Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.01 @ 10:45:50 // Winter2019/RPGLIKE

Player: PhenomPhear

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (22)       4400
Robots Destroyed (356)     1780
Value Destroyed (11644)    11644
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1801)               1801
              TOTAL SCORE: 23245

 Bonus
-------
High Alert Combat Kills    777
Follower Combat Kills      3008
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met R17 at Cetus           500
Friendly Fire              -3384

 Cogmind 
---------
Core Integrity             600/600
Matter                     990/1000
Energy                     600/600
System Corruption          0%
Temperature                Cool (30)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION (4) ---
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY (11) -----
      Advanced Matter Compressor
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Target Analyzer
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
               Matter Filter
      Improved Kinecellerator
               Damper Plating
>              --- WEAPON (5) -------
               Coil Gun
               KE Penetrator
               KE Penetrator
               KE Penetrator
      Improved KE Penetrator
>              --- INVENTORY (3) ----
               Kinecellerator
      Improved KE Penetrator

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Matter Compressor
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Target Analyzer
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
               Matter Filter
      Improved Kinecellerator
               Damper Plating
>              --- WEAPON -----------
               Coil Gun
               KE Penetrator
               KE Penetrator
               KE Penetrator
      Improved KE Penetrator
>              --- INVENTORY --------
               Kinecellerator
      Improved KE Penetrator
[Rating: 153]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Experimental Targeting Computer
  Device                   Matter Filter
  Storage                  Matter Compressor
  Processor                Experimental Targeting Computer
  Protection               Damper Plating
Weapon                     Enhanced Autogun
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Slots Evolved              18   | .   2   1   3   1   2   1   3   1   .   .   1   1   .   .   .   .   1   .   1   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   1   1   1   1   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   
  Weapon                   4    | .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 3   8   1   19  1   3   9   7   3   1   .   1   14  7   3   1   .   3   .   12  6   8   .   
  Power                    14   | 1   .   1   3   .   .   .   1   1   1   .   .   2   2   .   .   .   .   .   .   .   2   .   
    Engine                 8    | 1   .   1   3   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Propulsion               18   | 1   1   .   4   .   .   .   2   1   .   .   .   3   3   1   .   .   .   .   .   .   2   .   
    Treads                 17   | .   1   .   4   .   .   .   2   1   .   .   .   3   3   1   .   .   .   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   2   .   2   1   2   4   3   1   .   .   .   6   2   .   .   .   3   .   5   3   .   .   
    Device                 12   | .   .   .   .   .   .   .   1   1   .   .   .   4   1   .   .   .   .   .   3   2   .   .   
    Storage                6    | .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
    Processor              12   | .   1   .   2   .   2   2   1   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 1   5   .   10  .   1   5   1   .   .   .   1   3   .   2   1   .   .   .   7   3   4   .   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Ballistic Gun          35   | 1   4   .   9   .   1   5   1   .   .   .   1   3   .   2   1   .   .   .   1   2   4   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   1   2   2   .   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     91   | .   92  87  95  93  94  99  99  99  100 100 94  90  93  89  90  90  88  90  84  78  80  81  
  Engine                   4    | .   19  14  11  9   7   7   .   .   2   5   5   7   5   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   4   9   7   5   5   2   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  10  10  9   9   9   9   9   9   
  Treads                   15   | .   5   14  21  18  15  14  20  22  22  22  21  20  14  9   10  10  9   9   9   9   8   9   
  Device                   7    | .   .   .   .   .   .   .   3   7   11  11  10  9   14  15  15  15  14  14  11  9   9   9   
  Storage                  2    | .   .   .   .   3   7   7   1   .   .   .   .   .   5   5   5   5   4   4   4   4   4   4   
  Processor                24   | .   1   14  22  27  23  33  29  27  27  27  26  25  25  25  25  25  25  28  24  22  22  22  
  Protection               1    | .   16  .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   2   4   4   4   
  Ballistic Gun            27   | .   20  43  39  36  38  35  29  27  27  27  25  25  25  25  25  25  23  23  19  19  22  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 6   13  11  20  23  26  34  34  38  38  38  40  54  68  69  70  70  70  70  117 112 122 122 
  Greatest Support         160  | 10  20  20  45  44  44  44  88  96  96  96  96  120 140 145 145 145 145 75  75  75  160 160 
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 3    | .   .   1   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Average Capacity         2    | .   .   .   1   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Most Carried             3    | .   .   1   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   1   2   2   
  Average Carried          1    | .   .   .   1   2   1   1   1   2   3   3   3   2   2   3   3   3   3   3   1   .   1   2   
  Final Capacity           3    | .   .   1   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Final Carried            3    | .   .   1   2   2   1   2   2   3   3   3   3   1   3   3   3   3   3   3   .   1   2   2   

 Class Distribution 
--------------------
 53% | Gunner
 21% | Messiah-Gunner
 20% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -8/Materials
           Gunner | -8/Storage
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
           Gunner | -6/Proximity Caves
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
   Messiah-Gunner | -6/Zion
   Messiah-Gunner | -5/Proximity Caves
   Messiah-Gunner | -5/Factory
   Messiah-Gunner | -5/Extension
   Messiah-Gunner | -5/Cetus
   Messiah-Gunner | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  
Matter Collected           8983  | 291  308  272  1283 76   438  600  666  140  498  .    238  2863 182  179  100  70   50   190  142  197  200  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16134 | 70   421  311  1488 75   843  934  1663 256  1123 .    281  2792 1927 746  586  123  .    1236 283  661  315  .    
  Parts                    880   | 2    36   22   111  7    40   64   120  26   62   .    50   124  16   43   18   15   .    65   7    34   18   .    
Haulers Intercepted        21    | .    2    .    6    .    2    6    1    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           7     | .    .    .    2    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      236   | .    .    .    .    .    .    .    .    24   58   .    60   .    .    .    28   27   .    39   .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Combat Hostiles Destroyed  256  | .   16  10  34  2   14  18  36  8   28  .   13  20  5   7   10  5   .   10  3   10  7   .   
  Guns                     243  | .   4   10  34  2   14  18  36  8   28  .   13  20  5   7   10  5   .   10  2   10  7   .   
  Cannons                  13   | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          25   | 1   4   2   6   .   .   .   2   2   2   .   .   .   1   .   .   1   .   3   .   1   .   .   
  Worker                   26   | .   .   1   3   .   .   1   5   .   .   .   .   14  .   1   .   .   .   .   .   1   .   .   
  Builder                  10   | .   .   .   2   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 5    | .   .   1   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   21   | .   2   .   6   .   2   6   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Recycler                 14   | 1   .   1   1   .   .   .   2   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   1   .   2   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  61   | .   9   3   17  2   .   4   11  .   9   .   1   .   .   .   1   1   .   1   .   .   2   .   
  Grunt                    104  | .   7   7   8   .   9   7   15  5   10  .   5   11  .   3   6   .   .   7   1   3   .   .   
  Brawler                  14   | .   .   .   1   .   .   .   .   .   3   .   1   1   .   2   2   .   .   1   .   3   .   .   
  Duelist                  9    | .   .   .   1   .   1   .   .   .   1   .   1   1   .   .   1   1   .   1   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   33   | .   .   .   7   .   4   7   4   1   2   .   2   1   .   1   .   1   .   1   1   1   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   2   .   
  Programmer               12   | .   .   .   .   .   .   .   4   1   .   .   .   4   .   .   .   2   .   .   1   .   .   .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   1   .   2   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           12   | 1   3   3   10  2   5   8   12  3   9   .   5   6   3   4   6   3   .   3   2   3   4   .   
  Combat Bots Only         9    | .   3   3   8   2   5   5   4   3   9   .   5   4   3   2   6   3   .   3   1   2   4   .   
Max Kills in Single Turn   3    | 1   1   1   2   2   2   2   3   2   3   .   2   3   1   3   2   2   .   2   1   3   2   .   
  Gunslinging              2    | .   .   .   1   1   1   1   1   1   2   .   1   1   .   1   1   .   .   1   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Warbot (-5/Proximity Caves)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  
Damage Taken               7158  | .    474  390  639  8    252  261  841  280  671  .    638  835  8    112  126  153  .    430  87   476  477  .    
  Core                     5414  | .    397  321  507  6    196  183  615  220  531  .    508  665  6    87   106  118  .    332  63   291  262  .    
  Absorbed by Shields      172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   103  .    
  Redirected to Core       4760  | .    199  231  423  6    181  183  584  207  505  .    448  596  6    87   70   118  .    332  52   291  241  .    
Core Remaining (%)         99    | 100  .    94   .    99   .    100  .    .    .    .    100  .    .    .    .    .    .    100  .    .    100  .    
Volleys Fired              490   | 11   50   27   69   1    21   31   60   15   37   .    20   52   10   14   9    7    .    19   8    17   11   1    
  Largest                  5     | 1    3    3    4    4    5    5    5    5    5    .    5    5    5    5    5    5    .    5    5    5    5    5    
  Hottest                  181   | 20   60   60   100  100  125  125  128  128  128  .    136  147  147  149  154  154  .    154  181  152  164  164  
Shots Fired                2021  | 11   70   81   237  4    105  155  289  75   183  .    99   259  50   69   45   35   .    95   24   75   55   5    
  Gun                      1976  | 11   29   81   237  4    105  155  289  75   183  .    99   259  50   69   45   35   .    95   20   75   55   5    
  Cannon                   45    | .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2017  | 11   70   81   237  4    105  155  289  75   183  .    99   259  50   69   45   35   .    95   20   75   55   5    
  Thermal                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         62    | 7    8    26   21   10   33   62   44   38   41   .    51   53   32   34   26   20   .    32   12   29   27   4    
  Robot Miss Streak        3     | 2    3    3    3    1    1    1    1    1    1    .    1    1    1    1    1    1    .    3    1    1    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    1    1    .    1    .    1    1    .    
  Secondary Targets        69    | .    .    1    10   1    6    5    8    1    9    .    8    5    2    1    3    .    .    2    .    3    4    .    
    Max Gunslinging Chain  2     | .    .    1    1    1    1    1    1    1    2    .    2    1    1    1    1    .    .    1    .    1    2    .    
Shots Hit Robots           1439  | 8    41   60   150  2    72   88   212  59   146  .    91   181  42   47   31   21   .    59   15   59   51   4    
  Core Hits                595   | 2    20   19   61   3    29   34   77   20   52   .    34   83   12   27   16   10   .    40   7    23   26   .    
  Critical Hits            113   | .    1    2    2    .    .    8    12   1    10   .    4    22   .    7    3    3    .    14   1    11   12   .    
  Critical Kills           44    | .    1    1    .    .    .    3    4    1    5    .    2    7    .    4    1    .    .    5    1    5    4    .    
  Critical Parts Destroyed 61    | .    .    1    2    .    .    5    8    .    4    .    1    15   .    3    2    2    .    8    .    6    4    .    
Melee Attacks              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           33207 | 88   802  820  2788 52   1286 1688 4153 1308 3034 .    1861 5120 1212 1332 840  633  .    2510 370  1910 1400 .    
  Guns                     32175 | 88   159  820  2752 39   1283 1671 4138 1308 3034 .    1861 4984 1212 1308 840  633  .    2510 239  1896 1400 .    
  Cannons                  774   | .    643  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    131  .    .    .    
  Explosions               58    | .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  200   | .    .    .    36   13   3    17   15   .    .    .    .    78   .    24   .    .    .    .    .    14   .    .    
  Kinetic                  32862 | 88   802  820  2752 39   1283 1671 4138 1308 3034 .    1861 4984 1212 1308 840  633  .    2510 283  1896 1400 .    
  Thermal                  87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   .    .    .    
  Explosive                58    | .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    2    3    3    3    3    3    2    2    2    2    2    2    .    .    .    .    .    
  Average Corruption       2     | .    .    .    .    .    .    2    1    3    3    3    3    1    2    2    2    2    2    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138   | .    .    .    .    .    .    12   14   14   29   2    27   9    8    8    6    6    3    .    .    .    .    .    
    Message Errors         30    | .    .    .    .    .    .    1    1    2    4    .    11   1    4    2    .    2    2    .    .    .    .    .    
    Matter Fused           19    | .    .    .    .    .    .    .    2    1    10   1    5    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       14    | .    .    .    .    .    .    2    .    2    5    .    .    .    .    2    2    1    .    .    .    .    .    .    
    Energy Discharges      23    | .    .    .    .    .    .    2    1    2    3    .    8    1    1    1    2    2    .    .    .    .    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    3    3    3    3    1    1    1    2    1    2    1    1    .    .    .    .    .    
    Targeting Errors       23    | .    .    .    .    .    .    4    5    4    2    .    1    5    1    1    .    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    2    .    2    .    1    1    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    10   .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   23    | .    .    .    7    1    2    1    1    .    .    .    .    7    .    3    .    .    .    .    .    1    .    .    
Targets Rammed             29    | .    .    .    8    1    2    2    3    .    .    .    .    9    .    3    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    .    1    .    .    1    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        295   | .    15   57   256  38   244  295  290  249  266  .    123  56   .    189  190  226  .    30   60   82   146  63   
  Average Temperature      55    | .    7    21   62   21   79   67   98   75   86   .    36   23   .    16   27   30   .    9    19   31   54   39   
  Received Heat Transfer   1930  | .    162  177  162  .    144  72   171  78   186  .    135  279  .    36   45   .    .    99   27   113  44   .    
  Effects                  5     | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  
Peak Influence             1025 | 5    363  300  509  123  502  405  526  .    .    .    .    527  187  441  .    .    .    .    696  1025 975  481  
  Average Influence        271  | 1    228  208  193  89   340  197  265  .    .    .    .    101  175  294  .    .    .    .    406  518  773  437  
Maximum Alert Level        3    | .    1    1    2    .    2    2    2    .    .    .    .    2    .    2    .    .    .    .    2    3    3    2    
  Low Security (%)         41   | 100  33   46   50   100  29   48   29   .    .    .    .    86   100  28   .    .    .    .    .    .    .    .    
  Level 1                  38   | .    66   53   41   .    22   50   53   .    .    .    .    10   .    48   .    .    .    .    58   43   .    .    
  Level 2                  15   | .    .    .    7    .    48   1    16   .    .    .    .    2    .    22   .    .    .    .    41   33   37   100  
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   62   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    4    .    2    .    4    1    13   .    1    .    .    5    .    8    .    .    .    .    5    2    .    .    
  Investigation            12   | .    1    .    1    .    1    .    5    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    
  Extermination            8    | .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    
  Reinforcement            14   | .    3    .    1    .    3    1    2    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    1    .    .    
  Garrison                 7    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Distress Signals           12   | .   1   .   3   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              382  | .   29  13  51  3   21  22  51  7   31  .   17  23  6   13  10  7   .   16  13  33  16  .   
  Peak Tracking Total      9    | .   6   3   5   3   6   5   6   3   9   .   4   6   3   5   3   5   .   4   3   6   5   .   
  Tactical Retreats        13   | .   2   .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Traps Triggered            16   | .   .   .   3   .   1   3   6   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Machines Disabled          24   | .   1   .   .   .   .   4   .   .   1   .   1   8   .   .   1   1   .   .   2   2   3   .   
  Max in Single Turn       2    | .   1   .   .   .   .   1   .   .   1   .   1   2   .   .   1   1   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Machines Accessed          30   | .   3   .   3   .   .   4   5   2   .   4   .   4   .   4   .   .   1   .   .   .   .   .   
  Terminals                15   | .   1   .   2   .   .   4   3   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                92   | .   9   .   6   .   .   11  9   2   .   28  .   11  .   11  .   .   5   .   .   .   .   .   
  Successful               64   | .   6   .   5   .   .   4   3   2   .   28  .   8   .   3   .   .   5   .   .   .   .   .   
  Failed                   28   | .   3   .   1   .   .   7   6   .   .   .   .   3   .   8   .   .   .   .   .   .   .   .   
    Catastrophic           5    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   2   .   2   .   .   8   1   .   .   .   .   2   .   .   .   .   1   .   12  8   .   .   
  Terminals                38   | .   3   .   4   .   .   11  6   .   .   .   .   8   .   6   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   6   .   2   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             51   | .   1   .   3   .   .   4   2   2   .   28  .   6   .   .   .   .   5   .   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   5   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   2   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   3   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   .   2   .   .   3   5   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   5   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     86   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   10  .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  
Total Allies               45    | .    1    2    .    3    .    .    .    .    2    .    1    1    1    .    1    1    6    .    6    20   .    .    
  Largest Group            19    | .    1    2    2    3    2    .    .    .    2    2    3    1    2    1    2    3    9    9    7    19   5    2    
  Highest-Rated Group      941   | .    10   46   46   40   32   .    .    .    32   32   126  99   130  99   131  151  360  360  462  941  332  231  
  Highest-Rated Ally       156   | .    10   31   31   16   16   .    .    .    16   16   94   99   99   99   99   99   99   99   85   156  156  137  
Zionite Dispatches         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Ally Attacks               407   | .    .    3    9    1    18   .    .    .    .    .    23   7    19   12   8    8    .    32   52   149  64   2    
  Total Damage             13275 | .    .    41   125  13   192  .    .    .    .    .    362  166  1444 937  496  428  .    986  3128 3452 1449 56   
  Kills                    99    | .    .    1    4    1    3    .    .    .    .    .    5    1    1    8    5    3    .    9    23   25   9    1    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   1   1   .   1   .   .   .   .   1   2   2   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  
Turns Passed               20891 | 77   751  808  2054 718  399  940  1574 724  1534 124  1385 1800 358  695  605  840  1644 640  1353 1331 504  33   
Spaces Moved               11959 | 69   614  425  1162 491  222  549  938  457  939  83   874  775  184  369  344  496  1011 321  707  660  251  18   
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   11412 | .    136  425  1162 491  222  549  938  457  939  83   874  775  184  369  344  496  1011 321  707  660  251  18   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   539   | 61   478  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   160  145  145  145  145  145  145  148  148  148  148  160  160  160  160  160  160  160  180  160  160  
  Average Speed            151   | 76   97   160  150  145  145  145  145  145  148  148  148  154  160  160  160  160  160  160  169  180  162  160  
  Slowest Speed            180   | 80   160  160  160  145  145  145  145  148  148  148  148  160  160  160  160  160  160  160  180  180  180  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 4    72   76   82   97   19   94   31   68   85   71   97   16   86   13   48   79   90   62   14   65   58   1    
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     6     | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        18    | .    1    .    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    .    .    2    .    .    .    2    2    .    2    .    .    .    1    3    3    4    .    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Terrain Destroyed          322   | .    .    .    11   .    5    4    2    1    2    .    9    101  8    22   26   22   .    57   17   29   1    5    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Projectile               256   | .    .    .    11   .    5    4    2    1    2    .    9    40   8    22   26   22   .    57   12   29   1    5    
  AOE                      61    | .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  
Total                      13835 | 82   700  492  1342 495  261  649  1101 500  1041 84   939  1274 221  434  375  523  1036 395  797  758  317  19   
  Wait                     690   | .    10   15   26   .    1    37   43   1    14   2    11   378  12   20   6    .    19   27   21   41   6    .    
  Move                     11938 | 68   613  424  1161 490  221  548  937  456  938  82   873  775  183  368  343  495  1010 320  706  659  250  18   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  19    | .    .    1    6    1    .    .    3    1    .    .    .    3    1    .    .    .    .    .    3    .    .    .    
  Fast Attach              82    | 3    8    1    12   1    2    9    4    3    1    .    1    7    6    1    .    .    5    .    6    5    7    .    
  Attach                   13    | .    .    .    1    .    1    .    2    .    .    .    .    4    .    .    .    .    .    .    5    .    .    .    
  Detach                   9     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    2    .    3    1    .    .    
  Swap                     17    | .    .    .    6    .    .    .    1    .    .    .    .    3    1    2    1    .    .    .    1    1    1    .    
  Drop                     83    | .    5    1    16   1    .    6    4    4    1    .    1    11   8    2    1    .    .    .    11   4    7    .    
  Fire                     490   | 11   50   27   69   1    21   31   60   15   37   .    20   52   10   14   9    7    .    19   8    17   11   1    
  Melee                    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    29    | .    .    .    8    1    2    2    3    .    .    .    .    9    .    3    .    .    .    .    .    1    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   48    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    6    15   .    .    .    15   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            391   | .    14   23   37   .    12   14   44   20   38   .    33   32   .    24   9    6    .    29   7    14   35   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-4/Factory

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   188 | -10/Materials      | Discovered new exit (range 3)
   209 | -10/Materials      | Identified exit to Mines
   314 | -10/Materials      | Build established: Mutant
   387 | -10/Materials      | Reached level 2
   394 | -10/Materials      | Discovered new exit (range 15)
   396 | -10/Materials      | Upgraded with Weapon slot (x2)
   541 | -10/Materials      | Discovered new exit (range 15)
   829 | -10/Materials      | Entered Mines
   863 | -10/Mines          | Build established: Gunner
   907 | -10/Mines          | Reached level 3
   932 | -10/Mines          | Upgraded with Propulsion slot (x1)
   953 | -10/Mines          | Discovered new exit (range 16)
  1152 | -10/Mines          | Assembled infested the area
  1637 | -10/Mines          | Entered Materials
  1637 | -9/Materials       | Accompanied by 2 allies
  1638 | -9/Materials       | Identified exit to Mines
  1639 | -9/Materials       | Reached level 4
  1642 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1965 | -9/Materials       | Reached level 5
  1972 | -9/Materials       | Upgraded with Utility slot (x1)
  2345 | -9/Materials       | Discovered new exit (range 15)
  2371 | -9/Materials       | Identified exit to Materials
  2632 | -9/Materials       | Reached level 6
  2662 | -9/Materials       | Destroyed 8 combat bots
  2667 | -9/Materials       | Upgraded with Weapon slot (x1)
  2897 | -9/Materials       | Reached level 7
  2900 | -9/Materials       | Upgraded with Utility slot (x1)
  2960 | -9/Materials       | Discovered exit to Materials (range 13)
  3691 | -9/Materials       | Entered Mines
  3693 | -9/Mines           | Reached level 8
  3702 | -9/Mines           | Upgraded with Utility slot (x1)
  3831 | -9/Mines           | Discovered exit to Materials (range 14)
  3848 | -9/Mines           | Learned location of Storage (-8)
  3937 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4010 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4190 | -9/Mines           | Learned location of Zion (-6)
  4290 | -9/Mines           | Discovered exit to Materials (range 12)
  4409 | -9/Mines           | Entered Materials
  4409 | -8/Materials       | Accompanied by 2 allies
  4411 | -8/Materials       | Reached level 9
  4412 | -8/Materials       | Upgraded with Weapon slot (x1)
  4525 | -8/Materials       | Reached level 10
  4536 | -8/Materials       | Upgraded with Utility slot (x1)
  4565 | -8/Materials       | Discovered new exit (range 10)
  4621 | -8/Materials       | Reached level 11
  4773 | -8/Materials       | Identified exit to Storage
  4808 | -8/Materials       | Entered Storage
  4941 | -8/Storage         | Reached level 12
  4948 | -8/Storage         | Upgraded with Utility slot (x1)
  5171 | -8/Storage         | Found Prototype Processor
  5171 | -8/Storage         | Identified Exp. Targeting Computer
  5380 | -8/Storage         | Discovered new exit (range 10)
  5745 | -8/Storage         | Identified exit to Factory
  5748 | -8/Storage         | Entered Factory
  5750 | -7/Factory         | Reached level 13
  5756 | -7/Factory         | Upgraded with Utility slot (x1)
  6045 | -7/Factory         | Reached level 14
  6052 | -7/Factory         | Upgraded with Propulsion slot (x2)
  6158 | -7/Factory         | Garrison activated, responded to threat
  6809 | -7/Factory         | Reached level 15
  7073 | -7/Factory         | Identified exit to Lower Caves
  7133 | -7/Factory         | Garrison activated, responded to threat
  7322 | -7/Factory         | Entered Lower Caves
  7531 | -7/Lower Caves     | Reached level 16
  7535 | -7/Lower Caves     | Upgraded with Power slot (x1)
  7669 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7853 | -7/Lower Caves     | Found Prototype Device
  7936 | -7/Lower Caves     | Spotted B-75 Beast
  7946 | -7/Lower Caves     | Destroyed B-75 Beast
  8002 | -7/Lower Caves     | Discovered new exit (range 12)
  8044 | -7/Lower Caves     | Identified exit to Lower Caves
  8046 | -7/Lower Caves     | Entered another Lower Caves area
  8159 | -7/Lower Caves     | Discovered new exit (range 8)
  8169 | -7/Lower Caves     | Identified exit to Factory
  8332 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8760 | -7/Lower Caves     | Spotted B-75 Beast
  8768 | -7/Lower Caves     | Destroyed B-75 Beast
  8861 | -7/Lower Caves     | Discovered new exit (range 6)
  9065 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9156 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9207 | -7/Lower Caves     | Destroyed 9 combat bots
  9576 | -7/Lower Caves     | Identified exit to Data Miner
  9580 | -7/Lower Caves     | Entered Data Miner
  9580 | -7/Data Miner      | Accompanied by 2 allies
  9580 | -7/Data Miner      | Discovered new exit (range 6)
  9606 | -7/Data Miner      | Met Data Miner
  9635 | -7/Data Miner      | Learned location of Section 7 (-2)
  9635 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9665 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9697 | -7/Data Miner      | Identified exit to Proximity Caves
  9704 | -7/Data Miner      | Entered Proximity Caves
  9704 | -6/Proximity Caves | Accompanied by 2 allies
  9706 | -6/Proximity Caves | Reached level 17
  9713 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  9730 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9841 | -6/Proximity Caves | Spotted B-75 Beast
  9847 | -6/Proximity Caves | Destroyed B-75 Beast
  9927 | -6/Proximity Caves | Reached level 18
 10742 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 10969 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11056 | -6/Proximity Caves | Build established: Scavenger-Gunner
 11089 | -6/Proximity Caves | Entered Factory
 11089 | -6/Factory         | Accompanied by 1 ally
 11091 | -6/Factory         | Reached level 19
 11091 | -6/Factory         | Identified Heart of Steel
 11102 | -6/Factory         | Upgraded with Utility slot (x1)
 11241 | -6/Factory         | Identified exit to Lower Caves
 12116 | -6/Factory         | Build established: Gunner
 12730 | -6/Factory         | Core integrity fell below 50%
 12736 | -6/Factory         | Heart of Steel transformed into Warbot
 12864 | -6/Factory         | First assault squad dispatched
 12883 | -6/Factory         | Incoming assault squad redirected
 12889 | -6/Factory         | Sucked down chute
 12889 | -6/Factory         | Entered Waste
 12890 | -6/Waste           | Met a frightened Derelict
 12913 | -6/Waste           | Spotted C-40 Crusher
 12915 | -6/Waste           | 1 allies followed down the chute
 12930 | -6/Waste           | Allies destroyed C-40 Crusher
 12987 | -6/Waste           | Spotted C-40 Crusher
 13003 | -6/Waste           | Destroyed C-40 Crusher
 13007 | -6/Waste           | Spotted C-40 Crusher
 13007 | -6/Waste           | Spotted C-40 Crusher
 13007 | -6/Waste           | Destroyed C-40 Crusher
 13010 | -6/Waste           | Destroyed C-40 Crusher
 13023 | -6/Waste           | Found Damper Plating
 13034 | -6/Waste           | Spotted C-40 Crusher
 13043 | -6/Waste           | Destroyed C-40 Crusher
 13062 | -6/Waste           | Spotted C-40 Crusher
 13069 | -6/Waste           | Destroyed C-40 Crusher
 13108 | -6/Waste           | Build established: Scavenger-Gunner
 13214 | -6/Waste           | Discovered new exit (range 18)
 13244 | -6/Waste           | Identified exit to Factory
 13247 | -6/Waste           | Entered Factory
 13247 | -6/Factory         | Accompanied by 1 ally
 13295 | -6/Factory         | Spotted B-75 Beast
 13296 | -6/Factory         | Destroyed B-75 Beast
 13445 | -6/Factory         | Garrison activated, responded to threat
 13446 | -6/Factory         | Reached level 20
 13495 | -6/Factory         | Repaired Broken Imp. Heavy Treads
 13609 | -6/Factory         | Incoming investigation squad redirected
 13800 | -6/Factory         | Garrison activated, responded to threat
 13921 | -6/Factory         | Discovered exit to Lower Caves (range 10)
 13942 | -6/Factory         | Entered Lower Caves
 13942 | -6/Lower Caves     | Accompanied by 1 ally
 14517 | -6/Lower Caves     | Discovered new exit (range 18)
 14543 | -6/Lower Caves     | Identified exit to Lower Caves
 14547 | -6/Lower Caves     | Entered another Lower Caves area
 14547 | -6/Lower Caves     | Accompanied by 2 allies
 14549 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 14610 | -6/Lower Caves     | Learned Factory trap positions
 14791 | -6/Lower Caves     | Spotted B-75 Beast
 14801 | -6/Lower Caves     | Allies destroyed B-75 Beast
 15352 | -6/Lower Caves     | Discovered new exit (range 7)
 15361 | -6/Lower Caves     | Identified exit to Zion
 15387 | -6/Lower Caves     | Entered Zion
 15387 | -6/Zion            | Accompanied by 3 allies
 15514 | -6/Zion            | Discovered new exit (range 11)
 15523 | -6/Zion            | Given A8's code to call for help
 15616 | -6/Zion            | System corruption cleaned by Quarantine Array
 15664 | -6/Zion            | Learned location of Armory (-3)
 15771 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 15847 | -6/Zion            | Identified exit to Deep Caves
 16003 | -6/Zion            | Reached level 21
 16003 | -6/Zion            | Upgraded with Utility slot (x1)
 16034 | -6/Zion            | Imprinted
 16037 | -6/Zion            | Declared Zion's savior
 16176 | -6/Zion            | Received a visual enhancement algorithm
 16205 | -6/Zion            | Learned location of Warlord (-4)
 16326 | -6/Zion            | Build established: Messiah-Gunner
 16458 | -6/Zion            | Found Prototype Processor
 16458 | -6/Zion            | Identified Exp. Core Analyzer
 16463 | -6/Zion            | Found Prototype Processor
 16463 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 16633 | -6/Zion            | Gained Derelict followers
 16634 | -6/Zion            | Learned 4 Factory zone layouts
 17009 | -6/Zion            | Identified exit to Proximity Caves
 17031 | -6/Zion            | Entered Proximity Caves
 17031 | -5/Proximity Caves | Accompanied by 9 allies
 17278 | -5/Proximity Caves | Reached level 22
 17337 | -5/Proximity Caves | Spotted B-75 Beast
 17343 | -5/Proximity Caves | Destroyed Warbot
 17346 | -5/Proximity Caves | Destroyed B-75 Beast
 17472 | -5/Proximity Caves | Identified exit to Factory
 17504 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 17671 | -5/Proximity Caves | Entered Factory
 17671 | -5/Factory         | Accompanied by 1 ally
 17672 | -5/Factory         | Identified exit to Upper Caves
 17672 | -5/Factory         | Identified exit to Extension
 17673 | -5/Factory         | Identified exit to Factory
 17674 | -5/Factory         | Loaded intel: 70 trap records
 17801 | -5/Factory         | Zion Hacker squad teleported in
 17874 | -5/Factory         | Zion Heavy squad teleported in
 17910 | -5/Factory         | Zion Heavy squad teleported in
 18276 | -5/Factory         | Reached level 23
 18286 | -5/Factory         | Upgraded with Utility slot (x1)
 18348 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 18871 | -5/Factory         | First assault squad dispatched
 18896 | -5/Factory         | Incoming assault squad redirected
 18951 | -5/Factory         | Terminal network hard line cut
 19024 | -5/Factory         | Entered Extension
 19024 | -5/Extension       | Accompanied by 3 allies
 19466 | -5/Extension       | Rescued a captive Derelict
 19469 | -5/Extension       | Zion Thermal Resupply teleported in
 19511 | -5/Extension       | Rescued A7
 19515 | -5/Extension       | Zion Light squad teleported in
 19534 | -5/Extension       | Rescued a captive Derelict
 19538 | -5/Extension       | Zion Hover Resupply teleported in
 19554 | -5/Extension       | Rescued a captive Derelict
 19567 | -5/Extension       | Enhanced Grunt warped into view, answering call for help
 19572 | -5/Extension       | Enhanced Grunt warped into view, answering call for help
 19576 | -5/Extension       | Rescued a captive Derelict
 19578 | -5/Extension       | Rescued a captive Derelict
 19624 | -5/Extension       | Rescued a captive Derelict
 19625 | -5/Extension       | Rescued a captive Derelict
 19706 | -5/Extension       | Rescued a captive Derelict
 19706 | -5/Extension       | Rescued a captive Derelict
 19924 | -5/Extension       | First assault squad dispatched
 19943 | -5/Extension       | Incoming assault squad redirected
 20049 | -5/Extension       | Reached level 24
 20078 | -5/Extension       | Spotted B-75 Beast
 20102 | -5/Extension       | Destroyed B-75 Beast
 20105 | -5/Extension       | Spotted B-75 Beast
 20115 | -5/Extension       | Destroyed B-75 Beast
 20313 | -5/Extension       | Discovered new exit (range 17)
 20315 | -5/Extension       | Discovered exit to Factory (range 17)
 20350 | -5/Extension       | Identified exit to Cetus
 20355 | -5/Extension       | Entered Cetus
 20355 | -5/Cetus           | Accompanied by 5 allies
 20360 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 20379 | -5/Cetus           | Spotted Cetus Guard
 20379 | -5/Cetus           | Spotted Cetus Guard
 20381 | -5/Cetus           | Spotted Cetus Guard
 20383 | -5/Cetus           | Spotted Cetus Guard
 20386 | -5/Cetus           | Destroyed Cetus Guard
 20393 | -5/Cetus           | Allies destroyed Cetus Guard
 20394 | -5/Cetus           | Core integrity fell below 50%
 20398 | -5/Cetus           | Allies destroyed Cetus Guard
 20407 | -5/Cetus           | Allies destroyed Cetus Guard
 20556 | -5/Cetus           | Cetus Manufacturing Module disabled
 20606 | -5/Cetus           | Discovered new exit (range 18)
 20639 | -5/Cetus           | Spotted Cetus Guard
 20640 | -5/Cetus           | Spotted Cetus Guard
 20640 | -5/Cetus           | Destroyed Cetus Guard
 20640 | -5/Cetus           | Destroyed Cetus Guard
 20643 | -5/Cetus           | Spotted Cetus Guard
 20643 | -5/Cetus           | Spotted Cetus Guard
 20650 | -5/Cetus           | Allies destroyed Cetus Guard
 20651 | -5/Cetus           | Allies destroyed Cetus Guard
 20658 | -5/Cetus           | Discovered exit to Factory (range 17)
 20669 | -5/Cetus           | Scared off Revision 17
 20790 | -5/Cetus           | Identified exit to Archives
 20859 | -5/Cetus           | Entered Factory
 20859 | -4/Factory         | Accompanied by 2 allies
 20861 | -4/Factory         | Reached level 25
 20892 | -4/Factory         | Self-destructed

 Last Messages 
---------------
Get away from m##PLAN::COLLABORATE##Never! No! Aaaaaaaaahhhhhh...
20669_ Revision 17 flees.
20677_ Used Protomatter to restore core integrity (+13)
20681_ Dropped Coil Gun.
20682_ Acquired Coil Gun.
20686_ Acquired 20 matter.
20692_ Dropped Antimatter Reactor.
20693_ Acquired Quantum Reactor.
20694_ Acquired 10 matter.
20734_ Used Protomatter to restore part integrity (+150, depleted)
20790_ EXIT=IDENTIFIED: ARCHIVES
LOCATION=FACTORY
GOAL=ESCAPE
20861_ Reached level 25.
20864_ A7: "Well, thanks for getting me out of there, but I have some
  important business to attend to!"
20864_ A7 warps through subspace.
20887_ P-70 Sage fails to hack Enhanced Grunt. <x2>
20890_ P-70 Sage destroyed.
20890_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????#########??????????????????? |
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| ????????###########+###     #????????????????????? |
| ????????k                   #????????????????????? |
| ???????                     +????????????????????? |
| ???????                  @  #????????????????????? |
| ??????? k                   #????????????????????? |
| ??????? %|            g     #????????????????????? |
| ????????#!    #####+##### ###????????????????????? |
| ?????????   ????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          45
Energy Capacity            600
Matter Stores              1000
Matter Capacity            1000
Sight Range                18
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1200
Resistance: TH             5
Resistance: EM             90
Power Shielding            33
Evasion (%)                44
Targeting Accuracy         12
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   66
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            40
Salvage Targeting          1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
           Hvy. Beamcaster | -6/Zion       | Free
                  Riot Gun | -6/Zion       | Free
              Battle Rifle | -6/Zion       | Free
               Barrage Gun | -6/Zion       | Free
             Battle Cannon | -6/Zion       | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free
  A-15 Conveyor | -5/Factory    | Z-intel
       E-15 Imp | -5/Factory    | Z-intel
 R-06 Scavenger | -5/Factory    | Z-intel
 R-10 Processor | -5/Factory    | Z-intel
 D-63 Destroyer | -5/Factory    | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  
Levels Raised              24    | .    1    1    4    1    3    1    3    1    .    .    2    1    .    1    .    .    1    1    1    1    .    1    
  XP Earned                39225 | 3000 2195 1892 6403 772  3916 2273 4518 655  1114 220  2403 1936 71   530  551  401  175  1978 1508 1387 523  804  
  XP Spent                 35585 | 2800 1300 1650 6170 1525 3040 1700 4760 1250 .    .    2490 2600 .    .    .    .    2900 .    3400 .    .    .    
Upgrades                   48    | 5    2    4    13   3    4    1    8    2    .    .    2    1    .    .    .    .    1    .    2    .    .    .    
  Power Slot               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | .    .    .    2    1    1    1    1    .    .    .    1    1    .    .    .    .    1    .    1    .    .    .    
  Weapon Slot              4     | .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         8     | .    .    .    2    .    1    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           6     | 1    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Protomatter Created        5155  | .    96   208  416  .    183  369  587  275  551  .    524  324  .    247  151  174  .    525  40   308  177  .    
  Integrity Restored       7773  | .    288  485  707  .    242  246  891  390  730  .    639  634  .    492  167  110  .    565  159  272  756  .    
    Core                   5414  | .    288  396  541  .    202  183  615  220  531  .    508  445  .    291  128  107  .    343  41   95   480  .    
    Parts                  2359  | .    .    89   166  .    40   63   276  170  199  .    131  189  .    201  39   3    .    222  118  177  276  .    
Protomatter Decayed        3614  | .    .    92   175  .    139  282  281  138  301  .    382  123  .    218  183  137  .    281  297  475  110  .    

 Game 
------
Seed              DisruptorManeuveringTrap
  Manual?         0
Play Time         01:59:50
  Cumulative      1052.7 hours
  Start           2020.04.30 @ 15:43:17
  End             2020.05.01 @ 10:45:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          634
  Rogue           634
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           10/1/4/3/0/0/0
Lore%             89
Gallery%          94
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0db83cb1-7dd2-4259-bff5-a84f561beeda