Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.12 @ 14:40:49 Player: Skullbearer Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (122) 610 Value Destroyed (4746) 4746 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 11625 Bonus ------- Follower Combat Kills 377 Met Data Miner 300 Friendly Fire -168 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Neutrino Core High-capacity Storage Unit Compact Battery (200) Energy Well (350) Gravity Neutralizer Improved Sensor Array Improved Transmission Jammer Improved Utility Shielding Medium Reflective Plating Focal Shield Heavy Plasma Cannon Improved Remote Datajack Improved Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Energy Well Improved Terrain Scan Processor Targeting Computer Improved Target Analyzer > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Wave Gun Ion Burst Cannon > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Wheel Wheel High-capacity Storage Unit Compact Battery Energy Well Gravity Neutralizer Improved Sensor Array Improved Transmission Jammer Improved Utility Shielding Medium Reflective Plating Focal Shield Heavy Plasma Cannon Heavy Missile Launcher Long-range Missile Launcher Improved Remote Datajack Improved Remote Datajack Mining Laser [Rating: 91] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Launcher Neutron Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 . . 4 . . . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . . Utility 5 | . . . 1 1 . . 2 . . . . . . 1 Weapon 2 | . . . 1 . . . . . . . . . . 1 Parts Attached 205 | 6 3 3 40 2 29 4 7 10 42 4 4 . 15 36 Power 24 | 1 . 1 4 . 1 . 1 4 7 . 1 . . 4 Engine 10 | 1 . 1 3 . 1 . . . 3 . . . . 1 Core 9 | . . . 1 . . . 1 . 3 . 1 . . 3 Reactor 5 | . . . . . . . . 4 1 . . . . . Propulsion 38 | 2 . 1 8 1 6 . 1 3 4 2 . . 3 7 Treads 17 | . . . 4 1 5 . 1 3 3 . . . . . Leg 7 | . . . 1 . . . . . . . . . 2 4 Wheel 12 | 2 . 1 3 . 1 . . . . 2 . . . 3 Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . 1 . . . 1 . Utility 73 | 1 3 . 13 1 14 1 3 1 18 2 1 . 6 9 Device 40 | . . . 6 . 8 . 1 . 14 1 1 . 3 6 Storage 12 | 1 3 . . . 1 1 2 . 2 . . . 2 . Processor 5 | . . . 1 . . . . . 1 . . . . 3 Hackware 1 | . . . . . . . . . . 1 . . . . Protection 15 | . . . 6 1 5 . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 . 1 15 . 8 3 2 2 13 . 2 . 6 16 Energy Gun 20 | . . 1 7 . 3 1 . 1 2 . . . 1 4 Energy Cannon 8 | . . . . . . . 1 1 2 . . . . 4 Ballistic Gun 21 | 2 . . 7 . 2 . . . 2 . 1 . 2 5 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 17 | . . . 1 . 2 2 1 . 5 . . . 3 3 Special Weapon 2 | . . . . . 1 . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 1 . . . 8 . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . . 8 Parts Lost 96 | . . 2 12 . 14 . 1 4 19 . 1 . 11 32 Power 14 | . . 1 2 . . . 1 1 5 . . . 2 2 Propulsion 23 | . . . 4 . 3 . . . 4 . 1 . 3 8 Utility 27 | . . . 3 . 4 . . 3 6 . . . 3 8 Weapon 32 | . . 1 3 . 7 . . . 4 . . . 3 14 Highest Loss Streak 20 | . . 2 6 . 10 . 1 2 3 . 1 . 4 20 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 74 | . 85 85 96 100 97 90 94 83 77 86 86 86 48 87 Engine 2 | . 14 12 1 9 9 9 4 . 1 6 . . . . Core 3 | . . . 8 . . . 6 4 5 6 12 13 2 5 Treads 8 | . . . 4 27 26 27 26 19 10 6 . . . . Leg 2 | . . . 6 . . . . . . . . . . 19 Wheel 2 | . 28 28 9 . . . . . . 6 13 13 1 . Device 13 | . . . 4 9 13 18 18 17 23 20 20 20 10 10 Storage 8 | . 14 28 12 9 8 9 17 19 7 12 6 6 6 10 Processor 5 | . . . 9 9 6 . . . 1 6 6 6 6 14 Hackware 2 | . . . . . . . . . . . 6 6 6 2 Protection 2 | . . . 5 9 7 2 . . 2 . . . . . Energy Gun 5 | . . . 14 . 3 15 6 6 4 6 6 6 3 4 Energy Cannon 1 | . . . . . . . 5 4 3 6 6 6 . 2 Ballistic Gun 7 | . 28 15 17 27 18 . . . 4 . 1 6 2 8 Launcher 3 | . . . . . 2 8 6 4 4 6 3 . 3 2 Peak Build Rating 91 | 6 7 10 22 23 33 38 43 73 85 59 59 53 60 91 Average Rating 41 | 5 6 7 19 22 23 29 40 54 68 56 54 53 34 75 On Entrance 33 | . 6 7 10 19 23 33 26 41 65 50 58 53 53 60 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 112 | 11 48 52 61 63 68 66 92 112 107 80 78 71 76 100 Greatest Support 157 | 20 20 20 46 66 66 60 80 145 157 38 38 26 56 96 Greatest Overweight (x) 16 | . 2 2 15 . 5 1 1 1 3 3 2 2 16 13 Average Overweight (x) 3 | . 1 2 3 . . . 1 . . 2 1 2 9 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 19 18 20 20 20 20 20 20 20 20 Most Carried 20 | 4 9 14 20 18 20 20 18 20 20 20 20 20 20 20 Average Carried 17 | 2 5 11 17 17 17 15 15 18 18 16 20 20 18 16 Final Capacity 20 | 8 20 20 20 20 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 9 13 19 17 9 19 16 20 18 20 20 20 17 14 Class Distribution -------------------- 34% | Mutant 21% | Scavenger-Tank 15% | Scavenger-Skirmisher 12% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Gunner | -8/Recycling Commander-Tank | -6/Factory Tank | -6/Waste Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Matter Collected 3846 | 221 10 96 620 . 685 94 107 40 685 30 33 . 377 848 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4391 | . . 96 981 . 718 83 96 . 832 . 211 . 638 736 Parts 229 | . . 4 74 . 28 1 3 . 38 . 12 . 28 41 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . 3 12 . 23 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 95 | . . 2 23 . 13 . 1 . 21 . 6 . 16 13 Melee 2 | . . . . . . . . . 2 . . . . . Guns 54 | . . 2 19 . 11 . . . 5 . 3 . 4 10 Cannons 12 | . . . . . . . . . 8 . 3 . . 1 AOE 26 | . . . 4 . 2 . . . 6 . . . 12 2 Classes Destroyed 14 | . . 1 8 . . . . . 2 . . . 2 1 Worker 8 | . . . 1 . 2 . 1 . 2 . . . . 2 Builder 8 | . . . 5 . 1 . . . 2 . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . Recycler 3 | . . . 1 . . 1 . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . 2 Watcher 4 | . . . 2 . 1 . . . 1 . . . . . Swarmer 22 | . . . 8 . . . . . 6 . 4 . 4 . Grunt 41 | . . 2 9 . 9 . 1 . 8 . 2 . 10 . Brawler 3 | . . . 1 . 1 . . . 1 . . . . . Sentry 10 | . . . 5 . 3 . . . . . . . . 2 Hunter 7 | . . . . . . . . . . . . . 2 5 Programmer 12 | . . . . . . . . . 6 . . . . 6 Samaritan 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . . 2 11 . 4 1 2 . 6 . 4 . 4 4 Combat Bots Only 5 | . . 2 5 . 3 . 1 . 4 . 4 . 4 3 Max Kills in Single Turn 4 | . . 1 3 . 2 1 1 . 3 . 2 . 4 1 Gunslinging 1 | . . . 1 . . . . . . . . . 1 . Exploded 4 | . . . 2 . 1 . . . 2 . . . 4 1 Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 783 | . . 22 122 . 123 . 8 7 177 . 16 . 63 245 Missed 191 | . . 2 25 . 27 . 6 . 46 . 5 . 18 62 Damage Taken 11791 | . 77 296 1308 . 1819 13 142 312 2718 . 194 . 1107 3805 Core 2184 | . . 75 297 . 166 . 24 39 208 . 36 . 320 1019 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 220 | . . . . . 8 . . 38 152 . . . 22 . Ignored by Resistances 53 | . . . . . . . 21 . 32 . . . . . Regen/Repaired (Parts) 46 | . . . 46 . . . . . . . . . . . Core Remaining (%) 58 | 100 . 70 25 . . 69 . . . . . . 26 . Volleys Fired 271 | . . 13 64 . 44 . 2 1 46 . 10 . 33 58 Largest 4 | . . 2 3 . 3 . 3 2 3 . 2 . 3 4 Hottest 301 | . . 40 164 . 128 . 149 121 218 . 169 . 202 301 Shots Fired 600 | . . 19 141 . 108 1 5 3 86 . 19 . 58 160 Gun 485 | . . 19 134 . 100 . 2 2 41 . 9 . 47 131 Cannon 56 | . . . . . . . 1 . 30 . 9 . 1 15 Launcher 58 | . . . 7 . 8 1 2 1 15 . . . 10 14 Special 1 | . . . . . . . . . . . 1 . . . Kinetic 275 | . . 19 66 . 85 . . . 8 . . . 22 75 Thermal 232 | . . . 68 . 15 . 3 2 56 . 19 . 26 43 Explosive 43 | . . . 7 . 8 . . . 7 . . . 10 11 Electromagnetic 50 | . . . . . . 1 2 1 15 . . . . 31 Robot Hit Streak 13 | . . 8 5 . 9 . 3 1 7 . 5 . 8 13 Robot Miss Streak 6 | . . 3 5 . 4 1 1 2 4 . 3 . 6 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 3 . 1 . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . 1 1 Shots Hit Robots 357 | . . 12 63 . 69 . 4 1 58 . 11 . 33 106 Core Hits 224 | . . 5 44 . 39 1 3 . 46 . 10 . 32 44 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . . 1 . . . . 2 Critical Strikes 13 | . . . 1 . 2 . . . 4 . . . . 6 Burn 7 | . . . 1 . 1 . . . 2 . . . . 3 Destroy 4 | . . . . . 1 . . . 1 . . . . 2 Corrupt 1 | . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . 1 . . . . . Melee Attacks 13 | . . . . . . . . . 13 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . 13 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12584 | . . 124 1640 . 1523 132 172 1 3592 . 304 . 2164 2932 Guns 5164 | . . 124 1017 . 1060 . 29 . 481 . 95 . 649 1709 Cannons 1587 | . . . . . . . 23 . 909 . 209 . . 446 Explosions 5466 | . . . 623 . 439 132 113 1 1866 . . . 1515 777 Melee 247 | . . . . . . . . . 247 . . . . . Ramming 120 | . . . . . 24 . 7 . 89 . . . . . Kinetic 2778 | . . 124 452 . 907 . . . 8 . . . 338 949 Thermal 4245 | . . . 565 . 153 . 56 . 1728 . 304 . 353 1086 Explosive 4498 | . . . 623 . 439 . . . 1347 . . . 1473 616 Electromagnetic 696 | . . . . . . 132 109 1 173 . . . . 281 Impact . | . . . . . . . . . . . . . . . Slashing 247 | . . . . . . . . . 247 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 9 9 1 2 9 . . . . 17 Average Corruption 6 | . . . . . 9 9 1 1 4 . . . . 10 Corruption Purged 11 | . . . . . . . . . 11 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 167 | . . . . . 14 36 1 3 59 . . . . 54 Message Errors 42 | . . . . . 5 11 . 1 14 . . . . 11 Matter Fused 38 | . . . . . 5 7 . . 15 . . . . 11 Heat Flow Errors 20 | . . . . . 1 1 . . 9 . . . . 9 Energy Discharges 16 | . . . . . 1 5 . . 5 . . . . 5 Parts Rejected 5 | . . . . . . 2 . . 2 . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 18 | . . . . . 1 6 . 1 7 . . . . 3 Data Loss (major) 11 | . . . . . . 2 . . 3 . . . . 6 Misfires 6 | . . . . . 1 1 . 1 1 . . . . 2 Alerts 3 | . . . . . . 1 . . 2 . . . . . Misdirections 2 | . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . 1 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 656 | . . . 4 . 13 . 8 . 441 . . . 29 161 Projectiles 43 | . . . . . . . 8 . 21 . . . . 14 Explosions 612 | . . . 4 . 13 . . . 419 . . . 29 147 Melee 1 | . . . . . . . . . 1 . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1187 | . . . 76 . 45 13 . 20 489 . . . 234 310 Shots 28 | . . . 2 . 2 1 . 1 11 . . . 4 7 Rammed 19 | . . . . . 3 . 1 . 15 . . . . . Targets Rammed 20 | . . . . . 4 . 1 . 15 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 735 | . . 42 616 . 221 231 51 24 290 . 518 . 90 735 Average Temperature 155 | . . 15 206 . 28 132 33 16 79 . 205 . 27 215 Received Heat Transfer 2349 | . . 180 468 . 837 . 30 . 459 . 63 . 258 54 Effects 44 | . . . 20 . . . . . 1 . 2 . . 21 Shutdowns 13 | . . . 3 . . . . . . . 1 . . 9 Energy Bleed 8 | . . . 3 . . . . . 1 . 1 . . 3 Interference 3 | . . . 3 . . . . . . . . . . . Matter Decay 7 | . . . 3 . . . . . . . . . . 4 Short Circuit 3 | . . . 2 . . . . . . . . . . 1 Damage (minor) 5 | . . . 2 . . . . . . . . . . 3 Damage (major) 4 | . . . 4 . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 6 | . . . . . . . . . 2 . . . . 4 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 2 . . . 1 . 1 . . 1 Heat Transferred 6653 | . . . 1221 . 444 . 161 . 2200 . 435 . 642 1550 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 1 . 2 . . . 2 1 Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Peak Influence 469 | . 19 37 276 95 254 155 68 23 469 . . . . 327 Initial 95 | . . 7 14 95 39 94 52 23 . . . . . 62 Average 66 | . 9 32 115 95 28 41 52 17 88 . . . . 97 Maximum Alert Level 2 | . . . 1 . 1 . . . 2 . . . . 1 Low Security (%) 91 | 100 100 100 79 100 97 100 100 100 88 . . . . 82 Level 1 8 | . . . 20 . 2 . . . 10 . . . . 17 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 1 . 5 . 1 . 9 . . . . 6 Investigation 4 | . . . 1 . 2 . 1 . . . . . . . Extermination 9 | . . . . . . . . . 6 . . . . 3 Reinforcement 5 | . . . . . . . . . 3 . . . . 2 Assault 1 | . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . 2 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Distress Signals 6 | . . . 1 . 5 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 145 | . 2 2 30 . 40 3 3 1 25 . 4 . 16 19 Peak Tracking Total 9 | . 2 2 9 . 9 2 3 1 3 . 2 . 5 3 Tactical Retreats 6 | . . . 2 . 3 . . . 1 . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . 2 . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . 1 . . . . 4 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Machines Disabled 30 | . . . 1 . 1 . . . 18 . . . . 10 Max in Single Turn 4 | . . . 1 . 1 . . . 4 . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Machines Accessed 25 | . 2 . 4 . 4 4 1 . 2 . . 4 . 4 Terminals 17 | . 2 . 3 . 4 4 . . 1 . . . . 3 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . 1 . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 75 | . 3 . 14 . 11 8 2 . 3 . . 24 . 10 Successful 46 | . 2 . 6 . 5 4 . . 2 . . 24 . 3 Failed 29 | . 1 . 8 . 6 4 2 . 1 . . . . 7 Catastrophic 8 | . . . 2 . . 2 2 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 40 | . 3 . 9 . 11 8 . . 2 . . . . 7 Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 9 | . . . 5 . . . . . 1 . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 41 | . 2 . 2 . 5 4 . . 2 . . 24 . 2 Record 9 | . . . . . . . . . . . . 8 . 1 Part Schematic 11 | . . . . . 1 . . . . . . 10 . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . Prototype ID Bank 4 | . . . . . . 1 . . . . . 3 . . Open Door 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . . . . . . . . 1 Scan Component 3 | . . . 2 . . . . . . . . . . 1 Repair 2 | . . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 4 . 3 3 1 . 2 . . . . 3 Full Trace Events 3 | . . . . . 1 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Total Allies 12 | . . 1 . . 10 . . . . . . . 1 . Largest Group 10 | . . 1 1 . 10 6 5 2 . . . . 1 . Highest-Rated Group 173 | . . 31 31 . 173 96 80 32 . . . . 96 . Highest-Rated Ally 96 | . . 31 31 . 29 16 16 16 . . . . 96 . Total Orders 14 | . . . . . 7 1 . . 6 . . . . . ROAM 1 | . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . GUARD 2 | . . . . . 1 1 . . . . . . . . EXPLORE 10 | . . . . . 5 . . . 5 . . . . . Ally Attacks 114 | . . . 5 . 40 15 28 16 . . . . 10 . Total Damage 1621 | . . . 41 . 489 226 376 214 . . . . 275 . Kills 12 | . . . 2 . 4 3 2 . . . . . 1 . Allies Corrupted 2 | . . . . . 2 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 2 . 2 . Drone Launches 27 | . . . . . 22 . . . 5 . . . . . Drone Recoveries 11 | . . . . . 8 . . . 3 . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Turns Passed 23370 | 71 207 196 1757 76 4101 998 216 383 3537 767 964 144 7969 1984 Spaces Moved 6027 | 71 208 135 552 47 476 234 80 174 787 428 750 121 1302 662 Core 464 | 6 . . 3 . . . . . . . . . 454 1 Treads 1942 | . . . 152 47 468 234 80 174 787 . . . . . Legs 771 | . . . . . . . . . . . . . 119 652 Wheels 2376 | 65 208 135 397 . 8 . . . . 428 750 121 255 9 Hover . | . . . . . . . . . . . . . . . Flight 474 | . . . . . . . . . . . . . 474 . Fastest Speed 50 | 50 80 110 110 160 155 170 250 160 160 105 105 120 120 110 Average Speed 237 | 77 95 110 177 160 168 197 250 191 209 122 119 120 532 135 Slowest Speed 850 | 80 110 110 800 160 240 250 250 250 410 125 120 120 850 700 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 41 | 3 33 48 38 5 70 37 2 80 18 49 62 75 96 13 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 1 . Known Exits Taken 4 | . . . . . . . . . 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 6 | . . . . . . . . . . 2 3 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 828 | . . . 33 . 41 . . . 280 . . . 326 148 Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . . . 1 5 AOE 822 | . . . 33 . 41 . . . 280 . . . 325 143 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Total 14520 | 84 215 164 1212 48 3673 770 91 225 2549 668 792 120 2284 1625 Wait 7819 | . . 8 531 . 3096 511 . 25 1613 233 28 . 927 847 Move 6014 | 70 207 134 551 46 475 233 80 173 786 427 749 120 1301 662 Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 6 4 6 14 . 13 9 1 4 13 3 . . 2 13 Fast Attach 81 | 6 2 . 10 . 8 2 2 8 22 2 . . 3 16 Attach 64 | . . 2 9 2 8 . 4 . 13 2 . . 10 14 Detach 25 | . 1 . 1 . . 2 . 5 8 1 . . 5 2 Swap 60 | . 1 1 21 . 13 2 1 2 7 . 4 . 2 6 Drop 46 | 2 . . 11 . 4 2 . 7 12 . 1 . . 7 Fire 271 | . . 13 64 . 44 . 2 1 46 . 10 . 33 58 Melee 13 | . . . . . . . . . 13 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 20 | . . . . . 4 . 1 . 15 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 12 | . . . . . 1 9 . . 1 . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered Mines 331 | -10/Mines | Build established: Mutant 356 | -10/Mines | Assembled infested the area 361 | -10/Mines | Assisted by a Guerilla fighting off Assembled 410 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 412 | -10/Mines | Found Prototype Device 458 | -10/Mines | Received a Mining Laser from a helpful Derelict 465 | -10/Mines | Discovered new exit (range 5) 475 | -10/Mines | Entered Materials 475 | -9/Materials | Accompanied by 1 ally 475 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 476 | -9/Materials | Identified Exp. Sensor Array 697 | -9/Materials | Lost 6 parts (1p2n2u1w) 764 | -9/Materials | Identified exit to Mines 1092 | -9/Materials | Build established: Scavenger-Tank 1563 | -9/Materials | Repaired Wheel 1591 | -9/Materials | Repaired Lgt. Armor Plating 1775 | -9/Materials | Core integrity fell below 50% 1868 | -9/Materials | Lost 5 parts (2n1u2w) 2084 | -9/Materials | Build established: Scavenger-Gunner 2164 | -9/Materials | Discovered new exit (range 15) 2232 | -9/Materials | Entered another Materials area 2232 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2238 | -8/Materials | Discovered new exit (range 13) 2308 | -8/Materials | Entered Storage 2520 | -8/Storage | Build established: Scavenger-Tank 4735 | -8/Storage | Lost 8 allies 4887 | -8/Storage | Build established: Scavenger-Mutant 5664 | -8/Storage | Build established: Scavenger-Tank 6036 | -8/Storage | Crushed by falling debris 6091 | -8/Storage | Met 01-MTF 6115 | -8/Storage | Garrison activated, responded to threat 6129 | -8/Storage | Lost 10 parts (3n4u3w) 6278 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6296 | -8/Storage | Discovered new exit (range 7) 6409 | -8/Storage | Entered Recycling 6409 | -8/Recycling | Accompanied by 7 allies (01-MTF) 6430 | -8/Recycling | Lost 4 allies 6577 | -8/Recycling | Build established: Commander-Tank 6974 | -8/Recycling | Build established: Commander-Gunner 7345 | -8/Recycling | Discovered new exit (range 12) 7392 | -8/Recycling | Build established: Commander-Mutant 7407 | -8/Recycling | Entered Factory 7407 | -6/Factory | Accompanied by 5 allies 7407 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7616 | -6/Factory | Lost 3 allies 7623 | -6/Factory | Sucked down chute 7623 | -6/Factory | Entered Waste 7623 | -6/Waste | The area was eerily silent 7668 | -6/Waste | 2 allies followed down the chute 7893 | -6/Waste | A Compactor rumbled back to life 7894 | -6/Waste | Spotted C-40 Crusher 7934 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7937 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7940 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7943 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7973 | -6/Waste | Crushed by Compactor (1 part destroyed) 7980 | -6/Waste | Discovered new exit (range 12) 7987 | -6/Waste | Crushed by Compactor (1 part destroyed) 8006 | -6/Waste | Entered Factory 8517 | -6/Factory | Build established: Scavenger-Tank 8918 | -6/Factory | Discovered new exit (range 76) 9017 | -6/Factory | Build established: Tank 9895 | -6/Factory | Found Prototype Launcher 10030 | -6/Factory | Build established: Mutant 10250 | -6/Factory | Discovered new exit (range 18) 10348 | -6/Factory | Lost 3 parts (1p2w) 10396 | -6/Factory | Identified Scatter Rocket Array 10759 | -6/Factory | Build established: Scavenger-Skirmisher 11464 | -6/Factory | Build established: Skirmisher 11539 | -6/Factory | Identified exit to Lower Caves 11543 | -6/Factory | Entered Lower Caves 11850 | -6/Lower Caves | Build established: Scavenger-Skirmisher 12280 | -6/Lower Caves | Discovered new exit (range 14) 12308 | -6/Lower Caves | Identified exit to Lower Caves 12310 | -6/Lower Caves | Entered another Lower Caves area 13127 | -6/Lower Caves | Identified exit to Data Miner 13274 | -6/Lower Caves | Entered Data Miner 13274 | -6/Data Miner | Discovered new exit (range 6) 13283 | -6/Data Miner | Identified exit to Proximity Caves 13301 | -6/Data Miner | Met Data Miner 13351 | -6/Data Miner | Learned location of Section 7 (-2) 13351 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13381 | -6/Data Miner | Received God Mode back door access code from Data Miner 13418 | -6/Data Miner | Entered Proximity Caves 14739 | -5/Proximity Caves | Build established: Scavenger-Tank 14848 | -5/Proximity Caves | Lost 4 parts (2p1n1w) 15132 | -5/Proximity Caves | Build established: Mutant 15692 | -5/Proximity Caves | Learned location of Warlord (-4) 15950 | -5/Proximity Caves | Learned Factory security intel 17821 | -5/Proximity Caves | Core integrity fell below 50% 17837 | -5/Proximity Caves | Escorted by Enhanced Grunt 17861 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 21244 | -5/Proximity Caves | Discovered new exit (range 10) 21387 | -5/Proximity Caves | Entered Factory 21387 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 21388 | -5/Factory | Identified exit to Upper Caves 21528 | -5/Factory | Garrison activated, responded to threat 21613 | -5/Factory | Lost 6 parts (2u4w) 21896 | -5/Factory | Build established: Scavenger-Gunner 22283 | -5/Factory | System corruption reached 10% 22458 | -5/Factory | Core integrity fell below 50% 22484 | -5/Factory | Lost 3 parts (2u1w) 23350 | -5/Factory | Core integrity fell below 20% 23371 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Slug penetrates Wall. Terminal disabled. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. Flexi-carbon Leg destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. HF1R6 Targeting Computer destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Assembly Bed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ###????????????????##########????????????????????? | | #????????????????# ????????????????????? | | #????????????????# """" ????????????????????? | | #???????#####????# "F " ????????????????????? | | ######### ###### ????????????????????? | | + #####+####????????????????????? | | ##### ### ## ##### #???????????????????????? | | =#???#*######## #"" # #?##????????????????????? | | #??## ##???### #"T"# ### ????????????????????? | | #??## ##?### # ????????????????????? | | #??## #??#"" # ????????????????????? | | #???# #??#"T ^ + ????????????????????? | | #???# #??#"" # ????????????????????? | | ####### ###### ^ # ????????????????????? | | ! ! #?# """" """"@ ###############???????? | | ########## #?# """"^"""" # #???????? | | ??????? ?# #?# ^"""" """" #???????? | | ##########+### """ """" #???????? | | # """ " "" # #???????? | | "" #T " " hp# #???????? | | """ ## # u u #???????? | | "T """ ## ! = h + #???????? | | """ """ ## # #???????? | | "" """ ## # #???????? | | ## # # # ## ## #???????? | | """ =[[ ## # #o # #???????? | | """ =[ ## # + ##" #???????? | | """ = [ ## # # ## #???????? | | ## # ##############???????? | | * + # #R #????????????????????? | | #######+######## # # #######??????????????? | | #?????# # # + """""??????????????? | | #?????# # # # """"??????????????? | | #?????# # # #?? ????????????? | | #?????# # # #???? ??????????? | | #?????# # # #??????"""""?????????? | | #?????# # # #???????? ???????????? | | =! #?????# # # #????????????????????? | | #??####+######## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 37 Energy Capacity 1030 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 12 Armor Coverage 150 Resistance: TH 20 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 8 Matter Filtering 30 Defensive Hacking 11 Item Schematics ----------------- Reaction Control System | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club The Oracle \\IAMDERELICT Challenges ------------ None Game ------ Seed AccelerationVampiricFocus Manual? 0 Play Time 01:58:01 Cumulative 17.7 hours Start 2024.12.11 @ 14:51:46 End 2024.12.12 @ 14:40:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7aaeb821-d5c0-4bae-9ced-eb05f59ad0a6