Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 10:43:23 Player: AbsoluteZero Result: Destroyed by as-16563 with Assembled P-torch Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (4113) 4113 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2367) 2367 TOTAL SCORE: 12240 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 37 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 32/300 Energy 215/1100 System Corruption 2% Temperature Cool (20) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg > --- UTILITY (9) ------ Assembled Biocell Array GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Bomb Factory No. 2 Heavy Laser Assault Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Assembled Biocell Array Advanced Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace GOLEM Unit > --- WEAPON ----------- Shock Rifle Heavy EM Shotgun Lightning Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Antimatter Reactor Improved VSS Leg Large Storage Unit System Shield Long-range Tractor Beam Bomb Factory No. 2 Heavy Laser Assault Cannon Advanced Assault Cannon Missile Launcher Heavy Rocket Launcher Guided Missile Launcher Great Maul CR-A16's Pointy Stick [Rating: 84] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Wheel Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . 1 2 2 . . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 154 | 7 5 4 27 13 10 5 3 4 28 2 5 3 38 Power 10 | 1 1 . 4 . . 1 . 1 1 . . . 1 Engine 9 | 1 1 . 4 . . 1 . 1 1 . . . . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 18 | 2 . . 6 1 . 1 . 1 4 1 1 . 1 Treads . | . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 Wheel 17 | 2 . . 6 1 . 1 . 1 4 1 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 53 | 2 2 2 6 4 2 . . . 10 1 . 1 23 Device 25 | 1 . . 3 2 . . . . 8 1 . 1 9 Storage 6 | 1 2 . . . . . . . . . . . 3 Processor 4 | . . 1 . 2 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 18 | . . 1 3 . 2 . . . 1 . . . 11 Artifact . | . . . . . . . . . . . . . . Weapon 73 | 2 2 2 11 8 8 3 3 2 13 . 4 2 13 Energy Gun 11 | 1 . . 1 . . . . . . . . . 9 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 33 | 1 2 2 7 4 4 2 3 1 7 . . . . Ballistic Cannon 4 | . . . . 1 . . . . 1 . 2 . . Launcher 16 | . . . 3 1 3 1 . 1 1 . 2 1 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 2 1 . . . 4 . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . . 2 7 Parts Lost 54 | . . . 10 2 1 1 . 2 8 2 4 . 24 Power 3 | . . . . . . . . 1 1 . . . 1 Propulsion 15 | . . . 5 1 . 1 . 1 2 1 1 . 3 Utility 22 | . . . 3 1 1 . . . 3 . . . 14 Weapon 14 | . . . 2 . . . . . 2 1 3 . 6 Highest Loss Streak 14 | . . . 3 2 1 1 . 2 3 2 3 . 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 96 94 94 91 71 91 91 86 84 83 87 Engine 6 | . 14 11 9 7 7 7 7 6 5 6 6 6 2 Wheel 14 | . 28 22 17 15 15 14 15 14 12 13 12 13 9 Device 11 | . 14 7 8 22 17 7 7 7 12 6 6 6 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 10 Processor 18 | . . 3 9 15 23 23 23 23 25 26 26 26 16 Protection 6 | . . 11 16 1 . 7 7 7 5 6 6 6 9 Energy Gun 1 | . 3 . . . . . . . . . . . 12 Ballistic Gun 16 | . 24 33 26 21 21 23 2 22 18 19 2 . . Ballistic Cannon 1 | . . . . . . . . . 1 . 11 9 . Launcher 1 | . . . . . 1 . . . . . 3 6 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 137 | 14 92 98 106 108 122 121 121 121 128 116 112 113 137 Greatest Support 32 | 26 26 26 32 32 26 20 20 20 20 20 20 20 20 Greatest Overweight (x) 13 | . 3 3 6 4 4 6 6 12 12 5 10 5 13 Average Overweight (x) 4 | . 1 3 3 3 3 5 5 6 5 5 5 5 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 17 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 4 16 24 25 25 25 25 24 25 25 24 22 25 25 Average Carried 22 | 1 9 18 23 24 25 24 24 23 22 23 19 22 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 16 24 24 25 25 24 24 24 23 23 19 25 5 Class Distribution -------------------- 34% | Scavenger-Gunner 21% | Gunner 9% | Mutant 9% | Scavenger-Tank 8% | Tank 7% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4036 | 276 344 209 640 294 290 60 . 391 701 95 187 30 519 Remotely 107 | . . . . . . . . . 107 . . . . Salvage Created 4950 | 69 424 252 962 461 174 29 . 213 789 58 397 . 1122 Parts 239 | 7 26 25 49 15 18 5 . 20 36 2 10 . 26 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 14 4 . 17 . 4 17 . . Prevented 3 | . . . . . . 2 . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 147 | . 12 7 24 5 5 3 . 8 15 1 7 . 60 Guns 66 | . 12 7 15 4 2 1 . 4 12 1 . . 8 Cannons 2 | . . . . . . . . . 1 . 1 . . AOE 76 | . . . 9 1 3 2 . 4 2 . 6 . 49 Classes Destroyed 19 | 2 3 2 1 2 2 . . 1 2 . . . 4 Worker 9 | . . . 2 5 . . . . 2 . . . . Builder 2 | . . . . . . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . Recycler 4 | 1 . . 1 2 . . . . . . . . . Drone 1 | . . . . . . . . 1 . . . . . Watcher 3 | . . 1 2 . . . . . . . . . . Swarmer 36 | . 5 3 12 . 3 3 . 4 3 . 3 . . Grunt 34 | . 7 2 8 3 . . . . 9 1 4 . . Brawler 1 | . . . . . . . . . 1 . . . . Duelist 3 | . . . . 1 . . . 2 . . . . . Sentry 7 | . . 2 4 . . . . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 4 | . . . . 1 1 . . . 2 . . . . Z-Light 7 | . . . . . . . . . . . . . 7 Decomposer 1 | . . . . . . . . . . . 1 . . Packrat 2 | . . . . . . . . . . . 2 . . Samaritan 1 | . . . . . 1 . . . . . . . . Assembler 1 | . . . . . . . . . . . . . 1 Assembled 49 | . . . . . . . . . . . . . 49 Golem 3 | . . . . . . . . . . . . . 3 Best Kill Streak 43 | 1 3 4 9 5 3 3 . 4 5 1 4 . 43 Combat Bots Only 42 | . 3 3 6 4 3 3 . 4 4 1 4 . 42 Max Kills in Single Turn 11 | 1 1 1 4 2 2 1 . 2 2 1 2 . 11 Gunslinging 1 | . . . 1 1 . . . . . . . . . Exploded 11 | . . . 4 1 2 1 . 2 1 . 2 . 11 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 561 | . 41 19 105 16 16 8 . 59 92 29 18 . 158 Missed 148 | . 12 6 25 . 7 3 . 18 23 13 4 . 37 Damage Taken 6881 | . 263 160 846 208 150 101 . 434 1156 164 255 . 3144 Core 1073 | . 16 37 56 56 25 18 . 12 116 31 23 . 683 Absorbed by Shields 348 | . . . 185 80 31 . . . 52 . . . . Redirected to Shielding 607 | . . . . . . . . . . . . . 607 Regen/Repaired (Parts) 60 | . . . . . . . . . . . . 60 . Core Remaining (%) 91 | 100 93 90 89 . . . . 84 . . . . . Volleys Fired 254 | 2 24 15 47 17 14 4 . 21 41 1 11 . 57 Largest 3 | 2 2 3 3 3 3 3 . 3 3 3 3 . 3 Hottest 160 | 60 60 69 96 81 74 74 . 79 99 81 101 . 160 Shots Fired 613 | 4 48 45 124 51 24 8 . 55 119 3 21 . 111 Gun 532 | 4 48 45 118 49 15 6 . 51 99 3 8 . 86 Cannon 26 | . . . . . . . . . 18 . 8 . . Launcher 55 | . . . 6 2 9 2 . 4 2 . 5 . 25 Special . | . . . . . . . . . . . . . . Kinetic 465 | 2 44 45 117 49 15 6 . 51 117 3 16 . . Thermal 6 | 2 4 . . . . . . . . . . . . Explosive 55 | . . . 6 2 9 2 . 4 2 . 5 . 25 Electromagnetic 87 | . . . 1 . . . . . . . . . 86 Robot Hit Streak 22 | 3 5 7 13 14 14 2 . 18 13 1 10 . 22 Robot Miss Streak 9 | . 2 3 4 3 3 1 . 9 4 1 2 . 3 Penetration Max 1 | . . . . 1 . . . . 1 . . . . Secondary Targets 7 | . 1 . 4 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 . . . . Shots Hit Robots 367 | 3 31 25 77 34 11 4 . 28 72 1 13 . 68 Core Hits 360 | 3 17 12 54 20 12 5 . 17 44 1 15 . 160 Critical Kills 2 | 1 . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 3 | 1 1 . . 1 . . . . . . . . . Destroy 3 | 1 1 . . 1 . . . . . . . . . Melee Attacks 21 | . . . . 2 2 . . . 4 . . 12 1 Impact 21 | . . . . 2 2 . . . 4 . . 12 1 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13589 | 38 441 379 1965 814 468 245 . 702 1910 23 679 . 5925 Guns 5801 | 38 441 379 1166 588 174 42 . 470 1351 23 120 . 1009 Cannons 213 | . . . . . . . . . 138 . 75 . . Explosions 7575 | . . . 799 226 294 203 . 232 421 . 484 . 4916 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 4945 | 27 407 379 1151 588 174 42 . 470 1489 23 195 . . Thermal 322 | 11 34 . . . . . . . . . . . 277 Explosive 7249 | . . . 750 226 294 203 . 232 421 . 484 . 4639 Electromagnetic 1073 | . . . 64 . . . . . . . . . 1009 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 1 1 5 5 5 5 2 Average Corruption 2 | . . . . 1 1 1 1 1 3 5 5 5 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 74 | . . . . 4 10 2 2 2 23 17 9 3 2 Message Errors 20 | . . . . 1 3 1 . 1 7 4 3 . . Matter Fused 21 | . . . . . 1 . 2 1 4 8 2 2 1 Heat Flow Errors 9 | . . . . . 2 1 . . 2 2 2 . . Energy Discharges 9 | . . . . 1 2 . . . 5 1 . . . Data Loss (minor) 7 | . . . . . 1 . . . 3 1 1 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misfires 3 | . . . . 1 . . . . 2 . . . . Alerts 3 | . . . . 1 1 . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 343 | . . . 29 . . . . . . . 16 . 298 Projectiles 16 | . . . . . . . . . . . 16 . . Explosions 327 | . . . 29 . . . . . . . . . 298 Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 289 | . . . . 45 37 27 . . 3 . . . 177 Shots 10 | . . . . 1 2 1 . . 1 . . . 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 536 | . 38 36 210 22 240 230 . 251 536 205 189 . 415 Average Temperature 76 | . 21 14 52 8 106 87 . 74 124 88 49 . 113 Received Heat Transfer 1659 | . 60 66 378 48 . . . 72 384 27 87 . 537 Effects 8 | . . . . . . . . . 5 . . . 3 Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . . . . 2 . . . 1 Interference 2 | . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . 3 Parts Fried 10 | . . . . . . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 250 | 25 75 . . . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 532 | 10 276 313 532 181 . . . . 338 . . . . Initial 300 | . 6 108 81 41 . . . . 300 . . . . Average 172 | 4 174 197 251 41 . . . . 220 . . . . Maximum Alert Level 2 | . 1 1 2 . . . . . 1 . . . . Low Security (%) 57 | 100 49 56 45 100 . . . . 36 . . . . Level 1 38 | . 50 43 30 . . . . . 63 . . . . Level 2 4 | . . . 23 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 4 . 2 2 . . . . 4 . . . . Investigation 2 | . 2 . . . . . . . . . . . . Extermination 4 | . . . . 2 . . . . 2 . . . . Reinforcement 6 | . 2 . 2 . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . 3 1 2 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 18 12 30 6 6 3 . 9 18 7 7 . 61 Peak Tracking Total 37 | . 7 4 6 4 4 3 . 4 4 6 4 . 37 Tactical Retreats 3 | . . 3 . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . . . 4 . . . . . . . . . . Indirectly 2 | . . . 2 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . 2 Triggered 6 | . . . . 1 . 1 . 2 . 2 . . . Fabricated Traps 2 | . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 11 | . 1 . 3 . . . . . 4 . . . 3 Max in Single Turn 2 | . 1 . 2 . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 19 | . 4 2 2 3 . . 4 . 4 . . . . Terminals 13 | . 2 2 2 3 . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 67 | . 10 4 8 6 . . 30 . 9 . . . . Successful 48 | . 8 1 5 2 . . 30 . 2 . . . . Failed 19 | . 2 3 3 4 . . . . 7 . . . . Catastrophic 2 | . . . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 3 2 5 3 . . . . 5 . . 1 . Terminals 33 | . 6 4 8 6 . . . . 9 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 42 | . 4 1 5 1 . . 30 . 1 . . . . Record 11 | . . . . . . . 11 . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . 3 . . . . . . Branch Access Points 5 | . 1 1 1 1 . . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . 1 . . . . 1 . . . . Terminals 2 | . . . . 1 . . . . 1 . . . . Botnet 2 | . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 2 2 2 2 . . . . 4 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 5 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 11 . . . . 14 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . . . 2 2 Highest-Rated Group 192 | . . . . . . . . . . . . 192 192 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 96 Total Orders 3 | . . . . . . . . . . 3 . . . EXPLORE 2 | . . . . . . . . . . 2 . . . RETURN 1 | . . . . . . . . . . 1 . . . Ally Attacks 36 | . . . . . . . . . . . . . 36 Total Damage 875 | . . . . . . . . . . . . . 875 Kills 5 | . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . 1 . 1 . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 10583 | 85 620 528 881 1099 1189 772 147 438 1592 585 469 821 1357 Spaces Moved 5664 | 70 443 282 434 648 798 468 91 214 557 335 261 500 563 Core 4 | 4 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 5660 | 66 443 282 434 648 798 468 91 214 557 335 261 500 563 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 130 135 135 155 155 170 155 155 155 155 155 Average Speed 149 | 88 109 135 147 137 136 159 155 171 163 155 155 155 186 Slowest Speed 275 | 100 135 135 190 150 150 170 170 260 260 155 230 155 275 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 60 23 34 12 69 68 68 32 15 56 46 58 67 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . 2 . . . . . 1 . . . . 2 . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 15 | . . . . . 9 3 . . . 2 . 1 . Spaces Dug 102 | . . . . 2 76 . . . 4 . 17 3 . Terrain Destroyed 377 | . . . 24 22 101 17 . 55 26 . 49 3 80 Melee 11 | . . . . 2 2 . . . 4 . . 3 . Projectile 14 | . . . . 1 . 1 . 3 6 . 3 . . AOE 352 | . . . 24 19 99 16 . 52 16 . 46 . 80 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7250 | 86 528 395 576 818 871 487 96 243 1143 399 306 524 778 Wait 1026 | . 42 85 54 126 46 3 . 2 492 60 30 1 85 Move 5651 | 69 442 281 433 647 797 467 90 213 556 334 260 499 563 Hop . | . . . . . . . . . . . . . . Pick Up 71 | 6 10 9 10 7 . 3 . 2 10 1 . 4 9 Fast Attach 52 | 7 2 1 10 4 2 1 3 1 6 1 1 2 11 Attach 50 | . . 2 9 3 . 1 . 1 8 1 4 . 21 Detach 14 | . 2 . 1 1 . . . . 3 . . 3 4 Swap 52 | . 3 1 8 6 8 3 . 2 14 . . 1 6 Drop 57 | 2 3 1 4 5 2 5 3 1 9 1 . 2 19 Fire 254 | 2 24 15 47 17 14 4 . 21 41 1 11 . 57 Melee 21 | . . . . 2 2 . . . 4 . . 12 1 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 3) 260 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1013 | -9/Materials | Build established: Tank 1051 | -9/Materials | Identified exit to Mines 1051 | -9/Materials | Identified exit to Storage 1113 | -9/Materials | Discovered new exit (range 11) 1234 | -9/Materials | Entered another Materials area 1234 | -8/Materials | Evolved 2 slots: Utility x2 1436 | -8/Materials | Lost 3 parts (2n1w) 1889 | -8/Materials | Lost 3 parts (2n1u) 1960 | -8/Materials | Discovered new exit (range 3) 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Evolved 2 slots: Utility x2 2652 | -7/Factory | Build established: Skirmisher 2836 | -7/Factory | Identified exit to Lower Caves 3212 | -7/Factory | Cargo convoy interrupted 3214 | -7/Factory | Entered Lower Caves 3386 | -7/Lower Caves | Spotted B-75 Beast 3464 | -7/Lower Caves | Build established: Gunner 3742 | -7/Lower Caves | Encountered a Warlord checkpoint 4358 | -7/Lower Caves | Discovered new exit (range 11) 4401 | -7/Lower Caves | Identified exit to Lower Caves 4403 | -7/Lower Caves | Entered another Lower Caves area 4421 | -7/Lower Caves | Discovered new exit (range 15) 4435 | -7/Lower Caves | Learned Factory trap positions 4446 | -7/Lower Caves | Identified exit to Factory 4537 | -7/Lower Caves | Encountered a Warlord checkpoint 5094 | -7/Lower Caves | Discovered new exit (range 4) 5099 | -7/Lower Caves | Identified exit to Data Miner 5175 | -7/Lower Caves | Entered Data Miner 5177 | -7/Data Miner | Discovered new exit (range 6) 5206 | -7/Data Miner | Met Data Miner 5233 | -7/Data Miner | Learned location of Section 7 (-3) 5233 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5259 | -7/Data Miner | Received God Mode back door access code from Data Miner 5320 | -7/Data Miner | Identified exit to Proximity Caves 5322 | -7/Data Miner | Entered Proximity Caves 5351 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5572 | -6/Proximity Caves | Spotter reported a threat 5653 | -6/Proximity Caves | Spotter reported a threat 5686 | -6/Proximity Caves | Build established: Scavenger-Gunner 5731 | -6/Proximity Caves | Discovered exit to Factory (range 16) 5760 | -6/Proximity Caves | Entered Factory 5760 | -6/Factory | Evolved 2 slots: Utility x2 5761 | -6/Factory | Loaded intel: 100 trap records 6090 | -6/Factory | Build established: Scavenger-Skirmisher 6388 | -6/Factory | Lost 3 parts (1u2w) 6610 | -6/Factory | Build established: Scavenger-Gunner 6732 | -6/Factory | Lost 3 parts (1p1n1u) 7096 | -6/Factory | Identified exit to Lower Caves 7352 | -6/Factory | Entered Lower Caves 7905 | -6/Lower Caves | Identified exit to Lower Caves 7916 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7937 | -6/Lower Caves | Entered another Lower Caves area 7980 | -6/Lower Caves | Discovered new exit (range 15) 8045 | -6/Lower Caves | Lost 3 parts (3w) 8382 | -6/Lower Caves | Discovered new exit (range 16) 8405 | -6/Lower Caves | Identified exit to Zion 8406 | -6/Lower Caves | Entered Zion 8428 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8456 | -6/Zion | Found CR-A16's Pointy Stick 8491 | -6/Zion | System corruption cleaned by Quarantine Array 8593 | -6/Zion | Found Prototype Device 8593 | -6/Zion | Identified Bomb Factory No. 2 8752 | -6/Zion | Learned Factory terminal intel 8928 | -6/Zion | Found Prototype Launcher 8928 | -6/Zion | Identified Gui. Missile Launcher 9004 | -6/Zion | Learned location of Armory (-3) 9058 | -6/Zion | Given A8's code to call for help 9170 | -6/Zion | Discovered new exit (range 4) 9173 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9204 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9206 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9218 | -6/Zion | Identified exit to Deep Caves 9227 | -6/Zion | Entered Deep Caves 9227 | -6/Deep Caves | Accompanied by 2 allies 9429 | -6/Deep Caves | Build established: Scavenger-Mutant 9501 | -6/Deep Caves | Z-Facility disabled 9612 | -6/Deep Caves | Attacked by Z-Imprinter 9622 | -6/Deep Caves | Destroyed Z-Imprinter 9808 | -6/Deep Caves | Found Prototype Protection 9808 | -6/Deep Caves | Identified Zio. Weapon Casing 9915 | -6/Deep Caves | Found Zio. Weapon Casing 9921 | -6/Deep Caves | Found Zio. Weapon Casing 9936 | -6/Deep Caves | Lost 4 parts (1n3u) 9936 | -6/Deep Caves | Found Prototype Protection 9936 | -6/Deep Caves | Identified Zio. Heavy Carapace 9965 | -6/Deep Caves | Found Zio. Heavy Carapace 9981 | -6/Deep Caves | Found Zio. Weapon Casing 10198 | -6/Deep Caves | Build established: Scavenger-Tank 10381 | -6/Deep Caves | Spotted AG-08778 10413 | -6/Deep Caves | Destroyed AG-08778 10470 | -6/Deep Caves | Triggered Deep Caves wall 10476 | -6/Deep Caves | Exposed GOLEM chamber 10495 | -6/Deep Caves | Spotted AS-72274 10501 | -6/Deep Caves | Destroyed AS-72274 10530 | -6/Deep Caves | Core integrity fell below 50% 10533 | -6/Deep Caves | Lost 4 parts (4u) 10536 | -6/Deep Caves | Spotted AG-31073 10537 | -6/Deep Caves | Destroyed 42 combat bots 10542 | -6/Deep Caves | Found GOLEM Unit 10564 | -6/Deep Caves | Spotted AS-19746 10568 | -6/Deep Caves | Destroyed AG-31073 10570 | -6/Deep Caves | Core integrity fell below 20% 10584 | -6/Deep Caves | Destroyed by as-16563 with Assembled P-torch Last Messages --------------- 10575_ Shock Rifle destroyed. 10577_ as-72198 released from Mobile Assembly Unit. 10577_ Penetrated by Slug. 10577_ as-73533 destroyed. 10577_ Zio. Light DM Reactor destroyed. 10577_ Destroyed Zio. Light DM Reactor. 10579_ GOLEM Unit springs to life. 10580_ System corrupted: Matter fused (-9). 10580_ AG-26327 GOLEM Unit beginning Asb. Alloy Leg integration. 10581_ as-79073 destroyed. 10581_ Hvy. Rocket Launcher destroyed. 10581_ Destroyed Hvy. Rocket Launcher. 10581_ Gui. Missile Launcher destroyed. 10581_ Destroyed Gui. Missile Launcher. 10581_ Adv. Targeting Computer destroyed. 10581_ Destroyed Adv. Targeting Computer. 10581_ Imp. Cooling System destroyed. 10583_ Dropped Huge Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????# ????????????????????## | | ???????? |????????????????### | | ???????? | ???????????# | | ???????? = ?????????# | | ??????? ! ? ???# | | ?????? ???# | | ????? h g #??# | | ????? A ??# | | ?????? ! ! ! #??# | | ???????% ! #??## | | ????????# #???## | | ????????"Ga #????? | | ????????"G b ! #????? | | ????????"G! a ! = #????? | | ???????""Ga! ! ##???? | | ???????"!@!] #???? | | ???????##]/ #???? | | ????????"=[ s #???? | | ????????" g g ##### | | ????????" | | ????????""" ! | | ????????" | | ????????"" ### | | ????????" #?# | | ????????"" % ##?# | | ????????" # # #??## | | ????????" #### ## ## ##???## | | ????????""" ###??# ## ####?????? | | ?????????" ????#### #????????? | | ?????????######???????###????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Imp. Trap Scanner | -6/Zion | Archive Mass Driver | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Boltbath Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed PotentialQuantumTube Manual? 0 Play Time 01:22:47 Cumulative 116.7 hours Start 2024.06.30 @ 09:11:38 End 2024.06.30 @ 10:43:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9adff418-802b-43c1-8e6b-0231c9a2eb02