Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 16:13:16 Player: Mechanikum Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1606) 1606 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3516 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 149/160 System Corruption 0% Temperature Critical (726) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Structural Scanner Visual Processing Unit Armor Integrity Analyzer > --- WEAPON (3) ------- Particle Gun Field Laser > --- INVENTORY (5) ---- Armored Huge Wheel Improved Heat Sink Improved Heat Sink Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Visual Processing Unit Armor Integrity Analyzer Shield Generator > --- WEAPON ----------- Particle Gun Advanced Beam Rifle Assault Rifle > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Datajack [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Shield Generator Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 67 | 6 8 24 29 Power 16 | 2 1 5 8 Engine 10 | 2 1 5 2 Core 6 | . . . 6 Reactor . | . . . . Propulsion 19 | 2 2 8 7 Treads . | . . . . Leg 1 | . . 1 . Wheel 9 | 2 2 2 3 Hover 7 | . . 3 4 Flight 2 | . . 2 . Utility 8 | . 2 2 4 Device 4 | . 1 2 1 Storage . | . . . . Processor 4 | . 1 . 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 24 | 2 3 9 10 Energy Gun 9 | . 1 2 6 Energy Cannon 3 | . . 3 . Ballistic Gun 10 | 2 1 3 4 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 34 | . 1 13 20 Power 11 | . 1 4 6 Propulsion 10 | . . 5 5 Utility 3 | . . 1 2 Weapon 10 | . . 3 7 Highest Loss Streak 5 | . 1 5 5 To Critical Strikes . | . . . . Average Backups 4 | . 4 4 3 Power . | . . . . Propulsion . | . 1 . . Utility 1 | . . 1 1 Weapon . | . 1 2 . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 82 | . 99 84 75 Engine 7 | . 13 12 2 Core 5 | . . . 11 Wheel 14 | . 28 16 8 Hover 3 | . . 6 2 Flight 1 | . . 4 . Device 6 | . 13 9 1 Processor 17 | . 13 11 23 Energy Gun 5 | . 5 3 6 Energy Cannon 4 | . . 7 3 Ballistic Gun 13 | . 18 10 13 Special Melee Weapon 1 | . 3 . . Peak Build Rating 31 | 5 11 15 31 Average Rating 18 | 3 10 12 26 On Entrance 6 | . 5 11 11 Avg Prop Armor Cover (%) 9 | . . 9 . Naked Turns . | . . . . Heaviest Build 20 | 9 11 15 20 Greatest Support 44 | 20 24 36 44 Greatest Overweight (x) 4 | . . 4 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 2 5 5 5 Average Carried 4 | . 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 5 5 5 Class Distribution -------------------- 39% | Mutant 33% | Gunner 20% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1289 | 237 220 342 490 Remotely . | . . . . Salvage Created 1859 | 40 251 498 1070 Parts 124 | 1 22 35 66 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 51 | 1 8 16 26 Guns 37 | 1 8 9 19 Cannons 12 | . . 5 7 AOE 2 | . . 2 . Classes Destroyed 9 | 1 4 1 3 Worker 1 | . 1 . . Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 4 | . 2 2 . Swarmer 21 | . 6 7 8 Grunt 22 | 1 2 7 12 Duelist 1 | . . . 1 Sentry 6 | . . 2 4 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 5 6 5 Combat Bots Only 6 | 1 5 6 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 527 | 6 75 211 235 Missed 168 | . 23 75 70 Hits 359 | 6 52 136 165 Melee 6 | . . . 6 Projectile 353 | 6 52 136 159 Critical Strikes 5 | . . . 5 Damage Taken 4113 | 64 318 1367 2364 Core 1060 | . 82 371 607 Absorbed by Shields 276 | . 128 109 39 Regen/Repaired (Parts) 111 | . . . 111 Core Remaining (%) 58 | 100 67 7 . Volleys Fired 170 | 4 33 58 75 Largest 3 | 2 2 2 3 Hottest 149 | 40 70 136 149 Shots Fired 343 | 8 54 103 178 Gun 290 | 8 54 68 160 Cannon 51 | . . 33 18 Launcher 2 | . . 2 . Special . | . . . . Kinetic 179 | 8 33 42 96 Thermal 162 | . 21 59 82 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 12 | 2 3 8 12 Robot Miss Streak 6 | 2 4 6 5 Penetration Max . | . . . . Secondary Targets 6 | . 2 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 199 | 5 27 55 112 Core Hits 94 | 2 14 28 50 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Burn 3 | . 2 1 . Melee Attacks 12 | . 5 . 7 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3188 | 64 324 1035 1765 Guns 2422 | 64 324 541 1493 Cannons 599 | . . 328 271 Explosions 166 | . . 166 . Melee . | . . . . Ramming 1 | . . . 1 Kinetic 1198 | 64 237 301 596 Thermal 1823 | . 87 568 1168 Explosive 166 | . . 166 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 25 | . . 25 . Projectiles 25 | . . 25 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 726 | . 71 431 726 Average Temperature 118 | . 28 109 142 Received Heat Transfer 1365 | 36 44 400 885 Effects 24 | . . 5 19 Shutdowns 5 | . . . 5 Energy Bleed 2 | . . 1 1 Interference 6 | . . 3 3 Matter Decay 2 | . . 1 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 1 . 5 Heat Transferred 3922 | . 407 1258 2257 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 99 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 203 | 20 112 181 203 Initial 39 | . 13 39 38 Average 82 | 2 35 118 84 Influence Increases 1497 | 20 215 501 761 Destroy 0b10 Robot/C 1020 | 20 160 320 520 Destroy 0b10 Robot/NC 35 | . 20 10 5 Destroy Leader 238 | . 34 84 120 Successful Hack 8 | . . . 8 Disable Machine 30 | . . . 30 Destroy Structure 16 | . 1 12 3 Lose Combat Pursuer 150 | . . 75 75 Influence Decreases 1342 | . 142 502 698 Entered New Map 115 | . 7 54 54 Time Decay 887 | . 125 318 444 Lost Part 340 | . 10 130 200 Squads Dispatched 11 | . 1 3 7 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | 1 13 31 44 Peak Tracking Total 11 | 1 5 7 11 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 1 4 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 8 3 14 Successful 13 | . 2 . 11 Failed 12 | . 6 3 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 14 | . 6 3 5 Fabricators . | . . . . Repair Stations 9 | . . . 9 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 . 5 Record 3 | . 2 . 1 Robot Analysis 1 | . . . 1 Alert Level 1 | . . . 1 Dispatch Records 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 3 | . . . 3 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 5 | . 3 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . . . 3 Time 108 | . . . 108 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . 1 . 2 Non-combat 1 | . . . 1 Combat 2 | . 1 . 1 Robot Hacks Applied 4 | . 1 . 3 parse_system 3 | . 1 . 2 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2024 | . 460 528 1036 Optics 2024 | . 460 528 1036 Structural 128 | . . . 128 Machine Analysis 555 | . . . 555 Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2518 | 79 464 707 1268 Spaces Moved 1886 | 79 394 478 935 Core 27 | 20 . 5 2 Treads . | . . . . Legs 61 | . . 61 . Wheels 1486 | 59 394 258 775 Hover 294 | . . 136 158 Flight 18 | . . 18 . Fastest Speed 50 | 50 80 52 52 Average Speed 95 | 72 89 105 95 Slowest Speed 280 | 80 90 280 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 56 32 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 17 . Melee . | . . . . Projectile 1 | . . 1 . AOE 16 | . . 16 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2274 | 90 449 572 1163 Wait 86 | . . 2 84 Move 1883 | 78 393 477 935 Hop . | . . . . Pick Up 15 | 2 5 2 6 Fast Attach 50 | 4 3 15 28 Attach 8 | 1 . 3 4 Detach . | . . . . Swap 21 | 1 5 10 5 Drop 28 | . 5 5 18 Fire 170 | 4 33 58 75 Melee 12 | . 5 . 7 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 10) 499 | -10/Materials | Discovered new exit (range 5) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 801 | -9/Materials | Lost 5 parts (2p1n2w) 819 | -9/Materials | Core integrity fell below 50% 885 | -9/Materials | Discovered new exit (range 8) 937 | -9/Materials | Core integrity fell below 20% 954 | -9/Materials | Lost 5 parts (1p3n1w) 1229 | -9/Materials | Build established: Scavenger-Mutant 1251 | -9/Materials | Entered another Materials area 1251 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1556 | -8/Materials | Build established: Gunner 1625 | -8/Materials | Garrison activated, responded to threat 1805 | -8/Materials | Repaired Shield Generator 1857 | -8/Materials | Discovered new exit (range 17) 1923 | -8/Materials | Repaired Lgt. Nuclear Core 2042 | -8/Materials | Lost 3 parts (1p1n1w) 2130 | -8/Materials | Lost 5 parts (1p1u3w) 2164 | -8/Materials | Repaired Lgt. Nuclear Core 2373 | -8/Materials | Core integrity fell below 50% 2407 | -8/Materials | Discovered new exit (range 18) 2424 | -8/Materials | Lost 5 parts (1p2n1u1w) 2510 | -8/Materials | Core integrity fell below 20% 2520 | -8/Materials | Core melted Last Messages --------------- Aluminum Leg melted. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-52). Power failure, Lgt. Nuclear Core shutdown. Structural Scanner broken. Overheating: Short circuit. Lgt. Nuclear Core destroyed. Particle Gun melted. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Gravmag System broken. Overheating: Short circuit. Broken Gravmag System destroyed. Overheating: Matter decay (-60). Flight Unit melted. S-10 Pest destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-71). 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""" ############ | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Evasion (%) 54 Armor Integrity Analysis 30 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 6% | -8/Materials Lgt. Nuclear Core | 18% | -8/Materials Lgt. Nuclear Core | 16% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call DATA ERROR: Steam Global Achievement% Dynamic Key Hydra Junior Dev Spot Them First Troublemaker Challenges ------------ None Game ------ Seed SwarmLayeredForcegen Manual? 0 Play Time 00:36:09 Cumulative 1.6 hours Start 2026.07.05 @ 15:36:44 End 2026.07.05 @ 16:13:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/X11 Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9de8986-8df0-4683-95e0-c953f33cedd0