Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.27 @ 16:18:35 Player: Raragi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (125) 625 Value Destroyed (3220) 3220 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 9756 Bonus ------- High Alert Combat Kills 260 Met Imprinter 300 Was Imprinted 300 Friendly Fire -209 Cogmind --------- Core Integrity 0/1000 Matter 232/300 Energy 78/100 System Corruption 16% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Triangulator Improved Signal Interpreter Targeting Computer Recoil Nullifier > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (10) --- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Phasing AFG Field Laser Heavy Laser Variable Charge Gun Heavy Ion Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Phasing AFG > --- WEAPON ----------- Spear CR-A16's Pointy Stick > --- INVENTORY -------- Nuclear Core Flight Unit Advanced Sensor Array Transmission Jammer Hacking Drone Bay Bomb Factory No. 2 Missile Launcher Spear [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Spear Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Slots Evolved 10 | . . . 2 2 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 1 . . . . . . 1 . Utility 5 | . . . 1 1 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 139 | 10 17 11 24 27 7 . 1 . 5 2 . 30 5 Power 21 | 1 3 2 4 4 2 . . . . 1 . 4 . Engine 11 | 1 3 2 3 1 . . . . . . . 1 . Core 10 | . . . 1 3 2 . . . . 1 . 3 . Reactor . | . . . . . . . . . . . . . . Propulsion 51 | 6 6 2 9 14 1 . . . . . . 12 1 Treads 2 | 2 . . . . . . . . . . . . . Leg 31 | 4 2 . 9 5 . . . . . . . 10 1 Wheel 3 | . 1 2 . . . . . . . . . . . Hover 5 | . . . . 4 . . . . . . . 1 . Flight 10 | . 3 . . 5 1 . . . . . . 1 . Utility 29 | 1 2 . 1 5 2 . . . 5 1 . 9 3 Device 15 | . . . . 1 1 . . . 5 1 . 6 1 Storage 4 | 1 . . 1 1 . . . . . . . 1 . Processor 10 | . 2 . . 3 1 . . . . . . 2 2 Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 6 7 10 4 2 . 1 . . . . 5 1 Energy Gun 8 | . . . 3 3 . . . . . . . 2 . Energy Cannon 11 | . 5 2 3 . . . . . . . . . 1 Ballistic Gun 8 | 2 1 1 3 . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . 4 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . 1 2 . 1 . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 3 . . . . 3 . . . . Parts Lost 46 | . 2 2 1 5 2 . . . . 1 . 24 9 Power 8 | . . . . 1 1 . . . . 1 . 4 1 Propulsion 21 | . 2 2 1 2 . . . . . . . 12 2 Utility 12 | . . . . . . . . . . . . 8 4 Weapon 5 | . . . . 2 1 . . . . . . . 2 Highest Loss Streak 6 | . 1 2 1 2 2 . . . . 1 . 6 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 84 94 98 92 98 . 100 100 99 100 93 70 58 Engine 5 | . 13 14 9 . . . . . . . . . . Core 3 | . . . 1 8 7 . 7 7 6 6 6 4 . Leg 14 | . 5 16 30 10 . . . . . . . 12 9 Wheel 1 | . 7 6 1 . . . . . . . . . . Flight 10 | . 12 . . 12 38 . 38 38 33 33 33 10 . Device 4 | . . . . 6 6 . 7 7 19 20 20 6 10 Storage 6 | . 6 . 11 9 7 . 7 7 6 6 6 7 5 Processor 20 | . 15 28 22 19 23 . 23 23 20 20 20 15 19 Energy Gun 3 | . . . 4 13 . . . . . . . 2 4 Energy Cannon 3 | . 15 3 6 . . . . . . . . . . Ballistic Gun 5 | . 6 11 10 . . . . . . . . 1 4 Launcher 2 | . . 13 . . . . . . . . . . . Piercing Weapon 3 | . . . . 2 14 . 15 15 13 13 6 4 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 59 | 13 13 13 26 25 22 21 22 22 24 26 24 59 21 Greatest Support 110 | 40 20 32 32 45 25 25 25 25 25 25 25 110 40 Greatest Overweight (x) 16 | . 4 3 2 7 . . . . . 1 . 16 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 5 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 3 5 5 10 10 9 5 10 10 10 9 10 10 10 Average Carried 7 | 1 4 5 9 9 5 5 6 9 8 8 10 9 9 Final Capacity 10 | 8 5 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 5 5 10 10 5 5 10 10 9 9 10 10 9 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 20% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Extension Sprinter | -6/Cetus Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Matter Collected 2147 | 261 325 262 535 285 . . 13 14 . 98 . 224 130 Remotely . | . . . . . . . . . . . . . . Salvage Created 4866 | . 334 309 1320 1200 . . . . . 264 . 1284 155 Parts 252 | . 15 25 85 47 . . . . . 18 . 59 3 Haulers Intercepted 7 | . 1 . 3 2 . . . . . 1 . . . Recyclers Shooed 8 | . 5 1 . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 1 . . . . . 2 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Combat Hostiles Destroyed 77 | . 5 15 24 16 . . . . . . . 14 3 Melee 13 | . . . . 4 . . . . . . . 9 . Guns 30 | . 3 1 10 12 . . . . . . . 3 1 Cannons 15 | . 2 1 10 . . . . . . . . . 2 AOE 17 | . . 13 4 . . . . . . . . . . Classes Destroyed 14 | . 7 . 5 1 . . . . . . . 1 . Worker 8 | . 1 2 1 3 . . . . . . . 1 . Builder 5 | . . . 1 1 . . . . . 3 . . . Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 7 | . 1 . 3 2 . . . . . 1 . . . Recycler 10 | . 1 3 1 2 . . . . . 1 . 2 . Mechanic 2 | . . . 1 . . . . . . . . 1 . Operator 2 | . . . 1 . . . . . . . . 1 . Watcher 12 | . 1 . 5 4 . . . . . . . 2 . Swarmer 27 | . 3 15 6 3 . . . . . . . . . Grunt 30 | . 2 . 10 10 . . . . . . . 6 2 Brawler 3 | . . . 1 1 . . . . . . . 1 . Sentry 10 | . . . 8 1 . . . . . . . 1 . Hunter 5 | . . . . 1 . . . . . . . 3 1 Programmer 3 | . . . . . . . . . . . . 3 . Best Kill Streak 7 | . 2 3 5 7 . . . . . 2 . 4 2 Combat Bots Only 5 | . 2 3 5 5 . . . . . . . 3 2 Max Kills in Single Turn 3 | . 1 3 3 1 . . . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Damage Taken 6711 | . 319 357 783 739 377 . . . . 200 . 2947 989 Core 1929 | . 97 97 158 244 246 . . . . 69 . 777 241 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 22 60 55 . . . 64 . . 91 . . Volleys Fired 269 | . 54 29 89 55 . . . . . . . 28 14 Largest 2 | . 2 2 2 2 . . . . . . . 2 2 Hottest 144 | . 136 101 126 126 . . . . . . . 144 140 Shots Fired 461 | . 74 31 167 110 . . . . . . . 54 25 Gun 359 | . 46 18 110 110 . . . . . . . 54 21 Cannon 88 | . 28 2 54 . . . . . . . . . 4 Launcher 14 | . . 11 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 161 | . 46 18 78 . . . . . . . . 9 10 Thermal 286 | . 28 2 86 110 . . . . . . . 45 15 Explosive 14 | . . 11 3 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 32 | . 6 7 16 32 . . . . . . . 12 13 Robot Miss Streak 4 | . 4 3 3 2 . . . . . . . 3 1 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 4 | . . . . 3 . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 . Shots Hit Robots 387 | . 40 17 115 105 . . . . . 6 . 83 21 Core Hits 166 | . 11 23 49 41 . . . . . 1 . 35 6 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . . Critical Strikes 12 | . . 2 . 5 . . . . . 1 . 4 . Burn 6 | . . . . 3 . . . . . . . 3 . Destroy 2 | . . 2 . . . . . . . . . . . Impale 4 | . . . . 2 . . . . . 1 . 1 . Melee Attacks 97 | . . . . 14 . . . . . 8 . 75 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 97 | . . . . 14 . . . . . 8 . 75 . Sneak Attacks 8 | . . . . . . . . . . 4 . 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . 8 . Damage Inflicted 9698 | . 631 1105 2403 2129 . . . . . 427 . 2557 446 Guns 4560 | . 302 232 1140 1610 . . . . . . . 938 338 Cannons 1294 | . 329 20 837 . . . . . . . . . 108 Explosions 1279 | . . 853 426 . . . . . . . . . . Melee 2565 | . . . . 519 . . . . . 427 . 1619 . Ramming . | . . . . . . . . . . . . . . Kinetic 1587 | . 302 232 772 . . . . . . . . 143 138 Thermal 4267 | . 329 20 1205 1610 . . . . . . . 795 308 Explosive 1279 | . . 853 426 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 2565 | . . . . 519 . . . . . 427 . 1619 . Highest Corruption 16 | . . . 1 . 1 1 1 . . . . 16 16 Average Corruption 7 | . . . 1 . 1 1 1 . . . . 14 16 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 52 | . . . 5 . . . 1 . . . . 25 21 Message Errors 12 | . . . 2 . . . . . . . . 8 2 Matter Fused 17 | . . . 2 . . . . . . . . 6 9 Heat Flow Errors 4 | . . . . . . . . . . . . 4 . Energy Discharges 4 | . . . . . . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 3 | . . . 1 . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . 1 . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . 1 1 Alerts 3 | . . . . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 425 | . 29 50 8 116 . . . . . 177 . 45 . Projectiles 29 | . 29 . . . . . . . . . . . . Explosions 58 | . . 50 8 . . . . . . . . . . Melee 338 | . . . . 116 . . . . . 177 . 45 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . 191 9 . . . . . . . . . . Shots 7 | . . 6 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 412 | . 412 78 162 52 43 . . . . . . 324 104 Average Temperature 56 | . 106 39 44 20 12 . . . . . . 74 53 Received Heat Transfer 1392 | . 54 . 294 324 27 . . . . 24 . 369 300 Effects 1 | . 1 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Melted 32 | . 2 . 5 14 . . . . . . . 10 1 Heat Transferred 9048 | . 592 37 2405 3663 . . . . . . . 1753 598 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Peak Influence 584 | . 144 377 539 584 317 . . . . 152 99 479 . Initial 262 | . . 15 130 171 262 . . . . . 84 55 . Average 257 | . 66 282 371 403 271 . . . . 46 95 289 . Maximum Alert Level 2 | . . 1 2 2 1 . . . . . . 2 . Low Security (%) 33 | 100 100 15 5 10 . . . . 100 100 100 10 . Level 1 47 | . . 84 55 41 100 . . . . . . 72 . Level 2 18 | . . . 39 48 . . . . . . . 17 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 5 1 . . . . 1 . 2 . Investigation 4 | . . . . 1 1 . . . . 1 . 1 . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 2 | . . . 1 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Distress Signals 7 | . 1 . 3 2 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 149 | . 10 18 32 27 6 . . . . 14 6 28 8 Peak Tracking Total 10 | . 3 3 5 6 7 . . . . 10 6 7 5 Tactical Retreats 13 | . 1 1 1 . 1 . . . . 4 . 4 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Traps Triggered 13 | . 3 . 1 1 1 . . . . 7 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Machines Disabled 9 | . . 5 1 1 . . . . . . . 2 . Max in Single Turn 2 | . . 2 1 1 . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Machines Accessed 23 | . 2 . 10 3 1 . 1 . 3 2 . 1 . Terminals 15 | . 2 . 7 3 1 . . . . 1 . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 1 . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 58 | . 6 . 29 6 3 . 5 . 4 4 . 1 . Successful 33 | . 3 . 16 5 . . 5 . 2 1 . 1 . Failed 25 | . 3 . 13 1 3 . . . 2 3 . . . Catastrophic 3 | . . . 1 . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . 5 . 14 4 3 . 1 . 4 2 . . . Terminals 34 | . 6 . 16 6 3 . . . . 2 . 1 . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 1 2 . . . Scanalyzers 11 | . . . 11 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 11 | . 1 . 1 2 . . 5 . . 1 . 1 . Record 1 | . . . . 1 . . . . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 10 | . . . 10 . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 4 3 . . . . 1 . . . . Terminals 9 | . 2 . 4 3 . . . . . . . . . Botnet 9 | . 2 . 4 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Reject 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 7 1 1 . . . 3 1 . . . Full Trace Events 2 | . . . . 1 1 . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . 5 . . . 20 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . Parts Damaged 2 | . . . 2 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Total Allies 10 | . . 5 . . . . 4 . . 1 . . . Largest Group 4 | . . 3 3 . . . 4 . . 1 . . . Highest-Rated Group 155 | . . 45 40 . . . 155 . . 20 . . . Highest-Rated Ally 41 | . . 31 16 . . . 41 . . 20 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 15 | . . 4 8 . . . . . . 3 . . . Total Damage 169 | . . 61 72 . . . . . . 36 . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 . . . . 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Turns Passed 5888 | 262 562 785 1323 566 72 3 382 49 145 334 20 947 438 Spaces Moved 6135 | 218 413 536 817 423 276 5 1204 200 432 718 82 644 167 Core 160 | 94 1 55 . 1 . . . . . . . 2 7 Treads 56 | 56 . . . . . . . . . . . . . Legs 1649 | 68 67 329 749 81 . . . . . . . 195 160 Wheels 452 | . 232 152 68 . . . . . . . . . . Hover 108 | . . . . 92 . . . . . . . 16 . Flight 3710 | . 113 . . 249 276 5 1204 200 432 718 82 431 . Fastest Speed 20 | 50 37 100 100 26 23 23 23 23 23 23 23 20 120 Average Speed 62 | 100 91 122 118 54 23 23 23 23 23 25 23 74 129 Slowest Speed 850 | 160 280 200 260 400 23 23 23 23 23 90 23 850 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 61 94 77 34 11 2 91 43 9 70 23 10 22 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . Scrap Searched 5 | . . 2 . . . . 1 1 . . . . 1 Spaces Dug 7 | . . 7 . . . . . . . . . . . Terrain Destroyed 137 | . . 115 22 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 6 | . . 3 3 . . . . . . . . . . AOE 131 | . . 112 19 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp Total 7559 | 258 527 631 1011 630 284 6 1308 203 477 855 82 925 362 Wait 640 | 28 12 52 28 56 . 2 100 . 35 20 . 132 175 Move 6122 | 217 412 535 816 422 275 4 1203 199 431 717 81 643 167 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 1 10 . 21 15 . . 3 2 3 . . 10 . Fast Attach 87 | 8 14 3 11 22 1 . 1 . . 1 . 22 4 Attach 28 | . 1 . 3 4 6 . . . 4 1 . 8 1 Detach 32 | 2 6 . 4 7 2 . 1 . 2 1 1 6 . Swap 26 | 2 2 8 10 3 . . . . 1 . . . . Drop 94 | . 16 4 29 32 . . . 2 1 . . 10 . Fire 269 | . 54 29 89 55 . . . . . . . 28 14 Melee 87 | . . . . 14 . . . . . 7 . 66 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 108 | . . . . . . . . . . 108 . . . Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 13) 263 | -11/Junkyard | Entered Materials 356 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 5) 593 | -10/Materials | Identified exit to Mines 825 | -10/Materials | Entered Mines 828 | -10/Mines | Core integrity fell below 50% 883 | -10/Mines | Discovered new exit (range 5) 982 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1092 | -10/Mines | Discovered new exit (range 13) 1257 | -10/Mines | Learned Materials machine intel 1540 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1548 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1610 | -10/Mines | Entered Materials 1610 | -9/Materials | Accompanied by 3 allies 1610 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -9/Materials | Loaded intel: 55 machine locations 2534 | -9/Materials | Discovered new exit (range 15) 2903 | -9/Materials | Discovered new exit (range 16) 2933 | -9/Materials | Entered another Materials area 2933 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3122 | -8/Materials | Discovered new exit (range 9) 3221 | -8/Materials | Garrison activated, responded to threat 3499 | -8/Materials | Entered Factory 3499 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3564 | -7/Factory | Discovered new exit (range 5) 3565 | -7/Factory | Identified exit to Lower Caves 3571 | -7/Factory | Entered Lower Caves 3572 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3574 | -7/Lower Caves | Entered Zion 3613 | -7/Zion | Build established: Sprinter 3643 | -7/Zion | System corruption cleaned by Quarantine Array 3667 | -7/Zion | Received a hallucinogenic algorithm 3695 | -7/Zion | Imprinted 3697 | -7/Zion | Declared Zion's savior 3760 | -7/Zion | Found Prototype Device 3782 | -7/Zion | Found Prototype Device 3827 | -7/Zion | Given the Hacking Drone Bay 3827 | -7/Zion | Found Prototype Device 3839 | -7/Zion | Learned Factory emergency access door positions 3891 | -7/Zion | Found CR-A16's Pointy Stick 3915 | -7/Zion | Discovered new exit (range 15) 3918 | -7/Zion | Identified exit to Proximity Caves 3956 | -7/Zion | Entered Proximity Caves 3957 | -6/Proximity Caves | Identified exit to Factory 3973 | -6/Proximity Caves | Learned Factory emergency access door positions 4005 | -6/Proximity Caves | Entered Factory 4005 | -6/Factory | Evolved 2 slots: Utility x2 4005 | -6/Factory | Identified Phasing AFG 4006 | -6/Factory | Identified Hacking Drone Bay 4009 | -6/Factory | Identified Bomb Factory No. 2 4134 | -6/Factory | Discovered new exit (range 15) 4146 | -6/Factory | Discovered new exit (range 16) 4149 | -6/Factory | Identified exit to Extension 4150 | -6/Factory | Entered Extension 4260 | -6/Extension | Rescued a captive Derelict 4352 | -6/Extension | Spotted B-75 Beast 4433 | -6/Extension | Spotted B-75 Beast 4458 | -6/Extension | Discovered new exit (range 16) 4458 | -6/Extension | Discovered new exit (range 15) 4480 | -6/Extension | Identified exit to Factory 4483 | -6/Extension | Identified exit to Cetus 4484 | -6/Extension | Entered Cetus 4489 | -6/Cetus | Spotted Cetus Guard 4489 | -6/Cetus | Spotted Cetus Guard 4489 | -6/Cetus | Spotted Cetus Guard 4489 | -6/Cetus | Spotted Cetus Guard 4494 | -6/Cetus | Discovered exit to Factory (range 16) 4504 | -6/Cetus | Entered Factory 4504 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4511 | -5/Factory | Identified exit to DSF 4727 | -5/Factory | Lost 4 parts (1p1n2u) 4804 | -5/Factory | Search patrols dispatched 4806 | -5/Factory | Lost 4 parts (1p2n1u) 4829 | -5/Factory | Core integrity fell below 50% 4928 | -5/Factory | System corruption reached 10% 4958 | -5/Factory | Lost 4 parts (1p3u) 5078 | -5/Factory | Build established: Scavenger-Mutant 5185 | -5/Factory | Lost 6 parts (1p5n) 5295 | -5/Factory | Lost 3 parts (2n1u) 5419 | -5/Factory | Discovered new exit (range 14) 5444 | -5/Factory | Identified exit to Upper Caves 5451 | -5/Factory | Entered Upper Caves 5459 | -5/Upper Caves | Core integrity fell below 20% 5503 | -5/Upper Caves | Lost 3 parts (1p2u) 5863 | -5/Upper Caves | Learned Factory emergency access door positions 5884 | -5/Upper Caves | Learned Factory security intel 5888 | -5/Upper Caves | Lost 6 parts (2n2u2w) 5889 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05823_ KE Penetrator destroyed. 05827_ Targeting Computer destroyed. 05829_ Flexi-carbon Leg destroyed. 05831_ PL9TH4KFAZXWXJ% 9 9FSQTXJH:QVTO 05831_ 0b10 Decoder Chip [Generic] destroyed. 05839_ Plasma Rifle destroyed. 05847_ G-50 Soldier destroyed. 05849_ Acquired 52 matter. 05851_ Lgt. Angular Momentum Engine fries itself beyond repair. 05855_ System corrupted: IFF burst signal emitted. 05857_ Flexi-carbon Leg destroyed. 05861_ G-50 Soldier destroyed. 05863_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05868_ Adv. Heat Sink fries itself beyond repair. 05870_ System corrupted: Matter fused (-8). 05884_ Acquired derelict log, extracted data. Data stored: Factory security intel. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ??????????????????????????????????# "##??????????? | | ??????????????????????????????????#"" ##?????????? | | ??????????????????????????????????##" "##????????# | | ?????????????????????????????????##" #????????# | | ?????????????????????##??????????# ####?????# | | ????????????????????## ###?## ???# #?????# | | ????????????????????# ### ## #?????# | | ???????????????????## ## #????## | | ????????????????#### ### # ##]#?#### | | ????????????????# #??????# ## #### ### | | ???????????????# @#?????## ## #??# | | ?????????? ### #?????# #??#### | | ???????????????????????# #?????# ########### | | ???????????????????????# #?????# ##### ## | | ???????????????????????# #?????# ## ## | | ????????????????????####gg#?????###### #### #? | | ???????????????????## %#????####?## #? | | ???????????????????# #????# ### #? | | ???????????????????# #????# ### ########? | | ??????????????????## ##??## ### ####????? | | ????????????????### ##?# #?# # #????? | | ????????????# g ### #??# #????? | | ???????????# ## ## #??## #????? | | ????????? #?# #?## ### | | ?????????? ??# ### | | ?????????? ??# | | ?????????? ## ???#### ####### | | ?????????????## ??????### ## #######?????? | | ??????????????## ????????# ### #???????????? | | ???????????????# ?????????####### ###?????????? | | ????????????????????????????????# ##????????? | | ????????????????????????????????## ###??????? | | ????????????????????????????????## #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# ###??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Resistance: EX 50 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 18 Recoil Reduction 6 Item Schematics ----------------- Hvy. Battle Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Mak. Axe | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever This Is Interesting... Challenges ------------ None Game ------ Seed ReflectiveCryofiberHammer Manual? 0 Play Time 01:46:13 Cumulative 21.2 hours Start 2023.05.19 @ 17:50:52 End 2023.05.27 @ 16:18:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d13f2edb-0725-46b8-87dc-cf0b906a9883