Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 17:29:40 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (764) 764 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4809 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 580/850 Matter 381/550 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Improved Medium Treads Gravmag Array > --- UTILITY (6) ------ Advanced Heat Sink Small Storage Unit Matter Compressor Improved Light Armor Plating Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Field Laser Heavy Plasma Cannon Improved Assault Rifle > --- INVENTORY (8) ---- Gravmag System Makeshift ECM Suite Improved Medium Armor Plating System Restoration Module Missile Launcher Heavy Flail Katana GAL Module Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Medium Treads Gravmag Array > --- UTILITY ---------- Small Storage Unit Matter Compressor Improved Light Armor Plating Hacking Suite System Restoration Module Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Improved Assault Rifle > --- INVENTORY -------- Gravmag System Improved Heat Sink Makeshift ECM Suite Improved Medium Armor Plating Missile Launcher Heavy Flail Katana GAL Module [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag Array Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . 2 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 41 | 6 10 5 1 2 . 17 Power 5 | 1 1 1 . . . 2 Engine 4 | 1 1 1 . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 5 . . . . 4 Treads 6 | 1 3 . . . . 2 Leg . | . . . . . . . Wheel 3 | 1 2 . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 12 | 1 . 3 . 2 . 6 Device 7 | . . 2 . 2 . 3 Storage 2 | 1 . . . . . 1 Processor 1 | . . 1 . . . . Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 13 | 2 4 1 1 . . 5 Energy Gun 5 | 1 1 . 1 . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 1 3 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . 1 Parts Lost 11 | . 3 2 . . 1 5 Power 2 | . . 1 . . . 1 Propulsion 4 | . 2 . . . . 2 Utility . | . . . . . . . Weapon 5 | . 1 1 . . 1 2 Highest Loss Streak 2 | . 2 2 . . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 81 80 . 93 96 75 Engine 9 | . 14 11 . 11 9 4 Treads 9 | . 12 11 . 11 9 5 Wheel 9 | . 13 11 . 11 11 1 Hover 1 | . . . . . . 6 Device 17 | . . 11 . 26 33 13 Storage 11 | . 14 11 . 11 11 12 Hackware 1 | . . . . . . 5 Protection 1 | . . . . . . 5 Energy Gun 7 | . 8 . . 11 10 5 Ballistic Gun 13 | . 18 22 . 11 11 6 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 18 19 19 20 20 42 Greatest Support 50 | 20 20 22 22 25 25 50 Greatest Overweight (x) 4 | . 4 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 6 8 8 8 8 8 Average Carried 6 | 3 4 6 8 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 5 8 8 8 8 8 Class Distribution -------------------- 85% | Mutant 8% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1066 | 246 204 182 . 20 10 404 Remotely . | . . . . . . . Salvage Created 917 | . 234 260 . . 19 404 Parts 46 | . 10 20 . . 3 13 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 24 | . 7 7 . . 1 9 Melee 1 | . . . . . 1 . Guns 21 | . 6 7 . . . 8 Cannons 1 | . . . . . . 1 AOE 1 | . 1 . . . . . Classes Destroyed 5 | . 2 1 . . 1 1 Hauler 1 | . . 1 . . . . Swarmer 10 | . 3 3 . . . 4 Saboteur 1 | . . . . . 1 . Grunt 12 | . 4 4 . . . 4 Sentry 1 | . . . . . . 1 Best Kill Streak 6 | . 4 6 . . 1 4 Combat Bots Only 5 | . 4 5 . . 1 4 Max Kills in Single Turn 2 | . 1 1 . . 1 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . 1 . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 2123 | . 534 173 . . 383 1033 Core 488 | . 141 20 . . 57 270 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 170 | . . . . 170 . . Core Remaining (%) 74 | 100 43 . . . 80 . Volleys Fired 69 | . 24 22 . . 1 22 Largest 3 | . 2 2 . . 2 3 Hottest 193 | . 63 46 . . 79 193 Shots Fired 151 | . 48 44 . . 2 57 Gun 143 | . 48 44 . . 2 49 Cannon 8 | . . . . . . 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 107 | . 35 44 . . 1 27 Thermal 31 | . . . . . 1 30 Explosive . | . . . . . . . Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 15 | . 10 7 . . . 15 Robot Miss Streak 5 | . 3 3 . . 2 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 2 . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 112 | . 35 30 . . . 47 Core Hits 45 | . 11 9 . . . 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1924 | . 520 447 . . . 957 Guns 1709 | . 498 447 . . . 764 Cannons 193 | . . . . . . 193 Explosions 22 | . 22 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1132 | . 382 447 . . . 303 Thermal 676 | . 22 . . . . 654 Explosive . | . . . . . . . Electromagnetic 116 | . 116 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . 23 . . . . 15 Projectiles 15 | . . . . . . 15 Explosions 23 | . 23 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 39 | . 39 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 601 | . 141 . . . . 601 Average Temperature 160 | . 73 . . . . 316 Received Heat Transfer 576 | . 231 66 . . 27 252 Effects 7 | . . . . . . 7 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1375 | . 50 . . . . 1325 Parts Sabotaged 2 | . . . . . 2 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 253 | . 188 253 98 . . 240 Initial 98 | . . 79 98 . . 9 Average 118 | . 67 179 98 . . 133 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 72 | 100 100 50 100 . . 62 Level 1 27 | . . 50 . . . 37 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . . . 1 3 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . . 2 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 11 10 . . 15 19 Peak Tracking Total 13 | . 4 5 . . 13 6 Tactical Retreats 6 | . 1 1 . . 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 3 | . . 3 . . . . Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . 5 . . . . Successful 3 | . . 3 . . . . Failed 2 | . . 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 3 . . . . Terminals 4 | . . 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 2 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 151 | . . . . 151 151 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 3 | . . . . . 3 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 2226 | 73 362 320 3 802 207 459 Spaces Moved 1660 | 41 210 193 2 788 169 257 Core 2 | 1 1 . . . . . Treads 114 | 35 43 22 . . . 14 Legs . | . . . . . . . Wheels 1315 | 5 166 171 2 788 169 14 Hover 229 | . . . . . . 229 Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 65 Average Speed 109 | 150 122 114 100 100 100 121 Slowest Speed 250 | 160 250 160 100 100 100 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 40 24 5 90 36 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . 4 . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 4 | . 4 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 1922 | 50 266 248 2 804 205 347 Wait 111 | . 12 19 . 5 36 39 Move 1654 | 40 209 192 1 787 168 257 Hop . | . . . . . . . Pick Up 25 | 4 6 8 . 4 . 3 Fast Attach 26 | 6 6 2 . 1 . 11 Attach 9 | . 3 3 . . . 3 Detach 3 | . 1 . . 1 . 1 Swap 7 | . 1 . 1 1 . 4 Drop 15 | . 4 2 . 5 . 4 Fire 69 | . 24 22 . . 1 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Core integrity fell below 50% 333 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 10) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 750 | -9/Materials | Discovered new exit (range 7) 756 | -9/Materials | Entered Mines 757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 759 | -9/Mines | Entered Zion 796 | -7/Zion | Found GAL Module 850 | -7/Zion | Given A8's code to call for help 1085 | -7/Zion | Imprinted 1087 | -7/Zion | Declared Zion's savior 1223 | -7/Zion | Given the Hacking Drone Bay 1223 | -7/Zion | Found Prototype Device 1223 | -7/Zion | Identified Hacking Drone Bay 1285 | -7/Zion | Visited the Megawrench Repair Shop 1285 | -7/Zion | Megawrench repaired 4 parts 1505 | -7/Zion | Discovered new exit (range 14) 1561 | -7/Zion | Entered Proximity Caves 1561 | -6/Proximity Caves | Accompanied by 4 allies 1718 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1718 | -6/Proximity Caves | Learned Factory trap positions 1720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1755 | -6/Proximity Caves | Discovered new exit (range 15) 1759 | -6/Proximity Caves | Learned 4 Factory zone layouts 1768 | -6/Proximity Caves | Entered Factory 1768 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 1770 | -6/Factory | Loaded intel: 98 trap records 2227 | -6/Factory | Self-destructed Last Messages --------------- 02185_ G-50 Soldier heat spikes uncontrollably. 02185_ G-50 Soldier overheating. 02186_ Power failure, Ion Engine shutdown. 02186_ G-50 Soldier destroyed. 02189_ Overheating: Energy bleed (-25). 02189_ Lgt. Nuclear Core destroyed. 02189_ G-67 Veteran destroyed. 02190_ Acquired 80 matter. 02196_ Overheating: Core damaged (-153). 02196_ G-50 Soldier destroyed. 02197_ Overheating: System interference. 02197_ Hvy. Plasma Cannon temporarily disabled. 02198_ Power failure, Ion Engine shutdown. 02199_ Overheating: Matter decay (-82). 02200_ Acquired 45 matter. 02204_ Dropped Imp. Heat Sink. 02205_ Overheating: Energy bleed (-19). 02208_ Dropped Gatling Laser. 02209_ Acquired Field Laser. 02215_ Acquired 61 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????# ???????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ???????## ##?????????????????????????????????????? | | ??????## ##+###????????????????????????????????? | | ??????? +????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# !!! #????????????????????????????????? | | ???????# !!! +????????????????????????????????? | | ???????# !! #????????????????????????????????? | | ???????# #?????####???????????????????????? | | #?????## #????? ???????????????????????? | | ####### """ "#????? #???????????????????????? | | """ T#???## #???????????????????????? | | """ "#???# #???????????????????????? | | #???# #???????????????????????? | | ####### #???# #???????????????????????? | | ############### #???# #???????????????????????? | | # ?????# #???# #???????????????????????? | | # ###### ##### #???????????????????????? | | """ # + +???????????????????????? | | """ # # #########"/"#?????????????????????????? | | """ # # # [ #?????????????????????????? | | # ?# + "" ![#?????????????????????????? | | """ # ?### "Y """ ####+######???????????????? | | """ # ????# "" """g/=@ !#???????????????? | | "???# ????# """*# ! #???????????????? | | ????##?????# ] # #???????????????? | | ???????????# ] # * #???????????????? | | ???????????#######################???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 310 Matter Stores 381 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 52 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceLongswordRail Manual? 0 Play Time 01:13:43 Cumulative 132.0 hours Start 2022.03.22 @ 08:02:58 End 2022.03.22 @ 17:29:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a48cd265-d048-470a-9921-9cb5a9a9a463