Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 00:17:04 Player: Tmvn Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (472) 472 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 962 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 296/300 Energy 250/250 System Corruption 3% Temperature Cool (0) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (12) --- Ion Engine Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Sensor Array Signal Interpreter Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Sensor Array Signal Interpreter Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | . 14 3 Power 3 | . 2 1 Engine 3 | . 2 1 Core . | . . . Reactor . | . . . Propulsion 8 | . 6 2 Treads . | . . . Leg 8 | . 6 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | . 4 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 3 | . 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 3 . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 3 | . 3 . Highest Loss Streak 1 | . 1 . Average Slot Usage (%) 98 | . 97 100 Engine 14 | . 14 14 Leg 28 | . 28 28 Storage 14 | . 14 14 Processor 13 | . 13 14 Energy Gun 3 | . 4 . Ballistic Gun 23 | . 21 28 Naked Turns . | . . . Heaviest Build 40 | 11 40 39 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | . 12 12 Average Capacity 9 | . 8 12 Most Carried 12 | . 9 12 Average Carried 7 | . 6 9 Final Capacity 12 | 6 12 12 Final Carried 12 | 6 8 12 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 684 | 164 398 122 Remotely . | . . . Salvage Created 753 | . 753 . Parts 42 | . 42 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 14 | . 14 . Guns 14 | . 14 . Classes Destroyed 5 | . 5 . Worker 1 | . 1 . Recycler 2 | . 2 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 11 | . 11 . Best Kill Streak 5 | . 5 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 904 | . 827 77 Core 254 | . 226 28 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 101 | . 96 5 Largest 2 | . 2 2 Hottest 70 | . 70 40 Shots Fired 193 | . 183 10 Gun 193 | . 183 10 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 157 | . 147 10 Thermal 36 | . 36 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 18 | . 18 3 Robot Miss Streak 11 | . 11 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 110 | . 106 4 Core Hits 39 | . 37 2 Critical Hits 2 | . 2 . Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1197 | . 1174 23 Guns 1197 | . 1174 23 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 929 | . 906 23 Thermal 268 | . 268 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 3 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Effects 9 | . 5 4 Message Errors 1 | . . 1 Matter Fused 3 | . 1 2 Heat Flow Errors 1 | . 1 . Energy Discharges 2 | . 1 1 Targeting Errors 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 155 | . 155 . Average Temperature 43 | . 43 . Received Heat Transfer 357 | . 357 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 684 | . 684 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 253 | . 253 43 Initial 43 | . . 43 Average 90 | . 110 43 Maximum Alert Level 1 | . 1 . Low Security (%) 86 | . 80 100 Level 1 13 | . 19 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 21 6 Peak Tracking Total 3 | . 3 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 7 | . 7 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 17 . Successful 10 | . 10 . Failed 7 | . 7 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 22 | . 22 . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Robot Analysis 2 | . 2 . Zone Layout 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Track 4 | . 4 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1276 | . 896 380 Spaces Moved 696 | 1 454 241 Core . | . . . Treads . | . . . Legs 696 | 1 454 241 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 150 Average Speed 137 | 120 131 150 Slowest Speed 150 | 120 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 2 60 50 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 845 | . 591 254 Wait 6 | . 6 . Move 694 | . 453 241 Hop . | . . . Pick Up 11 | . 8 3 Fast Attach 2 | . 2 . Attach 2 | . 2 . Detach . | . . . Swap 13 | . 10 3 Drop 16 | . 14 2 Fire 101 | . 96 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 14) 383 | -10/Materials | Identified exit to Mines 529 | -10/Materials | Core integrity fell below 50% 552 | -10/Materials | Discovered exit to Mines (range 16) 625 | -10/Materials | Discovered new exit (range 6) 749 | -10/Materials | Discovered new exit (range 8) 769 | -10/Materials | Identified exit to Materials 855 | -10/Materials | Core integrity fell below 20% 897 | -10/Materials | Entered Mines 898 | -10/Mines | Assembled infested the area 986 | -10/Mines | Build established: Scavenger-Mutant 1277 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00956_ System corrupted: Matter fused (-8). 00987_ 0LKJ&H9&0 01125_ Searching scrap... 01125_ Found Assault Rifle. 01125_ Found Ion Engine. 01125_ Found Flight Unit. 01125_ Found Structural Scanner. 01125_ Found 27 Matter. 01126_ Acquired 27 matter. 01133_ Acquired Assault Rifle. 01152_ Acquired 40 matter. 01155_ Dropped Aluminum Leg. 01156_ Acquired 38 matter. 01162_ Dropped Ion Engine. 01162_ Acquired Ion Engine. 01235_ System corrupted: Energy discharge (-55). 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