Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.02 @ 23:37:04 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (255) 1275 Value Destroyed (10148) 10148 Prototype IDs (97) 1940 Alien Tech Used (10) 2000 Bonus (21061) 21061 TOTAL SCORE: 47324 Bonus ------- High Alert Combat Kills 471 Follower Combat Kills 246 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1056 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -312 Cogmind --------- Core Integrity 658/1600 Matter 244/300 Energy 447/455 System Corruption 15% Temperature Cool (16) Movement Hovering (52) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Fission Core Compact Particle Reactor > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Cooled Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY (16) ----- Large Storage Unit Gravity Neutralizing Apparatus Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Force Field Spacefold Activator > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (14) --- Micro Fission Core Compact Particle Reactor Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Energy Well (600) Advanced Reaction Control System Improved Utility Shielding Experimental Utility Shielding Advanced Force Field Transdimensional Reconstructor Core Regenerator Integrity Redistributor Peak State ------------ > --- POWER ------------ Micro Fission Core Compact Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Advanced Force Field System Mapper Experimental System Shield Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System Gravity Neutralizing Apparatus Improved Phase Shifter Improved Utility Shielding Experimental Utility Shielding Layered Light Armor Plating Transdimensional Reconstructor Core Regenerator Integrity Redistributor Plasma Lance [Rating: 222] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Combat Gravmag System Treads Light Treads Wheel Armored Wheel Hover Unit Combat Gravmag System Utility System Mapper Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Mapper Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Plasma Lance Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Utility 14 | . . . 1 . 2 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 603 | 7 16 9 33 3 18 30 2 5 4 . 21 . . 6 5 46 8 2 8 8 39 2 1 11 18 11 22 56 72 33 70 37 Power 49 | 1 3 1 7 1 1 2 . . . . 1 . . . . 6 . . 2 1 2 . . . 1 2 3 4 4 2 3 2 Engine 10 | 1 3 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 27 | . . . 2 1 1 2 . . . . 1 . . . . 6 . . 1 1 2 . . . 1 1 . 3 1 . 2 2 Reactor 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 1 3 2 1 . Propulsion 100 | 2 3 1 12 . 5 10 . 1 2 . 3 . . . . 10 . . . 1 10 . . 3 3 4 . 8 6 7 7 2 Treads 12 | 1 1 . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | 1 2 1 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 77 | . . . . . . 10 . 1 2 . 3 . . . . 10 . . . 1 10 . . 3 3 4 . 8 6 7 7 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 327 | 2 6 . 4 1 6 11 . . 2 . 9 . . 6 5 18 4 . 5 3 20 . . 7 10 4 14 35 55 19 51 30 Device 204 | 1 3 . . 1 3 4 . . 1 . 4 . . 4 3 11 4 . 3 3 13 . . 6 7 2 10 20 42 12 36 11 Storage 15 | 1 3 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . 2 2 2 1 Processor 27 | . . . 2 . 1 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . 6 5 1 3 3 Hackware 19 | . . . . . 1 2 . . . . 2 . . 2 . 4 . . 1 . 2 . . . . 1 . 1 1 . 2 . Protection 51 | . . . 2 . 1 1 . . 1 . . . . . 2 2 . . 1 . 3 . . 1 3 1 4 4 4 2 6 13 Artifact 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 2 2 Weapon 127 | 2 4 7 10 1 6 7 2 4 . . 8 . . . . 12 4 2 1 3 7 2 1 1 4 1 5 9 7 5 9 3 Energy Gun 13 | . 3 4 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Energy Cannon 32 | . . . 3 . 2 . . . . . 2 . . . . 4 2 2 . 2 3 1 . . 1 1 2 4 . 1 2 . Ballistic Gun 13 | 2 1 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Ballistic Cannon 10 | . . . 3 . . 1 1 2 . . 2 . . . . . . . . . . . . . . . . . 1 . . . Launcher 18 | . . 2 . . 1 2 . . . . 1 . . . . 3 2 . 1 . 1 1 . 1 . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 2 1 2 . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Piercing Weapon 31 | . . . . . . 2 . . . . 3 . . . . 5 . . . 1 3 . 1 . 2 . 1 5 4 1 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 3 . . 1 . . . . 3 . . 2 1 3 . . 4 . . . . 4 1 . 2 3 8 6 5 1 Parts Lost 30 | . 2 2 8 . 1 1 . . 1 . . . . . . 1 . . . 1 . . . . 1 . 1 8 . 1 . 2 Power 3 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 8 | . . 1 2 . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Utility 11 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 8 . . . . Weapon 8 | . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 4 | . 1 1 4 . 1 1 . . 1 . . . . . . 1 . . . 1 . . . . 1 . 1 2 . 1 . 1 Average Slot Usage (%) 96 | . 98 100 98 100 99 99 100 100 99 100 92 93 93 93 87 97 100 100 99 99 99 100 100 99 99 99 98 94 94 93 94 91 Engine 1 | . 14 14 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 1 2 9 7 7 7 7 7 6 6 6 6 6 10 11 11 11 11 9 10 10 10 10 7 4 4 4 4 3 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 4 4 3 3 Treads 2 | . 14 14 10 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 21 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . 22 23 23 23 23 20 20 20 20 18 25 27 27 27 26 24 25 25 25 24 21 22 18 20 19 19 19 Device 10 | . 13 14 11 11 9 7 7 7 1 7 6 6 6 6 5 4 5 5 4 5 9 10 10 9 9 12 12 17 17 16 19 19 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 7 7 6 Processor 11 | . . . 2 . 9 14 15 15 15 15 13 13 13 13 12 11 11 11 11 11 15 15 15 15 15 13 12 15 19 16 15 17 Hackware 17 | . . . . . 9 22 23 23 22 15 25 26 26 26 25 27 27 27 27 27 25 25 25 25 25 27 25 13 12 12 12 2 Protection 2 | . . . 8 11 9 . . . 5 7 . . . . . . . . . . . . . . . . . 3 1 1 2 10 Energy Gun 1 | . 11 13 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 5 11 9 . . . . . . . . . . 4 2 3 2 . 3 4 . . 2 3 3 2 . 1 1 . Ballistic Gun 1 | . 15 5 2 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 9 . . . 2 . . . . . 6 6 6 6 . 2 1 2 1 . . . . 1 . . . . . . . Piercing Weapon 4 | . . . . . . 5 7 7 7 7 4 6 6 6 6 5 5 5 5 8 6 5 10 9 6 4 3 5 7 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 12 91 92 101 102 100 100 22 22 27 27 40 37 37 37 39 47 43 43 43 43 45 44 38 44 50 52 62 66 70 75 91 94 Greatest Support 95 | 10 16 16 32 24 24 24 23 25 30 30 42 42 42 42 42 65 61 61 61 64 65 65 65 65 68 68 64 66 87 82 82 95 Greatest Overweight (x) 9 | 1 5 9 9 4 8 4 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . Average Overweight (x) . | . 2 7 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 7 24 24 24 24 24 24 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 15 | 5 17 24 24 24 24 9 9 9 9 9 11 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Most Carried 24 | 5 24 24 24 24 24 23 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Carried 14 | 2 14 23 23 24 23 9 9 9 8 9 10 13 14 14 14 13 14 14 13 13 13 14 14 13 13 13 13 13 13 13 13 13 Final Capacity 24 | 7 24 24 24 24 24 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Carried 24 | 5 24 24 24 24 24 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 14 14 14 14 13 Class Distribution -------------------- 47% | Wizard-Scout 14% | Mutant 12% | Hacker-Scout 8% | Alien-Scout 5% | Scavenger-Mutant 3% | Alien-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Zion Wizard-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Scout | -2/Testing Alien-Scout | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 6545 | 282 307 163 647 43 380 292 8 136 . 35 198 36 . 40 60 569 219 23 100 99 438 . 40 320 133 147 120 676 370 160 360 144 Remotely 116 | 95 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14328 | 74 639 153 1243 . 1150 92 . 41 21 . 559 . . . 27 966 59 . 126 113 964 . . 481 133 203 135 1666 695 887 1753 2148 Parts 735 | 2 35 10 91 . 52 8 . 5 4 . 27 . . . 5 44 . . 2 5 40 . . 8 10 11 2 112 37 59 91 75 Haulers Intercepted 29 | . 2 . 5 . 1 . . . . . 3 . . . . 3 . . . . 3 . . . . 1 1 2 3 . 5 . Recyclers Shooed 8 | . 1 . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . 3 3 . . . 12 1 . 7 . 7 . 2 4 . . . 58 7 . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . 1 . . . . . . 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 144 | . 8 9 27 . 13 1 . 1 . . 1 . . . 5 4 . . . 2 3 . . 8 2 . . 17 6 9 12 16 Melee 74 | . . . . . . 1 . 1 . . 1 . . . . 4 . . . 2 3 . . . 2 . . 17 6 9 12 16 Guns 23 | . 8 4 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 27 | . . . 21 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 20 | . . 5 2 . . . . . . . . . . . 5 . . . . . . . . 8 . . . . . . . . Classes Destroyed 19 | 1 5 3 2 . 2 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 1 . . Worker 18 | . 1 2 1 . 1 3 . . . . . . . . . 3 . . . . 3 . . . . . . 1 . . 2 1 Builder 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 29 | . 2 . 5 . 1 . . . . . 3 . . . . 3 . . . . 3 . . . . 1 1 2 3 . 5 . Recycler 21 | 1 1 . 3 . 3 . . . . . 1 . . . . 2 . . . . 4 . . . . . . 1 . 2 2 1 Mechanic 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Operator 7 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 30 | . 3 . 3 . 5 . . . . . 4 . . . . 2 . . . . 1 . . . . 2 . 2 2 2 3 1 Swarmer 27 | . . 4 11 . . . . . . . . . . . 5 . . . . . . . . . . . . . 2 2 . 3 Grunt 33 | . 8 2 9 . 6 . . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 21 | . . . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 2 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 51 | . . . . . . 1 . 1 . . 1 . . . . 4 . . . 2 2 . . . 2 . . 14 2 6 8 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | 1 3 3 4 . 5 2 . 1 1 . 1 . . . 5 2 . . . 1 3 . . 7 1 2 1 3 2 3 3 3 Combat Bots Only 6 | . 2 3 3 . 4 1 . 1 . . 1 . . . 5 2 . . . 1 2 . . 6 1 . . 3 2 3 3 3 Max Kills in Single Turn 3 | 1 1 3 2 . 1 1 . 1 1 . 1 . . . 2 1 1 . . 1 1 . . 3 1 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . 1 . . . . 1 . . . 1 1 . . . 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 11034 | . 419 316 1290 28 540 115 . 57 327 . 52 . . . 155 548 . . . 367 862 . . 23 439 26 143 1529 106 476 357 2859 Core 2844 | . 21 39 257 . 28 10 . 28 94 . 12 . . . 16 96 . . . 113 226 . . . 93 . . 614 12 243 203 739 Absorbed by Shields 2821 | . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . 359 113 250 146 1933 Core Remaining (%) 73 | 100 . 76 . 35 94 . . . . 81 . . . . 96 . . . . 79 . . . . 72 . . 52 . 82 . 41 Volleys Fired 395 | 3 53 22 108 2 66 . 5 6 . . 9 . . . 5 32 11 3 . 4 5 . . 8 4 4 11 25 . . 9 . Largest 2 | 2 2 2 2 2 2 . 1 1 . . 1 . . . 1 1 1 1 . 1 1 . . 1 1 1 1 1 . . 1 . Hottest 107 | 40 85 85 107 101 101 . 48 48 . . 90 . . . 36 98 98 98 . 90 90 . . 46 90 90 90 90 . . 105 . Shots Fired 640 | 6 104 41 212 4 131 . 5 6 . . 9 . . . 5 32 11 3 . 4 6 . . 8 4 4 11 25 . . 9 . Gun 301 | 6 104 38 84 2 65 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cannon 318 | . . . 128 2 65 . 5 6 . . 9 . . . . 32 7 3 . 4 6 . . . 4 4 11 25 . . 7 . Launcher 21 | . . 3 . . 1 . . . . . . . . . 5 . 4 . . . . . . 8 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 268 | 6 62 12 104 2 65 . 5 6 . . 4 . . . . . . . . . . . . . . . . . . . 2 . Thermal 284 | . 42 10 57 2 65 . . . . . 5 . . . . 32 7 3 . 4 6 . . . 4 4 11 25 . . 7 . Explosive 21 | . . 3 . . 1 . . . . . . . . . 5 . 4 . . . . . . 8 . . . . . . . . Electromagnetic 67 | . . 16 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 2 18 11 25 1 8 . . . . . . . . . . . . . . . . . . 3 . . 1 . . . 1 . Robot Miss Streak 6 | 1 6 2 3 2 4 . . . . . 1 . . . . . . . . . . . . 1 . . 3 . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 761 | 4 73 30 147 1 88 9 . 2 1 . 16 . . . . 39 2 . 1 14 29 . . 3 14 7 8 59 29 31 54 100 Core Hits 370 | 2 29 16 52 . 36 4 . 1 1 . 9 . . . 9 15 3 . 1 4 16 . . 31 4 6 5 33 12 16 28 37 Critical Hits 61 | 1 . . 2 . 10 2 . . . . . . . . . 2 . . . 1 3 . . . 2 1 1 5 1 . 4 26 Critical Kills 21 | . . . 2 . 3 1 . . . . . . . . . 2 . . . . . . . . 1 1 . 3 . . 1 7 Critical Parts Destroyed 36 | 1 . . . . 7 1 . . . . . . . . . . . . . 1 3 . . . 1 . 1 2 1 . 3 15 Melee Attacks 860 | . . . . . 1 34 10 15 5 8 55 2 8 . 18 115 11 4 1 33 68 . . 1 21 25 25 114 40 56 80 110 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 159 | . . . . . 1 16 2 3 4 6 12 . . . . . . . . . . . . . . . . . . . 11 104 Piercing 701 | . . . . . . 18 8 12 1 2 43 2 8 . 18 115 11 4 1 33 68 . . 1 21 25 25 114 40 56 69 6 Sneak Attacks 64 | . . . . . . 3 . . 1 . 5 . . . . 11 1 . . . 15 . . . . 2 2 6 3 3 10 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 26 | . . . . . . . . 1 . . . . . . . 1 . . . 5 3 . . . 2 . . 6 4 4 . . Damage Inflicted 39648 | 44 1054 673 3077 16 1921 725 . 88 98 . 1054 . . . 438 2719 319 . 116 568 2479 . . 1699 608 436 586 3583 2002 1993 4055 9297 Guns 3218 | 44 1054 340 825 16 939 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2581 | . . . 1561 . 982 . . . . . . . . . . . . . . . . . . . . . 38 . . . . . Explosions 3312 | . . 333 691 . . . . . . . . . . . 438 . 151 . . . . . . 1699 . . . . . . . . Melee 30537 | . . . . . . 725 . 88 98 . 1054 . . . . 2719 168 . 116 568 2479 . . . 608 436 548 3583 2002 1993 4055 9297 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2752 | 44 556 130 1067 16 939 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2722 | . 498 189 1015 . 982 . . . . . . . . . . . . . . . . . . . . . 38 . . . . . Explosive 2976 | . . 242 446 . . . . . . . . . . . 438 . 151 . . . . . . 1699 . . . . . . . . Electromagnetic 661 | . . 112 549 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9564 | . . . . . . . . 33 . . 281 . . . . . . . . . . . . . . . . . . . 294 8956 Piercing 20973 | . . . . . . 725 . 55 98 . 773 . . . . 2719 168 . 116 568 2479 . . . 608 436 548 3583 2002 1993 3761 341 Highest Corruption 15 | . . . . . . 2 2 2 2 2 1 1 1 1 . 3 3 3 3 5 10 8 6 5 3 . . 8 3 2 1 15 Average Corruption 3 | . . . . . . 1 2 2 2 2 1 1 1 1 . 2 3 3 3 4 5 7 5 5 2 . . 5 2 1 1 5 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . 3 2 1 . . . . . 3 . 1 . Effects 208 | . . . . . . 8 4 4 . 6 . 2 1 . . 19 15 6 2 21 24 5 4 . 2 . . 48 5 5 2 25 Message Errors 65 | . . . . . . 2 2 1 . 3 . 1 . . . 6 3 2 . 6 9 1 1 . 2 . . 11 3 1 1 10 Matter Fused 43 | . . . . . . . . . . . . . . . . 7 2 2 . 7 5 . 1 . . . . 15 1 . . 3 Heat Flow Errors 27 | . . . . . . 2 1 1 . 3 . . . . . 1 2 1 1 2 2 1 . . . . . 7 1 . . 2 Energy Discharges 36 | . . . . . . 1 . 1 . . . 1 1 . . 4 4 1 1 1 6 3 2 . . . . 6 . 2 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 26 | . . . . . . 3 1 1 . . . . . . . 1 4 . . 4 1 . . . . . . 5 . 2 . 4 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2962 | . . 1 139 . 6 108 . . . . 68 . . . 23 539 32 . . 17 179 . . 23 95 121 88 137 192 103 332 759 Projectiles 26 | . . . 20 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 166 | . . 1 119 . . . . . . . . . . . 23 . . . . . . . . 23 . . . . . . . . Melee 2770 | . . . . . . 108 . . . . 68 . . . . 539 32 . . 17 179 . . . 95 121 88 137 192 103 332 759 Knockbacks 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 296 | . . 53 195 . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . . Shots 8 | . . 2 5 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 304 | . 9 4 108 12 81 173 203 197 . 275 76 . . . . 304 200 142 184 219 228 195 . . 26 20 48 262 134 . 72 205 Average Temperature 51 | . 4 3 30 7 24 88 107 106 . 113 32 . . . . 65 50 36 102 77 69 110 . . 18 10 18 50 74 . 28 95 Received Heat Transfer 1141 | . 243 75 363 15 144 . . 18 42 . 6 . . . . . . . . . 18 . . . . . 9 42 4 . . 162 Effects 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 5087 | . 1184 359 1743 . 1776 . . . . . . . . . . . . . . . . . . . . . 25 . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 788 | 5 152 150 592 228 232 539 . . . . 479 . . . . 545 . . . . 408 . . . . 484 123 444 431 382 333 788 Initial 258 | . 3 . . 193 79 25 . . . . . . . . . 69 . . . . . . . . . 33 . 11 258 87 138 212 Average 163 | 1 51 47 259 174 93 322 . . . . 60 . . . . 202 . . . . 51 . . . . 77 29 223 267 202 152 550 Maximum Alert Level 3 | . . . 2 1 1 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 1 1 3 Low Security (%) 67 | 100 100 100 42 86 97 22 . . . . 91 . . . . 57 . . . . 99 . . . . 92 100 49 8 44 69 . Level 1 21 | . . . 37 13 2 40 . . . . 6 . . . . 19 . . . . . . . . . 2 . 43 87 55 30 22 Level 2 8 | . . . 19 . . 36 . . . . 1 . . . . 23 . . . . . . . . . 4 . 7 4 . . 38 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 1 1 4 1 . 2 . . . . 2 . . . . 6 . . . . 6 . . . . 3 4 15 1 4 8 3 Investigation 9 | . 1 1 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . 1 . Extermination 30 | . . . . . . 1 . . . . 2 . . . . 3 . . . . 3 . . . . 2 3 7 . 2 5 2 Reinforcement 14 | . . . 3 . . . . . . . . . . . . 1 . . . . 2 . . . . . . 3 1 2 2 . Assault 5 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 29 | . 2 . 6 . 3 1 . . . . 1 . . . . 2 . . . . . . . 1 . . 1 3 3 5 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 418 | . 14 14 52 9 29 15 . 2 4 . 14 3 . . 5 21 3 . . 2 17 . . 27 7 8 7 47 9 19 25 65 Peak Tracking Total 13 | . 3 3 6 5 5 4 . 1 4 . 3 4 . . 5 4 1 . . 2 6 . . 10 7 3 3 11 3 7 3 13 Tactical Retreats 79 | . 1 5 6 1 3 4 . 1 . . 2 1 . . . 3 3 . . . 7 . . . 3 1 2 12 1 3 4 16 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 18 | . 1 . 2 . . 2 . . . . . . . . . 2 . . . . 2 . . . . . 2 1 . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . . . . . . . . 1 16 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 32 | . . . 9 . . . . . 1 . . . . . . 1 . . . . 4 . . . . . 6 7 . 3 1 . Max in Single Turn 3 | . . . 2 . . . . . 1 . . . . . . 1 . . . . 3 . . . . . 1 1 . 1 1 . Garrison Access 14 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 3 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 185 | . 9 1 12 . 11 21 1 . 2 . 17 1 . . . 18 . . 4 . 15 . . 3 . 17 11 7 2 6 17 10 Terminals 109 | . 8 . 8 . 7 13 . . . . 10 . . . . 11 . . . . 7 . . . . 9 7 7 . 2 12 8 Fabricators 12 | . . . . . . 2 . . . . 2 . . . . 1 . . . . 3 . . . . 2 . . . 1 1 . Repair Stations 20 | . 1 . 2 . 2 1 . . . . 1 . . . . 2 . . . . 3 . . . . 2 1 . . 1 2 2 Recycling Units 8 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . Scanalyzers 11 | . . . 2 . 1 1 . . . . . . . . . 1 . . . . . . . . . 3 2 . . 1 . . Garrison Access 13 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 2 1 1 . Total Hacks 696 | . 35 1 39 . 38 66 1 . 13 . 73 1 . . . 92 . . 15 . 81 . . 4 . 77 61 19 3 11 43 23 Successful 509 | . 22 1 23 . 28 43 1 . 13 . 52 1 . . . 75 . . 15 . 68 . . 4 . 67 47 12 2 5 23 7 Failed 186 | . 13 . 16 . 10 23 . . . . 21 . . . . 17 . . . . 13 . . . . 10 13 7 1 6 20 16 Catastrophic 20 | . 1 . 2 . . 4 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . 1 4 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Manual 371 | . 23 . 20 . 31 34 . . . . 46 . . . . 59 . . . . 37 . . 1 . 36 31 15 . 4 18 16 Terminals 458 | . 28 . 30 . 30 42 . . . . 58 . . . . 68 . . . . 45 . . . . 46 38 19 . 4 31 19 Fabricators 50 | . . . . . . 7 . . . . 8 . . . . 8 . . . . 11 . . . . 9 . . . 3 4 . Repair Stations 78 | . 7 . 5 . 4 5 . . . . 2 . . . . 11 . . . . 22 . . . . 8 4 . . 1 5 4 Recycling Units 12 | . . . . . . 3 . . . . 4 . . . . 2 . . . . 2 . . . . . . . . . 1 . Scanalyzers 45 | . . . 4 . 2 6 . . . . . . . . . 1 . . . . . . . . . 13 18 . . 1 . . Garrison Access 18 | . . . . . 2 3 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 3 2 2 . Terminal Hacks 236 | . 8 1 11 . 11 14 1 . 13 . 31 1 . . . 39 . . 15 . 27 . . 4 . 29 13 6 . . 11 1 Record 15 | . . . . . . . . . 6 . . . . . . . . . 5 . . . . 4 . . . . . . . . Part Schematic 20 | . . . . . 1 2 . . 4 . 2 . . . . 3 . . 2 . . . . . . 4 1 1 . . . . Robot Analysis 17 | . . . 1 . . . . . . . . . . . . 2 . . 4 . . . . . . 8 1 1 . . . . Prototype ID Bank 21 | . . . . . . 1 . . 3 . 2 . . . . 1 . . 4 . 3 . . . . 3 1 . . . 2 1 Open Door 8 | . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . 3 . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . . . Terminal Index 8 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 . Fabricator Index 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 14 | . 1 . 2 . 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 2 1 1 . . 1 . Unreport Threat 25 | . 1 . 2 . 1 . . . . . 3 . . . . 5 . . . . 6 . . . . 4 1 . . . 2 . Locate Traps 33 | . 3 . 4 . 3 3 . . . . 6 . . . . 8 . . . . 3 . . . . . 2 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 10 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 3 . . . 1 . Recall Assault 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Hauler Manifests 10 | . . . 1 . 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Registered Prototypes 7 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 . . . . . Zone Layout 26 | . 1 . 1 . 3 3 . . . . 5 . . . . 7 . . . . 5 . . . . . . . . . 1 . Fabricator Hacks 27 | . . . . . . 3 . . . . 5 . . . . 4 . . . . 5 . . . . 6 . . . 2 2 . Network Status 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Load Schematic 11 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . 1 1 . Build 13 | . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 3 . . . 1 1 . Repair Station Hacks 68 | . 6 . 4 . 4 4 . . . . 2 . . . . 10 . . . . 20 . . . . 8 4 . . . 5 1 Scan Component 35 | . 3 . 2 . 2 2 . . . . 1 . . . . 5 . . . . 10 . . . . 4 2 . . . 3 1 Repair 33 | . 3 . 2 . 2 2 . . . . 1 . . . . 5 . . . . 10 . . . . 4 2 . . . 2 . Recycling Unit Hacks 10 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . Retrieve Components 10 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . Scanalyzer 44 | . . . 4 . 2 6 . . . . . . . . . 1 . . . . . . . . . 13 18 . . . . . Insert Component 19 | . . . 2 . 1 3 . . . . . . . . . 1 . . . . . . . . . 5 7 . . . . . Analyze 25 | . . . 2 . 1 3 . . . . . . . . . . . . . . . . . . . 8 11 . . . . . Garrison Access Hacks 13 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 2 1 1 . Seal Access 13 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 2 1 1 . Unauthorized Hacks 111 | . 8 . 4 . 10 12 . . . . 10 . . . . 17 . . . . 13 . . . . 10 11 6 . 2 3 5 Terminals 99 | . 8 . 4 . 10 11 . . . . 10 . . . . 13 . . . . 9 . . . . 7 11 6 . 2 3 5 Track 31 | . 5 . . . 5 2 . . . . 2 . . . . 5 . . . . 1 . . . . . 4 3 . . 1 3 Assimilate 11 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 3 . . . . 1 1 . . 1 1 . Botnet 50 | . 3 . 4 . 4 7 . . . . 5 . . . . 6 . . . . 4 . . . . 5 5 3 . 1 1 2 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operators 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . Fabricators 12 | . . . . . . 1 . . . . . . . . . 4 . . . . 4 . . . . 3 . . . . . . Report 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Siphon 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 129 | . 9 . 11 . 10 15 . . . . 9 . . . . 9 . . . . 11 . . . . 9 7 6 1 6 16 10 Full Trace Events 5 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . 2 . 1 5 . . 4 . 2 . . . . 3 . . 2 . . . . . . 7 7 1 . . . . Parts Built 12 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . 3 . . . 1 1 . Matter 3401 | . . . . . . 351 . . . . 541 . . . . 426 . . . . 526 . . . . 888 . . . 384 285 . Time 701 | . . . . . . 93 . . . . 140 . . . . 152 . . . . 93 . . . . 105 . . . 68 50 . Total Part Build Rating 81 | . . . . . . 7 . . . . 12 . . . . 10 . . . . 14 . . . . 25 . . . 8 5 . Parts Repaired 33 | . 3 . 2 . 2 2 . . . . 1 . . . . 5 . . . . 10 . . . . 4 2 . . . 2 . Time 1246 | . 96 . 83 . 121 32 . . . . 99 . . . . 182 . . . . 243 . . . . 150 180 . . . 60 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . 4 . . . . 12 . . . . . . . . . . . . . . . . . . . 3 . Parts Scanalyzed 13 | . . . 2 . 1 3 . . . . . . . . . . . . . . . . . . . 3 4 . . . . . Part Schematics Acquired 14 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . 3 6 . . . . . Parts Damaged 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 18 | . . . . 4 . 1 . . . . 2 . . 4 . 1 . . . . 3 . . . . 1 . . . 1 1 . Largest Group 4 | . . . . 4 3 1 1 1 . . 2 . . 4 4 1 . . . . 1 . . . . 1 . . . 1 1 . Highest-Rated Group 108 | . . . . 71 63 26 26 26 . . 52 . . 108 108 26 . . . . 26 . . . . 44 . . . 44 44 . Highest-Rated Ally 44 | . . . . 31 31 26 26 26 . . 26 . . 31 31 26 . . . . 26 . . . . 44 . . . 44 44 . Total Orders 14 | . . . . . . 2 . . . . 5 . . . . . . . . . 7 . . . . . . . . . . . STAY 8 | . . . . . . 1 . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . FOLLOW 6 | . . . . . . 1 . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Ally Attacks 42 | . . . . 24 1 . . . . . . . . . 17 . . . . . . . . . . . . . . . . . Total Damage 614 | . . . . 359 22 . . . . . . . . . 233 . . . . . . . . . . . . . . . . . Kills 12 | . . . . 8 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 17 | . . . 1 . . . . . . . . . . . . 2 . . 4 . . . . . . 8 1 1 . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . 2 2 . 1 . 1 1 2 . . 1 1 . 1 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 33055 | 57 1319 1216 1634 613 2018 1319 502 467 119 491 1883 660 820 410 862 2562 730 303 108 1162 1894 161 152 725 494 1211 1267 2301 875 1299 2193 1228 Spaces Moved 34327 | 39 752 687 778 430 1096 1846 855 766 163 536 2141 880 1090 611 860 2705 621 461 147 956 1929 266 241 719 489 1469 1809 2266 1344 1207 2682 1486 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3794 | 38 752 687 778 430 1096 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 30433 | . . . . . . 1833 855 766 163 536 2141 880 1090 611 860 2705 621 461 147 956 1929 266 241 719 489 1469 1809 2233 1344 1191 2670 1448 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 90 150 120 130 130 52 52 52 52 58 58 58 58 58 58 53 56 56 56 56 56 56 56 56 54 48 48 48 48 52 52 52 Average Speed 63 | 84 124 157 128 130 130 52 52 52 53 58 58 58 58 58 58 57 56 56 56 58 57 56 56 56 57 56 48 52 49 52 53 53 Slowest Speed 170 | 90 150 170 170 130 170 130 52 52 58 58 58 58 58 58 58 120 56 56 56 63 60 56 56 56 63 60 48 123 53 131 112 54 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 5 4 13 Exploration Rate (%) 67 | 3 100 98 67 96 69 38 97 92 82 80 47 95 94 81 81 67 52 60 61 65 39 55 54 82 69 34 84 77 40 54 54 47 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 8 | . . 1 . . . . 1 1 1 1 . . . . . . . . 3 . . . . . . . . . . . . . Known Exits Taken 26 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scrap Searched 29 | . . 1 . 1 . . 3 . . 4 . 2 4 4 2 . 3 2 . 1 . . 2 . . . . . . . . . Spaces Dug 424 | . . . . . 1 19 10 14 . 6 40 2 8 . 18 82 16 7 . 17 36 . . 1 9 20 16 48 4 18 31 1 Terrain Destroyed 737 | . . 19 85 1 12 19 10 14 . 6 41 2 8 . 42 93 63 7 . 18 64 . . 78 9 21 18 53 4 18 31 1 Melee 339 | . . . . . 1 19 8 12 . 6 33 2 8 . 18 62 9 4 . 14 31 . . 1 5 17 11 29 4 18 26 1 Projectile 112 | . . . 4 1 1 . 2 2 . . 8 . . . . 31 7 3 . 4 5 . . . 4 4 7 24 . . 5 . AOE 286 | . . 19 81 . 10 . . . . . . . . . 24 . 47 . . . 28 . . 77 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 44209 | 54 1034 792 1216 481 1563 2154 893 807 188 706 2697 1026 1265 665 1188 3504 971 495 169 1512 2596 276 257 1030 661 1847 2186 3306 1552 1856 3412 1850 Wait 7425 | 1 179 51 246 44 341 210 24 15 9 165 445 143 168 45 299 554 319 25 6 518 534 9 16 278 125 320 292 815 20 537 497 175 Move 34229 | 38 751 686 777 429 1095 1845 854 765 162 535 2140 879 1089 610 859 2704 620 460 146 955 1928 265 240 718 488 1468 1808 2245 1343 1195 2672 1460 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 206 | 5 22 12 22 . 20 8 . 1 4 . 12 1 . . . 19 . . 1 . 9 . . 3 2 9 9 12 8 5 13 9 Fast Attach 307 | 7 5 . 16 1 1 5 . . . . 6 . . 4 2 21 2 1 6 . 14 . . 8 2 6 14 36 61 20 48 21 Attach 79 | . 1 2 8 . 4 14 . . 1 . 3 . . . . 5 . . . 1 3 . . . 2 2 4 8 3 2 10 6 Detach 20 | . . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . . . 2 3 . 7 3 Swap 228 | . 10 7 10 2 13 11 2 5 3 . 12 . . 2 4 20 6 1 3 7 22 2 1 3 14 3 5 19 8 11 12 10 Drop 473 | . 13 12 28 3 22 26 . 2 4 . 16 1 . 4 1 36 2 1 6 . 18 . . 11 5 11 18 40 71 29 63 30 Fire 395 | 3 53 22 108 2 66 . 5 6 . . 9 . . . 5 32 11 3 . 4 5 . . 8 4 4 11 25 . . 9 . Melee 814 | . . . . . 1 32 8 13 5 6 53 2 8 . 18 113 11 4 1 27 63 . . 1 19 24 25 104 35 51 80 110 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 26 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Build established: Scavenger-Mutant 637 | -10/Materials | Discovered new exit (range 10) 1087 | -10/Materials | Repaired Particle Gun 1115 | -10/Materials | Repaired Assault Rifle 1154 | -10/Materials | Repaired Imp. Heat Sink 1377 | -10/Materials | Entered Mines 1395 | -10/Mines | Met a Derelict bent on vengeance 1499 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1499 | -10/Mines | Discovered new exit (range 5) 1600 | -10/Mines | Build established: Mutant 1627 | -10/Mines | Discovered new exit (range 2) 1652 | -10/Mines | Learned location of Storage (-7) 1655 | -10/Mines | Discovered new exit (range 15) 1689 | -10/Mines | Assembled infested the area 1690 | -10/Mines | Learned Materials stockpile data 2329 | -10/Mines | Met a Derelict shopkeep closing up shop 2593 | -10/Mines | Entered Materials 2593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2859 | -9/Materials | Lost 4 parts (2n2w) 2889 | -9/Materials | Build established: Scavenger-Mutant 3179 | -9/Materials | Discovered new exit (range 5) 3285 | -9/Materials | Build established: Mutant 3416 | -9/Materials | Core integrity fell below 50% 3633 | -9/Materials | Repaired Hrd. Light Armor Plating 3686 | -9/Materials | Repaired Adv. Beam Cannon 3726 | -9/Materials | Discovered new exit (range 17) 4227 | -9/Materials | Entered Mines 4237 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4338 | -9/Mines | Discovered new exit (range 5) 4422 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4453 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4454 | -9/Mines | Learned location of 1 exit from Materials 4558 | -9/Mines | Discovered new exit (range 11) 4613 | -9/Mines | Met a Derelict testing a Signal Generator 4840 | -9/Mines | Entered Materials 4840 | -8/Materials | Accompanied by 3 allies 4840 | -8/Materials | Evolved 2 slots: Utility x2 4841 | -8/Materials | Identified exit to Factory 4922 | -8/Materials | Repaired Broken Cmb. Airjet? 5237 | -8/Materials | Build established: Scavenger-Mutant 5449 | -8/Materials | Repaired Adv. Beam Cannon 5782 | -8/Materials | Build established: Mutant 5846 | -8/Materials | Discovered exit to Factory (range 14) 6442 | -8/Materials | Discovered exit to Factory (range 17) 6858 | -8/Materials | Entered Factory 6858 | -7/Factory | Evolved 2 slots: Utility x2 7104 | -7/Factory | Fabricated Plasma Lance? 7160 | -7/Factory | Local fabrication network quarantined 7180 | -7/Factory | Build established: Hacker-Scout 7489 | -7/Factory | Identified exit to Storage 7489 | -7/Factory | Identified exit to Lower Caves 7860 | -7/Factory | Repaired Imp. Hover Unit 7929 | -7/Factory | Repaired Imp. Hover Unit 8063 | -7/Factory | Discovered new exit (range 21) 8092 | -7/Factory | Identified exit to Factory 8177 | -7/Factory | Entered Lower Caves 8177 | -7/Lower Caves | Accompanied by 1 ally 8180 | -7/Lower Caves | Identified exit to Lower Caves 8185 | -7/Lower Caves | Learned location of Extension (-6) 8408 | -7/Lower Caves | Encountered a Warlord checkpoint 8679 | -7/Lower Caves | Entered another Lower Caves area 8679 | -7/Lower Caves | Accompanied by 1 ally 8679 | -7/Lower Caves | Discovered exit to Factory (range 12) 8777 | -7/Lower Caves | Spotted B-75 Beast 8797 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8968 | -7/Lower Caves | Learned 8 Factory zone layouts 9047 | -7/Lower Caves | Discovered new exit (range 20) 9083 | -7/Lower Caves | Learned location of Zion (-6) 9144 | -7/Lower Caves | Identified exit to Data Miner 9146 | -7/Lower Caves | Entered Data Miner 9146 | -7/Data Miner | Discovered new exit (range 6) 9153 | -7/Data Miner | Met Data Miner 9166 | -7/Data Miner | Learned location of Section 7 (-3) 9166 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9173 | -7/Data Miner | Received God Mode back door access code from Data Miner 9204 | -7/Data Miner | Identified exit to Proximity Caves 9227 | -7/Data Miner | Destroyed Data Miner 9230 | -7/Data Miner | Found Prototype Hackware 9232 | -7/Data Miner | Found Prototype Hackware 9241 | -7/Data Miner | Data Conduit disabled 9265 | -7/Data Miner | Entered Proximity Caves 9734 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9756 | -6/Proximity Caves | Entered Factory 9756 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9757 | -6/Factory | Identified exit to Factory 9785 | -6/Factory | Identified System Mapper 9786 | -6/Factory | Identified Quantum Router 9789 | -6/Factory | Identified exit to Lower Caves 9789 | -6/Factory | Identified exit to Extension 9872 | -6/Factory | Repaired Plasma Lance 10040 | -6/Factory | Build established: Wizard-Scout 10299 | -6/Factory | Fabricated Adv. Sensor Array? 10400 | -6/Factory | Fabricated Plasma Lance (x1) 10656 | -6/Factory | Local fabrication network quarantined 11295 | -6/Factory | Found Prototype Processor 11295 | -6/Factory | Identified Exp. Terrain Scan Processor 11639 | -6/Factory | Entered Lower Caves 11646 | -6/Lower Caves | Encountered a Warlord checkpoint 11667 | -6/Lower Caves | Learned 12 Factory zone layouts 12186 | -6/Lower Caves | Discovered new exit (range 18) 12198 | -6/Lower Caves | Identified exit to Lower Caves 12299 | -6/Lower Caves | Entered another Lower Caves area 12330 | -6/Lower Caves | Learned Factory garrison access intel 12330 | -6/Lower Caves | Discovered exit to Factory (range 4) 12394 | -6/Lower Caves | Encountered a Warlord checkpoint 12931 | -6/Lower Caves | Discovered new exit (range 20) 13030 | -6/Lower Caves | Identified exit to Zion 13119 | -6/Lower Caves | Entered Zion 13131 | -6/Zion | Given the Hacking Drone Bay 13133 | -6/Zion | Found Prototype Device 13133 | -6/Zion | Identified Hacking Drone Bay 13158 | -6/Zion | System corruption cleaned by Quarantine Array 13225 | -6/Zion | Learned Factory emergency access door positions 13248 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13281 | -6/Zion | Gained Derelict followers 13317 | -6/Zion | Found Prototype Device 13317 | -6/Zion | Identified Phasing AFG 13415 | -6/Zion | Given A8's code to call for help 13451 | -6/Zion | Discovered new exit (range 15) 13456 | -6/Zion | Received a hallucinogenic algorithm 13493 | -6/Zion | Identified exit to Proximity Caves 13529 | -6/Zion | Entered Proximity Caves 13529 | -5/Proximity Caves | Accompanied by 4 allies 13540 | -5/Proximity Caves | Found Alien Artifact 13540 | -5/Proximity Caves | Identified Core Expander 13540 | -5/Proximity Caves | Installed Core Expander, added new Propulsion slot 14350 | -5/Proximity Caves | Discovered exit to Factory (range 21) 14391 | -5/Proximity Caves | Entered Factory 14391 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14392 | -5/Factory | Identified exit to Upper Caves 14392 | -5/Factory | Identified exit to Factory 14394 | -5/Factory | Loaded intel: 4 garrison access locations 14642 | -5/Factory | Discovered exit to Factory (range 11) 14894 | -5/Factory | Found Prototype Launcher 14894 | -5/Factory | Identified Tesla Bomb Launcher 15214 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 15293 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 15475 | -5/Factory | Local fabrication network quarantined 15891 | -5/Factory | First assault squad dispatched 16405 | -5/Factory | Repaired Plasma Lance 16664 | -5/Factory | Repaired Cmb. Gravmag System 16693 | -5/Factory | Repaired Mic. Fission Core 16744 | -5/Factory | Repaired Plasma Lance 16755 | -5/Factory | Spotted B-75 Beast 16822 | -5/Factory | Repaired Mic. Fission Core 16953 | -5/Factory | Entered Upper Caves 17226 | -5/Upper Caves | Spotted B-75 Beast 17636 | -5/Upper Caves | Identified exit to Upper Caves 17667 | -5/Upper Caves | Encountered a Warlord checkpoint 17683 | -5/Upper Caves | Entered another Upper Caves area 17700 | -5/Upper Caves | Discovered exit to Factory (range 5) 17983 | -5/Upper Caves | Discovered new exit (range 4) 17985 | -5/Upper Caves | Identified exit to Zhirov 17986 | -5/Upper Caves | Entered Zhirov 17986 | -5/Zhirov | Discovered new exit (range 3) 17997 | -5/Zhirov | Met Zhirov 18010 | -5/Zhirov | Learned location of Quarantine (-3) 18010 | -5/Zhirov | Learned location of Testing (-2) 18010 | -5/Zhirov | Learned location of Command (-1) 18013 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18022 | -5/Zhirov | Found Alien Artifact 18022 | -5/Zhirov | Identified Integrated Dissipator 18022 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18088 | -5/Zhirov | Identified exit to Proximity Caves 18094 | -5/Zhirov | Entered Proximity Caves 19224 | -4/Proximity Caves | Discovered exit to Factory (range 12) 19230 | -4/Proximity Caves | Learned Research emergency access door positions 19256 | -4/Proximity Caves | Entered Factory 19256 | -4/Factory | Evolved 2 slots: Utility x2 19261 | -4/Factory | Discovered new exit (range 19) 19280 | -4/Factory | Repaired Imp. Gravmag System 19299 | -4/Factory | Repaired Cmb. Gravmag System 19323 | -4/Factory | Identified exit to Upper Caves 19323 | -4/Factory | Identified exit to Armory 19544 | -4/Factory | Spotted B-86 Titan 19703 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 19736 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 19747 | -4/Factory | Local fabrication network quarantined 19828 | -4/Factory | Spotted B-86 Titan 20535 | -4/Factory | Repaired Plasma Lance 20552 | -4/Factory | Repaired Adv. Sensor Array 20587 | -4/Factory | Repaired Plasma Lance? 20612 | -4/Factory | Repaired Neutron Cannon 20712 | -4/Factory | Discovered new exit (range 20) 20748 | -4/Factory | Repaired EM Shield 20778 | -4/Factory | Repaired Cmb. Gravmag System 20809 | -4/Factory | Repaired Cmb. Gravmag System 20840 | -4/Factory | Repaired Mic. Fission Core 20969 | -4/Factory | System corruption reached 10% 21150 | -4/Factory | Entered Upper Caves 21215 | -4/Upper Caves | Learned Research trap positions 21302 | -4/Upper Caves | Discovered new exit (range 15) 21309 | -4/Upper Caves | Identified exit to Upper Caves 21311 | -4/Upper Caves | Entered another Upper Caves area 21312 | -4/Upper Caves | Encountered a Warlord checkpoint 21316 | -4/Upper Caves | Learned 8 Research zone layouts 21451 | -4/Upper Caves | Discovered new exit (range 21) 21462 | -4/Upper Caves | Identified exit to Warlord 21463 | -4/Upper Caves | Entered Warlord 21470 | -4/Warlord | Discovered new exit (range 29) 21483 | -4/Warlord | System corruption cleaned by Quarantine Array 21631 | -4/Warlord | Learned Armory repair station intel 21631 | -4/Warlord | Learned 4 Research zone layouts 21631 | -4/Warlord | Learned Quarantine stockpile data 21691 | -4/Warlord | Met Warlord 21696 | -4/Warlord | Opened Warlord's prototype stash 21699 | -4/Warlord | Found System Mapper 21705 | -4/Warlord | Found Prototype Device 21705 | -4/Warlord | Identified Exp. Cloaking Device 21709 | -4/Warlord | Found Prototype Device 21709 | -4/Warlord | Identified Exp. Focal Shield 21716 | -4/Warlord | Warlord's base attacked by MAIN.C 21724 | -4/Warlord | Found Prototype Processor 22062 | -4/Warlord | Spotted Striker 22066 | -4/Warlord | Warlord forces counterattacked 22077 | -4/Warlord | Spotted Striker 22155 | -4/Warlord | Spotted Executioner 22187 | -4/Warlord | Identified exit to Proximity Caves 22188 | -4/Warlord | Entered Proximity Caves 22679 | -3/Proximity Caves | Discovered new exit (range 6) 22681 | -3/Proximity Caves | Identified exit to Research 22682 | -3/Proximity Caves | Entered Research 22682 | -3/Research | Evolved 2 slots: Utility x2 22683 | -3/Research | Identified exit to Research 22683 | -3/Research | Identified exit to Quarantine 22684 | -3/Research | Loaded intel: 70 trap records 22770 | -3/Research | Fabricated Exp. Sensor Array (x1) 22806 | -3/Research | Fabricated Exp. Sensor Array (x1) 22844 | -3/Research | Fabricated Femtoactuators (x1) 22871 | -3/Research | Identified Exp. Target Analyzer 22883 | -3/Research | Local fabrication network quarantined 22932 | -3/Research | First assault squad dispatched 23185 | -3/Research | Discovered exit to Research (range 23) 23317 | -3/Research | Found Prototype Device 23322 | -3/Research | Identified Exp. Thermal Shield 23495 | -3/Research | Repaired Imp. Medium Armor Plating 23568 | -3/Research | Repaired EM Shield 23636 | -3/Research | Repaired Cmb. Gravmag System 23665 | -3/Research | Repaired Mic. Fission Core 23893 | -3/Research | Entered Quarantine 24040 | -3/Quarantine | Found Prototype Launcher 24049 | -3/Quarantine | Identified Adv. Micro-nuke Launcher 24083 | -3/Quarantine | Found Alien Artifact 24380 | -3/Quarantine | Cryocooling Duct disabled 24395 | -3/Quarantine | Ambient heat levels rising (+20) 24395 | -3/Quarantine | Non-combat units ordered to evacuate 24476 | -3/Quarantine | Discovered exit to Research (range 23) 24514 | -3/Quarantine | Found Alien Artifact 24514 | -3/Quarantine | Identified Core Reset Matrix 24514 | -3/Quarantine | Identified Subatomic Replicator 24514 | -3/Quarantine | Used Core Reset Matrix 24518 | -3/Quarantine | Detected hypermatrix surge 24518 | -3/Quarantine | Sensed 14 artifacts in vicinity 24518 | -3/Quarantine | Discovered exit to Research (range 8) 24689 | -3/Quarantine | Found Sigix Broadsword 24713 | -3/Quarantine | Central database locked down 24807 | -3/Quarantine | Repaired Broken Cld. Antigrav System 25010 | -3/Quarantine | Repaired Imp. Medium Armor Plating 25108 | -3/Quarantine | Spotted Fortress 25149 | -3/Quarantine | Discovered new exit (range 5) 25160 | -3/Quarantine | Entered Section 7 25161 | -3/Section 7 | Sensed 23 artifacts in vicinity 25166 | -3/Section 7 | Quantum Router fried by hacking feedback 25236 | -3/Section 7 | Found Integrated Reactor 25236 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25428 | -3/Section 7 | Garrison activated, responded to threat 25491 | -3/Section 7 | Spotted S7 Guard 25564 | -3/Section 7 | Discovered exit to Research (range 4) 25719 | -3/Section 7 | Found Core Regenerator 25733 | -3/Section 7 | Found Prototype Device 25733 | -3/Section 7 | Identified Exp. Thermal Shield 26274 | -3/Section 7 | Found Spacefold Activator 26285 | -3/Section 7 | Found Integrated Mediator 26285 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 26303 | -3/Section 7 | Found Unknown Device 26303 | -3/Section 7 | Identified Antimissile System 26310 | -3/Section 7 | Found Antimissile System 26339 | -3/Section 7 | Build established: Hacker-Scout 26366 | -3/Section 7 | Found Integrity Redistributor 26553 | -3/Section 7 | Found Integrated Reactor 26553 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26835 | -3/Section 7 | Found Prototype Processor 26835 | -3/Section 7 | Identified Exp. Melee Analysis Suite 27060 | -3/Section 7 | Spotted S7 Guard 27063 | -3/Section 7 | Found Integrated Singularity Reactor 27071 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 27073 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 27075 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 27152 | -3/Section 7 | Spotted B-99 Colossus 27190 | -3/Section 7 | Found LRC Energy Well 27190 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 27363 | -3/Section 7 | Found Transdimensional Reconstructor 27366 | -3/Section 7 | Build established: Alien-Mutant 27451 | -3/Section 7 | First assault squad dispatched 27461 | -3/Section 7 | Entered Research 27461 | -2/Research | Warlord forces began assault on 0b10 27461 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27533 | -2/Research | Spotted B-90 Cyclops 27544 | -2/Research | Destroyed B-90 Cyclops 27565 | -2/Research | Found Unknown Device 27565 | -2/Research | Identified Quantum Capacitor 27571 | -2/Research | Research machine network offline 27586 | -2/Research | Found Prototype Processor 27586 | -2/Research | Identified Spectral Analyzer 27680 | -2/Research | Met up with Warlord 27747 | -2/Research | Found Prototype Device 27747 | -2/Research | Identified Exp. Shield Generator 27853 | -2/Research | Build established: Alien-Scout 27929 | -2/Research | Found Prototype Slashing Weapon 27929 | -2/Research | Identified Molecular Scythe 27980 | -2/Research | Found Prototype Launcher 27980 | -2/Research | Identified Ragnarok Missile Launcher 28095 | -2/Research | Borebot progress halted 28142 | -2/Research | Borebot progress halted 28145 | -2/Research | Borebot progress halted 28229 | -2/Research | Discovered new exit (range 11) 28232 | -2/Research | Spotted Executioner 28319 | -2/Research | Identified exit to Testing 28336 | -2/Research | Entered Testing 28399 | -2/Testing | Build established: Scavenger-Scout 28482 | -2/Testing | Fabricated Exp. Sensor Array (x1) 28650 | -2/Testing | Spotted PD-KIIHA3ZB5U 28893 | -2/Testing | Discovered new exit (range 12) 29046 | -2/Testing | Identified exit to Access 29105 | -2/Testing | Build established: Alien-Scout 29234 | -2/Testing | Found Prototype Device 29234 | -2/Testing | Identified Exp. Thermal Shield 29635 | -2/Testing | Entered Access 29635 | -1/Access | Evolved 2 slots: Utility x2 29692 | -1/Access | Fabricated Exp. Utility Shielding (x1) 29922 | -1/Access | Repaired Centrium Light Armor Plating 30369 | -1/Access | Found Prototype Launcher 30369 | -1/Access | Identified Point Singularity Launcher 30466 | -1/Access | Build established: Hacker-Scout 30552 | -1/Access | Repaired Adv. Phase Shifter 30566 | -1/Access | Spotted B-99 Colossus 30819 | -1/Access | Found Unknown Device 30819 | -1/Access | Identified Antimissile System 30851 | -1/Access | Spotted B-99 Colossus 31398 | -1/Access | Found Prototype Hackware 31398 | -1/Access | Identified Exp. System Shield 31422 | -1/Access | Build established: Alien-Scout 31687 | -1/Access | Discovered new exit (range 7) 31690 | -1/Access | Identified exit to Command 31828 | -1/Access | Entered Command 32120 | -1/Command | Build established: Alien-Gladiator 32517 | -1/Command | Spotted M Guard 32517 | -1/Command | Spotted M Guard 32519 | -1/Command | Spotted Combat Programmer 32519 | -1/Command | Spotted Combat Programmer 32551 | -1/Command | Destroyed Combat Programmer 32560 | -1/Command | Destroyed Combat Programmer 32622 | -1/Command | First assault squad dispatched 32745 | -1/Command | Met MAIN.C 32750 | -1/Command | 0b10 Conduit disabled 32755 | -1/Command | System corruption reached 10% 32831 | -1/Command | Destroyed MAIN.C Shell 32833 | -1/Command | MAIN.C activated Command garrisons 33016 | -1/Command | Core integrity fell below 50% 33055 | -1/Command | Discovered new exit (range 2) 33056 | *** | Heading to fleet! Last Messages --------------- 32965_ Slug penetrates Wall. 32968_ Penetrated by Slug. 32969_ Spacefolded through Wall. 32980_ System corrupted: Component data lost. 32988_ Spacefolded through Wall. 33008_ System corrupted: Component data lost. 33008_ Triggered EM Surge Trap. 33008_ The floor emits a surge of raw power. 33008_ System corrupted (+4). 33011_ Spacefolded through Wall. 33020_ Acquired Imp. Antigrav System. 33026_ Spacefolded through Wall. 33034_ Triggered Alarm Trap. 33034_ An alarm sounds. 33034_ ALERT: Alarm triggered, dispatching investigation squad. 33041_ GZ7ZRE| F I|1