Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 16:24:49 Player: Tuja Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2128) 2128 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 6419 Bonus ------- Follower Combat Kills 151 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer System Shield > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (25) --- Light Angular Momentum Engine Light Treads Carbon-fiber Leg Flight Unit Heat Sink Improved Heat Sink Terrain Scanner Improved Terrain Scanner Cloaking Device Cloaking Device Light Armor Plating Heavy Armor Plating Thermal Defense Suite Assault Cannon Welding Torch Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Improved Targeting Computer Improved Targeting Computer System Shield > --- WEAPON ----------- Gatling Laser Proton Cannon Heavy Assault Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Light Treads Flight Unit Heat Sink Improved Heat Sink Terrain Scanner Improved Terrain Scanner Cloaking Device Cloaking Device Light Armor Plating Heavy Armor Plating Thermal Defense Suite Assault Cannon Improved Datajack Welding Torch Scythe [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Slots Evolved 8 | . . . . . 4 . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . 1 . Utility 3 | . . . . . 2 . . 1 . Weapon 2 | . . . . . 1 . . 1 . Parts Attached 65 | 6 3 3 . 1 7 20 2 12 11 Power 9 | 1 . 1 . . 2 1 . 2 2 Engine 7 | 1 . . . . 2 1 . 1 2 Core 2 | . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 1 . . 1 5 . 3 3 Treads 7 | . . . . . 1 3 . 3 . Leg 3 | . . . . . . . . . 3 Wheel 5 | 2 . 1 . . . 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 1 1 . 1 2 6 1 4 . Device 6 | . 1 1 . . 1 2 . 1 . Storage 3 | 1 . . . 1 1 . . . . Processor 3 | . . . . . . 2 . 1 . Hackware 3 | . . . . . . 1 . 2 . Protection 2 | . . . . . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 . . . 2 8 1 3 6 Energy Gun 4 | . . . . . . 3 . . 1 Energy Cannon 3 | . . . . . 1 . 1 . 1 Ballistic Gun 11 | 2 . . . . 1 3 . 3 2 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 1 | . 1 . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . 1 . . 1 Parts Lost 52 | . . 2 . . 4 19 . 6 21 Power 8 | . . . . . 2 1 . 1 4 Propulsion 13 | . . 1 . . . 4 . 1 7 Utility 9 | . . 1 . . . 5 . 2 1 Weapon 22 | . . . . . 2 9 . 2 9 Highest Loss Streak 11 | . . 2 . . 2 10 . 3 11 To Critical Strikes 2 | . . 1 . . . . . 1 . Average Backups 14 | 2 6 7 8 8 15 15 20 20 16 Power . | . 1 1 1 1 . . 1 1 . Propulsion 3 | . 2 2 2 1 3 4 5 4 2 Utility 4 | . . . . . 3 5 6 7 9 Weapon 5 | . 2 3 4 4 7 5 7 5 2 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . . . . . . . 1 10 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . . . . . . . . 6 Weapon 2 | . . . . . . . . 1 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 92 97 100 100 80 82 98 97 63 Engine 6 | . 14 5 . . 2 5 9 11 3 Core 3 | . . 8 14 14 5 . . 1 . Treads 13 | . . . . . . 17 27 25 2 Wheel 9 | . 28 27 28 28 18 3 . . . Device 11 | . 7 12 14 14 18 11 12 5 4 Storage 9 | . 14 14 14 14 9 9 9 6 6 Processor 5 | . . . . . . 6 9 6 13 Hackware 2 | . . . . . . . . 9 6 Protection 1 | . . . . . . 1 5 1 . Energy Gun 3 | . . . . . . 7 9 . 3 Energy Cannon 2 | . . . . . 6 . 3 6 3 Ballistic Gun 18 | . 18 25 28 28 18 15 13 18 5 Peak Build Rating 43 | 6 10 10 9 10 23 26 25 42 43 Average Rating 21 | 4 7 9 9 9 21 20 23 37 29 On Entrance 15 | . 6 10 9 9 10 23 25 23 42 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 11 14 14 14 29 100 100 100 111 108 Greatest Support 90 | 26 26 26 26 26 26 60 60 90 90 Greatest Overweight (x) 29 | . . 1 . 1 3 29 1 1 27 Average Overweight (x) . | . . . . . 2 2 1 1 4 Largest Inventory Capacity 25 | 8 8 8 8 15 25 25 25 25 25 Average Capacity 20 | 7 8 8 8 14 21 25 25 25 25 Most Carried 25 | 4 8 8 8 10 20 20 22 25 24 Average Carried 15 | 2 6 7 8 9 15 15 20 21 17 Final Capacity 25 | 8 8 8 8 15 25 25 25 25 25 Final Carried 24 | 4 8 8 8 10 19 19 20 24 16 Class Distribution -------------------- 31% | Mutant 23% | Commander-Gunner 23% | Gunner 10% | Scavenger-Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Matter Collected 1673 | 207 26 155 . 20 197 576 54 268 170 Remotely . | . . . . . . . . . . Salvage Created 2562 | . 58 102 . . 453 1042 . 505 402 Parts 135 | . 3 10 . . 30 60 . 25 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 16 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 52 | . 2 6 . . 9 18 . 10 7 Melee 2 | . . . . . . . . . 2 Guns 36 | . . 6 . . 5 15 . 5 5 Cannons 10 | . . . . . 3 2 . 5 . AOE 4 | . 2 . . . 1 1 . . . Classes Destroyed 10 | . 1 1 . . 2 4 . 2 . Worker 2 | . . . . . . 2 . . . Builder 1 | . . . . . . . . 1 . Recycler 4 | . . . . . . 3 . 1 . Watcher 1 | . . . . . 1 . . . . Swarmer 14 | . . 6 . . 1 . . 7 . Grunt 18 | . 2 . . . 3 7 . . 6 Brawler 2 | . . . . . . 1 . . 1 Duelist 2 | . . . . . . 2 . . . Sentry 15 | . . . . . 5 8 . 2 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 2 3 . . 4 4 . 6 4 Combat Bots Only 4 | . 2 3 . . 4 2 . 4 4 Max Kills in Single Turn 3 | . 1 1 . . 1 3 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . 1 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Hostile Shots Fired 489 | . 5 27 . . 62 183 . 53 159 Missed 119 | . 3 7 . . 21 54 . 10 24 Hits 370 | . 2 20 . . 41 129 . 43 135 Melee 16 | . . . . . . 15 . . 1 Projectile 354 | . 2 20 . . 41 114 . 43 134 Critical Strikes 24 | . . 3 . . 1 3 . 4 13 Part Disruptions 2 | . . . . . . . . 2 . Damage Taken 6497 | . 31 151 . . 669 2206 . 840 2600 Core 1428 | . . 34 . . 99 438 . 75 782 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 10 | . . . . . . 10 . . . Core Remaining (%) 62 | 100 . . . 86 . . 2 . . Volleys Fired 163 | . 3 12 . . 26 80 . 20 22 Largest 4 | . 1 2 . . 3 3 . 4 4 Hottest 193 | . 30 40 . . 100 145 . 129 193 Shots Fired 422 | . 3 24 . . 75 190 3 75 52 Gun 353 | . . 24 . . 56 166 2 58 47 Cannon 52 | . . . . . 18 11 1 17 5 Launcher 8 | . 3 . . . 1 4 . . . Special 9 | . . . . . . 9 . . . Kinetic 306 | . . 24 . . 56 133 1 58 34 Thermal 96 | . . . . . 18 44 2 17 15 Explosive 8 | . 3 . . . 1 4 . . . Electromagnetic 12 | . . . . . . 9 . . 3 Robot Hit Streak 31 | . 2 4 . . 6 15 1 8 31 Robot Miss Streak 5 | . 1 2 . . 2 5 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 1 . . 2 3 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . Shots Hit Robots 284 | . 2 14 . . 45 125 1 46 51 Core Hits 127 | . 4 8 . . 14 51 . 24 26 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 5 | . . . . . 1 2 . 1 1 Burn 2 | . . . . . . 2 . . . Destroy 3 | . . . . . 1 . . 1 1 Melee Attacks 5 | . . . . . 2 . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5045 | . 176 144 . . 724 2035 22 893 1051 Guns 3495 | . . 144 . . 408 1454 22 643 824 Cannons 744 | . . . . . 232 129 . 250 133 Explosions 610 | . 176 . . . 84 350 . . . Melee 94 | . . . . . . . . . 94 Ramming 6 | . . . . . . 6 . . . Kinetic 2787 | . . 144 . . 408 1106 10 643 476 Thermal 1358 | . . . . . 232 470 12 250 394 Explosive 610 | . 176 . . . 84 350 . . . Electromagnetic 190 | . . . . . . 103 . . 87 Impact . | . . . . . . . . . . Slashing 94 | . . . . . . . . . 94 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . 19 19 3 3 Average Corruption 12 | . . . . . . 15 19 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 94 | . . . . . . 53 32 4 5 Message Errors 27 | . . . . . . 18 7 1 1 Matter Fused 17 | . . . . . . 10 6 . 1 Heat Flow Errors 15 | . . . . . . 8 4 2 1 Energy Discharges 10 | . . . . . . 5 4 . 1 Parts Rejected 3 | . . . . . . . 2 . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . 4 5 . . Data Loss (major) 3 | . . . . . . 2 1 . . Misfires 5 | . . . . . . 2 3 . . Alerts 2 | . . . . . . 1 . 1 . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . . 8 8 . . . Projectiles 8 | . . . . . . 8 . . . Explosions 8 | . . . . . 8 . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . . 28 . . . Shots 2 | . . . . . . 2 . . . Rammed 3 | . . . . . . 3 . . . Targets Rammed 3 | . . . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 419 | . 4 . . . 184 312 260 166 419 Average Temperature 96 | . 4 . . . 58 87 97 74 200 Received Heat Transfer 2686 | . 18 . . . 297 963 . . 1408 Effects 3 | . . . . . . 2 . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . 2 . 1 1 Heat Transferred 2973 | . . . . . 370 1310 37 407 849 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 133 | . 66 90 . . 133 86 34 95 . Initial 49 | . . 3 . . . 49 4 . . Average 23 | . 24 33 . . 74 22 1 23 . Influence Increases 1687 | . 78 140 . . 361 604 48 296 160 Destroy 0b10 Robot/C 1140 | . 40 120 . . 220 400 20 200 140 Destroy 0b10 Robot/NC 40 | . . . . . 5 25 . 10 . Destroy Leader 292 | . 10 20 . . 82 110 . 50 20 Allied During Kill 86 | . . . . . 42 3 14 27 . Successful Hack 47 | . 12 . . . . 13 14 8 . Disable Machine 15 | . . . . . . 15 . . . Destroy Structure 52 | . 16 . . . 12 23 . 1 . Lose Combat Pursuer 15 | . . . . . . 15 . . . Influence Decreases 1687 | . 70 148 . . 244 708 61 237 219 Entered New Map 105 | . . 5 . . . 68 9 . 23 Time Decay 1169 | . 70 123 . . 184 473 52 187 80 Lost Part 287 | . . 20 . . 40 81 . 30 116 Lost Ally 80 | . . . . . 20 40 . 20 . Purge Threat 46 | . . . . . . 46 . . . Squads Dispatched 8 | . . . . . 1 3 . 4 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . . . . . 1 . . 1 . Assault 2 | . . . . . . . . 2 . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Distress Signals 4 | . . . . . 1 2 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 2 6 . . 15 25 1 14 10 Peak Tracking Total 7 | . 2 3 . . 5 7 1 4 4 Tactical Retreats 1 | . . . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Traps Triggered 2 | . . . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 13 | . 13 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Machines Accessed 26 | . 3 . 4 . 1 5 8 5 . Terminals 18 | . 3 . . . . 5 6 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . 1 . 2 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 58 | . 7 . 4 . 2 10 20 15 . Successful 26 | . 3 . 4 . 2 5 6 6 . Failed 32 | . 4 . . . . 5 14 9 . Catastrophic 11 | . 1 . . . . 2 5 3 . Database Lockouts . | . . . . . . . . . . Manual 33 | . 5 . . . 1 10 7 10 . Terminals 47 | . 7 . . . . 10 17 13 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . . 2 . 3 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 3 . 4 . . 5 4 4 . Record 6 | . . . 4 . . 1 . 1 . Robot Analysis 2 | . . . . . . . 2 . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 4 | . 1 . . . . 1 1 1 . Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 4 | . 1 . . . . . 1 2 . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . 2 1 . Report Inventory 4 | . . . . . 1 . 2 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 . . . . 4 7 4 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . no_distress 1 | . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Total Allies 13 | . . . . 3 . 10 . . . Largest Group 10 | . . . . 3 3 10 10 10 . Highest-Rated Group 173 | . . . . 40 40 173 173 173 . Highest-Rated Ally 29 | . . . . 16 16 29 29 29 . Total Orders . | . . . . . . . . . . Ally Attacks 64 | . . . . . 37 13 2 12 . Total Damage 690 | . . . . . 378 121 34 157 . Kills 5 | . . . . . 2 2 1 . . Allies Corrupted 2 | . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Active Infowar (turns) 4244 | . . 211 631 298 443 1080 806 775 . Sensors 2481 | . . . . . . 900 806 775 . Terrain 1763 | . . 211 631 298 443 180 . . . Robot Analysis Total 2 | . . . . . . . 2 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Turns Passed 5730 | 61 200 339 631 298 443 1662 806 1008 282 Spaces Moved 3027 | 54 191 296 702 251 257 532 325 371 48 Core 24 | 8 . . . . . 12 . . 4 Treads 1065 | . . . . . . 365 325 371 4 Legs 40 | . . . . . . . . . 40 Wheels 1898 | 46 191 296 702 251 257 155 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 105 130 243 242 240 Average Speed 160 | 84 90 90 90 103 124 241 243 242 393 Slowest Speed 1500 | 90 90 95 90 105 135 1500 243 243 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 33 60 93 56 20 62 55 15 10 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . 1 . . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 61 | . 24 . . . 11 26 . . . Melee . | . . . . . . . . . . Projectile 5 | . . . . . 3 2 . . . AOE 56 | . 24 . . . 8 24 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Total 3573 | 69 214 345 701 289 326 749 342 435 103 Wait 210 | . . 30 . 33 13 92 13 15 14 Move 3018 | 53 190 295 701 250 256 531 324 370 48 Hop . | . . . . . . . . . . Pick Up 82 | 10 5 3 . 3 18 21 3 15 4 Fast Attach . | . . . . . . . . . . Attach 61 | 6 1 2 . . 7 21 2 10 12 Detach . | . . . . . . . . . . Swap 11 | . 2 2 . 1 2 1 . 3 . Drop 7 | . . 1 . 2 2 . . 2 . Fire 163 | . 3 12 . . 26 80 . 20 22 Melee 5 | . . . . . 2 . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . 3 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 13 | . 13 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Discovered new exit (range 5) 262 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 395 | -10/Mines | Discovered new exit (range 5) 413 | -10/Mines | Learned Materials emergency access door positions 489 | -10/Mines | Learned 2 Materials zone layouts 585 | -10/Mines | Found a hidden stash of uninstalled traps 594 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 595 | -10/Mines | Discovered new exit (range 5) 601 | -10/Mines | Entered Exiles 601 | -10/Exiles | Found Exiles lab abandoned 618 | -10/Exiles | Discovered new exit (range 14) 1224 | -10/Exiles | Discovered new exit (range 11) 1232 | -10/Exiles | Entered Mines 1313 | -9/Mines | Discovered new exit (range 4) 1318 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1348 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1351 | -9/Mines | Found Scrap Suit 1407 | -9/Mines | Learned location of Recycling (-8) 1425 | -9/Mines | Assembled infested the area 1430 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1530 | -9/Mines | Entered Materials 1530 | -8/Materials | Accompanied by 3 allies 1530 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1531 | -8/Materials | Identified exit to Factory 1829 | -8/Materials | Discovered new exit (range 7) 1899 | -8/Materials | Build established: Skirmisher 1973 | -8/Materials | Entered Storage 1973 | -8/Storage | Accompanied by 2 allies 2058 | -8/Storage | Garrison activated, responded to threat 2166 | -8/Storage | Core integrity fell below 50% 2204 | -8/Storage | Lost 10 parts (1p2n2u5w) 2492 | -8/Storage | Core integrity fell below 20% 2517 | -8/Storage | Lost 3 parts (1n1u1w) 2546 | -8/Storage | System corruption reached 10% 2598 | -8/Storage | Lost 4 parts (1n2u1w) 3088 | -8/Storage | Build established: Gunner 3462 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3464 | -8/Storage | Identified exit to Recycling 3618 | -8/Storage | Used back door to open Recycling access 3635 | -8/Storage | Entered Recycling 3635 | -8/Recycling | Accompanied by 10 allies 3753 | -8/Recycling | Build established: Commander-Gunner 4320 | -8/Recycling | Discovered new exit (range 5) 4441 | -8/Recycling | Entered Factory 4441 | -6/Factory | Accompanied by 10 allies 4441 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4981 | -6/Factory | Lost 6 allies 5247 | -6/Factory | Lost 3 parts (1p2u) 5281 | -6/Factory | Identified exit to Lower Caves 5449 | -6/Factory | Entered Lower Caves 5528 | -6/Lower Caves | Lost 11 parts (3p4n4w) 5635 | -6/Lower Caves | Core integrity fell below 50% 5696 | -6/Lower Caves | Core integrity fell below 20% 5731 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05641_ Critical hit (Burn: +37). 05643_ Imp. Heavy Machine Gun destroyed. 05643_ Carbon-fiber Leg destroyed. 05644_ Imp. Ion Engine destroyed. 05645_ Acquired 36 matter. 05645_ Proton Cannon destroyed. 05649_ Acquired 10 matter. 05649_ Gatling Laser destroyed. 05651_ G-50 Soldier destroyed. 05653_ Carbon-fiber Leg destroyed. 05665_ Cryofiber Web destroyed. 05665_ G-50 Soldier destroyed. 05673_ Acquired Lgt. Angular Momentum Engine. 05678_ Acquired Carbon-fiber Leg. 05679_ Carbon-fiber Leg fries itself beyond repair. 05689_ Carbon-fiber Leg destroyed. 05701_ Scythe destroyed. 05731_ System corrupted: Matter fused (-7). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????##??####?????????????????????? | | ??????????????????## ## ##????????????????????? | | ??????????? ## g #????????????????????? | | ?????????? @ ######???????????????? | | ???????????# #???????????????? | | ???????????# %##???????????????? | | ???????????#### ### % ##????????????????? | | ??????????????### ???####% #?????????????????? | | ????????????????# ???????# #?????????????????? | | ????????????????# ????????# #?????????????????? | | ????????????????# ?????????# ###???????????????? | | ????????????????# ######### #???????????????? | | ????????????????# #######?????????? | | ???????????????## #?????????? | | ??????????????## ### #?????????? | | ????????????? ##### """ " #?????????? | | ????????????? 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""""""" #?????????? | | ?????????????# #### """ " #?????????? | | ?????????????? ???????## #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????## #########?????????? | | ????????????????????????#### #?????????????????? | | ???????????????????????## #?????????????????? | | ???????????????????????# #?????????????????? | | ??????????????????????## ##????????????????? | | ?????????????????????## ##???????????????? | | ???????????????????### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Everything Is Under Control \\IAMDERELICT Challenges ------------ None Game ------ Seed SuspensionDeepStripper Manual? 0 Play Time 00:59:06 Cumulative 31.7 hours Start 2025.07.19 @ 15:02:32 End 2025.07.19 @ 16:24:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b7d1e1a-46c8-48b4-820f-7d06a567f42f