Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 20:53:40

Player: zapruda

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (1700)     1700
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 5120

 Bonus
-------
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/700
Matter                     183/300
Energy                     77/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Flying (35)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Cesium-ion Thruster
>               --- UTILITY (6) ------
                Coolant Injector
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Core Analyzer
                System Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Advanced Weight Redist. System
       Improved Propulsion Shielding
                Hacking Suite
          Heavy Ion Cannon
  Hypervelocity Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
       Improved VTOL Module
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
>               --- UTILITY ----------
                Cooling System
         Medium Storage Unit
       Advanced Weight Redist. System
       Advanced Targeting Computer
                Core Analyzer
                System Shield
>               --- WEAPON -----------
      Precision Shock Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
                Antimatter Reactor
                Field Propulsion Drive
                Coolant Injector
       Advanced Weight Redist. System
   Experimental Signal Interpreter
       Improved Propulsion Shielding
                Tesla Rifle
       Advanced Beam Rifle
  Hypervelocity Gauss Cannon
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             101  | .   6   21  17  27  11  19  
  Power                    23   | .   .   2   5   8   3   5   
    Engine                 11   | .   .   2   3   3   1   2   
    Core                   10   | .   .   .   2   5   1   2   
    Reactor                2    | .   .   .   .   .   1   1   
  Propulsion               25   | .   2   5   4   8   3   3   
    Treads                 7    | .   2   4   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   
    Flight                 17   | .   .   1   3   7   3   3   
  Utility                  24   | .   2   5   5   8   2   2   
    Device                 10   | .   .   4   2   3   .   1   
    Storage                4    | .   1   1   1   1   .   .   
    Processor              6    | .   1   .   1   1   2   1   
    Hackware               4    | .   .   .   1   3   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | .   2   9   3   3   3   9   
    Energy Gun             20   | .   2   8   3   2   .   5   
    Energy Cannon          3    | .   .   1   .   .   .   2   
    Ballistic Gun          2    | .   .   .   .   1   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   2   2   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   5   1   4   .   2   
Parts Lost                 20   | .   .   3   4   3   1   9   
  Power                    5    | .   .   1   2   .   .   2   
  Propulsion               7    | .   .   .   2   2   .   3   
  Utility                  3    | .   .   1   .   1   .   1   
  Weapon                   5    | .   .   1   .   .   1   3   
  Highest Loss Streak      5    | .   .   1   3   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   84  92  92  89  84  86  
  Engine                   7    | .   14  10  13  .   5   .   
  Core                     2    | .   .   .   1   6   1   5   
  Treads                   11   | .   22  21  14  .   .   .   
  Flight                   10   | .   .   .   8   22  23  22  
  Device                   10   | .   .   13  12  7   15  12  
  Storage                  10   | .   14  13  9   7   7   6   
  Processor                10   | .   .   11  9   7   14  17  
  Hackware                 6    | .   .   .   5   20  7   7   
  Energy Gun               13   | .   9   21  17  10  1   6   
  Ballistic Gun            3    | .   17  .   .   3   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 13  31  34  35  24  24  26  
  Greatest Support         72   | 20  40  52  72  24  24  27  
  Greatest Overweight (x)  5    | .   .   1   5   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  10  
  Average Capacity         12   | 8   13  15  13  10  10  9   
  Most Carried             15   | 6   7   15  13  10  10  10  
  Average Carried          9    | 6   5   10  11  8   6   8   
  Final Capacity           15   | 8   15  15  10  10  10  5   
  Final Carried            13   | 6   6   13  10  7   10  5   

 Class Distribution 
--------------------
 54% | Mutant
 26% | Sprinter
 19% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
        Sprinter | -7/Waste
        Sprinter | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           1873 | 171  82   265  145  388  623  199  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4181 | .    91   1241 493  575  1141 640  
  Parts                    189  | .    10   76   31   34   11   27   
Haulers Intercepted        12   | .    .    4    2    4    .    2    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  34   | .   1   16  7   1   5   4   
  Guns                     29   | .   1   14  7   1   2   4   
  Cannons                  3    | .   .   .   .   .   3   .   
  AOE                      2    | .   .   2   .   .   .   .   
Classes Destroyed          13   | .   2   5   3   1   1   1   
  Worker                   7    | .   .   .   2   2   .   3   
  Builder                  2    | .   .   1   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   12   | .   .   4   2   4   .   2   
  Recycler                 11   | .   .   4   1   2   .   4   
  Operator                 6    | .   .   .   1   3   .   2   
  Watcher                  9    | .   2   4   1   1   .   1   
  Swarmer                  9    | .   .   7   2   .   .   .   
  Grunt                    11   | .   1   3   3   .   .   4   
  Sentry                   7    | .   .   6   1   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
  Compactor                5    | .   .   .   .   .   5   .   
Best Kill Streak           8    | .   1   4   6   4   2   8   
  Combat Bots Only         4    | .   1   4   2   1   2   2   
Max Kills in Single Turn   7    | .   1   2   1   1   1   7   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               3345 | .    45   771  652  514  34   1329 
  Core                     1055 | .    11   96   239  227  34   448  
  Absorbed by Shields      78   | .    .    78   .    .    .    .    
  Regen/Repaired (Parts)   71   | .    .    .    .    44   .    27   
Core Remaining (%)         81   | 100  95   76   56   .    .    .    
Volleys Fired              296  | .    15   55   32   47   99   48   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  122  | .    90   122  122  122  122  120  
Shots Fired                468  | .    30   109  64   87   101  77   
  Gun                      411  | .    30   109  64   87   54   67   
  Cannon                   57   | .    .    .    .    .    47   10   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  158  | .    24   .    .    16   95   23   
  Thermal                  249  | .    .    66   64   71   6    42   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          61   | .    6    43   .    .    .    12   
  Robot Hit Streak         29   | .    8    9    16   8    29   13   
  Robot Miss Streak        6    | .    4    6    4    5    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    
Shots Hit Robots           318  | .    17   67   42   56   93   43   
  Core Hits                119  | .    7    29   20   20   17   26   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         32   | .    .    8    3    9    7    5    
    Burn                   24   | .    .    7    3    9    1    4    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  6    | .    .    .    .    .    6    .    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7651 | .    206  1354 900  1207 2335 1649 
  Guns                     5397 | .    206  1215 900  1207 1017 852  
  Cannons                  1368 | .    .    .    .    .    1318 50   
  Explosions               886  | .    .    139  .    .    .    747  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2956 | .    152  .    .    302  2235 267  
  Thermal                  4038 | .    .    919  900  905  100  1214 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          657  | .    54   435  .    .    .    168  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    7    3    7    
    Message Errors         2    | .    .    .    .    2    .    .    
    Matter Fused           7    | .    .    .    .    3    .    4    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            205  | .    .    22   .    .    .    183  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               205  | .    .    22   .    .    .    183  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      425  | .    .    36   .    .    .    389  
  Shots                    5    | .    .    1    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        651  | .    60   406  651  315  .    240  
  Average Temperature      100  | .    21   63   199  86   .    80   
  Received Heat Transfer   784  | .    24   211  189  153  .    207  
  Effects                  21   | .    .    .    17   3    .    1    
    Shutdowns              5    | .    .    .    5    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           7    | .    .    .    4    3    .    .    
    Matter Decay           3    | .    .    .    3    .    .    .    
    Damage (minor)         3    | .    .    .    3    .    .    .    
    Damage (core)          2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    2    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             20   | .    .    5    5    8    .    2    
  Heat Transferred         8261 | .    .    2211 1887 2257 259  1647 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Peak Influence             519  | .   59  307 238 456 159 519 
  Initial                  159  | .   .   .   44  103 159 90  
  Average                  154  | .   22  125 114 254 136 249 
Maximum Alert Level        2    | .   .   1   1   2   .   2   
  Low Security (%)         70   | 100 100 72  92  40  100 42  
  Level 1                  24   | .   .   27  7   41  .   42  
  Level 2                  5    | .   .   .   .   17  .   15  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   .   10  .   4   
  Investigation            8    | .   1   2   .   4   .   1   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            8    | .   .   .   .   5   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   4   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac 
Distress Signals           8    | .   .   2   3   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   3   22  15  24  6   14  
  Peak Tracking Total      10   | .   1   5   10  9   5   5   
  Tactical Retreats        17   | .   .   4   .   11  .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Traps Triggered            7    | .   1   2   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac 
Machines Disabled          11   | .   .   1   .   1   .   9   
  Max in Single Turn       4    | .   .   1   .   1   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac 
Machines Accessed          32   | .   3   6   2   14  .   7   
  Terminals                21   | .   3   5   1   7   .   5   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   2   .   1   
  Recycling Units          3    | .   .   .   1   2   .   .   
  Scanalyzers              4    | .   .   1   .   2   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                83   | .   7   20  2   33  .   21  
  Successful               39   | .   1   11  2   18  .   7   
  Failed                   44   | .   6   9   .   15  .   14  
    Catastrophic           18   | .   4   5   .   3   .   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   16   | .   5   3   1   .   .   7   
  Terminals                53   | .   7   14  1   15  .   16  
  Fabricators              4    | .   .   .   .   4   .   .   
  Repair Stations          8    | .   .   .   .   6   .   2   
  Recycling Units          3    | .   .   .   1   2   .   .   
  Scanalyzers              15   | .   .   6   .   6   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   1   6   1   6   .   3   
  Part Schematic           3    | .   .   .   1   1   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   
  Alert Level              4    | .   1   2   .   1   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Registered Components    2    | .   .   1   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
Repair Station Hacks       5    | .   .   .   .   3   .   2   
  Scan Component           3    | .   .   .   .   2   .   1   
  Repair                   2    | .   .   .   .   1   .   1   
Recycling Unit Hacks       3    | .   .   .   1   2   .   .   
  Report Inventory         3    | .   .   .   1   2   .   .   
Scanalyzer                 13   | .   .   5   .   6   .   2   
  Insert Component         6    | .   .   2   .   3   .   1   
  Analyze                  7    | .   .   3   .   3   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   
  Used                     2    | .   .   .   .   2   .   .   
Hacking Detections         30   | .   3   6   1   13  .   7   
  Full Trace Events        7    | .   .   2   .   4   .   1   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   1   1   4   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   1   
  Time                     75   | .   .   .   .   19  .   56  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   .   3   .   1   
  Part Schematics Acquired 4    | .   .   1   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   13  .   
  Total Damage             189  | .   .   .   .   .   189 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               3384 | 2    400  1202 332  670  350  428  
Spaces Moved               3440 | 2    229  584  214  1467 381  563  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   830  | .    162  584  84   .    .    .    
  Legs                     69   | 2    67   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   2541 | .    .    .    130  1467 381  563  
  Fastest Speed            29   | 120  120  160  30   30   32   29   
  Average Speed            65   | 120  148  164  88   30   32   30   
  Slowest Speed            405  | 120  160  240  405  104  34   37   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            18   | .    .    .    1    14   .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    45   63   24   42   87   21   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    2    
Terrain Destroyed          47   | .    .    9    .    .    .    38   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      45   | .    .    9    .    .    .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Total                      4108 | 1    264  719  290  1585 506  743  
  Wait                     149  | .    .    18   8    24   5    94   
  Move                     3401 | 1    228  583  211  1441 380  557  
  Hop                      16   | .    .    .    1    12   .    3    
  Pick Up                  77   | .    8    27   10   16   6    10   
  Fast Attach              8    | .    .    1    3    3    .    1    
  Attach                   54   | .    4    13   7    13   6    11   
  Detach                   15   | .    .    1    1    5    5    3    
  Swap                     39   | .    2    7    7    11   5    7    
  Drop                     53   | .    7    14   10   13   .    9    
  Fire                     296  | .    15   55   32   47   99   48   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Waste
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 1)
    3 | -11/Junkyard  | Entered Materials
  221 | -10/Materials | Discovered new exit (range 7)
  316 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 13)
  403 | -10/Materials | Entered another Materials area
  403 | -9/Materials  | Evolved 2 slots: Utility x2
 1095 | -9/Materials  | Discovered new exit (range 12)
 1525 | -9/Materials  | Discovered new exit (range 15)
 1605 | -9/Materials  | Entered another Materials area
 1605 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1793 | -8/Materials  | Lost 3 parts (1p2n)
 1878 | -8/Materials  | Discovered new exit (range 5)
 1929 | -8/Materials  | Discovered new exit (range 11)
 1937 | -8/Materials  | Entered Factory
 1937 | -7/Factory    | Evolved 2 slots: Utility x2
 2044 | -7/Factory    | Repaired Lgt. Deuterium Engine
 2073 | -7/Factory    | Discovered new exit (range 5)
 2117 | -7/Factory    | Discovered new exit (range 8)
 2229 | -7/Factory    | Hacking Suite fried by hacking feedback
 2240 | -7/Factory    | Build established: Hacker-Sprinter
 2607 | -7/Factory    | Sucked down chute
 2607 | -7/Factory    | Entered Waste
 2608 | -7/Waste      | Met a frightened Derelict
 2626 | -7/Waste      | Spotted C-40 Crusher
 2650 | -7/Waste      | Allies destroyed C-40 Crusher
 2652 | -7/Waste      | Spotted C-40 Crusher
 2652 | -7/Waste      | Spotted C-40 Crusher
 2661 | -7/Waste      | Spotted C-40 Crusher
 2671 | -7/Waste      | Spotted C-40 Crusher
 2671 | -7/Waste      | Spotted C-40 Crusher
 2679 | -7/Waste      | Destroyed C-40 Crusher
 2688 | -7/Waste      | Destroyed C-40 Crusher
 2738 | -7/Waste      | Destroyed C-40 Crusher
 2761 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2824 | -7/Waste      | Destroyed C-40 Crusher
 2884 | -7/Waste      | Build established: Sprinter
 2891 | -7/Waste      | Destroyed C-40 Crusher
 2944 | -7/Waste      | Discovered new exit (range 13)
 2956 | -7/Waste      | Found Prototype Processor
 2957 | -7/Waste      | Entered Factory
 3020 | -7/Factory    | Identified Exp. Signal Interpreter
 3167 | -7/Factory    | Repaired Field Propulsion Drive
 3217 | -7/Factory    | Core integrity fell below 50%
 3247 | -7/Factory    | Lost 4 parts (1p1u2w)
 3356 | -7/Factory    | Core integrity fell below 20%
 3385 | -7/Factory    | Discovered new exit (range 11)
 3385 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03354_ HV Slug penetrates Wall.
03354_ Imp. VTOL Module destroyed.
03356_ HV Slug penetrates P-60 Hacker.
03356_ P-60 Hacker suffers critical hit (Destroy).
03356_ Destroyed Gravmag System.
03357_ Slug penetrates Wall.
03358_ Enh. Nuclear Core destroyed.
03360_ Slug penetrates Wall.
03367_ The unstable cave ceiling collapses.
03375_ Slug penetrates Wall.
03375_ Dropped Hacking Suite.
03376_ Dropped Exp. Signal Interpreter.
03378_ Dropped Adv. Beam Rifle.
03379_ Acquired Adv. Weight Redist. System.
03380_ Dropped Med. Storage Unit.
03380_ Acquired Hacking Suite.
03382_ Field Propulsion Drive destroyed.
03383_ Dropped Antimatter Reactor.
03383_ Penetrated by Slug.
03385_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|      !      ###         #????????????????????????? |
|             ###       k #######       #??????????? |
|             #?#          @            #??????????? |
|             #?#                       #??????????? |
|             #?#                   Y   #??????????? |
|       !     #?#                       #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          23
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       210
Additional Mass Support    9
Evasion (%)                64
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
   Adv. Weight Redist. System | -9/Materials | Scanalyzed
                Hacking Suite | -8/Materials | Hacked
                  Hvy. Treads | -7/Factory   | Hacked
      Adv. Targeting Computer | -7/Factory   | Scanalyzed
        Imp. Shield Generator | -7/Factory   | Scanalyzed
     Hrd. Heavy Armor Plating | -7/Factory   | Scanalyzed
 Lgt. Angular Momentum Engine | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperHeatReconstructor
  Manual?         0
Play Time         00:56:49
  Cumulative      94.0 hours
  Start           2023.11.30 @ 19:59:00
  End             2023.11.30 @ 20:53:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          54
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb7f95d8-7506-492b-8296-30d847abdeb6