Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 11:24:59 Player: Air Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (958) 958 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2833 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 4/300 Energy 275/275 System Corruption 30% Temperature Warning (366) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY (25) --- Light Treads Improved Treads Improved Targeting Computer Core Shielding Core Shielding Core Shielding Heavy EM Pulse Gun Pulse Rifle Beam Cannon Beam Cannon Advanced Beam Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cryofiber Web Huge Storage Unit High-capacity Battery Improved Terrain Scanner > --- WEAPON ----------- Heavy EM Pulse Gun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Seismic Detector Improved Targeting Computer Core Shielding Core Shielding Core Shielding Pulse Rifle Pulse Rifle Pulse Rifle Beam Cannon Beam Cannon Missile Launcher Missile Launcher Missile Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 59 | 5 28 13 13 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 7 . 2 Treads 4 | . 2 . 2 Leg 5 | 2 3 . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 22 | . 15 6 1 Device 10 | . 6 3 1 Storage 4 | . 2 2 . Processor 1 | . 1 . . Hackware 1 | . 1 . . Protection 6 | . 5 1 . Artifact . | . . . . Weapon 20 | 2 5 4 9 Energy Gun 5 | 1 . . 4 Energy Cannon 5 | . . 3 2 Ballistic Gun 3 | 1 2 . . Ballistic Cannon 3 | . 3 . . Launcher 4 | . . 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . 1 10 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 5 | . . 1 4 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 97 89 Engine 13 | . 14 11 15 Treads 10 | . . 22 17 Leg 9 | . 19 . . Wheel 4 | . 7 . . Device 9 | . 7 10 15 Storage 15 | . 13 20 15 Protection 5 | . 5 10 . Energy Gun 1 | . . . 8 Energy Cannon 7 | . . 19 8 Ballistic Gun 7 | . 13 1 . Ballistic Cannon 7 | . 13 1 . Launcher 1 | . . . 8 Naked Turns . | . . . . Heaviest Build 117 | 7 28 103 117 Greatest Support 46 | 20 46 46 46 Greatest Overweight (x) 4 | . 1 2 4 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 5 15 25 25 Average Capacity 15 | 5 12 16 25 Most Carried 16 | 4 15 15 16 Average Carried 11 | 2 9 13 14 Final Capacity 25 | 5 15 25 25 Final Carried 15 | 3 14 15 12 Class Distribution -------------------- 55% | Mutant 30% | Scavenger-Mutant 13% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1275 | 256 770 206 43 Remotely 43 | . 43 . . Salvage Created 1269 | 42 653 471 103 Parts 91 | 1 60 27 3 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | 1 17 9 2 Guns 5 | 1 4 . . Cannons 22 | . 13 9 . AOE 1 | . . . 1 Classes Destroyed 9 | 1 7 1 . Worker 3 | . 3 . . Builder 7 | . 6 1 . Tunneler 2 | . 2 . . Hauler 4 | . 2 2 . Recycler 1 | . . 1 . Operator 3 | . 2 . 1 Watcher 2 | . 2 . . Swarmer 10 | . 6 4 . Grunt 19 | 1 11 5 2 Best Kill Streak 7 | 1 7 3 2 Combat Bots Only 6 | 1 6 3 1 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 166 | 2 121 33 10 Missed 38 | . 29 7 2 Damage Taken 3231 | 21 883 256 2071 Core 765 | . 177 32 556 Absorbed by Shields . | . . . . Redirected to Shielding 23 | . 17 6 . Regen/Repaired (Parts) 101 | . 88 13 . Core Remaining (%) 73 | 100 29 92 . Volleys Fired 156 | 2 91 31 32 Largest 3 | 2 2 2 3 Hottest 189 | 70 55 136 189 Shots Fired 318 | 4 183 62 69 Gun 132 | 4 92 5 31 Cannon 173 | . 91 57 25 Launcher 13 | . . . 13 Special . | . . . . Kinetic 195 | 2 183 10 . Thermal 95 | 2 . 52 41 Explosive 13 | . . . 13 Electromagnetic 15 | . . . 15 Robot Hit Streak 14 | 4 14 6 5 Robot Miss Streak 5 | . 5 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 158 | 4 109 32 13 Core Hits 67 | 2 49 13 3 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Meltdown 1 | . . . 1 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2597 | 54 1552 658 333 Guns 660 | 54 547 10 49 Cannons 1815 | . 1005 648 162 Explosions 122 | . . . 122 Melee . | . . . . Ramming . | . . . . Kinetic 1621 | 28 1552 41 . Thermal 805 | 26 . 617 162 Explosive 122 | . . . 122 Electromagnetic 49 | . . . 49 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 30 | . 2 1 30 Average Corruption 3 | . 1 1 19 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 29 | . 22 1 6 Message Errors 3 | . 3 . . Matter Fused 7 | . 4 1 2 Heat Flow Errors 1 | . 1 . . Energy Discharges 7 | . 7 . . Data Loss (minor) 6 | . 5 . 1 Data Loss (major) 2 | . 1 . 1 Misfires 1 | . 1 . . Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 38 | . 11 14 13 Projectiles 25 | . 11 14 . Explosions 13 | . . . 13 Melee . | . . . . Knockbacks 6 | . 6 . . Impact . | . . . . Kinetic 6 | . 6 . . Secondary . | . . . . Self-Inflicted Damage 344 | . . . 344 Shots 9 | . . . 9 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 523 | 30 148 408 523 Average Temperature 115 | 19 24 142 220 Received Heat Transfer 516 | 12 336 78 90 Effects 16 | . . 1 15 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 7 | . . . 7 Matter Decay 3 | . . 1 2 Short Circuit 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | . . 1 2 Heat Transferred 1480 | 74 . 1110 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 277 | 20 277 187 161 Initial 98 | . 13 98 78 Average 143 | 2 177 124 115 Maximum Alert Level 1 | . 1 . . Low Security (%) 76 | 100 52 100 100 Level 1 23 | . 47 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 5 1 1 Investigation 4 | . 3 1 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | 1 25 12 2 Peak Tracking Total 5 | 1 5 4 2 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 8 4 1 Terminals 9 | . 6 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 48 | . 33 13 2 Successful 25 | . 12 11 2 Failed 22 | . 20 2 . Catastrophic 3 | . 3 . . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 33 | . 23 8 2 Fabricators . | . . . . Repair Stations 6 | . 4 2 . Recycling Units 9 | . 6 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 6 7 2 Record 13 | . 5 6 2 Alert Level 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 6 | . 4 2 . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 2 | . 1 1 . Retrieve Matter 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 8 3 1 Full Trace Events 8 | . 6 2 . Feedback Events 2 | . 1 1 . Corruption 2 | . 1 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 64 | . 26 38 . Parts Recycled 1 | . 1 . . Recycled Matter 39 | . 39 . . Retrieved Matter 155 | . . 155 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2335 | 104 1138 683 410 Spaces Moved 978 | 71 601 213 93 Core 21 | 21 . . . Treads 324 | . 18 213 93 Legs 381 | 50 331 . . Wheels 252 | . 252 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 95 160 320 Average Speed 155 | 99 128 178 321 Slowest Speed 480 | 120 240 320 480 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 5 | . . . 5 Exploration Rate (%) 26 | 9 70 20 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 75 | . . . 75 Terrain Destroyed 141 | . . . 141 Melee . | . . . . Projectile 6 | . . . 6 AOE 135 | . . . 135 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1501 | 100 800 459 142 Wait 220 | 15 24 180 1 Move 973 | 70 600 212 91 Hop . | . . . . Pick Up 58 | 8 36 11 3 Fast Attach 3 | . . 3 . Attach 26 | 5 11 4 6 Detach 1 | . 1 . . Swap 30 | . 17 6 7 Drop 31 | . 20 11 . Fire 156 | 2 91 31 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis 2 | . . . 2 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 388 | -10/Materials | Discovered new exit (range 11) 499 | -10/Materials | Discovered new exit (range 5) 589 | -10/Materials | Build established: Scavenger-Mutant 595 | -10/Materials | Repaired Lgt. Cannon 706 | -10/Materials | Core integrity fell below 50% 853 | -10/Materials | Central database locked down 1188 | -10/Materials | Build established: Mutant 1243 | -10/Materials | Entered another Materials area 1243 | -9/Materials | Evolved 2 slots: Utility x2 1368 | -9/Materials | Repaired Imp. Terrain Scanner 1822 | -9/Materials | Discovered new exit (range 10) 1926 | -9/Materials | Entered another Materials area 1926 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2202 | -8/Materials | Crushed by falling debris 2203 | -8/Materials | System corruption reached 10% 2231 | -8/Materials | Build established: Skirmisher 2233 | -8/Materials | Lost 3 parts (1p1n1u) 2253 | -8/Materials | Crushed by falling debris 2254 | -8/Materials | Core integrity fell below 50% 2262 | -8/Materials | Crushed by falling debris 2262 | -8/Materials | Core integrity fell below 20% 2293 | -8/Materials | Lost 5 parts (3u2w) 2315 | -8/Materials | Crushed by falling debris 2315 | -8/Materials | System corruption reached 30% 2337 | -8/Materials | Crushed by falling debris 2337 | -8/Materials | Smashed by cave-in Last Messages --------------- cycle. 02312_ Overheating: System interference. 02312_ Pulse Rifle temporarily disabled. 02315_ Power failure, Deuterium Engine shutdown. 02315_ The unstable cave ceiling collapses. 02315_ Crushed by falling debris. 02315_ Imp. Treads destroyed. 02315_ System corrupted by crushing effect (+3). 02315_ Pulse Rifle destroyed. 02315_ System corrupted by crushing effect (+3). 02317_ Overheating: Matter decay (-2). 02319_ System corrupted: Substantial component data lost. 02322_ Pulse Rifle broken. 02322_ Overheating: Short circuit. 02326_ The unstable cave ceiling collapses. 02328_ System corrupted: Adv. Beam Cannon failed to cycle. 02337_ The unstable cave ceiling collapses. 02337_ Crushed by falling debris. 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