
 37042 | -4/Factory         | Destroyed B-86 Titan
 37227 | -4/Factory         | Lost 7 parts (1p3u3w)
 37244 | -4/Factory         | System corruption reached 10%
 37257 | -4/Factory         | Fabricated Centrium Leg?
 37339 | -4/Factory         | Core integrity fell below 50%
 37397 | -4/Factory         | Released all parts (9)
 37406 | -4/Factory         | Core integrity fell below 20%
 37414 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
37397_ Released Asb. Alloy Leg.
37397_ U-05 Engineer lays Concrete. <x4>
37400_ Connecting with Terminal...
>>Force(Sabotage)
SYSTEM_VULNERABLE[Fusion Modulator]
  NETWORK_OVERLOAD_FAIL
37400_ ALERT: Suspicious activity at Terminal F012. Dispatching
  Investigation squad.
37401_ U-05 Engineer builds a Door.
37402_ U-05 Engineer builds a Wall.
37402_ Slammed into P-70 Sage. <x5>
37411_ ZOF1ESQ3QD15&I0O4 O5  T8GT6XEHC,Z8M
37411_ U-05 Engineer lays Concrete.
37411_ Slammed into P-70 Sage.
37412_ U-05 Engineer lays Concrete.
37412_ Slammed into P-70 Sage. <x2>
37413_ U-05 Engineer lays Concrete. <x2>
37414_ Slammed into P-70 Sage.
37414_ U-05 Engineer lays Concrete.
37414_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?!???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????##############????????????????? |
| ???????????????????#        """ #????????????????? |
| ???????????????????#        "T" #????????????????? |
| ???????????????????#     =      #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#  """   """ #????????????????? |
| ???????????????????#  "   =  "" #????????????????? |
| ???????????????????#     !!   " #????????????????? |
| ???????????????????#          " #????????????????? |
| ???????????????????#          " #????????????????? |
| ??????????????????##       u    #????????????????? |
| ??????????????#### #      u     #????????????????? |
| ?????????##############;*#/#+####????????????????? |
| ?????????#   =%%+%%% h%[%|%  #???????????????????? |
| ?????????#     !########%@p  ##??????????????????? |
| ?????????#     %###????#== ^^##??????????????????? |
| ?????????#     !#??????#[    ##??????????????????? |
| ?????????#      #??????#     #???????????????????? |
| ?????????#      #??????#     #???????????????????? |
| ???????? +      ########     #???????????????????? |
| ???????###      #            #???????????????????? |
| ?????????#      #            #???????????????????? |
| ?????????#   % %#   """"     #???????????????????? |
| ?????????#      +   """"     ###?????????????????? |
| ?????????#      #   """"   =   #?????????????????? |
| ?????????#   !  #              #??#??????????????? |
| ?????????########            #### #??????????????? |
| ?????????#                   #  # ###????????????? |
| ?????????#                   #      ###??????????? |
| ?????????#         !!!              ""#####??????? |
| ?????????+         !!!                    #??????? |
| ?????????#         !!        #            #??????? |
| ?????????#                   #           ] #?????? |
| ?????????#                                ##?????? |
| ???????   %                               #??????? |
| ???????            " F" !!                  ?????? |
| ???????   %        """" ![  !               ?????? |
| ????????                    %=              ?????? |
| ????????                %  =%#             ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          55
Energy Capacity            1310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       2010
Cloak Strength             3
Power Amplification        30
Additional Mass Support    9
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             20
Utility Shielding          90
Weapon Shielding           100
Evasion (%)                60
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          10

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
           Exp. Sensor Array | -9/Materials  | Scanalyzed
              Trap Extractor | -8/Materials  | Scanalyzed
            Adv. Beam Cannon | -8/Materials  | Scanalyzed
   Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
               Gatling Laser | -8/Materials  | Scanalyzed
     Imp. Signal Interpreter | -8/Materials  | Hacked
             Arm. Huge Wheel | -7/Factory    | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
        Mak. Cloaking Device | -6/Factory    | Scanalyzed
               Powered Armor | -6/Factory    | Hacked
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
    P-60 Hacker | -7/Factory    | Hacked
     M-28 Smith | -7/Factory    | Hacked
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
       Exp. Sensor Array | x1 | -7/Factory 
 Adv. Signal Interpreter | x2 | -6/Factory | Preloaded
            Centrium Leg | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightRocketPenetrator
  Manual?         0
Play Time         02:58:48
  Cumulative      786.7 hours
  Start           2021.02.15 @ 13:39:53
  End             2021.02.17 @ 01:53:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          551
  Rogue           547
  Adventurer      4
  Explorer        0
Win Type          -
  Total           86
  Types           65/9/4/4/2/0/0/1/1
Lore%             95
Gallery%          97
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 302a4eff-0064-4029-a8cb-3966e2baf994