Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.02 @ 02:23:01 Player: Maulwurf Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (128) 128 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1063 Bonus ------- None Cogmind --------- Core Integrity 386/400 Matter 177/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (8) ---- EM Pulse Gun Light Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- EM Pulse Gun Light Assault Rifle Grenade Launcher Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 9 | 8 1 . Power 2 | 2 . . Engine 2 | 2 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 2 . . Device 1 | 1 . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 3 | 1 4 4 Power . | . 1 . Propulsion . | . . . Utility . | . . . Weapon 2 | 1 2 4 Tool/Special . | . . . Unused Backups 3 | . 1 2 Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 93 | . 96 88 Engine 16 | . 14 22 Leg 26 | . 28 22 Device 13 | . 14 11 Storage 10 | . 10 11 Energy Gun 6 | . 4 11 Ballistic Gun 19 | . 23 11 Peak Build Rating 10 | 9 9 10 Average Rating 6 | 3 8 10 On Entrance 6 | . 9 9 Naked Turns . | . . . Heaviest Build 18 | 14 15 18 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 7 8 Most Carried 6 | 6 5 4 Average Carried 3 | 1 4 4 Final Capacity 8 | 8 8 8 Final Carried 5 | 3 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 265 | 127 29 109 Remotely . | . . . Salvage Created 185 | 27 49 109 Parts 28 | 8 8 12 Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 5 | . 3 2 Guns 5 | . 3 2 Classes Destroyed 4 | 2 1 1 Worker 1 | 1 . . Tunneler 1 | 1 . . Swarmer 3 | . 3 . Sentry 2 | . . 2 Best Kill Streak 3 | 2 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 27 | . 15 12 Missed 7 | . 5 2 Hits 20 | . 10 10 Projectile 20 | . 10 10 Damage Taken 211 | . 73 138 Core 23 | . 9 14 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 21 | 6 9 6 Largest 2 | 2 2 2 Hottest 70 | 40 40 70 Shots Fired 42 | 12 18 12 Gun 42 | 12 18 12 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 36 | 12 18 6 Thermal 6 | . . 6 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 1 6 9 Robot Miss Streak 7 | 7 3 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 23 | 3 10 10 Core Hits 10 | 2 4 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 261 | 42 101 118 Guns 261 | 42 101 118 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 199 | 42 101 56 Thermal 62 | . . 62 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 72 | . . 72 Average Temperature 38 | . . 38 Received Heat Transfer 45 | . . 45 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 185 | . . 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 75 | 5 75 61 Initial 11 | . . 11 Average 15 | . 32 11 Influence Increases 158 | 10 87 61 Destroy 0b10 Robot/C 100 | . 60 40 Destroy 0b10 Robot/NC 10 | 10 . . Destroy Leader 30 | . 10 20 Successful Hack 2 | . 2 . Destroy Structure 1 | . . 1 Lose Combat Pursuer 15 | . 15 . Influence Decreases 107 | 10 60 37 Entered New Map 16 | . . 16 Time Decay 91 | 10 60 21 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 6 | . 4 2 Peak Tracking Total 3 | . 3 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 3 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 5 1 Successful 5 | . 4 1 Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Record 4 | . 3 1 Investigation Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 283 | 7 190 86 Terrain 283 | 7 190 86 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 461 | 185 190 86 Spaces Moved 324 | 143 130 51 Core 80 | 80 . . Treads . | . . . Legs 244 | 63 130 51 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 105 | 87 120 120 Slowest Speed 150 | 150 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 12 | 6 23 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 403 | 192 148 63 Wait 34 | 26 3 5 Move 322 | 142 129 51 Hop . | . . . Pick Up 13 | 10 3 . Fast Attach . | . . . Attach 9 | 7 1 1 Detach 1 | . 1 . Swap 2 | 1 1 . Drop 1 | . 1 . Fire 21 | 6 9 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 186 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 9) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 462 | -9/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE Connecting with Terminal... Current location identified: Materials Y-45 Defender destroyed. Acquired 109 matter. Connecting with Terminal... >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ??????????????????? ??###????????????????????????? | | ?????????????????????# ??????#?????????????????? | | ?????????????????????# ???##????#?????#????????? | | ?????????????????????# ?? #????????????????????? | | ????????????????##???# """ ###########??????????? | | ?????????????????????# """ ## T #??#???????? | | ?????????????????##?## """ ## #??????????? | | ??????????????#### ### """ ## #??????????? | | ??????????????# # ## #??????????? | | ??????????????+ # ## #??????????? | | ??????????????# !* # ## """ #??????????? | | ?????????? ???# ! #! # """ ##??????#??? | | ??????????????# % #=!"T" ## """ #??????????? | | ??????????????# # ==@ ## #??????????? | | ????????? ????#] #;##/######+#######???????#?? | | ????????"?????# #*![ #????????#? | | ??????????????# +=*[ #?????????? | | ??????????????# """ #! #?????????? | | ??????????????# """ ############### #??#??????? | | ??????????????# """ #??#??????????# #??????#??? | | ????????????? # #?????????????# #?????????? | | ??????????????########???########### #####?????? | | ???????????????????? ?? #?????? | | ??????????????????? ??? #?????? | | ???????????? ?????????? #???#?? | | ????????????????##???#??######+########+####?????? | | ???????????????????#?????? ?????????? ???????? | | ????????????????????#???????????????# """ #?????? | | ????????????????????????????????????# """ #?????? | | ????????????????????????????????????# """ #?????? | | ?????????????????????????????? ?????# #?????? | | ??????????????????????????????? ????# #?????? | | ????????????????????????????????????########?????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 177 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalMicroClaymores Manual? 0 Play Time 00:14:06 Cumulative 0.6 hours Start 2025.06.25 @ 13:08:28 End 2025.07.02 @ 02:23:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c717377-67fd-4e40-ba3d-22eb5f30beec