Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 22:15:47 Player: Ronin_tempest Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2041) 2041 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 4629 Bonus ------- High Alert Combat Kills 8 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (81) Movement Treading (250) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun Particle Gun Flail > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Armored Treads Advanced Treads Compact Wheel Compact Wheel Advanced Weight Redist. System Improved Signal Interpreter Beam Rifle Powered Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun Subdweller Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Armored Treads Armored Treads Compact Wheel Compact Wheel Subdweller Monowheel Advanced Weight Redist. System Improved Signal Interpreter Light Armor Plating Light Armor Plating Heavy EM Shotgun Powered Cannon Light Assault Rifle Grenade Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 3 . Weapon 1 | . . . 1 . Parts Attached 55 | . 12 15 16 12 Power 4 | . 1 . 2 1 Engine 1 | . . . 1 . Core 3 | . 1 . 1 1 Reactor . | . . . . . Propulsion 17 | . 6 8 2 1 Treads 10 | . 6 1 2 1 Leg . | . . . . . Wheel 7 | . . 7 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 1 . 5 2 Device 2 | . . . 1 1 Storage 1 | . . . 1 . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 26 | . 4 7 7 8 Energy Gun 9 | . . 1 4 4 Energy Cannon 2 | . . 2 . . Ballistic Gun 8 | . 4 1 2 1 Ballistic Cannon 1 | . . 1 . . Launcher 5 | . . 2 1 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 2 2 6 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility 2 | . . . . 2 Weapon 4 | . . . 2 2 Highest Loss Streak 3 | . . 2 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 92 93 96 96 Engine 5 | . 8 . 5 6 Core 6 | . 5 14 3 1 Treads 17 | . 27 10 17 17 Wheel 3 | . . 11 . . Device 5 | . . . 8 14 Storage 11 | . 14 14 9 9 Processor 16 | . 7 14 24 12 Protection 1 | . . . . 6 Energy Gun 10 | . 2 4 12 24 Energy Cannon 3 | . . 8 4 . Ballistic Gun 9 | . 24 5 6 1 Launcher 2 | . . 6 2 . Naked Turns . | . . . . . Heaviest Build 65 | 12 16 22 65 64 Greatest Support 49 | 20 40 40 49 49 Greatest Overweight (x) 5 | . . 5 2 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 14 | 8 8 8 19 20 Most Carried 20 | 6 8 8 18 20 Average Carried 12 | 6 7 7 15 18 Final Capacity 20 | 8 8 8 20 20 Final Carried 18 | 6 8 7 18 17 Class Distribution -------------------- 51% | Mutant 27% | Gunner 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 1573 | 200 403 296 358 316 Remotely . | . . . . . Salvage Created 2515 | 30 618 293 843 731 Parts 127 | 1 28 19 44 35 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 50 | . 9 9 13 19 Guns 32 | . 9 1 10 12 Cannons 6 | . . 3 3 . AOE 12 | . . 5 . 7 Classes Destroyed 11 | 1 5 1 2 2 Tunneler 1 | 1 . . . . Hauler 4 | . 2 . 2 . Recycler 5 | . 3 . 2 . Watcher 4 | . 2 . 2 . Swarmer 9 | . 3 . 2 4 Grunt 22 | . 6 . 6 10 Duelist 2 | . . . 1 1 Sentry 6 | . . . 4 2 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Subdweller 9 | . . 9 . . Best Kill Streak 4 | 1 3 2 4 3 Combat Bots Only 4 | . 3 2 4 3 Max Kills in Single Turn 3 | 1 2 2 1 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . 2 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 177 | . 28 20 38 91 Missed 36 | . 7 4 8 17 Damage Taken 2571 | . 247 465 570 1289 Core 617 | . 20 41 110 446 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 44 | . . . 44 . Core Remaining (%) 87 | 100 . 75 . . Volleys Fired 149 | 2 45 25 39 38 Largest 3 | 2 2 2 3 3 Hottest 186 | 80 80 110 181 186 Shots Fired 342 | 4 88 46 104 100 Gun 284 | 4 88 19 79 94 Cannon 41 | . . 18 23 . Launcher 17 | . . 9 2 6 Special . | . . . . . Kinetic 134 | . 70 19 45 . Thermal 169 | . . 18 57 94 Explosive 17 | . . 9 2 6 Electromagnetic 22 | 4 18 . . . Robot Hit Streak 19 | 2 9 14 19 19 Robot Miss Streak 6 | 1 6 2 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 230 | 2 62 29 67 70 Core Hits 134 | 1 31 16 35 51 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | . 2 . . 3 Burn 3 | . . . . 3 Destroy 2 | . 2 . . . Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5133 | 57 977 1005 1405 1689 Guns 3093 | 30 910 237 821 1095 Cannons 832 | . . 248 584 . Explosions 1199 | 27 58 520 . 594 Melee . | . . . . . Ramming 9 | . 9 . . . Kinetic 1431 | . 762 246 423 . Thermal 2401 | 27 58 239 982 1095 Explosive 1114 | . . 520 . 594 Electromagnetic 178 | 30 148 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . 4 12 . . Message Errors 4 | . 1 3 . . Matter Fused 5 | . 1 4 . . Heat Flow Errors 2 | . 1 1 . . Data Loss (minor) 2 | . . 2 . . Misfires 2 | . . 2 . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles 3 | . . . 3 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 39 | . 27 . 12 . Shots 2 | . 1 . 1 . Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 661 | 36 271 124 483 661 Average Temperature 127 | 20 70 16 117 180 Received Heat Transfer 831 | . 99 36 219 477 Effects 13 | . . . 1 12 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . . 1 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . . 2 7 Heat Transferred 4505 | 50 100 322 1544 2489 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Peak Influence 489 | 5 164 . 185 489 Initial 53 | . 3 . . 53 Average 96 | 2 60 . 46 247 Maximum Alert Level 2 | . . . . 2 Low Security (%) 86 | 100 100 . 100 41 Level 1 8 | . . . . 36 Level 2 5 | . . . . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 20 11 29 23 Peak Tracking Total 5 | . 4 2 5 4 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 10 | . 3 . . 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed 1 | . . 1 . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 18 | . 6 1 10 1 Terminals 14 | . 6 . 7 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 50 | . 18 1 29 2 Successful 21 | . 3 1 17 . Failed 29 | . 15 . 12 2 Catastrophic 4 | . 1 . 2 1 Database Lockouts . | . . . . . Manual 34 | . 17 . 17 . Terminals 45 | . 18 . 25 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 3 1 5 . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 8 | . . . 8 . Terminals 8 | . . . 8 . Assimilate 2 | . . . 2 . Botnet 5 | . . . 5 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 6 . 8 1 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies 2 | . . . 2 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 6066 | 7 1233 1597 2209 1020 Spaces Moved 2679 | 1 597 1025 734 322 Core 11 | . . 11 . . Treads 1964 | . 597 370 675 322 Legs 1 | 1 . . . . Wheels 703 | . . 644 59 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 160 110 120 250 Average Speed 186 | 120 160 143 239 250 Slowest Speed 300 | 120 160 300 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 2 96 43 57 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 9 | . . 9 . . Spaces Dug 12 | . . . 12 . Terrain Destroyed 85 | 5 3 60 16 1 Melee . | . . . . . Projectile 5 | . . 1 4 . AOE 80 | 5 3 59 12 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 3445 | 2 785 1106 1101 451 Wait 470 | . 112 19 280 59 Move 2675 | . 596 1024 733 322 Hop . | . . . . . Pick Up 38 | . 7 7 20 4 Fast Attach 24 | . 8 6 8 2 Attach 12 | . . 3 4 5 Detach 7 | . 2 1 4 . Swap 19 | . 4 6 4 5 Drop 34 | . 9 14 9 2 Fire 149 | 2 45 25 39 38 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis 12 | . . . . 12 Rewire . | . . . . . Trap 1 | . . 1 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: [*Fac x2] / [*Sto x2] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 11) 559 | -10/Materials | Discovered new exit (range 8) 695 | -10/Materials | Discovered new exit (range 9) 834 | -10/Materials | Discovered new exit (range 13) 1233 | -10/Materials | Discovered new exit (range 6) 1241 | -10/Materials | Entered Subcaves 1342 | -10/Subcaves | Visited 4L-MR0's lab 1655 | -10/Subcaves | Ambushed by Subdweller buried in earth 1720 | -10/Subcaves | Found Powered Cannon 1843 | -10/Subcaves | Learned Materials terminal intel 2104 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2206 | -10/Subcaves | Discovered new exit (range 8) 2269 | -10/Subcaves | Discovered new exit (range 18) 2335 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2838 | -10/Subcaves | Entered Materials 2838 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2839 | -8/Materials | Loaded intel: 12 terminal locations 2903 | -8/Materials | Repaired Lgt. Nuclear Core 3181 | -8/Materials | Discovered new exit (range 5) 3394 | -8/Materials | Build established: Gunner 3404 | -8/Materials | Discovered new exit (range 4) 3898 | -8/Materials | Discovered new exit (range 8) 4279 | -8/Materials | Identified exit to Garrison 4320 | -8/Materials | Discovered new exit (range 18) 4780 | -8/Materials | Garrison activated, responded to threat 5047 | -8/Materials | Entered Garrison 5092 | -8/Garrison | Build established: Scavenger-Gunner 5102 | -8/Garrison | Triggered checkpoint 5351 | -8/Garrison | Triggered checkpoint 5423 | -8/Garrison | Triggered checkpoint 5465 | -8/Garrison | Triggered checkpoint 5509 | -8/Garrison | Triggered checkpoint 5818 | -8/Garrison | Core integrity fell below 50% 5824 | -8/Garrison | Core integrity fell below 20% 5865 | -8/Garrison | Lost 3 parts (1p1n1u) 5941 | -8/Garrison | Discovered new exit (range 14) 6017 | -8/Garrison | Triggered checkpoint 6067 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Laser. 05836_ Overheating: Matter decay (-46). 05840_ S-10 Pest destroyed. 05843_ G-50 Soldier suffers critical hit (Burn). 05846_ Acquired 119 matter. 05856_ Acquired Lgt. Nuclear Core. 05860_ Acquired 49 matter. 05865_ Dropped Broken Beam Rifle. 05868_ Acquired Beam Rifle. 05877_ Acquired Lgt. Assault Rifle. 05891_ Acquired 13 matter. 05941_ EXIT=FOUND 06022_ Flight Unit melted. 06022_ S-10 Pest destroyed. 06025_ Lgt. Ion Engine melted. 06025_ S-10 Pest destroyed. 06028_ Acquired 10 matter. 06053_ Connecting with Garrison Terminal... 06056_ Triggered Alarm Trap. 06056_ An alarm sounds. Map ----- +----------------------------------------------------+ | #????????????????# ##]]# #[[#???????????????? | | #????????????????# ## + + #???????????????? | | #????????????????# ##]]#%#!!#???????????????? | | #????????????????# ##]]#[#!!#???????????????? | | #????????????????# ###?# #?##???????????????? | | #????????????????# #???# #??????????????????? | | #????????????????# #???# #??????????????????? | | #????????????????# #???# #??????????????????? | | #????????????????# !#???#=#??????????????????? | | #????????????????# =%##### #################### | | #????????????????# == [= =! | | #????????????????# = *%! | | #????????????????# / | | #????????????????#########"################# ## | | #?????????????????# #???# #???????????????###? | | #?????????????????# #???# #??????????????????? | | #?????????????????# ###?# #??????????????????? | | #?????????????????# =% ### #??????????????????? | | #?????????????????# [ % #??????????????????? | | #?????????????????# #####??????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????# ###??????????????????????? | | #?????????????????# #????????????????????????? | | #?????????????????# ###??????????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????##T#@#??????????????????????? | | #??????????????????### Y ?????????????????????? | | #????????????????????#+###????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaCombatChip Manual? 0 Play Time 00:48:07 Cumulative 64.2 hours Start 2024.05.14 @ 20:24:03 End 2024.05.14 @ 22:15:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b023b6ca-2c42-4826-9495-6fc0e921b5ad