Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.27 @ 16:18:35

Player: Raragi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (125)     625
Value Destroyed (3220)     3220
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (651)                651
              TOTAL SCORE: 9756

 Bonus
-------
High Alert Combat Kills    260
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -209

 Cogmind 
---------
Core Integrity             0/1000
Matter                     232/300
Energy                     78/100
System Corruption          16%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
    Medium Storage Unit
           Triangulator
  Improved Signal Interpreter
           Targeting Computer
           Recoil Nullifier
>          --- WEAPON (2) -------
     Heavy Ion Cannon
>          --- INVENTORY (10) ---
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Improved Sensor Array
           Phasing AFG
           Field Laser
     Heavy Laser
           Variable Charge Gun
     Heavy Ion Cannon
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Phasing AFG
>          --- WEAPON -----------
           Spear
           CR-A16's Pointy Stick
>          --- INVENTORY --------
           Nuclear Core
           Flight Unit
  Advanced Sensor Array
           Transmission Jammer
           Hacking Drone Bay
           Bomb Factory No. 2
           Missile Launcher
           Spear
[Rating: 67]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Spear
  Energy Gun               Field Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Slots Evolved              10   | .   .   .   2   2   2   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   1   1   1   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | 10  17  11  24  27  7   .   1   .   5   2   .   30  5   
  Power                    21   | 1   3   2   4   4   2   .   .   .   .   1   .   4   .   
    Engine                 11   | 1   3   2   3   1   .   .   .   .   .   .   .   1   .   
    Core                   10   | .   .   .   1   3   2   .   .   .   .   1   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | 6   6   2   9   14  1   .   .   .   .   .   .   12  1   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 4   2   .   9   5   .   .   .   .   .   .   .   10  1   
    Wheel                  3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   4   .   .   .   .   .   .   .   1   .   
    Flight                 10   | .   3   .   .   5   1   .   .   .   .   .   .   1   .   
  Utility                  29   | 1   2   .   1   5   2   .   .   .   5   1   .   9   3   
    Device                 15   | .   .   .   .   1   1   .   .   .   5   1   .   6   1   
    Storage                4    | 1   .   .   1   1   .   .   .   .   .   .   .   1   .   
    Processor              10   | .   2   .   .   3   1   .   .   .   .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   6   7   10  4   2   .   1   .   .   .   .   5   1   
    Energy Gun             8    | .   .   .   3   3   .   .   .   .   .   .   .   2   .   
    Energy Cannon          11   | .   5   2   3   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | 2   1   1   3   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   1   2   .   1   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   3   .   .   .   .   3   .   .   .   .   
Parts Lost                 46   | .   2   2   1   5   2   .   .   .   .   1   .   24  9   
  Power                    8    | .   .   .   .   1   1   .   .   .   .   1   .   4   1   
  Propulsion               21   | .   2   2   1   2   .   .   .   .   .   .   .   12  2   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   .   .   8   4   
  Weapon                   5    | .   .   .   .   2   1   .   .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   1   2   1   2   2   .   .   .   .   1   .   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   84  94  98  92  98  .   100 100 99  100 93  70  58  
  Engine                   5    | .   13  14  9   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   1   8   7   .   7   7   6   6   6   4   .   
  Leg                      14   | .   5   16  30  10  .   .   .   .   .   .   .   12  9   
  Wheel                    1    | .   7   6   1   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   12  .   .   12  38  .   38  38  33  33  33  10  .   
  Device                   4    | .   .   .   .   6   6   .   7   7   19  20  20  6   10  
  Storage                  6    | .   6   .   11  9   7   .   7   7   6   6   6   7   5   
  Processor                20   | .   15  28  22  19  23  .   23  23  20  20  20  15  19  
  Energy Gun               3    | .   .   .   4   13  .   .   .   .   .   .   .   2   4   
  Energy Cannon            3    | .   15  3   6   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   6   11  10  .   .   .   .   .   .   .   .   1   4   
  Launcher                 2    | .   .   13  .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   2   14  .   15  15  13  13  6   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  13  13  26  25  22  21  22  22  24  26  24  59  21  
  Greatest Support         110  | 40  20  32  32  45  25  25  25  25  25  25  25  110 40  
  Greatest Overweight (x)  16   | .   4   3   2   7   .   .   .   .   .   1   .   16  6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 5   6   5   10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 3   5   5   10  10  9   5   10  10  10  9   10  10  10  
  Average Carried          7    | 1   4   5   9   9   5   5   6   9   8   8   10  9   9   
  Final Capacity           10   | 8   5   5   10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 3   5   5   10  10  5   5   10  10  9   9   10  10  9   

 Class Distribution 
--------------------
 52% | Mutant
 22% | Scavenger-Mutant
 20% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Zion
         Sprinter | -6/Proximity Caves
         Sprinter | -6/Factory
         Sprinter | -6/Extension
         Sprinter | -6/Cetus
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Upp  
Matter Collected           2147 | 261  325  262  535  285  .    .    13   14   .    98   .    224  130  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4866 | .    334  309  1320 1200 .    .    .    .    .    264  .    1284 155  
  Parts                    252  | .    15   25   85   47   .    .    .    .    .    18   .    59   3    
Haulers Intercepted        7    | .    1    .    3    2    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           8    | .    5    1    .    1    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Combat Hostiles Destroyed  77   | .   5   15  24  16  .   .   .   .   .   .   .   14  3   
  Melee                    13   | .   .   .   .   4   .   .   .   .   .   .   .   9   .   
  Guns                     30   | .   3   1   10  12  .   .   .   .   .   .   .   3   1   
  Cannons                  15   | .   2   1   10  .   .   .   .   .   .   .   .   .   2   
  AOE                      17   | .   .   13  4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   7   .   5   1   .   .   .   .   .   .   .   1   .   
  Worker                   8    | .   1   2   1   3   .   .   .   .   .   .   .   1   .   
  Builder                  5    | .   .   .   1   1   .   .   .   .   .   3   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   3   2   .   .   .   .   .   1   .   .   .   
  Recycler                 10   | .   1   3   1   2   .   .   .   .   .   1   .   2   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Watcher                  12   | .   1   .   5   4   .   .   .   .   .   .   .   2   .   
  Swarmer                  27   | .   3   15  6   3   .   .   .   .   .   .   .   .   .   
  Grunt                    30   | .   2   .   10  10  .   .   .   .   .   .   .   6   2   
  Brawler                  3    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   8   1   .   .   .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   1   .   .   .   .   .   .   .   3   1   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           7    | .   2   3   5   7   .   .   .   .   .   2   .   4   2   
  Combat Bots Only         5    | .   2   3   5   5   .   .   .   .   .   .   .   3   2   
Max Kills in Single Turn   3    | .   1   3   3   1   .   .   .   .   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Upp  
Damage Taken               6711 | .    319  357  783  739  377  .    .    .    .    200  .    2947 989  
  Core                     1929 | .    97   97   158  244  246  .    .    .    .    69   .    777  241  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    22   60   55   .    .    .    64   .    .    91   .    .    
Volleys Fired              269  | .    54   29   89   55   .    .    .    .    .    .    .    28   14   
  Largest                  2    | .    2    2    2    2    .    .    .    .    .    .    .    2    2    
  Hottest                  144  | .    136  101  126  126  .    .    .    .    .    .    .    144  140  
Shots Fired                461  | .    74   31   167  110  .    .    .    .    .    .    .    54   25   
  Gun                      359  | .    46   18   110  110  .    .    .    .    .    .    .    54   21   
  Cannon                   88   | .    28   2    54   .    .    .    .    .    .    .    .    .    4    
  Launcher                 14   | .    .    11   3    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  161  | .    46   18   78   .    .    .    .    .    .    .    .    9    10   
  Thermal                  286  | .    28   2    86   110  .    .    .    .    .    .    .    45   15   
  Explosive                14   | .    .    11   3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32   | .    6    7    16   32   .    .    .    .    .    .    .    12   13   
  Robot Miss Streak        4    | .    4    3    3    2    .    .    .    .    .    .    .    3    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    .    .    .    3    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           387  | .    40   17   115  105  .    .    .    .    .    6    .    83   21   
  Core Hits                166  | .    11   23   49   41   .    .    .    .    .    1    .    35   6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    .    2    .    5    .    .    .    .    .    1    .    4    .    
    Burn                   6    | .    .    .    .    3    .    .    .    .    .    .    .    3    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 4    | .    .    .    .    2    .    .    .    .    .    1    .    1    .    
Melee Attacks              97   | .    .    .    .    14   .    .    .    .    .    8    .    75   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 97   | .    .    .    .    14   .    .    .    .    .    8    .    75   .    
  Sneak Attacks            8    | .    .    .    .    .    .    .    .    .    .    4    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Damage Inflicted           9698 | .    631  1105 2403 2129 .    .    .    .    .    427  .    2557 446  
  Guns                     4560 | .    302  232  1140 1610 .    .    .    .    .    .    .    938  338  
  Cannons                  1294 | .    329  20   837  .    .    .    .    .    .    .    .    .    108  
  Explosions               1279 | .    .    853  426  .    .    .    .    .    .    .    .    .    .    
  Melee                    2565 | .    .    .    .    519  .    .    .    .    .    427  .    1619 .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1587 | .    302  232  772  .    .    .    .    .    .    .    .    143  138  
  Thermal                  4267 | .    329  20   1205 1610 .    .    .    .    .    .    .    795  308  
  Explosive                1279 | .    .    853  426  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2565 | .    .    .    .    519  .    .    .    .    .    427  .    1619 .    
Highest Corruption         16   | .    .    .    1    .    1    1    1    .    .    .    .    16   16   
  Average Corruption       7    | .    .    .    1    .    1    1    1    .    .    .    .    14   16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    5    .    .    .    1    .    .    .    .    25   21   
    Message Errors         12   | .    .    .    2    .    .    .    .    .    .    .    .    8    2    
    Matter Fused           17   | .    .    .    2    .    .    .    .    .    .    .    .    6    9    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            3    | .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    1    .    .    .    .    1    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            425  | .    29   50   8    116  .    .    .    .    .    177  .    45   .    
  Projectiles              29   | .    29   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               58   | .    .    50   8    .    .    .    .    .    .    .    .    .    .    
  Melee                    338  | .    .    .    .    116  .    .    .    .    .    177  .    45   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      200  | .    .    191  9    .    .    .    .    .    .    .    .    .    .    
  Shots                    7    | .    .    6    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        412  | .    412  78   162  52   43   .    .    .    .    .    .    324  104  
  Average Temperature      56   | .    106  39   44   20   12   .    .    .    .    .    .    74   53   
  Received Heat Transfer   1392 | .    54   .    294  324  27   .    .    .    .    24   .    369  300  
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             32   | .    2    .    5    14   .    .    .    .    .    .    .    10   1    
  Heat Transferred         9048 | .    592  37   2405 3663 .    .    .    .    .    .    .    1753 598  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Peak Influence             584  | .   144 377 539 584 317 .   .   .   .   152 99  479 .   
  Initial                  262  | .   .   15  130 171 262 .   .   .   .   .   84  55  .   
  Average                  257  | .   66  282 371 403 271 .   .   .   .   46  95  289 .   
Maximum Alert Level        2    | .   .   1   2   2   1   .   .   .   .   .   .   2   .   
  Low Security (%)         33   | 100 100 15  5   10  .   .   .   .   100 100 100 10  .   
  Level 1                  47   | .   .   84  55  41  100 .   .   .   .   .   .   72  .   
  Level 2                  18   | .   .   .   39  48  .   .   .   .   .   .   .   17  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   5   1   .   .   .   .   1   .   2   .   
  Investigation            4    | .   .   .   .   1   1   .   .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Distress Signals           7    | .   1   .   3   2   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   10  18  32  27  6   .   .   .   .   14  6   28  8   
  Peak Tracking Total      10   | .   3   3   5   6   7   .   .   .   .   10  6   7   5   
  Tactical Retreats        13   | .   1   1   1   .   1   .   .   .   .   4   .   4   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Traps Triggered            13   | .   3   .   1   1   1   .   .   .   .   7   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Machines Disabled          9    | .   .   5   1   1   .   .   .   .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   2   1   1   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Machines Accessed          23   | .   2   .   10  3   1   .   1   .   3   2   .   1   .   
  Terminals                15   | .   2   .   7   3   1   .   .   .   .   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                58   | .   6   .   29  6   3   .   5   .   4   4   .   1   .   
  Successful               33   | .   3   .   16  5   .   .   5   .   2   1   .   1   .   
  Failed                   25   | .   3   .   13  1   3   .   .   .   2   3   .   .   .   
    Catastrophic           3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   5   .   14  4   3   .   1   .   4   2   .   .   .   
  Terminals                34   | .   6   .   16  6   3   .   .   .   .   2   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Scanalyzers              11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             11   | .   1   .   1   2   .   .   5   .   .   1   .   1   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   4   3   .   .   .   .   1   .   .   .   .   
  Terminals                9    | .   2   .   4   3   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   4   3   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   7   1   1   .   .   .   3   1   .   .   .   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   5   .   .   .   20  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Total Allies               10   | .   .   5   .   .   .   .   4   .   .   1   .   .   .   
  Largest Group            4    | .   .   3   3   .   .   .   4   .   .   1   .   .   .   
  Highest-Rated Group      155  | .   .   45  40  .   .   .   155 .   .   20  .   .   .   
  Highest-Rated Ally       41   | .   .   31  16  .   .   .   41  .   .   20  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   4   8   .   .   .   .   .   .   3   .   .   .   
  Total Damage             169  | .   .   61  72  .   .   .   .   .   .   36  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Fac Upp 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   1   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Upp  
Turns Passed               5888 | 262  562  785  1323 566  72   3    382  49   145  334  20   947  438  
Spaces Moved               6135 | 218  413  536  817  423  276  5    1204 200  432  718  82   644  167  
  Core                     160  | 94   1    55   .    1    .    .    .    .    .    .    .    2    7    
  Treads                   56   | 56   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1649 | 68   67   329  749  81   .    .    .    .    .    .    .    195  160  
  Wheels                   452  | .    232  152  68   .    .    .    .    .    .    .    .    .    .    
  Hover                    108  | .    .    .    .    92   .    .    .    .    .    .    .    16   .    
  Flight                   3710 | .    113  .    .    249  276  5    1204 200  432  718  82   431  .    
  Fastest Speed            20   | 50   37   100  100  26   23   23   23   23   23   23   23   20   120  
  Average Speed            62   | 100  91   122  118  54   23   23   23   23   23   25   23   74   129  
  Slowest Speed            850  | 160  280  200  260  400  23   23   23   23   23   90   23   850  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 7    61   94   77   34   11   2    91   43   9    70   23   10   22   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    .    .    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    2    .    .    .    .    1    1    .    .    .    .    1    
Spaces Dug                 7    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          137  | .    .    115  22   .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    3    3    .    .    .    .    .    .    .    .    .    .    
  AOE                      131  | .    .    112  19   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Fac  Upp  
Total                      7559 | 258  527  631  1011 630  284  6    1308 203  477  855  82   925  362  
  Wait                     640  | 28   12   52   28   56   .    2    100  .    35   20   .    132  175  
  Move                     6122 | 217  412  535  816  422  275  4    1203 199  431  717  81   643  167  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 1    10   .    21   15   .    .    3    2    3    .    .    10   .    
  Fast Attach              87   | 8    14   3    11   22   1    .    1    .    .    1    .    22   4    
  Attach                   28   | .    1    .    3    4    6    .    .    .    4    1    .    8    1    
  Detach                   32   | 2    6    .    4    7    2    .    1    .    2    1    1    6    .    
  Swap                     26   | 2    2    8    10   3    .    .    .    .    1    .    .    .    .    
  Drop                     94   | .    16   4    29   32   .    .    .    2    1    .    .    10   .    
  Fire                     269  | .    54   29   89   55   .    .    .    .    .    .    .    28   14   
  Melee                    87   | .    .    .    .    14   .    .    .    .    .    7    .    66   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            108  | .    .    .    .    .    .    .    .    .    .    108  .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Low] / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Junkyard       | Discovered new exit (range 13)
  263 | -11/Junkyard       | Entered Materials
  356 | -10/Materials      | Build established: Mutant
  590 | -10/Materials      | Discovered new exit (range 5)
  593 | -10/Materials      | Identified exit to Mines
  825 | -10/Materials      | Entered Mines
  828 | -10/Mines          | Core integrity fell below 50%
  883 | -10/Mines          | Discovered new exit (range 5)
  982 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1092 | -10/Mines          | Discovered new exit (range 13)
 1257 | -10/Mines          | Learned Materials machine intel
 1540 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1548 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1610 | -10/Mines          | Entered Materials
 1610 | -9/Materials       | Accompanied by 3 allies
 1610 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1611 | -9/Materials       | Loaded intel: 55 machine locations
 2534 | -9/Materials       | Discovered new exit (range 15)
 2903 | -9/Materials       | Discovered new exit (range 16)
 2933 | -9/Materials       | Entered another Materials area
 2933 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3122 | -8/Materials       | Discovered new exit (range 9)
 3221 | -8/Materials       | Garrison activated, responded to threat
 3499 | -8/Materials       | Entered Factory
 3499 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3564 | -7/Factory         | Discovered new exit (range 5)
 3565 | -7/Factory         | Identified exit to Lower Caves
 3571 | -7/Factory         | Entered Lower Caves
 3572 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3574 | -7/Lower Caves     | Entered Zion
 3613 | -7/Zion            | Build established: Sprinter
 3643 | -7/Zion            | System corruption cleaned by Quarantine Array
 3667 | -7/Zion            | Received a hallucinogenic algorithm
 3695 | -7/Zion            | Imprinted
 3697 | -7/Zion            | Declared Zion's savior
 3760 | -7/Zion            | Found Prototype Device
 3782 | -7/Zion            | Found Prototype Device
 3827 | -7/Zion            | Given the Hacking Drone Bay
 3827 | -7/Zion            | Found Prototype Device
 3839 | -7/Zion            | Learned Factory emergency access door positions
 3891 | -7/Zion            | Found CR-A16's Pointy Stick
 3915 | -7/Zion            | Discovered new exit (range 15)
 3918 | -7/Zion            | Identified exit to Proximity Caves
 3956 | -7/Zion            | Entered Proximity Caves
 3957 | -6/Proximity Caves | Identified exit to Factory
 3973 | -6/Proximity Caves | Learned Factory emergency access door positions
 4005 | -6/Proximity Caves | Entered Factory
 4005 | -6/Factory         | Evolved 2 slots: Utility x2
 4005 | -6/Factory         | Identified Phasing AFG
 4006 | -6/Factory         | Identified Hacking Drone Bay
 4009 | -6/Factory         | Identified Bomb Factory No. 2
 4134 | -6/Factory         | Discovered new exit (range 15)
 4146 | -6/Factory         | Discovered new exit (range 16)
 4149 | -6/Factory         | Identified exit to Extension
 4150 | -6/Factory         | Entered Extension
 4260 | -6/Extension       | Rescued a captive Derelict
 4352 | -6/Extension       | Spotted B-75 Beast
 4433 | -6/Extension       | Spotted B-75 Beast
 4458 | -6/Extension       | Discovered new exit (range 16)
 4458 | -6/Extension       | Discovered new exit (range 15)
 4480 | -6/Extension       | Identified exit to Factory
 4483 | -6/Extension       | Identified exit to Cetus
 4484 | -6/Extension       | Entered Cetus
 4489 | -6/Cetus           | Spotted Cetus Guard
 4489 | -6/Cetus           | Spotted Cetus Guard
 4489 | -6/Cetus           | Spotted Cetus Guard
 4489 | -6/Cetus           | Spotted Cetus Guard
 4494 | -6/Cetus           | Discovered exit to Factory (range 16)
 4504 | -6/Cetus           | Entered Factory
 4504 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4511 | -5/Factory         | Identified exit to DSF
 4727 | -5/Factory         | Lost 4 parts (1p1n2u)
 4804 | -5/Factory         | Search patrols dispatched
 4806 | -5/Factory         | Lost 4 parts (1p2n1u)
 4829 | -5/Factory         | Core integrity fell below 50%
 4928 | -5/Factory         | System corruption reached 10%
 4958 | -5/Factory         | Lost 4 parts (1p3u)
 5078 | -5/Factory         | Build established: Scavenger-Mutant
 5185 | -5/Factory         | Lost 6 parts (1p5n)
 5295 | -5/Factory         | Lost 3 parts (2n1u)
 5419 | -5/Factory         | Discovered new exit (range 14)
 5444 | -5/Factory         | Identified exit to Upper Caves
 5451 | -5/Factory         | Entered Upper Caves
 5459 | -5/Upper Caves     | Core integrity fell below 20%
 5503 | -5/Upper Caves     | Lost 3 parts (1p2u)
 5863 | -5/Upper Caves     | Learned Factory emergency access door positions
 5884 | -5/Upper Caves     | Learned Factory security intel
 5888 | -5/Upper Caves     | Lost 6 parts (2n2u2w)
 5889 | -5/Upper Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05823_ KE Penetrator destroyed.
05827_ Targeting Computer destroyed.
05829_ Flexi-carbon Leg destroyed.
05831_ PL9TH4KFAZXWXJ% 9 9FSQTXJH:QVTO
05831_ 0b10 Decoder Chip [Generic] destroyed.
05839_ Plasma Rifle destroyed.
05847_ G-50 Soldier destroyed.
05849_ Acquired 52 matter.
05851_ Lgt. Angular Momentum Engine fries itself beyond repair.
05855_ System corrupted: IFF burst signal emitted.
05857_ Flexi-carbon Leg destroyed.
05861_ G-50 Soldier destroyed.
05863_ Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
05868_ Adv. Heat Sink fries itself beyond repair.
05870_ System corrupted: Matter fused (-8).
05884_ Acquired derelict log, extracted data.
Data stored: Factory security intel.
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ???????????????????????#  #?????# #####   ##       |
| ???????????????????????#  #?????#          ##   ## |
| ????????????????????####gg#?????######     #### #? |
| ???????????????????##    %#????####?##          #? |
| ???????????????????#      #????#  ###           #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Resistance: EX             50
Evasion (%)                66
Targeting Accuracy         12
Melee Accuracy             18
Recoil Reduction           6

 Item Schematics 
-----------------
            Hvy. Battle Rifle | -9/Materials | Scanalyzed
      Imp. Targeting Computer | -9/Materials | Scanalyzed
             Missile Launcher | -9/Materials | Scanalyzed
    Hrd. Medium Armor Plating | -9/Materials | Scanalyzed
        Lgt. Deuterium Engine | -9/Materials | Scanalyzed
                     Mak. Axe | -7/Zion      | Archive
 Imp. Proton Missile Launcher | -7/Zion      | Archive
     Hrd. Heavy Armor Plating | -7/Zion      | Archive
      Angular Momentum Engine | -7/Zion      | Archive
                Lightning Gun | -7/Zion      | Archive
 Imp. Shock Absorption System | -7/Zion      | Archive
                Phase Shifter | -7/Zion      | Archive
                Weapon Cycler | -7/Zion      | Archive
                Plasma Flamer | -7/Zion      | Archive
    System Restoration Module | -7/Zion      | Archive
                Phasing Sabre | -7/Zion      | Archive
            Fusion Compressor | -7/Zion      | Archive
   Launcher Guidance Computer | -7/Zion      | Archive
     Component Analysis Suite | -7/Zion      | Archive
           Imp. Medium Treads | -7/Zion      | Archive
                     Riot Gun | -7/Zion      | Free
                  Barrage Gun | -7/Zion      | Free
                Battle Cannon | -7/Zion      | Free
                       Flamer | -7/Zion      | Free
                  Enh. Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
     K-01 Serf | -7/Zion | Archive
 W-25 Informer | -7/Zion | Archive
 Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveCryofiberHammer
  Manual?         0
Play Time         01:46:13
  Cumulative      21.2 hours
  Start           2023.05.19 @ 17:50:52
  End             2023.05.27 @ 16:18:35
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          27
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d13f2edb-0725-46b8-87dc-cf0b906a9883