Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.21 @ 03:05:02 Player: Buwaro Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (302) 302 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1307 Bonus ------- None Cogmind --------- Core Integrity 301/400 Matter 145/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Improved Sensor Array > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Flight Unit Flight Unit Weight Redist. System Signal Interpreter Advanced Terrain Scanner Improved ECM Suite Hardened Light Armor Plating Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array > --- WEAPON ----------- Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Weight Redist. System Signal Interpreter Advanced Terrain Scanner Improved ECM Suite Hardened Light Armor Plating [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility . | . . . Weapon . | . . . Parts Attached 19 | 7 2 10 Power 6 | 1 1 4 Engine 5 | 1 1 3 Core 1 | . . 1 Reactor . | . . . Propulsion 4 | 2 1 1 Treads . | . . . Leg 4 | 2 1 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device 2 | 1 . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 . 4 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 3 | . . 3 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 94 | . 97 90 Engine 13 | . 12 14 Core 1 | . . 2 Leg 35 | . 34 37 Device 11 | . 12 10 Storage 11 | . 12 10 Energy Gun 17 | . 25 8 Launcher 2 | . . 4 Naked Turns . | . . . Heaviest Build 23 | 18 18 23 Greatest Support 40 | 20 30 40 Greatest Overweight (x) 4 | 4 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 5 5 8 Average Carried 4 | 2 3 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 1 5 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 308 | 210 78 20 Remotely . | . . . Salvage Created 286 | . 125 161 Parts 19 | . 5 14 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 3 8 Guns 5 | . 3 2 AOE 6 | . . 6 Classes Destroyed 5 | . 3 2 Worker 1 | . . 1 Hauler 1 | . 1 . Swarmer 5 | . 2 3 Grunt 4 | . 1 3 Sentry 2 | . . 2 Best Kill Streak 5 | . 2 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 661 | . 55 606 Core 115 | . 16 99 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 33 | . 9 24 Largest 2 | . 2 2 Hottest 100 | . 100 100 Shots Fired 49 | . 18 31 Gun 41 | . 18 23 Cannon . | . . . Launcher 8 | . . 8 Special . | . . . Kinetic 15 | . . 15 Thermal 26 | . 18 8 Explosive 8 | . . 8 Electromagnetic . | . . . Robot Hit Streak 15 | . 12 15 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 40 | . 14 26 Core Hits 26 | . 6 20 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 883 | . 200 683 Guns 393 | . 187 206 Cannons . | . . . Explosions 477 | . . 477 Melee . | . . . Ramming 13 | . 13 . Kinetic 108 | . . 108 Thermal 285 | . 187 98 Explosive 477 | . . 477 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 6 | . 6 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 156 | . 156 104 Average Temperature 45 | . 66 26 Received Heat Transfer 399 | . 6 393 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 851 | . 555 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 229 | . 122 229 Average Influence 76 | . 80 84 Maximum Alert Level 1 | . . 1 Low Security (%) 96 | 100 100 91 Level 1 3 | . . 8 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 8 12 Peak Tracking Total 7 | . 3 7 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 2 | . 2 . Failed 4 | . 4 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Part Schematic 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 842 | 61 432 349 Spaces Moved 557 | 38 298 221 Core 15 | 15 . . Treads . | . . . Legs 542 | 23 298 221 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 125 120 120 Slowest Speed 250 | 250 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 3 56 34 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 42 | . . 42 Melee . | . . . Projectile . | . . . AOE 42 | . . 42 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 679 | 50 354 275 Wait 44 | . 38 6 Move 555 | 37 297 221 Hop . | . . . Pick Up 21 | 6 6 9 Fast Attach 4 | 2 . 2 Attach 8 | 5 1 2 Detach . | . . . Swap 7 | . 1 6 Drop 6 | . 1 5 Fire 33 | . 9 24 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Propulsion x1 312 | -10/Materials | Build established: Hacker-Mutant 414 | -10/Materials | Identified exit to Mines 414 | -10/Materials | Discovered exit to Mines (range 16) 484 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered exit to Materials (range 9) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 667 | -9/Materials | Identified exit to Materials 667 | -9/Materials | Discovered exit to Materials (range 16) 761 | -9/Materials | Identified exit to Mines 761 | -9/Materials | Discovered exit to Mines (range 4) 843 | -9/Materials | Self-destructed Last Messages --------------- 00820_ U-05 Engineer builds a Wall. 00823_ U-05 Engineer lays Concrete. 00823_ R-06 Scavenger collects Hvy. Ion Engine. 00824_ U-05 Engineer builds a Wall. 00824_ U-05 Engineer lays Concrete. 00825_ Aluminum Leg destroyed. 00827_ U-05 Engineer lays Concrete. 00829_ R-06 Scavenger collects Lgt. Ion Engine. 00829_ U-05 Engineer lays Concrete. 00831_ U-05 Engineer builds a Wall. 00832_ U-05 Engineer lays Concrete. 00833_ Lgt. Assault Rifle destroyed. 00834_ U-05 Engineer builds a Wall. 00835_ R-06 Scavenger collects Lgt. Assault Rifle. 00835_ U-05 Engineer lays Concrete. 00837_ U-05 Engineer builds a Wall. 00838_ U-05 Engineer lays Concrete. 00840_ U-05 Engineer builds a Door. 00841_ U-05 Engineer builds a Wall. 00842_ U-05 Engineer lays Concrete. 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