Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 22:58:32 Player: Autumn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (28) 140 Value Destroyed (710) 710 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1515) 1515 TOTAL SCORE: 6405 Bonus ------- Follower Combat Kills 743 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Launcher Guidance Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Launcher Guidance Computer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY -------- Carbon-fiber Leg Weight Redist. System [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Flexi-carbon Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Battle Rifle Energy Gun Medium Laser Ballistic Gun Battle Rifle Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 3 | . . 1 1 . . . . . 1 . Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 55 | 3 13 2 7 4 1 5 5 7 8 . Power 9 | . 3 . 1 1 . 1 . 3 . . Engine 4 | . 3 . . . . . . 1 . . Core 4 | . . . 1 1 . 1 . 1 . . Reactor 1 | . . . . . . . . 1 . . Propulsion 18 | 1 5 1 1 . . 3 1 2 4 . Treads . | . . . . . . . . . . . Leg 8 | 1 1 . . . . . . 2 4 . Wheel . | . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . Flight 8 | . 2 1 1 . . 3 1 . . . Utility 10 | 1 2 1 2 2 . . . 1 1 . Device 4 | . 1 1 1 . . . . 1 . . Storage 2 | 1 . . . . . . . . 1 . Processor 2 | . . . 1 1 . . . . . . Hackware 1 | . . . . 1 . . . . . . Protection 1 | . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 18 | 1 3 . 3 1 1 1 4 1 3 . Energy Gun 7 | 1 2 . . 1 . . . 1 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . 1 . . . . 1 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 2 . 1 . . . . . Special Weapon 3 | . . . 1 . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . Parts Lost 37 | . 6 . . . 8 1 . 7 14 1 Power 6 | . 1 . . . 2 . . 1 2 . Propulsion 13 | . 2 . . . 3 1 . 1 6 . Utility 6 | . 2 . . . . . . 1 2 1 Weapon 12 | . 1 . . . 3 . . 4 4 . Highest Loss Streak 14 | . 5 . . . 8 1 . 5 14 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | 4 4 3 4 4 4 4 4 3 1 1 Power . | 1 1 1 . . . . . . . . Propulsion . | . 1 1 . . . . . 1 . . Utility 1 | . . 1 1 2 3 3 2 1 1 1 Weapon . | 1 1 . 1 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . 2 . 2 1 . . 1 1 1 . Power 2 | . . . 2 . . . . . . . Propulsion 4 | . 2 . . . . . . 1 1 . Utility 2 | . . . . 1 . . 1 . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 73 | . 84 75 72 85 53 55 87 76 70 18 Engine 2 | . 9 11 . . . . . 3 . . Core 4 | . . . 8 9 3 3 7 6 4 . Leg 6 | . 17 . . . . . . 7 18 . Flight 13 | . . 33 35 30 12 15 29 5 . . Device 8 | . 6 9 9 7 7 7 7 13 11 4 Storage 2 | . 13 . . . . . . . 3 . Processor 8 | . . . 1 8 15 15 15 7 6 6 Hackware 4 | . . . . 5 7 7 7 7 6 6 Energy Gun 7 | . 21 11 5 6 1 . . 5 10 . Ballistic Gun 5 | . 3 11 . . . . 14 11 . . Launcher 1 | . . . 3 7 2 4 . . . . Special Weapon 1 | . . . 8 7 1 . . . . . Peak Build Rating 53 | 3 7 8 17 34 34 31 39 42 53 9 Average Rating 24 | 2 5 7 13 27 18 22 33 34 41 8 On Entrance 17 | . 3 5 8 17 34 15 29 35 38 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 7 17 5 12 24 24 23 20 28 72 . Greatest Support 79 | 10 20 18 21 25 25 21 25 49 79 3 Greatest Overweight (x) 3 | . 1 . . . . 1 . . 3 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 5 5 5 5 5 20 5 Average Capacity 6 | 7 7 5 5 5 5 5 5 5 13 5 Most Carried 8 | 5 8 4 5 5 5 5 5 5 4 1 Average Carried 3 | 4 4 3 4 4 4 4 4 3 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 4 5 4 5 5 4 2 2 1 Class Distribution -------------------- 37% | Scavenger-Sprinter 31% | Mutant 14% | Scavenger-Mutant 10% | Derelict-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 948 | 182 109 . 4 . 248 118 41 145 101 . Remotely . | . . . . . . . . . . . Salvage Created 506 | . 127 . 30 109 9 61 . 104 66 . Parts 36 | . 4 . 8 9 1 9 . 4 1 . Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 1 9 . 13 . . Prevented 8 | . . . . . . . . 8 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 26 | . 3 . 9 4 2 4 . 3 1 . Guns 5 | . 2 . . . . 1 . 1 1 . AOE 20 | . . . 9 4 2 3 . 2 . . Classes Destroyed 4 | . 3 . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 22 | . 1 . 9 4 2 4 . 2 . . Grunt 4 | . 2 . . . . . . 1 1 . Best Kill Streak 6 | . 2 . 6 4 2 4 . 2 1 . Combat Bots Only 6 | . 1 . 6 4 2 4 . 2 1 . Max Kills in Single Turn 4 | . 1 . 2 4 2 3 . 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 2 4 2 3 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 392 | . 90 2 20 17 84 25 . 34 87 33 Missed 149 | . 20 1 14 13 39 14 . 11 22 15 Hits 243 | . 70 1 6 4 45 11 . 23 65 18 Projectile 243 | . 70 1 6 4 45 11 . 23 65 18 Critical Strikes 6 | . 1 . . . 1 . . 1 2 1 Damage Taken 3964 | . 703 10 61 34 631 196 . 417 1595 317 Core 1391 | . 183 . 6 . 249 66 . 33 575 279 Absorbed by Shields 40 | . . . . . . . . . . 40 Regen/Repaired (Parts) 26 | . . . . 26 . . . . . . Core Remaining (%) 74 | 100 26 100 98 . . . . 50 . . Volleys Fired 89 | . 34 . 15 9 6 4 . 11 10 . Largest 4 | . 2 . 2 1 1 1 . 3 4 . Hottest 298 | . 100 . 140 100 100 36 . 130 298 . Shots Fired 150 | . 65 . 17 9 6 4 . 24 25 . Gun 122 | . 65 . 2 5 . 3 . 23 24 . Cannon . | . . . . . . . . . . . Launcher 16 | . . . 10 1 3 1 . 1 . . Special 12 | . . . 5 3 3 . . . 1 . Kinetic 41 | . 19 . . . . 3 . 19 . . Thermal 88 | . 46 . 7 3 3 . . 4 25 . Explosive 16 | . . . 10 1 3 1 . 1 . . Electromagnetic 5 | . . . . 5 . . . . . . Robot Hit Streak 10 | . 10 . 2 7 1 4 . 6 4 . Robot Miss Streak 4 | . 3 . 2 . 1 . . 3 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . Shots Hit Robots 70 | . 27 . 5 5 1 3 . 14 15 . Core Hits 46 | . 9 . 11 4 1 4 . 8 9 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 1 | . . . . . . . . 1 . . Destroy 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3038 | . 332 . 867 463 352 307 . 420 297 . Guns 963 | . 325 . . 104 . 40 . 209 285 . Cannons . | . . . . . . . . . . . Explosions 2056 | . . . 867 359 352 267 . 211 . . Melee . | . . . . . . . . . . . Ramming 7 | . 7 . . . . . . . . . Kinetic 210 | . 15 . . . . 40 . 155 . . Thermal 661 | . 310 . . . . . . 54 297 . Explosive 2056 | . . . 867 359 352 267 . 211 . . Electromagnetic 104 | . . . . 104 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 212 | . . . 75 5 82 50 . . . . Projectiles . | . . . . . . . . . . . Explosions 212 | . . . 75 5 82 50 . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 87 | . . . 15 . 55 17 . . . . Shots 4 | . . . 2 . 1 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . Kicked 3 | . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 798 | . 321 . 104 129 467 4 . 249 798 . Average Temperature 145 | . 130 . 49 60 167 4 . 103 323 . Received Heat Transfer 1487 | . 201 6 . 12 462 27 . 147 522 110 Effects 16 | . . . . . . . . . 16 . Shutdowns 4 | . . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . . 2 . Damage (core) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1727 | . 925 . . . . . . 125 677 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 91 | 100 100 100 89 44 . . . . 100 100 Level 1 8 | . . . 10 55 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 350 | . 50 15 350 273 . . . . 137 1 Initial 158 | . . 4 5 158 . . . . 77 1 Average 52 | . 8 3 38 204 . . . . 70 . Influence Increases 1975 | . 135 30 375 187 190 255 . 448 355 . Destroy 0b10 Robot/C 920 | . 60 . 180 80 40 80 . 280 200 . Destroy 0b10 Robot/NC 10 | . 5 . . 5 . . . . . . Destroy Leader 164 | . 22 . 30 12 . 10 . 40 50 . Allied During Kill 171 | . . . . . . . . 128 43 . Successful Hack 18 | . 3 . . 3 . . . . 12 . Disable Machine 105 | . . . 60 30 . . . . 15 . Destroy Structure 122 | . . . 90 27 . . . . 5 . Partial Spotted 45 | . . 30 . 15 . . . . . . Lose Combat Pursuer 420 | . 45 . 15 15 150 165 . . 30 . Influence Decreases 1975 | . 123 27 40 302 288 251 141 324 477 2 Entered New Map 514 | . . 8 10 192 88 27 141 . 47 1 Time Decay 1050 | . 113 19 30 110 120 214 . 254 190 . Lost Part 271 | . 10 . . . 80 10 . 70 100 1 Lost Ally 140 | . . . . . . . . . 140 . Squads Dispatched 8 | . 1 . 1 . . 1 . . 5 . Investigation 3 | . 1 . . . . . . . 2 . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . 1 . . . . . 3 . Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 101 | . 13 3 12 7 13 14 . 14 16 9 Peak Tracking Total 13 | . 4 3 6 5 9 7 . 4 6 13 Tactical Retreats 17 | . 2 . 1 1 7 4 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 2 | . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 7 | . . . 4 2 . . . . 1 . Max in Single Turn 2 | . . . 1 2 . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 11 | . 2 2 . 3 . . 1 . 3 . Terminals 4 | . 2 1 . 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 22 | . 2 5 . 6 . . 4 . 5 . Successful 18 | . 2 4 . 4 . . 4 . 4 . Failed 4 | . . 1 . 2 . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . . . . . 4 . Terminals 4 | . 2 1 . 1 . . . . . . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 4 | . . 4 . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 8 | . 2 1 . 1 . . 4 . . . Part Schematic 4 | . . . . . . . 4 . . . Open DSF 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . 3 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . Process 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 1 . 2 . . . . 1 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 18 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 17 | . . 17 . . . . . . . . Retrieved Matter 17 | . . 17 . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies 7 | . . . . . . . 4 . 3 . Largest Group 4 | . . . . . . . 4 4 4 . Highest-Rated Group 210 | . . . . . . . 155 155 210 . Highest-Rated Ally 70 | . . . . . . . 41 41 70 . Zionite Dispatches 1 | . . . . . . . . . 1 . Light 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 98 | . . . . . . . . 37 61 . Total Damage 2411 | . . . . . . . . 1156 1255 . Kills 20 | . . . . . . . . 11 9 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 292 | . 267 . . . . . . 25 . . Sensors 267 | . 267 . . . . . . . . . ECM 25 | . . . . . . . . 25 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 3700 | 80 607 92 257 231 250 445 545 695 428 70 Spaces Moved 5751 | 63 367 259 233 486 592 1193 1426 711 302 119 Core 152 | 8 3 . . . . . . . 22 119 Treads . | . . . . . . . . . . . Legs 1064 | 55 285 . . . . . . 444 280 . Wheels . | . . . . . . . . . . . Hover 47 | . 47 . . . . . . . . . Flight 4488 | . 32 259 233 486 592 1193 1426 267 . . Fastest Speed 26 | 50 37 34 31 31 31 29 26 26 50 50 Average Speed 48 | 111 105 34 31 31 38 33 26 84 125 50 Slowest Speed 330 | 120 190 34 34 31 40 112 29 120 330 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 18 | . . . 3 3 3 9 . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 47 24 23 17 55 82 88 79 9 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 12 | . . . . . 2 3 2 5 . . Spaces Dug 21 | . . . 5 . 16 . . . . . Terrain Destroyed 200 | . . . 100 39 46 10 . 5 . . Melee . | . . . . . . . . . . . Projectile 6 | . . . 5 . 1 . . . . . AOE 194 | . . . 95 39 45 10 . 5 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total 6457 | 73 524 262 388 549 597 1219 1601 784 331 129 Wait 477 | . 89 . 124 43 . 20 161 40 . . Move 5705 | 62 366 258 226 479 585 1174 1425 710 301 119 Hop 18 | . . . 3 3 3 9 . . . . Pick Up 64 | 8 13 2 8 7 1 5 5 7 8 . Fast Attach . | . . . . . . . . . . . Attach 54 | 3 11 2 4 5 1 6 5 7 9 1 Detach 8 | . . . . . 1 1 2 2 2 . Swap 7 | . 2 . 3 . . . . 2 . . Drop 23 | . 6 . 5 3 . . 3 5 1 . Fire 89 | . 34 . 15 9 6 4 . 11 10 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 629 | -10/Materials | Core integrity fell below 50% 684 | -10/Materials | Discovered new exit (range 8) 686 | -10/Materials | Lost 5 parts (1p2n1u1w) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 714 | -9/Materials | Discovered new exit (range 16) 766 | -9/Materials | Discovered new exit (range 11) 780 | -9/Materials | Entered another Materials area 780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -8/Materials | Discovered new exit (range 7) 1027 | -8/Materials | Discovered new exit (range 13) 1037 | -8/Materials | Entered Factory 1037 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1085 | -7/Factory | Build established: Scavenger-Sprinter 1105 | -7/Factory | Repaired Lgt. Nuclear Core 1256 | -7/Factory | Discovered new exit (range 8) 1268 | -7/Factory | Entered Lower Caves 1270 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1301 | -7/Lower Caves | Spotted B-75 Beast 1351 | -7/Lower Caves | Lost 8 parts (2p3n3w) 1444 | -7/Lower Caves | Learned Factory security intel 1465 | -7/Lower Caves | Learned Factory garrison access intel 1475 | -7/Lower Caves | Encountered a Warlord checkpoint 1506 | -7/Lower Caves | Discovered new exit (range 13) 1518 | -7/Lower Caves | Entered another Lower Caves area 1537 | -7/Lower Caves | Learned Factory terminal intel 1592 | -7/Lower Caves | Encountered a Warlord checkpoint 1605 | -7/Lower Caves | Build established: Mutant 1675 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1955 | -7/Lower Caves | Discovered new exit (range 12) 1963 | -7/Lower Caves | Entered Zion 2009 | -7/Zion | Build established: Scavenger-Sprinter 2058 | -7/Zion | Learned Factory stockpile data 2068 | -7/Zion | Learned location of Armory (-4) 2145 | -7/Zion | Found Prototype Special Weapon 2146 | -7/Zion | Identified RU-N14's Throwing Claymores 2199 | -7/Zion | Given A8's code to call for help 2254 | -7/Zion | Met Imprinter 2259 | -7/Zion | Imprinted 2261 | -7/Zion | Declared Zion's savior 2347 | -7/Zion | Discovered new exit (range 11) 2508 | -7/Zion | Entered Proximity Caves 2508 | -6/Proximity Caves | Accompanied by 4 allies 2608 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 2689 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2909 | -6/Proximity Caves | Build established: Derelict-Gunner 3147 | -6/Proximity Caves | Discovered new exit (range 9) 3203 | -6/Proximity Caves | Entered Factory 3203 | -6/Factory | Accompanied by 4 allies 3203 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3206 | -6/Factory | Loaded intel: 252 non-interactive machine locations 3207 | -6/Factory | Loaded intel: 26 terminal locations 3208 | -6/Factory | Loaded intel: 4 garrison access locations 3363 | -6/Factory | Build established: Scavenger-Mutant 3481 | -6/Factory | Zion Light squad teleported in 3544 | -6/Factory | Core integrity fell below 50% 3547 | -6/Factory | Lost 3 allies 3623 | -6/Factory | Identified exit to Garrison 3631 | -6/Factory | Entered Garrison 3660 | -6/Garrison | Lost 14 parts (2p6n2u4w) 3671 | -6/Garrison | Triggered checkpoint 3671 | -6/Garrison | Garrison Relay disabled 3682 | -6/Garrison | Spotted B-75 Beast 3685 | -6/Garrison | Triggered checkpoint 3689 | -6/Garrison | Core integrity fell below 20% 3701 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Relay Coupler [Hunter] tumbles out of relay unit. Penetrated by Slug. Weight Redist. System destroyed. Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Critical hit (Burn: +27). Field strength at 83. Field strength at 77. Field strength at 71. Field strength at 60. Field strength at 54. Field strength at 43. Field strength at 32. Field strength at 26. Field strength at 15. Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####??"????????????????? | | ????????????????????????# ? ??????????????? | | ???????????????????????? ?? ?????????????? | | ???????????????????????? ? ??????????????? | | ????????????????????????# #? #?? ???????????? | | ????????????????????????# ## ## ??????????? | | ????????????????????????" ??????????? | | ????????????????????????" "?????????? | | ????????????????????????" ??????????? | | ????????????????????????" ? ????????????? | | ????????????????????????# #? #??? #?????????? | | ??????????????########### ## ## ##????????? | | ??????????????# ???????? | | ??????????????# ???????? | | ??????????????# ######## #?????????? | | ??????????????# #???# ## ## #####??????????? | | ??????????????# #???# #?# #????????????????????? | | ??????????????# #??? #?# #????????????????????? | | ??????????????# #???# ?" #????????????????????? | | ????????#####?# #???# #?# #????????????????????? | | ????????#"%"#?# #???# #?# #????????????????????? | | ??####### " ### #####g### ### #????????????????? | | ??# g @ g #????????????????? | | ??# g ^ #####????????????????? | | ??####### ! ### ############????????????????????? | | ????????#!! #?# #???????????????????????????????? | | ???????#" """## #???????????????????????????????? | | ???????######## #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ?????########## #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ##+######???????????????????????????????? | | ?????# ## #????????????????????????????????????? | | ?????###### #????????????????????????????????????? | | ???????#### ##???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????" "???????????????????????????????????? | | ???????" "???????????????????????????????????? | | ???????" "???????????????????????????????????? | | ???????" "???????????????????????????????????? | | ????##"" ""##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Greatsword | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 48% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed WarlordRainbowHammer Manual? 0 Play Time 01:00:18 Cumulative 10.2 hours Start 2025.10.06 @ 21:58:47 End 2025.10.06 @ 22:58:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a438e347-c133-485c-b4f5-065e7d97b35e