Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 10:09:54

Player: Buffy

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (122)     610
Value Destroyed (6147)     6147
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (4437)               4437
              TOTAL SCORE: 17854

 Bonus
-------
High Alert Combat Kills    528
Follower Combat Kills      1380
Entered Garrisons          800
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -571

 Cogmind 
---------
Core Integrity             0/1150
Matter                     204/300
Energy                     95/100
System Corruption          1%
Temperature                Cool (2)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (12) -----
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
       Improved Treads
       Advanced Medium Treads
  High-capacity Storage Unit
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
                Gyrokinetic Inverter
       Improved Antigrav System
       Improved Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
       Advanced Weight Redist. System
       Advanced Weight Redist. System
       Advanced Weight Redist. System
                Energy Filter
       Improved Propulsion Shielding
       Improved Propulsion Shielding
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Wave Gun
                Coil Gun
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Neutrino Core
          Micro Fission Core
        Compact Wheel
  High-capacity Storage Unit
       Improved Medium Armor Plating
          Heavy Assault Rifle
                Assault Cannon
[Rating: 76]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
Utility                    Relay Coupler [Swarmer]
  Device                   Force Field
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             259  | 7   9   .   1   3   20  15  16  14  19  18  20  14  .   30  8   38  27  
  Power                    16   | 1   2   .   .   .   1   .   .   1   2   .   3   .   .   2   .   1   3   
    Engine                 10   | 1   2   .   .   .   1   .   .   1   2   .   1   .   .   2   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               33   | 2   1   .   .   1   3   2   3   .   2   2   2   .   .   4   1   5   5   
    Treads                 5    | .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   1   .   .   1   1   .   .   .   .   2   1   .   .   4   1   4   .   
    Wheel                  6    | .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   .   1   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  86   | 1   4   .   1   .   8   6   6   2   5   3   8   6   .   14  2   10  10  
    Device                 20   | .   .   .   .   .   3   2   1   .   .   .   2   3   .   2   .   2   5   
    Storage                14   | 1   3   .   1   .   .   1   .   .   .   .   1   2   .   2   1   1   1   
    Processor              8    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   2   .   1   .   
    Hackware               24   | .   .   .   .   .   .   .   4   2   3   3   4   .   .   4   .   4   .   
    Protection             20   | .   .   .   .   .   2   2   1   .   2   .   1   1   .   4   1   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   124  | 3   2   .   .   2   8   7   7   11  10  13  7   8   .   10  5   22  9   
    Energy Gun             19   | 1   .   .   .   .   .   2   .   4   .   1   1   3   .   1   1   3   2   
    Energy Cannon          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          51   | 2   1   .   .   1   5   3   3   3   5   6   .   2   .   6   2   9   3   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               20   | .   .   .   .   .   .   2   .   3   1   4   2   3   .   1   1   3   .   
    Special Weapon         15   | .   .   .   .   .   2   .   1   .   1   .   .   .   .   2   1   7   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   13   | .   .   .   .   .   .   .   3   1   3   2   4   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Parts Lost                 80   | .   .   .   .   .   .   3   .   .   5   8   2   4   .   12  .   24  22  
  Power                    7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   2   
  Propulsion               17   | .   .   .   .   .   .   .   .   .   2   2   .   .   .   3   .   6   4   
  Utility                  29   | .   .   .   .   .   .   2   .   .   1   3   .   3   .   3   .   7   10  
  Weapon                   27   | .   .   .   .   .   .   1   .   .   1   3   2   1   .   4   .   9   6   
  Highest Loss Streak      17   | .   .   .   .   .   .   3   .   .   2   6   2   2   .   4   .   13  17  
Average Slot Usage (%)     88   | .   99  100 93  85  88  89  89  90  91  81  88  78  76  91  100 85  58  
  Engine                   5    | .   14  14  14  14  9   9   9   9   7   7   .   .   .   4   6   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   6   7   7   1   .   2   .   
  Treads                   1    | .   .   .   .   .   .   3   15  .   3   8   .   .   .   .   .   .   .   
  Leg                      9    | .   28  28  28  28  9   .   .   .   .   4   13  .   .   12  13  9   .   
  Wheel                    3    | .   .   .   .   .   8   14  2   18  11  .   .   7   7   .   .   .   .   
  Device                   3    | .   .   .   .   .   9   5   7   .   .   .   2   6   .   2   8   2   18  
  Storage                  10   | .   14  14  14  14  9   11  9   9   7   7   7   7   15  13  15  15  2   
  Processor                4    | .   13  14  7   .   15  11  2   .   .   .   .   .   .   3   4   2   .   
  Hackware                 20   | .   .   .   .   .   .   .   13  27  33  30  36  31  30  28  26  25  .   
  Protection               7    | .   .   .   .   .   9   16  12  9   11  6   4   1   .   9   10  10  10  
  Energy Gun               1    | .   .   .   .   .   .   2   .   5   .   1   1   5   7   .   .   .   .   
  Energy Cannon            1    | .   13  14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  14  14  23  14  14  9   4   7   11  7   6   7   9   6   5   6   
  Special Weapon           1    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   2   4   3   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   6   7   5   1   5   .   .   .   .   .   .   
Naked Turns                95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   88  7   
Heaviest Build             102  | 10  44  44  44  17  27  31  31  26  29  29  31  77  77  97  101 102 56  
  Greatest Support         59   | 20  20  20  20  20  24  44  44  24  44  44  28  28  28  38  40  52  59  
  Greatest Overweight (x)  7    | 1   2   2   2   .   1   1   1   1   1   2   1   2   2   5   2   7   1   
  Average Overweight (x)   .    | .   1   2   .   .   .   .   .   .   .   .   .   .   2   2   2   1   .   
Largest Inventory Capacity 40   | 6   12  12  24  24  24  24  24  24  24  24  24  40  20  28  20  20  8   
  Average Capacity         20   | 5   9   12  17  24  24  24  24  24  24  24  24  23  20  20  20  18  5   
  Most Carried             24   | 3   11  11  17  24  24  24  24  24  24  24  24  24  19  20  20  20  8   
  Average Carried          18   | 1   8   11  12  20  23  23  23  23  21  21  23  23  19  17  18  17  4   
  Final Capacity           24   | 6   12  12  24  24  24  24  24  24  24  24  24  20  20  20  20  4   4   
  Final Carried            24   | 2   11  11  17  24  24  24  23  23  18  24  24  19  19  16  20  4   4   

 Class Distribution 
--------------------
 42% | Bothacker-Mutant
 25% | Hauler-Mutant
 14% | Mutant
 11% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
 Bothacker-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Matter Collected           5529 | 285 176 .   10  79  188 278 193 498 282 372 239 418 .   855 441 780 435 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4523 | 87  382 .   .   122 95  267 16  204 110 491 157 280 .   849 273 767 423 
  Parts                    244  | 2   25  .   .   7   7   21  4   10  9   22  9   6   .   50  13  39  20  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Combat Hostiles Destroyed  102  | .   11  .   .   3   4   13  .   5   4   19  3   9   .   11  5   11  4   
  Melee                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     54   | .   3   .   .   2   1   6   .   2   3   5   1   5   .   10  5   10  1   
  Cannons                  12   | .   8   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      33   | .   .   .   .   .   .   7   .   3   1   14  2   4   .   1   .   1   .   
Classes Destroyed          16   | 1   2   .   .   1   1   2   1   1   1   .   2   .   .   4   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  20   | .   3   .   .   .   3   4   .   .   2   3   .   2   .   .   2   1   .   
  Grunt                    47   | .   8   .   .   2   .   2   .   3   1   14  2   5   .   3   2   5   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   1   5   .   .   .   1   .   2   .   2   .   1   2   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   3   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   5   1   1   2   
Best Kill Streak           8    | 1   2   .   .   3   3   7   1   2   2   8   3   5   .   5   2   5   3   
  Combat Bots Only         8    | .   2   .   .   3   3   7   .   2   2   8   2   5   .   2   2   2   3   
Max Kills in Single Turn   6    | 1   1   .   .   1   1   2   1   1   1   3   2   1   .   6   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   .   1   1   3   2   1   .   1   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Fac  
Damage Taken               14445 | .    380  .    .    173  74   1073 52   251  841  1117 359  777  79   1960 324  3352 3633 
  Core                     2965  | .    75   .    .    32   18   118  .    38   77   220  49   70   18   293  20   776  1161 
  Absorbed by Shields      545   | .    .    .    .    .    33   .    10   .    .    .    50   123  .    70   140  119  .    
Core Remaining (%)         58    | 100  .    .    .    57   .    .    .    68   .    .    .    .    38   .    63   22   .    
Volleys Fired              473   | 5    30   .    .    10   13   45   6    19   24   40   9    29   .    88   39   86   30   
  Largest                  3     | 2    2    .    .    2    2    2    2    2    2    2    2    2    .    2    2    2    3    
  Hottest                  166   | 60   88   .    .    91   100  65   100  90   100  90   94   108  .    105  69   111  166  
Shots Fired                731   | 10   59   .    .    20   14   66   11   24   28   59   10   49   .    143  48   109  81   
  Gun                      523   | 10   30   .    .    13   2    48   10   20   25   41   4    40   .    121  37   71   51   
  Cannon                   65    | .    29   .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Launcher                 71    | .    .    .    .    .    .    18   .    4    2    18   6    9    .    1    3    10   .    
  Special                  72    | .    .    .    .    .    12   .    1    .    1    .    .    .    .    21   8    28   1    
  Kinetic                  475   | 5    30   .    .    13   2    44   10   14   25   36   3    20   .    120  28   61   64   
  Thermal                  120   | 5    29   .    .    7    12   4    1    6    1    5    1    20   .    1    9    10   9    
  Explosive                71    | .    .    .    .    .    .    18   .    4    2    18   6    9    .    1    3    10   .    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         13    | 5    8    .    .    6    1    8    7    13   5    10   5    10   .    13   7    8    11   
  Robot Miss Streak        6     | 1    3    .    .    4    1    2    1    1    3    2    1    2    .    4    2    4    6    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    1    
  Secondary Targets        4     | .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    1    .    .    
Shots Hit Robots           524   | 7    36   .    .    12   6    43   18   28   42   43   22   34   .    93   33   63   44   
  Core Hits                257   | 2    14   .    .    5    5    29   2    11   9    42   15   19   .    38   16   33   17   
  Critical Hits            20    | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    14   3    
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
  Critical Parts Destroyed 13    | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    8    2    
Melee Attacks              82    | .    .    .    .    .    8    .    13   13   26   3    19   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            40    | .    .    .    .    .    .    .    7    1    17   1    14   .    .    .    .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13274 | 72   533  .    .    229  211  1267 116  516  561  2263 875  1109 .    2535 529  1283 1175 
  Guns                     6513  | 72   137  .    .    126  34   603  116  226  448  620  80   464  .    1777 514  689  607  
  Cannons                  1015  | .    389  .    .    103  .    .    .    .    .    .    .    .    .    .    .    .    523  
  Explosions               5453  | .    .    .    .    .    .    664  .    290  113  1643 795  645  .    758  15   530  .    
  Melee                    177   | .    .    .    .    .    177  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  116   | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   45   
  Kinetic                  6266  | 50   137  .    .    126  34   585  116  161  448  573  58   292  .    1743 405  553  985  
  Thermal                  1236  | 22   389  .    .    103  .    18   .    65   .    47   22   172  .    34   109  136  119  
  Explosive                5453  | .    .    .    .    .    .    664  .    290  113  1643 795  645  .    758  15   530  .    
  Electromagnetic          26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 177   | .    .    .    .    .    177  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    6    1    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    24   2    
    Message Errors         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    7    1    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            514   | .    .    .    .    .    9    34   .    4    .    57   127  19   .    236  .    .    28   
  Projectiles              28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Explosions               477   | .    .    .    .    .    .    34   .    4    .    57   127  19   .    236  .    .    .    
  Melee                    9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      452   | .    3    .    .    .    .    .    .    .    .    40   66   18   .    188  44   72   21   
  Shots                    12    | .    .    .    .    .    .    .    .    .    .    2    2    1    .    3    2    2    .    
  Rammed                   7     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
Targets Rammed             9     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297   | .    297  .    .    228  60   70   41   104  12   81   50   216  .    48   198  114  207  
  Average Temperature      54    | .    95   .    .    126  17   27   19   33   5    19   22   87   .    8    74   28   92   
  Received Heat Transfer   2207  | .    99   .    .    36   .    252  30   90   174  426  90   257  30   378  96   132  117  
  Effects                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Heat Transferred         2358  | 50   703  .    .    185  .    37   .    148  .    111  37   346  .    75   222  259  185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Peak Influence             885  | 5   345 .   .   70  118 613 422 740 532 866 885 .   .   238 237 258 108 
  Initial                  454  | .   3   .   .   .   27  31  298 267 388 329 454 .   .   113 35  123 93  
  Average                  243  | 1   117 .   .   60  58  387 388 435 466 644 626 .   .   88  159 119 36  
Maximum Alert Level        3    | .   1   .   .   .   .   2   2   3   2   3   3   .   .   1   1   1   .   
  Low Security (%)         59   | 100 83  100 .   100 100 19  .   .   .   .   .   .   .   87  57  97  100 
  Level 1                  12   | .   16  .   .   .   .   6   38  47  15  21  .   .   .   12  42  2   .   
  Level 2                  20   | .   .   .   .   .   .   74  61  40  84  22  54  .   .   .   .   .   .   
  Level 3                  8    | .   .   .   .   .   .   .   .   11  .   56  45  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   4   .   .   .   .   .   1   .   5   .   2   .   .   5   .   7   2   
  Investigation            4    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Extermination            9    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   3   .   2   1   
  Reinforcement            13   | .   3   .   .   .   .   .   1   .   1   .   1   .   .   2   .   4   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Distress Signals           9    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   23  .   .   3   10  13  8   19  19  24  11  10  4   24  11  48  21  
  Peak Tracking Total      13   | .   5   .   .   3   4   5   3   4   5   9   4   5   4   3   5   7   13  
  Tactical Retreats        14   | .   3   .   .   .   1   .   .   1   .   2   1   2   .   1   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Traps Triggered            12   | .   1   .   .   .   .   .   2   3   2   .   .   .   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Machines Disabled          24   | .   1   .   .   .   .   2   .   3   .   2   4   2   .   9   1   .   .   
  Max in Single Turn       4    | .   1   .   .   .   .   1   .   1   .   1   2   1   .   4   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Garrison Relay           7    | .   .   .   .   .   .   2   .   2   .   2   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Machines Accessed          40   | .   3   .   4   1   5   .   2   .   4   .   6   2   .   6   .   5   2   
  Terminals                23   | .   3   .   .   .   4   .   1   .   3   .   3   1   .   3   .   4   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   2   .   1   1   
Total Hacks                104  | .   9   .   27  1   11  .   3   .   10  .   8   8   .   13  .   10  4   
  Successful               72   | .   4   .   27  1   5   .   2   .   6   .   6   8   .   7   .   4   2   
  Failed                   32   | .   5   .   .   .   6   .   1   .   4   .   2   .   .   6   .   6   2   
    Catastrophic           5    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   6   .   1   .   9   .   1   .   4   .   3   .   .   2   .   4   1   
  Terminals                58   | .   9   .   .   .   9   .   1   .   9   .   4   7   .   9   .   7   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   2   .   2   .   1   .   2   .   .   3   .   3   1   
Terminal Hacks             47   | .   3   .   27  1   2   .   .   .   3   .   1   8   .   1   .   .   1   
  Record                   35   | .   .   .   27  .   .   .   .   .   .   .   1   7   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   1   .   2   .   1   .   2   .   .   3   .   3   1   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Coupler Status           5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   2   .   
Unauthorized Hacks         9    | .   1   .   .   .   2   .   .   .   2   .   1   .   .   2   .   1   .   
  Terminals                9    | .   1   .   .   .   2   .   .   .   2   .   1   .   .   2   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 8    | .   1   .   .   .   2   .   .   .   2   .   1   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   .   .   .   5   .   2   .   3   .   5   .   .   4   .   5   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   .   .   .   .   .   .   .   219 .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              79   | .   .   .   .   .   .   .   6   7   18  3   13  2   1   10  4   14  1   
  Non-combat               37   | .   .   .   .   .   .   .   2   .   11  .   10  .   .   5   .   8   1   
  Combat                   42   | .   .   .   .   .   .   .   4   7   7   3   3   2   1   5   4   6   .   
  Autooverrided            6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   .   .   
Robot Hacks Applied        86   | .   .   .   .   .   .   .   8   8   23  3   15  .   .   9   3   16  1   
  parse_system             4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   
  no_distress              3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  generate_echo            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  start_evac               6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  ignore_repairs           6    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   
  map_walls                3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  recall_reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  ignore_parts             6    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   1   .   .   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  spike_heat               4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  overwrite_iff            7    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   2   .   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  streamctrl_high          6    | .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   1   .   
  formatsys_low            9    | .   .   .   .   .   .   .   .   .   3   .   4   .   .   1   .   1   .   
  formatsys_high           15   | .   .   .   .   .   .   .   .   4   4   1   1   .   .   3   .   2   .   
Relay Couplers Released    28   | .   .   .   .   .   .   9   .   6   .   10  .   .   .   .   3   .   .   
  Machine Destruction      28   | .   .   .   .   .   .   9   .   6   .   10  .   .   .   .   3   .   .   
  Attached                 23   | .   .   .   .   .   .   .   4   2   3   3   4   .   .   3   .   4   .   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Fac  
Total Allies               52   | .    .    .    .    .    .    6    2    6    9    2    9    2    1    5    3    7    .    
  Largest Group            6    | .    .    .    .    .    .    6    4    5    5    2    5    2    .    3    1    2    .    
  Highest-Rated Group      105  | .    .    .    .    .    .    63   48   80   105  52   80   28   .    70   32   49   .    
  Highest-Rated Ally       49   | .    .    .    .    .    .    16   16   16   32   32   32   16   .    32   32   49   .    
Total Orders               30   | .    .    .    .    .    .    2    .    .    26   1    .    .    .    1    .    .    .    
  STAY                     9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   10   | .    .    .    .    .    .    1    .    .    8    1    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  TUNNEL                   9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    
Ally Attacks               271  | .    .    .    .    .    .    19   30   68   50   10   11   7    2    15   16   43   .    
  Total Damage             4761 | .    .    .    .    .    .    232  309  873  935  353  200  108  30   334  303  1084 .    
  Kills                    59   | .    .    .    .    .    .    2    5    12   14   3    3    .    .    4    4    12   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Fac  
Turns Passed               14323 | 92   848  269  534  208  886  680  358  461  1078 868  1083 922  47   2658 761  1940 630  
Spaces Moved               8596  | 53   450  150  347  136  615  412  202  357  726  447  772  671  40   1183 327  970  738  
  Core                     322   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    163  151  
  Treads                   706   | .    .    .    .    .    .    90   166  .    149  301  .    .    .    .    .    .    .    
  Legs                     4537  | 45   450  150  347  136  306  .    .    .    .    146  654  .    .    1174 327  802  .    
  Wheels                   2444  | .    .    .    .    .    309  322  36   357  577  .    118  671  40   9    .    5    .    
  Hover                    587   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    587  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   120  180  120  120  90   100  90   90   90   145  100  100  120  120  190  50   40   
  Average Speed            132   | 115  150  180  149  120  107  109  135  91   106  147  118  102  120  191  190  164  60   
  Slowest Speed            280   | 120  180  180  180  120  120  145  165  100  145  180  150  120  120  280  190  250  111  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    76   39   70   32   56   58   22   49   21   65   21   80   15   32   40   29   12   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    .    .    1    1    1    .    .    1    .    
Scrap Searched             3     | .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 13    | .    .    .    .    .    12   .    1    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          324   | .    .    .    .    .    12   20   1    16   18   53   27   36   .    46   21   55   19   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    .    .    .    12   .    1    .    .    1    .    3    .    5    .    3    19   
  AOE                      280   | .    .    .    .    .    .    20   .    16   18   52   27   33   .    41   21   52   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Fac  
Total                      10721 | 72   566  149  364  159  789  583  259  461  981  593  910  856  39   1449 422  1211 858  
  Wait                     938   | 3    52   .    .    6    93   14   17   35   172  68   69   131  .    120  28   92   38   
  Move                     8584  | 52   449  149  346  135  615  411  202  356  726  446  771  670  39   1183 326  970  738  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  175   | 4    14   .    13   5    20   14   2    7    8    15   10   6    .    18   7    15   17   
  Fast Attach              39    | 4    1    .    1    .    4    1    4    .    1    1    2    .    .    6    1    3    10   
  Attach                   99    | 3    2    .    .    .    5    5    2    1    10   7    3    9    .    19   1    19   13   
  Detach                   8     | 1    1    .    .    .    .    .    .    .    .    .    1    2    .    2    .    1    .    
  Swap                     121   | .    6    .    .    3    11   9    10   13   8    10   15   5    .    5    6    16   4    
  Drop                     99    | .    10   .    4    .    20   12   3    8    6    2    9    4    .    7    4    5    5    
  Fire                     473   | 5    30   .    .    10   13   45   6    19   24   40   9    29   .    88   39   86   30   
  Melee                    82    | .    .    .    .    .    8    .    13   13   26   3    19   .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    10   .    .    
  Rewire                   77    | .    .    .    .    .    .    72   .    1    .    1    2    .    .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Low x2 / Gar)
-6/Garrison
-5/Factory (discovered 3 exits: *Fac x2 / [*Ext])
-4/Factory

 History 
---------
  Turn | Location       | Event
    31 | -11/Scrapyard  | Discovered new exit (range 16)
    93 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   329 | -10/Materials  | Discovered new exit (range 14)
   551 | -10/Materials  | Discovered new exit (range 9)
   843 | -10/Materials  | Discovered new exit (range 8)
   941 | -10/Materials  | Entered Mines
   978 | -10/Mines      | Met a Derelict bent on vengeance
  1018 | -10/Mines      | Assembled infested the area
  1118 | -10/Mines      | Met 8R-AWN
  1136 | -10/Mines      | Discovered new exit (range 12)
  1202 | -10/Mines      | Discovered new exit (range 5)
  1210 | -10/Mines      | Entered Exiles
  1256 | -10/Exiles     | Welcomed by 8R-AWN
  1287 | -10/Exiles     | Met EX-HEX
  1399 | -10/Exiles     | Met EX-BIN
  1424 | -10/Exiles     | Aligned with FarCom system
  1426 | -10/Exiles     | Given EX-Vault access code
  1503 | -10/Exiles     | Opened EX-Vault
  1518 | -10/Exiles     | Found Prototype Storage
  1518 | -10/Exiles     | Identified Lightpack 2.0
  1562 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1643 | -10/Exiles     | Met EX-DEC
  1667 | -10/Exiles     | Learned location of Zion (-6)
  1729 | -10/Exiles     | Discovered new exit (range 14)
  1744 | -10/Exiles     | Left Exiles lab with Lightpack 2.0
  1744 | -10/Exiles     | Entered Mines
  1805 | -9/Mines       | Build established: Hauler-Mutant
  1913 | -9/Mines       | Discovered new exit (range 12)
  1938 | -9/Mines       | Found the Drone Emporium
  1943 | -9/Mines       | Found Prototype Device
  1952 | -9/Mines       | Entered Materials
  1952 | -8/Materials   | Evolved 4 slots: Utility x4
  2614 | -8/Materials   | Discovered new exit (range 17)
  2838 | -8/Materials   | Identified exit to Garrison
  2838 | -8/Materials   | Entered Garrison
  2868 | -8/Garrison    | Triggered checkpoint
  2905 | -8/Garrison    | Garrison Relay disabled
  2967 | -8/Garrison    | Triggered checkpoint
  2988 | -8/Garrison    | Triggered checkpoint
  3000 | -8/Garrison    | Triggered checkpoint
  3021 | -8/Garrison    | Destroyed 7 combat bots
  3088 | -8/Garrison    | Lost 3 parts (2u1w)
  3094 | -8/Garrison    | Triggered checkpoint
  3300 | -8/Garrison    | Triggered checkpoint
  3374 | -8/Garrison    | Garrison Relay disabled
  3489 | -8/Garrison    | Discovered new exit (range 9)
  3512 | -8/Garrison    | Installed Relay Interface Framework
  3518 | -8/Garrison    | Entered Materials
  3518 | -8/Materials   | Accompanied by 4 allies
  3846 | -8/Materials   | Build established: Bothacker-Mutant
  3863 | -8/Materials   | Discovered new exit (range 3)
  3876 | -8/Materials   | Identified exit to Garrison
  3876 | -8/Materials   | Entered Garrison
  3876 | -8/Garrison    | Accompanied by 1 ally
  3904 | -8/Garrison    | Spotted B-75 Beast
  3904 | -8/Garrison    | Spotted B-75 Beast
  3930 | -8/Garrison    | Triggered checkpoint
  4038 | -8/Garrison    | Garrison Relay disabled
  4130 | -8/Garrison    | Triggered checkpoint
  4234 | -8/Garrison    | Triggered checkpoint
  4278 | -8/Garrison    | Triggered checkpoint
  4311 | -8/Garrison    | Discovered new exit (range 15)
  4333 | -8/Garrison    | Expanded RIF knowledge: Patrol Navigation
  4337 | -8/Garrison    | Entered Factory
  4337 | -7/Factory     | Accompanied by 2 allies
  4337 | -7/Factory     | Evolved 2 slots: Utility x2
  5415 | -7/Factory     | Identified exit to Garrison
  5415 | -7/Factory     | Entered Garrison
  5415 | -7/Garrison    | Accompanied by 2 allies
  5576 | -7/Garrison    | Triggered checkpoint
  5613 | -7/Garrison    | Garrison Relay disabled
  5732 | -7/Garrison    | Triggered checkpoint
  5753 | -7/Garrison    | Triggered checkpoint
  5816 | -7/Garrison    | Destroyed 8 combat bots
  5819 | -7/Garrison    | Lost 6 parts (1n3u2w)
  5847 | -7/Garrison    | Discovered new exit (range 9)
  5908 | -7/Garrison    | Triggered checkpoint
  5949 | -7/Garrison    | Garrison Relay disabled
  6046 | -7/Garrison    | Triggered checkpoint
  6256 | -7/Garrison    | Discovered new exit (range 9)
  6277 | -7/Garrison    | Expanded RIF knowledge: Autooverride
  6283 | -7/Garrison    | Entered Factory
  6876 | -7/Factory     | Local fabrication network quarantined
  6878 | -7/Factory     | Fabricated W-25 Informer?
  7359 | -7/Factory     | Discovered new exit (range 3)
  7366 | -7/Factory     | Entered Lower Caves
  7377 | -7/Lower Caves | Learned Factory emergency access door positions
  7394 | -7/Lower Caves | Encountered a Warlord checkpoint
  7540 | -7/Lower Caves | Attracted the attention of an 0b10 base
  7590 | -7/Lower Caves | Learned Factory trap positions
  7590 | -7/Lower Caves | Learned Research trap positions
  7590 | -7/Lower Caves | Learned Extension trap positions
  7590 | -7/Lower Caves | Learned Extension emergency access door positions
  7590 | -7/Lower Caves | Learned Research terminal intel
  7590 | -7/Lower Caves | Learned Extension terminal intel
  7636 | -7/Lower Caves | Core integrity fell below 50%
  7643 | -7/Lower Caves | Build established: Hauler-Mutant
  7713 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8175 | -7/Lower Caves | Discovered new exit (range 9)
  8288 | -7/Lower Caves | Entered another Lower Caves area
  8317 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8322 | -7/Lower Caves | Learned Factory stockpile data
  8326 | -7/Lower Caves | Discovered new exit (range 11)
  8335 | -7/Lower Caves | Entered Factory
  8335 | -6/Factory     | Evolved 2 slots: Utility x2
  8336 | -6/Factory     | Loaded intel: 127 trap records
  8522 | -6/Factory     | Discovered new exit (range 8)
  9296 | -6/Factory     | Identified exit to Lower Caves
  9476 | -6/Factory     | Discovered exit to Lower Caves (range 10)
  9687 | -6/Factory     | Build established: Bothacker-Mutant
 10285 | -6/Factory     | Lost 4 parts (1n2u1w)
 10870 | -6/Factory     | Spotted B-75 Beast
 10993 | -6/Factory     | Identified exit to Garrison
 10993 | -6/Factory     | Entered Garrison
 10993 | -6/Garrison    | Accompanied by 1 ally
 11003 | -6/Garrison    | Expanded RIF knowledge: Command Fork
 11136 | -6/Garrison    | Triggered checkpoint
 11243 | -6/Garrison    | Garrison Relay disabled
 11400 | -6/Garrison    | Triggered checkpoint
 11410 | -6/Garrison    | Triggered checkpoint
 11532 | -6/Garrison    | Discovered new exit (range 12)
 11539 | -6/Garrison    | Build established: Botlord-Mutant
 11754 | -6/Garrison    | Entered Factory
 11754 | -5/Factory     | Evolved 2 slots: Utility x2
 12229 | -5/Factory     | Discovered new exit (range 9)
 12955 | -5/Factory     | Discovered new exit (range 14)
 12996 | -5/Factory     | Lost 3 parts (1n2u)
 13354 | -5/Factory     | Build established: Bothacker-Mutant
 13558 | -5/Factory     | Released all parts (7)
 13589 | -5/Factory     | Lost 13 parts (1p3n4u5w)
 13663 | -5/Factory     | Core integrity fell below 50%
 13691 | -5/Factory     | Discovered new exit (range 6)
 13694 | -5/Factory     | Entered another Factory area
 13694 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 13721 | -4/Factory     | Lost 4 parts (2n2w)
 13853 | -4/Factory     | Build established: Mutant
 14204 | -4/Factory     | Lost 5 parts (2u3w)
 14313 | -4/Factory     | Core integrity fell below 50%
 14319 | -4/Factory     | Core integrity fell below 20%
 14324 | -4/Factory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
14312_ Slug penetrates Wall.
14312_ Penetrated by Slug. <x3>
14315_ Slug penetrates Wall.
14315_ Penetrated by Slug.
14315_ K-01 Serf suffers critical hit.
14315_ K-01 Serf destroyed.
14315_ Slug penetrates Wall.
14316_ Penetrated by Slug. <x2>
14316_ Slug penetrates Wall.
14316_ Med. Storage Unit destroyed.
14317_ Extracted 4 matter.
14318_ Penetrated by Slug. <x2>
14318_ Slug penetrates Wall. <x3>
14319_ Y-64 Sentinel suffers critical hit.
14321_ Slug penetrates Wall. <x2>
14322_ Penetrated by Slug. <x2>
14322_ Slug penetrates Wall. <x3>
14324_ U-05 Engineer lays Concrete.
14324_ Gyrokinetic Inverter destroyed.
14324_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????     ?????????????????????  |
| ??????????????????????#       ???????????????????  |
| ??????????????????????#       #??????????????????  |
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| ?????????????????????##       ##?????????????????  |
| ?????????????????????# k       #?????????????????  |
| ???????????????###+###  u      #?????????????????  |
| ????????????????               #?????????????????  |
| ????????????????? u            #?????????????????  |
| ??????????????????      k Y    +?????????????????  |
| ???????????????????            #?????????????????  |
| ????????????????????           #?????????????????  |
| ?????????????????????#         #?????????????????  |
| ??????????????????????         #?????????????????  |
| ???????????????????????#k    #???????????????????  |
| ???????????????????????# @   #???????????????????  |
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| ???????????????????????#     #???????????????????  |
| ???????????????????????#   h #???????????????????  |
| ???????????????????????#     #???????????????????  |
| ???????????????????????#     #???????????????????  |
| ???????????????????????#%!   #???????????????????  |
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| ???????????????????????#     #???????????????????  |
| ???????????????????????#     /???????????????????  |
| ???????????????????????#     # ??????????????????  |
| ???????????????????????#  hh # ??????????????????  |
| ?????????????????????###     ###?????????????????  |
| ?????????????????????#         #??#??????????????  |
| ?????????????????????#         ## #####??????????  |
| ?????????????????????#                #??????????  |
| ?????????????????????#                #??????????  |
| ?????????????????????#                + ?????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            810
Matter Stores              300
Matter Capacity            500
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       110
Additional Mass Support    27
Armor Coverage             300
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                57
Targeting Accuracy         6
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          10
Relay Coupler Types        107
Relay Coupler Value        4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 W-25 Informer | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              PortableCloakingBay
  Manual?         0
Play Time         05:29:10
  Cumulative      81.5 hours
  Start           2020.11.28 @ 20:36:27
  End             2020.11.29 @ 10:09:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           23
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 63de89da-8e69-495f-85be-42bc9eed4111