Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.03 @ 10:18:17 Player: K.K.Y. Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (5764) 5764 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1392) 1392 TOTAL SCORE: 11746 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 306 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -368 Cogmind --------- Core Integrity 0/850 Matter 139/550 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1500) Ox29 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Matter Compressor Machine Analyzer Enhanced Optical Array > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (25) --- Carbon-fiber Leg Cryofiber Web Improved Signal Interpreter Salvage Targeting Computer Hacking Suite Hacking Suite Relay Coupler [NC] (42) Relay Coupler [NC] (45) Relay Coupler [Swarmer] (47) Relay Coupler [Grunt] (49) Relay Coupler [Grunt] (38) Relay Coupler [Brawler] (34) Relay Coupler [Sentry] (38) Relay Coupler [Sentry] (31) Advanced Beam Cannon Remote Datajack Plasma Cutter Mining Claw Peak State ------------ > --- POWER ------------ Cooled Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Multireflex Exoskeleton > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Triangulator Enhanced Optical Array Improved Sensor Array Kinecellerator Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Remote Datajack > --- INVENTORY -------- Nuclear Core Light Antimatter Reactor Carbon-fiber Leg Cryofiber Web Advanced Heat Sink Improved Signal Interpreter Salvage Targeting Computer Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Arc Projector Advanced Beam Cannon Coil Gun Coil Gun Advanced Assault Cannon Remote Datajack Plasma Cutter Mining Claw [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Slots Evolved 9 | . 1 2 2 2 . . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 5 | . 1 1 . 1 . . . 2 . Weapon . | . . . . . . . . . . Parts Attached 87 | 7 5 11 19 4 10 7 8 9 7 Power 11 | 1 . 2 1 1 2 . 1 1 2 Engine 8 | 1 . 1 1 1 2 . 1 1 . Core 2 | . . 1 . . . . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 34 | 2 3 3 12 2 2 1 6 3 . Treads . | . . . . . . . . . . Leg 34 | 2 3 3 12 2 2 1 6 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 2 3 1 1 1 2 . 4 . Device 8 | . . 2 . 1 1 2 . 2 . Storage 4 | 1 2 . . . . . . 1 . Processor 3 | 1 . 1 . . . . . 1 . Hackware 1 | . . . 1 . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 3 5 . 5 4 1 1 5 Energy Gun 4 | . . . 2 . . 1 . . 1 Energy Cannon 3 | . . 2 1 . . . . . . Ballistic Gun 8 | 2 . . 1 . 2 1 . . 2 Ballistic Cannon 4 | . . . 1 . . 1 . 1 1 Launcher . | . . . . . . . . . . Special Weapon 4 | . . 1 . . 1 1 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 6 | . . . 3 . . 2 . 1 . Parts Lost 38 | . 2 3 3 1 2 1 6 6 14 Power 7 | . 1 . . 1 . . . 2 3 Propulsion 11 | . 1 . . . . . 6 1 3 Utility 8 | . . 1 1 . 1 1 . 1 3 Weapon 12 | . . 2 2 . 1 . . 2 5 Highest Loss Streak 12 | . 2 2 1 1 2 1 2 3 12 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 18 | . 8 8 18 23 22 23 24 24 22 Power 3 | . 1 2 6 5 4 2 2 2 1 Propulsion 2 | . 3 1 1 3 3 3 2 . 1 Utility 6 | . 1 2 5 7 6 9 10 13 13 Weapon 4 | . 1 2 4 6 6 6 7 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 34 | 2 . 1 4 . 6 3 2 3 13 Power 4 | . . . 1 . 2 1 . . . Propulsion 4 | 2 . 1 1 . . . . . . Utility 20 | . . . 2 . 2 . 2 1 13 Weapon 6 | . . . . . 2 2 . 2 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 85 96 94 98 93 96 95 80 62 Engine 11 | . 8 2 16 13 14 14 14 9 3 Leg 28 | . 20 29 30 34 35 35 31 21 10 Device 7 | . . 15 4 7 1 10 14 13 8 Storage 9 | . 18 10 8 7 7 7 7 7 12 Processor 12 | . 12 12 16 14 14 7 7 11 12 Hackware 3 | . . . 2 7 7 7 7 6 3 Energy Gun 3 | . . . 3 . 2 8 7 2 . Energy Cannon 2 | . . 6 6 . . . . 3 2 Ballistic Gun 5 | . 25 8 . 7 5 . . . . Ballistic Cannon 1 | . . . . 7 . . 3 . 3 Special Weapon 2 | . . 3 3 . 1 4 3 2 . Peak Build Rating 72 | 7 9 18 40 48 57 59 56 72 67 Average Rating 35 | 4 7 14 29 47 45 55 52 62 49 On Entrance 35 | . 7 7 18 40 47 57 55 56 66 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 16 126 95 105 105 110 118 118 116 115 Greatest Support 91 | 20 20 33 68 91 91 89 87 89 69 Greatest Overweight (x) 29 | . 12 3 3 1 1 1 3 1 29 Average Overweight (x) 1 | . 3 2 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 25 25 25 25 25 Most Carried 25 | 4 12 12 25 25 25 25 25 25 25 Average Carried 18 | . 8 8 18 23 23 24 24 24 22 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 11 9 25 23 25 25 25 24 18 Class Distribution -------------------- 80% | Hacker-Mutant 15% | Bothacker-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Matter Collected 2738 | 216 397 380 155 179 653 105 501 149 3 Remotely . | . . . . . . . . . . Salvage Created 4430 | . 503 727 1127 105 466 277 637 454 134 Parts 225 | . 28 52 59 6 21 12 30 12 5 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Combat Hostiles Destroyed 99 | . 11 13 22 3 10 7 20 9 4 Guns 55 | . 11 4 8 1 9 6 10 5 1 Cannons 39 | . . 8 11 2 1 1 10 3 3 AOE 1 | . . . 1 . . . . . . Classes Destroyed 15 | . 3 5 3 1 1 . 2 . . Builder 1 | . . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 8 | . 2 4 1 . . 1 . . . Swarmer 23 | . . 2 5 . . 3 8 3 2 Grunt 50 | . 10 5 14 3 8 3 2 4 1 Brawler 5 | . . . 1 . 1 . 2 1 . Duelist 1 | . . 1 . . . . . . . Sentry 13 | . . 5 2 . . 1 3 1 1 Specialist 1 | . . . . . . . 1 . . Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . . . . 4 . . Subdweller 1 | . 1 . . . . . . . . Guerrilla 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 3 6 4 4 5 4 4 3 3 Combat Bots Only 5 | . 2 3 3 3 5 4 4 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Hostile Shots Fired 975 | . 84 62 119 32 101 91 191 63 232 Missed 269 | . 21 13 41 6 27 38 67 21 35 Hits 706 | . 63 49 78 26 74 53 124 42 197 Melee 12 | . . 1 1 . 1 . 9 . . Projectile 694 | . 63 48 77 26 73 53 115 42 197 AOE 1 | . . . . . . 1 . . . Critical Strikes 22 | . 2 . 1 1 4 3 3 2 6 Damage Taken 7497 | . 535 500 683 394 762 468 1101 611 2443 Core 1501 | . 124 163 101 9 71 40 141 38 814 Absorbed by Shields 16 | . . . . . 16 . . . . Ignored by Resistances 4492 | . 336 247 423 229 472 294 695 354 1442 Regen/Repaired (Parts) 35 | . . 35 . . . . . . . Core Remaining (%) 70 | 100 50 59 81 . . . 62 . . Volleys Fired 565 | . 60 47 87 17 123 48 99 47 37 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 128 | . 40 128 118 62 62 75 60 112 84 Shots Fired 819 | . 120 76 123 34 174 60 144 48 40 Gun 521 | . 120 31 49 17 117 48 96 24 19 Cannon 239 | . . 44 68 17 15 11 44 24 16 Launcher . | . . . . . . . . . . Special 59 | . . 1 6 . 42 1 4 . 5 Kinetic 378 | . 120 31 . 34 103 11 44 2 33 Thermal 380 | . . 45 74 . 71 48 96 46 . Explosive . | . . . . . . . . . . Electromagnetic 51 | . . . 49 . . . . . 2 Robot Hit Streak 56 | . 34 17 35 31 56 21 26 20 17 Robot Miss Streak 4 | . 1 4 3 2 1 2 2 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 2 . . 5 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 566 | . 105 57 94 29 66 29 104 43 39 Core Hits 201 | . 31 25 43 7 24 14 33 15 9 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . . . . 1 Critical Strikes 11 | . 1 . 1 2 . . 3 2 2 Burn 4 | . . . . . . . 2 2 . Meltdown 1 | . . . 1 . . . . . . Destroy 3 | . 1 . . 1 . . . . 1 Blast 2 | . . . . 1 . . 1 . . Sever 1 | . . . . . . . . . 1 Melee Attacks 9 | . . . . . 5 . . . 4 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10905 | . 1074 959 1906 586 1295 580 2395 1207 903 Guns 5975 | . 1074 283 683 253 805 425 1341 762 349 Cannons 4415 | . . 674 1103 333 240 155 1054 445 411 Explosions 342 | . . . 92 . 250 . . . . Melee 143 | . . . . . . . . . 143 Ramming 19 | . . . 19 . . . . . . Kinetic 4931 | . 1074 283 . 586 1010 155 1054 31 738 Thermal 4857 | . . 676 1204 . 35 425 1341 1176 . Explosive 250 | . . . . . 250 . . . . Electromagnetic 705 | . . . 683 . . . . . 22 Impact . | . . . . . . . . . . Slashing 143 | . . . . . . . . . 143 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 3 5 7 1 1 Average Corruption 3 | . . . . . 3 4 6 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 82 | . . . . . 23 20 33 3 3 Message Errors 10 | . . . . . 4 3 3 . . Matter Fused 20 | . . . . . 7 4 7 1 1 Heat Flow Errors 5 | . . . . . 1 2 2 . . Energy Discharges 13 | . . . . . 3 3 6 1 . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . 3 4 5 1 1 Data Loss (major) 8 | . . . . . 3 3 2 . . Misfires 7 | . . . . . 2 1 4 . . Alerts 2 | . . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . 2 . . Overload Shots 26 | . . . . . . . 6 20 . Effects 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Overflow Damage 56 | . . 1 12 1 1 . 41 . . Projectiles 55 | . . 1 12 1 . . 41 . . Explosions 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Knockbacks 14 | . . . . 3 . . 4 . 7 Impact . | . . . . . . . . . . Kinetic 14 | . . . . 3 . . 4 . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . 57 . 81 . . Shots 2 | . . . . . 1 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked 2 | . . . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 569 | . 24 569 315 87 114 227 221 191 278 Average Temperature 76 | . 8 164 98 39 38 53 41 59 125 Received Heat Transfer 3954 | . 399 231 558 252 552 126 195 273 1368 Effects 12 | . . 12 . . . . . . . Shutdowns 2 | . . 2 . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . Matter Decay 2 | . . 2 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . Damage (core) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . 1 2 . . . . 1 . Combat Hostiles 4 | . . 1 2 . . . . 1 . Parts Melted 15 | . . 1 4 . . . 6 4 . Heat Transferred 8918 | . . 1283 2248 . 74 814 2511 1988 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Maximum Alert Level 3 | . . . . . 3 1 2 1 . Low Security (%) 74 | 100 100 100 100 100 22 77 23 89 . Level 1 16 | . . . . . 49 22 41 10 . Level 2 6 | . . . . . 12 . 35 . . Level 3 2 | . . . . . 15 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 748 | . 80 130 91 60 748 291 675 262 . Initial 291 | . . . . . 16 291 11 262 . Average 130 | . 10 21 11 14 371 157 328 86 . Influence Increases 3690 | . 364 390 599 100 752 362 724 304 95 Destroy 0b10 Robot/C 2160 | . 200 260 440 60 340 200 400 180 80 Destroy 0b10 Robot/NC 75 | . 10 30 20 5 5 5 . . . Destroy Leader 448 | . 54 80 102 20 50 62 40 40 . Allied During Kill 7 | . . . . . 7 . . . . Trap Triggered on 0b10 30 | . 30 . . . . . . . . Successful Hack 106 | . 10 16 . 15 8 24 . 33 . Disable Machine 40 | . . . 12 . 12 8 4 4 . Anti-Garrison Action 450 | . . . . . 250 . 200 . . Destroy Structure 164 | . . 4 10 . 80 3 65 2 . Lose Combat Pursuer 210 | . 60 . 15 . . 60 15 45 15 Influence Decreases 3690 | . 364 390 599 70 34 1087 72 979 95 Entered New Map 896 | . . . . . 14 457 12 413 . Time Decay 2504 | . 347 363 578 60 . 600 . 516 40 Lost Part 243 | . . 17 21 10 20 10 60 50 55 Lost Ally 20 | . . . . . . 20 . . . Purge Threat 27 | . 17 10 . . . . . . . Squads Dispatched 17 | . 3 1 4 2 . 3 . 4 . Investigation 8 | . 3 . 1 1 . 1 . 2 . Extermination 3 | . . . . . . 1 . 2 . Reinforcement 5 | . . 1 3 . . 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Distress Signals 10 | . 2 5 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 17 23 35 3 17 19 20 12 8 Peak Tracking Total 7 | . 4 4 4 2 5 4 6 3 7 Tactical Retreats 13 | . 2 . 4 . . 4 1 1 1 ECM-based Alert Blocks 4 | . . . 4 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Traps Triggered 15 | . . . . 1 3 . 7 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 17 | . 5 . 6 . . 6 . . . Reprogrammed 7 | . 3 4 . . . . . . . Reused 3 | . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . 3 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Machines Disabled 19 | . . . 3 . 7 2 6 1 . Max in Single Turn 2 | . . . 1 . 2 1 2 1 . Garrison Relay 5 | . . . . . 2 . 3 . . Phase Generator 2 | . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 4 | . . . . . 3 1 . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Machines Accessed 35 | . 8 9 3 3 2 5 1 4 . Terminals 26 | . 8 6 2 1 2 3 1 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 4 | . . 1 1 . . 1 . 1 . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 97 | . 22 33 10 6 3 12 2 9 . Successful 62 | . 15 25 4 3 1 9 1 4 . Failed 35 | . 7 8 6 3 2 3 1 5 . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 79 | . 22 25 8 3 3 9 2 7 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . . Recycling Units 7 | . . 1 2 . . 2 . 2 . Scanalyzers 5 | . . 3 . 2 . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Terminal Hacks 47 | . 15 17 2 2 1 6 1 3 . Record 11 | . . 11 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Branch Access Points 2 | . . . . 1 . . . 1 . Emergency Access Points 6 | . 3 . . 1 . 1 1 . . Fabricator Index 1 | . . . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 3 | . 2 1 . . . . . . . Disarm Traps 4 | . 2 . 1 . . 1 . . . Reprogram Traps 3 | . 2 1 . . . . . . . Assault Status 1 | . . . . . . 1 . . . Registered Components 2 | . . 1 . . . 1 . . . Zone Layout 5 | . 2 2 . . . . . 1 . Garrison Registry 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks 6 | . . 1 2 . . 2 . 1 . Report Inventory 4 | . . 1 1 . . 1 . 1 . Retrieve Components 2 | . . . 1 . . 1 . . . Scanalyzer 3 | . . 3 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Unlock Access 2 | . . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 5 2 3 2 2 1 3 . Full Trace Events 9 | . 4 1 1 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 74 | . . 74 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . . . 9 . . 6 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Used RIF Installer 2 | . . . . . 1 . 1 . . Hotswap 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 22 | . . . . . 8 4 10 . . Machine Destruction 18 | . . . . . 8 . 10 . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 1 . . . Highest-Rated Group 78 | . . . . . 78 34 . . . Highest-Rated Ally 39 | . . . . . 39 34 . . . Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . 25 8 . . . Total Damage 359 | . . . . . 218 141 . . . Kills 10 | . . . . . 7 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Active Infowar (turns) 8231 | . . 989 2230 207 1600 802 1187 995 221 Optics 1116 | . . . . . . . . 895 221 Sensors 3638 | . . 593 . 207 192 735 1187 724 . Machine Analysis 7478 | . . 236 2230 207 1600 802 1187 995 221 Triangulation 1063 | . . . . . . . . 898 165 ECM 2320 | . . 988 1332 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Turns Passed 9915 | 65 1618 990 2230 207 1600 802 1187 995 221 Spaces Moved 3284 | 48 366 271 736 78 559 267 442 464 53 Core 15 | 13 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 3269 | 35 366 271 736 78 559 267 442 464 51 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 187 200 198 196 190 186 186 Average Speed 234 | 101 387 293 237 200 198 196 203 186 238 Slowest Speed 1500 | 120 960 330 330 200 200 198 335 190 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 67 41 56 2 64 9 46 12 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 . . Terrain Destroyed 166 | . . . 7 . 73 3 80 2 1 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . 3 2 2 1 AOE 158 | . . . 7 . 73 . 78 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Total 4675 | 65 464 394 1101 101 824 482 590 550 104 Wait 470 | . 14 44 204 . 56 134 2 16 . Move 3276 | 47 365 270 735 78 557 267 441 463 53 Hop . | . . . . . . . . . . Pick Up 104 | 9 14 13 30 1 15 9 8 5 . Fast Attach 17 | . . . 2 1 3 3 3 5 . Attach 55 | 7 5 8 6 3 7 4 4 3 8 Detach 16 | . 4 1 1 . 4 3 . 1 2 Swap 30 | . . 5 14 . 6 1 2 2 . Drop 69 | 2 2 6 20 1 15 9 6 8 . Fire 565 | . 60 47 87 17 123 48 99 47 37 Melee 9 | . . . . . 5 . . . 4 Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 39 | . . . . . 14 . 25 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 23 | . . . . . 19 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Utility x1 210 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered exit to Mines (range 11) 338 | -10/Materials | Build established: Hacker-Mutant 695 | -10/Materials | Identified exit to Materials 695 | -10/Materials | Discovered exit to Materials (range 12) 966 | -10/Materials | Derelicts attacked the area 1521 | -10/Materials | Discovered exit to Materials (range 16) 1684 | -10/Materials | Entered another Materials area 1684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1846 | -9/Materials | Identified exit to Storage 1846 | -9/Materials | Discovered exit to Storage (range 18) 2048 | -9/Materials | Identified exit to Mines 2048 | -9/Materials | Discovered exit to Mines (range 15) 2394 | -9/Materials | Repaired Broken Beam Cannon 2432 | -9/Materials | Repaired Lgt. Nuclear Core 2606 | -9/Materials | Identified exit to Materials 2606 | -9/Materials | Discovered exit to Materials (range 16) 2674 | -9/Materials | Entered another Materials area 2674 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4484 | -8/Materials | Identified exit to Factory 4484 | -8/Materials | Discovered exit to Factory (range 13) 4904 | -8/Materials | Entered Factory 4904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5007 | -7/Factory | Identified exit to Lower Caves 5028 | -7/Factory | Garrison activated, responded to threat 5111 | -7/Factory | Identified exit to Garrison 5111 | -7/Factory | Entered Garrison 5207 | -7/Garrison | Build established: Hacker-Skirmisher 5259 | -7/Garrison | Triggered checkpoint 5287 | -7/Garrison | Triggered checkpoint 5465 | -7/Garrison | Triggered checkpoint 5505 | -7/Garrison | Heavy support dispatched to Factory 5510 | -7/Garrison | Garrison Relay disabled 5523 | -7/Garrison | Identified exit to Factory 5523 | -7/Garrison | Discovered exit to Factory (range 7) 5523 | -7/Garrison | Discovered exit to Factory (range 82) 5523 | -7/Garrison | Discovered exit to Factory (range 52) 5614 | -7/Garrison | Build established: Hacker-Mutant 5688 | -7/Garrison | Rescued a captive Derelict 5690 | -7/Garrison | Rescued a captive Derelict 5739 | -7/Garrison | Heavy support dispatched to Factory 6073 | -7/Garrison | Triggered checkpoint 6290 | -7/Garrison | Installed Relay Interface Framework 6332 | -7/Garrison | Garrison Relay disabled 6349 | -7/Garrison | Triggered checkpoint 6467 | -7/Garrison | Phase Generator disabled 6711 | -7/Garrison | Entered Factory 6711 | -7/Factory | Accompanied by 1 ally 7513 | -7/Factory | Identified exit to Garrison 7513 | -7/Factory | Entered Garrison 7599 | -7/Garrison | Triggered checkpoint 7621 | -7/Garrison | Garrison Relay disabled 7767 | -7/Garrison | Triggered checkpoint 7935 | -7/Garrison | Triggered checkpoint 8061 | -7/Garrison | Triggered checkpoint 8249 | -7/Garrison | Identified exit to Factory 8249 | -7/Garrison | Discovered exit to Factory (range 10) 8269 | -7/Garrison | Triggered checkpoint 8389 | -7/Garrison | Garrison Relay disabled 8439 | -7/Garrison | Triggered checkpoint 8477 | -7/Garrison | Garrison Relay disabled 8614 | -7/Garrison | Expanded RIF knowledge: Hotswap 8681 | -7/Garrison | Phase Generator disabled 8700 | -7/Garrison | Entered Factory 8700 | -6/Factory | Evolved 2 slots: Utility x2 8713 | -6/Factory | Build established: Bothacker-Mutant 9052 | -6/Factory | Identified exit to Lower Caves 9052 | -6/Factory | Identified exit to Extension 9165 | -6/Factory | Lost 3 parts (1p1n1w) 9695 | -6/Factory | Entered Lower Caves 9696 | -6/Lower Caves | Encountered a Warlord checkpoint 9740 | -6/Lower Caves | Identified exit to Lower Caves 9781 | -6/Lower Caves | Attracted the attention of an 0b10 base 9856 | -6/Lower Caves | Core integrity fell below 50% 9881 | -6/Lower Caves | Core integrity fell below 20% 9891 | -6/Lower Caves | Lost 12 parts (3p3n3u3w) 9916 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09867_ Penetrated by Slug. 09878_ Critical hit (Burn: +37). 09879_ Penetrated by Slug. 09881_ Slug penetrates Y-64 Sentinel. 09889_ Slug penetrates Wall. 09891_ Penetrated by Slug. 09891_ Slug penetrates G-50 Soldier. 09895_ Slug penetrates Y-64 Sentinel. 09895_ Y-64 Sentinel suffers critical hit (Destroy). 09895_ Destroyed KE Penetrator. 09897_ Great Axe destroyed. 09897_ Slug penetrates Y-64 Sentinel. 09897_ Slug penetrates Wall. 09899_ Slug penetrates Y-64 Sentinel. 09901_ Y-64 Sentinel destroyed. 09902_ Coil Gun destroyed. 09906_ Slug penetrates G-50 Soldier. 09906_ Slug penetrates Wall. 09910_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ?????????##????? | | ??????????????????????????????# #???????## #????? | | ????????????????????????####### #??????? ##???? | | ????????????????????????? #??????? ???? | | ?????????????????????????? #??????? ???? | | ??????????????????????????? #??????? ????? | | ???????????????????????????? ??????? ????? | | ??????????????????????###+#### ??????? ????? | | ??????????????????????""" ""# #??????# #????? | | ?????????????????????? ""# ##????# ###??? | | ?????????????????????? T"# ????# ###? | | ?????????????????????? 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"# ### #???? | | ??????????# #;##;###+## #???? | | ??????????# %%% [ # ##???? | | ??????????# #; @!%! ###### ##?#### | | ???????????????#####% g%% % ##????# #### | | ???????????????????# =%[ g #?????# ## # | | ??????????????????# % = ;# #????# # | | ?????????????????# #### #??# # | | ??????????????? #??## #?# # | | ?????????????# #???### ##?# # | | ?????????????## #??????####??# | | ??????????????# ????????????## | | ??????????????# ### ????????????# | | ??????????????# #??# ???????????# # # | | ??????????????##???# ???????????# #### # | | ???????????????????# #??????????# #??### | | ???????????????????# ## ##??????????# ????? | | ??????????????????? #######???????????# ????? | | ??????????????????# #????????????????? ????? | | ?????????????????? ????????????????? ###???? | | ?????????????????? ???????????????? #?????? | | ????????????????? ???????????????? #?????? | | ?????????????????? ###???????????????? #??????? | | ?????????????????? #?????????????????? ???????? | | ??????????????????????????????????????? #???????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 480 Matter Stores 352 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 15 Evasion (%) 55 Particle Charging 20 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 30% | -9/Materials Studied --------- Mining Claw | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Into The Breach Overkill We Love MA You Will Be Upgraded Challenges ------------ None Game ------ Seed FlyingHardlightObliterator Manual? 0 Play Time 01:03:51 Cumulative 16.5 hours Start 2025.11.03 @ 09:17:07 End 2025.11.03 @ 10:18:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 0 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47e4b61b-6ed4-482d-97c6-e8bebf15308c