Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 11:07:15 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (377) 1885 Value Destroyed (12465) 12465 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (6906) 6906 TOTAL SCORE: 24976 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5232 Follower Combat Kills 1049 Entered Garrisons 200 Friendly Fire -575 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 65/140 System Corruption 45% Temperature Cool (70) Movement Hovering (147) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (5) ------ Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Core Analyzer > --- WEAPON (3) ------- Gauss Cannon Slug Cannon Mini Assault Cannon > --- INVENTORY (15) --- Light Deuterium Engine Airjet Gravmag System Combat Airjet Combat Airjet Improved Matter Compressor (300) Improved Matter Compressor (300) Advanced Assault Cannon Slug Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Cooled Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Core Analyzer > --- WEAPON ----------- Assault Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Hover Unit Airjet Combat Airjet Combat Airjet Improved Matter Compressor Improved Matter Compressor Advanced Assault Cannon Gauss Cannon Slug Cannon Slug Cannon Bore Cannon Proton Missile Launcher Heavy Missile Launcher [Rating: 61] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Combat Airjet Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . Utility 3 | . . . 2 . . . 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 143 | 7 8 4 23 6 11 38 32 1 13 Power 10 | 1 1 2 1 . 1 . 3 . 1 Engine 5 | 1 1 . 1 . . . 1 . 1 Core 4 | . . 2 . . . . 2 . . Reactor 1 | . . . . . 1 . . . . Propulsion 37 | 2 2 . 3 1 2 16 7 . 4 Treads 23 | 2 2 . 3 1 2 13 . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 14 | . . . . . . 3 7 . 4 Flight . | . . . . . . . . . . Utility 55 | 2 3 . 11 4 7 12 12 . 4 Device 14 | 1 . . 2 . 3 3 4 . 1 Storage 8 | 1 1 . 3 . . 1 2 . . Processor 15 | . 1 . 2 2 3 3 2 . 2 Hackware 5 | . . . . . . 3 2 . . Protection 13 | . 1 . 4 2 1 2 2 . 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 2 2 8 1 1 10 10 1 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 2 . . . . 4 . . . Ballistic Cannon 23 | . . 2 5 1 1 3 6 1 4 Launcher 8 | . . . 3 . . 2 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 1 . 8 . . Parts Lost 37 | . . . 6 5 4 8 1 . 13 Power 2 | . . . . 1 . . 1 . . Propulsion 7 | . . . 1 1 1 . . . 4 Utility 14 | . . . 3 3 3 2 . . 3 Weapon 14 | . . . 2 . . 6 . . 6 Highest Loss Streak 7 | . . . 3 2 2 3 1 . 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 13 | . 5 9 12 14 14 14 14 15 14 Power 1 | . . . 1 1 2 1 . . . Propulsion 3 | . . 2 1 2 2 5 4 4 3 Utility 4 | . 2 4 4 4 4 4 5 5 4 Weapon 4 | . 3 3 4 5 5 3 4 5 6 Tool/Special . | . . . . . . . . . . Unused Backups 36 | . 1 2 7 3 4 5 7 1 6 Power 3 | . . . . 1 1 . . . 1 Propulsion 7 | . . . 2 . . . 4 . 1 Utility 17 | . 1 . 3 . 3 4 3 . 3 Weapon 9 | . . 2 2 2 . 1 . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 95 99 99 98 99 100 99 Engine 5 | . 14 8 7 10 9 . 1 . . Core 3 | . . 5 3 . 1 6 4 7 6 Treads 18 | . 28 28 21 22 21 26 . . . Hover 7 | . . . . . . . 29 30 30 Device 5 | . 11 . 7 3 7 2 7 7 4 Storage 10 | . 14 14 11 11 11 9 7 7 7 Processor 12 | . 1 14 14 22 19 5 5 7 13 Hackware 6 | . . . . . . 17 14 15 9 Protection 3 | . . . 6 7 5 . 1 . 1 Ballistic Gun 2 | . 27 3 . . . 1 . . . Ballistic Cannon 20 | . . 24 21 21 21 24 22 19 22 Peak Build Rating 61 | 9 10 12 23 23 26 43 58 59 61 Average Rating 29 | 6 8 8 20 20 21 33 53 57 57 On Entrance 24 | . 9 8 12 23 22 26 33 57 56 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 12 19 26 50 46 49 62 49 45 44 Greatest Support 65 | 40 40 40 46 46 46 65 48 48 47 Greatest Overweight (x) 1 | 1 . . 1 . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 14 15 15 15 15 15 15 Most Carried 15 | 1 10 10 15 15 15 15 15 15 15 Average Carried 13 | . 5 9 12 14 14 14 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 15 | 1 10 10 15 12 15 15 15 15 10 Class Distribution -------------------- 51% | Mutant 21% | Scavenger-Gunner 10% | Hacker-Gunner 8% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Matter Collected 13492 | 415 313 371 2217 1014 1350 2534 3439 784 1055 Remotely . | . . . . . . . . . . Salvage Created 13500 | 193 406 341 2182 1457 1286 2361 3528 1024 722 Parts 650 | 15 40 15 124 75 68 122 143 1 47 Haulers Intercepted 14 | . 1 . 4 6 . . 3 . . Recyclers Shooed 10 | . . . 1 3 . 2 3 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Combat Hostiles Destroyed 242 | . 12 7 48 26 33 59 39 6 12 Guns 13 | . 12 . . . . 1 . . . Cannons 177 | . . 7 45 24 25 34 32 3 7 AOE 51 | . . . 3 2 8 23 7 3 5 Classes Destroyed 22 | 3 5 1 5 . 4 1 . 1 2 Worker 24 | 2 2 1 2 1 . 4 10 . 2 Builder 10 | . . . 2 1 . 4 1 . 2 Tunneler 5 | 4 . . . . . . . . 1 Hauler 14 | . 1 . 4 6 . . 3 . . Recycler 54 | 1 . 3 7 6 . 8 26 . 3 Mechanic 6 | . . . 3 . . 3 . . . Operator 7 | . 1 . 2 1 . 1 2 . . Drone 4 | . . . . . . . . . 4 Watcher 19 | . 2 . 3 2 . 3 5 . 4 Swarmer 45 | . 9 3 7 6 4 10 5 . 1 Grunt 111 | . 3 3 27 7 12 32 22 . 5 Brawler 7 | . . . 2 . 1 2 2 . . Duelist 6 | . . . 2 . . 4 . . . Protector 3 | . . . . . . 2 . . 1 Sentry 44 | . . . 10 12 9 8 4 . 1 Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . 1 1 . . . Programmer 9 | . . . . . 3 . 6 . . Behemoth 1 | . . . . . 1 . . . . Compactor 6 | . . . . . . . . 6 . Assembled 1 | . . 1 . . . . . . . Thug 1 | . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 Martyr 1 | . . . . . . . . . 1 Best Kill Streak 10 | 4 5 3 8 8 6 10 10 2 4 Combat Bots Only 8 | . 5 2 8 5 6 7 6 2 2 Max Kills in Single Turn 8 | 1 1 1 4 3 3 8 3 1 3 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 1 1 3 5 3 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Hostile Shots Fired 925 | . 62 26 163 78 102 171 157 . 166 Missed 290 | . 18 8 44 21 33 44 70 . 52 Hits 635 | . 44 18 119 57 69 127 87 . 114 Melee 13 | . . . 10 . . 2 . . 1 Projectile 622 | . 44 18 109 57 69 125 87 . 113 AOE 2 | . . 2 . . . . . . . Critical Strikes 42 | . . . 3 1 5 6 4 . 23 Actively Blocked 1 | . . . . . . . . . 1 Part Disruptions 3 | . . . . 2 1 . . . . Damage Taken 9895 | . 378 257 1244 682 1070 2533 1256 24 2451 Core 1471 | . 58 27 126 78 162 307 279 . 434 Absorbed by Shields 341 | . . . 268 73 . . . . . Redirected to Shielding 175 | . . . . . . . 63 . 112 Regen/Repaired (Parts) 1474 | . 39 . 132 424 . 319 371 41 148 Core Remaining (%) 54 | 100 . 66 . . 8 44 . . . Volleys Fired 747 | 23 50 27 143 75 97 123 128 30 51 Largest 3 | 2 2 2 2 2 2 3 3 3 3 Hottest 132 | 40 40 60 85 81 96 132 116 125 120 Shots Fired 1642 | 46 100 54 282 149 167 290 350 82 122 Gun 161 | 46 100 . . . . 15 . . . Cannon 1382 | . . 54 277 145 152 246 339 58 111 Launcher 99 | . . . 5 4 15 29 11 24 11 Special . | . . . . . . . . . . Kinetic 1543 | 46 100 54 277 145 152 261 339 58 111 Thermal . | . . . . . . . . . . Explosive 61 | . . . 1 2 2 21 3 24 8 Electromagnetic 38 | . . . 4 2 13 8 8 . 3 Robot Hit Streak 25 | 9 7 13 11 8 20 14 21 25 10 Robot Miss Streak 7 | 2 4 2 4 2 2 4 6 5 7 Penetration Max 1 | . . . . . 1 1 . 1 . Secondary Targets 5 | . 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 960 | 31 54 33 170 92 90 172 202 58 58 Core Hits 532 | 9 25 12 81 44 52 132 113 20 44 Critical Kills 11 | . . . . 1 2 8 . . . Critical Parts Destroyed 23 | . . . . . 5 15 . 2 1 Critical Strikes 74 | . . 2 5 4 11 25 16 5 6 Destroy 36 | . . . . 1 9 21 . 4 1 Blast 36 | . . 2 5 3 2 2 16 1 5 Smash 2 | . . . . . . 2 . . . Melee Attacks 4 | . . . . . . 4 . . . Impact 4 | . . . . . . 4 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 33825 | 309 607 586 4775 2779 2991 7574 6491 4275 3438 Guns 996 | 309 607 . . . . 80 . . . Cannons 21538 | . . 586 4284 2307 2165 3560 5627 1389 1620 Explosions 11233 | . . . 487 472 826 3880 864 2886 1818 Melee 54 | . . . . . . 54 . . . Ramming 4 | . . . 4 . . . . . . Kinetic 22534 | 309 607 586 4284 2307 2165 3640 5627 1389 1620 Thermal 942 | . . . 87 . . 54 188 . 613 Explosive 8139 | . . . 44 412 224 3329 346 2886 898 Electromagnetic 2152 | . . . 356 60 602 497 330 . 307 Impact 54 | . . . . . . 54 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 45 | . . . 7 10 11 11 2 42 45 Average Corruption 11 | . . . 6 7 10 11 1 20 42 Corruption Purged 2 | . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . Effects 328 | . . . 60 59 82 27 15 25 60 Message Errors 71 | . . . 12 13 22 7 1 6 10 Matter Fused 82 | . . . 17 16 23 5 5 4 12 Heat Flow Errors 36 | . . . 7 10 9 5 2 2 1 Energy Discharges 46 | . . . 9 4 7 6 4 3 13 Parts Rejected 5 | . . . 1 2 . . . 1 1 Parts Fused 4 | . . . 1 . 1 . . 2 . Data Loss (minor) 28 | . . . 3 4 11 1 2 2 5 Data Loss (major) 14 | . . . 5 4 2 1 1 . 1 Misfires 13 | . . . 1 4 5 1 . 1 1 Alerts 4 | . . . 2 2 . . . . . Misdirections 8 | . . . . . . . . 3 5 Weapon Failures 17 | . . . 2 . 2 1 . 1 11 Overload Shots . | . . . . . . . . . . Overflow Damage 763 | . . . 96 90 31 106 117 10 313 Projectiles 392 | . . . 96 74 31 19 111 . 61 Explosions 317 | . . . . 16 . 33 6 10 252 Melee 54 | . . . . . . 54 . . . Knockbacks 138 | . . 3 35 9 6 33 37 . 15 Impact 1 | . . . . . . 1 . . . Kinetic 128 | . . 3 33 9 4 30 35 . 14 Secondary 9 | . . . 2 . 2 2 2 . 1 Self-Inflicted Damage 557 | . . . . 13 11 186 36 24 287 Shots 16 | . . . . 1 1 6 1 1 6 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 409 | . 12 60 310 346 395 301 306 327 409 Average Temperature 71 | . 5 22 70 70 101 88 53 77 62 Received Heat Transfer 3135 | . 54 77 315 163 204 1044 393 . 885 Effects 8 | . . . . 1 4 2 . . 1 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . 2 . . . Interference 4 | . . . . . 4 . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 7 | . . . . . 5 1 . . 1 Impact Corruptions 2 | . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 788 | . . . 238 . . 100 100 . 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 3 1 . 1 . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Maximum Alert Level 5 | . . . 3 3 5 5 5 4 5 Low Security (%) 20 | 100 100 100 34 . . . . . . Level 1 5 | . . . 24 2 . . . . . Level 2 12 | . . . 28 32 18 . . . 10 Level 3 23 | . . . 12 65 19 13 33 95 8 Level 4 24 | . . . . . 37 58 55 4 13 Level 5 8 | . . . . . 24 . 10 . 67 High Security 4 | . . . . . . 27 1 . . Max Security . | . . . . . . . . . . Sterilizations 2 | . . . 1 . . 1 . . . Peak Influence 2310 | 15 130 80 1027 847 2310 1912 1901 1100 2229 Initial 1125 | . . . 7 430 495 1125 1100 1100 702 Average 896 | 2 43 14 358 680 1315 1387 1280 1068 1656 Influence Increases 11581 | 35 413 206 1716 995 1895 2081 1969 110 2161 Destroy 0b10 Robot/C 5140 | . 240 120 1040 500 680 1140 780 . 640 Destroy 0b10 Robot/NC 775 | 35 30 20 120 85 25 130 235 . 95 Destroy Leader 1140 | . 56 20 286 186 20 228 186 . 158 Allied During Kill 660 | . . 1 12 . 14 12 . . 621 Successful Hack 405 | . 27 . 76 63 7 39 89 . 104 Select Force Hacks 230 | . 30 . 30 60 . . 110 . . Disable Machine 630 | . . 15 45 60 15 180 105 . 210 Anti-Garrison Action 1050 | . . . . . 900 . . . 150 Destroy Structure 816 | . . . 77 41 144 187 74 110 183 Lose Combat Pursuer 735 | . 30 30 30 . 90 165 390 . . Influence Decreases 10061 | 35 413 185 718 1251 348 2507 2196 1442 966 Entered New Map 4622 | . . . 14 589 268 1185 1028 1236 302 Time Decay 3721 | 35 382 180 632 612 . 622 678 206 374 Lost Part 362 | . . . 52 50 40 80 10 . 130 Lost Ally 275 | . . 5 20 . 40 20 30 . 160 Purge Threat 1081 | . 31 . . . . 600 450 . . Squads Dispatched 69 | . 2 . 13 7 . 15 22 . 10 Investigation 23 | . 1 . 7 3 . 3 8 . 1 Extermination 7 | . . . . . . . 5 . 2 Reinforcement 15 | . 1 . 4 . . 3 5 . 2 Assault 15 | . . . 2 . . 5 4 . 4 Garrison 9 | . . . . 4 . 4 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Unchained Authorized 2 | . . . . . . . 1 . 1 Construction Impeded 6 | . . . 2 . . 2 . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Distress Signals 10 | . . 1 2 2 . 3 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 391 | . 19 12 67 34 32 88 77 6 56 Peak Tracking Total 13 | . 5 3 7 4 5 7 13 3 8 Tactical Retreats 26 | . 2 1 1 . 3 9 10 . . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Traps Triggered 11 | . . . 2 . 1 4 4 . . Indirectly 2 | . . . . . 1 . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Machines Disabled 55 | . . 1 3 4 13 12 7 . 15 Max in Single Turn 5 | . . 1 1 1 2 2 2 . 5 Garrison Access 3 | . . . . . . 1 1 . 1 Garrison Relay 6 | . . . . . 6 . . . . Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Machines Accessed 90 | . 10 . 15 14 3 12 24 . 12 Terminals 54 | . 7 . 10 9 3 8 9 . 8 Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 13 | . 1 . 2 2 . 2 5 . 1 Recycling Units 10 | . 2 . 1 2 . . 4 . 1 Scanalyzers 6 | . . . 2 . . 1 2 . 1 Garrison Access 4 | . . . . 1 . 1 2 . . Total Hacks 337 | . 42 . 63 48 6 49 94 . 35 Successful 218 | . 25 . 39 30 1 41 64 . 18 Failed 117 | . 16 . 24 18 5 8 29 . 17 Catastrophic 8 | . 1 . 1 1 1 . 1 . 3 Database Lockouts 2 | . 1 . . . . . 1 . . Manual 211 | . 28 . 44 28 . 32 53 . 26 Terminals 193 | . 37 . 41 29 6 29 27 . 24 Fabricators 11 | . . . . . . . 9 . 2 Repair Stations 61 | . 2 . 9 9 . 13 23 . 5 Recycling Units 35 | . 3 . 5 7 . . 18 . 2 Scanalyzers 22 | . . . 8 . . 3 9 . 2 Garrison Access 15 | . . . . 3 . 4 8 . . Terminal Hacks 40 | . 8 . 7 6 1 10 6 . 2 Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 11 | . 2 . 2 1 . 5 1 . . Prototype ID Bank 7 | . 2 . 3 . . . 1 . 1 Open Door 3 | . . . . 2 1 . . . . Branch Access Points 2 | . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 3 | . 1 . 1 1 . . . . . Unreport Threat 8 | . 1 . . . . 4 3 . . Locate Traps 2 | . 1 . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 41 | . 2 . 4 8 . 11 13 . 3 Scan Component 23 | . 1 . 3 4 . 6 7 . 2 Repair 18 | . 1 . 1 4 . 5 6 . 1 Recycling Unit Hacks 4 | . . . . . . . 4 . . Retrieve Matter 1 | . . . . . . . 1 . . Retrieve Components 3 | . . . . . . . 3 . . Scanalyzer 16 | . . . 8 . . 1 6 . 1 Insert Component 7 | . . . 4 . . . 3 . . Analyze 6 | . . . 3 . . . 3 . . Retrieve Study 3 | . . . 1 . . 1 . . 1 Garrison Access Hacks 4 | . . . . 1 . 1 2 . . Unlock Access 3 | . . . . 1 . 1 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 110 | . 15 . 20 15 . 18 30 . 12 Terminals 70 | . 13 . 16 10 . 15 7 . 9 Assimilate 1 | . . . . . . . 1 . . Botnet 31 | . 6 . 6 5 . 7 3 . 4 Disrupt 1 | . 1 . . . . . . . . Operators 4 | . 1 . 1 . . 1 . . 1 Skim 33 | . 5 . 9 5 . 7 3 . 4 Fabricators 7 | . . . . . . . 6 . 1 Report 1 | . . . . . . . 1 . . Prioritize 1 | . . . . . . . 1 . . Liberate 3 | . . . . . . . 2 . 1 Haulers 1 | . . . . . . . 1 . . Overload 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 1 . . Patch 2 | . . . . . . 1 1 . . Recycling Units 22 | . 2 . 4 4 . . 10 . 2 Reject 6 | . . . 1 . . . 4 . 1 Recyclers 7 | . 1 . 1 2 . . 2 . 1 Mask 4 | . . . 1 . . . 3 . . Tunnel 5 | . 1 . 1 2 . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Extract 1 | . . . . . . . 1 . . Garrison Access 8 | . . . . 1 . 2 5 . . Broadcast 1 | . . . . . . . 1 . . Redirect 1 | . . . . . . . 1 . . Reprogram 2 | . . . . . . 1 1 . . Intercept 3 | . . . . 1 . 1 1 . . Watchers 1 | . . . . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 83 | . 9 . 15 12 2 12 21 . 12 Full Trace Events 12 | . 1 . 4 2 1 . 3 . 1 Feedback Events 2 | . . . 2 . . . . . . Corruption 2 | . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . 3 . . . 10 . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . . 47 . . Total Part Build Rating 5 | . . . . . . . 5 . . Part Studies Acquired 3 | . . . 1 . . 1 . . 1 Parts Repaired 18 | . 1 . 1 4 . 5 6 . 1 Time 707 | . 26 . 22 158 . 312 164 . 25 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . . . . . . . 17 . . Parts Scanalyzed 6 | . . . 3 . . . 3 . . Part Schematics Acquired 6 | . . . 3 . . . 3 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 29 | . . . . . 25 3 . . 1 Machine Destruction 29 | . . . . . 25 3 . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Total Allies 27 | . . 3 . . 2 1 2 19 . Largest Group 19 | . . 3 1 . 2 1 1 19 19 Highest-Rated Group 475 | . . 40 16 . 59 15 21 475 475 Highest-Rated Ally 39 | . . 16 16 . 39 15 21 35 35 Initial Warlord ECA Mod 12 | . . . . . . 12 11 11 11 Total Orders . | . . . . . . . . . . Ally Attacks 218 | . . 14 22 . 18 13 1 . 150 Total Damage 4575 | . . 115 253 . 351 219 10 . 3627 Kills 46 | . . 2 5 . 1 1 . . 37 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Active Infowar (turns) 2035 | 85 1038 . 258 380 . 274 . . . Optics 274 | . . . . . . 274 . . . Terrain 1260 | 85 1038 . 137 . . . . . . Machine Analysis 501 | . . . 121 380 . . . . . Robot Analysis Total 11 | . 2 . 2 1 . 5 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Turns Passed 16868 | 178 1298 797 3312 2013 2371 2898 2699 425 877 Spaces Moved 11257 | 69 665 415 1726 1039 1237 1502 3074 395 1135 Core 10 | 10 . . . . . . . . . Treads 6588 | 59 665 415 1726 1039 1237 1447 . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 4659 | . . . . . . 55 3074 395 1135 Flight . | . . . . . . . . . . Fastest Speed 49 | 50 160 160 160 160 160 144 49 54 49 Average Speed 119 | 149 160 160 160 160 161 154 65 61 56 Slowest Speed 240 | 160 160 160 240 160 240 232 141 129 62 Overloaded Moves 54 | . . . . . . . 40 6 8 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 68 | 4 88 53 97 95 91 85 51 93 29 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 14 | . 1 1 6 4 . 1 1 . . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 2 | 1 . . . . . 1 . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 68 | . . . . . . 10 5 42 11 Terrain Destroyed 943 | . . . 74 40 207 219 71 203 129 Melee . | . . . . . . . . . . Projectile 169 | . . . 49 17 1 50 31 4 17 AOE 774 | . . . 25 23 206 169 40 199 112 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Total 13177 | 99 815 496 1991 1240 1442 1833 3494 503 1264 Wait 576 | . 68 43 53 94 49 55 141 54 19 Move 11249 | 68 664 414 1725 1038 1236 1501 3074 394 1135 Hop . | . . . . . . . . . . Pick Up 145 | 1 12 3 18 10 15 35 35 3 13 Fast Attach 46 | 7 2 1 9 4 1 13 6 1 2 Attach 54 | . 1 1 6 5 3 14 10 . 14 Detach 17 | . 1 . 1 1 . 5 5 . 4 Swap 213 | . 7 2 20 10 31 47 62 18 16 Drop 122 | . 10 5 15 3 8 36 33 3 9 Fire 747 | 23 50 27 143 75 97 123 128 30 51 Melee 4 | . . . . . . 4 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis 3 | . . . . . 2 . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 3 exits: *Mat / *Rec / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar) -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 424 | -10/Materials | Central database locked down 620 | -10/Materials | Discovered new exit (range 11) 771 | -10/Materials | Identified exit to Materials 804 | -10/Materials | Identified exit to Subcaves 826 | -10/Materials | Learned location of 1 exit from Recycling 839 | -10/Materials | Learned 4 Recycling zone layouts 842 | -10/Materials | Learned 4 Recycling zone layouts 854 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Learned location of 1 exit from Materials 1387 | -10/Materials | Repaired Assault Rifle 1477 | -10/Materials | Entered Mines 1580 | -10/Mines | Learned Materials non-interactive machine intel 1621 | -10/Mines | Discovered exit to Materials (range 8) 1789 | -10/Mines | Learned location of Zion (-7) 1990 | -10/Mines | Assembled infested the area 1995 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2018 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2270 | -10/Mines | Discovered exit to Materials (range 3) 2274 | -10/Mines | Entered Materials 2274 | -9/Materials | Accompanied by 1 ally 2274 | -9/Materials | Evolved 2 slots: Utility x2 2275 | -9/Materials | Identified exit to Materials 2276 | -9/Materials | Loaded intel: 40 non-interactive machine locations 2473 | -9/Materials | Discovered new exit (range 6) 2789 | -9/Materials | Discovered new exit (range 9) 3112 | -9/Materials | Discovered exit to Materials (range 3) 3400 | -9/Materials | Destroyed 8 combat bots 3576 | -9/Materials | Discovered new exit (range 14) 3607 | -9/Materials | Learned location of Mines (-9) 3713 | -9/Materials | Learned location of Storage (-9) 3750 | -9/Materials | Identified exit to Storage 3823 | -9/Materials | Learned Storage garrison access intel 3910 | -9/Materials | Learned Storage trap positions 3970 | -9/Materials | Learned location of 1 exit from Recycling 4650 | -9/Materials | Repaired Broken Imp. Treads 5074 | -9/Materials | First assault squad dispatched 5411 | -9/Materials | Sterilization system engaged 5411 | -9/Materials | Non-combat units ordered to evacuate 5451 | -9/Materials | Lost 3 parts (1n1u1w) 5511 | -9/Materials | Combat units ordered to evacuate 5586 | -9/Materials | Entered Storage 5587 | -9/Storage | Loaded intel: 18 trap records 5588 | -9/Storage | Loaded intel: 1 garrison access location 5778 | -9/Storage | Repaired Fission Core 5826 | -9/Storage | Repaired Assault Cannon 5931 | -9/Storage | Identified exit to Recycling 6131 | -9/Storage | Garrison activated, responded to threat 6160 | -9/Storage | Identified exit to Garrison 6343 | -9/Storage | Repaired Rnf. Ion Engine 6392 | -9/Storage | Repaired Assault Cannon? 6527 | -9/Storage | Discovered exit to Materials (range 16) 6758 | -9/Storage | Garrison activated, responded to threat 6766 | -9/Storage | Learned Materials interactive machine intel 7020 | -9/Storage | Learned location of 1 exit from Storage 7104 | -9/Storage | Learned Materials emergency access door positions 7106 | -9/Storage | Met 01-MTF 7405 | -9/Storage | Garrison activated, responded to threat 7563 | -9/Storage | Core integrity fell below 50% 7568 | -9/Storage | System corruption reached 10% 7571 | -9/Storage | Destroyed 01-MTF 7599 | -9/Storage | Entered Garrison 7603 | -9/Garrison | Triggered checkpoint 7627 | -9/Garrison | Triggered checkpoint 7763 | -9/Garrison | Garrison Relay disabled 7777 | -9/Garrison | Garrison Relay disabled 7843 | -9/Garrison | Rescued a captive Derelict 7844 | -9/Garrison | Rescued a captive Derelict 7989 | -9/Garrison | Triggered checkpoint 8020 | -9/Garrison | Triggered checkpoint 8065 | -9/Garrison | Spotted B-75 Beast 8085 | -9/Garrison | Destroyed B-75 Beast 8141 | -9/Garrison | Phase Generator disabled 8317 | -9/Garrison | Triggered checkpoint 8352 | -9/Garrison | Garrison Relay disabled 8368 | -9/Garrison | Build established: Scavenger-Mutant 8538 | -9/Garrison | Discovered exit to Materials (range 14) 8571 | -9/Garrison | Core integrity fell below 20% 8768 | -9/Garrison | Triggered checkpoint 8919 | -9/Garrison | Triggered checkpoint 8942 | -9/Garrison | Garrison Relay disabled 8999 | -9/Garrison | Triggered checkpoint 9386 | -9/Garrison | Garrison Relay disabled 9391 | -9/Garrison | Triggered checkpoint 9409 | -9/Garrison | Garrison Relay disabled 9745 | -9/Garrison | Build established: Mutant 9970 | -9/Garrison | Entered Materials 9970 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 9972 | -8/Materials | Loaded intel: 19 interactive machine locations 10200 | -8/Materials | Garrison activated, responded to threat 10349 | -8/Materials | Repaired Corrupted Cmb. Airjet? 10423 | -8/Materials | Build established: Hacker-Gunner 10436 | -8/Materials | Repaired Corrupted Cmb. Airjet 10501 | -8/Materials | Identified exit to Garrison 10512 | -8/Materials | Repaired Corrupted Cmb. Airjet? 10621 | -8/Materials | Repaired Corrupted Cmb. Airjet 10654 | -8/Materials | Repaired Imp. Light Cannon+ 10770 | -8/Materials | First assault squad dispatched 10810 | -8/Materials | Garrison activated, responded to threat 10902 | -8/Materials | Discovered new exit (range 15) 11299 | -8/Materials | Learned 2 Lower Caves zone layouts 11363 | -8/Materials | Learned location of 2 exits from Factory 11415 | -8/Materials | Learned Factory repair station intel 11493 | -8/Materials | Learned 8 Factory zone layouts 11516 | -8/Materials | Learned location of 1 exit from Extension 11549 | -8/Materials | Learned Storage trap positions 11604 | -8/Materials | Destroyed 7 combat bots 11787 | -8/Materials | Discovered new exit (range 3) 11857 | -8/Materials | Build established: Scavenger-Gunner 12080 | -8/Materials | High security lockdown imminent 12095 | -8/Materials | Sterilization system engaged 12095 | -8/Materials | Non-combat units ordered to evacuate 12112 | -8/Materials | Core integrity fell below 50% 12195 | -8/Materials | Combat units ordered to evacuate 12314 | -8/Materials | Crushed by falling debris 12314 | -8/Materials | System corruption reached 10% 12345 | -8/Materials | Lost 3 parts (2u1w) 12395 | -8/Materials | Ambient heat levels rising (+10) 12545 | -8/Materials | Ambient heat levels rising (+10) 12660 | -8/Materials | Build established: Gunner 12695 | -8/Materials | Ambient heat levels rising (+10) 12845 | -8/Materials | Ambient heat levels rising (+10) 12868 | -8/Materials | Entered Factory 12868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12869 | -7/Factory | Identified exit to Lower Caves 12870 | -7/Factory | Identified exit to Factory 12872 | -7/Factory | Loaded intel: 6 repair station locations 13163 | -7/Factory | Build established: Scavenger-Gunner 13668 | -7/Factory | First assault squad dispatched 13746 | -7/Factory | Identified exit to Garrison 13835 | -7/Factory | Repaired Cooling System? 13847 | -7/Factory | Cargo convoy interrupted 13881 | -7/Factory | Repaired Cold Fusion Reactor? 13989 | -7/Factory | Repaired Broken Recoil Stabilizer 14266 | -7/Factory | Found Prototype Processor 14268 | -7/Factory | Found Prototype Processor 14297 | -7/Factory | Central database locked down 14297 | -7/Factory | Identified Exp. Targeting Computer (x2) 14370 | -7/Factory | Repaired Proton Missile Launcher 14714 | -7/Factory | Repaired Assault Cannon+? 14795 | -7/Factory | Fabricated Bore Cannon (x1) 15186 | -7/Factory | Repaired Assault Cannon+ 15429 | -7/Factory | Unchained authorized (QV-33N) 15538 | -7/Factory | High security lockdown imminent 15567 | -7/Factory | Manually triggered Chute Trap 15567 | -7/Factory | Sucked down chute 15567 | -7/Factory | Entered Waste 15577 | -7/Waste | Spotted C-40 Crusher 15582 | -7/Waste | EMP discharged 15601 | -7/Waste | Spotted C-40 Crusher 15616 | -7/Waste | Spotted C-40 Crusher 15622 | -7/Waste | Spotted C-40 Crusher 15630 | -7/Waste | Destroyed C-40 Crusher 15641 | -7/Waste | Spotted C-40 Crusher 15682 | -7/Waste | EMP discharged 15682 | -7/Waste | System corruption reached 10% 15685 | -7/Waste | Destroyed C-40 Crusher 15696 | -7/Waste | Destroyed C-40 Crusher 15732 | -7/Waste | Destroyed C-40 Crusher 15746 | -7/Waste | Spotted C-40 Crusher 15782 | -7/Waste | EMP discharged 15791 | -7/Waste | Destroyed C-40 Crusher 15818 | -7/Waste | Destroyed C-40 Crusher 15862 | -7/Waste | Met Warlord forces unprepared to attack 15882 | -7/Waste | EMP discharged 15882 | -7/Waste | System corruption reached 30% 15932 | -7/Waste | Discovered new exit (range 12) 15982 | -7/Waste | EMP discharged 15992 | -7/Waste | Entered Factory 15992 | -7/Factory | Accompanied by 19 allies 16105 | -7/Factory | Garrison activated, responded to threat 16196 | -7/Factory | Repaired Cmb. Airjet+? 16200 | -7/Factory | Unchained authorized (QV-33N) 16210 | -7/Factory | Lost 4 allies 16285 | -7/Factory | Lost 5 allies 16392 | -7/Factory | First assault squad dispatched 16670 | -7/Factory | Core integrity fell below 50% 16718 | -7/Factory | Lost 4 parts (2n1u1w) 16719 | -7/Factory | Lost 5 allies 16851 | -7/Factory | Core integrity fell below 20% 16869 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 16864_ Door malfunctions. 16864_ Destroyed Lgt. Ion Engine. 16864_ K-01 Serf destroyed. 16864_ Chain reaction triggered in Imp. Deuterium Engine. 16864_ Power Conduit explodes. 16864_ Cld. Airjet destroyed. 16864_ Destroyed Cld. Airjet. 16864_ Assault Cannon+ destroyed. 16864_ Destroyed Assault Cannon+. 16864_ Destroyed Stasis Beam. 16864_ Destroyed Prototype Flight Unit. 16864_ Power Conduit explodes. 16864_ Imp. Cooling System destroyed. 16864_ Destroyed Imp. Cooling System. 16864_ Gravmag System destroyed. 16864_ Stasis Drone destroyed. 16868_ Slug penetrates P-70 Sage. 16868_ P-70 Sage knocked back. 16868_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##########?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | """""?# #?????????????????????????????????? | | # * #?????????????????????????????????? | | """""?? #?????????????????????????????????? | | ???? ???????????????????????????????????? | | """"????###+###??????????????????#???????????????? | | ?????# #######+########## ######??????????? | | +######## T" g a ?????????? | | % "" ??????????? | | %###### p ! ?????????????? | | #????#% #####;;; ;+##???????????????? | | #????### "##?# n% @% ; #???????????? | | #??????# ##??#n !#???????????? | | #??????# #???# #???????????? | | #??????# #???# ! #???????????? | | #??????# #???# #???????????? | | #??????# #???# #???????????? | | #??????# #???# ! #???????????? | | ####???#|#???# #???????????? | | ##??#=#???# #???????????? | | ##?# #???# #???????????? | | %# # ### ###?# ????????????? | | " #/# ### ????????????? | | !=! ######;; ;; ??????????????? | | ! ##???# ;##????????????????? | | #???#########???????????????????? | | ##??????????????????????????????? | | #??????????????????????????????? | | ##??????????????????????????????? | | #???????????????????????????????? | | #| ##???????????????????????????????? | | # #????????????????????????????????? | | + * T"#????????????????????????????????? | | r# = ""#????????????????????????????????? | | # #????????????????????????????????? | | ##/###########????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 7 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Bore Cannon | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Fission Core | -9/Materials | Scanalyzed Exp. Targeting Computer | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Scanalyzed Cold Fusion Reactor | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Extracted Minigun | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Hardlight Generator | -7/Factory | Extracted Xenon Bombardment Thruster | -7/Factory | Extracted Huge Storage Unit | -7/Factory | Extracted Imp. Coolant Injector | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Bore Cannon | x1 | -7/Factory Repaired ---------- Assault Rifle | 61% | -10/Materials Imp. Treads | 14% | -9/Materials | Broken Fission Core | 18% | -9/Storage Assault Cannon | 16% | -9/Storage Rnf. Ion Engine | 37% | -9/Storage Assault Cannon | 8% | -9/Storage Cmb. Airjet | 83% | -8/Materials | Corrupted Cmb. Airjet | 97% | -8/Materials | Corrupted Cmb. Airjet | 71% | -8/Materials | Corrupted Cmb. Airjet | 76% | -8/Materials | Corrupted Imp. Light Cannon | 2% | -8/Materials Cooling System | 16% | -7/Factory Cold Fusion Reactor | 57% | -7/Factory Recoil Stabilizer | 56% | -7/Factory | Broken Proton Missile Launcher | 68% | -7/Factory Assault Cannon | 30% | -7/Factory Assault Cannon | 50% | -7/Factory Cmb. Airjet | 20% | -7/Factory Studied --------- Imp. Light Cannon | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Cmb. Airjet | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Network Effect Challenges ------------ None Game ------ Seed StealthMultitargetingReplica Manual? 0 Play Time 02:53:24 Cumulative 627.5 hours Start 2025.11.19 @ 08:12:48 End 2025.11.19 @ 11:07:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 314 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/0/0/0/1 Lore% 87 Gallery% 78 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f791bdd1-3ce1-4a14-9849-52771ecd73d1