Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.21 @ 03:05:02

Player: Buwaro

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (302)      302
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1307

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             301/400
Matter                     145/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
  Improved Sensor Array
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Flight Unit
           Flight Unit
           Weight Redist. System
           Signal Interpreter
  Advanced Terrain Scanner
  Improved ECM Suite
  Hardened Light Armor Plating
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
>          --- WEAPON -----------
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Flight Unit
           Weight Redist. System
           Signal Interpreter
  Advanced Terrain Scanner
  Improved ECM Suite
  Hardened Light Armor Plating
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   2   10  
  Power                    6    | 1   1   4   
    Engine                 5    | 1   1   3   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   1   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   .   1   
    Device                 2    | 1   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     94   | .   97  90  
  Engine                   13   | .   12  14  
  Core                     1    | .   .   2   
  Leg                      35   | .   34  37  
  Device                   11   | .   12  10  
  Storage                  11   | .   12  10  
  Energy Gun               17   | .   25  8   
  Launcher                 2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 18  18  23  
  Greatest Support         40   | 20  30  40  
  Greatest Overweight (x)  4    | 4   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   5   8   
  Average Carried          4    | 2   3   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   5   8   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           308  | 210 78  20  
  Remotely                 .    | .   .   .   
Salvage Created            286  | .   125 161 
  Parts                    19   | .   5   14  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  11   | .   3   8   
  Guns                     5    | .   3   2   
  AOE                      6    | .   .   6   
Classes Destroyed          5    | .   3   2   
  Worker                   1    | .   .   1   
  Hauler                   1    | .   1   .   
  Swarmer                  5    | .   2   3   
  Grunt                    4    | .   1   3   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   2   5   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               661  | .   55  606 
  Core                     115  | .   16  99  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         96   | 100 93  .   
Volleys Fired              33   | .   9   24  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 100 
Shots Fired                49   | .   18  31  
  Gun                      41   | .   18  23  
  Cannon                   .    | .   .   .   
  Launcher                 8    | .   .   8   
  Special                  .    | .   .   .   
  Kinetic                  15   | .   .   15  
  Thermal                  26   | .   18  8   
  Explosive                8    | .   .   8   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         15   | .   12  15  
  Robot Miss Streak        2    | .   1   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           40   | .   14  26  
  Core Hits                26   | .   6   20  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           883  | .   200 683 
  Guns                     393  | .   187 206 
  Cannons                  .    | .   .   .   
  Explosions               477  | .   .   477 
  Melee                    .    | .   .   .   
  Ramming                  13   | .   13  .   
  Kinetic                  108  | .   .   108 
  Thermal                  285  | .   187 98  
  Explosive                477  | .   .   477 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      6    | .   6   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        156  | .   156 104 
  Average Temperature      45   | .   66  26  
  Received Heat Transfer   399  | .   6   393 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         851  | .   555 296 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             229  | .   122 229 
  Average Influence        76   | .   80  84  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 91  
  Level 1                  3    | .   .   8   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   8   12  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               2    | .   2   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Part Schematic           1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               842  | 61  432 349 
Spaces Moved               557  | 38  298 221 
  Core                     15   | 15  .   .   
  Treads                   .    | .   .   .   
  Legs                     542  | 23  298 221 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            120  | 125 120 120 
  Slowest Speed            250  | 250 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 3   56  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          42   | .   .   42  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      42   | .   .   42  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      679  | 50  354 275 
  Wait                     44   | .   38  6   
  Move                     555  | 37  297 221 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 6   6   9   
  Fast Attach              4    | 2   .   2   
  Attach                   8    | 5   1   2   
  Detach                   .    | .   .   .   
  Swap                     7    | .   1   6   
  Drop                     6    | .   1   5   
  Fire                     33   | .   9   24  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Identified exit to Materials
    8 | -11/Scrapyard | Discovered exit to Materials (range 15)
   62 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Evolved 1 slot: Propulsion x1
  312 | -10/Materials | Build established: Hacker-Mutant
  414 | -10/Materials | Identified exit to Mines
  414 | -10/Materials | Discovered exit to Mines (range 16)
  484 | -10/Materials | Identified exit to Materials
  484 | -10/Materials | Discovered exit to Materials (range 9)
  494 | -10/Materials | Entered another Materials area
  494 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  667 | -9/Materials  | Identified exit to Materials
  667 | -9/Materials  | Discovered exit to Materials (range 16)
  761 | -9/Materials  | Identified exit to Mines
  761 | -9/Materials  | Discovered exit to Mines (range 4)
  843 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00820_ U-05 Engineer builds a Wall.
00823_ U-05 Engineer lays Concrete.
00823_ R-06 Scavenger collects Hvy. Ion Engine.
00824_ U-05 Engineer builds a Wall.
00824_ U-05 Engineer lays Concrete.
00825_ Aluminum Leg destroyed.
00827_ U-05 Engineer lays Concrete. <x3>
00829_ R-06 Scavenger collects Lgt. Ion Engine.
00829_ U-05 Engineer lays Concrete. <x4>
00831_ U-05 Engineer builds a Wall.
00832_ U-05 Engineer lays Concrete.
00833_ Lgt. Assault Rifle destroyed.
00834_ U-05 Engineer builds a Wall.
00835_ R-06 Scavenger collects Lgt. Assault Rifle.
00835_ U-05 Engineer lays Concrete.
00837_ U-05 Engineer builds a Wall.
00838_ U-05 Engineer lays Concrete.
00840_ U-05 Engineer builds a Door.
00841_ U-05 Engineer builds a Wall.
00842_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
 Structural Scanner | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              I Am Cogmind
  Manual?         1
Play Time         00:19:42
  Cumulative      4.4 hours
  Start           2020.01.21 @ 02:47:39
  End             2020.01.21 @ 03:05:02
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be290813-dd03-48bb-8380-efeb2d55364e