Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 12:04:10 Player: DZKane Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3015) 3015 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 6378 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 118 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Treading (243) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Medium Treads > --- UTILITY (3) ------ Cooling System Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Ion Cannon Mini Grenade Launcher > --- INVENTORY (25) --- Nuclear Core Light Treads Improved Flight Unit Improved Flight Unit Faulty Improved Flight Unit Improved Flight Unit Cooling System Large Storage Unit High-capacity Matter Pod (200) Sensor Array Experimental Sensor Array Improved Terrain Scan Processor Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Hacking Suite Ion Cannon Battle Cannon Improved Datajack Makeshift Hammer Self-destruct Interrupter (50) Self-destruct Interrupter (50) Self-destruct Interrupter (19) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Makeshift Hammer > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Large Storage Unit High-capacity Matter Pod Sensor Array Experimental Sensor Array Improved Terrain Scan Processor Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Hacking Suite Ion Cannon Battle Cannon Mini Grenade Launcher Improved Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 94 | 6 13 6 50 14 1 4 Power 5 | 1 1 . 2 1 . . Engine 2 | 1 . . 1 . . . Core 3 | . 1 . 1 1 . . Reactor . | . . . . . . . Propulsion 22 | 2 2 2 10 3 . 3 Treads 22 | 2 2 2 10 3 . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 2 14 3 . . Device 9 | . . 2 5 2 . . Storage 3 | 1 1 . 1 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 8 | . . . 7 1 . . Artifact . | . . . . . . . Weapon 45 | 2 8 2 24 7 1 1 Energy Gun 10 | 1 3 2 4 . . . Energy Cannon 13 | . . . 10 3 . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 15 | . 2 . 8 4 . 1 Special Weapon 2 | . 1 . 1 . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . . Parts Lost 9 | . . 1 . 7 . 1 Power 1 | . . . . 1 . . Propulsion 4 | . . . . 3 . 1 Utility 2 | . . 1 . 1 . . Weapon 2 | . . . . 2 . . Highest Loss Streak 3 | . . 1 . 3 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 98 100 99 Engine 2 | . 3 . 5 . . . Core 9 | . 10 14 5 10 11 11 Treads 31 | . 28 28 33 32 33 32 Device 8 | . . 13 8 10 11 11 Storage 12 | . 17 14 11 11 11 11 Processor 2 | . 9 . 2 3 . . Protection 7 | . . . 10 6 11 11 Energy Gun 6 | . 11 27 5 . . . Energy Cannon 11 | . . . 12 19 18 11 Ballistic Gun 1 | . 7 . . . . . Ballistic Cannon 1 | . 7 . . . . . Launcher 1 | . . . 3 2 . 4 Impact Weapon 1 | . . . . . 3 6 Peak Build Rating 31 | 6 15 17 24 23 26 31 Average Rating 19 | 4 11 16 20 21 25 28 On Entrance 15 | . 6 13 17 23 23 26 Naked Turns . | . . . . . . . Heaviest Build 110 | 11 35 32 110 109 109 106 Greatest Support 68 | 40 40 40 63 63 60 68 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 19 | 7 14 15 17 25 25 25 Most Carried 25 | 2 15 15 25 25 25 25 Average Carried 18 | 1 12 14 17 23 23 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 2 15 15 25 20 25 25 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1994 | 278 403 146 756 271 110 30 Remotely . | . . . . . . . Salvage Created 3907 | 101 711 286 2159 433 . 217 Parts 224 | 6 39 16 134 25 . 4 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 84 | . 12 6 47 15 . 4 Melee 1 | . . . 1 . . . Guns 19 | . 3 6 10 . . . Cannons 34 | . 9 . 16 7 . 2 AOE 30 | . . . 20 8 . 2 Classes Destroyed 14 | 2 5 1 5 1 . . Worker 7 | . 1 2 3 1 . . Builder 1 | . . . 1 . . . Tunneler 3 | 1 . . . 2 . . Hauler 7 | . 2 . 5 . . . Recycler 7 | 1 1 . 3 2 . . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 20 | . . 2 14 4 . . Grunt 48 | . 12 4 19 9 . 4 Duelist 4 | . . . 3 1 . . Protector 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Assembled 1 | . . . . 1 . . Best Kill Streak 13 | 2 3 3 13 5 . 2 Combat Bots Only 12 | . 2 2 12 4 . 2 Max Kills in Single Turn 4 | 1 2 2 4 2 . 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 2 . 2 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 247 | . 32 13 125 63 . 14 Missed 77 | . 8 3 44 18 . 4 Damage Taken 2886 | . 296 134 1210 1022 . 224 Core 480 | . 27 36 230 150 . 37 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 36 | . . . 36 . . . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 221 | 6 45 15 103 39 . 13 Largest 2 | 1 2 2 2 2 . 2 Hottest 124 | 20 100 90 124 120 . 90 Shots Fired 365 | 6 86 30 171 57 . 15 Gun 134 | 6 47 30 51 . . . Cannon 185 | . 38 . 90 44 . 13 Launcher 39 | . . . 24 13 . 2 Special 7 | . 1 . 6 . . . Kinetic 83 | 6 77 . . . . . Thermal 157 | . 2 . 98 44 . 13 Explosive 39 | . . . 24 13 . 2 Electromagnetic 86 | . 7 30 49 . . . Robot Hit Streak 11 | 6 11 8 10 11 . 3 Robot Miss Streak 6 | . 5 6 5 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 215 | 6 51 18 104 28 . 8 Core Hits 171 | 3 32 15 89 23 . 9 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks 3 | . . . 2 . . 1 Impact 3 | . . . 2 . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7272 | 79 815 355 3884 1696 . 443 Guns 1490 | 79 363 355 693 . . . Cannons 2515 | . 452 . 1310 591 . 162 Explosions 3157 | . . . 1775 1101 . 281 Melee 100 | . . . 100 . . . Ramming 10 | . . . 6 4 . . Kinetic 800 | 79 721 . . . . . Thermal 2286 | . . . 1533 591 . 162 Explosive 2962 | . . . 1580 1101 . 281 Electromagnetic 1114 | . 94 355 665 . . . Impact 100 | . . . 100 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 1 2 2 . Average Corruption 1 | . 2 2 1 1 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . 16 16 5 18 1 . Message Errors 12 | . 6 1 . 5 . . Matter Fused 16 | . 4 5 3 4 . . Heat Flow Errors 6 | . 1 2 . 3 . . Energy Discharges 10 | . 3 3 1 2 1 . Data Loss (minor) 4 | . 1 3 . . . . Data Loss (major) 2 | . 1 . . 1 . . Alerts 4 | . . 2 . 2 . . Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 107 | . . . 46 61 . . Projectiles 41 | . . . 27 14 . . Explosions 66 | . . . 19 47 . . Melee . | . . . . . . . Knockbacks 9 | . 9 . . . . . Impact . | . . . . . . . Kinetic 9 | . 9 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 396 | . . . 268 112 . 16 Shots 15 | . . . 9 5 . 1 Rammed 3 | . . . 1 2 . . Targets Rammed 3 | . . . 1 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 270 | . 213 270 153 191 . 2 Average Temperature 52 | . 28 114 37 74 . 1 Received Heat Transfer 822 | . 210 54 312 147 . 99 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 1 3 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 3 1 . 1 Heat Transferred 3717 | . . . 2533 925 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 6 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 964 | 10 246 127 964 395 . . Initial 375 | . 6 . . 375 . . Average 247 | 7 67 41 409 226 . . Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 53 | 100 97 100 24 42 . . Level 1 20 | . 2 . 18 57 . . Level 2 17 | . . . 39 . . . Level 3 8 | . . . 18 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 . 8 . . . Investigation 5 | . 2 . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 20 8 62 15 . 10 Peak Tracking Total 7 | . 3 3 7 4 . 5 Tactical Retreats 4 | . . 2 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . 3 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . 1 . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 1 4 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 21 | . 9 . 12 . . . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 18 . 30 . . . Successful 28 | . 10 . 18 . . . Failed 19 | . 7 . 12 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts 1 | . 1 . . . . . Manual 33 | . 12 . 19 . 2 . Terminals 37 | . 16 . 21 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 7 | . 2 . 5 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 5 . 9 . . . Robot Analysis 5 | . 2 . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 5 . 6 . . . Terminals 5 | . 3 . 2 . . . Track 1 | . 1 . . . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Monitor 1 | . . . 1 . . . Recyclers 1 | . . . 1 . . . Tunnel 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Researchers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 6 . 10 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 16 | . . . 16 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 1 . 4 4 Highest-Rated Group 159 | . . 45 14 . 159 159 Highest-Rated Ally 42 | . . 31 14 . 42 42 Total Orders . | . . . . . . . Ally Attacks 45 | . . 18 . . . 27 Total Damage 583 | . . 65 . . . 518 Kills 4 | . . 1 . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 5 | . . 1 . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 11062 | 123 1617 1070 3575 1764 2676 237 Spaces Moved 4668 | 66 835 595 1386 600 1104 82 Core 4 | 4 . . . . . . Treads 4664 | 62 835 595 1386 600 1104 82 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 Average Speed 196 | 153 160 160 180 240 240 242 Slowest Speed 243 | 160 160 160 240 240 240 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 68 | 4 98 83 99 89 90 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 1 . . 1 . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug 74 | . 1 . 29 35 . 9 Terrain Destroyed 312 | . 1 . 194 95 . 22 Melee . | . . . . . . . Projectile 23 | . 1 . 13 8 . 1 AOE 289 | . . . 181 87 . 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 6170 | 79 1032 684 2278 862 1131 104 Wait 1067 | . 104 62 675 205 20 1 Move 4662 | 65 834 594 1385 599 1103 82 Hop . | . . . . . . . Pick Up 62 | 2 22 3 26 2 6 1 Fast Attach 23 | 6 5 . 11 1 . . Attach 15 | . 1 2 3 8 . 1 Detach 1 | . . . . 1 . . Swap 56 | . 7 4 36 5 1 3 Drop 57 | . 14 4 36 . 1 2 Fire 221 | 6 45 15 103 39 . 13 Melee 3 | . . . 2 . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 1 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Discovered new exit (range 6) 809 | -10/Materials | Identified exit to Materials 881 | -10/Materials | Central database locked down 1741 | -10/Materials | Entered Mines 1756 | -10/Mines | Learned location of Zion (-7) 1955 | -10/Mines | Discovered exit to Materials (range 10) 2282 | -10/Mines | Discovered exit to Materials (range 8) 2298 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2517 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2811 | -10/Mines | Entered Materials 2811 | -9/Materials | Accompanied by 1 ally 2811 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3716 | -9/Materials | Discovered new exit (range 3) 3810 | -9/Materials | Destroyed 7 combat bots 4074 | -9/Materials | Build established: Scavenger-Mutant 4273 | -9/Materials | Discovered new exit (range 14) 4389 | -9/Materials | Build established: Mutant 4415 | -9/Materials | Core integrity fell below 50% 5273 | -9/Materials | Discovered new exit (range 13) 5449 | -9/Materials | Discovered new exit (range 16) 5586 | -9/Materials | Identified exit to Materials 5611 | -9/Materials | First assault squad dispatched 5747 | -9/Materials | Destroyed 12 combat bots 6156 | -9/Materials | Repaired Mni. Grenade Launcher 6244 | -9/Materials | Discovered new exit (range 5) 6252 | -9/Materials | Identified exit to Mines 6386 | -9/Materials | Entered Mines 6692 | -9/Mines | Excavation squad dispatched 6692 | -9/Mines | A large section of the Mines collapsed 6933 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6942 | -9/Mines | Excavation squad dispatched 6971 | -9/Mines | Learned Materials security intel 7016 | -9/Mines | Crushed by falling debris 7161 | -9/Mines | Core integrity fell below 20% 7188 | -9/Mines | Lost 3 parts (1p1n1w) 7192 | -9/Mines | Excavation squad dispatched 7328 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7584 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7589 | -9/Mines | Found Prototype Device 7882 | -9/Mines | Discovered exit to Materials (range 8) 8150 | -9/Mines | Entered Zion 8237 | -7/Zion | System corruption cleaned by Quarantine Array 8518 | -7/Zion | Learned location of Quarantine (-2) 8921 | -7/Zion | Identified exit to Proximity Caves 9031 | -7/Zion | Learned 4 Factory zone layouts 9153 | -7/Zion | Received a visual enhancement algorithm 9392 | -7/Zion | Met Imprinter 9430 | -7/Zion | Imprinted 9433 | -7/Zion | Declared Zion's savior 10826 | -7/Zion | Entered Proximity Caves 10826 | -6/Proximity Caves | Accompanied by 4 allies 11063 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10874_ Dropped Self-destruct Interrupter. 10877_ Self-destruct Interrupter shorts Hvy. Laser self-destruct mechanism. 10885_ Self-destruct Interrupter emitting active interruption sequence. 10890_ Acquired 20 matter. 10896_ Self-destruct Interrupter emitting active interruption sequence. 10900_ M-22 Extractor heat damages Imp. Datajack, Imp. Trap Extractor, Broken Imp. Trap Scanner, Lgt. Ion Engine. 10904_ Self-destruct Interrupter emitting active interruption sequence. 10905_ Dropped Lgt. Treads. 10905_ Acquired Self-destruct Interrupter. 11049_ 47-1O5(M) destroyed. 11052_ ND-PBR(M) destroyed. 11055_ PE-HGM(M) destroyed. 11061_ G-50 Soldier destroyed. 11061_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####??????????????###???????????????????? | | ???#???## ##??????? ### ??????????????????? | | ### ??# # ###???? #?????????????????? | | ?# [#### ?????????????????? | | ## # %*% #??????????????????????? | | # ! ####????????????????????????? | | = %#######???????????????????????????? | | #### #?????????????????????????????????? | | ? ?????# % ###???????????###??????????????????? | | ?? ####?# #??????????# ###???? #?????????? | | "?? #?# ######?????????# ## ?????????? | | "??? ### #??????????#### % #??????? | | ???# ## #??????????# [! g! #??????? | | ???# ## ##?????????# @ %=g= #???????? | | " ??# #?????????# ## [%! #???????? | | ??# % ##?????????# #??? [ #????????? | | ??# #####??????????# #????? #????????? | | ### ##??????????????# #??????? ##????????? | | #???????????????# #????????? #?????????? | | ## #???????????????# #??????????? #??????????? | | ### ###?????????????# #???????????????????????? | | ##?## #????????????## #???????????????????????? | | ??## ##??????###### #???????????????????????? | | ??# ##?????# #???????????????????????? | | ## ####??# #### ###???????????????????????? | | #### ##?# #??# #?????????????????????????? | | #??# ### #??# #?????????????????????????? | | ##??## ## ##?# #?????????????????????????? | | ???## ### #?????????????????????????? | | ???# #?????????????????????????? | | ???# ## #?????????????????????????? | | ???###?# #####?????????????????????????? | | ???????#### #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????## ####?????????????????????????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Targeting Computer | -9/Materials | Extracted Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonSmartbombSpoofer Manual? 0 Play Time 01:22:05 Cumulative 82.9 hours Start 2024.08.22 @ 22:47:58 End 2024.08.23 @ 12:04:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dab4da5c-eea4-4b35-be47-7f0a4c060fd4