Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 08:56:12 Player: Six of Ten Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (651) 651 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 3095 Bonus ------- Follower Combat Kills 74 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 209/300 Energy 160/160 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Light Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Field Laser Heavy Particle Gun Improved Datajack > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster EM Pulse Gun Particle Gun Light Assault Rifle High-powered Shotgun [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Parts Attached 41 | 6 1 1 . 31 2 Power 7 | 1 . . . 4 2 Engine 3 | 1 . . . 1 1 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 8 | 2 . . . 6 . Treads 3 | 2 . . . 1 . Leg . | . . . . . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight 4 | . . . . 4 . Utility 12 | 1 1 1 . 9 . Device 3 | . . 1 . 2 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . 1 . . 7 . Artifact . | . . . . . . Weapon 14 | 2 . . . 12 . Energy Gun 7 | 2 . . . 5 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 21 | . . . . 18 3 Power 3 | . . . . 2 1 Propulsion 6 | . . . . 6 . Utility 3 | . . . . 3 . Weapon 9 | . . . . 7 2 Highest Loss Streak 10 | . . . . 10 3 To Critical Strikes 1 | . . . . . 1 Average Backups 6 | 3 6 7 8 6 2 Power . | . 1 1 1 . . Propulsion 2 | 1 4 3 4 2 . Utility . | . . . . . 1 Weapon 1 | . 1 1 3 2 . Tool/Special . | . . . . . . Unused Backups 5 | . . 4 . 1 . Power . | . . . . . . Propulsion 4 | . . 3 . 1 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 85 100 100 74 15 Engine 8 | . 14 14 14 4 . Core 1 | . . . . 1 6 Treads 19 | . 28 28 28 13 . Wheel 1 | . . . . 4 . Device 5 | . . 1 14 8 . Storage 9 | . 14 14 14 7 . Protection 6 | . . 12 . 9 . Energy Gun 20 | . 28 28 28 13 4 Ballistic Gun 2 | . . . . 6 . Peak Build Rating 22 | 6 7 9 9 22 8 Average Rating 9 | 4 6 7 9 15 4 On Entrance 6 | . 6 7 9 9 8 Avg Prop Armor Cover (%) 8 | . . . . 8 . Naked Turns 65 | . . . . 5 60 Heaviest Build 29 | 14 15 15 15 29 10 Greatest Support 40 | 40 40 40 40 40 3 Greatest Overweight (x) 3 | . . . . 3 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 6 7 8 8 8 2 Average Carried 6 | 3 6 7 8 6 2 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 7 8 8 2 2 Class Distribution -------------------- 70% | Mutant 16% | Tank 4% | Sprinter 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 714 | 260 . 20 . 352 82 Remotely . | . . . . . . Salvage Created 668 | . . 125 . 543 . Parts 46 | . . 13 . 33 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 21 | . . 5 . 16 . Guns 21 | . . 5 . 16 . Classes Destroyed 7 | . . 3 . 4 . Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 5 | . . 2 . 3 . Cutter 5 | . . . . 5 . Grunt 9 | . . 2 . 7 . Sentry 1 | . . . . 1 . Assembled 1 | . . 1 . . . Best Kill Streak 5 | . . 1 . 5 . Combat Bots Only 5 | . . 1 . 5 . Max Kills in Single Turn 1 | . . 1 . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 222 | . . 18 . 182 22 Missed 54 | . . 6 . 39 9 Hits 168 | . . 12 . 143 13 Melee 32 | . . . . 29 3 Projectile 136 | . . 12 . 114 10 AOE 4 | . . . . 4 . Critical Strikes 19 | . . . . 17 2 Damage Taken 2898 | . . 142 . 2519 237 Core 600 | . . 41 . 439 120 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 12 . . . Ignored by Resistances 10 | . . . . 10 . Core Remaining (%) 91 | 100 . . 83 . . Volleys Fired 72 | . . 12 4 56 . Largest 3 | . . 2 2 3 . Hottest 138 | . . 100 100 138 . Shots Fired 144 | . . 24 8 112 . Gun 144 | . . 24 8 112 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 52 | . . . . 52 . Thermal 72 | . . 24 8 40 . Explosive . | . . . . . . Electromagnetic 20 | . . . . 20 . Robot Hit Streak 13 | . . 8 . 13 . Robot Miss Streak 8 | . . 4 . 8 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 95 | . . 13 . 80 2 Core Hits 51 | . . 9 . 41 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 1 2 Sever 3 | . . . . 1 2 Melee Attacks 14 | . . . . 11 3 Impact 1 | . . . . 1 . Slashing 8 | . . . . 5 3 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1574 | . . 162 . 1373 39 Guns 1331 | . . 162 . 1169 . Cannons . | . . . . . . Explosions 85 | . . . . 85 . Melee 147 | . . . . 119 28 Ramming 11 | . . . . . 11 Kinetic 604 | . . . . 604 . Thermal 626 | . . 162 . 464 . Explosive . | . . . . . . Electromagnetic 186 | . . . . 186 . Impact 83 | . . . . 83 . Slashing 64 | . . . . 36 28 Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . . . 43 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 43 | . . . . 43 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . . 38 5 Shots 1 | . . . . 1 . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 316 | . . 117 . 316 . Average Temperature 75 | . . 53 . 87 . Received Heat Transfer 903 | . . 30 . 783 90 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1432 | . . 481 . 951 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 186 | . 11 60 . 186 107 Initial 76 | . . . . . 76 Average 41 | . . 25 . 61 72 Influence Increases 768 | . 11 189 . 507 61 Destroy 0b10 Robot/C 480 | . . 140 . 340 . Destroy 0b10 Robot/NC 10 | . . . . 10 . Destroy Leader 92 | . . 30 . 62 . Allied During Kill 23 | . . 19 . 4 . Successful Hack 27 | . 11 . . . 16 Disable Machine 30 | . . . . 30 . Destroy Structure 1 | . . . . 1 . Lose Combat Pursuer 105 | . . . . 60 45 Influence Decreases 661 | . 11 148 41 389 72 Entered New Map 64 | . . . 22 . 42 Time Decay 347 | . 11 128 19 189 . Lost Part 210 | . . . . 180 30 Lost Ally 40 | . . 20 . 20 . Squads Dispatched 6 | . 1 . . 5 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . . . 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . . 8 1 32 7 Peak Tracking Total 7 | . 1 2 1 7 3 Tactical Retreats 5 | . . . 1 2 2 ECM-based Alert Blocks 4 | . . . . 4 . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 5 | . 1 . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 7 | . 2 . . 4 1 Terminals 4 | . 2 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . 5 . . 14 1 Successful 12 | . 4 . . 7 1 Failed 8 | . 1 . . 7 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 5 . . 3 . Terminals 12 | . 5 . . 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . . . . 7 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 2 . . 1 1 Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . . 4 . Report Inventory 2 | . . . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 2 . . 1 . Terminals 3 | . 2 . . 1 . Botnet 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . . 4 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 2 | . . . . 2 . find_station 1 | . . . . 1 . check_alert 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 1 . Highest-Rated Group 45 | . . 45 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 29 | . . 16 . 13 . Total Damage 357 | . . 190 . 167 . Kills 4 | . . 3 . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Active Infowar (turns) 45 | . . . . 45 . ECM 45 | . . . . 45 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 1869 | 88 240 355 332 670 184 Spaces Moved 1021 | 50 149 187 201 303 131 Core 157 | 5 . . . 21 131 Treads 739 | 45 149 187 201 157 . Legs . | . . . . . . Wheels 60 | . . . . 60 . Hover . | . . . . . . Flight 65 | . . . . 65 . Fastest Speed 32 | 50 160 160 160 32 50 Average Speed 139 | 149 160 160 160 122 90 Slowest Speed 240 | 160 160 160 160 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 38 56 11 28 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . 1 . Melee . | . . . . . . Projectile . | . . . . . . AOE 1 | . . . . 1 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 1313 | 61 150 221 204 488 189 Wait 69 | . . 12 . 55 2 Move 1017 | 49 148 186 200 303 131 Hop . | . . . . . . Pick Up 16 | 6 1 5 . 4 . Fast Attach 27 | 6 1 1 . 18 1 Attach 12 | . . . . 12 . Detach 3 | . . . . 3 . Swap 19 | . . . . 18 1 Drop 13 | . . 5 . 8 . Fire 72 | . . 12 4 56 . Melee 14 | . . . . 11 3 Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 45 | . . . . . 45 Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves -8/Materials -8/Garrison History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 294 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Entered Mines 337 | -10/Mines | Build established: Mutant 404 | -10/Mines | Learned Materials emergency access door positions 409 | -10/Mines | Learned location of Storage (-9) 449 | -10/Mines | Assembled infested the area 454 | -10/Mines | Assisted by a Guerilla fighting off Assembled 674 | -10/Mines | Discovered new exit (range 6) 684 | -10/Mines | Entered Subcaves 684 | -10/Subcaves | Accompanied by 1 ally 685 | -10/Subcaves | Approached by a straggling Scientist 689 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 794 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1002 | -10/Subcaves | Discovered new exit (range 9) 1016 | -10/Subcaves | Entered Materials 1016 | -8/Materials | Accompanied by 1 ally 1016 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1380 | -8/Materials | Lost 3 parts (1p1n1w) 1577 | -8/Materials | Lost 10 parts (3n2u5w) 1609 | -8/Materials | Core integrity fell below 50% 1666 | -8/Materials | Lost 4 parts (1p2n1w) 1686 | -8/Materials | Identified exit to Garrison 1686 | -8/Materials | Entered Garrison 1772 | -8/Garrison | Triggered checkpoint 1776 | -8/Garrison | Core integrity fell below 20% 1812 | -8/Garrison | Triggered checkpoint 1814 | -8/Garrison | Lost 3 parts (1p2w) 1835 | -8/Garrison | Learned Materials security intel 1870 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01823_ Field strength at 28. 01824_ Field strength at 22. 01825_ Field strength at 16. 01826_ Field strength at 10. 01827_ Field strength at 4. 01828_ Stasis field depleted. 01835_ Connecting with Garrison Terminal... >>Download(Security) Retrieving Materials security records... Downloaded coordinate data. Data stored: Materials security intel. 01837_ Acquired 82 matter. 01838_ GPI>,I Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????#####???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #############???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????############## #???????????? | | ?????????????????????????????????# #???????????? | | ???????????????####??????????????# #???????????? | | ???????????????#""#??????????????# #???????????? | | ???????????????#T #??????????????# #???????????? | | ???????????????#" #??????????????# #???????????? | | ???????????????## ################ ###########?? | | ????????????????# g@b #?? | | ????????????????# ### g*########## #?? | | ????????????????# #?# C#????????# ######## #?? | | ??????????????### #?#####????????# #??????# #?? | | ??????????????#"# #??????????????# #??????# #?? | | ??????????????#" #??????????????# #??????# #?? | | ??????????????#" #??????????????# #??????# #?? | | ??????????????#" #??????????????# #??????# #?? | | ??????????????#"# #??????????????# #??????# #?? | | ??????????????### #???###????????# #?????## ##" | | ????????????????# #?? #????????# ####### | | ????????????????# ### ########## | | ????????????????# | | ????????????????########################### ## | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????" ? | | ??????????????????????????????????????????" ^ | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" ^ | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# #? | | ?????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ?? | | ??????????????????????????????????????????# ? | | ??????????????????????????????????????????######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussStrikeStabilizer Manual? 0 Play Time 00:24:39 Cumulative 58.4 hours Start 2026.08.27 @ 08:31:35 End 2026.08.27 @ 08:56:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c85f32-ff67-4e1b-871d-d728d7e08b93